d3d10core: Implement device_parent_CreateVolume().
[wine.git] / dlls / d3d10core / device.c
blobfd72ac7d7a2fd445d01fdb861c0af3f05f39c27e
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
27 /* Inner IUnknown methods */
29 static inline struct d3d10_device *d3d10_device_from_inner_unknown(IUnknown *iface)
31 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, inner_unknown_vtbl));
34 static HRESULT STDMETHODCALLTYPE d3d10_device_inner_QueryInterface(IUnknown *iface, REFIID riid, void **object)
36 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
38 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_ID3D10Device))
43 IUnknown_AddRef((IUnknown *)This);
44 *object = This;
45 return S_OK;
48 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
50 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
51 *object = &This->device_parent_vtbl;
52 return S_OK;
55 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
57 *object = NULL;
58 return E_NOINTERFACE;
61 static ULONG STDMETHODCALLTYPE d3d10_device_inner_AddRef(IUnknown *iface)
63 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
64 ULONG refcount = InterlockedIncrement(&This->refcount);
66 TRACE("%p increasing refcount to %u\n", This, refcount);
68 return refcount;
71 static ULONG STDMETHODCALLTYPE d3d10_device_inner_Release(IUnknown *iface)
73 struct d3d10_device *This = d3d10_device_from_inner_unknown(iface);
74 ULONG refcount = InterlockedDecrement(&This->refcount);
76 TRACE("%p decreasing refcount to %u\n", This, refcount);
78 if (!refcount)
80 if (This->wined3d_device) IWineD3DDevice_Release(This->wined3d_device);
83 return refcount;
86 /* IUnknown methods */
88 static HRESULT STDMETHODCALLTYPE d3d10_device_QueryInterface(ID3D10Device *iface, REFIID riid, void **object)
90 struct d3d10_device *This = (struct d3d10_device *)iface;
91 TRACE("Forwarding to outer IUnknown\n");
92 return IUnknown_QueryInterface(This->outer_unknown, riid, object);
95 static ULONG STDMETHODCALLTYPE d3d10_device_AddRef(ID3D10Device *iface)
97 struct d3d10_device *This = (struct d3d10_device *)iface;
98 TRACE("Forwarding to outer IUnknown\n");
99 return IUnknown_AddRef(This->outer_unknown);
102 static ULONG STDMETHODCALLTYPE d3d10_device_Release(ID3D10Device *iface)
104 struct d3d10_device *This = (struct d3d10_device *)iface;
105 TRACE("Forwarding to outer IUnknown\n");
106 return IUnknown_Release(This->outer_unknown);
109 /* ID3D10Device methods */
111 static void STDMETHODCALLTYPE d3d10_device_VSSetConstantBuffers(ID3D10Device *iface,
112 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
114 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
115 iface, start_slot, buffer_count, buffers);
118 static void STDMETHODCALLTYPE d3d10_device_PSSetShaderResources(ID3D10Device *iface,
119 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
121 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
122 iface, start_slot, view_count, views);
125 static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface, ID3D10PixelShader *shader)
127 struct d3d10_device *This = (struct d3d10_device *)iface;
128 struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
130 TRACE("iface %p, shader %p\n", iface, shader);
132 IWineD3DDevice_SetPixelShader(This->wined3d_device, ps ? ps->wined3d_shader : NULL);
135 static void STDMETHODCALLTYPE d3d10_device_PSSetSamplers(ID3D10Device *iface,
136 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
138 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
139 iface, start_slot, sampler_count, samplers);
142 static void STDMETHODCALLTYPE d3d10_device_VSSetShader(ID3D10Device *iface, ID3D10VertexShader *shader)
144 struct d3d10_device *This = (struct d3d10_device *)iface;
145 struct d3d10_vertex_shader *vs = (struct d3d10_vertex_shader *)shader;
147 TRACE("iface %p, shader %p\n", iface, shader);
149 IWineD3DDevice_SetVertexShader(This->wined3d_device, vs ? vs->wined3d_shader : NULL);
152 static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
153 UINT index_count, UINT start_index_location, INT base_vertex_location)
155 struct d3d10_device *This = (struct d3d10_device *)iface;
157 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
158 iface, index_count, start_index_location, base_vertex_location);
160 IWineD3DDevice_SetBaseVertexIndex(This->wined3d_device, base_vertex_location);
161 IWineD3DDevice_DrawIndexedPrimitive(This->wined3d_device, start_index_location, index_count);
164 static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
165 UINT vertex_count, UINT start_vertex_location)
167 struct d3d10_device *This = (struct d3d10_device *)iface;
169 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
170 iface, vertex_count, start_vertex_location);
172 IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
175 static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
176 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
178 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
179 iface, start_slot, buffer_count, buffers);
182 static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
184 struct d3d10_device *This = (struct d3d10_device *)iface;
186 TRACE("iface %p, input_layout %p\n", iface, input_layout);
188 IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
189 input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL);
192 static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
193 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
194 const UINT *strides, const UINT *offsets)
196 struct d3d10_device *This = (struct d3d10_device *)iface;
197 unsigned int i;
199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
200 iface, start_slot, buffer_count, buffers, strides, offsets);
202 for (i = 0; i < buffer_count; ++i)
204 IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
205 buffers[i] ? ((struct d3d10_buffer *)buffers[i])->wined3d_buffer : NULL,
206 offsets[i], strides[i]);
210 static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
211 ID3D10Buffer *buffer, DXGI_FORMAT format, UINT offset)
213 struct d3d10_device *This = (struct d3d10_device *)iface;
215 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
216 iface, buffer, debug_dxgi_format(format), offset);
218 IWineD3DDevice_SetIndexBuffer(This->wined3d_device, buffer ? ((struct d3d10_buffer *)buffer)->wined3d_buffer : NULL,
219 wined3dformat_from_dxgi_format(format));
220 if (offset) FIXME("offset %u not supported.\n", offset);
223 static void STDMETHODCALLTYPE d3d10_device_DrawIndexedInstanced(ID3D10Device *iface,
224 UINT instance_index_count, UINT instance_count, UINT start_index_location,
225 INT base_vertex_location, UINT start_instance_location)
227 FIXME("iface %p, instance_index_count %u, instance_count %u, start_index_location %u,\n"
228 "\tbase_vertex_location %d, start_instance_location %u stub!\n",
229 iface, instance_index_count, instance_count, start_index_location,
230 base_vertex_location, start_instance_location);
233 static void STDMETHODCALLTYPE d3d10_device_DrawInstanced(ID3D10Device *iface,
234 UINT instance_vertex_count, UINT instance_count,
235 UINT start_vertex_location, UINT start_instance_location)
237 FIXME("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u,\n"
238 "\tstart_instance_location %u stub!\n", iface, instance_vertex_count, instance_count,
239 start_vertex_location, start_instance_location);
242 static void STDMETHODCALLTYPE d3d10_device_GSSetConstantBuffers(ID3D10Device *iface,
243 UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers)
245 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
246 iface, start_slot, buffer_count, buffers);
249 static void STDMETHODCALLTYPE d3d10_device_GSSetShader(ID3D10Device *iface, ID3D10GeometryShader *shader)
251 if (shader) FIXME("iface %p, shader %p stub!\n", iface, shader);
252 else WARN("iface %p, shader %p stub!\n", iface, shader);
255 static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY topology)
257 struct d3d10_device *This = (struct d3d10_device *)iface;
259 TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
261 IWineD3DDevice_SetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE)topology);
264 static void STDMETHODCALLTYPE d3d10_device_VSSetShaderResources(ID3D10Device *iface,
265 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
267 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
268 iface, start_slot, view_count, views);
271 static void STDMETHODCALLTYPE d3d10_device_VSSetSamplers(ID3D10Device *iface,
272 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
274 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
275 iface, start_slot, sampler_count, samplers);
278 static void STDMETHODCALLTYPE d3d10_device_SetPredication(ID3D10Device *iface, ID3D10Predicate *predicate, BOOL value)
280 FIXME("iface %p, predicate %p, value %d stub!\n", iface, predicate, value);
283 static void STDMETHODCALLTYPE d3d10_device_GSSetShaderResources(ID3D10Device *iface,
284 UINT start_slot, UINT view_count, ID3D10ShaderResourceView *const *views)
286 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
287 iface, start_slot, view_count, views);
290 static void STDMETHODCALLTYPE d3d10_device_GSSetSamplers(ID3D10Device *iface,
291 UINT start_slot, UINT sampler_count, ID3D10SamplerState *const *samplers)
293 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
294 iface, start_slot, sampler_count, samplers);
297 static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device *iface,
298 UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
299 ID3D10DepthStencilView *depth_stencil_view)
301 FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
302 iface, render_target_view_count, render_target_views, depth_stencil_view);
305 static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device *iface,
306 ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
308 FIXME("iface %p, blend_state %p, blend_factor [%f %f %f %f], sample_mask 0x%08x stub!\n",
309 iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
312 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device *iface,
313 ID3D10DepthStencilState *depth_stencil_state, UINT stencil_ref)
315 FIXME("iface %p, depth_stencil_state %p, stencil_ref %u stub!\n",
316 iface, depth_stencil_state, stencil_ref);
319 static void STDMETHODCALLTYPE d3d10_device_SOSetTargets(ID3D10Device *iface,
320 UINT target_count, ID3D10Buffer *const *targets, const UINT *offsets)
322 FIXME("iface %p, target_count %u, targets %p, offsets %p stub!\n", iface, target_count, targets, offsets);
325 static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device *iface)
327 FIXME("iface %p stub!\n", iface);
330 static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device *iface, ID3D10RasterizerState *rasterizer_state)
332 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
335 static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device *iface,
336 UINT viewport_count, const D3D10_VIEWPORT *viewports)
338 FIXME("iface %p, viewport_count %u, viewports %p stub!\n", iface, viewport_count, viewports);
341 static void STDMETHODCALLTYPE d3d10_device_RSSetScissorRects(ID3D10Device *iface,
342 UINT rect_count, const D3D10_RECT *rects)
344 FIXME("iface %p, rect_count %u, rects %p\n", iface, rect_count, rects);
347 static void STDMETHODCALLTYPE d3d10_device_CopySubresourceRegion(ID3D10Device *iface,
348 ID3D10Resource *dst_resource, UINT dst_subresource_idx, UINT dst_x, UINT dst_y, UINT dst_z,
349 ID3D10Resource *src_resource, UINT src_subresource_idx, const D3D10_BOX *src_box)
351 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u,\n"
352 "\tsrc_resource %p, src_subresource_idx %u, src_box %p stub!\n",
353 iface, dst_resource, dst_subresource_idx, dst_x, dst_y, dst_z,
354 src_resource, src_subresource_idx, src_box);
357 static void STDMETHODCALLTYPE d3d10_device_CopyResource(ID3D10Device *iface,
358 ID3D10Resource *dst_resource, ID3D10Resource *src_resource)
360 FIXME("iface %p, dst_resource %p, src_resource %p stub!\n", iface, dst_resource, src_resource);
363 static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device *iface,
364 ID3D10Resource *resource, UINT subresource_idx, const D3D10_BOX *box,
365 const void *data, UINT row_pitch, UINT depth_pitch)
367 FIXME("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u stub!\n",
368 iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
371 static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *iface,
372 ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
374 struct d3d10_device *This = (struct d3d10_device *)iface;
375 IWineD3DRendertargetView *wined3d_view = ((struct d3d10_rendertarget_view *)render_target_view)->wined3d_view;
376 const WINED3DCOLORVALUE color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
378 TRACE("iface %p, render_target_view %p, color_rgba [%f %f %f %f]\n",
379 iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
381 IWineD3DDevice_ClearRendertargetView(This->wined3d_device, wined3d_view, &color);
384 static void STDMETHODCALLTYPE d3d10_device_ClearDepthStencilView(ID3D10Device *iface,
385 ID3D10DepthStencilView *depth_stencil_view, UINT flags, FLOAT depth, UINT8 stencil)
387 FIXME("iface %p, depth_stencil_view %p, flags %#x, depth %f, stencil %u stub!\n",
388 iface, depth_stencil_view, flags, depth, stencil);
391 static void STDMETHODCALLTYPE d3d10_device_GenerateMips(ID3D10Device *iface, ID3D10ShaderResourceView *shader_resource_view)
393 FIXME("iface %p, shader_resource_view %p stub!\n", iface, shader_resource_view);
396 static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device *iface,
397 ID3D10Resource *dst_resource, UINT dst_subresource_idx,
398 ID3D10Resource *src_resource, UINT src_subresource_idx, DXGI_FORMAT format)
400 FIXME("iface %p, dst_resource %p, dst_subresource_idx %u,\n"
401 "\tsrc_resource %p, src_subresource_idx %u, format %s stub!\n",
402 iface, dst_resource, dst_subresource_idx,
403 src_resource, src_subresource_idx, debug_dxgi_format(format));
406 static void STDMETHODCALLTYPE d3d10_device_VSGetConstantBuffers(ID3D10Device *iface,
407 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
409 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
410 iface, start_slot, buffer_count, buffers);
413 static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device *iface,
414 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
416 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
417 iface, start_slot, view_count, views);
420 static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device *iface, ID3D10PixelShader **shader)
422 FIXME("iface %p, shader %p stub!\n", iface, shader);
425 static void STDMETHODCALLTYPE d3d10_device_PSGetSamplers(ID3D10Device *iface,
426 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
428 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
429 iface, start_slot, sampler_count, samplers);
432 static void STDMETHODCALLTYPE d3d10_device_VSGetShader(ID3D10Device *iface, ID3D10VertexShader **shader)
434 FIXME("iface %p, shader %p stub!\n", iface, shader);
437 static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *iface,
438 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
440 FIXME("iface %p, start_slot %u, buffer_count %u, buffer %p stub!\n",
441 iface, start_slot, buffer_count, buffers);
444 static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
446 FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
449 static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
450 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
452 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
453 iface, start_slot, buffer_count, buffers, strides, offsets);
456 static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
457 ID3D10Buffer **buffer, DXGI_FORMAT *format, UINT *offset)
459 FIXME("iface %p, buffer %p, format %p, offset %p stub!\n", iface, buffer, format, offset);
462 static void STDMETHODCALLTYPE d3d10_device_GSGetConstantBuffers(ID3D10Device *iface,
463 UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers)
465 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
466 iface, start_slot, buffer_count, buffers);
469 static void STDMETHODCALLTYPE d3d10_device_GSGetShader(ID3D10Device *iface, ID3D10GeometryShader **shader)
471 FIXME("iface %p, shader %p stub!\n", iface, shader);
474 static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device *iface, D3D10_PRIMITIVE_TOPOLOGY *topology)
476 struct d3d10_device *This = (struct d3d10_device *)iface;
478 TRACE("iface %p, topology %p\n", iface, topology);
480 IWineD3DDevice_GetPrimitiveType(This->wined3d_device, (WINED3DPRIMITIVETYPE *)topology);
483 static void STDMETHODCALLTYPE d3d10_device_VSGetShaderResources(ID3D10Device *iface,
484 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
486 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
487 iface, start_slot, view_count, views);
490 static void STDMETHODCALLTYPE d3d10_device_VSGetSamplers(ID3D10Device *iface,
491 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
493 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
494 iface, start_slot, sampler_count, samplers);
497 static void STDMETHODCALLTYPE d3d10_device_GetPredication(ID3D10Device *iface,
498 ID3D10Predicate **predicate, BOOL *value)
500 FIXME("iface %p, predicate %p, value %p stub!\n", iface, predicate, value);
503 static void STDMETHODCALLTYPE d3d10_device_GSGetShaderResources(ID3D10Device *iface,
504 UINT start_slot, UINT view_count, ID3D10ShaderResourceView **views)
506 FIXME("iface %p, start_slot %u, view_count %u, views %p stub!\n",
507 iface, start_slot, view_count, views);
510 static void STDMETHODCALLTYPE d3d10_device_GSGetSamplers(ID3D10Device *iface,
511 UINT start_slot, UINT sampler_count, ID3D10SamplerState **samplers)
513 FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
514 iface, start_slot, sampler_count, samplers);
517 static void STDMETHODCALLTYPE d3d10_device_OMGetRenderTargets(ID3D10Device *iface,
518 UINT view_count, ID3D10RenderTargetView **render_target_views, ID3D10DepthStencilView **depth_stencil_view)
520 FIXME("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p stub!\n",
521 iface, view_count, render_target_views, depth_stencil_view);
524 static void STDMETHODCALLTYPE d3d10_device_OMGetBlendState(ID3D10Device *iface,
525 ID3D10BlendState **blend_state, FLOAT blend_factor[4], UINT *sample_mask)
527 FIXME("iface %p, blend_state %p, blend_factor %p, sample_mask %p stub!\n",
528 iface, blend_state, blend_factor, sample_mask);
531 static void STDMETHODCALLTYPE d3d10_device_OMGetDepthStencilState(ID3D10Device *iface,
532 ID3D10DepthStencilState **depth_stencil_state, UINT *stencil_ref)
534 FIXME("iface %p, depth_stencil_state %p, stencil_ref %p stub!\n",
535 iface, depth_stencil_state, stencil_ref);
538 static void STDMETHODCALLTYPE d3d10_device_SOGetTargets(ID3D10Device *iface,
539 UINT buffer_count, ID3D10Buffer **buffers, UINT *offsets)
541 FIXME("iface %p, buffer_count %u, buffers %p, offsets %p stub!\n",
542 iface, buffer_count, buffers, offsets);
545 static void STDMETHODCALLTYPE d3d10_device_RSGetState(ID3D10Device *iface, ID3D10RasterizerState **rasterizer_state)
547 FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state);
550 static void STDMETHODCALLTYPE d3d10_device_RSGetViewports(ID3D10Device *iface,
551 UINT *viewport_count, D3D10_VIEWPORT *viewports)
553 FIXME("iface %p, viewport_count %p, viewports %p stub!\n", iface, viewport_count, viewports);
556 static void STDMETHODCALLTYPE d3d10_device_RSGetScissorRects(ID3D10Device *iface, UINT *rect_count, D3D10_RECT *rects)
558 FIXME("iface %p, rect_count %p, rects %p stub!\n", iface, rect_count, rects);
561 static HRESULT STDMETHODCALLTYPE d3d10_device_GetDeviceRemovedReason(ID3D10Device *iface)
563 FIXME("iface %p stub!\n", iface);
565 return E_NOTIMPL;
568 static HRESULT STDMETHODCALLTYPE d3d10_device_SetExceptionMode(ID3D10Device *iface, UINT flags)
570 FIXME("iface %p, flags %#x stub!\n", iface, flags);
572 return E_NOTIMPL;
575 static UINT STDMETHODCALLTYPE d3d10_device_GetExceptionMode(ID3D10Device *iface)
577 FIXME("iface %p stub!\n", iface);
579 return 0;
582 static HRESULT STDMETHODCALLTYPE d3d10_device_GetPrivateData(ID3D10Device *iface,
583 REFGUID guid, UINT *data_size, void *data)
585 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
586 iface, debugstr_guid(guid), data_size, data);
588 return E_NOTIMPL;
591 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateData(ID3D10Device *iface,
592 REFGUID guid, UINT data_size, const void *data)
594 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
595 iface, debugstr_guid(guid), data_size, data);
597 return E_NOTIMPL;
600 static HRESULT STDMETHODCALLTYPE d3d10_device_SetPrivateDataInterface(ID3D10Device *iface,
601 REFGUID guid, const IUnknown *data)
603 FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
605 return E_NOTIMPL;
608 static void STDMETHODCALLTYPE d3d10_device_ClearState(ID3D10Device *iface)
610 FIXME("iface %p stub!\n", iface);
613 static void STDMETHODCALLTYPE d3d10_device_Flush(ID3D10Device *iface)
615 FIXME("iface %p stub!\n", iface);
618 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBuffer(ID3D10Device *iface,
619 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Buffer **buffer)
621 struct d3d10_device *This = (struct d3d10_device *)iface;
622 struct d3d10_buffer *object;
623 HRESULT hr;
625 FIXME("iface %p, desc %p, data %p, buffer %p partial stub!\n", iface, desc, data, buffer);
627 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
628 if (!object)
630 ERR("Failed to allocate D3D10 buffer object memory\n");
631 return E_OUTOFMEMORY;
634 hr = d3d10_buffer_init(object, This, desc, data);
635 if (FAILED(hr))
637 WARN("Failed to initialize buffer, hr %#x.\n", hr);
638 HeapFree(GetProcessHeap(), 0, object);
639 return hr;
642 *buffer = (ID3D10Buffer *)object;
644 TRACE("Created ID3D10Buffer %p\n", object);
646 return S_OK;
649 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture1D(ID3D10Device *iface,
650 const D3D10_TEXTURE1D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture1D **texture)
652 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
654 return E_NOTIMPL;
657 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture2D(ID3D10Device *iface,
658 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture2D **texture)
660 struct d3d10_device *This = (struct d3d10_device *)iface;
661 struct d3d10_texture2d *object;
662 HRESULT hr;
664 FIXME("iface %p, desc %p, data %p, texture %p partial stub!\n", iface, desc, data, texture);
666 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
667 if (!object)
669 ERR("Failed to allocate D3D10 texture2d object memory\n");
670 return E_OUTOFMEMORY;
673 hr = d3d10_texture2d_init(object, This, desc);
674 if (FAILED(hr))
676 WARN("Failed to initialize texture, hr %#x.\n", hr);
677 HeapFree(GetProcessHeap(), 0, object);
678 return hr;
681 *texture = (ID3D10Texture2D *)object;
683 TRACE("Created ID3D10Texture2D %p\n", object);
685 return S_OK;
688 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device *iface,
689 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data, ID3D10Texture3D **texture)
691 FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
693 return E_NOTIMPL;
696 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device *iface,
697 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
699 struct d3d10_shader_resource_view *object;
700 HRESULT hr;
702 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
704 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
705 if (!object)
707 ERR("Failed to allocate D3D10 shader resource view object memory.\n");
708 return E_OUTOFMEMORY;
711 hr = d3d10_shader_resource_view_init(object);
712 if (FAILED(hr))
714 WARN("Failed to initialize shader resource view, hr %#x.\n", hr);
715 HeapFree(GetProcessHeap(), 0, object);
716 return hr;
719 TRACE("Created shader resource view %p.\n", object);
720 *view = (ID3D10ShaderResourceView *)object;
722 return S_OK;
725 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device *iface,
726 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
728 struct d3d10_rendertarget_view *object;
729 HRESULT hr;
731 TRACE("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
733 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
734 if (!object)
736 ERR("Failed to allocate D3D10 rendertarget view object memory\n");
737 return E_OUTOFMEMORY;
740 hr = d3d10_rendertarget_view_init(object, (struct d3d10_device *)iface, resource, desc);
741 if (FAILED(hr))
743 WARN("Failed to initialize rendertarget view, hr %#x.\n", hr);
744 HeapFree(GetProcessHeap(), 0, object);
745 return hr;
748 TRACE("Created rendertarget view %p.\n", object);
749 *view = (ID3D10RenderTargetView *)object;
751 return S_OK;
754 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Device *iface,
755 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc, ID3D10DepthStencilView **view)
757 struct d3d10_depthstencil_view *object;
758 HRESULT hr;
760 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
762 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
763 if (!object)
765 ERR("Failed to allocate D3D10 depthstencil view object memory.\n");
766 return E_OUTOFMEMORY;
769 hr = d3d10_depthstencil_view_init(object);
770 if (FAILED(hr))
772 WARN("Failed to initialize depthstencil view, hr %#x.\n", hr);
773 HeapFree(GetProcessHeap(), 0, object);
774 return hr;
777 TRACE("Created depthstencil view %p.\n", object);
778 *view = (ID3D10DepthStencilView *)object;
780 return S_OK;
783 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateInputLayout(ID3D10Device *iface,
784 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code,
785 SIZE_T shader_byte_code_length, ID3D10InputLayout **input_layout)
787 struct d3d10_device *This = (struct d3d10_device *)iface;
788 struct d3d10_input_layout *object;
789 HRESULT hr;
791 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p,"
792 "\tshader_byte_code_length %lu, input_layout %p\n",
793 iface, element_descs, element_count, shader_byte_code,
794 shader_byte_code_length, input_layout);
796 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
797 if (!object)
799 ERR("Failed to allocate D3D10 input layout object memory\n");
800 return E_OUTOFMEMORY;
803 hr = d3d10_input_layout_init(object, This, element_descs, element_count,
804 shader_byte_code, shader_byte_code_length);
805 if (FAILED(hr))
807 WARN("Failed to initialize input layout, hr %#x.\n", hr);
808 HeapFree(GetProcessHeap(), 0, object);
809 return hr;
812 TRACE("Created input layout %p.\n", object);
813 *input_layout = (ID3D10InputLayout *)object;
815 return S_OK;
818 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateVertexShader(ID3D10Device *iface,
819 const void *byte_code, SIZE_T byte_code_length, ID3D10VertexShader **shader)
821 struct d3d10_device *This = (struct d3d10_device *)iface;
822 struct d3d10_vertex_shader *object;
823 HRESULT hr;
825 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
826 iface, byte_code, byte_code_length, shader);
828 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
829 if (!object)
831 ERR("Failed to allocate D3D10 vertex shader object memory\n");
832 return E_OUTOFMEMORY;
835 hr = d3d10_vertex_shader_init(object, This, byte_code, byte_code_length);
836 if (FAILED(hr))
838 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
839 HeapFree(GetProcessHeap(), 0, object);
840 return hr;
843 TRACE("Created vertex shader %p.\n", object);
844 *shader = (ID3D10VertexShader *)object;
846 return S_OK;
849 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShader(ID3D10Device *iface,
850 const void *byte_code, SIZE_T byte_code_length, ID3D10GeometryShader **shader)
852 struct d3d10_device *This = (struct d3d10_device *)iface;
853 struct d3d10_geometry_shader *object;
854 HRESULT hr;
856 FIXME("iface %p, byte_code %p, byte_code_length %lu, shader %p stub!\n",
857 iface, byte_code, byte_code_length, shader);
859 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
860 if (!object)
862 ERR("Failed to allocate D3D10 geometry shader object memory\n");
863 return E_OUTOFMEMORY;
866 hr = d3d10_geometry_shader_init(object, This, byte_code, byte_code_length);
867 if (FAILED(hr))
869 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
870 HeapFree(GetProcessHeap(), 0, object);
873 TRACE("Created geometry shader %p.\n", object);
874 *shader = (ID3D10GeometryShader *)object;
876 return S_OK;
879 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device *iface,
880 const void *byte_code, SIZE_T byte_code_length, const D3D10_SO_DECLARATION_ENTRY *output_stream_decls,
881 UINT output_stream_decl_count, UINT output_stream_stride, ID3D10GeometryShader **shader)
883 FIXME("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p,\n"
884 "\toutput_stream_decl_count %u, output_stream_stride %u, shader %p stub!\n",
885 iface, byte_code, byte_code_length, output_stream_decls,
886 output_stream_decl_count, output_stream_stride, shader);
888 return E_NOTIMPL;
891 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device *iface,
892 const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
894 struct d3d10_device *This = (struct d3d10_device *)iface;
895 struct d3d10_pixel_shader *object;
896 HRESULT hr;
898 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
899 iface, byte_code, byte_code_length, shader);
901 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
902 if (!object)
904 ERR("Failed to allocate D3D10 pixel shader object memory\n");
905 return E_OUTOFMEMORY;
908 hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
909 if (FAILED(hr))
911 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
912 HeapFree(GetProcessHeap(), 0, object);
913 return hr;
916 TRACE("Created pixel shader %p.\n", object);
917 *shader = (ID3D10PixelShader *)object;
919 return S_OK;
922 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device *iface,
923 const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
925 struct d3d10_blend_state *object;
926 HRESULT hr;
928 TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
930 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
931 if (!object)
933 ERR("Failed to allocate D3D10 blend state object memory.\n");
934 return E_OUTOFMEMORY;
937 hr = d3d10_blend_state_init(object);
938 if (FAILED(hr))
940 WARN("Failed to initialize blend state, hr %#x.\n", hr);
941 HeapFree(GetProcessHeap(), 0, object);
942 return hr;
945 TRACE("Created blend state %p.\n", object);
946 *blend_state = (ID3D10BlendState *)object;
948 return S_OK;
951 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device *iface,
952 const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
954 struct d3d10_depthstencil_state *object;
955 HRESULT hr;
957 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface, desc, depth_stencil_state);
959 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
960 if (!object)
962 ERR("Failed to allocate D3D10 depthstencil state object memory.\n");
963 return E_OUTOFMEMORY;
966 hr = d3d10_depthstencil_state_init(object);
967 if (FAILED(hr))
969 WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
970 HeapFree(GetProcessHeap(), 0, object);
971 return hr;
974 TRACE("Created depthstencil state %p.\n", object);
975 *depth_stencil_state = (ID3D10DepthStencilState *)object;
977 return S_OK;
980 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRasterizerState(ID3D10Device *iface,
981 const D3D10_RASTERIZER_DESC *desc, ID3D10RasterizerState **rasterizer_state)
983 struct d3d10_rasterizer_state *object;
984 HRESULT hr;
986 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface, desc, rasterizer_state);
988 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
989 if (!object)
991 ERR("Failed to allocate D3D10 rasterizer state object memory.\n");
992 return E_OUTOFMEMORY;
995 hr = d3d10_rasterizer_state_init(object);
996 if (FAILED(hr))
998 WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
999 HeapFree(GetProcessHeap(), 0, object);
1000 return hr;
1003 TRACE("Created rasterizer state %p.\n", object);
1004 *rasterizer_state = (ID3D10RasterizerState *)object;
1006 return S_OK;
1009 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device *iface,
1010 const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
1012 struct d3d10_sampler_state *object;
1013 HRESULT hr;
1015 FIXME("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
1017 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1018 if (!object)
1020 ERR("Failed to allocate D3D10 sampler state object memory.\n");
1021 return E_OUTOFMEMORY;
1024 hr = d3d10_sampler_state_init(object);
1025 if (FAILED(hr))
1027 WARN("Failed to initialize sampler state, hr %#x.\n", hr);
1028 HeapFree(GetProcessHeap(), 0, object);
1029 return hr;
1032 TRACE("Created sampler state %p.\n", object);
1033 *sampler_state = (ID3D10SamplerState *)object;
1035 return S_OK;
1038 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device *iface,
1039 const D3D10_QUERY_DESC *desc, ID3D10Query **query)
1041 struct d3d10_query *object;
1042 HRESULT hr;
1044 TRACE("iface %p, desc %p, query %p.\n", iface, desc, query);
1046 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1047 if (!object)
1049 ERR("Failed to allocate D3D10 query object memory.\n");
1050 return E_OUTOFMEMORY;
1053 hr = d3d10_query_init(object);
1054 if (FAILED(hr))
1056 WARN("Failed to initialize query, hr %#x.\n", hr);
1057 HeapFree(GetProcessHeap(), 0, object);
1058 return hr;
1061 TRACE("Created query %p.\n", object);
1062 *query = (ID3D10Query *)object;
1064 return S_OK;
1067 static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePredicate(ID3D10Device *iface,
1068 const D3D10_QUERY_DESC *desc, ID3D10Predicate **predicate)
1070 FIXME("iface %p, desc %p, predicate %p stub!\n", iface, desc, predicate);
1072 return E_NOTIMPL;
1075 static HRESULT STDMETHODCALLTYPE d3d10_device_CreateCounter(ID3D10Device *iface,
1076 const D3D10_COUNTER_DESC *desc, ID3D10Counter **counter)
1078 FIXME("iface %p, desc %p, counter %p stub!\n", iface, desc, counter);
1080 return E_NOTIMPL;
1083 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckFormatSupport(ID3D10Device *iface,
1084 DXGI_FORMAT format, UINT *format_support)
1086 FIXME("iface %p, format %s, format_support %p stub!\n",
1087 iface, debug_dxgi_format(format), format_support);
1089 return E_NOTIMPL;
1092 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckMultisampleQualityLevels(ID3D10Device *iface,
1093 DXGI_FORMAT format, UINT sample_count, UINT *quality_level_count)
1095 FIXME("iface %p, format %s, sample_count %u, quality_level_count %p stub!\n",
1096 iface, debug_dxgi_format(format), sample_count, quality_level_count);
1098 return E_NOTIMPL;
1101 static void STDMETHODCALLTYPE d3d10_device_CheckCounterInfo(ID3D10Device *iface, D3D10_COUNTER_INFO *counter_info)
1103 FIXME("iface %p, counter_info %p stub!\n", iface, counter_info);
1106 static HRESULT STDMETHODCALLTYPE d3d10_device_CheckCounter(ID3D10Device *iface,
1107 const D3D10_COUNTER_DESC *desc, D3D10_COUNTER_TYPE *type, UINT *active_counters, LPSTR name,
1108 UINT *name_length, LPSTR units, UINT *units_length, LPSTR description, UINT *description_length)
1110 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p,\n"
1111 "\tunits %p, units_length %p, description %p, description_length %p stub!\n",
1112 iface, desc, type, active_counters, name, name_length,
1113 units, units_length, description, description_length);
1115 return E_NOTIMPL;
1118 static UINT STDMETHODCALLTYPE d3d10_device_GetCreationFlags(ID3D10Device *iface)
1120 FIXME("iface %p stub!\n", iface);
1122 return 0;
1125 static HRESULT STDMETHODCALLTYPE d3d10_device_OpenSharedResource(ID3D10Device *iface,
1126 HANDLE resource_handle, REFIID guid, void **resource)
1128 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
1129 iface, resource_handle, debugstr_guid(guid), resource);
1131 return E_NOTIMPL;
1134 static void STDMETHODCALLTYPE d3d10_device_SetTextFilterSize(ID3D10Device *iface, UINT width, UINT height)
1136 FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
1139 static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device *iface, UINT *width, UINT *height)
1141 FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
1144 static const struct ID3D10DeviceVtbl d3d10_device_vtbl =
1146 /* IUnknown methods */
1147 d3d10_device_QueryInterface,
1148 d3d10_device_AddRef,
1149 d3d10_device_Release,
1150 /* ID3D10Device methods */
1151 d3d10_device_VSSetConstantBuffers,
1152 d3d10_device_PSSetShaderResources,
1153 d3d10_device_PSSetShader,
1154 d3d10_device_PSSetSamplers,
1155 d3d10_device_VSSetShader,
1156 d3d10_device_DrawIndexed,
1157 d3d10_device_Draw,
1158 d3d10_device_PSSetConstantBuffers,
1159 d3d10_device_IASetInputLayout,
1160 d3d10_device_IASetVertexBuffers,
1161 d3d10_device_IASetIndexBuffer,
1162 d3d10_device_DrawIndexedInstanced,
1163 d3d10_device_DrawInstanced,
1164 d3d10_device_GSSetConstantBuffers,
1165 d3d10_device_GSSetShader,
1166 d3d10_device_IASetPrimitiveTopology,
1167 d3d10_device_VSSetShaderResources,
1168 d3d10_device_VSSetSamplers,
1169 d3d10_device_SetPredication,
1170 d3d10_device_GSSetShaderResources,
1171 d3d10_device_GSSetSamplers,
1172 d3d10_device_OMSetRenderTargets,
1173 d3d10_device_OMSetBlendState,
1174 d3d10_device_OMSetDepthStencilState,
1175 d3d10_device_SOSetTargets,
1176 d3d10_device_DrawAuto,
1177 d3d10_device_RSSetState,
1178 d3d10_device_RSSetViewports,
1179 d3d10_device_RSSetScissorRects,
1180 d3d10_device_CopySubresourceRegion,
1181 d3d10_device_CopyResource,
1182 d3d10_device_UpdateSubresource,
1183 d3d10_device_ClearRenderTargetView,
1184 d3d10_device_ClearDepthStencilView,
1185 d3d10_device_GenerateMips,
1186 d3d10_device_ResolveSubresource,
1187 d3d10_device_VSGetConstantBuffers,
1188 d3d10_device_PSGetShaderResources,
1189 d3d10_device_PSGetShader,
1190 d3d10_device_PSGetSamplers,
1191 d3d10_device_VSGetShader,
1192 d3d10_device_PSGetConstantBuffers,
1193 d3d10_device_IAGetInputLayout,
1194 d3d10_device_IAGetVertexBuffers,
1195 d3d10_device_IAGetIndexBuffer,
1196 d3d10_device_GSGetConstantBuffers,
1197 d3d10_device_GSGetShader,
1198 d3d10_device_IAGetPrimitiveTopology,
1199 d3d10_device_VSGetShaderResources,
1200 d3d10_device_VSGetSamplers,
1201 d3d10_device_GetPredication,
1202 d3d10_device_GSGetShaderResources,
1203 d3d10_device_GSGetSamplers,
1204 d3d10_device_OMGetRenderTargets,
1205 d3d10_device_OMGetBlendState,
1206 d3d10_device_OMGetDepthStencilState,
1207 d3d10_device_SOGetTargets,
1208 d3d10_device_RSGetState,
1209 d3d10_device_RSGetViewports,
1210 d3d10_device_RSGetScissorRects,
1211 d3d10_device_GetDeviceRemovedReason,
1212 d3d10_device_SetExceptionMode,
1213 d3d10_device_GetExceptionMode,
1214 d3d10_device_GetPrivateData,
1215 d3d10_device_SetPrivateData,
1216 d3d10_device_SetPrivateDataInterface,
1217 d3d10_device_ClearState,
1218 d3d10_device_Flush,
1219 d3d10_device_CreateBuffer,
1220 d3d10_device_CreateTexture1D,
1221 d3d10_device_CreateTexture2D,
1222 d3d10_device_CreateTexture3D,
1223 d3d10_device_CreateShaderResourceView,
1224 d3d10_device_CreateRenderTargetView,
1225 d3d10_device_CreateDepthStencilView,
1226 d3d10_device_CreateInputLayout,
1227 d3d10_device_CreateVertexShader,
1228 d3d10_device_CreateGeometryShader,
1229 d3d10_device_CreateGeometryShaderWithStreamOutput,
1230 d3d10_device_CreatePixelShader,
1231 d3d10_device_CreateBlendState,
1232 d3d10_device_CreateDepthStencilState,
1233 d3d10_device_CreateRasterizerState,
1234 d3d10_device_CreateSamplerState,
1235 d3d10_device_CreateQuery,
1236 d3d10_device_CreatePredicate,
1237 d3d10_device_CreateCounter,
1238 d3d10_device_CheckFormatSupport,
1239 d3d10_device_CheckMultisampleQualityLevels,
1240 d3d10_device_CheckCounterInfo,
1241 d3d10_device_CheckCounter,
1242 d3d10_device_GetCreationFlags,
1243 d3d10_device_OpenSharedResource,
1244 d3d10_device_SetTextFilterSize,
1245 d3d10_device_GetTextFilterSize,
1248 static const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl =
1250 /* IUnknown methods */
1251 d3d10_device_inner_QueryInterface,
1252 d3d10_device_inner_AddRef,
1253 d3d10_device_inner_Release,
1256 static void STDMETHODCALLTYPE d3d10_subresource_destroyed(void *parent) {}
1258 const struct wined3d_parent_ops d3d10_subresource_parent_ops =
1260 d3d10_subresource_destroyed,
1263 /* IWineD3DDeviceParent IUnknown methods */
1265 static inline struct d3d10_device *device_from_device_parent(IWineD3DDeviceParent *iface)
1267 return (struct d3d10_device *)((char*)iface - FIELD_OFFSET(struct d3d10_device, device_parent_vtbl));
1270 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1272 struct d3d10_device *This = device_from_device_parent(iface);
1273 return d3d10_device_QueryInterface((ID3D10Device *)This, riid, object);
1276 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1278 struct d3d10_device *This = device_from_device_parent(iface);
1279 return d3d10_device_AddRef((ID3D10Device *)This);
1282 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1284 struct d3d10_device *This = device_from_device_parent(iface);
1285 return d3d10_device_Release((ID3D10Device *)This);
1288 /* IWineD3DDeviceParent methods */
1290 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1292 struct d3d10_device *This = device_from_device_parent(iface);
1294 TRACE("iface %p, device %p\n", iface, device);
1296 IWineD3DDevice_AddRef(device);
1297 This->wined3d_device = device;
1300 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1301 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
1302 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1304 struct d3d10_device *This = device_from_device_parent(iface);
1305 struct d3d10_texture2d *texture;
1306 D3D10_TEXTURE2D_DESC desc;
1307 HRESULT hr;
1309 FIXME("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1310 "\tpool %#x, level %u, face %u, surface %p partial stub!\n",
1311 iface, superior, width, height, format, usage, pool, level, face, surface);
1313 FIXME("Implement DXGI<->wined3d usage conversion\n");
1315 desc.Width = width;
1316 desc.Height = height;
1317 desc.MipLevels = 1;
1318 desc.ArraySize = 1;
1319 desc.Format = dxgi_format_from_wined3dformat(format);
1320 desc.SampleDesc.Count = 1;
1321 desc.SampleDesc.Quality = 0;
1322 desc.Usage = usage;
1323 desc.BindFlags = 0;
1324 desc.CPUAccessFlags = 0;
1325 desc.MiscFlags = 0;
1327 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1328 if (FAILED(hr))
1330 ERR("CreateTexture2D failed, returning %#x\n", hr);
1331 return hr;
1334 *surface = texture->wined3d_surface;
1335 IWineD3DSurface_AddRef(*surface);
1336 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1338 return S_OK;
1341 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
1342 IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
1343 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
1344 IWineD3DSurface **surface)
1346 struct d3d10_device *This = device_from_device_parent(iface);
1347 struct d3d10_texture2d *texture;
1348 D3D10_TEXTURE2D_DESC desc;
1349 HRESULT hr;
1351 FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1352 "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
1353 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
1355 FIXME("Implement DXGI<->wined3d usage conversion\n");
1357 desc.Width = width;
1358 desc.Height = height;
1359 desc.MipLevels = 1;
1360 desc.ArraySize = 1;
1361 desc.Format = dxgi_format_from_wined3dformat(format);
1362 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1363 desc.SampleDesc.Quality = multisample_quality;
1364 desc.Usage = D3D10_USAGE_DEFAULT;
1365 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1366 desc.CPUAccessFlags = 0;
1367 desc.MiscFlags = 0;
1369 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1370 if (FAILED(hr))
1372 ERR("CreateTexture2D failed, returning %#x\n", hr);
1373 return hr;
1376 *surface = texture->wined3d_surface;
1377 IWineD3DSurface_AddRef(*surface);
1378 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1380 return S_OK;
1383 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
1384 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
1385 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
1387 struct d3d10_device *This = device_from_device_parent(iface);
1388 struct d3d10_texture2d *texture;
1389 D3D10_TEXTURE2D_DESC desc;
1390 HRESULT hr;
1392 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
1393 "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
1394 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
1396 FIXME("Implement DXGI<->wined3d usage conversion\n");
1398 desc.Width = width;
1399 desc.Height = height;
1400 desc.MipLevels = 1;
1401 desc.ArraySize = 1;
1402 desc.Format = dxgi_format_from_wined3dformat(format);
1403 desc.SampleDesc.Count = multisample_type ? multisample_type : 1;
1404 desc.SampleDesc.Quality = multisample_quality;
1405 desc.Usage = D3D10_USAGE_DEFAULT;
1406 desc.BindFlags = D3D10_BIND_RENDER_TARGET;
1407 desc.CPUAccessFlags = 0;
1408 desc.MiscFlags = 0;
1410 hr = d3d10_device_CreateTexture2D((ID3D10Device *)This, &desc, NULL, (ID3D10Texture2D **)&texture);
1411 if (FAILED(hr))
1413 ERR("CreateTexture2D failed, returning %#x\n", hr);
1414 return hr;
1417 *surface = texture->wined3d_surface;
1418 IWineD3DSurface_AddRef(*surface);
1419 ID3D10Texture2D_Release((ID3D10Texture2D *)texture);
1421 return S_OK;
1424 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
1425 IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
1426 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
1428 HRESULT hr;
1430 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p.\n",
1431 iface, superior, width, height, depth, format, pool, usage, volume);
1433 hr = IWineD3DDevice_CreateVolume(device_from_device_parent(iface)->wined3d_device,
1434 width, height, depth, usage, format, pool, NULL, &d3d10_subresource_parent_ops, volume);
1435 if (FAILED(hr))
1437 WARN("Failed to create wined3d volume, hr %#x.\n", hr);
1438 return hr;
1441 return S_OK;
1444 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
1445 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
1447 IWineDXGIDevice *wine_device;
1448 HRESULT hr;
1450 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
1452 hr = IWineD3DDeviceParent_QueryInterface(iface, &IID_IWineDXGIDevice, (void **)&wine_device);
1453 if (FAILED(hr))
1455 ERR("Device should implement IWineDXGIDevice\n");
1456 return E_FAIL;
1459 hr = IWineDXGIDevice_create_swapchain(wine_device, present_parameters, swapchain);
1460 IWineDXGIDevice_Release(wine_device);
1461 if (FAILED(hr))
1463 ERR("Failed to create DXGI swapchain, returning %#x\n", hr);
1464 return hr;
1467 return S_OK;
1470 static const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl =
1472 /* IUnknown methods */
1473 device_parent_QueryInterface,
1474 device_parent_AddRef,
1475 device_parent_Release,
1476 /* IWineD3DDeviceParent methods */
1477 device_parent_WineD3DDeviceCreated,
1478 device_parent_CreateSurface,
1479 device_parent_CreateRenderTarget,
1480 device_parent_CreateDepthStencilSurface,
1481 device_parent_CreateVolume,
1482 device_parent_CreateSwapChain,
1485 void d3d10_device_init(struct d3d10_device *device, void *outer_unknown)
1487 device->vtbl = &d3d10_device_vtbl;
1488 device->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
1489 device->device_parent_vtbl = &d3d10_wined3d_device_parent_vtbl;
1490 device->refcount = 1;
1491 device->outer_unknown = outer_unknown;