2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D12_CONSTANTS")
25 cpp_quote
("#define _D3D12_CONSTANTS")
27 const UINT D3D12_CS_TGSM_REGISTER_COUNT
= 8192;
28 const UINT D3D12_MAX_ROOT_COST
= 64;
29 const UINT D3D12_VIEWPORT_BOUNDS_MAX
= 32767;
30 const UINT D3D12_VIEWPORT_BOUNDS_MIN
= -32768;
32 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
34 const UINT D3D12_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
35 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
36 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
37 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
38 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
39 const UINT D3D12_DEFAULT_DEPTH_BIAS
= 0;
40 cpp_quote
("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
41 cpp_quote
("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
42 const UINT D3D12_DEFAULT_STENCIL_READ_MASK
= 0xff;
43 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
44 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
= 0xffffffff;
45 cpp_quote
("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
46 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
47 const UINT D3D12_UAV_SLOT_COUNT
= 64;
48 const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
49 const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
50 const UINT D3D12_REQ_MIP_LEVELS
= 15;
51 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
52 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION
= 16384;
53 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
54 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
55 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
56 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION
= 16384;
57 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
= 0xffffffff;
58 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
59 const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
60 const UINT D3D12_SO_BUFFER_SLOT_COUNT
= 4;
61 const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
62 const UINT D3D12_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
63 const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT
= 128;
64 const UINT D3D12_SO_STREAM_COUNT
= 4;
65 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
= 256;
66 const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 4194304;
67 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
68 const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
69 const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
70 const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
= 4096;
71 const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
72 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
= 256;
73 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
= 512;
74 const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
= 4096;
75 const UINT D3D12_VS_INPUT_REGISTER_COUNT
= 32;
76 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
80 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK
= 0x7;
81 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT
= 3;
82 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
83 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT
* 4);
85 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
87 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
= 0x0,
88 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
= 0x1,
89 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
= 0x2,
90 } D3D12_SHADER_MIN_PRECISION_SUPPORT
;
91 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
93 typedef enum D3D12_TILED_RESOURCES_TIER
95 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
= 0,
96 D3D12_TILED_RESOURCES_TIER_1
= 1,
97 D3D12_TILED_RESOURCES_TIER_2
= 2,
98 D3D12_TILED_RESOURCES_TIER_3
= 3,
99 } D3D12_TILED_RESOURCES_TIER
;
101 typedef enum D3D12_RESOURCE_BINDING_TIER
103 D3D12_RESOURCE_BINDING_TIER_1
= 1,
104 D3D12_RESOURCE_BINDING_TIER_2
= 2,
105 D3D12_RESOURCE_BINDING_TIER_3
= 3,
106 } D3D12_RESOURCE_BINDING_TIER
;
108 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
110 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
= 0,
111 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
= 1,
112 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
= 2,
113 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
= 3,
114 } D3D12_CONSERVATIVE_RASTERIZATION_TIER
;
116 typedef enum D3D12_CROSS_NODE_SHARING_TIER
118 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
= 0,
119 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
= 1,
120 D3D12_CROSS_NODE_SHARING_TIER_1
= 2,
121 D3D12_CROSS_NODE_SHARING_TIER_2
= 3,
122 } D3D12_CROSS_NODE_SHARING_TIER
;
124 typedef enum D3D12_RESOURCE_HEAP_TIER
126 D3D12_RESOURCE_HEAP_TIER_1
= 1,
127 D3D12_RESOURCE_HEAP_TIER_2
= 2,
128 } D3D12_RESOURCE_HEAP_TIER
;
130 typedef enum D3D12_FORMAT_SUPPORT1
132 D3D12_FORMAT_SUPPORT1_NONE
= 0x00000000,
133 D3D12_FORMAT_SUPPORT1_BUFFER
= 0x00000001,
134 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
= 0x00000002,
135 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
= 0x00000004,
136 D3D12_FORMAT_SUPPORT1_SO_BUFFER
= 0x00000008,
137 D3D12_FORMAT_SUPPORT1_TEXTURE1D
= 0x00000010,
138 D3D12_FORMAT_SUPPORT1_TEXTURE2D
= 0x00000020,
139 D3D12_FORMAT_SUPPORT1_TEXTURE3D
= 0x00000040,
140 D3D12_FORMAT_SUPPORT1_TEXTURECUBE
= 0x00000080,
141 D3D12_FORMAT_SUPPORT1_SHADER_LOAD
= 0x00000100,
142 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
= 0x00000200,
143 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
= 0x00000400,
144 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
145 D3D12_FORMAT_SUPPORT1_MIP
= 0x00001000,
146 D3D12_FORMAT_SUPPORT1_RENDER_TARGET
= 0x00004000,
147 D3D12_FORMAT_SUPPORT1_BLENDABLE
= 0x00008000,
148 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
= 0x00010000,
149 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE
= 0x00040000,
150 D3D12_FORMAT_SUPPORT1_DISPLAY
= 0x00080000,
151 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
152 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
= 0x00200000,
153 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
= 0x00400000,
154 D3D12_FORMAT_SUPPORT1_SHADER_GATHER
= 0x00800000,
155 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST
= 0x01000000,
156 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
157 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON
= 0x04000000,
158 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT
= 0x08000000,
159 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
160 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT
= 0x20000000,
161 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER
= 0x40000000,
162 } D3D12_FORMAT_SUPPORT1
;
163 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
165 typedef enum D3D12_FORMAT_SUPPORT2
167 D3D12_FORMAT_SUPPORT2_NONE
= 0x00000000,
168 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
= 0x00000001,
169 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
= 0x00000002,
170 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
= 0x00000004,
171 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
= 0x00000008,
172 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
= 0x00000010,
173 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
= 0x00000020,
174 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
= 0x00000040,
175 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
= 0x00000080,
176 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
= 0x00000100,
177 D3D12_FORMAT_SUPPORT2_TILED
= 0x00000200,
178 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
= 0x00004000,
179 } D3D12_FORMAT_SUPPORT2
;
180 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
182 typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
184 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT
= 0x0,
185 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN
= 0x1,
186 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT
= 0x2,
187 } D3D12_WRITEBUFFERIMMEDIATE_MODE
;
189 typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
191 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED
= 0x0,
192 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1
= 0x1,
193 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2
= 0x2,
194 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
;
196 typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
198 D3D12_SHADER_CACHE_SUPPORT_NONE
= 0x0,
199 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO
= 0x1,
200 D3D12_SHADER_CACHE_SUPPORT_LIBRARY
= 0x2,
201 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x4,
202 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x8,
203 } D3D12_SHADER_CACHE_SUPPORT_FLAGS
;
204 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
206 typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
208 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE
= 0x0,
209 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT
= 0x1,
210 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE
= 0x2,
211 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE
= 0x4,
212 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY
= 0x8,
213 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE
= 0x10,
214 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS
= 0x20,
215 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE
= 0x40,
216 } D3D12_COMMAND_LIST_SUPPORT_FLAGS
;
217 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
219 typedef enum D3D12_VIEW_INSTANCING_TIER
221 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED
= 0x0,
222 D3D12_VIEW_INSTANCING_TIER_1
= 0x1,
223 D3D12_VIEW_INSTANCING_TIER_2
= 0x2,
224 D3D12_VIEW_INSTANCING_TIER_3
= 0x3,
225 } D3D12_VIEW_INSTANCING_TIER
;
227 typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
229 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0
= 0x0,
230 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1
= 0x1,
231 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
;
233 typedef enum D3D12_HEAP_SERIALIZATION_TIER
235 D3D12_HEAP_SERIALIZATION_TIER_0
= 0x0,
236 D3D12_HEAP_SERIALIZATION_TIER_10
= 0xa,
237 } D3D12_HEAP_SERIALIZATION_TIER
;
239 typedef enum D3D12_RENDER_PASS_TIER
241 D3D12_RENDER_PASS_TIER_0
= 0x0,
242 D3D12_RENDER_PASS_TIER_1
= 0x1,
243 D3D12_RENDER_PASS_TIER_2
= 0x2,
244 } D3D12_RENDER_PASS_TIER
;
246 typedef enum D3D12_RAYTRACING_TIER
248 D3D12_RAYTRACING_TIER_NOT_SUPPORTED
= 0x0,
249 D3D12_RAYTRACING_TIER_1_0
= 0xa,
250 } D3D12_RAYTRACING_TIER
;
252 interface ID3D12Fence
;
253 interface ID3D12RootSignature
;
254 interface ID3D12Heap
;
255 interface ID3D12DescriptorHeap
;
256 interface ID3D12Resource
;
257 interface ID3D12CommandAllocator
;
258 interface ID3D12GraphicsCommandList
;
259 interface ID3D12CommandQueue
;
260 interface ID3D12PipelineState
;
261 interface ID3D12Device
;
263 typedef RECT D3D12_RECT
;
265 typedef struct D3D12_BOX
275 typedef struct D3D12_VIEWPORT
285 typedef struct D3D12_RANGE
291 typedef struct D3D12_RANGE_UINT64
295 } D3D12_RANGE_UINT64
;
297 typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
300 D3D12_RANGE_UINT64
Range;
301 } D3D12_SUBRESOURCE_RANGE_UINT64
;
303 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
307 } D3D12_RESOURCE_ALLOCATION_INFO
;
309 typedef struct D3D12_DRAW_ARGUMENTS
311 UINT VertexCountPerInstance
;
313 UINT StartVertexLocation
;
314 UINT StartInstanceLocation
;
315 } D3D12_DRAW_ARGUMENTS
;
317 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
319 UINT IndexCountPerInstance
;
321 UINT StartIndexLocation
;
322 INT BaseVertexLocation
;
323 UINT StartInstanceLocation
;
324 } D3D12_DRAW_INDEXED_ARGUMENTS
;
326 typedef struct D3D12_DISPATCH_ARGUMENTS
328 UINT ThreadGroupCountX
;
329 UINT ThreadGroupCountY
;
330 UINT ThreadGroupCountZ
;
331 } D3D12_DISPATCH_ARGUMENTS
;
333 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
335 BOOL DoublePrecisionFloatShaderOps
;
336 BOOL OutputMergerLogicOp
;
337 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport
;
338 D3D12_TILED_RESOURCES_TIER TiledResourcesTier
;
339 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier
;
340 BOOL PSSpecifiedStencilRefSupported
;
341 BOOL TypedUAVLoadAdditionalFormats
;
343 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
344 UINT MaxGPUVirtualAddressBitsPerResource
;
345 BOOL StandardSwizzle64KBSupported
;
346 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier
;
347 BOOL CrossAdapterRowMajorTextureSupported
;
348 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
;
349 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier
;
350 } D3D12_FEATURE_DATA_D3D12_OPTIONS
;
352 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
355 D3D12_FORMAT_SUPPORT1 Support1
;
356 D3D12_FORMAT_SUPPORT2 Support2
;
357 } D3D12_FEATURE_DATA_FORMAT_SUPPORT
;
359 typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
361 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
= 0x00000000,
362 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
= 0x00000001,
363 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
;
364 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
366 typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
370 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags
;
371 UINT NumQualityLevels
;
372 } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
;
374 typedef enum D3D12_HEAP_TYPE
376 D3D12_HEAP_TYPE_DEFAULT
= 1,
377 D3D12_HEAP_TYPE_UPLOAD
= 2,
378 D3D12_HEAP_TYPE_READBACK
= 3,
379 D3D12_HEAP_TYPE_CUSTOM
= 4,
382 typedef enum D3D12_CPU_PAGE_PROPERTY
384 D3D12_CPU_PAGE_PROPERTY_UNKNOWN
= 0,
385 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE
= 1,
386 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
= 2,
387 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK
= 3,
388 } D3D12_CPU_PAGE_PROPERTY
;
390 typedef enum D3D12_MEMORY_POOL
392 D3D12_MEMORY_POOL_UNKNOWN
= 0,
393 D3D12_MEMORY_POOL_L0
= 1,
394 D3D12_MEMORY_POOL_L1
= 2,
397 typedef struct D3D12_HEAP_PROPERTIES
399 D3D12_HEAP_TYPE Type
;
400 D3D12_CPU_PAGE_PROPERTY CPUPageProperty
;
401 D3D12_MEMORY_POOL MemoryPoolPreference
;
402 UINT CreationNodeMask
;
403 UINT VisibleNodeMask
;
404 } D3D12_HEAP_PROPERTIES
;
406 typedef enum D3D12_HEAP_FLAGS
408 D3D12_HEAP_FLAG_NONE
= 0x00,
409 D3D12_HEAP_FLAG_SHARED
= 0x01,
410 D3D12_HEAP_FLAG_DENY_BUFFERS
= 0x04,
411 D3D12_HEAP_FLAG_ALLOW_DISPLAY
= 0x08,
412 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
= 0x20,
413 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
= 0x40,
414 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
= 0x80,
415 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
= 0x00,
416 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS
= 0xc0,
417 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
= 0x44,
418 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
= 0x84,
420 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
422 typedef struct D3D12_HEAP_DESC
425 D3D12_HEAP_PROPERTIES Properties
;
427 D3D12_HEAP_FLAGS Flags
;
430 typedef struct D3D12_TILED_RESOURCE_COORDINATE
436 } D3D12_TILED_RESOURCE_COORDINATE
;
438 typedef struct D3D12_TILE_REGION_SIZE
445 } D3D12_TILE_REGION_SIZE
;
447 typedef struct D3D12_SUBRESOURCE_TILING
450 UINT16 HeightInTiles
;
452 UINT StartTileIndexInOverallResource
;
453 } D3D12_SUBRESOURCE_TILING
;
455 typedef struct D3D12_TILE_SHAPE
462 typedef struct D3D12_SHADER_BYTECODE
464 const void *pShaderBytecode
;
465 SIZE_T BytecodeLength
;
466 } D3D12_SHADER_BYTECODE
;
468 typedef struct D3D12_DEPTH_STENCIL_VALUE
472 } D3D12_DEPTH_STENCIL_VALUE
;
474 typedef struct D3D12_CLEAR_VALUE
480 D3D12_DEPTH_STENCIL_VALUE DepthStencil
;
484 typedef struct D3D12_PACKED_MIP_INFO
486 UINT8 NumStandardMips
;
488 UINT NumTilesForPackedMips
;
489 UINT StartTileIndexInOverallResource
;
490 } D3D12_PACKED_MIP_INFO
;
492 typedef enum D3D12_RESOURCE_STATES
494 D3D12_RESOURCE_STATE_COMMON
= 0,
495 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
= 0x1,
496 D3D12_RESOURCE_STATE_INDEX_BUFFER
= 0x2,
497 D3D12_RESOURCE_STATE_RENDER_TARGET
= 0x4,
498 D3D12_RESOURCE_STATE_UNORDERED_ACCESS
= 0x8,
499 D3D12_RESOURCE_STATE_DEPTH_WRITE
= 0x10,
500 D3D12_RESOURCE_STATE_DEPTH_READ
= 0x20,
501 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
= 0x40,
502 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
= 0x80,
503 D3D12_RESOURCE_STATE_STREAM_OUT
= 0x100,
504 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
= 0x200,
505 D3D12_RESOURCE_STATE_COPY_DEST
= 0x400,
506 D3D12_RESOURCE_STATE_COPY_SOURCE
= 0x800,
507 D3D12_RESOURCE_STATE_RESOLVE_DEST
= 0x1000,
508 D3D12_RESOURCE_STATE_RESOLVE_SOURCE
= 0x2000,
509 D3D12_RESOURCE_STATE_GENERIC_READ
= 0x1 |
0x2 |
0x40 |
0x80 |
0x200 |
0x800,
510 D3D12_RESOURCE_STATE_PRESENT
= 0x0,
511 D3D12_RESOURCE_STATE_PREDICATION
= 0x200,
512 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ
= 0x10000,
513 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE
= 0x20000,
514 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ
= 0x40000,
515 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE
= 0x80000,
516 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ
= 0x200000,
517 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE
= 0x800000,
518 } D3D12_RESOURCE_STATES
;
519 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
521 typedef enum D3D12_RESOURCE_BARRIER_TYPE
523 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION
= 0,
524 D3D12_RESOURCE_BARRIER_TYPE_ALIASING
= 1,
525 D3D12_RESOURCE_BARRIER_TYPE_UAV
= 2,
526 } D3D12_RESOURCE_BARRIER_TYPE
;
528 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
530 D3D12_RESOURCE_BARRIER_FLAG_NONE
= 0x0,
531 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY
= 0x1,
532 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY
= 0x2,
533 } D3D12_RESOURCE_BARRIER_FLAGS
;
534 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
536 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
538 ID3D12Resource
*pResource
;
540 D3D12_RESOURCE_STATES StateBefore
;
541 D3D12_RESOURCE_STATES StateAfter
;
542 } D3D12_RESOURCE_TRANSITION_BARRIER
;
544 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
546 ID3D12Resource
*pResourceBefore
;
547 ID3D12Resource
*pResourceAfter
;
548 } D3D12_RESOURCE_ALIASING_BARRIER
;
550 typedef struct D3D12_RESOURCE_UAV_BARRIER
552 ID3D12Resource
*pResource
;
553 } D3D12_RESOURCE_UAV_BARRIER
;
555 typedef struct D3D12_RESOURCE_BARRIER
557 D3D12_RESOURCE_BARRIER_TYPE Type
;
558 D3D12_RESOURCE_BARRIER_FLAGS Flags
;
561 D3D12_RESOURCE_TRANSITION_BARRIER Transition
;
562 D3D12_RESOURCE_ALIASING_BARRIER Aliasing
;
563 D3D12_RESOURCE_UAV_BARRIER UAV
;
565 } D3D12_RESOURCE_BARRIER
;
567 typedef enum D3D12_RESOURCE_DIMENSION
569 D3D12_RESOURCE_DIMENSION_UNKNOWN
= 0,
570 D3D12_RESOURCE_DIMENSION_BUFFER
= 1,
571 D3D12_RESOURCE_DIMENSION_TEXTURE1D
= 2,
572 D3D12_RESOURCE_DIMENSION_TEXTURE2D
= 3,
573 D3D12_RESOURCE_DIMENSION_TEXTURE3D
= 4,
574 } D3D12_RESOURCE_DIMENSION
;
576 typedef enum D3D12_TEXTURE_LAYOUT
578 D3D12_TEXTURE_LAYOUT_UNKNOWN
= 0,
579 D3D12_TEXTURE_LAYOUT_ROW_MAJOR
= 1,
580 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
= 2,
581 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
= 3,
582 } D3D12_TEXTURE_LAYOUT
;
584 typedef enum D3D12_RESOURCE_FLAGS
586 D3D12_RESOURCE_FLAG_NONE
= 0x0,
587 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
= 0x1,
588 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
= 0x2,
589 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
= 0x4,
590 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
= 0x8,
591 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
= 0x10,
592 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
= 0x20,
593 } D3D12_RESOURCE_FLAGS
;
594 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
596 typedef struct D3D12_RESOURCE_DESC
598 D3D12_RESOURCE_DIMENSION Dimension
;
602 UINT16 DepthOrArraySize
;
605 DXGI_SAMPLE_DESC SampleDesc
;
606 D3D12_TEXTURE_LAYOUT Layout
;
607 D3D12_RESOURCE_FLAGS Flags
;
608 } D3D12_RESOURCE_DESC
;
610 typedef enum D3D12_RESOLVE_MODE
612 D3D12_RESOLVE_MODE_DECOMPRESS
= 0,
613 D3D12_RESOLVE_MODE_MIN
= 1,
614 D3D12_RESOLVE_MODE_MAX
= 2,
615 D3D12_RESOLVE_MODE_AVERAGE
= 3,
616 } D3D12_RESOLVE_MODE
;
618 typedef struct D3D12_SAMPLE_POSITION
622 } D3D12_SAMPLE_POSITION
;
624 typedef enum D3D12_TEXTURE_COPY_TYPE
626 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
= 0,
627 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
= 1,
628 } D3D12_TEXTURE_COPY_TYPE
;
630 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
637 } D3D12_SUBRESOURCE_FOOTPRINT
;
639 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
642 D3D12_SUBRESOURCE_FOOTPRINT Footprint
;
643 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT
;
645 typedef struct D3D12_TEXTURE_COPY_LOCATION
647 ID3D12Resource
*pResource
;
648 D3D12_TEXTURE_COPY_TYPE Type
;
651 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint
;
652 UINT SubresourceIndex
;
654 } D3D12_TEXTURE_COPY_LOCATION
;
656 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
658 D3D12_DESCRIPTOR_RANGE_TYPE_SRV
= 0,
659 D3D12_DESCRIPTOR_RANGE_TYPE_UAV
= 1,
660 D3D12_DESCRIPTOR_RANGE_TYPE_CBV
= 2,
661 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
= 3,
662 } D3D12_DESCRIPTOR_RANGE_TYPE
;
664 typedef struct D3D12_DESCRIPTOR_RANGE
666 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
668 UINT BaseShaderRegister
;
670 UINT OffsetInDescriptorsFromTableStart
;
671 } D3D12_DESCRIPTOR_RANGE
;
673 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
675 D3D12_DESCRIPTOR_RANGE_FLAG_NONE
= 0x0,
676 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
= 0x1,
677 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
= 0x2,
678 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
679 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
= 0x8,
680 } D3D12_DESCRIPTOR_RANGE_FLAGS
;
681 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
683 typedef struct D3D12_DESCRIPTOR_RANGE1
685 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
687 UINT BaseShaderRegister
;
689 D3D12_DESCRIPTOR_RANGE_FLAGS Flags
;
690 UINT OffsetInDescriptorsFromTableStart
;
691 } D3D12_DESCRIPTOR_RANGE1
;
693 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
695 UINT NumDescriptorRanges
;
696 const D3D12_DESCRIPTOR_RANGE
*pDescriptorRanges
;
697 } D3D12_ROOT_DESCRIPTOR_TABLE
;
699 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
701 UINT NumDescriptorRanges
;
702 const D3D12_DESCRIPTOR_RANGE1
*pDescriptorRanges
;
703 } D3D12_ROOT_DESCRIPTOR_TABLE1
;
705 typedef struct D3D12_ROOT_CONSTANTS
710 } D3D12_ROOT_CONSTANTS
;
712 typedef struct D3D12_ROOT_DESCRIPTOR
716 } D3D12_ROOT_DESCRIPTOR
;
718 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
720 D3D12_ROOT_DESCRIPTOR_FLAG_NONE
= 0x0,
721 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
= 0x2,
722 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
723 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC
= 0x8,
724 } D3D12_ROOT_DESCRIPTOR_FLAGS
;
725 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
727 typedef struct D3D12_ROOT_DESCRIPTOR1
731 D3D12_ROOT_DESCRIPTOR_FLAGS Flags
;
732 } D3D12_ROOT_DESCRIPTOR1
;
734 typedef enum D3D12_ROOT_PARAMETER_TYPE
736 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE
= 0,
737 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
= 1,
738 D3D12_ROOT_PARAMETER_TYPE_CBV
= 2,
739 D3D12_ROOT_PARAMETER_TYPE_SRV
= 3,
740 D3D12_ROOT_PARAMETER_TYPE_UAV
= 4,
741 } D3D12_ROOT_PARAMETER_TYPE
;
743 typedef enum D3D12_SHADER_VISIBILITY
745 D3D12_SHADER_VISIBILITY_ALL
= 0,
746 D3D12_SHADER_VISIBILITY_VERTEX
= 1,
747 D3D12_SHADER_VISIBILITY_HULL
= 2,
748 D3D12_SHADER_VISIBILITY_DOMAIN
= 3,
749 D3D12_SHADER_VISIBILITY_GEOMETRY
= 4,
750 D3D12_SHADER_VISIBILITY_PIXEL
= 5,
751 } D3D12_SHADER_VISIBILITY
;
753 typedef struct D3D12_ROOT_PARAMETER
755 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
758 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable
;
759 D3D12_ROOT_CONSTANTS Constants
;
760 D3D12_ROOT_DESCRIPTOR Descriptor
;
762 D3D12_SHADER_VISIBILITY ShaderVisibility
;
763 } D3D12_ROOT_PARAMETER
;
765 typedef struct D3D12_ROOT_PARAMETER1
767 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
770 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable
;
771 D3D12_ROOT_CONSTANTS Constants
;
772 D3D12_ROOT_DESCRIPTOR1 Descriptor
;
774 D3D12_SHADER_VISIBILITY ShaderVisibility
;
775 } D3D12_ROOT_PARAMETER1
;
777 typedef enum D3D12_STATIC_BORDER_COLOR
779 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK
= 0,
780 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK
= 1,
781 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE
= 2,
782 } D3D12_STATIC_BORDER_COLOR
;
784 typedef enum D3D12_FILTER
786 D3D12_FILTER_MIN_MAG_MIP_POINT
= 0x00,
787 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
788 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
789 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
790 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
791 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
792 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
793 D3D12_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
794 D3D12_FILTER_ANISOTROPIC
= 0x55,
795 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
796 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
797 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
798 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
799 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
800 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
801 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
802 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
803 D3D12_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
804 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
= 0x100,
805 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x101,
806 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x104,
807 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x105,
808 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x110,
809 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x111,
810 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x114,
811 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
= 0x115,
812 D3D12_FILTER_MINIMUM_ANISOTROPIC
= 0x155,
813 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
= 0x180,
814 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x181,
815 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x184,
816 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x185,
817 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x190,
818 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x191,
819 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x194,
820 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
= 0x195,
821 D3D12_FILTER_MAXIMUM_ANISOTROPIC
= 0x1d5,
824 typedef enum D3D12_FILTER_TYPE
826 D3D12_FILTER_TYPE_POINT
= 0,
827 D3D12_FILTER_TYPE_LINEAR
= 1,
830 const UINT D3D12_MIP_FILTER_SHIFT
= 0;
831 const UINT D3D12_MAG_FILTER_SHIFT
= 2;
832 const UINT D3D12_MIN_FILTER_SHIFT
= 4;
833 const UINT D3D12_FILTER_TYPE_MASK
= 0x3;
835 const UINT D3D12_ANISOTROPIC_FILTERING_BIT
= 0x40;
837 typedef enum D3D12_FILTER_REDUCTION_TYPE
839 D3D12_FILTER_REDUCTION_TYPE_STANDARD
= 0,
840 D3D12_FILTER_REDUCTION_TYPE_COMPARISON
= 1,
841 D3D12_FILTER_REDUCTION_TYPE_MINIMUM
= 2,
842 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
= 3,
843 } D3D12_FILTER_REDUCTION_TYPE
;
845 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK
= 0x3;
846 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT
= 7;
848 cpp_quote
("#define D3D12_DECODE_MAG_FILTER(filter) \\")
849 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
851 cpp_quote
("#define D3D12_DECODE_MIN_FILTER(filter) \\")
852 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
854 cpp_quote
("#define D3D12_DECODE_MIP_FILTER(filter) \\")
855 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
857 cpp_quote
("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
858 cpp_quote
(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
859 cpp_quote
(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
860 cpp_quote
(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
861 cpp_quote
(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
863 cpp_quote
("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
864 cpp_quote
(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
865 cpp_quote
(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
867 cpp_quote
("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
868 cpp_quote
(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
870 typedef enum D3D12_TEXTURE_ADDRESS_MODE
872 D3D12_TEXTURE_ADDRESS_MODE_WRAP
= 1,
873 D3D12_TEXTURE_ADDRESS_MODE_MIRROR
= 2,
874 D3D12_TEXTURE_ADDRESS_MODE_CLAMP
= 3,
875 D3D12_TEXTURE_ADDRESS_MODE_BORDER
= 4,
876 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
= 5,
877 } D3D12_TEXTURE_ADDRESS_MODE
;
879 typedef enum D3D12_COMPARISON_FUNC
881 D3D12_COMPARISON_FUNC_NEVER
= 1,
882 D3D12_COMPARISON_FUNC_LESS
= 2,
883 D3D12_COMPARISON_FUNC_EQUAL
= 3,
884 D3D12_COMPARISON_FUNC_LESS_EQUAL
= 4,
885 D3D12_COMPARISON_FUNC_GREATER
= 5,
886 D3D12_COMPARISON_FUNC_NOT_EQUAL
= 6,
887 D3D12_COMPARISON_FUNC_GREATER_EQUAL
= 7,
888 D3D12_COMPARISON_FUNC_ALWAYS
= 8,
889 } D3D12_COMPARISON_FUNC
;
891 typedef struct D3D12_STATIC_SAMPLER_DESC
894 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
895 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
896 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
899 D3D12_COMPARISON_FUNC ComparisonFunc
;
900 D3D12_STATIC_BORDER_COLOR BorderColor
;
905 D3D12_SHADER_VISIBILITY ShaderVisibility
;
906 } D3D12_STATIC_SAMPLER_DESC
;
908 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
910 D3D12_ROOT_SIGNATURE_FLAG_NONE
= 0x00,
911 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
= 0x01,
912 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
= 0x02,
913 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
= 0x04,
914 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
= 0x08,
915 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
= 0x10,
916 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
= 0x20,
917 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
= 0x40,
918 } D3D12_ROOT_SIGNATURE_FLAGS
;
919 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
921 typedef struct D3D12_ROOT_SIGNATURE_DESC
924 const D3D12_ROOT_PARAMETER
*pParameters
;
925 UINT NumStaticSamplers
;
926 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
927 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
928 } D3D12_ROOT_SIGNATURE_DESC
;
930 typedef struct D3D12_ROOT_SIGNATURE_DESC1
933 const D3D12_ROOT_PARAMETER1
*pParameters
;
934 UINT NumStaticSamplers
;
935 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
936 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
937 } D3D12_ROOT_SIGNATURE_DESC1
;
939 typedef enum D3D_ROOT_SIGNATURE_VERSION
941 D3D_ROOT_SIGNATURE_VERSION_1
= 0x1,
942 D3D_ROOT_SIGNATURE_VERSION_1_0
= 0x1,
943 D3D_ROOT_SIGNATURE_VERSION_1_1
= 0x2,
944 } D3D_ROOT_SIGNATURE_VERSION
;
946 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
948 D3D_ROOT_SIGNATURE_VERSION
Version;
951 D3D12_ROOT_SIGNATURE_DESC Desc_1_0
;
952 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1
;
954 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC
;
956 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
958 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
,
959 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
,
960 D3D12_DESCRIPTOR_HEAP_TYPE_RTV
,
961 D3D12_DESCRIPTOR_HEAP_TYPE_DSV
,
962 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
,
963 } D3D12_DESCRIPTOR_HEAP_TYPE
;
965 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
967 D3D12_DESCRIPTOR_HEAP_FLAG_NONE
= 0x0,
968 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
= 0x1,
969 } D3D12_DESCRIPTOR_HEAP_FLAGS
;
970 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
972 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
974 D3D12_DESCRIPTOR_HEAP_TYPE Type
;
976 D3D12_DESCRIPTOR_HEAP_FLAGS Flags
;
978 } D3D12_DESCRIPTOR_HEAP_DESC
;
980 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS
;
982 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
984 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
986 } D3D12_CONSTANT_BUFFER_VIEW_DESC
;
988 typedef enum D3D12_SRV_DIMENSION
990 D3D12_SRV_DIMENSION_UNKNOWN
= 0,
991 D3D12_SRV_DIMENSION_BUFFER
= 1,
992 D3D12_SRV_DIMENSION_TEXTURE1D
= 2,
993 D3D12_SRV_DIMENSION_TEXTURE1DARRAY
= 3,
994 D3D12_SRV_DIMENSION_TEXTURE2D
= 4,
995 D3D12_SRV_DIMENSION_TEXTURE2DARRAY
= 5,
996 D3D12_SRV_DIMENSION_TEXTURE2DMS
= 6,
997 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
= 7,
998 D3D12_SRV_DIMENSION_TEXTURE3D
= 8,
999 D3D12_SRV_DIMENSION_TEXTURECUBE
= 9,
1000 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
= 10,
1001 } D3D12_SRV_DIMENSION
;
1003 typedef enum D3D12_BUFFER_SRV_FLAGS
1005 D3D12_BUFFER_SRV_FLAG_NONE
= 0x0,
1006 D3D12_BUFFER_SRV_FLAG_RAW
= 0x1,
1007 } D3D12_BUFFER_SRV_FLAGS
;
1008 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1010 typedef enum D3D12_SHADER_COMPONENT_MAPPING
1012 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
= 0,
1013 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1
= 1,
1014 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2
= 2,
1015 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3
= 3,
1016 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0
= 4,
1017 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
= 5,
1018 } D3D12_SHADER_COMPONENT_MAPPING
;
1020 cpp_quote
("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1021 cpp_quote
(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1022 cpp_quote
(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1023 cpp_quote
(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1024 cpp_quote
(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1025 cpp_quote
(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1026 cpp_quote
("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1028 cpp_quote
("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1029 cpp_quote
(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1030 cpp_quote
(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1032 typedef struct D3D12_BUFFER_SRV
1034 UINT64 FirstElement
;
1036 UINT StructureByteStride
;
1037 D3D12_BUFFER_SRV_FLAGS Flags
;
1040 typedef struct D3D12_TEX1D_SRV
1042 UINT MostDetailedMip
;
1044 FLOAT ResourceMinLODClamp
;
1047 typedef struct D3D12_TEX1D_ARRAY_SRV
1049 UINT MostDetailedMip
;
1051 UINT FirstArraySlice
;
1053 FLOAT ResourceMinLODClamp
;
1054 } D3D12_TEX1D_ARRAY_SRV
;
1056 typedef struct D3D12_TEX2D_SRV
1058 UINT MostDetailedMip
;
1061 FLOAT ResourceMinLODClamp
;
1064 typedef struct D3D12_TEX2D_ARRAY_SRV
1066 UINT MostDetailedMip
;
1068 UINT FirstArraySlice
;
1071 FLOAT ResourceMinLODClamp
;
1072 } D3D12_TEX2D_ARRAY_SRV
;
1074 typedef struct D3D12_TEX2DMS_SRV
1076 UINT UnusedField_NothingToDefine
;
1077 } D3D12_TEX2DMS_SRV
;
1079 typedef struct D3D12_TEX2DMS_ARRAY_SRV
1081 UINT FirstArraySlice
;
1083 } D3D12_TEX2DMS_ARRAY_SRV
;
1085 typedef struct D3D12_TEX3D_SRV
1087 UINT MostDetailedMip
;
1089 FLOAT ResourceMinLODClamp
;
1092 typedef struct D3D12_TEXCUBE_SRV
1094 UINT MostDetailedMip
;
1096 FLOAT ResourceMinLODClamp
;
1097 } D3D12_TEXCUBE_SRV
;
1099 typedef struct D3D12_TEXCUBE_ARRAY_SRV
1101 UINT MostDetailedMip
;
1103 UINT First2DArrayFace
;
1105 FLOAT ResourceMinLODClamp
;
1106 } D3D12_TEXCUBE_ARRAY_SRV
;
1108 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1111 D3D12_SRV_DIMENSION ViewDimension
;
1112 UINT Shader4ComponentMapping
;
1115 D3D12_BUFFER_SRV Buffer
;
1116 D3D12_TEX1D_SRV Texture1D
;
1117 D3D12_TEX1D_ARRAY_SRV Texture1DArray
;
1118 D3D12_TEX2D_SRV Texture2D
;
1119 D3D12_TEX2D_ARRAY_SRV Texture2DArray
;
1120 D3D12_TEX2DMS_SRV Texture2DMS
;
1121 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1122 D3D12_TEX3D_SRV Texture3D
;
1123 D3D12_TEXCUBE_SRV TextureCube
;
1124 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1126 } D3D12_SHADER_RESOURCE_VIEW_DESC
;
1128 typedef enum D3D12_UAV_DIMENSION
1130 D3D12_UAV_DIMENSION_UNKNOWN
= 0,
1131 D3D12_UAV_DIMENSION_BUFFER
= 1,
1132 D3D12_UAV_DIMENSION_TEXTURE1D
= 2,
1133 D3D12_UAV_DIMENSION_TEXTURE1DARRAY
= 3,
1134 D3D12_UAV_DIMENSION_TEXTURE2D
= 4,
1135 D3D12_UAV_DIMENSION_TEXTURE2DARRAY
= 5,
1136 D3D12_UAV_DIMENSION_TEXTURE3D
= 8,
1137 } D3D12_UAV_DIMENSION
;
1139 typedef enum D3D12_BUFFER_UAV_FLAGS
1141 D3D12_BUFFER_UAV_FLAG_NONE
= 0x0,
1142 D3D12_BUFFER_UAV_FLAG_RAW
= 0x1,
1143 } D3D12_BUFFER_UAV_FLAGS
;
1144 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1146 typedef struct D3D12_BUFFER_UAV
1148 UINT64 FirstElement
;
1150 UINT StructureByteStride
;
1151 UINT64 CounterOffsetInBytes
;
1152 D3D12_BUFFER_UAV_FLAGS Flags
;
1155 typedef struct D3D12_TEX1D_UAV
1160 typedef struct D3D12_TEX1D_ARRAY_UAV
1163 UINT FirstArraySlice
;
1165 } D3D12_TEX1D_ARRAY_UAV
;
1167 typedef struct D3D12_TEX2D_UAV
1173 typedef struct D3D12_TEX2D_ARRAY_UAV
1176 UINT FirstArraySlice
;
1179 } D3D12_TEX2D_ARRAY_UAV
;
1181 typedef struct D3D12_TEX3D_UAV
1188 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1191 D3D12_UAV_DIMENSION ViewDimension
;
1194 D3D12_BUFFER_UAV Buffer
;
1195 D3D12_TEX1D_UAV Texture1D
;
1196 D3D12_TEX1D_ARRAY_UAV Texture1DArray
;
1197 D3D12_TEX2D_UAV Texture2D
;
1198 D3D12_TEX2D_ARRAY_UAV Texture2DArray
;
1199 D3D12_TEX3D_UAV Texture3D
;
1201 } D3D12_UNORDERED_ACCESS_VIEW_DESC
;
1203 typedef enum D3D12_RTV_DIMENSION
1205 D3D12_RTV_DIMENSION_UNKNOWN
= 0,
1206 D3D12_RTV_DIMENSION_BUFFER
= 1,
1207 D3D12_RTV_DIMENSION_TEXTURE1D
= 2,
1208 D3D12_RTV_DIMENSION_TEXTURE1DARRAY
= 3,
1209 D3D12_RTV_DIMENSION_TEXTURE2D
= 4,
1210 D3D12_RTV_DIMENSION_TEXTURE2DARRAY
= 5,
1211 D3D12_RTV_DIMENSION_TEXTURE2DMS
= 6,
1212 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
= 7,
1213 D3D12_RTV_DIMENSION_TEXTURE3D
= 8,
1214 } D3D12_RTV_DIMENSION
;
1216 typedef struct D3D12_BUFFER_RTV
1218 UINT64 FirstElement
;
1222 typedef struct D3D12_TEX1D_RTV
1227 typedef struct D3D12_TEX1D_ARRAY_RTV
1230 UINT FirstArraySlice
;
1232 } D3D12_TEX1D_ARRAY_RTV
;
1234 typedef struct D3D12_TEX2D_RTV
1240 typedef struct D3D12_TEX2D_ARRAY_RTV
1243 UINT FirstArraySlice
;
1246 } D3D12_TEX2D_ARRAY_RTV
;
1248 typedef struct D3D12_TEX2DMS_RTV
1250 UINT UnusedField_NothingToDefine
;
1251 } D3D12_TEX2DMS_RTV
;
1253 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1255 UINT FirstArraySlice
;
1257 } D3D12_TEX2DMS_ARRAY_RTV
;
1259 typedef struct D3D12_TEX3D_RTV
1266 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1269 D3D12_RTV_DIMENSION ViewDimension
;
1272 D3D12_BUFFER_RTV Buffer
;
1273 D3D12_TEX1D_RTV Texture1D
;
1274 D3D12_TEX1D_ARRAY_RTV Texture1DArray
;
1275 D3D12_TEX2D_RTV Texture2D
;
1276 D3D12_TEX2D_ARRAY_RTV Texture2DArray
;
1277 D3D12_TEX2DMS_RTV Texture2DMS
;
1278 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1279 D3D12_TEX3D_RTV Texture3D
;
1281 } D3D12_RENDER_TARGET_VIEW_DESC
;
1283 typedef enum D3D12_DSV_DIMENSION
1285 D3D12_DSV_DIMENSION_UNKNOWN
= 0,
1286 D3D12_DSV_DIMENSION_TEXTURE1D
= 1,
1287 D3D12_DSV_DIMENSION_TEXTURE1DARRAY
= 2,
1288 D3D12_DSV_DIMENSION_TEXTURE2D
= 3,
1289 D3D12_DSV_DIMENSION_TEXTURE2DARRAY
= 4,
1290 D3D12_DSV_DIMENSION_TEXTURE2DMS
= 5,
1291 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
= 6,
1292 } D3D12_DSV_DIMENSION
;
1294 typedef enum D3D12_DSV_FLAGS
1296 D3D12_DSV_FLAG_NONE
= 0x0,
1297 D3D12_DSV_FLAG_READ_ONLY_DEPTH
= 0x1,
1298 D3D12_DSV_FLAG_READ_ONLY_STENCIL
= 0x2,
1300 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1302 typedef struct D3D12_TEX1D_DSV
1307 typedef struct D3D12_TEX1D_ARRAY_DSV
1310 UINT FirstArraySlice
;
1312 } D3D12_TEX1D_ARRAY_DSV
;
1314 typedef struct D3D12_TEX2D_DSV
1319 typedef struct D3D12_TEX2D_ARRAY_DSV
1322 UINT FirstArraySlice
;
1324 } D3D12_TEX2D_ARRAY_DSV
;
1326 typedef struct D3D12_TEX2DMS_DSV
1328 UINT UnusedField_NothingToDefine
;
1329 } D3D12_TEX2DMS_DSV
;
1331 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1333 UINT FirstArraySlice
;
1335 } D3D12_TEX2DMS_ARRAY_DSV
;
1337 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1340 D3D12_DSV_DIMENSION ViewDimension
;
1341 D3D12_DSV_FLAGS Flags
;
1344 D3D12_TEX1D_DSV Texture1D
;
1345 D3D12_TEX1D_ARRAY_DSV Texture1DArray
;
1346 D3D12_TEX2D_DSV Texture2D
;
1347 D3D12_TEX2D_ARRAY_DSV Texture2DArray
;
1348 D3D12_TEX2DMS_DSV Texture2DMS
;
1349 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1351 } D3D12_DEPTH_STENCIL_VIEW_DESC
;
1353 typedef struct D3D12_SAMPLER_DESC
1355 D3D12_FILTER Filter
;
1356 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
1357 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
1358 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
1361 D3D12_COMPARISON_FUNC ComparisonFunc
;
1362 FLOAT BorderColor
[4];
1365 } D3D12_SAMPLER_DESC
;
1367 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1370 } D3D12_CPU_DESCRIPTOR_HANDLE
;
1372 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1375 } D3D12_GPU_DESCRIPTOR_HANDLE
;
1377 typedef enum D3D12_STENCIL_OP
1379 D3D12_STENCIL_OP_KEEP
= 1,
1380 D3D12_STENCIL_OP_ZERO
= 2,
1381 D3D12_STENCIL_OP_REPLACE
= 3,
1382 D3D12_STENCIL_OP_INCR_SAT
= 4,
1383 D3D12_STENCIL_OP_DECR_SAT
= 5,
1384 D3D12_STENCIL_OP_INVERT
= 6,
1385 D3D12_STENCIL_OP_INCR
= 7,
1386 D3D12_STENCIL_OP_DECR
= 8,
1389 typedef struct D3D12_DEPTH_STENCILOP_DESC
1391 D3D12_STENCIL_OP StencilFailOp
;
1392 D3D12_STENCIL_OP StencilDepthFailOp
;
1393 D3D12_STENCIL_OP StencilPassOp
;
1394 D3D12_COMPARISON_FUNC StencilFunc
;
1395 } D3D12_DEPTH_STENCILOP_DESC
;
1397 typedef enum D3D12_DEPTH_WRITE_MASK
1399 D3D12_DEPTH_WRITE_MASK_ZERO
= 0,
1400 D3D12_DEPTH_WRITE_MASK_ALL
= 1,
1401 } D3D12_DEPTH_WRITE_MASK
;
1403 typedef struct D3D12_DEPTH_STENCIL_DESC
1406 D3D12_DEPTH_WRITE_MASK DepthWriteMask
;
1407 D3D12_COMPARISON_FUNC DepthFunc
;
1409 UINT8 StencilReadMask
;
1410 UINT8 StencilWriteMask
;
1411 D3D12_DEPTH_STENCILOP_DESC FrontFace
;
1412 D3D12_DEPTH_STENCILOP_DESC BackFace
;
1413 } D3D12_DEPTH_STENCIL_DESC
;
1415 typedef enum D3D12_BLEND
1417 D3D12_BLEND_ZERO
= 1,
1418 D3D12_BLEND_ONE
= 2,
1419 D3D12_BLEND_SRC_COLOR
= 3,
1420 D3D12_BLEND_INV_SRC_COLOR
= 4,
1421 D3D12_BLEND_SRC_ALPHA
= 5,
1422 D3D12_BLEND_INV_SRC_ALPHA
= 6,
1423 D3D12_BLEND_DEST_ALPHA
= 7,
1424 D3D12_BLEND_INV_DEST_ALPHA
= 8,
1425 D3D12_BLEND_DEST_COLOR
= 9,
1426 D3D12_BLEND_INV_DEST_COLOR
= 10,
1427 D3D12_BLEND_SRC_ALPHA_SAT
= 11,
1428 D3D12_BLEND_BLEND_FACTOR
= 14,
1429 D3D12_BLEND_INV_BLEND_FACTOR
= 15,
1430 D3D12_BLEND_SRC1_COLOR
= 16,
1431 D3D12_BLEND_INV_SRC1_COLOR
= 17,
1432 D3D12_BLEND_SRC1_ALPHA
= 18,
1433 D3D12_BLEND_INV_SRC1_ALPHA
= 19,
1436 typedef enum D3D12_BLEND_OP
1438 D3D12_BLEND_OP_ADD
= 1,
1439 D3D12_BLEND_OP_SUBTRACT
= 2,
1440 D3D12_BLEND_OP_REV_SUBTRACT
= 3,
1441 D3D12_BLEND_OP_MIN
= 4,
1442 D3D12_BLEND_OP_MAX
= 5,
1445 typedef enum D3D12_LOGIC_OP
1447 D3D12_LOGIC_OP_CLEAR
= 0,
1448 D3D12_LOGIC_OP_SET
= 1,
1449 D3D12_LOGIC_OP_COPY
= 2,
1450 D3D12_LOGIC_OP_COPY_INVERTED
= 3,
1451 D3D12_LOGIC_OP_NOOP
= 4,
1454 typedef enum D3D12_COLOR_WRITE_ENABLE
1456 D3D12_COLOR_WRITE_ENABLE_RED
= 0x1,
1457 D3D12_COLOR_WRITE_ENABLE_GREEN
= 0x2,
1458 D3D12_COLOR_WRITE_ENABLE_BLUE
= 0x4,
1459 D3D12_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
1460 D3D12_COLOR_WRITE_ENABLE_ALL
= (D3D12_COLOR_WRITE_ENABLE_RED
1461 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1462 | D3D12_COLOR_WRITE_ENABLE_ALPHA
),
1463 } D3D12_COLOR_WRITE_ENABLE
;
1465 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1469 D3D12_BLEND SrcBlend
;
1470 D3D12_BLEND DestBlend
;
1471 D3D12_BLEND_OP BlendOp
;
1472 D3D12_BLEND SrcBlendAlpha
;
1473 D3D12_BLEND DestBlendAlpha
;
1474 D3D12_BLEND_OP BlendOpAlpha
;
1475 D3D12_LOGIC_OP LogicOp
;
1476 UINT8 RenderTargetWriteMask
;
1477 } D3D12_RENDER_TARGET_BLEND_DESC
;
1479 typedef struct D3D12_BLEND_DESC
1481 BOOL AlphaToCoverageEnable
;
1482 BOOL IndependentBlendEnable
;
1483 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1486 typedef enum D3D12_FILL_MODE
1488 D3D12_FILL_MODE_WIREFRAME
= 2,
1489 D3D12_FILL_MODE_SOLID
= 3,
1492 typedef enum D3D12_CULL_MODE
1494 D3D12_CULL_MODE_NONE
= 1,
1495 D3D12_CULL_MODE_FRONT
= 2,
1496 D3D12_CULL_MODE_BACK
= 3,
1499 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1501 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
= 0,
1502 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
= 1,
1503 } D3D12_CONSERVATIVE_RASTERIZATION_MODE
;
1505 typedef struct D3D12_RASTERIZER_DESC
1507 D3D12_FILL_MODE FillMode
;
1508 D3D12_CULL_MODE CullMode
;
1509 BOOL FrontCounterClockwise
;
1511 FLOAT DepthBiasClamp
;
1512 FLOAT SlopeScaledDepthBias
;
1513 BOOL DepthClipEnable
;
1514 BOOL MultisampleEnable
;
1515 BOOL AntialiasedLineEnable
;
1516 UINT ForcedSampleCount
;
1517 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster
;
1518 } D3D12_RASTERIZER_DESC
;
1520 typedef struct D3D12_SO_DECLARATION_ENTRY
1523 const char *SemanticName
;
1525 BYTE StartComponent
;
1526 BYTE ComponentCount
;
1528 } D3D12_SO_DECLARATION_ENTRY
;
1530 typedef struct D3D12_STREAM_OUTPUT_DESC
1532 const D3D12_SO_DECLARATION_ENTRY
*pSODeclaration
;
1534 const UINT
*pBufferStrides
;
1536 UINT RasterizedStream
;
1537 } D3D12_STREAM_OUTPUT_DESC
;
1539 typedef enum D3D12_INPUT_CLASSIFICATION
1541 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
= 0,
1542 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
= 1,
1543 } D3D12_INPUT_CLASSIFICATION
;
1545 typedef struct D3D12_INPUT_ELEMENT_DESC
1547 const char *SemanticName
;
1551 UINT AlignedByteOffset
;
1552 D3D12_INPUT_CLASSIFICATION InputSlotClass
;
1553 UINT InstanceDataStepRate
;
1554 } D3D12_INPUT_ELEMENT_DESC
;
1556 typedef struct D3D12_INPUT_LAYOUT_DESC
1558 const D3D12_INPUT_ELEMENT_DESC
*pInputElementDescs
;
1560 } D3D12_INPUT_LAYOUT_DESC
;
1562 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1564 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED
= 0,
1565 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF
= 1,
1566 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF
= 2,
1567 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
;
1569 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY
;
1571 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1573 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
= 0,
1574 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
= 1,
1575 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
= 2,
1576 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
= 3,
1577 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
= 4,
1578 } D3D12_PRIMITIVE_TOPOLOGY_TYPE
;
1580 typedef struct D3D12_CACHED_PIPELINE_STATE
1582 const void *pCachedBlob
;
1583 SIZE_T CachedBlobSizeInBytes
;
1584 } D3D12_CACHED_PIPELINE_STATE
;
1586 typedef enum D3D12_PIPELINE_STATE_FLAGS
1588 D3D12_PIPELINE_STATE_FLAG_NONE
= 0x0,
1589 D3D12_PIPELINE_STATE_FLAG_DEBUG
= 0x1,
1590 } D3D12_PIPELINE_STATE_FLAGS
;
1591 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
1593 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1595 ID3D12RootSignature
*pRootSignature
;
1596 D3D12_SHADER_BYTECODE VS
;
1597 D3D12_SHADER_BYTECODE PS
;
1598 D3D12_SHADER_BYTECODE DS
;
1599 D3D12_SHADER_BYTECODE HS
;
1600 D3D12_SHADER_BYTECODE GS
;
1601 D3D12_STREAM_OUTPUT_DESC StreamOutput
;
1602 D3D12_BLEND_DESC BlendState
;
1604 D3D12_RASTERIZER_DESC RasterizerState
;
1605 D3D12_DEPTH_STENCIL_DESC DepthStencilState
;
1606 D3D12_INPUT_LAYOUT_DESC InputLayout
;
1607 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
;
1608 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
;
1609 UINT NumRenderTargets
;
1610 DXGI_FORMAT RTVFormats
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1611 DXGI_FORMAT DSVFormat
;
1612 DXGI_SAMPLE_DESC SampleDesc
;
1614 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1615 D3D12_PIPELINE_STATE_FLAGS Flags
;
1616 } D3D12_GRAPHICS_PIPELINE_STATE_DESC
;
1618 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1620 ID3D12RootSignature
*pRootSignature
;
1621 D3D12_SHADER_BYTECODE CS
;
1623 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1624 D3D12_PIPELINE_STATE_FLAGS Flags
;
1625 } D3D12_COMPUTE_PIPELINE_STATE_DESC
;
1627 typedef enum D3D12_COMMAND_LIST_TYPE
1629 D3D12_COMMAND_LIST_TYPE_DIRECT
= 0,
1630 D3D12_COMMAND_LIST_TYPE_BUNDLE
= 1,
1631 D3D12_COMMAND_LIST_TYPE_COMPUTE
= 2,
1632 D3D12_COMMAND_LIST_TYPE_COPY
= 3,
1633 } D3D12_COMMAND_LIST_TYPE
;
1635 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1637 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL
= 0,
1638 D3D12_COMMAND_QUEUE_PRIORITY_HIGH
= 100,
1639 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME
= 10000,
1640 } D3D12_COMMAND_QUEUE_PRIORITY
;
1642 typedef enum D3D12_COMMAND_QUEUE_FLAGS
1644 D3D12_COMMAND_QUEUE_FLAG_NONE
= 0x0,
1645 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT
= 0x1,
1646 } D3D12_COMMAND_QUEUE_FLAGS
;
1647 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
1649 typedef struct D3D12_COMMAND_QUEUE_DESC
1651 D3D12_COMMAND_LIST_TYPE Type
;
1653 D3D12_COMMAND_QUEUE_FLAGS Flags
;
1655 } D3D12_COMMAND_QUEUE_DESC
;
1657 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1660 BOOL TileBasedRenderer
;
1662 BOOL CacheCoherentUMA
;
1663 } D3D12_FEATURE_DATA_ARCHITECTURE
;
1665 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1669 } D3D12_FEATURE_DATA_FORMAT_INFO
;
1671 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1673 UINT NumFeatureLevels
;
1674 const D3D_FEATURE_LEVEL
*pFeatureLevelsRequested
;
1675 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel
;
1676 } D3D12_FEATURE_DATA_FEATURE_LEVELS
;
1678 typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
1680 D3D_ROOT_SIGNATURE_VERSION HighestVersion
;
1681 } D3D12_FEATURE_DATA_ROOT_SIGNATURE
;
1683 typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
1685 UINT MaxGPUVirtualAddressBitsPerResource
;
1686 UINT MaxGPUVirtualAddressBitsPerProcess
;
1687 } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
1689 typedef enum D3D_SHADER_MODEL
1691 D3D_SHADER_MODEL_5_1
= 0x51,
1692 D3D_SHADER_MODEL_6_0
= 0x60,
1695 typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
1697 D3D_SHADER_MODEL HighestShaderModel
;
1698 } D3D12_FEATURE_DATA_SHADER_MODEL
;
1700 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
1703 UINT WaveLaneCountMin
;
1704 UINT WaveLaneCountMax
;
1705 UINT TotalLaneCount
;
1706 BOOL ExpandedComputeResourceStates
;
1707 BOOL Int64ShaderOps
;
1708 } D3D12_FEATURE_DATA_D3D12_OPTIONS1
;
1710 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
1713 BOOL TileBasedRenderer
;
1715 BOOL CacheCoherentUMA
;
1717 } D3D12_FEATURE_DATA_ARCHITECTURE1
;
1719 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
1721 BOOL DepthBoundsTestSupported
;
1722 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier
;
1723 } D3D12_FEATURE_DATA_D3D12_OPTIONS2
;
1725 typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
1727 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags
;
1728 } D3D12_FEATURE_DATA_SHADER_CACHE
;
1730 typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
1732 D3D12_COMMAND_LIST_TYPE CommandListType
;
1734 BOOL PriorityForTypeIsSupported
;
1735 } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
;
1737 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
1739 BOOL CopyQueueTimestampQueriesSupported
;
1740 BOOL CastingFullyTypedFormatSupported
;
1741 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags
;
1742 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier
;
1743 BOOL BarycentricsSupported
;
1744 } D3D12_FEATURE_DATA_D3D12_OPTIONS3
;
1746 typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
1749 } D3D12_FEATURE_DATA_EXISTING_HEAPS
;
1751 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
1753 BOOL MSAA64KBAlignedTextureSupported
;
1754 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier
;
1755 BOOL Native16BitShaderOpsSupported
;
1756 } D3D12_FEATURE_DATA_D3D12_OPTIONS4
;
1758 typedef struct D3D12_FEATURE_DATA_SERIALIZATION
1761 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier
;
1762 } D3D12_FEATURE_DATA_SERIALIZATION
;
1764 typedef struct D3D12_FEATURE_DATA_CROSS_NODE
1766 D3D12_CROSS_NODE_SHARING_TIER SharingTier
;
1767 BOOL AtomicShaderInstructions
;
1768 } D3D12_FEATURE_DATA_CROSS_NODE
;
1770 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
1772 BOOL SRVOnlyTiledResourceTier3
;
1773 D3D12_RENDER_PASS_TIER RenderPassesTier
;
1774 D3D12_RAYTRACING_TIER RaytracingTier
;
1775 } D3D12_FEATURE_DATA_D3D12_OPTIONS5
;
1777 typedef enum D3D12_FEATURE
1779 D3D12_FEATURE_D3D12_OPTIONS
= 0,
1780 D3D12_FEATURE_ARCHITECTURE
= 1,
1781 D3D12_FEATURE_FEATURE_LEVELS
= 2,
1782 D3D12_FEATURE_FORMAT_SUPPORT
= 3,
1783 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
= 4,
1784 D3D12_FEATURE_FORMAT_INFO
= 5,
1785 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
= 6,
1786 D3D12_FEATURE_SHADER_MODEL
= 7,
1787 D3D12_FEATURE_D3D12_OPTIONS1
= 8,
1788 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
= 10,
1789 D3D12_FEATURE_ROOT_SIGNATURE
= 12,
1790 D3D12_FEATURE_ARCHITECTURE1
= 16,
1791 D3D12_FEATURE_D3D12_OPTIONS2
= 18,
1792 D3D12_FEATURE_SHADER_CACHE
= 19,
1793 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
= 20,
1794 D3D12_FEATURE_D3D12_OPTIONS3
= 21,
1795 D3D12_FEATURE_EXISTING_HEAPS
= 22,
1796 D3D12_FEATURE_D3D12_OPTIONS4
= 23,
1797 D3D12_FEATURE_SERIALIZATION
= 24,
1798 D3D12_FEATURE_CROSS_NODE
= 25,
1799 D3D12_FEATURE_D3D12_OPTIONS5
= 27,
1800 D3D12_FEATURE_D3D12_OPTIONS6
= 30,
1801 D3D12_FEATURE_QUERY_META_COMMAND
= 31,
1802 D3D12_FEATURE_D3D12_OPTIONS7
= 32,
1803 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
= 33,
1804 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
= 34,
1807 typedef struct D3D12_MEMCPY_DEST
1812 } D3D12_MEMCPY_DEST
;
1814 typedef struct D3D12_SUBRESOURCE_DATA
1818 LONG_PTR SlicePitch
;
1819 } D3D12_SUBRESOURCE_DATA
;
1821 typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
1823 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE
= 0x0,
1824 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY
= 0x1,
1825 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL
= 0x0,
1826 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS
;
1827 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
1829 typedef enum D3D12_RESIDENCY_PRIORITY
1831 D3D12_RESIDENCY_PRIORITY_MINIMUM
= 0x28000000,
1832 D3D12_RESIDENCY_PRIORITY_LOW
= 0x50000000,
1833 D3D12_RESIDENCY_PRIORITY_NORMAL
= 0x78000000,
1834 D3D12_RESIDENCY_PRIORITY_HIGH
= 0xa0010000,
1835 D3D12_RESIDENCY_PRIORITY_MAXIMUM
= 0xc8000000,
1836 } D3D12_RESIDENCY_PRIORITY
;
1838 typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
1840 D3D12_GPU_VIRTUAL_ADDRESS Dest
;
1842 } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
;
1845 uuid(c4fec28f
-7966-4e95
-9f94
-f431cb56c3b8
),
1848 pointer_default(unique)
1850 interface ID3D12Object
: IUnknown
1852 HRESULT GetPrivateData
(REFGUID guid
, UINT
*data_size
, void *data
);
1853 HRESULT SetPrivateData
(REFGUID guid
, UINT data_size
, const void *data
);
1854 HRESULT SetPrivateDataInterface
(REFGUID guid
, const IUnknown
*data
);
1855 HRESULT SetName
(const WCHAR
*name
);
1859 uuid(905db94b
-a00c
-4140-9df5
-2b64ca9ea357
),
1862 pointer_default(unique)
1864 interface ID3D12DeviceChild
: ID3D12Object
1866 HRESULT GetDevice
(REFIID riid
, void **device
);
1870 uuid(63ee58fb
-1268-4835-86da
-f008ce62f0d6
),
1873 pointer_default(unique)
1875 interface ID3D12Pageable
: ID3D12DeviceChild
1880 uuid(6b3b2502
-6e51
-45b3
-90ee
-9884265e8df3
),
1883 pointer_default(unique)
1885 interface ID3D12Heap
: ID3D12Pageable
1887 D3D12_HEAP_DESC GetDesc
();
1891 uuid(696442be
-a72e
-4059
-bc79
-5b5c98040fad
),
1894 pointer_default(unique)
1896 interface ID3D12Resource
: ID3D12Pageable
1898 HRESULT Map
(UINT sub_resource
, const D3D12_RANGE
*read_range
, void **data
);
1899 void Unmap
(UINT sub_resource
, const D3D12_RANGE
*written_range
);
1901 D3D12_RESOURCE_DESC GetDesc
();
1903 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress
();
1905 HRESULT WriteToSubresource
(UINT dst_sub_resource
, const D3D12_BOX
*dst_box
,
1906 const void *src_data
, UINT src_row_pitch
, UINT src_slice_pitch
);
1907 HRESULT ReadFromSubresource
(void *dst_data
, UINT dst_row_pitch
, UINT dst_slice_pitch
,
1908 UINT src_sub_resource
, const D3D12_BOX
*src_box
);
1910 HRESULT GetHeapProperties
(D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS
*flags
);
1914 uuid(7116d91c
-e7e4
-47ce
-b8c6
-ec8168f437e5
),
1917 pointer_default(unique)
1919 interface ID3D12CommandList
: ID3D12DeviceChild
1921 D3D12_COMMAND_LIST_TYPE GetType
();
1924 typedef enum D3D12_TILE_COPY_FLAGS
1926 D3D12_TILE_COPY_FLAG_NONE
= 0x0,
1927 D3D12_TILE_COPY_FLAG_NO_HAZARD
= 0x1,
1928 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
= 0x2,
1929 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
= 0x4,
1930 } D3D12_TILE_COPY_FLAGS
;
1931 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
1933 typedef struct D3D12_INDEX_BUFFER_VIEW
1935 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1938 } D3D12_INDEX_BUFFER_VIEW
;
1940 typedef struct D3D12_VERTEX_BUFFER_VIEW
1942 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1945 } D3D12_VERTEX_BUFFER_VIEW
;
1947 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1949 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1951 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation
;
1952 } D3D12_STREAM_OUTPUT_BUFFER_VIEW
;
1954 typedef enum D3D12_CLEAR_FLAGS
1956 D3D12_CLEAR_FLAG_DEPTH
= 0x1,
1957 D3D12_CLEAR_FLAG_STENCIL
= 0x2,
1958 } D3D12_CLEAR_FLAGS
;
1959 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1961 typedef struct D3D12_DISCARD_REGION
1964 const D3D12_RECT
*pRects
;
1965 UINT FirstSubresource
;
1966 UINT NumSubresources
;
1967 } D3D12_DISCARD_REGION
;
1969 typedef enum D3D12_QUERY_TYPE
1971 D3D12_QUERY_TYPE_OCCLUSION
= 0,
1972 D3D12_QUERY_TYPE_BINARY_OCCLUSION
= 1,
1973 D3D12_QUERY_TYPE_TIMESTAMP
= 2,
1974 D3D12_QUERY_TYPE_PIPELINE_STATISTICS
= 3,
1975 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0
= 4,
1976 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1
= 5,
1977 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2
= 6,
1978 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3
= 7,
1981 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1984 UINT64 IAPrimitives
;
1985 UINT64 VSInvocations
;
1986 UINT64 GSInvocations
;
1987 UINT64 GSPrimitives
;
1988 UINT64 CInvocations
;
1990 UINT64 PSInvocations
;
1991 UINT64 HSInvocations
;
1992 UINT64 DSInvocations
;
1993 UINT64 CSInvocations
;
1994 } D3D12_QUERY_DATA_PIPELINE_STATISTICS
;
1996 typedef struct D3D12_QUERY_DATA_SO_STATISTICS
1998 UINT64 NumPrimitivesWritten
;
1999 UINT64 PrimitivesStorageNeeded
;
2000 } D3D12_QUERY_DATA_SO_STATISTICS
;
2002 typedef enum D3D12_PREDICATION_OP
2004 D3D12_PREDICATION_OP_EQUAL_ZERO
= 0,
2005 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO
= 1,
2006 } D3D12_PREDICATION_OP
;
2009 uuid(8efb471d
-616c
-4f49
-90f7
-127bb763fa51
),
2012 pointer_default(unique)
2014 interface ID3D12DescriptorHeap
: ID3D12Pageable
2016 D3D12_DESCRIPTOR_HEAP_DESC GetDesc
();
2018 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart
();
2019 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart
();
2023 uuid(0d9658ae
-ed45
-469e
-a61d
-970ec583cab4
),
2026 pointer_default(unique)
2028 interface ID3D12QueryHeap
: ID3D12Pageable
2033 uuid(c36a797c
-ec80
-4f0a
-8985-a7b2475082d1
),
2036 pointer_default(unique)
2038 interface ID3D12CommandSignature
: ID3D12Pageable
2043 uuid(5b160d0f
-ac1b
-4185-8ba8
-b3ae42a5a455
),
2046 pointer_default(unique)
2048 interface ID3D12GraphicsCommandList
: ID3D12CommandList
2052 HRESULT Reset
(ID3D12CommandAllocator
*allocator
, ID3D12PipelineState
*initial_state
);
2054 HRESULT ClearState
(ID3D12PipelineState
*pipeline_state
);
2056 void DrawInstanced
(UINT vertex_count_per_instance
, UINT instance_count
,
2057 UINT start_vertex_location
, UINT start_instance_location
);
2058 void DrawIndexedInstanced
(UINT index_count_per_instance
, UINT instance_count
,
2059 UINT start_vertex_location
, INT base_vertex_location
, UINT start_instance_location
);
2061 void Dispatch
(UINT x
, UINT u
, UINT z
);
2063 void CopyBufferRegion
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2064 ID3D12Resource
*src_buffer
, UINT64 src_offset
, UINT64 byte_count
);
2065 void CopyTextureRegion
(const D3D12_TEXTURE_COPY_LOCATION
*dst
,
2066 UINT dst_x
, UINT dst_y
, UINT dst_z
,
2067 const D3D12_TEXTURE_COPY_LOCATION
*src
, const D3D12_BOX
*src_box
);
2068 void CopyResource
(ID3D12Resource
*dst_resource
, ID3D12Resource
*src_resource
);
2070 void CopyTiles
(ID3D12Resource
*tiled_resource
,
2071 const D3D12_TILED_RESOURCE_COORDINATE
*tile_region_start_coordinate
,
2072 const D3D12_TILE_REGION_SIZE
*tile_region_size
,
2073 ID3D12Resource
*buffer
,
2074 UINT64 buffer_offset
,
2075 D3D12_TILE_COPY_FLAGS flags
);
2077 void ResolveSubresource
(ID3D12Resource
*dst_resource
, UINT dst_sub_resource
,
2078 ID3D12Resource
*src_resource
, UINT src_sub_resource
,
2079 DXGI_FORMAT format
);
2081 void IASetPrimitiveTopology
(D3D12_PRIMITIVE_TOPOLOGY primitive_topology
);
2083 void RSSetViewports
(UINT viewport_count
, const D3D12_VIEWPORT
*viewports
);
2084 void RSSetScissorRects
(UINT rect_count
, const D3D12_RECT
*rects
);
2086 void OMSetBlendFactor
(const FLOAT blend_factor
[4]);
2087 void OMSetStencilRef
(UINT stencil_ref
);
2089 void SetPipelineState
(ID3D12PipelineState
*pipeline_state
);
2091 void ResourceBarrier
(UINT barrier_count
, const D3D12_RESOURCE_BARRIER
*barriers
);
2093 void ExecuteBundle
(ID3D12GraphicsCommandList
*command_list
);
2095 void SetDescriptorHeaps
(UINT heap_count
, ID3D12DescriptorHeap
* const *heaps
);
2097 void SetComputeRootSignature
(ID3D12RootSignature
*root_signature
);
2098 void SetGraphicsRootSignature
(ID3D12RootSignature
*root_signature
);
2100 void SetComputeRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2101 void SetGraphicsRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2103 void SetComputeRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2104 void SetGraphicsRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2106 void SetComputeRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2108 void SetGraphicsRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2111 void SetComputeRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2112 void SetGraphicsRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2114 void SetComputeRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2115 void SetGraphicsRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2117 void SetComputeRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2118 void SetGraphicsRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2120 void IASetIndexBuffer
(const D3D12_INDEX_BUFFER_VIEW
*view
);
2121 void IASetVertexBuffers
(UINT start_slot
, UINT view_count
, const D3D12_VERTEX_BUFFER_VIEW
*views
);
2123 void SOSetTargets
(UINT start_slot
, UINT view_count
, const D3D12_STREAM_OUTPUT_BUFFER_VIEW
*views
);
2125 void OMSetRenderTargets
(UINT render_target_descriptor_count
,
2126 const D3D12_CPU_DESCRIPTOR_HANDLE
*render_target_descriptors
,
2127 BOOL single_descriptor_handle
,
2128 const D3D12_CPU_DESCRIPTOR_HANDLE
*depth_stencil_descriptor
);
2130 void ClearDepthStencilView
(D3D12_CPU_DESCRIPTOR_HANDLE dsv
, D3D12_CLEAR_FLAGS flags
,
2131 FLOAT depth
, UINT8 stencil
, UINT rect_count
, const D3D12_RECT
*rects
);
2132 void ClearRenderTargetView
(D3D12_CPU_DESCRIPTOR_HANDLE rtv
, const FLOAT color
[4],
2133 UINT rect_count
, const D3D12_RECT
*rects
);
2134 void ClearUnorderedAccessViewUint
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2135 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const UINT values
[4],
2136 UINT rect_count
, const D3D12_RECT
*rects
);
2137 void ClearUnorderedAccessViewFloat
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2138 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const float values
[4],
2139 UINT rect_count
, const D3D12_RECT
*rects
);
2141 void DiscardResource
(ID3D12Resource
*resource
, const D3D12_DISCARD_REGION
*region
);
2143 void BeginQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2144 void EndQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2145 void ResolveQueryData
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
,
2146 UINT start_index
, UINT query_count
,
2147 ID3D12Resource
*dst_buffer
, UINT64 aligned_dst_buffer_offset
);
2149 void SetPredication
(ID3D12Resource
*buffer
, UINT64 aligned_buffer_offset
,
2150 D3D12_PREDICATION_OP operation
);
2152 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2153 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2156 void ExecuteIndirect
(ID3D12CommandSignature
*command_signature
,
2157 UINT max_command_count
, ID3D12Resource
*arg_buffer
, UINT64 arg_buffer_offset
,
2158 ID3D12Resource
*count_buffer
, UINT64 count_buffer_offset
);
2162 uuid(553103fb
-1fe7
-4557-bb38
-946d7d0e7ca7
),
2165 pointer_default(unique)
2167 interface ID3D12GraphicsCommandList1
: ID3D12GraphicsCommandList
2169 void AtomicCopyBufferUINT
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2170 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2171 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2172 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2174 void AtomicCopyBufferUINT64
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2175 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2176 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2177 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2179 void OMSetDepthBounds
(FLOAT min
, FLOAT max
);
2181 void SetSamplePositions
(UINT sample_count
, UINT pixel_count
,
2182 D3D12_SAMPLE_POSITION
*sample_positions
);
2184 void ResolveSubresourceRegion
(ID3D12Resource
*dst_resource
,
2185 UINT dst_sub_resource_idx
, UINT dst_x
, UINT dst_y
,
2186 ID3D12Resource
*src_resource
, UINT src_sub_resource_idx
,
2187 D3D12_RECT
*src_rect
, DXGI_FORMAT format
, D3D12_RESOLVE_MODE mode
);
2189 void SetViewInstanceMask
(UINT mask
);
2193 uuid(38c3e585
-ff17
-412c
-9150-4fc6f9d72a28
),
2196 pointer_default(unique)
2198 interface ID3D12GraphicsCommandList2
: ID3D12GraphicsCommandList1
2200 void WriteBufferImmediate
(UINT count
,
2201 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
*parameters
,
2202 const D3D12_WRITEBUFFERIMMEDIATE_MODE
*modes
);
2205 typedef enum D3D12_TILE_RANGE_FLAGS
2207 D3D12_TILE_RANGE_FLAG_NONE
= 0x0,
2208 D3D12_TILE_RANGE_FLAG_NULL
= 0x1,
2209 D3D12_TILE_RANGE_FLAG_SKIP
= 0x2,
2210 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
= 0x4
2211 } D3D12_TILE_RANGE_FLAGS
;
2213 typedef enum D3D12_TILE_MAPPING_FLAGS
2215 D3D12_TILE_MAPPING_FLAG_NONE
= 0x0,
2216 D3D12_TILE_MAPPING_FLAG_NO_HAZARD
= 0x1,
2217 } D3D12_TILE_MAPPING_FLAGS
;
2218 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
2221 uuid(0ec870a6
-5d7e
-4c22
-8cfc
-5baae07616ed
),
2224 pointer_default(unique)
2226 interface ID3D12CommandQueue
: ID3D12Pageable
2228 void UpdateTileMappings
(ID3D12Resource
*resource
, UINT region_count
,
2229 const D3D12_TILED_RESOURCE_COORDINATE
*region_start_coordinates
,
2230 const D3D12_TILE_REGION_SIZE
*region_sizes
,
2232 const D3D12_TILE_RANGE_FLAGS
*range_flags
,
2233 UINT
*heap_range_offsets
,
2234 UINT
*range_tile_counts
,
2235 D3D12_TILE_MAPPING_FLAGS flags
);
2237 void CopyTileMappings
(ID3D12Resource
*dst_resource
,
2238 const D3D12_TILED_RESOURCE_COORDINATE
*dst_region_start_coordinate
,
2239 ID3D12Resource
*src_resource
,
2240 const D3D12_TILED_RESOURCE_COORDINATE
*src_region_start_coordinate
,
2241 const D3D12_TILE_REGION_SIZE
*region_size
,
2242 D3D12_TILE_MAPPING_FLAGS flags
);
2244 void ExecuteCommandLists
(UINT command_list_count
,
2245 ID3D12CommandList
* const * command_lists
);
2247 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2248 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2251 HRESULT Signal
(ID3D12Fence
*fence
, UINT64 value
);
2252 HRESULT Wait
(ID3D12Fence
*fence
, UINT64 value
);
2254 HRESULT GetTimestampFrequency
(UINT64
*frequency
);
2255 HRESULT GetClockCalibration
(UINT64
*gpu_timestamp
, UINT64
*cpu_timestamp
);
2257 D3D12_COMMAND_QUEUE_DESC GetDesc
();
2260 typedef enum D3D12_FENCE_FLAGS
2262 D3D12_FENCE_FLAG_NONE
= 0x0,
2263 D3D12_FENCE_FLAG_SHARED
= 0x1,
2264 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER
= 0x2,
2265 } D3D12_FENCE_FLAGS
;
2266 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
2268 typedef enum D3D12_QUERY_HEAP_TYPE
2270 D3D12_QUERY_HEAP_TYPE_OCCLUSION
= 0,
2271 D3D12_QUERY_HEAP_TYPE_TIMESTAMP
= 1,
2272 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS
= 2,
2273 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS
= 3,
2274 } D3D12_QUERY_HEAP_TYPE
;
2276 typedef struct D3D12_QUERY_HEAP_DESC
2278 D3D12_QUERY_HEAP_TYPE Type
;
2281 } D3D12_QUERY_HEAP_DESC
;
2283 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
2285 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
,
2286 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
,
2287 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
,
2288 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
,
2289 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
,
2290 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
,
2291 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
,
2292 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
,
2293 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
,
2294 } D3D12_INDIRECT_ARGUMENT_TYPE
;
2296 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
2298 D3D12_INDIRECT_ARGUMENT_TYPE Type
;
2307 UINT RootParameterIndex
;
2308 UINT DestOffsetIn32BitValues
;
2309 UINT Num32BitValuesToSet
;
2313 UINT RootParameterIndex
;
2314 } ConstantBufferView
;
2317 UINT RootParameterIndex
;
2318 } ShaderResourceView
;
2321 UINT RootParameterIndex
;
2322 } UnorderedAccessView
;
2324 } D3D12_INDIRECT_ARGUMENT_DESC
;
2326 typedef struct D3D12_COMMAND_SIGNATURE_DESC
2329 UINT NumArgumentDescs
;
2330 const D3D12_INDIRECT_ARGUMENT_DESC
*pArgumentDescs
;
2332 } D3D12_COMMAND_SIGNATURE_DESC
;
2335 uuid(c54a6b66
-72df
-4ee8
-8be5
-a946a1429214
),
2338 pointer_default(unique)
2340 interface ID3D12RootSignature
: ID3D12DeviceChild
2345 uuid(765a30f3
-f624
-4c6f
-a828
-ace948622445
),
2348 pointer_default(unique)
2350 interface ID3D12PipelineState
: ID3D12Pageable
2352 HRESULT GetCachedBlob
(ID3DBlob
**blob
);
2356 uuid(0a753dcf
-c4d8
-4b91
-adf6
-be5a60d95a76
),
2359 pointer_default(unique)
2361 interface ID3D12Fence
: ID3D12Pageable
2363 UINT64 GetCompletedValue
();
2364 HRESULT SetEventOnCompletion
(UINT64 value
, HANDLE event
);
2365 HRESULT Signal
(UINT64 value
);
2369 uuid(6102dee4
-af59
-4b09
-b999
-b44d73f09b24
),
2372 pointer_default(unique)
2374 interface ID3D12CommandAllocator
: ID3D12Pageable
2380 uuid(189819f1
-1db6
-4b57
-be54
-1821339b85f7
),
2383 pointer_default(unique)
2385 interface ID3D12Device
: ID3D12Object
2387 UINT GetNodeCount
();
2389 HRESULT CreateCommandQueue
(const D3D12_COMMAND_QUEUE_DESC
*desc
,
2390 REFIID riid
, void **command_queue
);
2391 HRESULT CreateCommandAllocator
(D3D12_COMMAND_LIST_TYPE type
,
2392 REFIID riid
, void **command_allocator
);
2393 HRESULT CreateGraphicsPipelineState
(const D3D12_GRAPHICS_PIPELINE_STATE_DESC
*desc
,
2394 REFIID riid
, void **pipeline_state
);
2395 HRESULT CreateComputePipelineState
(const D3D12_COMPUTE_PIPELINE_STATE_DESC
*desc
,
2396 REFIID riid
, void **pipeline_state
);
2397 HRESULT CreateCommandList
(UINT node_mask
,
2398 D3D12_COMMAND_LIST_TYPE type
,
2399 ID3D12CommandAllocator
*command_allocator
,
2400 ID3D12PipelineState
*initial_pipeline_state
,
2401 REFIID riid
, void **command_list
);
2403 HRESULT CheckFeatureSupport
(D3D12_FEATURE feature
,
2404 void *feature_data
, UINT feature_data_size
);
2406 HRESULT CreateDescriptorHeap
(const D3D12_DESCRIPTOR_HEAP_DESC
*desc
,
2407 REFIID riid
, void **descriptor_heap
);
2408 UINT GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2410 HRESULT CreateRootSignature
(UINT node_mask
,
2411 const void *bytecode
, SIZE_T bytecode_length
,
2412 REFIID riid
, void **root_signature
);
2414 void CreateConstantBufferView
(const D3D12_CONSTANT_BUFFER_VIEW_DESC
*desc
,
2415 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2416 void CreateShaderResourceView
(ID3D12Resource
*resource
,
2417 const D3D12_SHADER_RESOURCE_VIEW_DESC
*desc
,
2418 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2419 void CreateUnorderedAccessView
(ID3D12Resource
*resource
, ID3D12Resource
*counter_resource
,
2420 const D3D12_UNORDERED_ACCESS_VIEW_DESC
*desc
,
2421 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2422 void CreateRenderTargetView
(ID3D12Resource
*resource
,
2423 const D3D12_RENDER_TARGET_VIEW_DESC
*desc
,
2424 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2425 void CreateDepthStencilView
(ID3D12Resource
*resource
,
2426 const D3D12_DEPTH_STENCIL_VIEW_DESC
*desc
,
2427 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2428 void CreateSampler
(const D3D12_SAMPLER_DESC
*desc
,
2429 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2431 void CopyDescriptors
(UINT dst_descriptor_range_count
,
2432 const D3D12_CPU_DESCRIPTOR_HANDLE
*dst_descriptor_range_offsets
,
2433 const UINT
*dst_descriptor_range_sizes
,
2434 UINT src_descriptor_range_count
,
2435 const D3D12_CPU_DESCRIPTOR_HANDLE
*src_descriptor_range_offsets
,
2436 const UINT
*src_descriptor_range_sizes
,
2437 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2438 void CopyDescriptorsSimple
(UINT descriptor_count
,
2439 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset
,
2440 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset
,
2441 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2443 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo
(UINT visible_mask
,
2444 UINT reource_desc_count
, const D3D12_RESOURCE_DESC
*resource_descs
);
2446 D3D12_HEAP_PROPERTIES GetCustomHeapProperties
(UINT node_mask
,
2447 D3D12_HEAP_TYPE heap_type
);
2449 HRESULT CreateCommittedResource
(const D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS heap_flags
,
2450 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2451 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2452 REFIID riid
, void **resource
);
2454 HRESULT CreateHeap
(const D3D12_HEAP_DESC
*desc
, REFIID riid
, void **heap
);
2456 HRESULT CreatePlacedResource
(ID3D12Heap
*heap
, UINT64 heap_offset
,
2457 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2458 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2459 REFIID riid
, void **resource
);
2460 HRESULT CreateReservedResource
(const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2461 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2462 REFIID riid
, void **resource
);
2464 HRESULT CreateSharedHandle
(ID3D12DeviceChild
*object,
2465 const SECURITY_ATTRIBUTES
*attributes
, DWORD access
,
2466 const WCHAR
*name
, HANDLE *handle);
2467 HRESULT OpenSharedHandle
(HANDLE handle,
2468 REFIID riid
, void **object);
2469 HRESULT OpenSharedHandleByName
(const WCHAR
*name
, DWORD access
, HANDLE *handle);
2471 HRESULT MakeResident
(UINT object_count
, ID3D12Pageable
* const *objects
);
2472 HRESULT Evict
(UINT object_count
, ID3D12Pageable
* const *objects
);
2474 HRESULT CreateFence
(UINT64 initial_value
, D3D12_FENCE_FLAGS flags
, REFIID riid
, void **fence
);
2476 HRESULT GetDeviceRemovedReason
();
2478 void GetCopyableFootprints
(const D3D12_RESOURCE_DESC
*desc
,
2479 UINT first_sub_resource
,
2480 UINT sub_resource_count
,
2482 D3D12_PLACED_SUBRESOURCE_FOOTPRINT
*layouts
,
2485 UINT64
*total_bytes
);
2487 HRESULT CreateQueryHeap
(const D3D12_QUERY_HEAP_DESC
*desc
,
2488 REFIID riid
, void **heap
);
2490 HRESULT SetStablePowerState
(BOOL enable
);
2492 HRESULT CreateCommandSignature
(const D3D12_COMMAND_SIGNATURE_DESC
*desc
,
2493 ID3D12RootSignature
*root_signature
,
2494 REFIID riid
, void **command_signature
);
2496 void GetResourceTiling
(ID3D12Resource
*resource
,
2497 UINT
*total_tile_count
,
2498 D3D12_PACKED_MIP_INFO
*packed_mip_info
,
2499 D3D12_TILE_SHAPE
*standard_tile_shape
,
2500 UINT
*sub_resource_tiling_count
,
2501 UINT first_sub_resource_tiling
,
2502 D3D12_SUBRESOURCE_TILING
*sub_resource_tilings
);
2504 LUID GetAdapterLuid
();
2508 uuid(77acce80
-638e-4e65
-8895-c1f23386863e
),
2511 pointer_default(unique)
2513 interface ID3D12Device1
: ID3D12Device
2515 HRESULT CreatePipelineLibrary
(const void *blob
, SIZE_T blob_size
, REFIID iid
, void **lib
);
2517 HRESULT SetEventOnMultipleFenceCompletion
(ID3D12Fence
* const *fences
,
2518 const UINT64
*values
, UINT fence_count
, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags
, HANDLE event
);
2520 HRESULT SetResidencyPriority
(UINT object_count
, ID3D12Pageable
* const *objects
,
2521 const D3D12_RESIDENCY_PRIORITY
*priorities
);
2525 uuid(34ab647b
-3cc8
-46ac
-841b
-c0965645c046
),
2528 pointer_default(unique)
2530 interface ID3D12RootSignatureDeserializer
: IUnknown
2532 const D3D12_ROOT_SIGNATURE_DESC
*GetRootSignatureDesc
();
2536 uuid(7f91ce67
-090c
-4bb7
-b78e
-ed8ff2e31da0
),
2539 pointer_default(unique)
2541 interface ID3D12VersionedRootSignatureDeserializer
: IUnknown
2543 HRESULT GetRootSignatureDescAtVersion
(D3D_ROOT_SIGNATURE_VERSION
version,
2544 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
**desc
);
2546 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*GetUnconvertedRootSignatureDesc
();
2549 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer
(
2550 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2552 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
)(
2553 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2555 [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer
(
2556 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2558 [local] HRESULT __stdcall D3D12SerializeRootSignature
(
2559 const D3D12_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2560 D3D_ROOT_SIGNATURE_VERSION
version, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2562 typedef HRESULT (__stdcall
*PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
)(
2563 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*desc
, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2565 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature
(
2566 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2567 ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2569 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_DEVICE
)(IUnknown
*adapter
,
2570 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2572 [local] HRESULT __stdcall D3D12CreateDevice
(IUnknown
*adapter
,
2573 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2575 typedef HRESULT (__stdcall
*PFN_D3D12_GET_DEBUG_INTERFACE
)(REFIID iid
, void **debug
);
2577 [local] HRESULT __stdcall D3D12GetDebugInterface
(REFIID iid
, void **debug
);
2579 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures
(UINT feature_count
,
2580 const IID
*iids
, void *configurations
, UINT
*configurations_sizes
);