d3d11: Add ID3D11Texture2D stub interface.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob93a957c6b21358cf2591d2026e1590248a0ea1ab
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d_device;
50 struct d3d10_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d10_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d10core(UINT bind_flags, enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
67 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
69 HRESULT d3d10_get_private_data(struct wined3d_private_store *store,
70 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
71 HRESULT d3d10_set_private_data(struct wined3d_private_store *store,
72 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
73 HRESULT d3d10_set_private_data_interface(struct wined3d_private_store *store,
74 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
76 static inline void read_dword(const char **ptr, DWORD *d)
78 memcpy(d, *ptr, sizeof(*d));
79 *ptr += sizeof(*d);
82 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
84 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
85 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
87 /* ID3D10Texture2D */
88 struct d3d10_texture2d
90 ID3D11Texture2D ID3D11Texture2D_iface;
91 ID3D10Texture2D ID3D10Texture2D_iface;
92 LONG refcount;
94 struct wined3d_private_store private_store;
95 IUnknown *dxgi_surface;
96 struct wined3d_texture *wined3d_texture;
97 D3D10_TEXTURE2D_DESC desc;
98 ID3D10Device1 *device;
101 static inline struct d3d10_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
103 return CONTAINING_RECORD(iface, struct d3d10_texture2d, ID3D10Texture2D_iface);
106 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d_device *device,
107 const D3D10_TEXTURE2D_DESC *desc, const D3D10_SUBRESOURCE_DATA *initial_data) DECLSPEC_HIDDEN;
108 struct d3d10_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
110 /* ID3D10Texture3D */
111 struct d3d10_texture3d
113 ID3D10Texture3D ID3D10Texture3D_iface;
114 LONG refcount;
116 struct wined3d_private_store private_store;
117 struct wined3d_texture *wined3d_texture;
118 D3D10_TEXTURE3D_DESC desc;
119 ID3D10Device1 *device;
122 HRESULT d3d10_texture3d_init(struct d3d10_texture3d *texture, struct d3d_device *device,
123 const D3D10_TEXTURE3D_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
125 /* ID3D10Buffer */
126 struct d3d10_buffer
128 ID3D10Buffer ID3D10Buffer_iface;
129 LONG refcount;
131 struct wined3d_private_store private_store;
132 struct wined3d_buffer *wined3d_buffer;
133 ID3D10Device1 *device;
136 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d_device *device,
137 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
138 struct d3d10_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
140 /* ID3D10DepthStencilView */
141 struct d3d10_depthstencil_view
143 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
144 LONG refcount;
146 struct wined3d_private_store private_store;
147 struct wined3d_rendertarget_view *wined3d_view;
148 D3D10_DEPTH_STENCIL_VIEW_DESC desc;
149 ID3D10Resource *resource;
150 ID3D10Device1 *device;
153 HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d_device *device,
154 ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
155 struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
157 /* ID3D10RenderTargetView */
158 struct d3d10_rendertarget_view
160 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
161 LONG refcount;
163 struct wined3d_private_store private_store;
164 struct wined3d_rendertarget_view *wined3d_view;
165 D3D10_RENDER_TARGET_VIEW_DESC desc;
166 ID3D10Resource *resource;
167 ID3D10Device1 *device;
170 HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, struct d3d_device *device,
171 ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc) DECLSPEC_HIDDEN;
172 struct d3d10_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
174 /* ID3D10ShaderResourceView */
175 struct d3d10_shader_resource_view
177 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface;
178 LONG refcount;
180 struct wined3d_private_store private_store;
181 struct wined3d_shader_resource_view *wined3d_view;
182 D3D10_SHADER_RESOURCE_VIEW_DESC desc;
183 ID3D10Resource *resource;
184 ID3D10Device1 *device;
187 HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view, struct d3d_device *device,
188 ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc) DECLSPEC_HIDDEN;
189 struct d3d10_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
190 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
192 /* ID3D10InputLayout */
193 struct d3d10_input_layout
195 ID3D10InputLayout ID3D10InputLayout_iface;
196 LONG refcount;
198 struct wined3d_private_store private_store;
199 struct wined3d_vertex_declaration *wined3d_decl;
202 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d_device *device,
203 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
204 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
205 struct d3d10_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
207 /* ID3D10VertexShader */
208 struct d3d10_vertex_shader
210 ID3D10VertexShader ID3D10VertexShader_iface;
211 LONG refcount;
213 struct wined3d_private_store private_store;
214 struct wined3d_shader *wined3d_shader;
215 ID3D10Device1 *device;
218 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d_device *device,
219 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
220 struct d3d10_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
222 /* ID3D10GeometryShader */
223 struct d3d10_geometry_shader
225 ID3D10GeometryShader ID3D10GeometryShader_iface;
226 LONG refcount;
228 struct wined3d_private_store private_store;
229 struct wined3d_shader *wined3d_shader;
232 HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device,
233 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
234 struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
236 /* ID3D10PixelShader */
237 struct d3d10_pixel_shader
239 ID3D10PixelShader ID3D10PixelShader_iface;
240 LONG refcount;
242 struct wined3d_private_store private_store;
243 struct wined3d_shader *wined3d_shader;
244 ID3D10Device1 *device;
247 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
248 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
249 struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
251 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
252 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
254 /* ID3D10BlendState */
255 struct d3d10_blend_state
257 ID3D10BlendState ID3D10BlendState_iface;
258 LONG refcount;
260 struct wined3d_private_store private_store;
261 D3D10_BLEND_DESC desc;
262 struct wine_rb_entry entry;
263 ID3D10Device1 *device;
266 HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_device *device,
267 const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN;
268 struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
270 /* ID3D10DepthStencilState */
271 struct d3d10_depthstencil_state
273 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
274 LONG refcount;
276 struct wined3d_private_store private_store;
277 D3D10_DEPTH_STENCIL_DESC desc;
278 struct wine_rb_entry entry;
279 ID3D10Device1 *device;
282 HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
283 const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
284 struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
285 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
287 /* ID3D10RasterizerState */
288 struct d3d10_rasterizer_state
290 ID3D10RasterizerState ID3D10RasterizerState_iface;
291 LONG refcount;
293 struct wined3d_private_store private_store;
294 D3D10_RASTERIZER_DESC desc;
295 struct wine_rb_entry entry;
296 ID3D10Device1 *device;
299 HRESULT d3d10_rasterizer_state_init(struct d3d10_rasterizer_state *state, struct d3d_device *device,
300 const D3D10_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
301 struct d3d10_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
303 /* ID3D10SamplerState */
304 struct d3d10_sampler_state
306 ID3D10SamplerState ID3D10SamplerState_iface;
307 LONG refcount;
309 struct wined3d_private_store private_store;
310 struct wined3d_sampler *wined3d_sampler;
311 D3D10_SAMPLER_DESC desc;
312 struct wine_rb_entry entry;
313 ID3D10Device1 *device;
316 HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d_device *device,
317 const D3D10_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
318 struct d3d10_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
320 /* ID3D10Query */
321 struct d3d10_query
323 ID3D10Query ID3D10Query_iface;
324 LONG refcount;
326 struct wined3d_private_store private_store;
327 struct wined3d_query *wined3d_query;
328 BOOL predicate;
329 ID3D10Device1 *device;
332 HRESULT d3d10_query_init(struct d3d10_query *query, struct d3d_device *device,
333 const D3D10_QUERY_DESC *desc, BOOL predicate) DECLSPEC_HIDDEN;
334 struct d3d10_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
336 /* IDirect3D10Device1 */
337 struct d3d_device
339 IUnknown IUnknown_inner;
340 ID3D11Device ID3D11Device_iface;
341 ID3D10Device1 ID3D10Device1_iface;
342 ID3D10Multithread ID3D10Multithread_iface;
343 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
344 IUnknown *outer_unk;
345 LONG refcount;
347 struct wined3d_device_parent device_parent;
348 struct wined3d_device *wined3d_device;
350 struct wine_rb_tree blend_states;
351 struct wine_rb_tree depthstencil_states;
352 struct wine_rb_tree rasterizer_states;
353 struct wine_rb_tree sampler_states;
355 struct d3d10_blend_state *blend_state;
356 float blend_factor[4];
357 struct d3d10_depthstencil_state *depth_stencil_state;
358 UINT stencil_ref;
359 struct d3d10_rasterizer_state *rasterizer_state;
362 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
364 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
367 HRESULT d3d10_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
369 /* Layered device */
370 enum dxgi_device_layer_id
372 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
373 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
374 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
375 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
376 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
379 struct layer_get_size_args
381 DWORD unknown0;
382 DWORD unknown1;
383 DWORD *unknown2;
384 DWORD *unknown3;
385 IDXGIAdapter *adapter;
386 WORD interface_major;
387 WORD interface_minor;
388 WORD version_build;
389 WORD version_revision;
392 struct dxgi_device_layer
394 enum dxgi_device_layer_id id;
395 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
396 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
397 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
398 void *device_object, REFIID riid, void **device_layer);
401 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
402 UINT flags, void *unknown0, void **device);
403 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
405 #endif /* __WINE_D3D11_PRIVATE_H */