wined3d: Move struct wined3d_rendertarget_view_vk to wined3d_vk.h.
[wine.git] / dlls / wined3d / wined3d_private.h
blobe6aaeed9adfb2b69322cdc045fd0dfc3e0a103dc
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #define WINE_GLAPI __stdcall
30 #include <assert.h>
31 #include <stdarg.h>
32 #include <stdbool.h>
33 #include <sys/types.h>
34 #include <math.h>
35 #include <limits.h>
36 #include <float.h>
37 #define LIBVKD3D_SHADER_SOURCE
38 #include <vkd3d_shader.h>
39 #include "ntstatus.h"
40 #define WIN32_NO_STATUS
41 #define NONAMELESSUNION
42 #define NONAMELESSSTRUCT
43 #define COBJMACROS
44 #include "windef.h"
45 #include "winbase.h"
46 #include "winreg.h"
47 #include "wingdi.h"
48 #include "winuser.h"
49 #include "winternl.h"
50 #include "ddk/d3dkmthk.h"
51 #include "wine/debug.h"
52 #include "wine/heap.h"
54 #include "objbase.h"
55 #include "wine/wined3d.h"
56 #include "wined3d_gl.h"
57 #include "wine/list.h"
58 #include "wine/rbtree.h"
59 #include "wine/wgl_driver.h"
61 static inline size_t align(size_t addr, size_t alignment)
63 return (addr + (alignment - 1)) & ~(alignment - 1);
66 static inline float int_to_float(uint32_t i)
68 union
70 uint32_t u;
71 float f;
72 } u;
74 u.u = i;
75 return u.f;
78 static inline const char *wined3d_get_line(const char **ptr, const char *end)
80 const char *p, *q;
82 if ((p = *ptr) >= end)
83 return NULL;
85 if (!(q = memchr(p, '\n', end - p)))
86 *ptr = end;
87 else
88 *ptr = q + 1;
89 return p;
92 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))
94 /* Driver quirks */
95 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
96 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
97 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
98 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
99 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
100 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
101 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
102 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
103 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
104 #define WINED3D_QUIRK_NO_INDEPENDENT_BIT_DEPTHS 0x00000400
106 #define WINED3D_MAX_DIRTY_REGION_COUNT 7
108 #define WINED3D_ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A','2','M','1')
109 #define WINED3D_ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A','2','M','0')
111 #define WINED3D_BITMAP_SIZE(x) (((x) + 31) >> 5)
113 struct wined3d_fragment_pipe_ops;
114 struct wined3d_adapter;
115 struct wined3d_context;
116 struct wined3d_context_vk;
117 struct wined3d_gl_info;
118 struct wined3d_state;
119 struct wined3d_swapchain_gl;
120 struct wined3d_texture_gl;
121 struct wined3d_vertex_pipe_ops;
123 enum wined3d_ffp_idx
125 WINED3D_FFP_POSITION = 0,
126 WINED3D_FFP_BLENDWEIGHT = 1,
127 WINED3D_FFP_BLENDINDICES = 2,
128 WINED3D_FFP_NORMAL = 3,
129 WINED3D_FFP_PSIZE = 4,
130 WINED3D_FFP_DIFFUSE = 5,
131 WINED3D_FFP_SPECULAR = 6,
132 WINED3D_FFP_TEXCOORD0 = 7,
133 WINED3D_FFP_TEXCOORD1 = 8,
134 WINED3D_FFP_TEXCOORD2 = 9,
135 WINED3D_FFP_TEXCOORD3 = 10,
136 WINED3D_FFP_TEXCOORD4 = 11,
137 WINED3D_FFP_TEXCOORD5 = 12,
138 WINED3D_FFP_TEXCOORD6 = 13,
139 WINED3D_FFP_TEXCOORD7 = 14,
140 WINED3D_FFP_ATTRIBS_COUNT = 15,
143 enum wined3d_ffp_emit_idx
145 WINED3D_FFP_EMIT_FLOAT1,
146 WINED3D_FFP_EMIT_FLOAT2,
147 WINED3D_FFP_EMIT_FLOAT3,
148 WINED3D_FFP_EMIT_FLOAT4,
149 WINED3D_FFP_EMIT_D3DCOLOR,
150 WINED3D_FFP_EMIT_UBYTE4,
151 WINED3D_FFP_EMIT_SHORT2,
152 WINED3D_FFP_EMIT_SHORT4,
153 WINED3D_FFP_EMIT_UBYTE4N,
154 WINED3D_FFP_EMIT_SHORT2N,
155 WINED3D_FFP_EMIT_SHORT4N,
156 WINED3D_FFP_EMIT_USHORT2N,
157 WINED3D_FFP_EMIT_USHORT4N,
158 WINED3D_FFP_EMIT_UDEC3,
159 WINED3D_FFP_EMIT_DEC3N,
160 WINED3D_FFP_EMIT_FLOAT16_2,
161 WINED3D_FFP_EMIT_FLOAT16_4,
162 WINED3D_FFP_EMIT_INVALID,
163 WINED3D_FFP_EMIT_COUNT,
166 /* Texture format fixups */
168 enum fixup_channel_source
170 CHANNEL_SOURCE_ZERO = 0,
171 CHANNEL_SOURCE_ONE = 1,
172 CHANNEL_SOURCE_X = 2,
173 CHANNEL_SOURCE_Y = 3,
174 CHANNEL_SOURCE_Z = 4,
175 CHANNEL_SOURCE_W = 5,
176 CHANNEL_SOURCE_COMPLEX0 = 6,
177 CHANNEL_SOURCE_COMPLEX1 = 7,
180 enum complex_fixup
182 COMPLEX_FIXUP_NONE = 0,
183 COMPLEX_FIXUP_YUY2 = 1,
184 COMPLEX_FIXUP_UYVY = 2,
185 COMPLEX_FIXUP_YV12 = 3,
186 COMPLEX_FIXUP_P8 = 4,
187 COMPLEX_FIXUP_NV12 = 5,
188 COMPLEX_FIXUP_YUV = 6,
191 #include <pshpack2.h>
192 struct color_fixup_desc
194 unsigned short x_sign_fixup : 1;
195 unsigned short x_source : 3;
196 unsigned short y_sign_fixup : 1;
197 unsigned short y_source : 3;
198 unsigned short z_sign_fixup : 1;
199 unsigned short z_source : 3;
200 unsigned short w_sign_fixup : 1;
201 unsigned short w_source : 3;
203 #include <poppack.h>
205 struct wined3d_d3d_limits
207 unsigned int vs_version, hs_version, ds_version, gs_version, ps_version, cs_version;
208 DWORD vs_uniform_count;
209 DWORD ps_uniform_count;
210 unsigned int varying_count;
211 unsigned int ffp_textures;
212 unsigned int ffp_blend_stages;
213 unsigned int ffp_vertex_blend_matrices;
214 unsigned int active_light_count;
216 unsigned int max_rt_count;
217 unsigned int max_clip_distances;
218 unsigned int texture_size;
219 float pointsize_max;
222 typedef void (WINE_GLAPI *wined3d_ffp_attrib_func)(const void *data);
223 typedef void (WINE_GLAPI *wined3d_ffp_texcoord_func)(GLenum unit, const void *data);
224 typedef void (WINE_GLAPI *wined3d_generic_attrib_func)(GLuint idx, const void *data);
225 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN;
227 struct wined3d_ffp_attrib_ops
229 wined3d_ffp_attrib_func position[WINED3D_FFP_EMIT_COUNT];
230 wined3d_ffp_attrib_func diffuse[WINED3D_FFP_EMIT_COUNT];
231 wined3d_ffp_attrib_func specular[WINED3D_FFP_EMIT_COUNT];
232 wined3d_ffp_attrib_func normal[WINED3D_FFP_EMIT_COUNT];
233 wined3d_ffp_texcoord_func texcoord[WINED3D_FFP_EMIT_COUNT];
234 wined3d_generic_attrib_func generic[WINED3D_FFP_EMIT_COUNT];
237 struct wined3d_d3d_info
239 struct wined3d_d3d_limits limits;
240 struct wined3d_ffp_attrib_ops ffp_attrib_ops;
241 uint32_t wined3d_creation_flags;
242 uint32_t xyzrhw : 1;
243 uint32_t emulated_flatshading : 1;
244 uint32_t ffp_generic_attributes : 1;
245 uint32_t ffp_alpha_test : 1;
246 uint32_t vs_clipping : 1;
247 uint32_t shader_color_key : 1;
248 uint32_t shader_double_precision : 1;
249 uint32_t shader_output_interpolation : 1;
250 uint32_t frag_coord_correction : 1;
251 uint32_t viewport_array_index_any_shader : 1;
252 uint32_t texture_npot : 1;
253 uint32_t texture_npot_conditional : 1;
254 uint32_t draw_base_vertex_offset : 1;
255 uint32_t vertex_bgra : 1;
256 uint32_t texture_swizzle : 1;
257 uint32_t srgb_read_control : 1;
258 uint32_t srgb_write_control : 1;
259 uint32_t clip_control : 1;
260 uint32_t full_ffp_varyings : 1;
261 uint32_t scaled_resolve : 1;
262 uint32_t pbo : 1;
263 uint32_t subpixel_viewport : 1;
264 uint32_t fences : 1;
265 uint32_t persistent_map : 1;
266 enum wined3d_feature_level feature_level;
268 DWORD multisample_draw_location;
270 float filling_convention_offset;
273 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
274 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
276 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
278 struct color_fixup_desc fixup =
280 0u, complex_fixup & (1u << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
281 0u, complex_fixup & (1u << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
282 0u, complex_fixup & (1u << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
283 0u, complex_fixup & (1u << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
285 return fixup;
288 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
290 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
293 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
295 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
298 static inline BOOL is_scaling_fixup(struct color_fixup_desc fixup)
300 return fixup.x_sign_fixup || fixup.y_sign_fixup || fixup.z_sign_fixup || fixup.w_sign_fixup;
303 static inline BOOL is_same_fixup(struct color_fixup_desc f1, struct color_fixup_desc f2)
305 return f1.x_sign_fixup == f2.x_sign_fixup && f1.x_source == f2.x_source
306 && f1.y_sign_fixup == f2.y_sign_fixup && f1.y_source == f2.y_source
307 && f1.z_sign_fixup == f2.z_sign_fixup && f1.z_source == f2.z_source
308 && f1.w_sign_fixup == f2.w_sign_fixup && f1.w_source == f2.w_source;
311 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
313 enum complex_fixup complex_fixup = 0;
314 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 0);
315 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 1);
316 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 2);
317 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1u << 3);
318 return complex_fixup;
321 /* Device caps */
322 #define WINED3D_MAX_ACTIVE_LIGHTS 8
323 #define WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS 32
324 #define MAX_CONSTANT_BUFFERS 15
325 #define MAX_SAMPLER_OBJECTS 16
326 #define MAX_SHADER_RESOURCE_VIEWS 128
327 #define MAX_UNORDERED_ACCESS_VIEWS 8
328 #define MAX_TGSM_REGISTERS 8192
329 #define MAX_VERTEX_BLENDS 4
331 struct min_lookup
333 GLenum mip[WINED3D_TEXF_LINEAR + 1];
336 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
337 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
339 static const uint32_t WINED3D_READ_ONLY_BIND_MASK = WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER
340 | WINED3D_BIND_CONSTANT_BUFFER | WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_INDIRECT_BUFFER;
342 GLenum wined3d_gl_compare_func(enum wined3d_cmp_func f) DECLSPEC_HIDDEN;
344 static inline enum wined3d_cmp_func wined3d_sanitize_cmp_func(enum wined3d_cmp_func func)
346 if (func < WINED3D_CMP_NEVER || func > WINED3D_CMP_ALWAYS)
347 return WINED3D_CMP_ALWAYS;
348 return func;
351 static inline GLenum wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter)
353 return magLookup[mag_filter];
356 static inline GLenum wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter,
357 enum wined3d_texture_filter_type mip_filter)
359 return minMipLookup[min_filter].mip[mip_filter];
362 /* float_16_to_32() and float_32_to_16() convert 16 bit floats in the
363 * FLOAT16 data type to standard C floats and vice versa. They do not
364 * depend on the encoding of the C float, so they are platform independent,
365 * but slow. On x86 and other IEEE 754 compliant platforms the conversion
366 * can be accelerated by bit shifting the exponent and mantissa. There are
367 * also some SSE-based assembly routines out there.
369 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
371 static inline float float_16_to_32(const unsigned short *in)
373 const unsigned short s = ((*in) & 0x8000u);
374 const unsigned short e = ((*in) & 0x7c00u) >> 10;
375 const unsigned short m = (*in) & 0x3ffu;
376 const float sgn = (s ? -1.0f : 1.0f);
378 if(e == 0) {
379 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
380 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
381 } else if(e < 31) {
382 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
383 } else {
384 if(m == 0) return sgn * INFINITY;
385 else return NAN;
389 static inline float float_24_to_32(DWORD in)
391 const float sgn = in & 0x800000u ? -1.0f : 1.0f;
392 const unsigned short e = (in & 0x780000u) >> 19;
393 const unsigned int m = in & 0x7ffffu;
395 if (e == 0)
397 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
398 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
400 else if (e < 15)
402 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
404 else
406 if (m == 0) return sgn * INFINITY;
407 else return NAN;
411 static inline unsigned short float_32_to_16(const float *in)
413 int exp = 0;
414 float tmp = fabsf(*in);
415 unsigned int mantissa;
416 unsigned short ret;
418 /* Deal with special numbers */
419 if (*in == 0.0f)
420 return 0x0000;
421 if (isnan(*in))
422 return 0x7c01;
423 if (isinf(*in))
424 return (*in < 0.0f ? 0xfc00 : 0x7c00);
426 if (tmp < (float)(1u << 10))
430 tmp = tmp * 2.0f;
431 exp--;
432 } while (tmp < (float)(1u << 10));
434 else if (tmp >= (float)(1u << 11))
438 tmp /= 2.0f;
439 exp++;
440 } while (tmp >= (float)(1u << 11));
443 mantissa = (unsigned int)tmp;
444 if (tmp - mantissa >= 0.5f)
445 ++mantissa; /* Round to nearest, away from zero. */
447 exp += 10; /* Normalize the mantissa. */
448 exp += 15; /* Exponent is encoded with excess 15. */
450 if (exp > 30) /* too big */
452 ret = 0x7c00; /* INF */
454 else if (exp <= 0)
456 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers. */
457 while (exp <= 0)
459 mantissa = mantissa >> 1;
460 ++exp;
462 ret = mantissa & 0x3ff;
464 else
466 ret = (exp << 10) | (mantissa & 0x3ff);
469 ret |= ((*in < 0.0f ? 1 : 0) << 15); /* Add the sign */
470 return ret;
473 static inline unsigned int wined3d_popcount(unsigned int x)
475 #if defined(__MINGW32__)
476 return __builtin_popcount(x);
477 #else
478 x -= x >> 1 & 0x55555555;
479 x = (x & 0x33333333) + (x >> 2 & 0x33333333);
480 return ((x + (x >> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
481 #endif
484 static inline int wined3d_uint32_compare(uint32_t x, uint32_t y)
486 return (x > y) - (x < y);
489 static inline int wined3d_uint64_compare(uint64_t x, uint64_t y)
491 return (x > y) - (x < y);
494 #define ORM_BACKBUFFER 0
495 #define ORM_FBO 1
497 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
498 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
500 enum wined3d_shader_backend
502 WINED3D_SHADER_BACKEND_AUTO,
503 WINED3D_SHADER_BACKEND_GLSL,
504 WINED3D_SHADER_BACKEND_ARB,
505 WINED3D_SHADER_BACKEND_NONE,
508 #define WINED3D_CSMT_ENABLE 0x00000001
509 #define WINED3D_CSMT_SERIALIZE 0x00000002
511 /* NOTE: When adding fields to this structure, make sure to update the default
512 * values in wined3d_main.c as well. */
513 struct wined3d_settings
515 unsigned int cs_multithreaded;
516 unsigned int max_gl_version;
517 int offscreen_rendering_mode;
518 unsigned short pci_vendor_id;
519 unsigned short pci_device_id;
520 /* Memory tracking and object counting. */
521 UINT64 emulated_textureram;
522 char *logo;
523 unsigned int multisample_textures;
524 unsigned int sample_count;
525 BOOL check_float_constants;
526 unsigned int strict_shader_math;
527 unsigned int max_sm_vs;
528 unsigned int max_sm_hs;
529 unsigned int max_sm_ds;
530 unsigned int max_sm_gs;
531 unsigned int max_sm_ps;
532 unsigned int max_sm_cs;
533 enum wined3d_renderer renderer;
534 enum wined3d_shader_backend shader_backend;
535 BOOL cb_access_map_w;
538 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
540 enum wined3d_shader_resource_type
542 WINED3D_SHADER_RESOURCE_NONE,
543 WINED3D_SHADER_RESOURCE_BUFFER,
544 WINED3D_SHADER_RESOURCE_TEXTURE_1D,
545 WINED3D_SHADER_RESOURCE_TEXTURE_2D,
546 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
547 WINED3D_SHADER_RESOURCE_TEXTURE_3D,
548 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
549 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
550 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
551 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
552 WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
555 #define WINED3D_SHADER_CONST_VS_F 0x00000001
556 #define WINED3D_SHADER_CONST_VS_I 0x00000002
557 #define WINED3D_SHADER_CONST_VS_B 0x00000004
558 #define WINED3D_SHADER_CONST_VS_CLIP_PLANES 0x00000008
559 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000010
560 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000020
561 #define WINED3D_SHADER_CONST_PS_F 0x00000040
562 #define WINED3D_SHADER_CONST_PS_I 0x00000080
563 #define WINED3D_SHADER_CONST_PS_B 0x00000100
564 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000200
565 #define WINED3D_SHADER_CONST_PS_FOG 0x00000400
566 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000800
567 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00001000
568 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00002000
569 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00004000
570 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00008000
571 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00010000
572 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00020000
573 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00040000
574 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00080000
575 #define WINED3D_SHADER_CONST_FFP_PS 0x00100000
576 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00200000
577 #define WINED3D_SHADER_CONST_BASE_VERTEX_ID 0x00400000
579 enum wined3d_shader_register_type
581 WINED3DSPR_TEMP = 0,
582 WINED3DSPR_INPUT = 1,
583 WINED3DSPR_CONST = 2,
584 WINED3DSPR_ADDR = 3,
585 WINED3DSPR_TEXTURE = 3,
586 WINED3DSPR_RASTOUT = 4,
587 WINED3DSPR_ATTROUT = 5,
588 WINED3DSPR_TEXCRDOUT = 6,
589 WINED3DSPR_OUTPUT = 6,
590 WINED3DSPR_CONSTINT = 7,
591 WINED3DSPR_COLOROUT = 8,
592 WINED3DSPR_DEPTHOUT = 9,
593 WINED3DSPR_SAMPLER = 10,
594 WINED3DSPR_CONST2 = 11,
595 WINED3DSPR_CONST3 = 12,
596 WINED3DSPR_CONST4 = 13,
597 WINED3DSPR_CONSTBOOL = 14,
598 WINED3DSPR_LOOP = 15,
599 WINED3DSPR_TEMPFLOAT16 = 16,
600 WINED3DSPR_MISCTYPE = 17,
601 WINED3DSPR_LABEL = 18,
602 WINED3DSPR_PREDICATE = 19,
603 WINED3DSPR_IMMCONST,
604 WINED3DSPR_CONSTBUFFER,
605 WINED3DSPR_IMMCONSTBUFFER,
606 WINED3DSPR_PRIMID,
607 WINED3DSPR_NULL,
608 WINED3DSPR_RESOURCE,
609 WINED3DSPR_UAV,
610 WINED3DSPR_OUTPOINTID,
611 WINED3DSPR_FORKINSTID,
612 WINED3DSPR_JOININSTID,
613 WINED3DSPR_INCONTROLPOINT,
614 WINED3DSPR_OUTCONTROLPOINT,
615 WINED3DSPR_PATCHCONST,
616 WINED3DSPR_TESSCOORD,
617 WINED3DSPR_GROUPSHAREDMEM,
618 WINED3DSPR_THREADID,
619 WINED3DSPR_THREADGROUPID,
620 WINED3DSPR_LOCALTHREADID,
621 WINED3DSPR_LOCALTHREADINDEX,
622 WINED3DSPR_IDXTEMP,
623 WINED3DSPR_STREAM,
624 WINED3DSPR_FUNCTIONBODY,
625 WINED3DSPR_FUNCTIONPOINTER,
626 WINED3DSPR_COVERAGE,
627 WINED3DSPR_SAMPLEMASK,
628 WINED3DSPR_GSINSTID,
629 WINED3DSPR_DEPTHOUTGE,
630 WINED3DSPR_DEPTHOUTLE,
631 WINED3DSPR_RASTERIZER,
634 enum wined3d_data_type
636 WINED3D_DATA_FLOAT,
637 WINED3D_DATA_INT,
638 WINED3D_DATA_RESOURCE,
639 WINED3D_DATA_SAMPLER,
640 WINED3D_DATA_UAV,
641 WINED3D_DATA_UINT,
642 WINED3D_DATA_UNORM,
643 WINED3D_DATA_SNORM,
644 WINED3D_DATA_OPAQUE,
647 enum wined3d_immconst_type
649 WINED3D_IMMCONST_SCALAR,
650 WINED3D_IMMCONST_VEC4,
653 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
655 enum wined3d_shader_src_modifier
657 WINED3DSPSM_NONE = 0,
658 WINED3DSPSM_NEG = 1,
659 WINED3DSPSM_BIAS = 2,
660 WINED3DSPSM_BIASNEG = 3,
661 WINED3DSPSM_SIGN = 4,
662 WINED3DSPSM_SIGNNEG = 5,
663 WINED3DSPSM_COMP = 6,
664 WINED3DSPSM_X2 = 7,
665 WINED3DSPSM_X2NEG = 8,
666 WINED3DSPSM_DZ = 9,
667 WINED3DSPSM_DW = 10,
668 WINED3DSPSM_ABS = 11,
669 WINED3DSPSM_ABSNEG = 12,
670 WINED3DSPSM_NOT = 13,
673 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
674 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
675 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
676 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
677 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
679 enum wined3d_shader_dst_modifier
681 WINED3DSPDM_NONE = 0,
682 WINED3DSPDM_SATURATE = 1,
683 WINED3DSPDM_PARTIALPRECISION = 2,
684 WINED3DSPDM_MSAMPCENTROID = 4,
687 enum wined3d_shader_interpolation_mode
689 WINED3DSIM_NONE = 0,
690 WINED3DSIM_CONSTANT = 1,
691 WINED3DSIM_LINEAR = 2,
692 WINED3DSIM_LINEAR_CENTROID = 3,
693 WINED3DSIM_LINEAR_NOPERSPECTIVE = 4,
694 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
695 WINED3DSIM_LINEAR_SAMPLE = 6,
696 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
699 #define WINED3D_PACKED_INTERPOLATION_SIZE 3
700 #define WINED3D_PACKED_INTERPOLATION_BIT_COUNT 3
702 enum wined3d_shader_global_flags
704 WINED3DSGF_REFACTORING_ALLOWED = 0x1,
705 WINED3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x4,
706 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x8,
709 enum wined3d_shader_sync_flags
711 WINED3DSSF_THREAD_GROUP = 0x1,
712 WINED3DSSF_GROUP_SHARED_MEMORY = 0x2,
713 WINED3DSSF_GLOBAL_UAV = 0x8,
716 enum wined3d_shader_uav_flags
718 WINED3DSUF_GLOBALLY_COHERENT = 0x2,
719 WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
722 enum wined3d_tessellator_domain
724 WINED3D_TESSELLATOR_DOMAIN_LINE = 1,
725 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
726 WINED3D_TESSELLATOR_DOMAIN_QUAD = 3,
729 enum wined3d_tessellator_output_primitive
731 WINED3D_TESSELLATOR_OUTPUT_POINT = 1,
732 WINED3D_TESSELLATOR_OUTPUT_LINE = 2,
733 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3,
734 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4,
737 enum wined3d_tessellator_partitioning
739 WINED3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
740 WINED3D_TESSELLATOR_PARTITIONING_POW2 = 2,
741 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
742 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
745 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
746 #define WINED3DSI_TEXLD_PROJECT 0x1
747 #define WINED3DSI_TEXLD_BIAS 0x2
748 #define WINED3DSI_INDEXED_DYNAMIC 0x4
749 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
750 #define WINED3DSI_RESINFO_UINT 0x2
751 #define WINED3DSI_SAMPLE_INFO_UINT 0x1
752 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
754 #define WINED3DSI_PRECISE_X 0x100
755 #define WINED3DSI_PRECISE_Y 0x200
756 #define WINED3DSI_PRECISE_Z 0x400
757 #define WINED3DSI_PRECISE_W 0x800
758 #define WINED3DSI_PRECISE_XYZW (WINED3DSI_PRECISE_X | WINED3DSI_PRECISE_Y \
759 | WINED3DSI_PRECISE_Z | WINED3DSI_PRECISE_W)
760 #define WINED3DSI_PRECISE_SHIFT 8
762 enum wined3d_shader_rel_op
764 WINED3D_SHADER_REL_OP_GT = 1,
765 WINED3D_SHADER_REL_OP_EQ = 2,
766 WINED3D_SHADER_REL_OP_GE = 3,
767 WINED3D_SHADER_REL_OP_LT = 4,
768 WINED3D_SHADER_REL_OP_NE = 5,
769 WINED3D_SHADER_REL_OP_LE = 6,
772 enum wined3d_shader_conditional_op
774 WINED3D_SHADER_CONDITIONAL_OP_NZ = 0,
775 WINED3D_SHADER_CONDITIONAL_OP_Z = 1
778 enum wined3d_sysval_semantic
780 WINED3D_SV_POSITION = 0x01,
781 WINED3D_SV_CLIP_DISTANCE = 0x02,
782 WINED3D_SV_CULL_DISTANCE = 0x03,
783 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 0x04,
784 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 0x05,
785 WINED3D_SV_VERTEX_ID = 0x06,
786 WINED3D_SV_PRIMITIVE_ID = 0x07,
787 WINED3D_SV_INSTANCE_ID = 0x08,
788 WINED3D_SV_IS_FRONT_FACE = 0x09,
789 WINED3D_SV_SAMPLE_INDEX = 0x0a,
790 WINED3D_SV_TESS_FACTOR_QUADEDGE = 0x0b,
791 WINED3D_SV_TESS_FACTOR_QUADINT = 0x0c,
792 WINED3D_SV_TESS_FACTOR_TRIEDGE = 0x0d,
793 WINED3D_SV_TESS_FACTOR_TRIINT = 0x0e,
794 WINED3D_SV_TESS_FACTOR_LINEDET = 0x0f,
795 WINED3D_SV_TESS_FACTOR_LINEDEN = 0x10,
798 enum wined3d_component_type
800 WINED3D_TYPE_UNKNOWN = 0x0,
801 WINED3D_TYPE_UINT = 0x1,
802 WINED3D_TYPE_INT = 0x2,
803 WINED3D_TYPE_FLOAT = 0x3,
806 struct wined3d_shader_signature_element
808 const char *semantic_name;
809 unsigned int semantic_idx;
810 unsigned int stream_idx;
811 enum wined3d_sysval_semantic sysval_semantic;
812 enum wined3d_component_type component_type;
813 unsigned int register_idx;
814 uint32_t mask;
815 unsigned int min_precision;
818 struct wined3d_shader_signature
820 unsigned int element_count;
821 struct wined3d_shader_signature_element *elements;
824 #define WINED3D_SM1_VS 0xfffeu
825 #define WINED3D_SM1_PS 0xffffu
826 #define WINED3D_SM4_PS 0x0000u
827 #define WINED3D_SM4_VS 0x0001u
828 #define WINED3D_SM4_GS 0x0002u
829 #define WINED3D_SM5_HS 0x0003u
830 #define WINED3D_SM5_DS 0x0004u
831 #define WINED3D_SM5_CS 0x0005u
833 /* Shader version tokens, and shader end tokens */
834 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
835 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
837 /* Shader backends */
839 #define MAX_ATTRIBS 32
840 #define MAX_REG_ADDR 1
841 #define MAX_REG_TEXCRD 8
842 #define MAX_REG_INPUT 32
843 #define MAX_REG_OUTPUT 32
844 #define WINED3D_MAX_CBS 15
846 /* FIXME: This needs to go up to 2048 for
847 * Shader model 3 according to msdn (and for software shaders) */
848 #define MAX_LABELS 16
850 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
852 struct wined3d_string_buffer
854 struct list entry;
855 char *buffer;
856 unsigned int buffer_size;
857 unsigned int content_size;
860 enum WINED3D_SHADER_INSTRUCTION_HANDLER
862 WINED3DSIH_ABS,
863 WINED3DSIH_ADD,
864 WINED3DSIH_AND,
865 WINED3DSIH_ATOMIC_AND,
866 WINED3DSIH_ATOMIC_CMP_STORE,
867 WINED3DSIH_ATOMIC_IADD,
868 WINED3DSIH_ATOMIC_IMAX,
869 WINED3DSIH_ATOMIC_IMIN,
870 WINED3DSIH_ATOMIC_OR,
871 WINED3DSIH_ATOMIC_UMAX,
872 WINED3DSIH_ATOMIC_UMIN,
873 WINED3DSIH_ATOMIC_XOR,
874 WINED3DSIH_BEM,
875 WINED3DSIH_BFI,
876 WINED3DSIH_BFREV,
877 WINED3DSIH_BREAK,
878 WINED3DSIH_BREAKC,
879 WINED3DSIH_BREAKP,
880 WINED3DSIH_BUFINFO,
881 WINED3DSIH_CALL,
882 WINED3DSIH_CALLNZ,
883 WINED3DSIH_CASE,
884 WINED3DSIH_CMP,
885 WINED3DSIH_CND,
886 WINED3DSIH_CONTINUE,
887 WINED3DSIH_CONTINUEP,
888 WINED3DSIH_COUNTBITS,
889 WINED3DSIH_CRS,
890 WINED3DSIH_CUT,
891 WINED3DSIH_CUT_STREAM,
892 WINED3DSIH_DCL,
893 WINED3DSIH_DCL_CONSTANT_BUFFER,
894 WINED3DSIH_DCL_FUNCTION_BODY,
895 WINED3DSIH_DCL_FUNCTION_TABLE,
896 WINED3DSIH_DCL_GLOBAL_FLAGS,
897 WINED3DSIH_DCL_GS_INSTANCES,
898 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
899 WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
900 WINED3DSIH_DCL_HS_MAX_TESSFACTOR,
901 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
902 WINED3DSIH_DCL_INDEX_RANGE,
903 WINED3DSIH_DCL_INDEXABLE_TEMP,
904 WINED3DSIH_DCL_INPUT,
905 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
906 WINED3DSIH_DCL_INPUT_PRIMITIVE,
907 WINED3DSIH_DCL_INPUT_PS,
908 WINED3DSIH_DCL_INPUT_PS_SGV,
909 WINED3DSIH_DCL_INPUT_PS_SIV,
910 WINED3DSIH_DCL_INPUT_SGV,
911 WINED3DSIH_DCL_INPUT_SIV,
912 WINED3DSIH_DCL_INTERFACE,
913 WINED3DSIH_DCL_OUTPUT,
914 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
915 WINED3DSIH_DCL_OUTPUT_SIV,
916 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
917 WINED3DSIH_DCL_RESOURCE_RAW,
918 WINED3DSIH_DCL_RESOURCE_STRUCTURED,
919 WINED3DSIH_DCL_SAMPLER,
920 WINED3DSIH_DCL_STREAM,
921 WINED3DSIH_DCL_TEMPS,
922 WINED3DSIH_DCL_TESSELLATOR_DOMAIN,
923 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
924 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING,
925 WINED3DSIH_DCL_TGSM_RAW,
926 WINED3DSIH_DCL_TGSM_STRUCTURED,
927 WINED3DSIH_DCL_THREAD_GROUP,
928 WINED3DSIH_DCL_UAV_RAW,
929 WINED3DSIH_DCL_UAV_STRUCTURED,
930 WINED3DSIH_DCL_UAV_TYPED,
931 WINED3DSIH_DCL_VERTICES_OUT,
932 WINED3DSIH_DEF,
933 WINED3DSIH_DEFAULT,
934 WINED3DSIH_DEFB,
935 WINED3DSIH_DEFI,
936 WINED3DSIH_DIV,
937 WINED3DSIH_DP2,
938 WINED3DSIH_DP2ADD,
939 WINED3DSIH_DP3,
940 WINED3DSIH_DP4,
941 WINED3DSIH_DST,
942 WINED3DSIH_DSX,
943 WINED3DSIH_DSX_COARSE,
944 WINED3DSIH_DSX_FINE,
945 WINED3DSIH_DSY,
946 WINED3DSIH_DSY_COARSE,
947 WINED3DSIH_DSY_FINE,
948 WINED3DSIH_ELSE,
949 WINED3DSIH_EMIT,
950 WINED3DSIH_EMIT_STREAM,
951 WINED3DSIH_ENDIF,
952 WINED3DSIH_ENDLOOP,
953 WINED3DSIH_ENDREP,
954 WINED3DSIH_ENDSWITCH,
955 WINED3DSIH_EQ,
956 WINED3DSIH_EVAL_CENTROID,
957 WINED3DSIH_EVAL_SAMPLE_INDEX,
958 WINED3DSIH_EXP,
959 WINED3DSIH_EXPP,
960 WINED3DSIH_F16TOF32,
961 WINED3DSIH_F32TOF16,
962 WINED3DSIH_FCALL,
963 WINED3DSIH_FIRSTBIT_HI,
964 WINED3DSIH_FIRSTBIT_LO,
965 WINED3DSIH_FIRSTBIT_SHI,
966 WINED3DSIH_FRC,
967 WINED3DSIH_FTOI,
968 WINED3DSIH_FTOU,
969 WINED3DSIH_GATHER4,
970 WINED3DSIH_GATHER4_C,
971 WINED3DSIH_GATHER4_PO,
972 WINED3DSIH_GATHER4_PO_C,
973 WINED3DSIH_GE,
974 WINED3DSIH_HS_CONTROL_POINT_PHASE,
975 WINED3DSIH_HS_DECLS,
976 WINED3DSIH_HS_FORK_PHASE,
977 WINED3DSIH_HS_JOIN_PHASE,
978 WINED3DSIH_IADD,
979 WINED3DSIH_IBFE,
980 WINED3DSIH_IEQ,
981 WINED3DSIH_IF,
982 WINED3DSIH_IFC,
983 WINED3DSIH_IGE,
984 WINED3DSIH_ILT,
985 WINED3DSIH_IMAD,
986 WINED3DSIH_IMAX,
987 WINED3DSIH_IMIN,
988 WINED3DSIH_IMM_ATOMIC_ALLOC,
989 WINED3DSIH_IMM_ATOMIC_AND,
990 WINED3DSIH_IMM_ATOMIC_CMP_EXCH,
991 WINED3DSIH_IMM_ATOMIC_CONSUME,
992 WINED3DSIH_IMM_ATOMIC_EXCH,
993 WINED3DSIH_IMM_ATOMIC_IADD,
994 WINED3DSIH_IMM_ATOMIC_IMAX,
995 WINED3DSIH_IMM_ATOMIC_IMIN,
996 WINED3DSIH_IMM_ATOMIC_OR,
997 WINED3DSIH_IMM_ATOMIC_UMAX,
998 WINED3DSIH_IMM_ATOMIC_UMIN,
999 WINED3DSIH_IMM_ATOMIC_XOR,
1000 WINED3DSIH_IMUL,
1001 WINED3DSIH_INE,
1002 WINED3DSIH_INEG,
1003 WINED3DSIH_ISHL,
1004 WINED3DSIH_ISHR,
1005 WINED3DSIH_ITOF,
1006 WINED3DSIH_LABEL,
1007 WINED3DSIH_LD,
1008 WINED3DSIH_LD2DMS,
1009 WINED3DSIH_LD_RAW,
1010 WINED3DSIH_LD_STRUCTURED,
1011 WINED3DSIH_LD_UAV_TYPED,
1012 WINED3DSIH_LIT,
1013 WINED3DSIH_LOD,
1014 WINED3DSIH_LOG,
1015 WINED3DSIH_LOGP,
1016 WINED3DSIH_LOOP,
1017 WINED3DSIH_LRP,
1018 WINED3DSIH_LT,
1019 WINED3DSIH_M3x2,
1020 WINED3DSIH_M3x3,
1021 WINED3DSIH_M3x4,
1022 WINED3DSIH_M4x3,
1023 WINED3DSIH_M4x4,
1024 WINED3DSIH_MAD,
1025 WINED3DSIH_MAX,
1026 WINED3DSIH_MIN,
1027 WINED3DSIH_MOV,
1028 WINED3DSIH_MOVA,
1029 WINED3DSIH_MOVC,
1030 WINED3DSIH_MUL,
1031 WINED3DSIH_NE,
1032 WINED3DSIH_NOP,
1033 WINED3DSIH_NOT,
1034 WINED3DSIH_NRM,
1035 WINED3DSIH_OR,
1036 WINED3DSIH_PHASE,
1037 WINED3DSIH_POW,
1038 WINED3DSIH_RCP,
1039 WINED3DSIH_REP,
1040 WINED3DSIH_RESINFO,
1041 WINED3DSIH_RET,
1042 WINED3DSIH_RETP,
1043 WINED3DSIH_ROUND_NE,
1044 WINED3DSIH_ROUND_NI,
1045 WINED3DSIH_ROUND_PI,
1046 WINED3DSIH_ROUND_Z,
1047 WINED3DSIH_RSQ,
1048 WINED3DSIH_SAMPLE,
1049 WINED3DSIH_SAMPLE_B,
1050 WINED3DSIH_SAMPLE_C,
1051 WINED3DSIH_SAMPLE_C_LZ,
1052 WINED3DSIH_SAMPLE_GRAD,
1053 WINED3DSIH_SAMPLE_INFO,
1054 WINED3DSIH_SAMPLE_LOD,
1055 WINED3DSIH_SAMPLE_POS,
1056 WINED3DSIH_SETP,
1057 WINED3DSIH_SGE,
1058 WINED3DSIH_SGN,
1059 WINED3DSIH_SINCOS,
1060 WINED3DSIH_SLT,
1061 WINED3DSIH_SQRT,
1062 WINED3DSIH_STORE_RAW,
1063 WINED3DSIH_STORE_STRUCTURED,
1064 WINED3DSIH_STORE_UAV_TYPED,
1065 WINED3DSIH_SUB,
1066 WINED3DSIH_SWAPC,
1067 WINED3DSIH_SWITCH,
1068 WINED3DSIH_SYNC,
1069 WINED3DSIH_TEX,
1070 WINED3DSIH_TEXBEM,
1071 WINED3DSIH_TEXBEML,
1072 WINED3DSIH_TEXCOORD,
1073 WINED3DSIH_TEXDEPTH,
1074 WINED3DSIH_TEXDP3,
1075 WINED3DSIH_TEXDP3TEX,
1076 WINED3DSIH_TEXKILL,
1077 WINED3DSIH_TEXLDD,
1078 WINED3DSIH_TEXLDL,
1079 WINED3DSIH_TEXM3x2DEPTH,
1080 WINED3DSIH_TEXM3x2PAD,
1081 WINED3DSIH_TEXM3x2TEX,
1082 WINED3DSIH_TEXM3x3,
1083 WINED3DSIH_TEXM3x3DIFF,
1084 WINED3DSIH_TEXM3x3PAD,
1085 WINED3DSIH_TEXM3x3SPEC,
1086 WINED3DSIH_TEXM3x3TEX,
1087 WINED3DSIH_TEXM3x3VSPEC,
1088 WINED3DSIH_TEXREG2AR,
1089 WINED3DSIH_TEXREG2GB,
1090 WINED3DSIH_TEXREG2RGB,
1091 WINED3DSIH_UBFE,
1092 WINED3DSIH_UDIV,
1093 WINED3DSIH_UGE,
1094 WINED3DSIH_ULT,
1095 WINED3DSIH_UMAX,
1096 WINED3DSIH_UMIN,
1097 WINED3DSIH_UMUL,
1098 WINED3DSIH_USHR,
1099 WINED3DSIH_UTOF,
1100 WINED3DSIH_XOR,
1101 WINED3DSIH_TABLE_SIZE
1104 struct wined3d_shader_version
1106 enum wined3d_shader_type type;
1107 BYTE major;
1108 BYTE minor;
1111 struct wined3d_shader_resource_info
1113 enum wined3d_shader_resource_type type;
1114 enum wined3d_data_type data_type;
1115 unsigned int flags;
1116 unsigned int stride;
1119 #define WINED3D_SAMPLER_DEFAULT ~0x0u
1121 struct wined3d_shader_sampler_map_entry
1123 unsigned int resource_idx;
1124 unsigned int sampler_idx;
1125 unsigned int bind_idx;
1128 struct wined3d_shader_sampler_map
1130 struct wined3d_shader_sampler_map_entry *entries;
1131 size_t size;
1132 size_t count;
1135 struct wined3d_shader_immediate_constant_buffer
1137 unsigned int vec4_count;
1138 uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
1141 struct wined3d_shader_indexable_temp
1143 struct list entry;
1144 unsigned int register_idx;
1145 unsigned int register_size;
1146 unsigned int component_count;
1149 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
1151 struct wined3d_shader_reg_maps
1153 struct wined3d_shader_version shader_version;
1154 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
1155 BYTE address; /* MAX_REG_ADDR, 1 */
1156 WORD labels; /* MAX_LABELS, 16 */
1157 DWORD temporary; /* 32 */
1158 unsigned int temporary_count;
1159 uint32_t *constf; /* pixel, vertex */
1160 struct list indexable_temps;
1161 const struct wined3d_shader_immediate_constant_buffer *icb;
1162 union
1164 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
1165 BYTE output_registers_mask[MAX_REG_OUTPUT]; /* vertex >= 3.0 */
1166 } u;
1167 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
1168 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
1169 WORD integer_constants; /* WINED3D_MAX_CONSTS_I, 16 */
1170 WORD boolean_constants; /* WINED3D_MAX_CONSTS_B, 16 */
1171 WORD local_int_consts; /* WINED3D_MAX_CONSTS_I, 16 */
1172 WORD local_bool_consts; /* WINED3D_MAX_CONSTS_B, 16 */
1173 UINT cb_sizes[WINED3D_MAX_CBS];
1174 uint32_t cb_map; /* WINED3D_MAX_CBS, 15 */
1176 struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
1177 uint32_t resource_map[WINED3D_BITMAP_SIZE(MAX_SHADER_RESOURCE_VIEWS)];
1178 struct wined3d_shader_sampler_map sampler_map;
1179 DWORD sampler_comparison_mode;
1180 BYTE bumpmat; /* WINED3D_MAX_TEXTURES, 8 */
1181 BYTE luminanceparams; /* WINED3D_MAX_TEXTURES, 8 */
1182 struct wined3d_shader_resource_info uav_resource_info[MAX_UNORDERED_ACCESS_VIEWS];
1183 DWORD uav_read_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1184 DWORD uav_counter_mask : 8; /* MAX_UNORDERED_ACCESS_VIEWS, 8 */
1186 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1187 DWORD cull_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
1188 DWORD usesnrm : 1;
1189 DWORD vpos : 1;
1190 DWORD usesdsx : 1;
1191 DWORD usesdsy : 1;
1192 DWORD usestexldd : 1;
1193 DWORD usesmova : 1;
1194 DWORD usesfacing : 1;
1195 DWORD usesrelconstF : 1;
1196 DWORD fog : 1;
1197 DWORD usestexldl : 1;
1198 DWORD usesifc : 1;
1199 DWORD usescall : 1;
1200 DWORD usespow : 1;
1201 DWORD point_size : 1;
1202 DWORD vocp : 1;
1203 DWORD input_rel_addressing : 1;
1204 DWORD viewport_array : 1;
1205 DWORD sample_mask : 1;
1206 DWORD padding : 14;
1208 DWORD rt_mask; /* Used render targets, 32 max. */
1210 /* Whether or not loops are used in this shader, and nesting depth */
1211 unsigned int loop_depth;
1212 unsigned int min_rel_offset, max_rel_offset;
1214 struct wined3d_shader_tgsm *tgsm;
1215 SIZE_T tgsm_capacity;
1216 unsigned int tgsm_count;
1219 /* Keeps track of details for TEX_M#x# instructions which need to maintain
1220 * state information between multiple instructions. */
1221 struct wined3d_shader_tex_mx
1223 unsigned int current_row;
1224 unsigned int texcoord_w[2];
1227 struct wined3d_shader_parser_state
1229 unsigned int current_loop_depth;
1230 unsigned int current_loop_reg;
1231 BOOL in_subroutine;
1234 struct wined3d_shader_context
1236 const struct wined3d_shader *shader;
1237 const struct wined3d_shader_reg_maps *reg_maps;
1238 struct wined3d_string_buffer *buffer;
1239 struct wined3d_shader_tex_mx *tex_mx;
1240 struct wined3d_shader_parser_state *state;
1241 void *backend_data;
1244 struct wined3d_shader_register_index
1246 const struct wined3d_shader_src_param *rel_addr;
1247 unsigned int offset;
1250 struct wined3d_shader_register
1252 enum wined3d_shader_register_type type;
1253 enum wined3d_data_type data_type;
1254 struct wined3d_shader_register_index idx[2];
1255 enum wined3d_immconst_type immconst_type;
1256 union
1258 unsigned int immconst_data[4];
1259 unsigned fp_body_idx;
1260 } u;
1263 struct wined3d_shader_dst_param
1265 struct wined3d_shader_register reg;
1266 uint32_t write_mask;
1267 uint32_t modifiers;
1268 unsigned int shift;
1271 struct wined3d_shader_src_param
1273 struct wined3d_shader_register reg;
1274 DWORD swizzle;
1275 enum wined3d_shader_src_modifier modifiers;
1278 struct wined3d_shader_index_range
1280 struct wined3d_shader_dst_param first_register;
1281 unsigned int last_register;
1284 struct wined3d_shader_semantic
1286 enum wined3d_decl_usage usage;
1287 UINT usage_idx;
1288 enum wined3d_shader_resource_type resource_type;
1289 unsigned int sample_count;
1290 enum wined3d_data_type resource_data_type;
1291 struct wined3d_shader_dst_param reg;
1294 enum wined3d_shader_input_sysval_semantic
1296 WINED3D_SIV_POSITION = 1,
1297 WINED3D_SIV_CLIP_DISTANCE = 2,
1298 WINED3D_SIV_CULL_DISTANCE = 3,
1299 WINED3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
1300 WINED3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
1301 WINED3D_SIV_VERTEX_ID = 6,
1302 WINED3D_SIV_PRIMITIVE_ID = 7,
1303 WINED3D_SIV_INSTANCE_ID = 8,
1304 WINED3D_SIV_IS_FRONT_FACE = 9,
1305 WINED3D_SIV_SAMPLE_INDEX = 10,
1306 WINED3D_SIV_QUAD_U0_TESS_FACTOR = 11,
1307 WINED3D_SIV_QUAD_V0_TESS_FACTOR = 12,
1308 WINED3D_SIV_QUAD_U1_TESS_FACTOR = 13,
1309 WINED3D_SIV_QUAD_V1_TESS_FACTOR = 14,
1310 WINED3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
1311 WINED3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
1312 WINED3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
1313 WINED3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
1314 WINED3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
1315 WINED3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
1316 WINED3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
1317 WINED3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
1320 struct wined3d_shader_register_semantic
1322 struct wined3d_shader_dst_param reg;
1323 enum wined3d_shader_input_sysval_semantic sysval_semantic;
1326 struct wined3d_shader_structured_resource
1328 struct wined3d_shader_dst_param reg;
1329 unsigned int byte_stride;
1332 struct wined3d_shader_tgsm
1334 unsigned int size;
1335 unsigned int stride;
1338 struct wined3d_shader_tgsm_raw
1340 struct wined3d_shader_dst_param reg;
1341 unsigned int byte_count;
1344 struct wined3d_shader_tgsm_structured
1346 struct wined3d_shader_dst_param reg;
1347 unsigned int byte_stride;
1348 unsigned int structure_count;
1351 struct wined3d_shader_thread_group_size
1353 unsigned int x, y, z;
1356 struct wined3d_shader_function_table_pointer
1358 unsigned int index;
1359 unsigned int array_size;
1360 unsigned int body_count;
1361 unsigned int table_count;
1364 struct wined3d_shader_texel_offset
1366 signed char u, v, w;
1369 struct wined3d_shader_primitive_type
1371 enum wined3d_primitive_type type;
1372 unsigned int patch_vertex_count;
1375 struct wined3d_shader_instruction
1377 const struct wined3d_shader_context *ctx;
1378 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
1379 uint32_t flags;
1380 unsigned int dst_count;
1381 unsigned int src_count;
1382 const struct wined3d_shader_dst_param *dst;
1383 const struct wined3d_shader_src_param *src;
1384 struct wined3d_shader_texel_offset texel_offset;
1385 enum wined3d_shader_resource_type resource_type;
1386 enum wined3d_data_type resource_data_type;
1387 BOOL coissue;
1388 const struct wined3d_shader_src_param *predicate;
1389 union
1391 struct wined3d_shader_semantic semantic;
1392 struct wined3d_shader_register_semantic register_semantic;
1393 struct wined3d_shader_primitive_type primitive_type;
1394 struct wined3d_shader_dst_param dst;
1395 struct wined3d_shader_src_param src;
1396 unsigned int count;
1397 unsigned int index;
1398 const struct wined3d_shader_immediate_constant_buffer *icb;
1399 struct wined3d_shader_structured_resource structured_resource;
1400 struct wined3d_shader_tgsm_raw tgsm_raw;
1401 struct wined3d_shader_tgsm_structured tgsm_structured;
1402 struct wined3d_shader_thread_group_size thread_group_size;
1403 enum wined3d_tessellator_domain tessellator_domain;
1404 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1405 enum wined3d_tessellator_partitioning tessellator_partitioning;
1406 float max_tessellation_factor;
1407 struct wined3d_shader_index_range index_range;
1408 struct wined3d_shader_indexable_temp indexable_temp;
1409 struct wined3d_shader_function_table_pointer fp;
1410 } declaration;
1413 static inline BOOL wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction *ins)
1415 return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
1418 struct wined3d_shader_attribute
1420 enum wined3d_decl_usage usage;
1421 UINT usage_idx;
1424 struct wined3d_shader_loop_control
1426 unsigned int count;
1427 unsigned int start;
1428 int step;
1431 struct wined3d_shader_frontend
1433 void *(*shader_init)(const DWORD *byte_code, size_t byte_code_size,
1434 const struct wined3d_shader_signature *output_signature);
1435 void (*shader_free)(void *data);
1436 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
1437 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
1438 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
1441 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
1442 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
1444 HRESULT wined3d_shader_extract_from_dxbc(struct wined3d_shader *shader,
1445 unsigned int max_shader_version, enum vkd3d_shader_source_type *source_type) DECLSPEC_HIDDEN;
1446 BOOL shader_get_stream_output_register_info(const struct wined3d_shader *shader,
1447 const struct wined3d_stream_output_element *so_element, unsigned int *register_idx,
1448 unsigned int *component_idx) DECLSPEC_HIDDEN;
1450 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
1452 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001u
1453 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002u
1454 #define WINED3D_SHADER_CAP_DOUBLE_PRECISION 0x00000004u
1455 #define WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION 0x00000008u
1456 #define WINED3D_SHADER_CAP_FULL_FFP_VARYINGS 0x00000010u
1458 struct shader_caps
1460 unsigned int vs_version;
1461 unsigned int hs_version;
1462 unsigned int ds_version;
1463 unsigned int gs_version;
1464 unsigned int ps_version;
1465 unsigned int cs_version;
1467 unsigned int vs_uniform_count;
1468 unsigned int ps_uniform_count;
1469 float ps_1x_max_value;
1470 unsigned int varying_count;
1472 DWORD wined3d_caps;
1475 enum wined3d_gl_resource_type
1477 WINED3D_GL_RES_TYPE_TEX_1D = 0,
1478 WINED3D_GL_RES_TYPE_TEX_2D = 1,
1479 WINED3D_GL_RES_TYPE_TEX_3D = 2,
1480 WINED3D_GL_RES_TYPE_TEX_CUBE = 3,
1481 WINED3D_GL_RES_TYPE_TEX_RECT = 4,
1482 WINED3D_GL_RES_TYPE_BUFFER = 5,
1483 WINED3D_GL_RES_TYPE_RB = 6,
1484 WINED3D_GL_RES_TYPE_COUNT = 7,
1487 enum wined3d_vertex_processing_mode
1489 WINED3D_VP_MODE_FF,
1490 WINED3D_VP_MODE_SHADER,
1491 WINED3D_VP_MODE_NONE,
1494 #define WINED3D_CONST_NUM_UNUSED ~0U
1496 enum wined3d_ffp_ps_fog_mode
1498 WINED3D_FFP_PS_FOG_OFF,
1499 WINED3D_FFP_PS_FOG_LINEAR,
1500 WINED3D_FFP_PS_FOG_EXP,
1501 WINED3D_FFP_PS_FOG_EXP2,
1504 /* Stateblock dependent parameters which have to be hardcoded
1505 * into the shader code
1508 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1509 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1510 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1511 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1512 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1514 /* Used for Shader Model 1 pixel shaders to track the bound texture
1515 * type. 2D and RECT textures are separated through NP2 fixup. */
1516 enum wined3d_shader_tex_types
1518 WINED3D_SHADER_TEX_2D = 0,
1519 WINED3D_SHADER_TEX_3D = 1,
1520 WINED3D_SHADER_TEX_CUBE = 2,
1521 WINED3D_SHADER_TEX_ERR = 3,
1524 struct ps_compile_args
1526 struct color_fixup_desc color_fixup[WINED3D_MAX_FRAGMENT_SAMPLERS];
1527 enum wined3d_vertex_processing_mode vp_mode;
1528 enum wined3d_ffp_ps_fog_mode fog;
1529 DWORD tex_types; /* ps 1 - 3, 16 textures */
1530 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
1531 WORD srgb_correction;
1532 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1533 D3D9 has a limit of 16 samplers and the fixup is superfluous
1534 in D3D10 (unconditional NP2 support mandatory). */
1535 WORD np2_fixup;
1536 WORD shadow; /* WINED3D_MAX_FRAGMENT_SAMPLERS, 16 */
1537 WORD texcoords_initialized; /* WINED3D_MAX_TEXTURES, 8 */
1538 WORD padding_to_dword;
1539 DWORD pointsprite : 1;
1540 DWORD flatshading : 1;
1541 DWORD alpha_test_func : 3;
1542 DWORD y_correction : 1;
1543 DWORD rt_alpha_swizzle : 8; /* WINED3D_MAX_RENDER_TARGETS, 8 */
1544 DWORD dual_source_blend : 1;
1545 DWORD padding : 17;
1548 enum fog_src_type
1550 VS_FOG_Z = 0,
1551 VS_FOG_COORD = 1
1554 struct vs_compile_args
1556 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1557 unsigned int next_shader_input_count;
1558 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1559 BYTE fog_src;
1560 BYTE clip_enabled : 1;
1561 BYTE point_size : 1;
1562 BYTE per_vertex_point_size : 1;
1563 BYTE flatshading : 1;
1564 BYTE next_shader_type : 3;
1565 BYTE padding : 1;
1568 struct ds_compile_args
1570 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
1571 enum wined3d_tessellator_partitioning tessellator_partitioning;
1572 unsigned int output_count : 16;
1573 unsigned int next_shader_type : 3;
1574 unsigned int render_offscreen : 1;
1575 unsigned int padding : 12;
1576 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1579 struct gs_compile_args
1581 unsigned int output_count;
1582 enum wined3d_primitive_type primitive_type;
1583 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
1586 struct wined3d_shader_backend_ops
1588 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
1589 void (*shader_precompile)(void *shader_priv, struct wined3d_shader *shader);
1590 void (*shader_select)(void *shader_priv, struct wined3d_context *context,
1591 const struct wined3d_state *state);
1592 void (*shader_select_compute)(void *shader_priv, struct wined3d_context *context,
1593 const struct wined3d_state *state);
1594 void (*shader_disable)(void *shader_priv, struct wined3d_context *context);
1595 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
1596 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
1597 void (*shader_load_constants)(void *shader_priv, struct wined3d_context *context,
1598 const struct wined3d_state *state);
1599 void (*shader_destroy)(struct wined3d_shader *shader);
1600 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct wined3d_vertex_pipe_ops *vertex_pipe,
1601 const struct wined3d_fragment_pipe_ops *fragment_pipe);
1602 void (*shader_free_private)(struct wined3d_device *device, struct wined3d_context *context);
1603 BOOL (*shader_allocate_context_data)(struct wined3d_context *context);
1604 void (*shader_free_context_data)(struct wined3d_context *context);
1605 void (*shader_init_context_state)(struct wined3d_context *context);
1606 void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
1607 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
1608 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
1609 uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
1610 enum wined3d_shader_type shader_type);
1613 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
1614 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
1615 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
1617 const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void) DECLSPEC_HIDDEN;
1619 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1621 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1622 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1623 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1624 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1626 static inline void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_color, DWORD d3d_color)
1628 wined3d_color->r = D3DCOLOR_B_R(d3d_color) / 255.0f;
1629 wined3d_color->g = D3DCOLOR_B_G(d3d_color) / 255.0f;
1630 wined3d_color->b = D3DCOLOR_B_B(d3d_color) / 255.0f;
1631 wined3d_color->a = D3DCOLOR_B_A(d3d_color) / 255.0f;
1634 extern const struct wined3d_vec4 wined3d_srgb_const[] DECLSPEC_HIDDEN;
1636 static inline float wined3d_srgb_from_linear(float colour)
1638 if (colour < 0.0f)
1639 return 0.0f;
1640 if (colour < wined3d_srgb_const[1].x)
1641 return colour * wined3d_srgb_const[0].w;
1642 if (colour < 1.0f)
1643 return wined3d_srgb_const[0].y * powf(colour, wined3d_srgb_const[0].x) - wined3d_srgb_const[0].z;
1644 return 1.0f;
1647 static inline void wined3d_colour_srgb_from_linear(struct wined3d_color *colour_srgb,
1648 const struct wined3d_color *colour)
1650 colour_srgb->r = wined3d_srgb_from_linear(colour->r);
1651 colour_srgb->g = wined3d_srgb_from_linear(colour->g);
1652 colour_srgb->b = wined3d_srgb_from_linear(colour->b);
1653 colour_srgb->a = colour->a;
1656 void wined3d_check_gl_call(const struct wined3d_gl_info *gl_info,
1657 const char *file, unsigned int line, const char *name) DECLSPEC_HIDDEN;
1659 /* Checking of API calls */
1660 /* --------------------- */
1661 #ifndef WINE_NO_DEBUG_MSGS
1662 #define checkGLcall(A) \
1663 do { \
1664 if (__WINE_IS_DEBUG_ON(_ERR, &__wine_dbch_d3d) \
1665 && !gl_info->supported[ARB_DEBUG_OUTPUT]) \
1666 wined3d_check_gl_call(gl_info, __FILE__, __LINE__, A); \
1667 } while(0)
1668 #else
1669 #define checkGLcall(A) do {} while(0)
1670 #endif
1672 struct wined3d_bo
1674 /* client_map_count and map_ptr are accessed from both the client and CS
1675 * threads, and protected by wined3d_device.bo_map_lock. */
1676 struct list users;
1677 void *map_ptr;
1678 size_t buffer_offset;
1679 size_t memory_offset;
1680 unsigned int client_map_count;
1681 bool coherent;
1684 struct wined3d_bo_gl
1686 struct wined3d_bo b;
1688 GLuint id;
1690 struct wined3d_allocator_block *memory;
1692 GLsizeiptr size;
1693 GLenum binding;
1694 GLenum usage;
1696 GLbitfield flags;
1697 uint64_t command_fence_id;
1700 static inline struct wined3d_bo_gl *wined3d_bo_gl(struct wined3d_bo *bo)
1702 return CONTAINING_RECORD(bo, struct wined3d_bo_gl, b);
1705 static inline GLuint wined3d_bo_gl_id(struct wined3d_bo *bo)
1707 return bo ? wined3d_bo_gl(bo)->id : 0;
1710 struct wined3d_bo_user
1712 struct list entry;
1713 bool valid;
1716 struct wined3d_bo_address
1718 struct wined3d_bo *buffer_object;
1719 BYTE *addr;
1722 struct wined3d_const_bo_address
1724 struct wined3d_bo *buffer_object;
1725 const BYTE *addr;
1728 static inline struct wined3d_const_bo_address *wined3d_const_bo_address(const struct wined3d_bo_address *data)
1730 return (struct wined3d_const_bo_address *)data;
1733 struct wined3d_stream_info_element
1735 const struct wined3d_format *format;
1736 struct wined3d_bo_address data;
1737 GLsizei stride;
1738 unsigned int stream_idx;
1739 unsigned int divisor;
1740 bool instanced;
1743 struct wined3d_stream_info
1745 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
1746 DWORD position_transformed : 1;
1747 DWORD all_vbo : 1;
1748 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
1749 DWORD use_map; /* MAX_ATTRIBS, 32 */
1752 void wined3d_stream_info_from_declaration(struct wined3d_stream_info *stream_info,
1753 const struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info) DECLSPEC_HIDDEN;
1755 struct wined3d_direct_dispatch_parameters
1757 unsigned int group_count_x;
1758 unsigned int group_count_y;
1759 unsigned int group_count_z;
1762 struct wined3d_indirect_dispatch_parameters
1764 struct wined3d_buffer *buffer;
1765 unsigned int offset;
1768 struct wined3d_dispatch_parameters
1770 BOOL indirect;
1771 union
1773 struct wined3d_direct_dispatch_parameters direct;
1774 struct wined3d_indirect_dispatch_parameters indirect;
1775 } u;
1778 struct wined3d_direct_draw_parameters
1780 int base_vertex_idx;
1781 unsigned int start_idx;
1782 unsigned int index_count;
1783 unsigned int start_instance;
1784 unsigned int instance_count;
1787 struct wined3d_indirect_draw_parameters
1789 struct wined3d_buffer *buffer;
1790 unsigned int offset;
1793 struct wined3d_draw_parameters
1795 BOOL indirect;
1796 union
1798 struct wined3d_direct_draw_parameters direct;
1799 struct wined3d_indirect_draw_parameters indirect;
1800 } u;
1801 BOOL indexed;
1804 void draw_primitive(struct wined3d_device *device, const struct wined3d_state *state,
1805 const struct wined3d_draw_parameters *draw_parameters) DECLSPEC_HIDDEN;
1806 void dispatch_compute(struct wined3d_device *device, const struct wined3d_state *state,
1807 const struct wined3d_dispatch_parameters *dispatch_parameters) DECLSPEC_HIDDEN;
1809 #define eps 1e-8f
1811 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1812 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1814 /* Routines and structures related to state management */
1816 #define STATE_RENDER(a) (a)
1817 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1819 #define STATE_TEXTURESTAGE(stage, num) \
1820 (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1821 #define STATE_IS_TEXTURESTAGE(a) \
1822 ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1824 /* + 1 because samplers start with 0 */
1825 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(WINED3D_MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1826 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS - 1))
1828 #define STATE_GRAPHICS_SHADER(a) (STATE_SAMPLER(WINED3D_MAX_COMBINED_SAMPLERS) + (a))
1829 #define STATE_IS_GRAPHICS_SHADER(a) \
1830 ((a) >= STATE_GRAPHICS_SHADER(0) && (a) < STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1832 #define STATE_GRAPHICS_CONSTANT_BUFFER(a) (STATE_GRAPHICS_SHADER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT) + (a))
1833 #define STATE_IS_GRAPHICS_CONSTANT_BUFFER(a) \
1834 ((a) >= STATE_GRAPHICS_CONSTANT_BUFFER(0) \
1835 && (a) < STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1837 #define STATE_GRAPHICS_SHADER_RESOURCE_BINDING (STATE_GRAPHICS_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GRAPHICS_COUNT))
1838 #define STATE_IS_GRAPHICS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_GRAPHICS_SHADER_RESOURCE_BINDING)
1840 #define STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING (STATE_GRAPHICS_SHADER_RESOURCE_BINDING + 1)
1841 #define STATE_IS_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING)
1843 #define STATE_TRANSFORM(a) (STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING + (a))
1844 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1846 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1847 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1848 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1849 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1851 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1852 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1854 #define STATE_VIEWPORT (STATE_VDECL + 1)
1855 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1857 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1858 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1859 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1860 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS))
1862 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(WINED3D_MAX_ACTIVE_LIGHTS - 1) + 1)
1863 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1865 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1866 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES - 1))
1868 #define STATE_MATERIAL (STATE_CLIPPLANE(WINED3D_MAX_CLIP_DISTANCES))
1869 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1871 #define STATE_RASTERIZER (STATE_MATERIAL + 1)
1872 #define STATE_IS_RASTERIZER(a) ((a) == STATE_RASTERIZER)
1874 #define STATE_DEPTH_BOUNDS (STATE_RASTERIZER + 1)
1875 #define STATE_IS_DEPTH_BOUNDS(a) ((a) == STATE_DEPTH_BOUNDS)
1877 #define STATE_POINTSPRITECOORDORIGIN (STATE_DEPTH_BOUNDS + 1)
1878 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1880 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1881 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1883 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1884 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1886 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1887 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1889 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1890 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1892 #define STATE_STREAM_OUTPUT (STATE_COLOR_KEY + 1)
1893 #define STATE_IS_STREAM_OUTPUT(a) ((a) == STATE_STREAM_OUTPUT)
1895 #define STATE_BLEND (STATE_STREAM_OUTPUT + 1)
1896 #define STATE_IS_BLEND(a) ((a) == STATE_BLEND)
1898 #define STATE_BLEND_FACTOR (STATE_BLEND + 1)
1899 #define STATE_IS_BLEND_FACTOR(a) ((a) == STATE_BLEND_FACTOR)
1901 #define STATE_SAMPLE_MASK (STATE_BLEND_FACTOR + 1)
1902 #define STATE_IS_SAMPLE_MASK(a) ((a) == STATE_SAMPLE_MASK)
1904 #define STATE_DEPTH_STENCIL (STATE_SAMPLE_MASK + 1)
1905 #define STATE_IS_DEPTH_STENCIL(a) ((a) == STATE_DEPTH_STENCIL)
1907 #define STATE_STENCIL_REF (STATE_DEPTH_STENCIL + 1)
1908 #define STATE_IS_STENCIL_REF(a) ((a) == STATE_STENCIL_REF)
1910 #define STATE_COMPUTE_OFFSET (STATE_STENCIL_REF + 1)
1912 #define STATE_COMPUTE_SHADER (STATE_COMPUTE_OFFSET)
1913 #define STATE_IS_COMPUTE_SHADER(a) ((a) == STATE_COMPUTE_SHADER)
1915 #define STATE_COMPUTE_CONSTANT_BUFFER (STATE_COMPUTE_SHADER + 1)
1916 #define STATE_IS_COMPUTE_CONSTANT_BUFFER(a) ((a) == STATE_COMPUTE_CONSTANT_BUFFER)
1918 #define STATE_COMPUTE_SHADER_RESOURCE_BINDING (STATE_COMPUTE_CONSTANT_BUFFER + 1)
1919 #define STATE_IS_COMPUTE_SHADER_RESOURCE_BINDING(a) ((a) == STATE_COMPUTE_SHADER_RESOURCE_BINDING)
1921 #define STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING (STATE_COMPUTE_SHADER_RESOURCE_BINDING + 1)
1922 #define STATE_IS_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1924 #define STATE_COMPUTE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1925 #define STATE_HIGHEST (STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1927 #define STATE_IS_COMPUTE(a) ((a) >= STATE_COMPUTE_OFFSET && (a) <= STATE_COMPUTE_HIGHEST)
1928 #define STATE_COMPUTE_COUNT (STATE_COMPUTE_HIGHEST - STATE_COMPUTE_OFFSET + 1)
1930 #define STATE_SHADER(a) ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_SHADER(a) : STATE_COMPUTE_SHADER)
1931 #define STATE_CONSTANT_BUFFER(a) \
1932 ((a) != WINED3D_SHADER_TYPE_COMPUTE ? STATE_GRAPHICS_CONSTANT_BUFFER(a) : STATE_COMPUTE_CONSTANT_BUFFER)
1933 #define STATE_UNORDERED_ACCESS_VIEW_BINDING(a) ((a) == WINED3D_PIPELINE_GRAPHICS ? \
1934 STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING : STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING)
1936 enum fogsource {
1937 FOGSOURCE_FFP,
1938 FOGSOURCE_VS,
1939 FOGSOURCE_COORD,
1942 union wined3d_gl_fence_object
1944 GLuint id;
1945 GLsync sync;
1948 enum wined3d_fence_result
1950 WINED3D_FENCE_OK,
1951 WINED3D_FENCE_WAITING,
1952 WINED3D_FENCE_NOT_STARTED,
1953 WINED3D_FENCE_WRONG_THREAD,
1954 WINED3D_FENCE_ERROR,
1957 struct wined3d_fence
1959 struct list entry;
1960 union wined3d_gl_fence_object object;
1961 struct wined3d_context_gl *context_gl;
1964 HRESULT wined3d_fence_create(struct wined3d_device *device, struct wined3d_fence **fence) DECLSPEC_HIDDEN;
1965 void wined3d_fence_destroy(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
1966 void wined3d_fence_issue(struct wined3d_fence *fence, struct wined3d_device *device) DECLSPEC_HIDDEN;
1967 enum wined3d_fence_result wined3d_fence_wait(const struct wined3d_fence *fence,
1968 struct wined3d_device *device) DECLSPEC_HIDDEN;
1969 enum wined3d_fence_result wined3d_fence_test(const struct wined3d_fence *fence,
1970 struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
1972 /* Direct3D terminology with little modifications. We do not have an issued
1973 * state because only the driver knows about it, but we have a created state
1974 * because D3D allows GetData() on a created query, but OpenGL doesn't. */
1975 enum wined3d_query_state
1977 QUERY_CREATED,
1978 QUERY_SIGNALLED,
1979 QUERY_BUILDING
1982 struct wined3d_query_ops
1984 BOOL (*query_poll)(struct wined3d_query *query, uint32_t flags);
1985 BOOL (*query_issue)(struct wined3d_query *query, uint32_t flags);
1986 void (*query_destroy)(struct wined3d_query *query);
1989 struct wined3d_query
1991 LONG ref;
1993 void *parent;
1994 const struct wined3d_parent_ops *parent_ops;
1995 struct wined3d_device *device;
1996 enum wined3d_query_state state;
1997 enum wined3d_query_type type;
1998 const void *data;
1999 DWORD data_size;
2000 const struct wined3d_query_ops *query_ops;
2002 LONG counter_main, counter_retrieved;
2003 struct list poll_list_entry;
2005 GLuint buffer_object;
2006 UINT64 *map_ptr;
2007 bool poll_in_cs;
2010 HRESULT wined3d_query_gl_create(struct wined3d_device *device, enum wined3d_query_type type, void *parent,
2011 const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query) DECLSPEC_HIDDEN;
2012 void wined3d_query_gl_destroy_buffer_object(struct wined3d_context_gl *context_gl,
2013 struct wined3d_query *query) DECLSPEC_HIDDEN;
2015 struct wined3d_event_query
2017 struct wined3d_query query;
2019 struct wined3d_fence fence;
2020 BOOL signalled;
2023 struct wined3d_occlusion_query
2025 struct wined3d_query query;
2027 struct list entry;
2028 GLuint id;
2029 struct wined3d_context_gl *context_gl;
2030 UINT64 samples;
2031 BOOL started;
2034 struct wined3d_timestamp_query
2036 struct wined3d_query query;
2038 struct list entry;
2039 GLuint id;
2040 struct wined3d_context_gl *context_gl;
2041 UINT64 timestamp;
2044 union wined3d_gl_so_statistics_query
2046 GLuint id[2];
2047 struct
2049 GLuint written;
2050 GLuint generated;
2051 } query;
2054 struct wined3d_so_statistics_query
2056 struct wined3d_query query;
2058 struct list entry;
2059 union wined3d_gl_so_statistics_query u;
2060 struct wined3d_context_gl *context_gl;
2061 unsigned int stream_idx;
2062 struct wined3d_query_data_so_statistics statistics;
2063 BOOL started;
2066 union wined3d_gl_pipeline_statistics_query
2068 GLuint id[11];
2069 struct
2071 GLuint vertices;
2072 GLuint primitives;
2073 GLuint vertex_shader;
2074 GLuint tess_control_shader;
2075 GLuint tess_eval_shader;
2076 GLuint geometry_shader;
2077 GLuint geometry_primitives;
2078 GLuint fragment_shader;
2079 GLuint compute_shader;
2080 GLuint clipping_input;
2081 GLuint clipping_output;
2082 } query;
2085 struct wined3d_pipeline_statistics_query
2087 struct wined3d_query query;
2089 struct list entry;
2090 union wined3d_gl_pipeline_statistics_query u;
2091 struct wined3d_context_gl *context_gl;
2092 struct wined3d_query_data_pipeline_statistics statistics;
2093 BOOL started;
2096 #define WINED3D_QUERY_POOL_SIZE 256
2098 struct wined3d_gl_view
2100 GLenum target;
2101 GLuint name;
2104 struct wined3d_range
2106 unsigned int offset;
2107 unsigned int size;
2110 struct wined3d_rendertarget_info
2112 struct wined3d_gl_view gl_view;
2113 struct wined3d_resource *resource;
2114 unsigned int sub_resource_idx;
2115 unsigned int layer_count;
2118 struct wined3d_fb_state
2120 struct wined3d_rendertarget_view *render_targets[WINED3D_MAX_RENDER_TARGETS];
2121 struct wined3d_rendertarget_view *depth_stencil;
2124 #define MAX_GL_FRAGMENT_SAMPLERS 32
2126 struct wined3d_context
2128 const struct wined3d_d3d_info *d3d_info;
2129 const struct wined3d_state_entry *state_table;
2130 uint32_t dirty_graphics_states[WINED3D_BITMAP_SIZE(STATE_HIGHEST)];
2131 uint32_t dirty_compute_states[WINED3D_BITMAP_SIZE(STATE_COMPUTE_COUNT)];
2133 struct wined3d_device *device;
2134 struct wined3d_swapchain *swapchain;
2135 struct
2137 struct wined3d_texture *texture;
2138 unsigned int sub_resource_idx;
2139 } current_rt;
2141 /* Stores some information about the context state for optimization */
2142 DWORD last_swizzle_map; /* MAX_ATTRIBS, 32 */
2144 DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
2145 DWORD update_shader_resource_bindings : 1;
2146 DWORD update_compute_shader_resource_bindings : 1;
2147 DWORD update_unordered_access_view_bindings : 1;
2148 DWORD update_compute_unordered_access_view_bindings : 1;
2149 DWORD last_was_rhw : 1; /* True iff last draw_primitive was in xyzrhw mode. */
2150 DWORD last_was_pshader : 1;
2151 DWORD last_was_vshader : 1;
2152 DWORD last_was_diffuse : 1;
2153 DWORD last_was_specular : 1;
2154 DWORD last_was_normal : 1;
2155 DWORD last_was_ffp_blit : 1;
2156 DWORD last_was_blit : 1;
2157 DWORD last_was_ckey : 1;
2158 DWORD last_was_dual_source_blend : 1;
2159 DWORD texShaderBumpMap : 8; /* WINED3D_MAX_TEXTURES, 8 */
2160 DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
2162 DWORD lastWasPow2Texture : 8; /* WINED3D_MAX_TEXTURES, 8 */
2163 DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
2164 DWORD use_immediate_mode_draw : 1;
2165 DWORD uses_uavs : 1;
2166 DWORD uses_fbo_attached_resources : 1;
2167 DWORD transform_feedback_active : 1;
2168 DWORD transform_feedback_paused : 1;
2169 DWORD fog_coord : 1;
2170 DWORD render_offscreen : 1;
2171 DWORD current : 1;
2172 DWORD destroyed : 1;
2173 DWORD destroy_delayed : 1;
2174 DWORD namedArraysLoaded : 1;
2175 DWORD padding : 5;
2177 DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
2179 DWORD constant_update_mask;
2180 DWORD numbered_array_mask;
2181 enum fogsource fog_source;
2184 void *shader_backend_data;
2185 void *fragment_pipe_data;
2187 struct wined3d_stream_info stream_info;
2189 unsigned int viewport_count;
2190 unsigned int scissor_rect_count;
2193 void wined3d_context_cleanup(struct wined3d_context *context) DECLSPEC_HIDDEN;
2194 void wined3d_context_init(struct wined3d_context *context, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2195 void context_preload_textures(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2196 void context_update_stream_info(struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2198 HRESULT wined3d_context_no3d_init(struct wined3d_context *context_no3d,
2199 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2201 struct wined3d_command_fence_gl
2203 uint64_t id;
2204 struct wined3d_fence *fence;
2207 struct wined3d_context_gl
2209 struct wined3d_context c;
2211 const struct wined3d_gl_info *gl_info;
2213 DWORD tid; /* Thread ID which owns this context at the moment. */
2215 uint32_t dc_is_private : 1;
2216 uint32_t dc_has_format : 1; /* Only meaningful for private DCs. */
2217 uint32_t fog_enabled : 1;
2218 uint32_t diffuse_attrib_to_1 : 1;
2219 uint32_t rebind_fbo : 1;
2220 uint32_t untracked_material_count : 2; /* Max value 2 */
2221 uint32_t needs_set : 1;
2222 uint32_t internal_format_set : 1;
2223 uint32_t valid : 1;
2224 uint32_t padding : 22;
2226 uint32_t default_attrib_value_set;
2228 GLenum tracking_parm; /* Which source is tracking current colour. */
2229 GLenum untracked_materials[2];
2230 SIZE blit_size;
2231 unsigned int active_texture;
2233 GLenum *texture_type;
2235 /* The WGL context. */
2236 unsigned int level;
2237 HGLRC restore_ctx;
2238 HDC restore_dc;
2239 int restore_pf;
2240 HWND restore_pf_win;
2241 HGLRC gl_ctx;
2242 HDC dc;
2243 int pixel_format;
2244 HWND window;
2245 GLint aux_buffers;
2247 /* FBOs. */
2248 unsigned int fbo_entry_count;
2249 struct list fbo_list;
2250 struct list fbo_destroy_list;
2251 struct fbo_entry *current_fbo;
2252 GLuint fbo_read_binding;
2253 GLuint fbo_draw_binding;
2254 struct wined3d_rendertarget_info blit_targets[WINED3D_MAX_RENDER_TARGETS];
2255 uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
2257 /* Queries. */
2258 struct list occlusion_queries;
2259 struct list fences;
2260 struct list timestamp_queries;
2261 struct list so_statistics_queries;
2262 struct list pipeline_statistics_queries;
2264 GLuint *free_occlusion_queries;
2265 SIZE_T free_occlusion_query_size;
2266 unsigned int free_occlusion_query_count;
2268 union wined3d_gl_fence_object *free_fences;
2269 SIZE_T free_fence_size;
2270 unsigned int free_fence_count;
2272 GLuint *free_timestamp_queries;
2273 SIZE_T free_timestamp_query_size;
2274 unsigned int free_timestamp_query_count;
2276 union wined3d_gl_so_statistics_query *free_so_statistics_queries;
2277 SIZE_T free_so_statistics_query_size;
2278 unsigned int free_so_statistics_query_count;
2280 union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
2281 SIZE_T free_pipeline_statistics_query_size;
2282 unsigned int free_pipeline_statistics_query_count;
2284 GLuint blit_vbo;
2286 unsigned int tex_unit_map[WINED3D_MAX_COMBINED_SAMPLERS];
2287 unsigned int rev_tex_unit_map[MAX_GL_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS];
2289 /* Extension emulation. */
2290 GLint gl_fog_source;
2291 GLfloat fog_coord_value;
2292 GLfloat colour[4], fog_start, fog_end, fog_colour[4];
2294 GLuint dummy_arbfp_prog;
2296 struct
2298 struct wined3d_command_fence_gl *fences;
2299 SIZE_T fences_size;
2300 SIZE_T fence_count;
2301 } submitted;
2304 static inline struct wined3d_context_gl *wined3d_context_gl(struct wined3d_context *context)
2306 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2309 static inline const struct wined3d_context_gl *wined3d_context_gl_const(const struct wined3d_context *context)
2311 return CONTAINING_RECORD(context, struct wined3d_context_gl, c);
2314 struct wined3d_context *wined3d_context_gl_acquire(const struct wined3d_device *device,
2315 struct wined3d_texture *texture, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2316 void wined3d_context_gl_active_texture(struct wined3d_context_gl *context_gl,
2317 const struct wined3d_gl_info *gl_info, unsigned int unit) DECLSPEC_HIDDEN;
2318 void wined3d_context_gl_alloc_fence(struct wined3d_context_gl *context_gl,
2319 struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2320 void wined3d_context_gl_alloc_occlusion_query(struct wined3d_context_gl *context_gl,
2321 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2322 void wined3d_context_gl_alloc_pipeline_statistics_query(struct wined3d_context_gl *context_gl,
2323 struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2324 void wined3d_context_gl_alloc_so_statistics_query(struct wined3d_context_gl *context_gl,
2325 struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2326 void wined3d_context_gl_alloc_timestamp_query(struct wined3d_context_gl *context_gl,
2327 struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2328 GLuint wined3d_context_gl_allocate_vram_chunk_buffer(struct wined3d_context_gl *context_gl,
2329 unsigned int pool, size_t size) DECLSPEC_HIDDEN;
2330 void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
2331 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2332 BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl, const struct wined3d_state *state,
2333 unsigned int rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
2334 void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_gl, GLenum target,
2335 struct wined3d_resource *rt, unsigned int rt_sub_resource_idx,
2336 struct wined3d_resource *ds, unsigned int ds_sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
2337 void wined3d_context_gl_apply_ffp_blit_state(struct wined3d_context_gl *context_gl,
2338 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2339 void wined3d_context_gl_bind_bo(struct wined3d_context_gl *context_gl, GLenum binding, GLuint name) DECLSPEC_HIDDEN;
2340 void wined3d_context_gl_bind_dummy_textures(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2341 void wined3d_context_gl_bind_texture(struct wined3d_context_gl *context_gl,
2342 GLenum target, GLuint name) DECLSPEC_HIDDEN;
2343 void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *context_gl, GLenum target) DECLSPEC_HIDDEN;
2344 void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
2345 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
2346 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2347 void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2348 void wined3d_context_gl_destroy_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
2349 void wined3d_context_gl_draw_shaded_quad(struct wined3d_context_gl *context_gl, struct wined3d_texture_gl *texture_gl,
2350 unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
2351 enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2352 void wined3d_context_gl_draw_textured_quad(struct wined3d_context_gl *context_gl,
2353 struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
2354 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2355 void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
2356 void wined3d_context_gl_end_transform_feedback(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2357 void wined3d_context_gl_flush_bo_address(struct wined3d_context_gl *context_gl,
2358 const struct wined3d_const_bo_address *data, size_t size) DECLSPEC_HIDDEN;
2359 void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
2360 void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
2361 void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
2362 void wined3d_context_gl_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
2363 void wined3d_context_gl_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
2364 struct wined3d_context_gl *wined3d_context_gl_get_current(void) DECLSPEC_HIDDEN;
2365 GLenum wined3d_context_gl_get_offscreen_gl_buffer(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2366 const unsigned int *wined3d_context_gl_get_tex_unit_mapping(const struct wined3d_context_gl *context_gl,
2367 const struct wined3d_shader_version *shader_version, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2368 HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl,
2369 struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
2370 void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context_gl,
2371 const struct wined3d_stream_info *si, GLuint *current_bo, const struct wined3d_state *state) DECLSPEC_HIDDEN;
2372 void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
2373 const struct wined3d_bo_address *data, size_t size, uint32_t flags) DECLSPEC_HIDDEN;
2374 struct wined3d_context_gl *wined3d_context_gl_reacquire(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2375 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2376 BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2377 void wined3d_context_gl_submit_command_fence(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2378 void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
2379 const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
2380 void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
2381 void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
2382 unsigned int range_count, const struct wined3d_range *ranges) DECLSPEC_HIDDEN;
2383 void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
2384 const struct wined3d_state *state) DECLSPEC_HIDDEN;
2385 void wined3d_context_gl_wait_command_fence(struct wined3d_context_gl *context_gl, uint64_t id) DECLSPEC_HIDDEN;
2387 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
2389 struct wined3d_state_entry
2391 unsigned int representative;
2392 APPLYSTATEFUNC apply;
2395 struct wined3d_state_entry_template
2397 unsigned int state;
2398 struct wined3d_state_entry content;
2399 unsigned int extension;
2402 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
2403 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
2404 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
2406 struct fragment_caps
2408 DWORD wined3d_caps;
2409 DWORD PrimitiveMiscCaps;
2410 DWORD TextureOpCaps;
2411 DWORD MaxTextureBlendStages;
2412 DWORD MaxSimultaneousTextures;
2415 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
2416 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
2418 struct wined3d_fragment_pipe_ops
2420 void (*fp_enable)(const struct wined3d_context *context, BOOL enable);
2421 void (*get_caps)(const struct wined3d_adapter *adapter, struct fragment_caps *caps);
2422 unsigned int (*get_emul_mask)(const struct wined3d_gl_info *gl_info);
2423 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2424 void (*free_private)(struct wined3d_device *device, struct wined3d_context *context);
2425 BOOL (*allocate_context_data)(struct wined3d_context *context);
2426 void (*free_context_data)(struct wined3d_context *context);
2427 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
2428 const struct wined3d_state_entry_template *states;
2431 struct wined3d_vertex_caps
2433 BOOL xyzrhw;
2434 BOOL emulated_flatshading;
2435 BOOL ffp_generic_attributes;
2436 DWORD max_active_lights;
2437 DWORD max_vertex_blend_matrices;
2438 DWORD max_vertex_blend_matrix_index;
2439 DWORD vertex_processing_caps;
2440 DWORD fvf_caps;
2441 DWORD max_user_clip_planes;
2442 DWORD raster_caps;
2445 struct wined3d_vertex_pipe_ops
2447 void (*vp_enable)(const struct wined3d_context *context, BOOL enable);
2448 void (*vp_get_caps)(const struct wined3d_adapter *adapter, struct wined3d_vertex_caps *caps);
2449 unsigned int (*vp_get_emul_mask)(const struct wined3d_gl_info *gl_info);
2450 void *(*vp_alloc)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
2451 void (*vp_free)(struct wined3d_device *device, struct wined3d_context *context);
2452 const struct wined3d_state_entry_template *vp_states;
2455 extern const struct wined3d_state_entry_template misc_state_template_gl[] DECLSPEC_HIDDEN;
2456 extern const struct wined3d_fragment_pipe_ops none_fragment_pipe DECLSPEC_HIDDEN;
2457 extern const struct wined3d_fragment_pipe_ops ffp_fragment_pipeline DECLSPEC_HIDDEN;
2458 extern const struct wined3d_fragment_pipe_ops atifs_fragment_pipeline DECLSPEC_HIDDEN;
2459 extern const struct wined3d_fragment_pipe_ops arbfp_fragment_pipeline DECLSPEC_HIDDEN;
2460 extern const struct wined3d_fragment_pipe_ops nvts_fragment_pipeline DECLSPEC_HIDDEN;
2461 extern const struct wined3d_fragment_pipe_ops nvrc_fragment_pipeline DECLSPEC_HIDDEN;
2462 extern const struct wined3d_fragment_pipe_ops glsl_fragment_pipe DECLSPEC_HIDDEN;
2464 const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void) DECLSPEC_HIDDEN;
2466 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN;
2467 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN;
2468 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN;
2470 const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void) DECLSPEC_HIDDEN;
2472 /* "Base" state table */
2473 HRESULT compile_state_table(struct wined3d_state_entry *state_table, APPLYSTATEFUNC **dev_multistate_funcs,
2474 const struct wined3d_d3d_info *d3d_info, const BOOL *supported_extensions,
2475 const struct wined3d_vertex_pipe_ops *vertex, const struct wined3d_fragment_pipe_ops *fragment,
2476 const struct wined3d_state_entry_template *misc) DECLSPEC_HIDDEN;
2478 enum wined3d_blit_op
2480 WINED3D_BLIT_OP_COLOR_BLIT,
2481 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST,
2482 WINED3D_BLIT_OP_COLOR_BLIT_CKEY,
2483 WINED3D_BLIT_OP_DEPTH_BLIT,
2484 WINED3D_BLIT_OP_RAW_BLIT,
2487 struct wined3d_blitter
2489 const struct wined3d_blitter_ops *ops;
2490 struct wined3d_blitter *next;
2493 struct wined3d_blitter_ops
2495 void (*blitter_destroy)(struct wined3d_blitter *blitter, struct wined3d_context *context);
2496 void (*blitter_clear)(struct wined3d_blitter *blitter, struct wined3d_device *device,
2497 unsigned int rt_count, const struct wined3d_fb_state *fb, unsigned int rect_count, const RECT *clear_rects,
2498 const RECT *draw_rect, uint32_t flags, const struct wined3d_color *colour, float depth, unsigned int stencil);
2499 DWORD (*blitter_blit)(struct wined3d_blitter *blitter, enum wined3d_blit_op op, struct wined3d_context *context,
2500 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, DWORD src_location,
2501 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2502 DWORD dst_location, const RECT *dst_rect, const struct wined3d_color_key *colour_key,
2503 enum wined3d_texture_filter_type filter, const struct wined3d_format *resolve_format);
2506 void wined3d_arbfp_blitter_create(struct wined3d_blitter **next,
2507 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2508 struct wined3d_blitter *wined3d_cpu_blitter_create(void) DECLSPEC_HIDDEN;
2509 void wined3d_fbo_blitter_create(struct wined3d_blitter **next,
2510 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2511 void wined3d_ffp_blitter_create(struct wined3d_blitter **next,
2512 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2513 struct wined3d_blitter *wined3d_glsl_blitter_create(struct wined3d_blitter **next,
2514 const struct wined3d_device *device) DECLSPEC_HIDDEN;
2515 void wined3d_raw_blitter_create(struct wined3d_blitter **next,
2516 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2517 void wined3d_vk_blitter_create(struct wined3d_blitter **next) DECLSPEC_HIDDEN;
2519 BOOL wined3d_clip_blit(const RECT *clip_rect, RECT *clipped, RECT *other) DECLSPEC_HIDDEN;
2521 HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
2522 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
2523 void context_gl_apply_texture_draw_state(struct wined3d_context_gl *context_gl,
2524 struct wined3d_texture *texture, unsigned int sub_resource_idx, unsigned int location);
2525 void context_gl_resource_released(struct wined3d_device *device,
2526 GLuint name, BOOL rb_namespace) DECLSPEC_HIDDEN;
2527 void context_invalidate_compute_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2528 void context_invalidate_state(struct wined3d_context *context, unsigned int state_id) DECLSPEC_HIDDEN;
2529 void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
2530 void context_restore(struct wined3d_context *context, struct wined3d_texture *texture,
2531 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
2532 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
2533 void context_state_drawbuf(struct wined3d_context *context,
2534 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2535 void context_state_fb(struct wined3d_context *context,
2536 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2538 /*****************************************************************************
2539 * Internal representation of a light
2541 struct wined3d_light_info
2543 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
2544 unsigned int OriginalIndex;
2545 LONG glIndex;
2546 BOOL enabled;
2548 /* Converted parms to speed up swapping lights */
2549 struct wined3d_vec4 position;
2550 struct wined3d_vec4 direction;
2551 float exponent;
2552 float cutoff;
2554 struct rb_entry entry;
2555 struct list changed_entry;
2556 bool changed;
2559 /* The default light parameters */
2560 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
2562 struct wined3d_pixel_format
2564 int iPixelFormat; /* WGL pixel format */
2565 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
2566 int redSize, greenSize, blueSize, alphaSize, colorSize;
2567 int depthSize, stencilSize;
2568 BOOL windowDrawable;
2569 BOOL doubleBuffer;
2570 int auxBuffers;
2571 int numSamples;
2572 int swap_method;
2575 enum wined3d_pci_vendor
2577 HW_VENDOR_SOFTWARE = 0x0000,
2578 HW_VENDOR_AMD = 0x1002,
2579 HW_VENDOR_NVIDIA = 0x10de,
2580 HW_VENDOR_VMWARE = 0x15ad,
2581 HW_VENDOR_REDHAT = 0x1af4,
2582 HW_VENDOR_INTEL = 0x8086,
2585 enum wined3d_pci_device
2587 CARD_WINE = 0x0000,
2589 CARD_AMD_RAGE_128PRO = 0x5246,
2590 CARD_AMD_RADEON_7200 = 0x5144,
2591 CARD_AMD_RADEON_8500 = 0x514c,
2592 CARD_AMD_RADEON_9500 = 0x4144,
2593 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
2594 CARD_AMD_RADEON_X700 = 0x5e4c,
2595 CARD_AMD_RADEON_X1600 = 0x71c2,
2596 CARD_AMD_RADEON_HD2350 = 0x94c7,
2597 CARD_AMD_RADEON_HD2600 = 0x9581,
2598 CARD_AMD_RADEON_HD2900 = 0x9400,
2599 CARD_AMD_RADEON_HD3200 = 0x9620,
2600 CARD_AMD_RADEON_HD3850 = 0x9515,
2601 CARD_AMD_RADEON_HD4200M = 0x9712,
2602 CARD_AMD_RADEON_HD4350 = 0x954f,
2603 CARD_AMD_RADEON_HD4600 = 0x9495,
2604 CARD_AMD_RADEON_HD4700 = 0x944e,
2605 CARD_AMD_RADEON_HD4800 = 0x944c,
2606 CARD_AMD_RADEON_HD5400 = 0x68f9,
2607 CARD_AMD_RADEON_HD5600 = 0x68d8,
2608 CARD_AMD_RADEON_HD5700 = 0x68be,
2609 CARD_AMD_RADEON_HD5800 = 0x6898,
2610 CARD_AMD_RADEON_HD5900 = 0x689c,
2611 CARD_AMD_RADEON_HD6300 = 0x9803,
2612 CARD_AMD_RADEON_HD6400 = 0x6770,
2613 CARD_AMD_RADEON_HD6490M = 0x6760,
2614 CARD_AMD_RADEON_HD6410D = 0x9644,
2615 CARD_AMD_RADEON_HD6480G = 0x9648,
2616 CARD_AMD_RADEON_HD6550D = 0x9640,
2617 CARD_AMD_RADEON_HD6600 = 0x6758,
2618 CARD_AMD_RADEON_HD6600M = 0x6741,
2619 CARD_AMD_RADEON_HD6700 = 0x68ba,
2620 CARD_AMD_RADEON_HD6800 = 0x6739,
2621 CARD_AMD_RADEON_HD6900 = 0x6719,
2622 CARD_AMD_RADEON_HD7660D = 0x9901,
2623 CARD_AMD_RADEON_HD7700 = 0x683d,
2624 CARD_AMD_RADEON_HD7800 = 0x6819,
2625 CARD_AMD_RADEON_HD7870 = 0x6818,
2626 CARD_AMD_RADEON_HD7900 = 0x679a,
2627 CARD_AMD_RADEON_HD8600M = 0x6660,
2628 CARD_AMD_RADEON_HD8670 = 0x6610,
2629 CARD_AMD_RADEON_HD8770 = 0x665c,
2630 CARD_AMD_RADEON_R3 = 0x9830,
2631 CARD_AMD_RADEON_R7 = 0x130f,
2632 CARD_AMD_RADEON_R9_285 = 0x6939,
2633 CARD_AMD_RADEON_R9_290 = 0x67b1,
2634 CARD_AMD_RADEON_R9_290X = 0x67b0,
2635 CARD_AMD_RADEON_R9_FURY = 0x7300,
2636 CARD_AMD_RADEON_R9_M370X = 0x6821,
2637 CARD_AMD_RADEON_R9_M380 = 0x6647,
2638 CARD_AMD_RADEON_R9_M395X = 0x6920,
2639 CARD_AMD_RADEON_RX_460 = 0x67ef,
2640 CARD_AMD_RADEON_RX_480 = 0x67df,
2641 CARD_AMD_RADEON_RX_VEGA_10 = 0x687f,
2642 CARD_AMD_RADEON_RX_VEGA_12 = 0x69af,
2643 CARD_AMD_RADEON_RAVEN = 0x15dd,
2644 CARD_AMD_RADEON_RX_VEGA_20 = 0x66af,
2645 CARD_AMD_RADEON_RX_NAVI_10 = 0x731f,
2646 CARD_AMD_RADEON_RX_NAVI_14 = 0x7340,
2647 CARD_AMD_RADEON_RX_NAVI_21 = 0x73bf,
2648 CARD_AMD_RADEON_PRO_V620 = 0x73a1,
2649 CARD_AMD_RADEON_PRO_V620_VF = 0x73ae,
2650 CARD_AMD_VANGOGH = 0x163f,
2651 CARD_AMD_RAPHAEL = 0x164e,
2653 CARD_NVIDIA_RIVA_128 = 0x0018,
2654 CARD_NVIDIA_RIVA_TNT = 0x0020,
2655 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
2656 CARD_NVIDIA_GEFORCE = 0x0100,
2657 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
2658 CARD_NVIDIA_GEFORCE2 = 0x0150,
2659 CARD_NVIDIA_GEFORCE3 = 0x0200,
2660 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
2661 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
2662 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
2663 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
2664 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
2665 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
2666 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
2667 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
2668 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
2669 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
2670 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
2671 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
2672 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
2673 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
2674 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
2675 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
2676 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
2677 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
2678 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
2679 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
2680 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
2681 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
2682 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
2683 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
2684 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
2685 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
2686 CARD_NVIDIA_GEFORCE_9700MGT = 0x064a,
2687 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
2688 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
2689 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
2690 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
2691 CARD_NVIDIA_GEFORCE_GTS250 = 0x0615,
2692 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
2693 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
2694 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
2695 CARD_NVIDIA_GEFORCE_315M = 0x0a7a,
2696 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
2697 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
2698 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
2699 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
2700 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
2701 CARD_NVIDIA_GEFORCE_410M = 0x1055,
2702 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
2703 CARD_NVIDIA_GEFORCE_GT425M = 0x0df0,
2704 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
2705 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
2706 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
2707 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
2708 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
2709 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
2710 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
2711 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
2712 CARD_NVIDIA_GEFORCE_GT520 = 0x1040,
2713 CARD_NVIDIA_GEFORCE_GT525M = 0x0dec,
2714 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
2715 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
2716 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
2717 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
2718 CARD_NVIDIA_GEFORCE_GTX560M = 0x1251,
2719 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
2720 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
2721 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
2722 CARD_NVIDIA_GEFORCE_GT610 = 0x104a,
2723 CARD_NVIDIA_GEFORCE_GT630 = 0x0f00,
2724 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
2725 CARD_NVIDIA_GEFORCE_GT640 = 0x0fc1,
2726 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
2727 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
2728 CARD_NVIDIA_GEFORCE_GTX650 = 0x0fc6,
2729 CARD_NVIDIA_GEFORCE_GTX650TI = 0x11c6,
2730 CARD_NVIDIA_GEFORCE_GTX660 = 0x11c0,
2731 CARD_NVIDIA_GEFORCE_GTX660M = 0x0fd4,
2732 CARD_NVIDIA_GEFORCE_GTX660TI = 0x1183,
2733 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
2734 CARD_NVIDIA_GEFORCE_GTX670MX = 0x11a1,
2735 CARD_NVIDIA_GEFORCE_GTX675MX_1 = 0x11a7,
2736 CARD_NVIDIA_GEFORCE_GTX675MX_2 = 0x11a2,
2737 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
2738 CARD_NVIDIA_GEFORCE_GTX690 = 0x1188,
2739 CARD_NVIDIA_GEFORCE_GT720 = 0x128b,
2740 CARD_NVIDIA_GEFORCE_GT730 = 0x1287,
2741 CARD_NVIDIA_GEFORCE_GT730M = 0x0fe1,
2742 CARD_NVIDIA_GEFORCE_GT740M = 0x1292,
2743 CARD_NVIDIA_GEFORCE_GT750M = 0x0fe9,
2744 CARD_NVIDIA_GEFORCE_GT755M = 0x0fcd,
2745 CARD_NVIDIA_GEFORCE_GTX750 = 0x1381,
2746 CARD_NVIDIA_GEFORCE_GTX750TI = 0x1380,
2747 CARD_NVIDIA_GEFORCE_GTX760 = 0x1187,
2748 CARD_NVIDIA_GEFORCE_GTX760TI = 0x1193,
2749 CARD_NVIDIA_GEFORCE_GTX765M = 0x11e2,
2750 CARD_NVIDIA_GEFORCE_GTX770M = 0x11e0,
2751 CARD_NVIDIA_GEFORCE_GTX770 = 0x1184,
2752 CARD_NVIDIA_GEFORCE_GTX775M = 0x119d,
2753 CARD_NVIDIA_GEFORCE_GTX780 = 0x1004,
2754 CARD_NVIDIA_GEFORCE_GTX780M = 0x119e,
2755 CARD_NVIDIA_GEFORCE_GTX780TI = 0x100a,
2756 CARD_NVIDIA_GEFORCE_GTXTITAN = 0x1005,
2757 CARD_NVIDIA_GEFORCE_GTXTITANB = 0x100c,
2758 CARD_NVIDIA_GEFORCE_GTXTITANX = 0x17c2,
2759 CARD_NVIDIA_GEFORCE_GTXTITANZ = 0x1001,
2760 CARD_NVIDIA_GEFORCE_820M = 0x0fed,
2761 CARD_NVIDIA_GEFORCE_830M = 0x1340,
2762 CARD_NVIDIA_GEFORCE_840M = 0x1341,
2763 CARD_NVIDIA_GEFORCE_845M = 0x1344,
2764 CARD_NVIDIA_GEFORCE_GTX850M = 0x1391,
2765 CARD_NVIDIA_GEFORCE_GTX860M = 0x1392, /* Other PCI ID 0x119a */
2766 CARD_NVIDIA_GEFORCE_GTX870M = 0x1199,
2767 CARD_NVIDIA_GEFORCE_GTX880M = 0x1198,
2768 CARD_NVIDIA_GEFORCE_940M = 0x1347,
2769 CARD_NVIDIA_GEFORCE_GTX950 = 0x1402,
2770 CARD_NVIDIA_GEFORCE_GTX950M = 0x139a,
2771 CARD_NVIDIA_GEFORCE_GTX960 = 0x1401,
2772 CARD_NVIDIA_GEFORCE_GTX960M = 0x139b,
2773 CARD_NVIDIA_GEFORCE_GTX970 = 0x13c2,
2774 CARD_NVIDIA_GEFORCE_GTX970M = 0x13d8,
2775 CARD_NVIDIA_GEFORCE_GTX980 = 0x13c0,
2776 CARD_NVIDIA_GEFORCE_GTX980TI = 0x17c8,
2777 CARD_NVIDIA_GEFORCE_GT1030 = 0x1d01,
2778 CARD_NVIDIA_GEFORCE_GTX1050 = 0x1c81,
2779 CARD_NVIDIA_GEFORCE_GTX1050TI = 0x1c82,
2780 CARD_NVIDIA_GEFORCE_GTX1060_3GB = 0x1c02,
2781 CARD_NVIDIA_GEFORCE_GTX1060 = 0x1c03,
2782 CARD_NVIDIA_GEFORCE_GTX1060M = 0x1c20,
2783 CARD_NVIDIA_GEFORCE_GTX1070 = 0x1b81,
2784 CARD_NVIDIA_GEFORCE_GTX1080 = 0x1b80,
2785 CARD_NVIDIA_GEFORCE_GTX1080M = 0x1be0,
2786 CARD_NVIDIA_GEFORCE_GTX1080TI = 0x1b06,
2787 CARD_NVIDIA_TITANX_PASCAL = 0x1b00,
2788 CARD_NVIDIA_TITANV = 0x1d81,
2789 CARD_NVIDIA_GEFORCE_GTX1650SUPER= 0x2187,
2790 CARD_NVIDIA_GEFORCE_GTX1660SUPER= 0x21c4,
2791 CARD_NVIDIA_GEFORCE_GTX1660TI = 0x2182,
2792 CARD_NVIDIA_GEFORCE_RTX2060 = 0x1f08,
2793 CARD_NVIDIA_GEFORCE_RTX2070 = 0x1f07,
2794 CARD_NVIDIA_GEFORCE_RTX2080 = 0x1e87,
2795 CARD_NVIDIA_GEFORCE_RTX2080TI = 0x1e07,
2796 CARD_NVIDIA_TESLA_T4 = 0x1eb8,
2797 CARD_NVIDIA_AMPERE_A10 = 0x2236,
2799 CARD_REDHAT_VIRGL = 0x1010,
2801 CARD_VMWARE_SVGA3D = 0x0405,
2803 CARD_INTEL_830M = 0x3577,
2804 CARD_INTEL_855GM = 0x3582,
2805 CARD_INTEL_845G = 0x2562,
2806 CARD_INTEL_865G = 0x2572,
2807 CARD_INTEL_915G = 0x2582,
2808 CARD_INTEL_E7221G = 0x258a,
2809 CARD_INTEL_915GM = 0x2592,
2810 CARD_INTEL_945G = 0x2772,
2811 CARD_INTEL_945GM = 0x27a2,
2812 CARD_INTEL_945GME = 0x27ae,
2813 CARD_INTEL_Q35 = 0x29b2,
2814 CARD_INTEL_G33 = 0x29c2,
2815 CARD_INTEL_Q33 = 0x29d2,
2816 CARD_INTEL_PNVG = 0xa001,
2817 CARD_INTEL_PNVM = 0xa011,
2818 CARD_INTEL_965Q = 0x2992,
2819 CARD_INTEL_965G = 0x2982,
2820 CARD_INTEL_946GZ = 0x2972,
2821 CARD_INTEL_965GM = 0x2a02,
2822 CARD_INTEL_965GME = 0x2a12,
2823 CARD_INTEL_GM45 = 0x2a42,
2824 CARD_INTEL_IGD = 0x2e02,
2825 CARD_INTEL_Q45 = 0x2e12,
2826 CARD_INTEL_G45 = 0x2e22,
2827 CARD_INTEL_G41 = 0x2e32,
2828 CARD_INTEL_B43 = 0x2e92,
2829 CARD_INTEL_ILKD = 0x0042,
2830 CARD_INTEL_ILKM = 0x0046,
2831 CARD_INTEL_SNBD = 0x0122,
2832 CARD_INTEL_SNBM = 0x0126,
2833 CARD_INTEL_SNBS = 0x010a,
2834 CARD_INTEL_IVBD = 0x0162,
2835 CARD_INTEL_IVBM = 0x0166,
2836 CARD_INTEL_IVBS = 0x015a,
2837 CARD_INTEL_HWD = 0x0412,
2838 CARD_INTEL_HWM = 0x0416,
2839 CARD_INTEL_HD5000_1 = 0x0a26,
2840 CARD_INTEL_HD5000_2 = 0x0422,
2841 CARD_INTEL_I5100_1 = 0x0a22,
2842 CARD_INTEL_I5100_2 = 0x0a2a,
2843 CARD_INTEL_I5100_3 = 0x0a2b,
2844 CARD_INTEL_I5100_4 = 0x0a2e,
2845 CARD_INTEL_IP5200_1 = 0x0d22,
2846 CARD_INTEL_IP5200_2 = 0x0d26,
2847 CARD_INTEL_IP5200_3 = 0x0d2a,
2848 CARD_INTEL_IP5200_4 = 0x0d2b,
2849 CARD_INTEL_IP5200_5 = 0x0d2e,
2850 CARD_INTEL_IP5200_6 = 0x0c22,
2851 CARD_INTEL_HD5300 = 0x161e,
2852 CARD_INTEL_HD5500 = 0x1616,
2853 CARD_INTEL_HD5600 = 0x1612,
2854 CARD_INTEL_HD6000 = 0x1626,
2855 CARD_INTEL_I6100 = 0x162b,
2856 CARD_INTEL_IP6200 = 0x1622,
2857 CARD_INTEL_IPP6300 = 0x162a,
2858 CARD_INTEL_HD510_1 = 0x1902,
2859 CARD_INTEL_HD510_2 = 0x1906,
2860 CARD_INTEL_HD510_3 = 0x190b,
2861 CARD_INTEL_HD515 = 0x191e,
2862 CARD_INTEL_HD520_1 = 0x1916,
2863 CARD_INTEL_HD520_2 = 0x1921,
2864 CARD_INTEL_HD530_1 = 0x1912,
2865 CARD_INTEL_HD530_2 = 0x191b,
2866 CARD_INTEL_HDP530 = 0x191d,
2867 CARD_INTEL_I540 = 0x1926,
2868 CARD_INTEL_I550 = 0x1927,
2869 CARD_INTEL_I555 = 0x192b,
2870 CARD_INTEL_IP555 = 0x192d,
2871 CARD_INTEL_IP580_1 = 0x1932,
2872 CARD_INTEL_IP580_2 = 0x193b,
2873 CARD_INTEL_IPP580_1 = 0x193a,
2874 CARD_INTEL_IPP580_2 = 0x193d,
2875 CARD_INTEL_UHD617 = 0x87c0,
2876 CARD_INTEL_UHD620 = 0x3ea0,
2877 CARD_INTEL_HD615 = 0x591e,
2878 CARD_INTEL_HD620 = 0x5916,
2879 CARD_INTEL_HD630_1 = 0x5912,
2880 CARD_INTEL_HD630_2 = 0x591b,
2881 CARD_INTEL_UHD630_1 = 0x3e9b,
2882 CARD_INTEL_UHD630_2 = 0x3e91,
2885 struct wined3d_fbo_ops
2887 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
2888 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
2889 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
2890 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
2891 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
2892 GLsizei width, GLsizei height);
2893 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
2894 GLenum internalformat, GLsizei width, GLsizei height);
2895 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
2896 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
2897 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
2898 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
2899 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
2900 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
2901 void (WINE_GLAPI *glFramebufferTexture)(GLenum target, GLenum attachment,
2902 GLuint texture, GLint level);
2903 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
2904 GLenum textarget, GLuint texture, GLint level);
2905 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
2906 GLenum textarget, GLuint texture, GLint level);
2907 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
2908 GLenum textarget, GLuint texture, GLint level, GLint layer);
2909 void (WINE_GLAPI *glFramebufferTextureLayer)(GLenum target, GLenum attachment,
2910 GLuint texture, GLint level, GLint layer);
2911 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
2912 GLenum renderbuffertarget, GLuint renderbuffer);
2913 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
2914 GLenum pname, GLint *params);
2915 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2916 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2917 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
2920 struct wined3d_gl_limits
2922 UINT buffers;
2923 UINT lights;
2924 UINT textures;
2925 UINT texture_coords;
2926 unsigned int uniform_blocks[WINED3D_SHADER_TYPE_COUNT];
2927 unsigned int samplers[WINED3D_SHADER_TYPE_COUNT];
2928 unsigned int graphics_samplers;
2929 unsigned int combined_samplers;
2930 UINT general_combiners;
2931 UINT user_clip_distances;
2932 unsigned int texture_size;
2933 UINT texture3d_size;
2934 UINT anisotropy;
2935 float shininess;
2936 UINT samples;
2937 UINT vertex_attribs;
2939 unsigned int texture_buffer_offset_alignment;
2941 unsigned int framebuffer_width;
2942 unsigned int framebuffer_height;
2943 unsigned int viewport_subpixel_bits;
2945 UINT glsl_varyings;
2946 UINT glsl_vs_float_constants;
2947 UINT glsl_ps_float_constants;
2949 UINT arb_vs_float_constants;
2950 UINT arb_vs_native_constants;
2951 UINT arb_vs_instructions;
2952 UINT arb_vs_temps;
2953 UINT arb_ps_float_constants;
2954 UINT arb_ps_local_constants;
2955 UINT arb_ps_native_constants;
2956 UINT arb_ps_instructions;
2957 UINT arb_ps_temps;
2960 void wined3d_gl_limits_get_texture_unit_range(const struct wined3d_gl_limits *gl_limits,
2961 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2962 void wined3d_gl_limits_get_uniform_block_range(const struct wined3d_gl_limits *gl_limits,
2963 enum wined3d_shader_type shader_type, unsigned int *base, unsigned int *count) DECLSPEC_HIDDEN;
2965 struct wined3d_gl_info
2967 unsigned int selected_gl_version;
2968 unsigned int glsl_version;
2969 struct wined3d_gl_limits limits;
2970 DWORD reserved_glsl_constants, reserved_arb_constants;
2971 DWORD quirks;
2972 BOOL supported[WINED3D_GL_EXT_COUNT];
2973 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
2974 float filling_convention_offset;
2976 HGLRC (WINAPI *p_wglCreateContextAttribsARB)(HDC dc, HGLRC share, const GLint *attribs);
2977 struct opengl_funcs gl_ops;
2978 struct wined3d_fbo_ops fbo_ops;
2980 void (WINE_GLAPI *p_glDisableWINE)(GLenum cap);
2981 void (WINE_GLAPI *p_glEnableWINE)(GLenum cap);
2984 static inline BOOL wined3d_fence_supported(const struct wined3d_gl_info *gl_info)
2986 return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
2989 /* The driver names reflect the lowest GPU supported
2990 * by a certain driver, so DRIVER_AMD_R300 supports
2991 * R3xx, R4xx and R5xx GPUs. */
2992 enum wined3d_display_driver
2994 DRIVER_AMD_RAGE_128PRO,
2995 DRIVER_AMD_R100,
2996 DRIVER_AMD_R300,
2997 DRIVER_AMD_R600,
2998 DRIVER_AMD_RX,
2999 DRIVER_INTEL_GMA800,
3000 DRIVER_INTEL_GMA900,
3001 DRIVER_INTEL_GMA950,
3002 DRIVER_INTEL_GMA3000,
3003 DRIVER_INTEL_HD4000,
3004 DRIVER_NVIDIA_TNT,
3005 DRIVER_NVIDIA_GEFORCE2MX,
3006 DRIVER_NVIDIA_GEFORCEFX,
3007 DRIVER_NVIDIA_GEFORCE6,
3008 DRIVER_NVIDIA_GEFORCE8,
3009 DRIVER_NVIDIA_FERMI,
3010 DRIVER_NVIDIA_KEPLER,
3011 DRIVER_REDHAT_VIRGL,
3012 DRIVER_VMWARE,
3013 DRIVER_WINE,
3014 DRIVER_UNKNOWN,
3017 struct wined3d_gpu_description
3019 enum wined3d_pci_vendor vendor;
3020 enum wined3d_pci_device device;
3021 const char *description;
3022 enum wined3d_display_driver driver;
3023 unsigned int vidmem;
3026 const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
3027 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3028 const struct wined3d_gpu_description *wined3d_get_user_override_gpu_description(enum wined3d_pci_vendor vendor,
3029 enum wined3d_pci_device device) DECLSPEC_HIDDEN;
3030 enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
3031 enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3033 /* 512 in Direct3D 8/9, 128 in DXGI. */
3034 #define WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH 512
3036 struct wined3d_driver_info
3038 enum wined3d_pci_vendor vendor;
3039 enum wined3d_pci_device device;
3040 const char *name;
3041 char description[WINED3D_MAX_DEVICE_IDENTIFIER_LENGTH];
3042 UINT64 vram_bytes;
3043 UINT64 sysmem_bytes;
3044 unsigned int version_high;
3045 unsigned int version_low;
3048 bool wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
3049 const struct wined3d_gpu_description *gpu_description, enum wined3d_feature_level feature_level,
3050 UINT64 vram_bytes, UINT64 sysmem_bytes) DECLSPEC_HIDDEN;
3052 #define UPLOAD_BO_UPLOAD_ON_UNMAP 0x1
3053 #define UPLOAD_BO_RENAME_ON_UNMAP 0x2
3054 #define UPLOAD_BO_FREE_ON_UNMAP 0x4
3056 struct upload_bo
3058 struct wined3d_const_bo_address addr;
3059 uint32_t flags;
3062 struct wined3d_adapter_ops
3064 void (*adapter_destroy)(struct wined3d_adapter *adapter);
3065 HRESULT (*adapter_create_device)(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
3066 enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3067 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3068 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
3069 void (*adapter_destroy_device)(struct wined3d_device *device);
3070 struct wined3d_context *(*adapter_acquire_context)(struct wined3d_device *device,
3071 struct wined3d_texture *texture, unsigned int sub_resource_idx);
3072 void (*adapter_release_context)(struct wined3d_context *context);
3073 void (*adapter_get_wined3d_caps)(const struct wined3d_adapter *adapter, struct wined3d_caps *caps);
3074 BOOL (*adapter_check_format)(const struct wined3d_adapter *adapter,
3075 const struct wined3d_format *adapter_format, const struct wined3d_format *rt_format,
3076 const struct wined3d_format *ds_format);
3077 HRESULT (*adapter_init_3d)(struct wined3d_device *device);
3078 void (*adapter_uninit_3d)(struct wined3d_device *device);
3079 void *(*adapter_map_bo_address)(struct wined3d_context *context,
3080 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags);
3081 void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
3082 unsigned int range_count, const struct wined3d_range *ranges);
3083 void (*adapter_copy_bo_address)(struct wined3d_context *context,
3084 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
3085 unsigned int range_count, const struct wined3d_range *ranges);
3086 void (*adapter_flush_bo_address)(struct wined3d_context *context,
3087 const struct wined3d_const_bo_address *data, size_t size);
3088 bool (*adapter_alloc_bo)(struct wined3d_device *device, struct wined3d_resource *resource,
3089 unsigned int sub_resource_idx, struct wined3d_bo_address *addr);
3090 void (*adapter_destroy_bo)(struct wined3d_context *context, struct wined3d_bo *bo);
3091 HRESULT (*adapter_create_swapchain)(struct wined3d_device *device,
3092 struct wined3d_swapchain_desc *desc,
3093 struct wined3d_swapchain_state_parent *state_parent, void *parent,
3094 const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
3095 void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
3096 HRESULT (*adapter_create_buffer)(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
3097 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
3098 struct wined3d_buffer **buffer);
3099 void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
3100 HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
3101 unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
3102 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
3103 void (*adapter_destroy_texture)(struct wined3d_texture *texture);
3104 HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
3105 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3106 struct wined3d_rendertarget_view **view);
3107 void (*adapter_destroy_rendertarget_view)(struct wined3d_rendertarget_view *view);
3108 HRESULT (*adapter_create_shader_resource_view)(const struct wined3d_view_desc *desc,
3109 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3110 struct wined3d_shader_resource_view **view);
3111 void (*adapter_destroy_shader_resource_view)(struct wined3d_shader_resource_view *view);
3112 HRESULT (*adapter_create_unordered_access_view)(const struct wined3d_view_desc *desc,
3113 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
3114 struct wined3d_unordered_access_view **view);
3115 void (*adapter_destroy_unordered_access_view)(struct wined3d_unordered_access_view *view);
3116 HRESULT (*adapter_create_sampler)(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
3117 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
3118 void (*adapter_destroy_sampler)(struct wined3d_sampler *sampler);
3119 HRESULT (*adapter_create_query)(struct wined3d_device *device, enum wined3d_query_type type,
3120 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
3121 void (*adapter_destroy_query)(struct wined3d_query *query);
3122 void (*adapter_flush_context)(struct wined3d_context *context);
3123 void (*adapter_draw_primitive)(struct wined3d_device *device, const struct wined3d_state *state,
3124 const struct wined3d_draw_parameters *parameters);
3125 void (*adapter_dispatch_compute)(struct wined3d_device *device, const struct wined3d_state *state,
3126 const struct wined3d_dispatch_parameters *parameters);
3127 void (*adapter_clear_uav)(struct wined3d_context *context,
3128 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp);
3129 void (*adapter_generate_mipmap)(struct wined3d_context *context, struct wined3d_shader_resource_view *view);
3132 struct wined3d_output
3134 unsigned int ordinal;
3135 WCHAR device_name[CCHDEVICENAME];
3136 struct wined3d_adapter *adapter;
3137 enum wined3d_format_id screen_format;
3139 D3DKMT_HANDLE kmt_device;
3140 D3DDDI_VIDEO_PRESENT_SOURCE_ID vidpn_source_id;
3142 struct wined3d_display_mode *modes;
3143 SIZE_T mode_count, modes_size;
3144 bool modes_valid;
3147 HRESULT wined3d_output_get_gamma_ramp(struct wined3d_output *output, struct wined3d_gamma_ramp *ramp) DECLSPEC_HIDDEN;
3149 #ifdef _WIN64
3150 #define MAX_PERSISTENT_MAPPED_BYTES I64_MAX
3151 #else
3152 #define MAX_PERSISTENT_MAPPED_BYTES (128 * 1024 * 1024)
3153 #endif
3155 /* The adapter structure */
3156 struct wined3d_adapter
3158 unsigned int ordinal;
3160 struct wined3d_gl_info gl_info;
3161 struct wined3d_d3d_info d3d_info;
3162 struct wined3d_driver_info driver_info;
3163 struct wined3d_output *outputs;
3164 SIZE_T output_count, outputs_size;
3165 D3DKMT_HANDLE kmt_adapter;
3166 UINT64 vram_bytes_used;
3167 GUID driver_uuid;
3168 GUID device_uuid;
3169 LUID luid;
3171 void *formats;
3172 size_t format_size;
3174 ssize_t mapped_size;
3176 const struct wined3d_vertex_pipe_ops *vertex_pipe;
3177 const struct wined3d_fragment_pipe_ops *fragment_pipe;
3178 const struct wined3d_state_entry_template *misc_state_template;
3179 const struct wined3d_shader_backend_ops *shader_backend;
3180 const struct wined3d_adapter_ops *adapter_ops;
3183 BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, const LUID *luid,
3184 const struct wined3d_adapter_ops *adapter_ops) DECLSPEC_HIDDEN;
3185 void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3186 BOOL wined3d_get_primary_adapter_luid(LUID *luid) DECLSPEC_HIDDEN;
3188 struct wined3d_adapter *wined3d_adapter_vk_create(unsigned int ordinal,
3189 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3191 struct wined3d_adapter_gl
3193 struct wined3d_adapter a;
3195 struct wined3d_pixel_format *pixel_formats;
3196 unsigned int pixel_format_count;
3199 static inline struct wined3d_adapter_gl *wined3d_adapter_gl(struct wined3d_adapter *adapter)
3201 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3204 static inline const struct wined3d_adapter_gl *wined3d_adapter_gl_const(const struct wined3d_adapter *adapter)
3206 return CONTAINING_RECORD(adapter, struct wined3d_adapter_gl, a);
3209 struct wined3d_adapter *wined3d_adapter_gl_create(unsigned int ordinal,
3210 unsigned int wined3d_creation_flags) DECLSPEC_HIDDEN;
3212 struct wined3d_caps_gl_ctx
3214 HDC dc;
3215 HWND wnd;
3216 HGLRC gl_ctx;
3217 HDC restore_dc;
3218 HGLRC restore_gl_ctx;
3220 const struct wined3d_gl_info *gl_info;
3221 GLuint test_vbo;
3222 GLuint test_program_id;
3224 const struct wined3d_gpu_description *gpu_description;
3225 UINT64 vram_bytes;
3228 BOOL wined3d_adapter_gl_init_format_info(struct wined3d_adapter *adapter,
3229 struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3230 BOOL wined3d_adapter_no3d_init_format_info(struct wined3d_adapter *adapter) DECLSPEC_HIDDEN;
3231 ssize_t adapter_adjust_mapped_memory(struct wined3d_adapter *adapter, ssize_t size) DECLSPEC_HIDDEN;
3232 UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) DECLSPEC_HIDDEN;
3234 BOOL wined3d_caps_gl_ctx_test_viewport_subpixel_bits(struct wined3d_caps_gl_ctx *ctx) DECLSPEC_HIDDEN;
3235 bool wined3d_caps_gl_ctx_test_filling_convention(struct wined3d_caps_gl_ctx *ctx, float offset) DECLSPEC_HIDDEN;
3237 void install_gl_compat_wrapper(struct wined3d_gl_info *gl_info, enum wined3d_gl_extension ext) DECLSPEC_HIDDEN;
3239 enum wined3d_projection_type
3241 WINED3D_PROJECTION_NONE = 0,
3242 WINED3D_PROJECTION_COUNT3 = 1,
3243 WINED3D_PROJECTION_COUNT4 = 2
3246 /*****************************************************************************
3247 * Fixed function pipeline replacements
3249 #define ARG_UNUSED 0xff
3250 struct texture_stage_op
3252 unsigned cop : 8;
3253 unsigned carg1 : 8;
3254 unsigned carg2 : 8;
3255 unsigned carg0 : 8;
3257 unsigned aop : 8;
3258 unsigned aarg1 : 8;
3259 unsigned aarg2 : 8;
3260 unsigned aarg0 : 8;
3262 struct color_fixup_desc color_fixup;
3263 unsigned tex_type : 3;
3264 unsigned tmp_dst : 1;
3265 unsigned projected : 2;
3266 unsigned padding : 10;
3269 struct ffp_frag_settings
3271 struct texture_stage_op op[WINED3D_MAX_TEXTURES];
3272 enum wined3d_ffp_ps_fog_mode fog;
3273 unsigned char sRGB_write;
3274 unsigned char emul_clipplanes;
3275 unsigned char texcoords_initialized;
3276 unsigned char color_key_enabled : 1;
3277 unsigned char pointsprite : 1;
3278 unsigned char flatshading : 1;
3279 unsigned char alpha_test_func : 3;
3280 unsigned char padding : 2;
3283 struct ffp_frag_desc
3285 struct wine_rb_entry entry;
3286 struct ffp_frag_settings settings;
3289 int wined3d_ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3290 int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb_entry *entry) DECLSPEC_HIDDEN;
3292 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
3294 void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
3295 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
3296 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
3297 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
3298 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
3299 void wined3d_ftoa(float value, char *s) DECLSPEC_HIDDEN;
3301 enum wined3d_ffp_vs_fog_mode
3303 WINED3D_FFP_VS_FOG_OFF = 0,
3304 WINED3D_FFP_VS_FOG_FOGCOORD = 1,
3305 WINED3D_FFP_VS_FOG_DEPTH = 2,
3306 WINED3D_FFP_VS_FOG_RANGE = 3,
3309 #define WINED3D_FFP_TCI_SHIFT 16
3310 #define WINED3D_FFP_TCI_MASK 0xffu
3312 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
3313 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
3315 struct wined3d_ffp_vs_settings
3317 DWORD point_light_count : 4;
3318 DWORD spot_light_count : 4;
3319 DWORD directional_light_count : 4;
3320 DWORD parallel_point_light_count : 4;
3321 DWORD diffuse_source : 2;
3322 DWORD emissive_source : 2;
3323 DWORD ambient_source : 2;
3324 DWORD specular_source : 2;
3325 DWORD transformed : 1;
3326 DWORD vertexblends : 2;
3327 DWORD clipping : 1;
3328 DWORD normal : 1;
3329 DWORD normalize : 1;
3330 DWORD lighting : 1;
3331 DWORD localviewer : 1;
3333 DWORD point_size : 1;
3334 DWORD per_vertex_point_size : 1;
3335 DWORD fog_mode : 2;
3336 DWORD texcoords : 8; /* WINED3D_MAX_TEXTURES */
3337 DWORD ortho_fog : 1;
3338 DWORD flatshading : 1;
3339 DWORD padding : 18;
3341 DWORD swizzle_map; /* MAX_ATTRIBS, 32 */
3343 unsigned int texgen[WINED3D_MAX_TEXTURES];
3346 struct wined3d_ffp_vs_desc
3348 struct wine_rb_entry entry;
3349 struct wined3d_ffp_vs_settings settings;
3352 void wined3d_ffp_get_vs_settings(const struct wined3d_context *context,
3353 const struct wined3d_state *state, struct wined3d_ffp_vs_settings *settings) DECLSPEC_HIDDEN;
3355 struct wined3d
3357 LONG ref;
3358 unsigned int flags;
3359 unsigned int adapter_count;
3360 struct wined3d_adapter *adapters[1];
3363 BOOL wined3d_filter_messages(HWND window, BOOL filter) DECLSPEC_HIDDEN;
3364 HRESULT wined3d_init(struct wined3d *wined3d, uint32_t flags) DECLSPEC_HIDDEN;
3365 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
3367 BOOL wined3d_get_app_name(char *app_name, unsigned int app_name_size) DECLSPEC_HIDDEN;
3369 struct wined3d_blend_state
3371 LONG refcount;
3372 struct wined3d_blend_state_desc desc;
3373 BOOL dual_source;
3375 void *parent;
3376 const struct wined3d_parent_ops *parent_ops;
3378 struct wined3d_device *device;
3379 struct wine_rb_entry entry;
3382 static inline unsigned int wined3d_blend_state_get_writemask(const struct wined3d_blend_state *state,
3383 unsigned int index)
3385 if (!state)
3386 return 0xf;
3387 if (!state->desc.independent)
3388 index = 0;
3389 return state->desc.rt[index].writemask;
3392 struct wined3d_depth_stencil_state
3394 LONG refcount;
3395 struct wined3d_depth_stencil_state_desc desc;
3397 bool writes_ds;
3399 void *parent;
3400 const struct wined3d_parent_ops *parent_ops;
3402 struct wined3d_device *device;
3403 struct wine_rb_entry entry;
3406 struct wined3d_rasterizer_state
3408 LONG refcount;
3409 struct wined3d_rasterizer_state_desc desc;
3411 void *parent;
3412 const struct wined3d_parent_ops *parent_ops;
3414 struct wined3d_device *device;
3415 struct wine_rb_entry entry;
3418 struct wined3d_light_state
3420 struct rb_tree lights_tree;
3421 const struct wined3d_light_info *lights[WINED3D_MAX_ACTIVE_LIGHTS];
3424 #define WINED3D_STATE_NO_REF 0x00000001
3425 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
3427 struct wined3d_state
3429 enum wined3d_feature_level feature_level;
3430 uint32_t flags;
3431 struct wined3d_fb_state fb;
3433 struct wined3d_vertex_declaration *vertex_declaration;
3434 struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
3435 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
3436 struct wined3d_buffer *index_buffer;
3437 enum wined3d_format_id index_format;
3438 unsigned int index_offset;
3439 int base_vertex_index;
3440 int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
3441 enum wined3d_primitive_type primitive_type;
3442 unsigned int patch_vertex_count;
3443 struct wined3d_query *predicate;
3444 BOOL predicate_value;
3446 struct wined3d_shader *shader[WINED3D_SHADER_TYPE_COUNT];
3447 struct wined3d_constant_buffer_state cb[WINED3D_SHADER_TYPE_COUNT][MAX_CONSTANT_BUFFERS];
3448 struct wined3d_sampler *sampler[WINED3D_SHADER_TYPE_COUNT][MAX_SAMPLER_OBJECTS];
3449 struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
3450 struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
3452 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
3453 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
3454 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
3456 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
3457 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
3458 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
3460 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
3461 uint32_t sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
3462 uint32_t texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
3464 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
3465 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
3466 struct wined3d_material material;
3467 struct wined3d_viewport viewports[WINED3D_MAX_VIEWPORTS];
3468 unsigned int viewport_count;
3469 RECT scissor_rects[WINED3D_MAX_VIEWPORTS];
3470 unsigned int scissor_rect_count;
3472 struct wined3d_light_state light_state;
3474 unsigned int render_states[WINEHIGHEST_RENDER_STATE + 1];
3475 struct wined3d_blend_state *blend_state;
3476 struct wined3d_color blend_factor;
3477 unsigned int sample_mask;
3478 struct wined3d_depth_stencil_state *depth_stencil_state;
3479 unsigned int stencil_ref;
3480 bool depth_bounds_enable;
3481 float depth_bounds_min, depth_bounds_max;
3482 struct wined3d_rasterizer_state *rasterizer_state;
3485 void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
3486 void state_init(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info,
3487 uint32_t flags, enum wined3d_feature_level feature_level) DECLSPEC_HIDDEN;
3488 void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
3490 static inline void wined3d_state_reset(struct wined3d_state *state, const struct wined3d_d3d_info *d3d_info)
3492 enum wined3d_feature_level feature_level = state->feature_level;
3493 uint32_t flags = state->flags;
3495 memset(state, 0, sizeof(*state));
3496 state_init(state, d3d_info, flags, feature_level);
3499 static inline bool wined3d_state_uses_depth_buffer(const struct wined3d_state *state)
3501 if (!state->depth_stencil_state)
3502 return true;
3503 return state->depth_stencil_state->desc.depth || state->depth_stencil_state->desc.depth_write
3504 || state->depth_stencil_state->desc.stencil;
3507 struct wined3d_dummy_textures
3509 GLuint tex_1d;
3510 GLuint tex_2d;
3511 GLuint tex_rect;
3512 GLuint tex_3d;
3513 GLuint tex_cube;
3514 GLuint tex_cube_array;
3515 GLuint tex_1d_array;
3516 GLuint tex_2d_array;
3517 GLuint tex_buffer;
3518 GLuint tex_2d_ms;
3519 GLuint tex_2d_ms_array;
3522 #define WINED3D_UNMAPPED_STAGE ~0u
3524 /* Multithreaded flag. Removed from the public header to signal that
3525 * wined3d_device_create() ignores it. */
3526 #define WINED3DCREATE_MULTITHREADED 0x00000004
3528 struct wined3d_so_desc_entry
3530 struct wine_rb_entry entry;
3531 struct wined3d_stream_output_desc desc;
3532 struct wined3d_stream_output_element elements[1];
3535 struct wined3d_device
3537 LONG ref;
3539 /* WineD3D Information */
3540 struct wined3d_device_parent *device_parent;
3541 struct wined3d *wined3d;
3542 struct wined3d_adapter *adapter;
3544 const struct wined3d_shader_backend_ops *shader_backend;
3545 void *shader_priv;
3546 void *fragment_priv;
3547 void *vertex_priv;
3548 struct wined3d_state_entry state_table[STATE_HIGHEST + 1];
3549 /* Array of functions for states which are handled by more than one pipeline part */
3550 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
3551 struct wined3d_blitter *blitter;
3553 BYTE bCursorVisible : 1;
3554 BYTE d3d_initialized : 1;
3555 BYTE inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
3556 BYTE softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
3557 BYTE restore_screensaver : 1;
3558 BYTE padding : 3;
3560 unsigned char surface_alignment; /* Line Alignment of surfaces */
3562 WORD padding2 : 16;
3564 /* Internal use fields */
3565 struct wined3d_device_creation_parameters create_parms;
3566 HWND focus_window;
3568 struct wined3d_rendertarget_view *back_buffer_view;
3569 struct wined3d_swapchain **swapchains;
3570 UINT swapchain_count;
3571 unsigned int max_frame_latency;
3573 struct list resources; /* a linked list to track resources created by the device */
3574 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
3575 struct wine_rb_tree so_descs;
3576 struct wine_rb_tree samplers, rasterizer_states, blend_states, depth_stencil_states;
3578 /* Render Target Support */
3579 struct wined3d_rendertarget_view *auto_depth_stencil_view;
3581 /* Cursor management */
3582 UINT xHotSpot;
3583 UINT yHotSpot;
3584 UINT xScreenSpace;
3585 UINT yScreenSpace;
3586 UINT cursorWidth, cursorHeight;
3587 struct wined3d_texture *cursor_texture;
3588 HCURSOR hardwareCursor;
3590 /* The Wine logo texture */
3591 struct wined3d_texture *logo_texture;
3593 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
3594 struct wined3d_sampler *default_sampler;
3595 struct wined3d_sampler *null_sampler;
3597 /* Command stream */
3598 struct wined3d_cs *cs;
3600 /* Context management */
3601 struct wined3d_context **contexts;
3602 UINT context_count;
3604 CRITICAL_SECTION bo_map_lock;
3607 void wined3d_device_cleanup(struct wined3d_device *device) DECLSPEC_HIDDEN;
3608 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3609 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
3610 void wined3d_device_create_default_samplers(struct wined3d_device *device,
3611 struct wined3d_context *context) DECLSPEC_HIDDEN;
3612 void wined3d_device_destroy_default_samplers(struct wined3d_device *device) DECLSPEC_HIDDEN;
3613 HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined3d,
3614 unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, unsigned int flags,
3615 BYTE surface_alignment, const enum wined3d_feature_level *levels, unsigned int level_count,
3616 const BOOL *supported_extensions, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
3617 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
3618 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
3619 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3620 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3621 void device_invalidate_state(const struct wined3d_device *device, unsigned int state) DECLSPEC_HIDDEN;
3622 HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
3623 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
3624 void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
3626 static inline void wined3d_device_bo_map_lock(struct wined3d_device *device)
3628 EnterCriticalSection(&device->bo_map_lock);
3631 static inline void wined3d_device_bo_map_unlock(struct wined3d_device *device)
3633 LeaveCriticalSection(&device->bo_map_lock);
3636 struct wined3d_device_no3d
3638 struct wined3d_device d;
3640 struct wined3d_context context_no3d;
3643 static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_device *device)
3645 return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
3648 #define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
3649 #define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
3650 #define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
3651 #define WINED3D_SLAB_BO_MIN_OBJECT_ALIGN 16
3652 #define WINED3D_RETIRED_BO_SIZE_THRESHOLD (64 * 1024 * 1024)
3654 struct wined3d_allocator_chunk
3656 struct list entry;
3657 struct list available[WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT];
3658 struct wined3d_allocator *allocator;
3659 unsigned int map_count;
3660 void *map_ptr;
3663 void wined3d_allocator_chunk_cleanup(struct wined3d_allocator_chunk *chunk) DECLSPEC_HIDDEN;
3664 bool wined3d_allocator_chunk_init(struct wined3d_allocator_chunk *chunk,
3665 struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3667 struct wined3d_allocator_chunk_gl
3669 struct wined3d_allocator_chunk c;
3670 unsigned int memory_type;
3671 GLuint gl_buffer;
3674 static inline struct wined3d_allocator_chunk_gl *wined3d_allocator_chunk_gl(struct wined3d_allocator_chunk *chunk)
3676 return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_gl, c);
3679 struct wined3d_allocator_block
3681 struct list entry;
3682 struct wined3d_allocator_chunk *chunk;
3683 struct wined3d_allocator_block *parent, *sibling;
3684 unsigned int order;
3685 size_t offset;
3686 bool free;
3689 void wined3d_allocator_block_free(struct wined3d_allocator_block *block) DECLSPEC_HIDDEN;
3691 struct wined3d_allocator_pool
3693 struct list chunks;
3696 struct wined3d_allocator_ops
3698 struct wined3d_allocator_chunk *(*allocator_create_chunk)(struct wined3d_allocator *allocator,
3699 struct wined3d_context *context, unsigned int memory_type, size_t chunk_size);
3700 void (*allocator_destroy_chunk)(struct wined3d_allocator_chunk *chunk);
3703 struct wined3d_allocator
3705 const struct wined3d_allocator_ops *ops;
3706 struct wined3d_allocator_pool *pools;
3707 size_t pool_count;
3708 struct wined3d_allocator_block *free;
3711 struct wined3d_allocator_block *wined3d_allocator_allocate(struct wined3d_allocator *allocator,
3712 struct wined3d_context *context, unsigned int memory_type, size_t size) DECLSPEC_HIDDEN;
3713 void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HIDDEN;
3714 bool wined3d_allocator_init(struct wined3d_allocator *allocator,
3715 size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
3717 struct wined3d_device_gl
3719 struct wined3d_device d;
3721 /* Textures for when no other textures are bound. */
3722 struct wined3d_dummy_textures dummy_textures;
3724 CRITICAL_SECTION allocator_cs;
3725 struct wined3d_allocator allocator;
3726 uint64_t completed_fence_id;
3727 uint64_t current_fence_id;
3728 uint64_t retired_bo_size;
3730 struct wined3d_retired_block_gl
3732 struct wined3d_allocator_block *block;
3733 uint64_t fence_id;
3734 } *retired_blocks;
3735 SIZE_T retired_blocks_size;
3736 SIZE_T retired_block_count;
3738 HWND backup_wnd;
3739 HDC backup_dc;
3742 static inline struct wined3d_device_gl *wined3d_device_gl(struct wined3d_device *device)
3744 return CONTAINING_RECORD(device, struct wined3d_device_gl, d);
3747 static inline struct wined3d_device_gl *wined3d_device_gl_from_allocator(struct wined3d_allocator *allocator)
3749 return CONTAINING_RECORD(allocator, struct wined3d_device_gl, allocator);
3752 static inline void wined3d_device_gl_allocator_lock(struct wined3d_device_gl *device_gl)
3754 EnterCriticalSection(&device_gl->allocator_cs);
3757 static inline void wined3d_device_gl_allocator_unlock(struct wined3d_device_gl *device_gl)
3759 LeaveCriticalSection(&device_gl->allocator_cs);
3762 static inline void wined3d_allocator_chunk_gl_lock(struct wined3d_allocator_chunk_gl *chunk_gl)
3764 wined3d_device_gl_allocator_lock(wined3d_device_gl_from_allocator(chunk_gl->c.allocator));
3767 static inline void wined3d_allocator_chunk_gl_unlock(struct wined3d_allocator_chunk_gl *chunk_gl)
3769 wined3d_device_gl_allocator_unlock(wined3d_device_gl_from_allocator(chunk_gl->c.allocator));
3772 bool wined3d_device_gl_create_bo(struct wined3d_device_gl *device_gl,
3773 struct wined3d_context_gl *context_gl, GLsizeiptr size, GLenum binding,
3774 GLenum usage, bool coherent, GLbitfield flags, struct wined3d_bo_gl *bo) DECLSPEC_HIDDEN;
3775 void wined3d_device_gl_create_primary_opengl_context_cs(void *object) DECLSPEC_HIDDEN;
3776 void wined3d_device_gl_delete_opengl_contexts_cs(void *object) DECLSPEC_HIDDEN;
3777 HDC wined3d_device_gl_get_backup_dc(struct wined3d_device_gl *device_gl) DECLSPEC_HIDDEN;
3778 GLbitfield wined3d_device_gl_get_memory_type_flags(unsigned int memory_type_idx) DECLSPEC_HIDDEN;
3780 static inline float wined3d_alpha_ref(const struct wined3d_state *state)
3782 return (state->render_states[WINED3D_RS_ALPHAREF] & 0xff) / 255.0f;
3785 const char *wined3d_debug_resource_access(uint32_t access) DECLSPEC_HIDDEN;
3786 const char *wined3d_debug_bind_flags(uint32_t bind_flags) DECLSPEC_HIDDEN;
3787 const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d,
3788 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3790 static inline ULONG wined3d_atomic_decrement_mutex_lock(volatile LONG *refcount)
3792 ULONG count, old_count = *refcount;
3795 if ((count = old_count) == 1)
3797 wined3d_mutex_lock();
3798 count = InterlockedDecrement(refcount);
3799 if (count) wined3d_mutex_unlock();
3800 return count;
3803 old_count = InterlockedCompareExchange(refcount, count - 1, count);
3805 while (old_count != count);
3807 return count - 1;
3810 #define CLIENT_BO_DISCARDED ((struct wined3d_bo *)~(UINT_PTR)0)
3812 struct wined3d_client_resource
3814 /* The resource's persistently mapped address, which we may use to perform
3815 * NOOVERWRITE maps from the client thread. */
3816 struct wined3d_bo_address addr;
3818 /* The currently mapped upload BO, if applicable, and box. */
3819 struct upload_bo mapped_upload;
3820 struct wined3d_box mapped_box;
3823 static inline BOOL wined3d_resource_access_is_managed(unsigned int access)
3825 return !(~access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU));
3828 struct wined3d_resource_ops
3830 ULONG (*resource_incref)(struct wined3d_resource *resource);
3831 ULONG (*resource_decref)(struct wined3d_resource *resource);
3832 void (*resource_preload)(struct wined3d_resource *resource);
3833 void (*resource_unload)(struct wined3d_resource *resource);
3834 HRESULT (*resource_sub_resource_get_desc)(struct wined3d_resource *resource,
3835 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
3836 void (*resource_sub_resource_get_map_pitch)(struct wined3d_resource *resource,
3837 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch);
3838 HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3839 void **map_ptr, const struct wined3d_box *box, uint32_t flags);
3840 HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
3843 struct wined3d_resource
3845 LONG ref;
3846 LONG bind_count;
3847 LONG map_count;
3848 ULONG access_time;
3849 struct wined3d_device *device;
3850 enum wined3d_resource_type type;
3851 enum wined3d_gl_resource_type gl_type;
3852 const struct wined3d_format *format;
3853 unsigned int format_attrs;
3854 unsigned int format_caps;
3855 enum wined3d_multisample_type multisample_type;
3856 UINT multisample_quality;
3857 uint32_t usage;
3858 unsigned int bind_flags;
3859 unsigned int access;
3860 WORD draw_binding;
3861 WORD map_binding;
3862 UINT width;
3863 UINT height;
3864 UINT depth;
3865 UINT size;
3866 unsigned int priority;
3867 void *heap_memory;
3869 uint32_t pin_sysmem : 1;
3871 struct wined3d_client_resource client;
3873 void *parent;
3874 const struct wined3d_parent_ops *parent_ops;
3875 const struct wined3d_resource_ops *resource_ops;
3877 struct list resource_list_entry;
3879 LONG srv_bind_count_device;
3880 LONG rtv_bind_count_device;
3883 static inline ULONG wined3d_resource_incref(struct wined3d_resource *resource)
3885 return resource->resource_ops->resource_incref(resource);
3888 static inline ULONG wined3d_resource_decref(struct wined3d_resource *resource)
3890 return resource->resource_ops->resource_decref(resource);
3893 static inline HRESULT wined3d_resource_get_sub_resource_desc(struct wined3d_resource *resource,
3894 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc)
3896 return resource->resource_ops->resource_sub_resource_get_desc(resource, sub_resource_idx, desc);
3899 static inline void wined3d_resource_get_sub_resource_map_pitch(struct wined3d_resource *resource,
3900 unsigned int sub_resource_idx, unsigned int *row_pitch, unsigned int *slice_pitch)
3902 resource->resource_ops->resource_sub_resource_get_map_pitch(resource, sub_resource_idx, row_pitch, slice_pitch);
3905 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3906 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
3907 enum wined3d_resource_type type, const struct wined3d_format *format,
3908 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage,
3909 unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, unsigned int depth,
3910 unsigned int size, void *parent, const struct wined3d_parent_ops *parent_ops,
3911 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
3912 void *resource_offset_map_pointer(struct wined3d_resource *resource, unsigned int sub_resource_idx,
3913 uint8_t *base_memory, const struct wined3d_box *box) DECLSPEC_HIDDEN;
3914 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3915 HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
3916 unsigned int sub_resource_idx, const struct wined3d_box *box) DECLSPEC_HIDDEN;
3917 void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3918 const struct wined3d_format *wined3d_resource_get_decompress_format(
3919 const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3920 unsigned int wined3d_resource_get_sample_count(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3921 GLbitfield wined3d_resource_gl_map_flags(const struct wined3d_bo_gl *bo, DWORD d3d_flags) DECLSPEC_HIDDEN;
3922 GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
3923 GLbitfield wined3d_resource_gl_storage_flags(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3924 BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3925 BOOL wined3d_resource_prepare_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3926 void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
3927 void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
3928 const struct wined3d_map_desc *map, const struct wined3d_color *colour,
3929 const struct wined3d_box *box, bool full_subresource) DECLSPEC_HIDDEN;
3931 /* Tests show that the start address of resources is 32 byte aligned */
3932 #define RESOURCE_ALIGNMENT 16
3933 #define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
3935 #define WINED3D_LOCATION_DISCARDED 0x00000001
3936 #define WINED3D_LOCATION_SYSMEM 0x00000002
3937 #define WINED3D_LOCATION_CLEARED 0x00000004
3938 #define WINED3D_LOCATION_BUFFER 0x00000008
3939 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
3940 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
3941 #define WINED3D_LOCATION_DRAWABLE 0x00000040
3942 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
3943 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
3945 const char *wined3d_debug_location(uint32_t location) DECLSPEC_HIDDEN;
3947 struct wined3d_blt_info
3949 GLenum bind_target;
3950 struct wined3d_vec3 texcoords[4];
3953 struct wined3d_texture_ops
3955 BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3956 struct wined3d_context *context, unsigned int location);
3957 BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
3958 struct wined3d_context *context, unsigned int location);
3959 void (*texture_unload_location)(struct wined3d_texture *texture,
3960 struct wined3d_context *context, unsigned int location);
3961 void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
3962 const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
3963 unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
3964 unsigned int dst_location, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z);
3965 void (*texture_download_data)(struct wined3d_context *context, struct wined3d_texture *src_texture,
3966 unsigned int src_sub_resource_idx, unsigned int src_location, const struct wined3d_box *src_box,
3967 const struct wined3d_bo_address *dst_bo_addr, const struct wined3d_format *dst_format,
3968 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
3969 unsigned int dst_row_pitch, unsigned int dst_slice_pitch);
3972 #define WINED3D_TEXTURE_COND_NP2 0x00000001
3973 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
3974 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
3975 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
3976 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
3977 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
3978 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
3979 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
3980 #define WINED3D_TEXTURE_CONVERTED 0x00000100
3981 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
3982 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
3983 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
3984 #define WINED3D_TEXTURE_DISCARD 0x00002000
3985 #define WINED3D_TEXTURE_GET_DC 0x00004000
3986 #define WINED3D_TEXTURE_GENERATE_MIPMAPS 0x00008000
3987 #define WINED3D_TEXTURE_DOWNLOADABLE 0x00010000
3989 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
3991 struct wined3d_texture
3993 struct wined3d_resource resource;
3994 const struct wined3d_texture_ops *texture_ops;
3995 struct wined3d_swapchain *swapchain;
3996 unsigned int pow2_width;
3997 unsigned int pow2_height;
3998 UINT layer_count;
3999 unsigned int level_count;
4000 unsigned int download_count;
4001 unsigned int sysmem_count;
4002 float pow2_matrix[16];
4003 unsigned int lod;
4004 DWORD sampler;
4005 uint32_t flags;
4006 DWORD update_map_binding;
4008 unsigned int row_pitch;
4009 unsigned int slice_pitch;
4011 /* May only be accessed from the command stream worker thread. */
4012 struct wined3d_texture_async
4014 uint32_t flags;
4016 /* Color keys for DDraw */
4017 struct wined3d_color_key dst_blt_color_key;
4018 struct wined3d_color_key src_blt_color_key;
4019 struct wined3d_color_key dst_overlay_color_key;
4020 struct wined3d_color_key src_overlay_color_key;
4021 struct wined3d_color_key gl_color_key;
4022 DWORD color_key_flags;
4023 } async;
4025 struct wined3d_dirty_regions
4027 struct wined3d_box *boxes;
4028 SIZE_T boxes_size;
4029 unsigned int box_count;
4030 } *dirty_regions;
4032 struct wined3d_overlay_info
4034 struct list entry;
4035 struct list overlays;
4036 struct wined3d_texture *dst_texture;
4037 unsigned int dst_sub_resource_idx;
4038 RECT src_rect;
4039 RECT dst_rect;
4040 } *overlay_info;
4042 struct wined3d_dc_info
4044 HBITMAP bitmap;
4045 HDC dc;
4046 } *dc_info;
4048 struct wined3d_texture_sub_resource
4050 void *parent;
4051 const struct wined3d_parent_ops *parent_ops;
4053 unsigned int offset;
4054 unsigned int size;
4056 unsigned int map_count;
4057 uint32_t map_flags;
4058 DWORD locations;
4059 struct wined3d_bo *bo;
4060 union
4062 struct wined3d_color colour;
4063 struct
4065 float depth;
4066 unsigned int stencil;
4068 } clear_value;
4070 void *user_memory;
4071 } *sub_resources;
4074 static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
4076 struct wined3d_texture *t;
4078 if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
4079 return NULL;
4081 return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
4084 static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
4086 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
4089 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture *texture,
4090 unsigned int level)
4092 return max(1, texture->resource.width >> level);
4095 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture *texture,
4096 unsigned int level)
4098 return max(1, texture->resource.height >> level);
4101 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture *texture,
4102 unsigned int level)
4104 return max(1, texture->resource.depth >> level);
4107 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture *texture,
4108 unsigned int level)
4110 return max(1, texture->pow2_width >> level);
4113 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture *texture,
4114 unsigned int level)
4116 return max(1, texture->pow2_height >> level);
4119 static inline void wined3d_texture_get_level_box(const struct wined3d_texture *texture,
4120 unsigned int level, struct wined3d_box *box)
4122 wined3d_box_set(box, 0, 0,
4123 wined3d_texture_get_level_width(texture, level),
4124 wined3d_texture_get_level_height(texture, level),
4125 0, wined3d_texture_get_level_depth(texture, level));
4128 static inline bool wined3d_texture_is_full_rect(const struct wined3d_texture *texture,
4129 unsigned int level, const RECT *r)
4131 unsigned int t;
4133 t = wined3d_texture_get_level_width(texture, level);
4134 if ((r->left && r->right) || abs(r->right - r->left) != t)
4135 return false;
4136 t = wined3d_texture_get_level_height(texture, level);
4137 if ((r->top && r->bottom) || abs(r->bottom - r->top) != t)
4138 return false;
4139 return true;
4142 HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4143 const struct wined3d_box *dst_box, struct wined3d_texture *src_texture,
4144 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, uint32_t flags,
4145 const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4146 void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4147 const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
4148 void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
4149 BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
4150 void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4151 struct wined3d_context *context, DWORD src_location, DWORD dst_location) DECLSPEC_HIDDEN;
4153 void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4154 void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4155 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
4156 void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
4157 unsigned int sub_resource_idx, struct wined3d_bo_address *data, uint32_t location) DECLSPEC_HIDDEN;
4158 GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4159 void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
4160 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
4161 void wined3d_texture_load(struct wined3d_texture *texture,
4162 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
4163 BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
4164 unsigned int sub_resource_idx, struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4165 BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4166 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4167 void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
4168 struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
4169 BOOL wined3d_texture_can_use_pbo(const struct wined3d_texture *texture, const struct wined3d_d3d_info *d3d_info)
4170 DECLSPEC_HIDDEN;
4171 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4172 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
4173 HWND window, RECT *rect) DECLSPEC_HIDDEN;
4174 void wined3d_texture_update_sub_resource(struct wined3d_texture *texture, unsigned int sub_resource_idx,
4175 struct wined3d_context *context, const struct upload_bo *upload_bo, const struct wined3d_box *box,
4176 unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
4177 void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
4178 unsigned int dst_x, unsigned int dst_y, unsigned int dst_z, struct wined3d_texture *src_texture,
4179 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box) DECLSPEC_HIDDEN;
4180 void wined3d_texture_validate_location(struct wined3d_texture *texture,
4181 unsigned int sub_resource_idx, uint32_t location) DECLSPEC_HIDDEN;
4182 bool wined3d_texture_validate_sub_resource_idx(const struct wined3d_texture *texture,
4183 unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4184 void wined3d_texture_clear_dirty_regions(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4186 HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
4187 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4188 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4190 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
4192 struct gl_texture
4194 struct wined3d_sampler_desc sampler_desc;
4195 unsigned int base_level;
4196 GLuint name;
4199 struct wined3d_texture_gl
4201 struct wined3d_texture t;
4203 struct gl_texture texture_rgb, texture_srgb;
4205 GLenum target;
4207 GLuint rb_multisample;
4208 GLuint rb_resolved;
4210 struct list renderbuffers;
4211 const struct wined3d_renderbuffer_entry *current_renderbuffer;
4214 static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
4216 return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
4219 static inline struct gl_texture *wined3d_texture_gl_get_gl_texture(struct wined3d_texture_gl *texture_gl,
4220 BOOL srgb)
4222 return srgb ? &texture_gl->texture_srgb : &texture_gl->texture_rgb;
4225 static inline GLenum wined3d_texture_gl_get_sub_resource_target(const struct wined3d_texture_gl *texture_gl,
4226 unsigned int sub_resource_idx)
4228 static const GLenum cube_targets[] =
4230 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
4231 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
4232 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
4233 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
4234 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
4235 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
4238 return texture_gl->t.resource.usage & WINED3DUSAGE_LEGACY_CUBEMAP
4239 ? cube_targets[sub_resource_idx / texture_gl->t.level_count] : texture_gl->target;
4242 static inline BOOL wined3d_texture_gl_is_multisample_location(const struct wined3d_texture_gl *texture_gl,
4243 uint32_t location)
4245 if (location == WINED3D_LOCATION_RB_MULTISAMPLE)
4246 return TRUE;
4247 if (location != WINED3D_LOCATION_TEXTURE_RGB && location != WINED3D_LOCATION_TEXTURE_SRGB)
4248 return FALSE;
4249 return texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE || texture_gl->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY;
4252 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl *texture_gl,
4253 const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4254 void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
4255 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4256 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
4257 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4258 HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
4259 const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
4260 uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4261 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
4262 struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
4263 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
4264 struct wined3d_context_gl *context_gl, unsigned int level,
4265 const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
4267 struct wined3d_renderbuffer_entry
4269 struct list entry;
4270 GLuint id;
4271 UINT width;
4272 UINT height;
4275 struct wined3d_fbo_resource
4277 GLuint object;
4278 GLenum target;
4279 GLuint level, layer;
4282 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
4283 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
4284 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
4286 struct fbo_entry
4288 struct list entry;
4289 uint32_t flags;
4290 uint32_t rt_mask;
4291 GLuint id;
4292 struct wined3d_fbo_entry_key
4294 DWORD rb_namespace;
4295 struct wined3d_fbo_resource objects[WINED3D_MAX_RENDER_TARGETS + 1];
4296 } key;
4299 struct wined3d_sampler
4301 struct wine_rb_entry entry;
4302 LONG refcount;
4303 struct wined3d_device *device;
4304 void *parent;
4305 const struct wined3d_parent_ops *parent_ops;
4306 struct wined3d_sampler_desc desc;
4309 struct wined3d_sampler_gl
4311 struct wined3d_sampler s;
4313 GLuint name;
4316 static inline struct wined3d_sampler_gl *wined3d_sampler_gl(struct wined3d_sampler *sampler)
4318 return CONTAINING_RECORD(sampler, struct wined3d_sampler_gl, s);
4321 void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int unit,
4322 struct wined3d_texture_gl *texture_gl, const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4323 void wined3d_sampler_gl_init(struct wined3d_sampler_gl *sampler_gl,
4324 struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
4325 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4327 struct wined3d_vertex_declaration_element
4329 const struct wined3d_format *format;
4330 BOOL ffp_valid;
4331 unsigned int input_slot;
4332 unsigned int offset;
4333 unsigned int output_slot;
4334 enum wined3d_input_classification input_slot_class;
4335 unsigned int instance_data_step_rate;
4336 BYTE method;
4337 BYTE usage;
4338 BYTE usage_idx;
4341 struct wined3d_vertex_declaration
4343 LONG ref;
4344 void *parent;
4345 const struct wined3d_parent_ops *parent_ops;
4346 struct wined3d_device *device;
4348 struct wined3d_vertex_declaration_element *elements;
4349 unsigned int element_count;
4351 BOOL position_transformed;
4354 struct wined3d_saved_states
4356 uint32_t vs_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_VS_CONSTS_F)];
4357 WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4358 WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4359 uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
4360 WORD pixelShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */
4361 WORD pixelShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
4362 uint32_t transform[WINED3D_BITMAP_SIZE(WINED3D_HIGHEST_TRANSFORM_STATE + 1)];
4363 WORD streamSource; /* WINED3D_MAX_STREAMS, 16 */
4364 WORD streamFreq; /* WINED3D_MAX_STREAMS, 16 */
4365 uint32_t renderState[WINED3D_BITMAP_SIZE(WINEHIGHEST_RENDER_STATE + 1)];
4366 DWORD textureState[WINED3D_MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
4367 WORD samplerState[WINED3D_MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
4368 DWORD clipplane; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
4369 DWORD textures : 20; /* WINED3D_MAX_COMBINED_SAMPLERS, 20 */
4370 DWORD indices : 1;
4371 DWORD material : 1;
4372 DWORD viewport : 1;
4373 DWORD vertexDecl : 1;
4374 DWORD pixelShader : 1;
4375 DWORD vertexShader : 1;
4376 DWORD scissorRect : 1;
4377 DWORD store_stream_offset : 1;
4378 DWORD alpha_to_coverage : 1;
4379 DWORD lights : 1;
4380 DWORD transforms : 1;
4381 DWORD padding : 1;
4383 struct list changed_lights;
4386 struct StageState {
4387 DWORD stage;
4388 DWORD state;
4391 struct wined3d_stateblock
4393 LONG ref; /* Note: Ref counting not required */
4394 struct wined3d_device *device;
4396 /* Array indicating whether things have been set or changed */
4397 struct wined3d_saved_states changed;
4399 struct wined3d_stateblock_state stateblock_state;
4400 struct wined3d_light_state light_state;
4402 /* Contained state management */
4403 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
4404 unsigned int num_contained_render_states;
4405 DWORD contained_transform_states[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
4406 unsigned int num_contained_transform_states;
4407 struct StageState contained_tss_states[WINED3D_MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
4408 unsigned int num_contained_tss_states;
4409 struct StageState contained_sampler_states[WINED3D_MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
4410 unsigned int num_contained_sampler_states;
4413 void wined3d_stateblock_state_init(struct wined3d_stateblock_state *state,
4414 const struct wined3d_device *device, uint32_t flags) DECLSPEC_HIDDEN;
4415 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) DECLSPEC_HIDDEN;
4417 bool wined3d_light_state_enable_light(struct wined3d_light_state *state, const struct wined3d_d3d_info *d3d_info,
4418 struct wined3d_light_info *light_info, BOOL enable) DECLSPEC_HIDDEN;
4419 struct wined3d_light_info *wined3d_light_state_get_light(const struct wined3d_light_state *state,
4420 unsigned int idx) DECLSPEC_HIDDEN;
4421 HRESULT wined3d_light_state_set_light(struct wined3d_light_state *state, DWORD light_idx,
4422 const struct wined3d_light *params, struct wined3d_light_info **light_info) DECLSPEC_HIDDEN;
4424 enum wined3d_cs_queue_id
4426 WINED3D_CS_QUEUE_DEFAULT = 0,
4427 WINED3D_CS_QUEUE_MAP,
4428 WINED3D_CS_QUEUE_COUNT,
4431 enum wined3d_push_constants
4433 WINED3D_PUSH_CONSTANTS_VS_F,
4434 WINED3D_PUSH_CONSTANTS_PS_F,
4435 WINED3D_PUSH_CONSTANTS_VS_I,
4436 WINED3D_PUSH_CONSTANTS_PS_I,
4437 WINED3D_PUSH_CONSTANTS_VS_B,
4438 WINED3D_PUSH_CONSTANTS_PS_B,
4441 #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
4442 #if defined(_WIN64)
4443 #define WINED3D_CS_QUEUE_SIZE 0x1000000u
4444 #else
4445 #define WINED3D_CS_QUEUE_SIZE 0x400000u
4446 #endif
4447 #define WINED3D_CS_SPIN_COUNT 2000u
4448 #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
4450 C_ASSERT(!(WINED3D_CS_QUEUE_SIZE & (WINED3D_CS_QUEUE_SIZE - 1)));
4452 struct wined3d_cs_queue
4454 ULONG head, tail;
4455 BYTE data[WINED3D_CS_QUEUE_SIZE];
4458 struct wined3d_device_context_ops
4460 void *(*require_space)(struct wined3d_device_context *context, size_t size, enum wined3d_cs_queue_id queue_id);
4461 void (*submit)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4462 void (*finish)(struct wined3d_device_context *context, enum wined3d_cs_queue_id queue_id);
4463 void (*push_constants)(struct wined3d_device_context *context, enum wined3d_push_constants p,
4464 unsigned int start_idx, unsigned int count, const void *constants);
4465 bool (*map_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4466 unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
4467 const struct wined3d_box *box, uint32_t flags);
4468 bool (*unmap_upload_bo)(struct wined3d_device_context *context, struct wined3d_resource *resource,
4469 unsigned int sub_resource_idx, struct wined3d_box *box, struct upload_bo *upload_bo);
4470 void (*issue_query)(struct wined3d_device_context *context, struct wined3d_query *query, unsigned int flags);
4471 void (*flush)(struct wined3d_device_context *context);
4472 void (*reference_resource)(struct wined3d_device_context *context, struct wined3d_resource *resource);
4473 void (*reference_command_list)(struct wined3d_device_context *context, struct wined3d_command_list *list);
4476 struct wined3d_device_context
4478 const struct wined3d_device_context_ops *ops;
4479 struct wined3d_device *device;
4480 struct wined3d_state *state;
4483 struct wined3d_cs
4485 struct wined3d_device_context c;
4487 struct wined3d_state state;
4488 HMODULE wined3d_module;
4489 HANDLE thread;
4490 DWORD thread_id;
4491 BOOL serialize_commands;
4493 struct wined3d_cs_queue queue[WINED3D_CS_QUEUE_COUNT];
4494 size_t data_size, start, end;
4495 void *data;
4496 struct list query_poll_list;
4497 BOOL queries_flushed;
4499 HANDLE event, present_event;
4500 LONG waiting_for_event;
4501 LONG waiting_for_present;
4502 LONG pending_presents;
4505 static inline void wined3d_device_context_lock(struct wined3d_device_context *context)
4507 if (context == &context->device->cs->c)
4508 wined3d_mutex_lock();
4511 static inline void wined3d_device_context_unlock(struct wined3d_device_context *context)
4513 if (context == &context->device->cs->c)
4514 wined3d_mutex_unlock();
4517 struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device,
4518 const enum wined3d_feature_level *levels, unsigned int level_count) DECLSPEC_HIDDEN;
4519 void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
4520 void wined3d_cs_destroy_object(struct wined3d_cs *cs,
4521 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4522 void wined3d_cs_emit_add_dirty_texture_region(struct wined3d_cs *cs,
4523 struct wined3d_texture *texture, unsigned int layer) DECLSPEC_HIDDEN;
4524 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
4525 uint32_t flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
4526 void wined3d_device_context_emit_clear_uav(struct wined3d_device_context *context,
4527 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value, bool fp) DECLSPEC_HIDDEN;
4528 void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4529 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain, const RECT *src_rect,
4530 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, uint32_t flags) DECLSPEC_HIDDEN;
4531 void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
4532 WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
4533 void wined3d_cs_emit_set_render_state(struct wined3d_cs *cs,
4534 enum wined3d_render_state state, DWORD value) DECLSPEC_HIDDEN;
4535 void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
4536 void wined3d_cs_init_object(struct wined3d_cs *cs,
4537 void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
4538 void wined3d_cs_map_bo_address(struct wined3d_cs *cs,
4539 struct wined3d_bo_address *addr, size_t size, unsigned int flags) DECLSPEC_HIDDEN;
4540 void wined3d_device_context_set_depth_bounds(struct wined3d_device_context *context,
4541 bool enable, float min_depth, float max_depth);
4543 static inline void wined3d_cs_finish(struct wined3d_cs *cs, enum wined3d_cs_queue_id queue_id)
4545 cs->c.ops->finish(&cs->c, queue_id);
4548 static inline void wined3d_device_context_push_constants(struct wined3d_device_context *context,
4549 enum wined3d_push_constants p, unsigned int start_idx, unsigned int count, const void *constants)
4551 context->ops->push_constants(context, p, start_idx, count, constants);
4554 void wined3d_device_context_emit_blt_sub_resource(struct wined3d_device_context *context,
4555 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box,
4556 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, const struct wined3d_box *src_box,
4557 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
4558 void wined3d_device_context_emit_clear_rendertarget_view(struct wined3d_device_context *context,
4559 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
4560 const struct wined3d_color *color, float depth, unsigned int stencil) DECLSPEC_HIDDEN;
4561 void wined3d_device_context_emit_copy_uav_counter(struct wined3d_device_context *context,
4562 struct wined3d_buffer *dst_buffer, unsigned int offset,
4563 struct wined3d_unordered_access_view *uav) DECLSPEC_HIDDEN;
4564 void wined3d_device_context_emit_draw(struct wined3d_device_context *context,
4565 enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, int base_vertex_idx,
4566 unsigned int start_idx, unsigned int index_count, unsigned int start_instance, unsigned int instance_count,
4567 bool indexed) DECLSPEC_HIDDEN;
4568 void wined3d_device_context_emit_execute_command_list(struct wined3d_device_context *context,
4569 struct wined3d_command_list *list, bool restore_state) DECLSPEC_HIDDEN;
4570 void wined3d_device_context_emit_generate_mipmaps(struct wined3d_device_context *context,
4571 struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4572 HRESULT wined3d_device_context_emit_map(struct wined3d_device_context *context,
4573 struct wined3d_resource *resource, unsigned int sub_resource_idx, struct wined3d_map_desc *map_desc,
4574 const struct wined3d_box *box, unsigned int flags) DECLSPEC_HIDDEN;
4575 void wined3d_device_context_emit_reset_state(struct wined3d_device_context *context, bool invalidate) DECLSPEC_HIDDEN;
4576 void wined3d_device_context_emit_set_blend_state(struct wined3d_device_context *context,
4577 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor,
4578 unsigned int sample_mask) DECLSPEC_HIDDEN;
4579 void wined3d_device_context_emit_set_clip_plane(struct wined3d_device_context *context, unsigned int plane_idx,
4580 const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
4581 void wined3d_device_context_emit_set_constant_buffers(struct wined3d_device_context *context,
4582 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
4583 const struct wined3d_constant_buffer_state *buffers) DECLSPEC_HIDDEN;
4584 void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_context *context,
4585 struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
4586 void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
4587 struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4588 void wined3d_device_context_emit_set_feature_level(struct wined3d_device_context *context,
4589 enum wined3d_feature_level level) DECLSPEC_HIDDEN;
4590 void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
4591 enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
4592 void wined3d_device_context_emit_set_light(struct wined3d_device_context *context,
4593 const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
4594 void wined3d_device_context_emit_set_light_enable(struct wined3d_device_context *context, unsigned int idx,
4595 BOOL enable) DECLSPEC_HIDDEN;
4596 void wined3d_device_context_emit_set_material(struct wined3d_device_context *context,
4597 const struct wined3d_material *material) DECLSPEC_HIDDEN;
4598 void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
4599 struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
4600 void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,
4601 struct wined3d_rasterizer_state *rasterizer_state) DECLSPEC_HIDDEN;
4602 void wined3d_device_context_emit_set_render_state(struct wined3d_device_context *context,
4603 enum wined3d_render_state state, unsigned int value) DECLSPEC_HIDDEN;
4604 void wined3d_device_context_emit_set_rendertarget_views(struct wined3d_device_context *context, unsigned int start_idx,
4605 unsigned int count, struct wined3d_rendertarget_view *const *views) DECLSPEC_HIDDEN;
4606 void wined3d_device_context_emit_set_samplers(struct wined3d_device_context *context, enum wined3d_shader_type type,
4607 unsigned int start_idx, unsigned int count, struct wined3d_sampler *const *samplers) DECLSPEC_HIDDEN;
4608 void wined3d_device_context_emit_set_sampler_state(struct wined3d_device_context *context, unsigned int sampler_idx,
4609 enum wined3d_sampler_state state, unsigned int value) DECLSPEC_HIDDEN;
4610 void wined3d_device_context_emit_set_scissor_rects(struct wined3d_device_context *context,
4611 unsigned int rect_count, const RECT *rects) DECLSPEC_HIDDEN;
4612 void wined3d_device_context_emit_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type,
4613 struct wined3d_shader *shader) DECLSPEC_HIDDEN;
4614 void wined3d_device_context_emit_set_shader_resource_views(struct wined3d_device_context *context,
4615 enum wined3d_shader_type type, unsigned int start_idx, unsigned int count,
4616 struct wined3d_shader_resource_view *const *views) DECLSPEC_HIDDEN;
4617 void wined3d_device_context_emit_set_stream_outputs(struct wined3d_device_context *context,
4618 const struct wined3d_stream_output outputs[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]) DECLSPEC_HIDDEN;
4619 void wined3d_device_context_emit_set_stream_sources(struct wined3d_device_context *context,
4620 unsigned int start_idx, unsigned int count, const struct wined3d_stream_state *streams) DECLSPEC_HIDDEN;
4621 void wined3d_device_context_emit_set_texture(struct wined3d_device_context *context, unsigned int stage,
4622 struct wined3d_texture *texture) DECLSPEC_HIDDEN;
4623 void wined3d_device_context_emit_set_texture_state(struct wined3d_device_context *context, unsigned int stage,
4624 enum wined3d_texture_stage_state state, unsigned int value) DECLSPEC_HIDDEN;
4625 void wined3d_device_context_emit_set_transform(struct wined3d_device_context *context,
4626 enum wined3d_transform_state state, const struct wined3d_matrix *matrix) DECLSPEC_HIDDEN;
4627 void wined3d_device_context_emit_set_unordered_access_views(struct wined3d_device_context *context,
4628 enum wined3d_pipeline pipeline, unsigned int start_idx, unsigned int count,
4629 struct wined3d_unordered_access_view *const *views, const unsigned int *initial_count) DECLSPEC_HIDDEN;
4630 void wined3d_device_context_emit_set_vertex_declaration(struct wined3d_device_context *context,
4631 struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
4632 void wined3d_device_context_emit_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
4633 const struct wined3d_viewport *viewports) DECLSPEC_HIDDEN;
4634 void wined3d_device_context_emit_update_sub_resource(struct wined3d_device_context *context,
4635 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
4636 const void *data, unsigned int row_pitch, unsigned int slice_pitch) DECLSPEC_HIDDEN;
4637 HRESULT wined3d_device_context_emit_unmap(struct wined3d_device_context *context,
4638 struct wined3d_resource *resource, unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
4640 static inline void wined3d_resource_reference(struct wined3d_resource *resource)
4642 const struct wined3d_cs *cs = resource->device->cs;
4643 resource->access_time = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
4646 static inline BOOL wined3d_ge_wrap(ULONG x, ULONG y)
4648 return (x - y) < UINT_MAX / 2;
4650 C_ASSERT(WINED3D_CS_QUEUE_SIZE < UINT_MAX / 4);
4652 static inline void wined3d_resource_wait_idle(const struct wined3d_resource *resource)
4654 const struct wined3d_cs *cs = resource->device->cs;
4655 ULONG access_time, tail, head;
4657 if (!cs->thread || cs->thread_id == GetCurrentThreadId())
4658 return;
4660 access_time = resource->access_time;
4661 head = cs->queue[WINED3D_CS_QUEUE_DEFAULT].head;
4663 /* The basic idea is that a resource is busy if tail < access_time <= head.
4664 * But we have to be careful about wrap-around of the head and tail. The
4665 * wined3d_ge_wrap function considers x >= y if x - y is smaller than half the
4666 * UINT range. Head is at most WINED3D_CS_QUEUE_SIZE ahead of tail, because
4667 * otherwise the queue memory is considered full and queue_require_space
4668 * stalls. Thus wined3d_ge_wrap(head, tail) is always true. The C_ASSERT above
4669 * ensures this in case we decide to grow the queue size in the future.
4671 * It is possible that a resource has not been used for a long time and is idle, but the head and
4672 * tail wrapped around in such a way that the previously set access time falls between head and tail.
4673 * In this case we will incorrectly wait for the resource. Because we use the entire 32 bits of the
4674 * counters and not just the bits needed to address the actual queue memory, this should happen rarely.
4675 * If it turns out to be a problem we can switch to 64 bit counters or attempt to somehow mark the
4676 * access time of resources invalid. CS packets are at least 4 byte aligned, so we could use the lower
4677 * 2 bits in access_time for such a marker.
4679 * Note that the access time is set before the command is submitted, so we have to wait until the
4680 * tail is bigger than access_time, not equal. */
4682 if (!wined3d_ge_wrap(head, access_time))
4683 return;
4685 for (;;)
4687 tail = *(volatile ULONG *)&cs->queue[WINED3D_CS_QUEUE_DEFAULT].tail;
4688 if (head == tail) /* Queue empty. */
4689 break;
4691 if (!wined3d_ge_wrap(access_time, tail) && access_time != tail)
4692 break;
4694 YieldProcessor();
4698 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
4699 * fixed function semantics as D3DCOLOR or FLOAT16 */
4700 enum wined3d_buffer_conversion_type
4702 CONV_NONE,
4703 CONV_D3DCOLOR,
4704 CONV_POSITIONT,
4707 struct wined3d_buffer
4709 struct wined3d_resource resource;
4710 const struct wined3d_buffer_ops *buffer_ops;
4712 unsigned int structure_byte_stride;
4713 uint32_t flags;
4714 DWORD locations;
4715 void *map_ptr;
4716 struct wined3d_bo *buffer_object;
4717 struct wined3d_bo_user bo_user;
4719 struct wined3d_range *maps;
4720 SIZE_T maps_size, modified_areas;
4722 /* conversion stuff */
4723 UINT decl_change_count, full_conversion_count;
4724 UINT draw_count;
4725 UINT stride; /* 0 if no conversion */
4726 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
4727 UINT conversion_stride; /* 0 if no shifted conversion */
4730 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
4732 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
4735 void wined3d_buffer_cleanup(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
4736 void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
4737 struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
4738 void wined3d_buffer_copy_bo_address(struct wined3d_buffer *dst_buffer, struct wined3d_context *context,
4739 unsigned int dst_offset, const struct wined3d_const_bo_address *src_addr, unsigned int size) DECLSPEC_HIDDEN;
4740 DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
4741 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
4742 void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, uint32_t location) DECLSPEC_HIDDEN;
4743 void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
4744 const struct wined3d_state *state) DECLSPEC_HIDDEN;
4745 BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
4746 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4747 BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
4748 BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
4749 struct wined3d_context *context, unsigned int location) DECLSPEC_HIDDEN;
4750 void wined3d_buffer_update_sub_resource(struct wined3d_buffer *buffer, struct wined3d_context *context,
4751 const struct upload_bo *upload_bo, unsigned int offset, unsigned int size) DECLSPEC_HIDDEN;
4753 HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wined3d_device *device,
4754 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4755 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4757 struct wined3d_buffer_gl
4759 struct wined3d_buffer b;
4762 static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
4764 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4767 static inline const struct wined3d_buffer_gl *wined3d_buffer_gl_const(const struct wined3d_buffer *buffer)
4769 return CONTAINING_RECORD(buffer, struct wined3d_buffer_gl, b);
4772 GLenum wined3d_buffer_gl_binding_from_bind_flags(const struct wined3d_gl_info *gl_info,
4773 uint32_t bind_flags) DECLSPEC_HIDDEN;
4774 HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined3d_device *device,
4775 const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
4776 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4778 struct wined3d_rendertarget_view
4780 LONG refcount;
4782 struct wined3d_resource *resource;
4783 void *parent;
4784 const struct wined3d_parent_ops *parent_ops;
4786 const struct wined3d_format *format;
4787 unsigned int format_attrs;
4788 unsigned int format_caps;
4789 unsigned int sub_resource_idx;
4790 unsigned int layer_count;
4792 unsigned int width;
4793 unsigned int height;
4795 struct wined3d_view_desc desc;
4798 void wined3d_rendertarget_view_cleanup(struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
4799 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view *view,
4800 const struct wined3d_context *context, unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
4801 void wined3d_rendertarget_view_get_box(struct wined3d_rendertarget_view *view,
4802 struct wined3d_box *box) DECLSPEC_HIDDEN;
4803 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view *view,
4804 uint32_t location) DECLSPEC_HIDDEN;
4805 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view *view,
4806 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4807 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view *view,
4808 struct wined3d_context *context, uint32_t location) DECLSPEC_HIDDEN;
4809 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view *view,
4810 uint32_t location) DECLSPEC_HIDDEN;
4811 DWORD wined3d_rendertarget_view_get_locations(const struct wined3d_rendertarget_view *view)
4812 DECLSPEC_HIDDEN;
4814 HRESULT wined3d_rendertarget_view_no3d_init(struct wined3d_rendertarget_view *view_no3d,
4815 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4816 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4818 struct wined3d_rendertarget_view_gl
4820 struct wined3d_rendertarget_view v;
4821 struct wined3d_gl_view gl_view;
4824 static inline struct wined3d_rendertarget_view_gl *wined3d_rendertarget_view_gl(
4825 struct wined3d_rendertarget_view *view)
4827 return CONTAINING_RECORD(view, struct wined3d_rendertarget_view_gl, v);
4830 HRESULT wined3d_rendertarget_view_gl_init(struct wined3d_rendertarget_view_gl *view_gl,
4831 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4832 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4834 struct wined3d_shader_resource_view
4836 LONG refcount;
4838 struct wined3d_resource *resource;
4839 void *parent;
4840 const struct wined3d_parent_ops *parent_ops;
4842 const struct wined3d_format *format;
4844 struct wined3d_view_desc desc;
4847 void wined3d_shader_resource_view_cleanup(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
4849 struct wined3d_shader_resource_view_gl
4851 struct wined3d_shader_resource_view v;
4852 struct wined3d_bo_user bo_user;
4853 struct wined3d_gl_view gl_view;
4856 static inline struct wined3d_shader_resource_view_gl *wined3d_shader_resource_view_gl(
4857 struct wined3d_shader_resource_view *view)
4859 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_gl, v);
4862 void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl *view_gl, unsigned int unit,
4863 struct wined3d_sampler_gl *sampler_gl, struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4864 void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resource_view_gl *srv_gl,
4865 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4866 HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view_gl *view_gl,
4867 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4868 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4869 void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
4870 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4872 #include "wined3d_vk.h"
4874 struct wined3d_view_vk
4876 struct wined3d_bo_user bo_user;
4877 union
4879 VkBufferView vk_buffer_view;
4880 VkDescriptorImageInfo vk_image_info;
4881 } u;
4882 uint64_t command_buffer_id;
4885 struct wined3d_shader_resource_view_vk
4887 struct wined3d_shader_resource_view v;
4888 struct wined3d_view_vk view_vk;
4891 static inline struct wined3d_shader_resource_view_vk *wined3d_shader_resource_view_vk(
4892 struct wined3d_shader_resource_view *view)
4894 return CONTAINING_RECORD(view, struct wined3d_shader_resource_view_vk, v);
4897 static inline void wined3d_shader_resource_view_vk_barrier(struct wined3d_shader_resource_view_vk *srv_vk,
4898 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
4900 wined3d_resource_vk_barrier(srv_vk->v.resource, context_vk, bind_mask);
4903 void wined3d_shader_resource_view_vk_generate_mipmap(struct wined3d_shader_resource_view_vk *srv_vk,
4904 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4905 HRESULT wined3d_shader_resource_view_vk_init(struct wined3d_shader_resource_view_vk *view_vk,
4906 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4907 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4908 void wined3d_shader_resource_view_vk_update_buffer(struct wined3d_shader_resource_view_vk *view_vk,
4909 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4910 void wined3d_shader_resource_view_vk_update_layout(struct wined3d_shader_resource_view_vk *srv_vk,
4911 VkImageLayout layout) DECLSPEC_HIDDEN;
4913 struct wined3d_unordered_access_view
4915 LONG refcount;
4917 struct wined3d_resource *resource;
4918 void *parent;
4919 const struct wined3d_parent_ops *parent_ops;
4921 const struct wined3d_format *format;
4923 struct wined3d_view_desc desc;
4924 struct wined3d_bo *counter_bo;
4927 void wined3d_unordered_access_view_cleanup(struct wined3d_unordered_access_view *view) DECLSPEC_HIDDEN;
4928 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view *view,
4929 struct wined3d_buffer *buffer, unsigned int offset, struct wined3d_context *context) DECLSPEC_HIDDEN;
4930 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view *view,
4931 uint32_t location) DECLSPEC_HIDDEN;
4932 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view *view,
4933 unsigned int value) DECLSPEC_HIDDEN;
4935 struct wined3d_unordered_access_view_gl
4937 struct wined3d_unordered_access_view v;
4938 struct wined3d_bo_user bo_user;
4939 struct wined3d_gl_view gl_view;
4940 struct wined3d_bo_gl counter_bo;
4943 static inline struct wined3d_unordered_access_view_gl *wined3d_unordered_access_view_gl(
4944 struct wined3d_unordered_access_view *view)
4946 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_gl, v);
4949 void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view_gl *view_gl,
4950 const struct wined3d_uvec4 *clear_value, struct wined3d_context_gl *context_gl, bool fp) DECLSPEC_HIDDEN;
4951 HRESULT wined3d_unordered_access_view_gl_init(struct wined3d_unordered_access_view_gl *view_gl,
4952 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4953 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4954 void wined3d_unordered_access_view_gl_update(struct wined3d_unordered_access_view_gl *uav_gl,
4955 struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
4957 struct wined3d_unordered_access_view_vk
4959 struct wined3d_unordered_access_view v;
4960 struct wined3d_view_vk view_vk;
4962 VkBufferView vk_counter_view;
4963 struct wined3d_bo_vk counter_bo;
4966 static inline struct wined3d_unordered_access_view_vk *wined3d_unordered_access_view_vk(
4967 struct wined3d_unordered_access_view *view)
4969 return CONTAINING_RECORD(view, struct wined3d_unordered_access_view_vk, v);
4972 static inline void wined3d_unordered_access_view_vk_barrier(struct wined3d_unordered_access_view_vk *uav_vk,
4973 struct wined3d_context_vk *context_vk, uint32_t bind_mask)
4975 wined3d_resource_vk_barrier(uav_vk->v.resource, context_vk, bind_mask);
4978 void wined3d_unordered_access_view_vk_clear(struct wined3d_unordered_access_view_vk *view_vk,
4979 const struct wined3d_uvec4 *clear_value, struct wined3d_context_vk *context_vk, bool fp) DECLSPEC_HIDDEN;
4980 HRESULT wined3d_unordered_access_view_vk_init(struct wined3d_unordered_access_view_vk *view_vk,
4981 const struct wined3d_view_desc *desc, struct wined3d_resource *resource,
4982 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
4983 void wined3d_unordered_access_view_vk_update(struct wined3d_unordered_access_view_vk *view_vk,
4984 struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
4986 struct wined3d_swapchain_state
4988 struct wined3d *wined3d;
4989 struct wined3d_swapchain_desc desc;
4990 struct wined3d_swapchain_state_parent *parent;
4992 struct wined3d_display_mode original_mode, d3d_mode;
4993 RECT original_window_rect;
4995 /* Window styles to restore when switching fullscreen mode. */
4996 LONG style;
4997 LONG exstyle;
4998 HWND device_window;
5001 void wined3d_swapchain_state_cleanup(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5002 void wined3d_swapchain_state_register(struct wined3d_swapchain_state *state) DECLSPEC_HIDDEN;
5003 void wined3d_swapchain_state_restore_from_fullscreen(struct wined3d_swapchain_state *state,
5004 HWND window, const RECT *window_rect) DECLSPEC_HIDDEN;
5005 HRESULT wined3d_swapchain_state_setup_fullscreen(struct wined3d_swapchain_state *state,
5006 HWND window, int x, int y, int width, int height) DECLSPEC_HIDDEN;
5008 struct wined3d_swapchain_ops
5010 void (*swapchain_present)(struct wined3d_swapchain *swapchain,
5011 const RECT *src_rect, const RECT *dst_rect, unsigned int swap_interval, uint32_t flags);
5012 void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
5015 struct wined3d_swapchain
5017 LONG ref;
5018 void *parent;
5019 const struct wined3d_parent_ops *parent_ops;
5020 const struct wined3d_swapchain_ops *swapchain_ops;
5021 struct wined3d_device *device;
5023 struct wined3d_texture **back_buffers;
5024 struct wined3d_texture *front_buffer;
5025 struct wined3d_gamma_ramp orig_gamma;
5026 bool reapply_mode;
5027 const struct wined3d_format *ds_format;
5028 struct wined3d_palette *palette;
5029 RECT front_buffer_update;
5030 unsigned int swap_interval;
5031 unsigned int max_frame_latency;
5033 LONG prev_time, frames; /* Performance tracking */
5035 struct wined3d_swapchain_state state;
5036 HWND win_handle;
5039 void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
5040 void wined3d_swapchain_cleanup(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5041 struct wined3d_output * wined3d_swapchain_get_output(const struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5042 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
5043 void swapchain_set_max_frame_latency(struct wined3d_swapchain *swapchain,
5044 const struct wined3d_device *device) DECLSPEC_HIDDEN;
5046 HRESULT wined3d_swapchain_no3d_init(struct wined3d_swapchain *swapchain_no3d,
5047 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5048 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5049 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5051 struct wined3d_swapchain_gl
5053 struct wined3d_swapchain s;
5056 static inline struct wined3d_swapchain_gl *wined3d_swapchain_gl(struct wined3d_swapchain *swapchain)
5058 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_gl, s);
5061 void wined3d_swapchain_gl_cleanup(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5062 struct wined3d_context_gl *wined3d_swapchain_gl_get_context(struct wined3d_swapchain_gl *swapchain_gl) DECLSPEC_HIDDEN;
5063 HRESULT wined3d_swapchain_gl_init(struct wined3d_swapchain_gl *swapchain_gl,
5064 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5065 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5066 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5068 struct wined3d_swapchain_vk
5070 struct wined3d_swapchain s;
5072 VkSwapchainKHR vk_swapchain;
5073 VkSurfaceKHR vk_surface;
5074 VkImage *vk_images;
5075 struct
5077 VkSemaphore available;
5078 VkSemaphore presentable;
5079 uint64_t command_buffer_id;
5080 } *vk_semaphores;
5081 unsigned int current, image_count;
5082 unsigned int width, height;
5085 static inline struct wined3d_swapchain_vk *wined3d_swapchain_vk(struct wined3d_swapchain *swapchain)
5087 return CONTAINING_RECORD(swapchain, struct wined3d_swapchain_vk, s);
5090 void wined3d_swapchain_vk_cleanup(struct wined3d_swapchain_vk *swapchain_vk) DECLSPEC_HIDDEN;
5091 HRESULT wined3d_swapchain_vk_init(struct wined3d_swapchain_vk *swapchain_vk,
5092 struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
5093 struct wined3d_swapchain_state_parent *state_parent, void *parent,
5094 const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
5096 /*****************************************************************************
5097 * Utility function prototypes
5100 /* Trace routines */
5101 const char *debug_bo_address(const struct wined3d_bo_address *address) DECLSPEC_HIDDEN;
5102 const char *debug_box(const struct wined3d_box *box) DECLSPEC_HIDDEN;
5103 const char *debug_color(const struct wined3d_color *color) DECLSPEC_HIDDEN;
5104 const char *debug_const_bo_address(const struct wined3d_const_bo_address *address) DECLSPEC_HIDDEN;
5105 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx) DECLSPEC_HIDDEN;
5106 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
5107 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
5108 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
5109 const char *debug_d3dusage(uint32_t usage) DECLSPEC_HIDDEN;
5110 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
5111 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5112 const char *debug_d3dinput_classification(enum wined3d_input_classification classification) DECLSPEC_HIDDEN;
5113 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
5114 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
5115 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
5116 const char *debug_d3dstate(uint32_t state) DECLSPEC_HIDDEN;
5117 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
5118 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
5119 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
5120 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
5121 const char *debug_fboattachment(GLenum attachment) DECLSPEC_HIDDEN;
5122 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
5123 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
5124 const char *debug_ivec4(const struct wined3d_ivec4 *v) DECLSPEC_HIDDEN;
5125 const char *debug_uvec4(const struct wined3d_uvec4 *v) DECLSPEC_HIDDEN;
5126 const char *debug_shader_type(enum wined3d_shader_type shader_type) DECLSPEC_HIDDEN;
5127 const char *debug_vec4(const struct wined3d_vec4 *v) DECLSPEC_HIDDEN;
5128 const char *wined3d_debug_feature_level(enum wined3d_feature_level level) DECLSPEC_HIDDEN;
5129 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
5131 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
5132 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
5133 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
5134 BOOL is_alpha, int stage, enum wined3d_texture_op op, uint32_t arg1, uint32_t arg2, uint32_t arg3,
5135 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
5136 void texture_activate_dimensions(struct wined3d_texture *texture,
5137 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
5138 void sampler_texdim(struct wined3d_context *context,
5139 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5140 void tex_alphaop(struct wined3d_context *context,
5141 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5142 void apply_pixelshader(struct wined3d_context *context,
5143 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5144 void state_alpha_test(struct wined3d_context *context,
5145 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5146 void state_fogcolor(struct wined3d_context *context,
5147 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5148 void state_fogdensity(struct wined3d_context *context,
5149 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5150 void state_fogstartend(struct wined3d_context *context,
5151 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5152 void state_fog_fragpart(struct wined3d_context *context,
5153 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5154 void state_nop(struct wined3d_context *context,
5155 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5156 void state_srgbwrite(struct wined3d_context *context,
5157 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5159 void state_clipping(struct wined3d_context *context,
5160 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5161 void clipplane(struct wined3d_context *context,
5162 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5163 void state_pointsprite_w(struct wined3d_context *context,
5164 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5165 void state_pointsprite(struct wined3d_context *context,
5166 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5167 void state_shademode(struct wined3d_context *context,
5168 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
5170 /* Math utils */
5171 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
5172 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
5174 void wined3d_release_dc(HWND window, HDC dc) DECLSPEC_HIDDEN;
5176 struct wined3d_shader_lconst
5178 struct list entry;
5179 unsigned int idx;
5180 unsigned int value[4];
5183 struct wined3d_shader_limits
5185 unsigned int sampler;
5186 unsigned int constant_int;
5187 unsigned int constant_float;
5188 unsigned int constant_bool;
5189 unsigned int packed_output;
5190 unsigned int packed_input;
5193 #define wined3d_lock_init(lock, name) wined3d_lock_init_(lock, __FILE__ ": " name)
5194 static inline void wined3d_lock_init_(CRITICAL_SECTION *lock, const char *name)
5196 InitializeCriticalSection(lock);
5197 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
5198 lock->DebugInfo->Spare[0] = (DWORD_PTR)name;
5201 static inline void wined3d_lock_cleanup(CRITICAL_SECTION *lock)
5203 if (lock->DebugInfo != (RTL_CRITICAL_SECTION_DEBUG *)-1)
5204 lock->DebugInfo->Spare[0] = 0;
5205 DeleteCriticalSection(lock);
5208 #ifdef __GNUC__
5209 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
5210 #else
5211 #define PRINTF_ATTR(fmt,args)
5212 #endif
5214 struct wined3d_string_buffer_list
5216 struct list list;
5219 struct wined3d_string_buffer *string_buffer_get(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5220 void string_buffer_sprintf(struct wined3d_string_buffer *buffer, const char *format, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN;
5221 void string_buffer_release(struct wined3d_string_buffer_list *list, struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5222 void string_buffer_list_init(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5223 void string_buffer_list_cleanup(struct wined3d_string_buffer_list *list) DECLSPEC_HIDDEN;
5225 int shader_addline(struct wined3d_string_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
5226 BOOL string_buffer_resize(struct wined3d_string_buffer *buffer, int rc) DECLSPEC_HIDDEN;
5227 int shader_vaddline(struct wined3d_string_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
5229 struct wined3d_shader_phase
5231 const DWORD *start;
5232 const DWORD *end;
5233 unsigned int instance_count;
5234 unsigned int temporary_count;
5237 struct wined3d_vertex_shader
5239 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
5242 struct wined3d_hull_shader
5244 struct
5246 struct wined3d_shader_phase *control_point;
5247 unsigned int fork_count;
5248 unsigned int join_count;
5249 struct wined3d_shader_phase *fork;
5250 SIZE_T fork_size;
5251 struct wined3d_shader_phase *join;
5252 SIZE_T join_size;
5253 } phases;
5254 unsigned int output_vertex_count;
5255 enum wined3d_tessellator_output_primitive tessellator_output_primitive;
5256 enum wined3d_tessellator_partitioning tessellator_partitioning;
5259 struct wined3d_domain_shader
5261 enum wined3d_tessellator_domain tessellator_domain;
5264 struct wined3d_geometry_shader
5266 enum wined3d_primitive_type input_type;
5267 enum wined3d_primitive_type output_type;
5268 unsigned int vertices_out;
5269 unsigned int instance_count;
5271 const struct wined3d_stream_output_desc *so_desc;
5274 struct wined3d_pixel_shader
5276 /* Pixel shader input semantics */
5277 unsigned int input_reg_map[MAX_REG_INPUT];
5278 DWORD input_reg_used; /* MAX_REG_INPUT, 32 */
5279 unsigned int declared_in_count;
5281 /* Some information about the shader behavior */
5282 BOOL color0_mov;
5283 unsigned int color0_reg;
5285 BOOL force_early_depth_stencil;
5286 enum wined3d_shader_register_type depth_output;
5287 uint32_t interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE];
5290 struct wined3d_compute_shader
5292 struct wined3d_shader_thread_group_size thread_group_size;
5295 struct wined3d_shader
5297 LONG ref;
5298 const struct wined3d_shader_limits *limits;
5299 const DWORD *function;
5300 unsigned int functionLength;
5301 void *byte_code;
5302 unsigned int byte_code_size;
5303 BOOL load_local_constsF;
5304 const struct wined3d_shader_frontend *frontend;
5305 void *frontend_data;
5306 void *backend_data;
5308 void *parent;
5309 const struct wined3d_parent_ops *parent_ops;
5311 /* Programs this shader is linked with */
5312 struct list linked_programs;
5314 /* Immediate constants (override global ones) */
5315 struct list constantsB;
5316 struct list constantsF;
5317 struct list constantsI;
5318 struct wined3d_shader_reg_maps reg_maps;
5319 BOOL lconst_inf_or_nan;
5321 struct wined3d_shader_signature input_signature;
5322 struct wined3d_shader_signature output_signature;
5323 struct wined3d_shader_signature patch_constant_signature;
5325 /* Pointer to the parent device */
5326 struct wined3d_device *device;
5327 struct list shader_list_entry;
5329 union
5331 struct wined3d_vertex_shader vs;
5332 struct wined3d_hull_shader hs;
5333 struct wined3d_domain_shader ds;
5334 struct wined3d_geometry_shader gs;
5335 struct wined3d_pixel_shader ps;
5336 struct wined3d_compute_shader cs;
5337 } u;
5340 enum wined3d_shader_resource_type pixelshader_get_resource_type(const struct wined3d_shader_reg_maps *reg_maps,
5341 unsigned int resource_idx, DWORD tex_types) DECLSPEC_HIDDEN;
5342 void find_ps_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5343 BOOL position_transformed, struct ps_compile_args *args,
5344 const struct wined3d_context *context) DECLSPEC_HIDDEN;
5346 bool vshader_get_input(const struct wined3d_shader *shader,
5347 uint8_t usage_req, uint8_t usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
5348 void find_vs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5349 struct vs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5351 void find_ds_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5352 struct ds_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5354 void find_gs_compile_args(const struct wined3d_state *state, const struct wined3d_shader *shader,
5355 struct gs_compile_args *args, const struct wined3d_context *context) DECLSPEC_HIDDEN;
5357 void string_buffer_clear(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5358 BOOL string_buffer_init(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5359 void string_buffer_free(struct wined3d_string_buffer *buffer) DECLSPEC_HIDDEN;
5360 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
5361 unsigned int max) DECLSPEC_HIDDEN;
5362 HRESULT shader_generate_code(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
5363 const struct wined3d_shader_reg_maps *reg_maps, void *backend_ctx,
5364 const DWORD *start, const DWORD *end) DECLSPEC_HIDDEN;
5365 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
5367 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
5369 switch (reg->type)
5371 case WINED3DSPR_RASTOUT:
5372 /* oFog & oPts */
5373 if (reg->idx[0].offset)
5374 return TRUE;
5375 /* oPos */
5376 return FALSE;
5378 case WINED3DSPR_CONSTBOOL: /* b# */
5379 case WINED3DSPR_DEPTHOUT: /* oDepth */
5380 case WINED3DSPR_DEPTHOUTGE:
5381 case WINED3DSPR_DEPTHOUTLE:
5382 case WINED3DSPR_LOOP: /* aL */
5383 case WINED3DSPR_OUTPOINTID:
5384 case WINED3DSPR_PREDICATE: /* p0 */
5385 case WINED3DSPR_PRIMID: /* primID */
5386 case WINED3DSPR_COVERAGE: /* vCoverage */
5387 case WINED3DSPR_SAMPLEMASK: /* oMask */
5388 return TRUE;
5390 case WINED3DSPR_MISCTYPE:
5391 switch (reg->idx[0].offset)
5393 case 0: /* vPos */
5394 return FALSE;
5395 case 1: /* vFace */
5396 return TRUE;
5397 default:
5398 return FALSE;
5401 case WINED3DSPR_IMMCONST:
5402 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
5404 default:
5405 return FALSE;
5409 static inline void shader_get_position_fixup(const struct wined3d_context *context,
5410 const struct wined3d_state *state, unsigned int fixup_count, float *position_fixup)
5412 float center_offset, x = 0.0f, y = 0.0f;
5413 unsigned int i;
5415 /* See get_projection_matrix() in utils.c for a discussion of the position fixup.
5416 * This function here also applies to d3d10+ which does not need adjustment for
5417 * integer pixel centers, but it may need the filling convention offset. */
5418 if (context->d3d_info->wined3d_creation_flags & WINED3D_PIXEL_CENTER_INTEGER)
5419 center_offset = 1.0f;
5420 else
5421 center_offset = 0.0f;
5423 center_offset += context->d3d_info->filling_convention_offset;
5425 for (i = 0; i < fixup_count; ++i)
5427 position_fixup[4 * i ] = 1.0f;
5428 position_fixup[4 * i + 1] = 1.0f;
5429 if (!context->d3d_info->subpixel_viewport)
5431 double dummy;
5432 x = modf(state->viewports[i].x, &dummy) * 2.0f;
5433 y = modf(state->viewports[i].y, &dummy) * 2.0f;
5435 position_fixup[4 * i + 2] = (center_offset + x) / state->viewports[i].width;
5436 position_fixup[4 * i + 3] = -(center_offset + y) / state->viewports[i].height;
5438 if (context->render_offscreen)
5440 position_fixup[4 * i + 1] *= -1.0f;
5441 position_fixup[4 * i + 3] *= -1.0f;
5446 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
5448 struct wined3d_shader_lconst *lconst;
5450 if (shader->load_local_constsF)
5451 return FALSE;
5453 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
5455 if (lconst->idx == reg)
5456 return TRUE;
5459 return FALSE;
5462 void get_identity_matrix(struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5463 void get_modelview_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5464 unsigned int index, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5465 void get_projection_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5466 struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5467 void get_texture_matrix(const struct wined3d_context *context, const struct wined3d_state *state,
5468 unsigned int tex, struct wined3d_matrix *mat) DECLSPEC_HIDDEN;
5469 void get_pointsize_minmax(const struct wined3d_context *context, const struct wined3d_state *state,
5470 float *out_min, float *out_max) DECLSPEC_HIDDEN;
5471 void get_pointsize(const struct wined3d_context *context, const struct wined3d_state *state,
5472 float *out_pointsize, float *out_att) DECLSPEC_HIDDEN;
5473 void get_fog_start_end(const struct wined3d_context *context, const struct wined3d_state *state,
5474 float *start, float *end) DECLSPEC_HIDDEN;
5476 /* Using additional shader constants (uniforms in GLSL / program environment
5477 * or local parameters in ARB) is costly:
5478 * ARB only knows float4 parameters and GLSL compiler are not really smart
5479 * when it comes to efficiently pack float2 uniforms, so no space is wasted
5480 * (in fact most compilers map a float2 to a full float4 uniform).
5482 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
5483 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
5484 * into a single shader constant (uniform / program parameter).
5486 * This structure is shared between the GLSL and the ARB backend.*/
5487 struct ps_np2fixup_info {
5488 unsigned char idx[WINED3D_MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
5489 WORD active; /* bitfield indicating if we can apply the fixup */
5490 WORD num_consts;
5493 void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLuint id, BOOL program) DECLSPEC_HIDDEN;
5494 void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLuint program) DECLSPEC_HIDDEN;
5496 struct wined3d_palette
5498 LONG ref;
5499 struct wined3d_device *device;
5501 unsigned int size;
5502 RGBQUAD colors[256];
5503 uint32_t flags;
5506 /* DirectDraw utility functions */
5507 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
5509 /*****************************************************************************
5510 * Pixel format management
5513 /* Pixel format attributes */
5514 #define WINED3D_FORMAT_ATTR_FLOAT 0x00000001
5515 #define WINED3D_FORMAT_ATTR_INTEGER 0x00000002
5516 #define WINED3D_FORMAT_ATTR_NORMALISED 0x00000004
5517 #define WINED3D_FORMAT_ATTR_BUMPMAP 0x00000008
5518 #define WINED3D_FORMAT_ATTR_EXTENSION 0x00000010
5519 #define WINED3D_FORMAT_ATTR_BLOCKS 0x00000020
5520 #define WINED3D_FORMAT_ATTR_BLOCKS_NO_VERIFY 0x00000040
5521 #define WINED3D_FORMAT_ATTR_COMPRESSED 0x00000080
5522 #define WINED3D_FORMAT_ATTR_BROKEN_PITCH 0x00000100
5523 #define WINED3D_FORMAT_ATTR_HEIGHT_SCALE 0x00000200
5524 #define WINED3D_FORMAT_ATTR_MAPPABLE 0x00000400
5525 #define WINED3D_FORMAT_ATTR_CAST_TO_BLOCK 0x00000800
5527 /* Pixel format capabilities */
5528 #define WINED3D_FORMAT_CAP_POSTPIXELSHADER_BLENDING 0x00000001
5529 #define WINED3D_FORMAT_CAP_FILTERING 0x00000002
5530 #define WINED3D_FORMAT_CAP_UNORDERED_ACCESS 0x00000004
5531 #define WINED3D_FORMAT_CAP_DEPTH_STENCIL 0x00000008
5532 #define WINED3D_FORMAT_CAP_RENDERTARGET 0x00000010
5533 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE 0x00000020
5534 #define WINED3D_FORMAT_CAP_FBO_ATTACHABLE_SRGB 0x00000040
5535 #define WINED3D_FORMAT_CAP_DECOMPRESS 0x00000080
5536 #define WINED3D_FORMAT_CAP_SRGB_READ 0x00000100
5537 #define WINED3D_FORMAT_CAP_SRGB_WRITE 0x00000200
5538 #define WINED3D_FORMAT_CAP_VTF 0x00000400
5539 #define WINED3D_FORMAT_CAP_SHADOW 0x00000800
5540 #define WINED3D_FORMAT_CAP_TEXTURE 0x00001000
5541 #define WINED3D_FORMAT_CAP_GEN_MIPMAP 0x00002000
5542 #define WINED3D_FORMAT_CAP_VERTEX_ATTRIBUTE 0x00004000
5543 #define WINED3D_FORMAT_CAP_BLIT 0x00008000
5544 #define WINED3D_FORMAT_CAP_INDEX_BUFFER 0x00010000
5546 struct wined3d_rational
5548 UINT numerator;
5549 UINT denominator;
5552 struct wined3d_color_key_conversion
5554 enum wined3d_format_id dst_format;
5555 void (*convert)(const BYTE *src, unsigned int src_pitch, BYTE *dst, unsigned int dst_pitch,
5556 unsigned int width, unsigned int height, const struct wined3d_color_key *colour_key);
5559 enum wined3d_channel_type
5561 WINED3D_CHANNEL_TYPE_NONE,
5562 WINED3D_CHANNEL_TYPE_UNORM,
5563 WINED3D_CHANNEL_TYPE_SNORM,
5564 WINED3D_CHANNEL_TYPE_UINT,
5565 WINED3D_CHANNEL_TYPE_SINT,
5566 WINED3D_CHANNEL_TYPE_FLOAT,
5567 WINED3D_CHANNEL_TYPE_DEPTH,
5568 WINED3D_CHANNEL_TYPE_STENCIL,
5569 WINED3D_CHANNEL_TYPE_UNUSED,
5572 struct wined3d_format
5574 enum wined3d_format_id id;
5576 D3DDDIFORMAT ddi_format;
5577 unsigned int component_count;
5578 DWORD red_size;
5579 DWORD green_size;
5580 DWORD blue_size;
5581 DWORD alpha_size;
5582 DWORD red_offset;
5583 DWORD green_offset;
5584 DWORD blue_offset;
5585 DWORD alpha_offset;
5586 UINT byte_count;
5587 BYTE depth_size;
5588 BYTE stencil_size;
5590 UINT block_width;
5591 UINT block_height;
5592 UINT block_byte_count;
5594 enum wined3d_ffp_emit_idx emit_idx;
5596 UINT conv_byte_count;
5597 DWORD multisample_types;
5598 unsigned int attrs;
5599 unsigned int caps[WINED3D_GL_RES_TYPE_COUNT];
5600 float depth_bias_scale;
5601 struct wined3d_rational height_scale;
5602 struct color_fixup_desc color_fixup;
5603 void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5604 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5605 unsigned int width, unsigned int height, unsigned int depth);
5606 void (*download)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5607 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5608 unsigned int width, unsigned int height, unsigned int depth);
5609 void (*decompress)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
5610 unsigned int dst_row_pitch, unsigned dst_slice_pitch,
5611 unsigned int width, unsigned int height, unsigned int depth);
5613 enum wined3d_format_id typeless_id;
5616 const struct wined3d_format *wined3d_get_format(const struct wined3d_adapter *adapter,
5617 enum wined3d_format_id format_id, unsigned int bind_flags) DECLSPEC_HIDDEN;
5618 enum wined3d_format_id wined3d_get_typed_format_id(const struct wined3d_adapter *adapter,
5619 const struct wined3d_format *format, enum wined3d_channel_type channel_type) DECLSPEC_HIDDEN;
5620 void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigned int alignment,
5621 unsigned int width, unsigned int height, unsigned int *row_pitch, unsigned int *slice_pitch) DECLSPEC_HIDDEN;
5622 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
5623 UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
5624 void wined3d_format_colour_to_vk(const struct wined3d_format *format, const struct wined3d_color *c,
5625 VkClearColorValue *retval) DECLSPEC_HIDDEN;
5626 void wined3d_format_convert_from_float(const struct wined3d_format *format,
5627 const struct wined3d_color *color, void *ret) DECLSPEC_HIDDEN;
5628 void wined3d_format_copy_data(const struct wined3d_format *format, const uint8_t *src,
5629 unsigned int src_row_pitch, unsigned int src_slice_pitch, uint8_t *dst, unsigned int dst_row_pitch,
5630 unsigned int dst_slice_pitch, unsigned int w, unsigned int h, unsigned int d) DECLSPEC_HIDDEN;
5631 void wined3d_format_get_float_color_key(const struct wined3d_format *format,
5632 const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
5633 BOOL wined3d_format_is_depth_view(enum wined3d_format_id resource_format_id,
5634 enum wined3d_format_id view_format_id) DECLSPEC_HIDDEN;
5635 const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
5636 const struct wined3d_texture *texture, BOOL need_alpha_ck) DECLSPEC_HIDDEN;
5637 uint32_t wined3d_format_pack(const struct wined3d_format *format, const struct wined3d_uvec4 *value) DECLSPEC_HIDDEN;
5638 BOOL wined3d_formats_are_srgb_variants(enum wined3d_format_id format1,
5639 enum wined3d_format_id format2) DECLSPEC_HIDDEN;
5641 struct wined3d_format_gl
5643 struct wined3d_format f;
5645 GLenum vtx_type;
5646 GLint vtx_format;
5648 GLint internal;
5649 GLint srgb_internal;
5650 GLint rt_internal;
5651 GLint format;
5652 GLint type;
5654 GLenum view_class;
5657 static inline const struct wined3d_format_gl *wined3d_format_gl(const struct wined3d_format *format)
5659 return CONTAINING_RECORD(format, struct wined3d_format_gl, f);
5662 struct wined3d_format_vk
5664 struct wined3d_format f;
5666 VkFormat vk_format;
5669 static inline const struct wined3d_format_vk *wined3d_format_vk(const struct wined3d_format *format)
5671 return CONTAINING_RECORD(format, struct wined3d_format_vk, f);
5674 BOOL wined3d_array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size) DECLSPEC_HIDDEN;
5676 static inline BOOL wined3d_format_is_typeless(const struct wined3d_format *format)
5678 return format->id == format->typeless_id && format->id != WINED3DFMT_UNKNOWN;
5681 static inline BOOL use_vs(const struct wined3d_state *state)
5683 /* Check state->vertex_declaration to allow this to be used before the
5684 * stream info is validated, for example in device_update_tex_unit_map(). */
5685 return state->shader[WINED3D_SHADER_TYPE_VERTEX]
5686 && (!state->vertex_declaration || !state->vertex_declaration->position_transformed);
5689 static inline BOOL use_ps(const struct wined3d_state *state)
5691 return !!state->shader[WINED3D_SHADER_TYPE_PIXEL];
5694 static inline BOOL use_transform_feedback(const struct wined3d_state *state)
5696 const struct wined3d_shader *shader;
5698 if (!(shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY]))
5699 return FALSE;
5700 return !!shader->u.gs.so_desc;
5703 static inline void context_apply_state(struct wined3d_context *context,
5704 const struct wined3d_state *state, DWORD state_id)
5706 const struct wined3d_state_entry *state_table = context->state_table;
5707 unsigned int rep = state_table[state_id].representative;
5708 state_table[rep].apply(context, state, rep);
5711 static inline BOOL is_srgb_enabled(const uint32_t *sampler_states)
5713 /* Only use the LSB of the WINED3D_SAMP_SRGB_TEXTURE value. This matches
5714 * the behaviour of the AMD Windows driver.
5716 * Might & Magic: Heroes VI - Shades of Darkness sets
5717 * WINED3D_SAMP_SRGB_TEXTURE to a large value that looks like a
5718 * pointer—presumably by accident—and expects sRGB decoding to be
5719 * disabled. */
5720 return sampler_states[WINED3D_SAMP_SRGB_TEXTURE] & 0x1;
5723 static inline BOOL needs_separate_srgb_gl_texture(const struct wined3d_context *context,
5724 const struct wined3d_texture *texture)
5726 if (!(context->d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL))
5727 return FALSE;
5729 if (!context->d3d_info->srgb_read_control
5730 && (texture->resource.bind_flags & WINED3D_BIND_SHADER_RESOURCE)
5731 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_READ))
5732 return TRUE;
5734 if (!context->d3d_info->srgb_write_control
5735 && (texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET)
5736 && (texture->resource.format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE))
5737 return TRUE;
5739 return FALSE;
5742 static inline BOOL needs_srgb_write(const struct wined3d_d3d_info *d3d_info,
5743 const struct wined3d_state *state, const struct wined3d_fb_state *fb)
5745 return (!(d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
5746 || state->render_states[WINED3D_RS_SRGBWRITEENABLE])
5747 && fb->render_targets[0] && fb->render_targets[0]->format_caps & WINED3D_FORMAT_CAP_SRGB_WRITE;
5750 static inline GLuint wined3d_texture_gl_get_texture_name(const struct wined3d_texture_gl *texture_gl,
5751 const struct wined3d_context *context, BOOL srgb)
5753 return srgb && needs_separate_srgb_gl_texture(context, &texture_gl->t)
5754 ? texture_gl->texture_srgb.name : texture_gl->texture_rgb.name;
5757 static inline GLuint wined3d_gl_get_internal_format(struct wined3d_resource *resource,
5758 const struct wined3d_format_gl *format_gl, bool srgb)
5760 if (srgb)
5761 return format_gl->srgb_internal;
5762 else if (resource->bind_flags & WINED3D_BIND_RENDER_TARGET && wined3d_resource_is_offscreen(resource))
5763 return format_gl->rt_internal;
5764 else
5765 return format_gl->internal;
5768 static inline BOOL can_use_texture_swizzle(const struct wined3d_d3d_info *d3d_info, const struct wined3d_format *format)
5770 return d3d_info->texture_swizzle && !is_complex_fixup(format->color_fixup) && !is_scaling_fixup(format->color_fixup);
5773 static inline BOOL is_rasterization_disabled(const struct wined3d_shader *geometry_shader)
5775 return geometry_shader && geometry_shader->u.gs.so_desc
5776 && geometry_shader->u.gs.so_desc->rasterizer_stream_idx == WINED3D_NO_RASTERIZER_STREAM;
5779 static inline uint32_t wined3d_mask_from_size(unsigned int size)
5781 return size < 32 ? (1u << size) - 1 : ~0u;
5784 static inline DWORD wined3d_extract_bits(const uint32_t *bitstream,
5785 unsigned int offset, unsigned int count)
5787 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5788 const unsigned int idx = offset / word_bit_count;
5789 const unsigned int shift = offset % word_bit_count;
5790 DWORD mask = (1u << count) - 1;
5791 DWORD ret;
5793 ret = (bitstream[idx] >> shift) & mask;
5794 if (shift + count > word_bit_count)
5796 const unsigned int extracted_bit_count = word_bit_count - shift;
5797 const unsigned int remaining_bit_count = count - extracted_bit_count;
5798 mask = (1u << remaining_bit_count) - 1;
5799 ret |= (bitstream[idx + 1] & mask) << extracted_bit_count;
5801 return ret;
5804 static inline void wined3d_insert_bits(uint32_t *bitstream,
5805 unsigned int offset, unsigned int count, DWORD bits)
5807 const unsigned int word_bit_count = sizeof(*bitstream) * CHAR_BIT;
5808 const unsigned int idx = offset / word_bit_count;
5809 const unsigned int shift = offset % word_bit_count;
5810 DWORD mask = (1u << count) - 1;
5812 bitstream[idx] |= (bits & mask) << shift;
5813 if (shift + count > word_bit_count)
5815 const unsigned int inserted_bit_count = word_bit_count - shift;
5816 const unsigned int remaining_bit_count = count - inserted_bit_count;
5817 mask = (1u << remaining_bit_count) - 1;
5818 bitstream[idx + 1] |= (bits >> inserted_bit_count) & mask;
5822 static inline void wined3d_from_cs(const struct wined3d_cs *cs)
5824 if (cs->thread)
5825 assert(cs->thread_id == GetCurrentThreadId());
5828 static inline void wined3d_not_from_cs(const struct wined3d_cs *cs)
5830 assert(cs->thread_id != GetCurrentThreadId());
5833 static inline enum wined3d_material_color_source validate_material_colour_source(WORD use_map,
5834 enum wined3d_material_color_source source)
5836 if (source == WINED3D_MCS_COLOR1 && use_map & (1u << WINED3D_FFP_DIFFUSE))
5837 return source;
5838 if (source == WINED3D_MCS_COLOR2 && use_map & (1u << WINED3D_FFP_SPECULAR))
5839 return source;
5840 return WINED3D_MCS_MATERIAL;
5843 static inline void wined3d_get_material_colour_source(enum wined3d_material_color_source *diffuse,
5844 enum wined3d_material_color_source *emissive, enum wined3d_material_color_source *ambient,
5845 enum wined3d_material_color_source *specular, const struct wined3d_state *state,
5846 const struct wined3d_stream_info *si)
5848 if (!state->render_states[WINED3D_RS_LIGHTING])
5850 *diffuse = WINED3D_MCS_COLOR1;
5851 *specular = WINED3D_MCS_COLOR2;
5852 *emissive = *ambient = WINED3D_MCS_MATERIAL;
5854 return;
5857 if (!state->render_states[WINED3D_RS_COLORVERTEX])
5859 *diffuse = *emissive = *ambient = *specular = WINED3D_MCS_MATERIAL;
5861 return;
5864 *diffuse = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_DIFFUSEMATERIALSOURCE]);
5865 *emissive = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_EMISSIVEMATERIALSOURCE]);
5866 *ambient = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_AMBIENTMATERIALSOURCE]);
5867 *specular = validate_material_colour_source(si->use_map, state->render_states[WINED3D_RS_SPECULARMATERIALSOURCE]);
5870 static inline void wined3d_vec4_transform(struct wined3d_vec4 *dst,
5871 const struct wined3d_vec4 *v, const struct wined3d_matrix *m)
5873 struct wined3d_vec4 tmp;
5875 tmp.x = v->x * m->_11 + v->y * m->_21 + v->z * m->_31 + v->w * m->_41;
5876 tmp.y = v->x * m->_12 + v->y * m->_22 + v->z * m->_32 + v->w * m->_42;
5877 tmp.z = v->x * m->_13 + v->y * m->_23 + v->z * m->_33 + v->w * m->_43;
5878 tmp.w = v->x * m->_14 + v->y * m->_24 + v->z * m->_34 + v->w * m->_44;
5880 *dst = tmp;
5883 BOOL invert_matrix(struct wined3d_matrix *out, const struct wined3d_matrix *m) DECLSPEC_HIDDEN;
5885 void compute_normal_matrix(float *normal_matrix, BOOL legacy_lighting,
5886 const struct wined3d_matrix *modelview) DECLSPEC_HIDDEN;
5888 static inline struct wined3d_context *context_acquire(struct wined3d_device *device,
5889 struct wined3d_texture *texture, unsigned int sub_resource_idx)
5891 wined3d_from_cs(device->cs);
5893 return device->adapter->adapter_ops->adapter_acquire_context(device, texture, sub_resource_idx);
5896 static inline void context_release(struct wined3d_context *context)
5898 context->device->adapter->adapter_ops->adapter_release_context(context);
5901 static inline float wined3d_get_float_state(const struct wined3d_state *state, enum wined3d_render_state rs)
5903 union
5905 DWORD d;
5906 float f;
5908 tmpvalue;
5910 tmpvalue.d = state->render_states[rs];
5911 return tmpvalue.f;
5914 static inline void *wined3d_context_map_bo_address(struct wined3d_context *context,
5915 const struct wined3d_bo_address *data, size_t size, uint32_t map_flags)
5917 return context->device->adapter->adapter_ops->adapter_map_bo_address(context, data, size, map_flags);
5920 static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
5921 const struct wined3d_bo_address *data, unsigned int range_count, const struct wined3d_range *ranges)
5923 context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, range_count, ranges);
5926 static inline void wined3d_context_copy_bo_address(struct wined3d_context *context,
5927 const struct wined3d_bo_address *dst, const struct wined3d_bo_address *src,
5928 unsigned int range_count, const struct wined3d_range *ranges)
5930 context->device->adapter->adapter_ops->adapter_copy_bo_address(context, dst, src, range_count, ranges);
5933 static inline void wined3d_context_flush_bo_address(struct wined3d_context *context,
5934 const struct wined3d_const_bo_address *data, size_t size)
5936 context->device->adapter->adapter_ops->adapter_flush_bo_address(context, data, size);
5939 static inline void wined3d_context_destroy_bo(struct wined3d_context *context, struct wined3d_bo *bo)
5941 context->device->adapter->adapter_ops->adapter_destroy_bo(context, bo);
5944 static inline void wined3d_context_vk_reference_bo(const struct wined3d_context_vk *context_vk,
5945 struct wined3d_bo_vk *bo)
5947 bo->command_buffer_id = context_vk->current_command_buffer.id;
5950 static inline void wined3d_context_vk_reference_image(const struct wined3d_context_vk *context_vk,
5951 struct wined3d_image_vk *image)
5953 image->command_buffer_id = context_vk->current_command_buffer.id;
5956 static inline void wined3d_context_vk_reference_texture(const struct wined3d_context_vk *context_vk,
5957 struct wined3d_texture_vk *texture_vk)
5959 wined3d_context_vk_reference_image(context_vk, &texture_vk->image);
5962 static inline void wined3d_context_vk_reference_resource(const struct wined3d_context_vk *context_vk,
5963 struct wined3d_resource *resource)
5965 if (resource->type == WINED3D_RTYPE_BUFFER)
5966 wined3d_context_vk_reference_bo(context_vk, wined3d_bo_vk(buffer_from_resource(resource)->buffer_object));
5967 else
5968 wined3d_context_vk_reference_texture(context_vk, wined3d_texture_vk(texture_from_resource(resource)));
5971 static inline void wined3d_context_vk_reference_query(const struct wined3d_context_vk *context_vk,
5972 struct wined3d_query_vk *query_vk)
5974 query_vk->command_buffer_id = context_vk->current_command_buffer.id;
5977 static inline void wined3d_context_vk_reference_sampler(const struct wined3d_context_vk *context_vk,
5978 struct wined3d_sampler_vk *sampler_vk)
5980 sampler_vk->command_buffer_id = context_vk->current_command_buffer.id;
5983 static inline void wined3d_context_vk_reference_rendertarget_view(const struct wined3d_context_vk *context_vk,
5984 struct wined3d_rendertarget_view_vk *rtv_vk)
5986 wined3d_context_vk_reference_resource(context_vk, rtv_vk->v.resource);
5987 rtv_vk->command_buffer_id = context_vk->current_command_buffer.id;
5990 static inline void wined3d_context_vk_reference_shader_resource_view(const struct wined3d_context_vk *context_vk,
5991 struct wined3d_shader_resource_view_vk *srv_vk)
5993 wined3d_context_vk_reference_resource(context_vk, srv_vk->v.resource);
5994 srv_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
5997 static inline void wined3d_context_vk_reference_unordered_access_view(const struct wined3d_context_vk *context_vk,
5998 struct wined3d_unordered_access_view_vk *uav_vk)
6000 wined3d_context_vk_reference_resource(context_vk, uav_vk->v.resource);
6001 uav_vk->view_vk.command_buffer_id = context_vk->current_command_buffer.id;
6004 static inline BOOL wined3d_dsv_srv_conflict(const struct wined3d_rendertarget_view *dsv,
6005 const struct wined3d_format *srv_format)
6007 return !srv_format || (srv_format->red_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_DEPTH))
6008 || (srv_format->green_size && !(dsv->desc.flags & WINED3D_VIEW_READ_ONLY_STENCIL));
6011 static inline unsigned int wined3d_bind_layer_count(const struct wined3d_texture *texture)
6013 return texture->resource.type == WINED3D_RTYPE_TEXTURE_3D ? texture->resource.depth : texture->layer_count;
6016 static inline bool wined3d_srv_all_subresources(const struct wined3d_shader_resource_view *srv)
6018 struct wined3d_texture *texture;
6020 if (srv->resource->type == WINED3D_RTYPE_BUFFER)
6021 return TRUE;
6023 if (srv->desc.u.texture.layer_idx || srv->desc.u.texture.level_idx)
6024 return FALSE;
6026 texture = texture_from_resource(srv->resource);
6027 return srv->desc.u.texture.level_count == texture->level_count
6028 && srv->desc.u.texture.layer_count == wined3d_bind_layer_count(texture);
6031 static inline bool wined3d_rtv_all_subresources(const struct wined3d_rendertarget_view *rtv)
6033 struct wined3d_texture *texture;
6035 if (rtv->resource->type == WINED3D_RTYPE_BUFFER)
6036 return TRUE;
6038 if (rtv->sub_resource_idx)
6039 return FALSE;
6041 texture = texture_from_resource(rtv->resource);
6042 return texture->level_count == 1 && rtv->layer_count == wined3d_bind_layer_count(texture);
6045 static inline void wined3d_srv_bind_count_inc(struct wined3d_shader_resource_view *srv)
6047 InterlockedIncrement(&srv->resource->srv_bind_count_device);
6050 static inline void wined3d_srv_bind_count_dec(struct wined3d_shader_resource_view *srv)
6052 InterlockedDecrement(&srv->resource->srv_bind_count_device);
6055 static inline void wined3d_rtv_bind_count_inc(struct wined3d_rendertarget_view *rtv)
6057 InterlockedIncrement(&rtv->resource->rtv_bind_count_device);
6060 static inline void wined3d_rtv_bind_count_dec(struct wined3d_rendertarget_view *rtv)
6062 InterlockedDecrement(&rtv->resource->rtv_bind_count_device);
6065 static inline bool wined3d_rtv_overlaps_srv(const struct wined3d_rendertarget_view *rtv,
6066 const struct wined3d_shader_resource_view *srv)
6068 if (rtv->resource != srv->resource)
6069 return false;
6071 if (wined3d_srv_all_subresources(srv) || wined3d_rtv_all_subresources(rtv))
6072 return true;
6074 return rtv->sub_resource_idx >= srv->desc.u.texture.level_idx
6075 && rtv->sub_resource_idx < srv->desc.u.texture.level_idx + srv->desc.u.texture.level_count
6076 && rtv->layer_count >= srv->desc.u.texture.layer_idx;
6079 static inline bool wined3d_is_srv_rtv_bound(const struct wined3d_state *state,
6080 const struct wined3d_shader_resource_view *srv)
6082 unsigned int i;
6084 if (!srv->resource->rtv_bind_count_device)
6085 return false;
6087 for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
6089 const struct wined3d_rendertarget_view *rtv;
6091 if ((rtv = state->fb.render_targets[i]) && wined3d_rtv_overlaps_srv(rtv, srv))
6092 return true;
6095 return false;
6098 static inline void wined3d_viewport_get_z_range(const struct wined3d_viewport *vp, float *min_z, float *max_z)
6100 *min_z = vp->min_z;
6102 /* The magic constant is derived from tests. */
6103 *max_z = max(vp->max_z, vp->min_z + 0.001f);
6106 static inline BOOL wined3d_bitmap_clear(uint32_t *map, unsigned int idx)
6108 return map[idx >> 5] &= ~(1u << (idx & 0x1f));
6111 static inline BOOL wined3d_bitmap_set(uint32_t *map, unsigned int idx)
6113 return map[idx >> 5] |= (1u << (idx & 0x1f));
6116 static inline BOOL wined3d_bitmap_is_set(const uint32_t *map, unsigned int idx)
6118 return map[idx >> 5] & (1u << (idx & 0x1f));
6121 static inline unsigned int wined3d_bitmap_ffs_xor(const uint32_t *bitmap, unsigned int bit_count,
6122 unsigned int start, uint32_t xor_mask)
6124 const unsigned int word_bit_count = sizeof(*bitmap) * CHAR_BIT;
6125 const uint32_t *ptr, *end_ptr;
6126 uint32_t map, mask;
6128 assert(bit_count < word_bit_count || !(bit_count % word_bit_count));
6130 ptr = bitmap + start / word_bit_count;
6131 end_ptr = bitmap + (bit_count + word_bit_count - 1) / word_bit_count;
6133 if (ptr >= end_ptr)
6134 return ~0u;
6136 mask = ~0u << start % word_bit_count;
6137 map = (*ptr ^ xor_mask) & mask;
6138 while (!map)
6140 if (++ptr == end_ptr)
6141 return ~0u;
6142 map = *ptr ^ xor_mask;
6144 return (ptr - bitmap) * word_bit_count + wined3d_bit_scan(&map);
6147 static inline unsigned int wined3d_bitmap_ffs(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6149 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, 0);
6152 static inline unsigned int wined3d_bitmap_ffz(const uint32_t *bitmap, unsigned int bit_count, unsigned int start)
6154 return wined3d_bitmap_ffs_xor(bitmap, bit_count, start, ~0u);
6157 static inline BOOL wined3d_bitmap_get_range(const uint32_t *bitmap, unsigned int bit_count,
6158 unsigned int start, struct wined3d_range *range)
6160 unsigned int range_start, range_end;
6162 range_start = wined3d_bitmap_ffs(bitmap, bit_count, start);
6163 if (range_start == ~0u)
6164 return FALSE;
6166 range_end = wined3d_bitmap_ffz(bitmap, bit_count, range_start + 1);
6167 if (range_end == ~0u)
6168 range_end = bit_count;
6170 range->offset = range_start;
6171 range->size = range_end - range_start;
6172 return TRUE;
6175 static inline bool wined3d_context_is_graphics_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6177 return wined3d_bitmap_is_set(context->dirty_graphics_states, state_id);
6180 static inline bool wined3d_context_is_compute_state_dirty(const struct wined3d_context *context, unsigned int state_id)
6182 return wined3d_bitmap_is_set(context->dirty_compute_states, state_id - STATE_COMPUTE_OFFSET);
6185 static inline bool isStateDirty(const struct wined3d_context *context, unsigned int state_id)
6187 return wined3d_context_is_graphics_state_dirty(context, state_id);
6190 static inline VkImageAspectFlags vk_aspect_mask_from_format(const struct wined3d_format *format)
6192 VkImageAspectFlags mask = 0;
6194 if (format->depth_size)
6195 mask |= VK_IMAGE_ASPECT_DEPTH_BIT;
6196 if (format->stencil_size)
6197 mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
6198 if (!mask || format->red_size || format->green_size || format->blue_size || format->alpha_size)
6199 mask |= VK_IMAGE_ASPECT_COLOR_BIT;
6201 return mask;
6204 static inline bool wined3d_primitive_type_is_list(enum wined3d_primitive_type t)
6206 return t == WINED3D_PT_POINTLIST
6207 || t == WINED3D_PT_LINELIST
6208 || t == WINED3D_PT_TRIANGLELIST
6209 || t == WINED3D_PT_LINELIST_ADJ
6210 || t == WINED3D_PT_TRIANGLELIST_ADJ
6211 || t == WINED3D_PT_PATCH;
6214 static inline void wined3d_context_gl_reference_bo(struct wined3d_context_gl *context_gl, struct wined3d_bo_gl *bo_gl)
6216 struct wined3d_device_gl *device_gl = wined3d_device_gl(context_gl->c.device);
6218 bo_gl->command_fence_id = device_gl->current_fence_id;
6221 static inline void wined3d_context_gl_reference_buffer(struct wined3d_context_gl *context_gl,
6222 struct wined3d_buffer *buffer)
6224 if (buffer->buffer_object)
6225 wined3d_context_gl_reference_bo(context_gl, wined3d_bo_gl(buffer->buffer_object));
6228 static inline bool wined3d_map_persistent(void)
6230 return sizeof(void *) >= sizeof(uint64_t);
6233 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
6234 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
6236 extern CRITICAL_SECTION wined3d_command_cs;
6238 #endif