2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "wine/wined3d.h"
42 #include "wined3d_gl.h"
43 #include "wine/list.h"
45 /* Texture format fixups */
47 enum fixup_channel_source
49 CHANNEL_SOURCE_ZERO
= 0,
50 CHANNEL_SOURCE_ONE
= 1,
55 CHANNEL_SOURCE_YUV0
= 6,
56 CHANNEL_SOURCE_YUV1
= 7,
67 struct color_fixup_desc
69 unsigned x_sign_fixup
: 1;
70 unsigned x_source
: 3;
71 unsigned y_sign_fixup
: 1;
72 unsigned y_source
: 3;
73 unsigned z_sign_fixup
: 1;
74 unsigned z_source
: 3;
75 unsigned w_sign_fixup
: 1;
76 unsigned w_source
: 3;
80 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
81 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
83 static inline struct color_fixup_desc
create_color_fixup_desc(
84 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
85 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
87 struct color_fixup_desc fixup
=
97 static inline struct color_fixup_desc
create_yuv_fixup_desc(enum yuv_fixup yuv_fixup
)
99 struct color_fixup_desc fixup
=
101 0, yuv_fixup
& (1 << 0) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
102 0, yuv_fixup
& (1 << 1) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
103 0, yuv_fixup
& (1 << 2) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
104 0, yuv_fixup
& (1 << 3) ? CHANNEL_SOURCE_YUV1
: CHANNEL_SOURCE_YUV0
,
109 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
111 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
114 static inline BOOL
is_yuv_fixup(struct color_fixup_desc fixup
)
116 return fixup
.x_source
== CHANNEL_SOURCE_YUV0
|| fixup
.x_source
== CHANNEL_SOURCE_YUV1
;
119 static inline enum yuv_fixup
get_yuv_fixup(struct color_fixup_desc fixup
)
121 enum yuv_fixup yuv_fixup
= 0;
122 if (fixup
.x_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 0);
123 if (fixup
.y_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 1);
124 if (fixup
.z_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 2);
125 if (fixup
.w_source
== CHANNEL_SOURCE_YUV1
) yuv_fixup
|= (1 << 3);
129 /* Hash table functions */
130 typedef unsigned int (hash_function_t
)(const void *key
);
131 typedef BOOL (compare_function_t
)(const void *keya
, const void *keyb
);
133 struct hash_table_entry_t
{
140 struct hash_table_t
{
141 hash_function_t
*hash_function
;
142 compare_function_t
*compare_function
;
143 struct list
*buckets
;
144 unsigned int bucket_count
;
145 struct hash_table_entry_t
*entries
;
146 unsigned int entry_count
;
147 struct list free_entries
;
149 unsigned int grow_size
;
150 unsigned int shrink_size
;
153 struct hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
154 void hash_table_destroy(struct hash_table_t
*table
, void (*free_value
)(void *value
, void *cb
), void *cb
);
155 void hash_table_for_each_entry(struct hash_table_t
*table
, void (*callback
)(void *value
, void *context
), void *context
);
156 void *hash_table_get(const struct hash_table_t
*table
, const void *key
);
157 void hash_table_put(struct hash_table_t
*table
, void *key
, void *value
);
158 void hash_table_remove(struct hash_table_t
*table
, void *key
);
161 #define MAX_PALETTES 65536
162 #define MAX_STREAMS 16
163 #define MAX_TEXTURES 8
164 #define MAX_FRAGMENT_SAMPLERS 16
165 #define MAX_VERTEX_SAMPLERS 4
166 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
167 #define MAX_ACTIVE_LIGHTS 8
168 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
170 /* Used for CreateStateBlock */
171 #define NUM_SAVEDPIXELSTATES_R 35
172 #define NUM_SAVEDPIXELSTATES_T 18
173 #define NUM_SAVEDPIXELSTATES_S 12
174 #define NUM_SAVEDVERTEXSTATES_R 34
175 #define NUM_SAVEDVERTEXSTATES_T 2
176 #define NUM_SAVEDVERTEXSTATES_S 1
178 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
179 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
180 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
181 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
182 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
183 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
185 typedef enum _WINELOOKUP
{
186 WINELOOKUP_WARPPARAM
= 0,
190 extern const int minLookup
[MAX_LOOKUPS
];
191 extern const int maxLookup
[MAX_LOOKUPS
];
192 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
196 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
199 struct min_lookup minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
200 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
201 GLenum magLookup
[WINED3DTEXF_ANISOTROPIC
+ 1];
202 const GLenum magLookup_noFilter
[WINED3DTEXF_ANISOTROPIC
+ 1];
204 extern const struct filter_lookup filter_lookup_nofilter
;
205 extern struct filter_lookup filter_lookup
;
207 /* float_16_to_32() and float_32_to_16() (see implementation in
208 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
209 * to standard C floats and vice versa. They do not depend on the encoding
210 * of the C float, so they are platform independent, but slow. On x86 and
211 * other IEEE 754 compliant platforms the conversion can be accelerated by
212 * bit shifting the exponent and mantissa. There are also some SSE-based
213 * assembly routines out there.
215 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
217 static inline float float_16_to_32(const unsigned short *in
) {
218 const unsigned short s
= ((*in
) & 0x8000);
219 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
220 const unsigned short m
= (*in
) & 0x3FF;
221 const float sgn
= (s
? -1.0 : 1.0);
224 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
225 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
227 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
229 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
230 else return 0.0 / 0.0; /* NAN */
250 #define ORM_BACKBUFFER 0
251 #define ORM_PBUFFER 1
255 #define SHADER_GLSL 2
257 #define SHADER_NONE 4
259 #define RTL_DISABLE -1
261 #define RTL_READDRAW 1
262 #define RTL_READTEX 2
263 #define RTL_TEXDRAW 3
266 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
267 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
269 /* NOTE: When adding fields to this structure, make sure to update the default
270 * values in wined3d_main.c as well. */
271 typedef struct wined3d_settings_s
{
272 /* vertex and pixel shader modes */
276 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
277 we should use it. However, until it's fully implemented, we'll leave it as a registry
278 setting for developers. */
280 int offscreen_rendering_mode
;
281 int rendertargetlock_mode
;
282 unsigned short pci_vendor_id
;
283 unsigned short pci_device_id
;
284 /* Memory tracking and object counting */
285 unsigned int emulated_textureram
;
287 int allow_multisampling
;
288 } wined3d_settings_t
;
290 extern wined3d_settings_t wined3d_settings
;
292 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
294 WINED3DSTT_UNKNOWN
= 0,
298 WINED3DSTT_VOLUME
= 4,
299 } WINED3DSAMPLER_TEXTURE_TYPE
;
301 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
304 WINED3DSPR_INPUT
= 1,
305 WINED3DSPR_CONST
= 2,
307 WINED3DSPR_TEXTURE
= 3,
308 WINED3DSPR_RASTOUT
= 4,
309 WINED3DSPR_ATTROUT
= 5,
310 WINED3DSPR_TEXCRDOUT
= 6,
311 WINED3DSPR_OUTPUT
= 6,
312 WINED3DSPR_CONSTINT
= 7,
313 WINED3DSPR_COLOROUT
= 8,
314 WINED3DSPR_DEPTHOUT
= 9,
315 WINED3DSPR_SAMPLER
= 10,
316 WINED3DSPR_CONST2
= 11,
317 WINED3DSPR_CONST3
= 12,
318 WINED3DSPR_CONST4
= 13,
319 WINED3DSPR_CONSTBOOL
= 14,
320 WINED3DSPR_LOOP
= 15,
321 WINED3DSPR_TEMPFLOAT16
= 16,
322 WINED3DSPR_MISCTYPE
= 17,
323 WINED3DSPR_LABEL
= 18,
324 WINED3DSPR_PREDICATE
= 19,
326 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
328 enum wined3d_immconst_type
330 WINED3D_IMMCONST_FLOAT
,
331 WINED3D_IMMCONST_FLOAT4
,
334 typedef enum _WINED3DVS_RASTOUT_OFFSETS
336 WINED3DSRO_POSITION
= 0,
338 WINED3DSRO_POINT_SIZE
= 2,
339 } WINED3DVS_RASTOUT_OFFSETS
;
341 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
343 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
345 WINED3DSPSM_NONE
= 0,
347 WINED3DSPSM_BIAS
= 2,
348 WINED3DSPSM_BIASNEG
= 3,
349 WINED3DSPSM_SIGN
= 4,
350 WINED3DSPSM_SIGNNEG
= 5,
351 WINED3DSPSM_COMP
= 6,
353 WINED3DSPSM_X2NEG
= 8,
356 WINED3DSPSM_ABS
= 11,
357 WINED3DSPSM_ABSNEG
= 12,
358 WINED3DSPSM_NOT
= 13,
359 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
361 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
362 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
363 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
364 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
365 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
367 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
369 WINED3DSPDM_NONE
= 0,
370 WINED3DSPDM_SATURATE
= 1,
371 WINED3DSPDM_PARTIALPRECISION
= 2,
372 WINED3DSPDM_MSAMPCENTROID
= 4,
373 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
375 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
397 WINED3DSIO_M4x4
= 20,
398 WINED3DSIO_M4x3
= 21,
399 WINED3DSIO_M3x4
= 22,
400 WINED3DSIO_M3x3
= 23,
401 WINED3DSIO_M3x2
= 24,
402 WINED3DSIO_CALL
= 25,
403 WINED3DSIO_CALLNZ
= 26,
404 WINED3DSIO_LOOP
= 27,
406 WINED3DSIO_ENDLOOP
= 29,
407 WINED3DSIO_LABEL
= 30,
414 WINED3DSIO_SINCOS
= 37,
416 WINED3DSIO_ENDREP
= 39,
419 WINED3DSIO_ELSE
= 42,
420 WINED3DSIO_ENDIF
= 43,
421 WINED3DSIO_BREAK
= 44,
422 WINED3DSIO_BREAKC
= 45,
423 WINED3DSIO_MOVA
= 46,
424 WINED3DSIO_DEFB
= 47,
425 WINED3DSIO_DEFI
= 48,
427 WINED3DSIO_TEXCOORD
= 64,
428 WINED3DSIO_TEXKILL
= 65,
430 WINED3DSIO_TEXBEM
= 67,
431 WINED3DSIO_TEXBEML
= 68,
432 WINED3DSIO_TEXREG2AR
= 69,
433 WINED3DSIO_TEXREG2GB
= 70,
434 WINED3DSIO_TEXM3x2PAD
= 71,
435 WINED3DSIO_TEXM3x2TEX
= 72,
436 WINED3DSIO_TEXM3x3PAD
= 73,
437 WINED3DSIO_TEXM3x3TEX
= 74,
438 WINED3DSIO_TEXM3x3DIFF
= 75,
439 WINED3DSIO_TEXM3x3SPEC
= 76,
440 WINED3DSIO_TEXM3x3VSPEC
= 77,
441 WINED3DSIO_EXPP
= 78,
442 WINED3DSIO_LOGP
= 79,
445 WINED3DSIO_TEXREG2RGB
= 82,
446 WINED3DSIO_TEXDP3TEX
= 83,
447 WINED3DSIO_TEXM3x2DEPTH
= 84,
448 WINED3DSIO_TEXDP3
= 85,
449 WINED3DSIO_TEXM3x3
= 86,
450 WINED3DSIO_TEXDEPTH
= 87,
453 WINED3DSIO_DP2ADD
= 90,
456 WINED3DSIO_TEXLDD
= 93,
457 WINED3DSIO_SETP
= 94,
458 WINED3DSIO_TEXLDL
= 95,
459 WINED3DSIO_BREAKP
= 96,
461 WINED3DSIO_PHASE
= 0xfffd,
462 WINED3DSIO_COMMENT
= 0xfffe,
463 WINED3DSIO_END
= 0Xffff,
464 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
466 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
467 #define WINED3DSI_TEXLD_PROJECT 1
468 #define WINED3DSI_TEXLD_BIAS 2
470 typedef enum COMPARISON_TYPE
480 #define WINED3D_SM1_VS 0xfffe
481 #define WINED3D_SM1_PS 0xffff
482 #define WINED3D_SM4_PS 0x0000
483 #define WINED3D_SM4_VS 0x0001
484 #define WINED3D_SM4_GS 0x0002
486 /* Shader version tokens, and shader end tokens */
487 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
488 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
490 /* Shader backends */
492 /* TODO: Make this dynamic, based on shader limits ? */
493 #define MAX_ATTRIBS 16
494 #define MAX_REG_ADDR 1
495 #define MAX_REG_TEMP 32
496 #define MAX_REG_TEXCRD 8
497 #define MAX_REG_INPUT 12
498 #define MAX_REG_OUTPUT 12
499 #define MAX_CONST_I 16
500 #define MAX_CONST_B 16
502 /* FIXME: This needs to go up to 2048 for
503 * Shader model 3 according to msdn (and for software shaders) */
504 #define MAX_LABELS 16
506 #define SHADER_PGMSIZE 65535
507 typedef struct SHADER_BUFFER
{
514 enum WINED3D_SHADER_INSTRUCTION_HANDLER
583 WINED3DSIH_TEXDP3TEX
,
587 WINED3DSIH_TEXM3x2DEPTH
,
588 WINED3DSIH_TEXM3x2PAD
,
589 WINED3DSIH_TEXM3x2TEX
,
591 WINED3DSIH_TEXM3x3DIFF
,
592 WINED3DSIH_TEXM3x3PAD
,
593 WINED3DSIH_TEXM3x3SPEC
,
594 WINED3DSIH_TEXM3x3TEX
,
595 WINED3DSIH_TEXM3x3VSPEC
,
596 WINED3DSIH_TEXREG2AR
,
597 WINED3DSIH_TEXREG2GB
,
598 WINED3DSIH_TEXREG2RGB
,
599 WINED3DSIH_TABLE_SIZE
602 enum wined3d_shader_type
604 WINED3D_SHADER_TYPE_PIXEL
,
605 WINED3D_SHADER_TYPE_VERTEX
,
606 WINED3D_SHADER_TYPE_GEOMETRY
,
609 struct wined3d_shader_version
611 enum wined3d_shader_type type
;
616 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
618 typedef struct shader_reg_maps
620 struct wined3d_shader_version shader_version
;
621 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
622 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
623 char address
[MAX_REG_ADDR
]; /* vertex */
624 char labels
[MAX_LABELS
]; /* pixel, vertex */
625 DWORD
*constf
; /* pixel, vertex */
626 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
627 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
628 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
629 WORD integer_constants
; /* MAX_CONST_I, 16 */
630 WORD boolean_constants
; /* MAX_CONST_B, 16 */
632 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
633 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
634 char usesnrm
, vpos
, usesdsy
, usestexldd
, usesmova
;
637 /* Whether or not loops are used in this shader, and nesting depth */
640 /* Whether or not this shader uses fog */
645 struct wined3d_shader_context
647 IWineD3DBaseShader
*shader
;
648 const struct shader_reg_maps
*reg_maps
;
649 SHADER_BUFFER
*buffer
;
653 struct wined3d_shader_register
655 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
657 const struct wined3d_shader_src_param
*rel_addr
;
658 enum wined3d_immconst_type immconst_type
;
659 DWORD immconst_data
[4];
662 struct wined3d_shader_dst_param
664 struct wined3d_shader_register reg
;
670 struct wined3d_shader_src_param
672 struct wined3d_shader_register reg
;
677 struct wined3d_shader_instruction
679 const struct wined3d_shader_context
*ctx
;
680 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
685 const struct wined3d_shader_dst_param
*dst
;
687 const struct wined3d_shader_src_param
*src
;
690 struct wined3d_shader_semantic
692 WINED3DDECLUSAGE usage
;
694 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
695 struct wined3d_shader_dst_param reg
;
698 struct wined3d_shader_attribute
700 WINED3DDECLUSAGE usage
;
704 struct wined3d_shader_frontend
706 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
707 void (*shader_free
)(void *data
);
708 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
709 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
710 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
711 struct wined3d_shader_src_param
*src_rel_addr
);
712 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
713 struct wined3d_shader_src_param
*dst_rel_addr
);
714 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
715 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
);
716 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
719 extern const struct wined3d_shader_frontend sm1_shader_frontend
;
720 extern const struct wined3d_shader_frontend sm4_shader_frontend
;
722 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
725 DWORD VertexShaderVersion
;
726 DWORD MaxVertexShaderConst
;
728 DWORD PixelShaderVersion
;
729 float PixelShader1xMaxValue
;
730 DWORD MaxPixelShaderConst
;
732 WINED3DVSHADERCAPS2_0 VS20Caps
;
733 WINED3DPSHADERCAPS2_0 PS20Caps
;
735 DWORD MaxVShaderInstructionsExecuted
;
736 DWORD MaxPShaderInstructionsExecuted
;
737 DWORD MaxVertexShader30InstructionSlots
;
738 DWORD MaxPixelShader30InstructionSlots
;
753 enum vertexprocessing_mode
{
759 #define WINED3D_CONST_NUM_UNUSED ~0U
761 struct stb_const_desc
{
762 unsigned char texunit
;
773 /* Stateblock dependent parameters which have to be hardcoded
774 * into the shader code
776 struct ps_compile_args
{
777 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
778 enum vertexprocessing_mode vp_mode
;
780 /* Projected textures(ps 1.0-1.3) */
781 /* Texture types(2D, Cube, 3D) in ps 1.x */
782 BOOL srgb_correction
;
784 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
785 D3D9 has a limit of 16 samplers and the fixup is superfluous
786 in D3D10 (unconditional NP2 support mandatory). */
794 struct vs_compile_args
{
796 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
800 const SHADER_HANDLER
*shader_instruction_handler_table
;
801 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
802 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
803 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
804 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
805 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
806 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
807 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
808 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
809 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
810 void (*shader_free_private
)(IWineD3DDevice
*iface
);
811 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
812 GLuint (*shader_generate_pshader
)(IWineD3DPixelShader
*iface
,
813 SHADER_BUFFER
*buffer
, const struct ps_compile_args
*args
);
814 GLuint (*shader_generate_vshader
)(IWineD3DVertexShader
*iface
,
815 SHADER_BUFFER
*buffer
, const struct vs_compile_args
*args
);
816 void (*shader_get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct shader_caps
*caps
);
817 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
818 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
821 extern const shader_backend_t glsl_shader_backend
;
822 extern const shader_backend_t arb_program_shader_backend
;
823 extern const shader_backend_t none_shader_backend
;
827 extern void (* CDECL wine_tsx11_lock_ptr
)(void);
828 extern void (* CDECL wine_tsx11_unlock_ptr
)(void);
830 /* As GLX relies on X, this is needed */
834 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
835 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
837 #define ENTER_GL() wine_tsx11_lock_ptr()
838 #define LEAVE_GL() wine_tsx11_unlock_ptr()
841 /*****************************************************************************
845 /* GL related defines */
846 /* ------------------ */
847 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
848 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
849 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
850 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
852 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
853 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
854 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
855 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
857 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
858 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
859 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
860 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
862 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
863 (vec)[0] = D3DCOLOR_R(dw); \
864 (vec)[1] = D3DCOLOR_G(dw); \
865 (vec)[2] = D3DCOLOR_B(dw); \
866 (vec)[3] = D3DCOLOR_A(dw); \
869 /* DirectX Device Limits */
870 /* --------------------- */
871 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
872 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
873 See MaxStreams in MSDN under GetDeviceCaps */
874 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
876 /* Checking of API calls */
877 /* --------------------- */
878 #ifndef WINE_NO_DEBUG_MSGS
879 #define checkGLcall(A) \
881 GLint err = glGetError(); \
882 if (err == GL_NO_ERROR) { \
883 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
886 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
887 debug_glerror(err), err, A, __FILE__, __LINE__); \
888 err = glGetError(); \
889 } while (err != GL_NO_ERROR); \
892 #define checkGLcall(A) do {} while(0)
895 /* Trace routines / diagnostics */
896 /* ---------------------------- */
898 /* Dump out a matrix and copy it */
899 #define conv_mat(mat,gl_mat) \
901 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
902 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
903 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
904 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
905 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
908 /* Macro to dump out the current state of the light chain */
909 #define DUMP_LIGHT_CHAIN() \
911 PLIGHTINFOEL *el = This->stateBlock->lights;\
913 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
918 /* Trace vector and strided data information */
919 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
920 #define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
921 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
922 si->elements[name].buffer_object, si->elements[name].stream_idx);
924 /* Defines used for optimizations */
926 /* Only reapply what is necessary */
927 #define REAPPLY_ALPHAOP 0x0001
928 #define REAPPLY_ALL 0xFFFF
930 /* Advance declaration of structures to satisfy compiler */
931 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
932 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
933 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
934 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
936 /* Global variables */
937 extern const float identity
[16];
939 /*****************************************************************************
940 * Compilable extra diagnostics
943 /* Trace information per-vertex: (extremely high amount of trace) */
944 #if 0 /* NOTE: Must be 0 in cvs */
945 # define VTRACE(A) TRACE A
950 /* TODO: Confirm each of these works when wined3d move completed */
951 #if 0 /* NOTE: Must be 0 in cvs */
952 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
953 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
954 is enabled, and if it doesn't exist it is disabled. */
955 # define FRAME_DEBUGGING
956 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
957 the file is deleted */
958 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
959 # define SINGLE_FRAME_DEBUGGING
961 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
962 It can only be enabled when FRAME_DEBUGGING is also enabled
963 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
965 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
966 # define SHOW_FRAME_MAKEUP 1
968 /* The following, when enabled, lets you see the makeup of the all the textures used during each
969 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
970 The contents of the textures assigned to each stage are written into
971 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
972 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
973 # define SHOW_TEXTURE_MAKEUP 0
976 extern BOOL isDumpingFrames
;
977 extern LONG primCounter
;
982 WINED3D_FFP_POSITION
= 0,
983 WINED3D_FFP_BLENDWEIGHT
= 1,
984 WINED3D_FFP_BLENDINDICES
= 2,
985 WINED3D_FFP_NORMAL
= 3,
986 WINED3D_FFP_PSIZE
= 4,
987 WINED3D_FFP_DIFFUSE
= 5,
988 WINED3D_FFP_SPECULAR
= 6,
989 WINED3D_FFP_TEXCOORD0
= 7,
990 WINED3D_FFP_TEXCOORD1
= 8,
991 WINED3D_FFP_TEXCOORD2
= 9,
992 WINED3D_FFP_TEXCOORD3
= 10,
993 WINED3D_FFP_TEXCOORD4
= 11,
994 WINED3D_FFP_TEXCOORD5
= 12,
995 WINED3D_FFP_TEXCOORD6
= 13,
996 WINED3D_FFP_TEXCOORD7
= 14,
999 enum wined3d_ffp_emit_idx
1001 WINED3D_FFP_EMIT_FLOAT1
= 0,
1002 WINED3D_FFP_EMIT_FLOAT2
= 1,
1003 WINED3D_FFP_EMIT_FLOAT3
= 2,
1004 WINED3D_FFP_EMIT_FLOAT4
= 3,
1005 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
1006 WINED3D_FFP_EMIT_UBYTE4
= 5,
1007 WINED3D_FFP_EMIT_SHORT2
= 6,
1008 WINED3D_FFP_EMIT_SHORT4
= 7,
1009 WINED3D_FFP_EMIT_UBYTE4N
= 8,
1010 WINED3D_FFP_EMIT_SHORT2N
= 9,
1011 WINED3D_FFP_EMIT_SHORT4N
= 10,
1012 WINED3D_FFP_EMIT_USHORT2N
= 11,
1013 WINED3D_FFP_EMIT_USHORT4N
= 12,
1014 WINED3D_FFP_EMIT_UDEC3
= 13,
1015 WINED3D_FFP_EMIT_DEC3N
= 14,
1016 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
1017 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
1018 WINED3D_FFP_EMIT_COUNT
= 17
1021 struct wined3d_stream_info_element
1023 const struct GlPixelFormatDesc
*format_desc
;
1027 GLuint buffer_object
;
1030 struct wined3d_stream_info
1032 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1033 BOOL position_transformed
;
1034 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1035 WORD use_map
; /* MAX_ATTRIBS, 16 */
1038 /*****************************************************************************
1042 /* Routine common to the draw primitive and draw indexed primitive routines */
1043 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
, UINT numberOfVertices
,
1044 UINT start_idx
, UINT idxBytes
, const void *idxData
, UINT minIndex
);
1045 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
1047 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
1048 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
1049 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
];
1050 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
];
1051 extern glAttribFunc specular_func_3ubv
;
1052 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
];
1053 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
];
1054 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
];
1058 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1059 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1061 /* Routines and structures related to state management */
1062 typedef struct WineD3DContext WineD3DContext
;
1063 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
1065 #define STATE_RENDER(a) (a)
1066 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1068 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1069 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1071 /* + 1 because samplers start with 0 */
1072 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1073 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1075 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
1076 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1078 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
1079 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
1081 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
1082 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1083 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1084 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1086 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1087 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1089 #define STATE_VSHADER (STATE_VDECL + 1)
1090 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1092 #define STATE_VIEWPORT (STATE_VSHADER + 1)
1093 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1095 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1096 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1097 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1098 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1100 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1101 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1103 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1104 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1106 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1107 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1109 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1111 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1113 #define STATE_HIGHEST (STATE_FRONTFACE)
1117 DWORD representative
;
1118 APPLYSTATEFUNC apply
;
1121 struct StateEntryTemplate
1124 struct StateEntry content
;
1125 GL_SupportedExt extension
;
1128 struct fragment_caps
{
1129 DWORD PrimitiveMiscCaps
;
1131 DWORD TextureOpCaps
;
1132 DWORD MaxTextureBlendStages
;
1133 DWORD MaxSimultaneousTextures
;
1136 struct fragment_pipeline
{
1137 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1138 void (*get_caps
)(WINED3DDEVTYPE devtype
, const WineD3D_GL_Info
*gl_info
, struct fragment_caps
*caps
);
1139 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1140 void (*free_private
)(IWineD3DDevice
*iface
);
1141 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1142 const struct StateEntryTemplate
*states
;
1143 BOOL ffp_proj_control
;
1146 extern const struct StateEntryTemplate misc_state_template
[];
1147 extern const struct StateEntryTemplate ffp_vertexstate_template
[];
1148 extern const struct fragment_pipeline ffp_fragment_pipeline
;
1149 extern const struct fragment_pipeline atifs_fragment_pipeline
;
1150 extern const struct fragment_pipeline arbfp_fragment_pipeline
;
1151 extern const struct fragment_pipeline nvts_fragment_pipeline
;
1152 extern const struct fragment_pipeline nvrc_fragment_pipeline
;
1154 /* "Base" state table */
1155 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1156 const WineD3D_GL_Info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1157 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
);
1159 /* Shaders for color conversions in blits */
1160 struct blit_shader
{
1161 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1162 void (*free_private
)(IWineD3DDevice
*iface
);
1163 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1164 GLenum textype
, UINT width
, UINT height
);
1165 void (*unset_shader
)(IWineD3DDevice
*iface
);
1166 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1169 extern const struct blit_shader ffp_blit
;
1170 extern const struct blit_shader arbfp_blit
;
1178 #define WINED3D_MAX_FBO_ENTRIES 64
1180 /* The new context manager that should deal with onscreen and offscreen rendering */
1181 struct WineD3DContext
{
1182 /* State dirtification
1183 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1184 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1185 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1186 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1188 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1189 DWORD numDirtyEntries
;
1190 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
1192 IWineD3DSurface
*surface
;
1193 DWORD tid
; /* Thread ID which owns this context at the moment */
1195 /* Stores some information about the context state for optimization */
1196 WORD draw_buffer_dirty
: 1;
1197 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1198 WORD last_was_pshader
: 1;
1199 WORD last_was_vshader
: 1;
1200 WORD namedArraysLoaded
: 1;
1201 WORD numberedArraysLoaded
: 1;
1202 WORD last_was_blit
: 1;
1203 WORD last_was_ckey
: 1;
1206 WORD fog_enabled
: 1;
1207 WORD num_untracked_materials
: 2; /* Max value 2 */
1209 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1210 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1211 DWORD numbered_array_mask
;
1212 GLenum tracking_parm
; /* Which source is tracking current colour */
1213 GLenum untracked_materials
[2];
1214 UINT blit_w
, blit_h
;
1215 enum fogsource fog_source
;
1217 char *vshader_const_dirty
, *pshader_const_dirty
;
1219 /* The actual opengl context */
1223 HPBUFFERARB pbuffer
;
1227 UINT fbo_entry_count
;
1228 struct list fbo_list
;
1229 struct fbo_entry
*current_fbo
;
1233 /* Extension emulation */
1234 GLint gl_fog_source
;
1235 GLfloat fog_coord_value
;
1236 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1237 GLuint dummy_arbfp_prog
;
1240 typedef enum ContextUsage
{
1241 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1242 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1243 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1244 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1247 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
1248 WineD3DContext
*getActiveContext(void);
1249 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
1250 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
1251 void context_resource_released(IWineD3DDevice
*iface
, IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
);
1252 void context_bind_fbo(IWineD3DDevice
*iface
, GLenum target
, GLuint
*fbo
);
1253 void context_attach_depth_stencil_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
);
1254 void context_attach_surface_fbo(IWineD3DDeviceImpl
*This
, GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
);
1256 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1257 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
);
1259 /* Macros for doing basic GPU detection based on opengl capabilities */
1260 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1261 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1262 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1263 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1265 /* Default callbacks for implicit object destruction */
1266 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
1268 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
1270 /*****************************************************************************
1271 * Internal representation of a light
1273 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
1274 struct PLIGHTINFOEL
{
1275 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1276 DWORD OriginalIndex
;
1279 BOOL enabledChanged
;
1282 /* Converted parms to speed up swapping lights */
1291 /* The default light parameters */
1292 extern const WINED3DLIGHT WINED3D_default_light
;
1294 typedef struct WineD3D_PixelFormat
1296 int iPixelFormat
; /* WGL pixel format */
1297 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1298 int redSize
, greenSize
, blueSize
, alphaSize
;
1299 int depthSize
, stencilSize
;
1300 BOOL windowDrawable
;
1301 BOOL pbufferDrawable
;
1305 } WineD3D_PixelFormat
;
1307 /* The adapter structure */
1308 struct WineD3DAdapter
1313 WineD3D_GL_Info gl_info
;
1315 const char *description
;
1316 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1318 WineD3D_PixelFormat
*cfgs
;
1319 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1320 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1321 unsigned int UsedTextureRam
;
1324 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
1325 BOOL
initPixelFormatsNoGL(WineD3D_GL_Info
*gl_info
);
1326 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
1327 extern void add_gl_compat_wrappers(WineD3D_GL_Info
*gl_info
);
1329 /*****************************************************************************
1330 * High order patch management
1332 struct WineD3DRectPatch
1336 WineDirect3DVertexStridedData strided
;
1337 WINED3DRECTPATCH_INFO RectPatchInfo
;
1339 char has_normals
, has_texcoords
;
1343 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
1345 enum projection_types
1358 /*****************************************************************************
1359 * Fixed function pipeline replacements
1361 #define ARG_UNUSED 0xff
1362 struct texture_stage_op
1374 struct color_fixup_desc color_fixup
;
1375 unsigned tex_type
: 3;
1377 unsigned projected
: 2;
1378 unsigned padding
: 10;
1381 struct ffp_frag_settings
{
1382 struct texture_stage_op op
[MAX_TEXTURES
];
1384 /* Use an int instead of a char to get dword alignment */
1385 unsigned int sRGB_write
;
1388 struct ffp_frag_desc
1390 struct ffp_frag_settings settings
;
1393 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
, BOOL ignore_textype
);
1394 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct hash_table_t
*fragment_shaders
,
1395 const struct ffp_frag_settings
*settings
);
1396 void add_ffp_frag_shader(struct hash_table_t
*shaders
, struct ffp_frag_desc
*desc
);
1397 BOOL
ffp_frag_program_key_compare(const void *keya
, const void *keyb
);
1398 unsigned int ffp_frag_program_key_hash(const void *key
);
1400 /*****************************************************************************
1401 * IWineD3D implementation structure
1403 typedef struct IWineD3DImpl
1405 /* IUnknown fields */
1406 const IWineD3DVtbl
*lpVtbl
;
1407 LONG ref
; /* Note: Ref counting not required */
1409 /* WineD3D Information */
1414 struct WineD3DAdapter adapters
[1];
1417 extern const IWineD3DVtbl IWineD3D_Vtbl
;
1419 BOOL
InitAdapters(IWineD3DImpl
*This
);
1421 /* TODO: setup some flags in the registry to enable, disable pbuffer support
1422 (since it will break quite a few things until contexts are managed properly!) */
1423 extern BOOL pbuffer_support
;
1424 /* allocate one pbuffer per surface */
1425 extern BOOL pbuffer_per_surface
;
1427 /* A helper function that dumps a resource list */
1428 void dumpResources(struct list
*list
);
1430 /*****************************************************************************
1431 * IWineD3DDevice implementation structure
1433 #define WINED3D_UNMAPPED_STAGE ~0U
1435 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1436 #define WINED3DCREATE_MULTITHREADED 0x00000004
1438 struct IWineD3DDeviceImpl
1440 /* IUnknown fields */
1441 const IWineD3DDeviceVtbl
*lpVtbl
;
1442 LONG ref
; /* Note: Ref counting not required */
1444 /* WineD3D Information */
1446 IWineD3DDeviceParent
*device_parent
;
1448 struct WineD3DAdapter
*adapter
;
1450 /* Window styles to restore when switching fullscreen mode */
1454 /* X and GL Information */
1455 GLint maxConcurrentLights
;
1456 GLenum offscreenBuffer
;
1458 /* Selected capabilities */
1459 int vs_selected_mode
;
1460 int ps_selected_mode
;
1461 const shader_backend_t
*shader_backend
;
1463 void *fragment_priv
;
1465 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1466 /* Array of functions for states which are handled by more than one pipeline part */
1467 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1468 const struct fragment_pipeline
*frag_pipe
;
1469 const struct blit_shader
*blitter
;
1471 unsigned int max_ffp_textures
, max_ffp_texture_stages
;
1472 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1475 WORD view_ident
: 1; /* true iff view matrix is identity */
1476 WORD untransformed
: 1;
1477 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1478 WORD isRecordingState
: 1;
1480 WORD render_offscreen
: 1;
1481 WORD bCursorVisible
: 1;
1482 WORD haveHardwareCursor
: 1;
1483 WORD d3d_initialized
: 1;
1484 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1485 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1486 WORD useDrawStridedSlow
: 1;
1487 WORD instancedDraw
: 1;
1490 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1492 #define DDRAW_PITCH_ALIGNMENT 8
1493 #define D3D8_PITCH_ALIGNMENT 4
1494 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1496 /* State block related */
1497 IWineD3DStateBlockImpl
*stateBlock
;
1498 IWineD3DStateBlockImpl
*updateStateBlock
;
1500 /* Internal use fields */
1501 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1503 WINED3DDEVTYPE devType
;
1505 IWineD3DSwapChain
**swapchains
;
1506 UINT NumberOfSwapChains
;
1508 struct list resources
; /* a linked list to track resources created by the device */
1509 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1510 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1512 /* Render Target Support */
1513 IWineD3DSurface
**render_targets
;
1514 IWineD3DSurface
*auto_depth_stencil_buffer
;
1515 IWineD3DSurface
*stencilBufferTarget
;
1517 /* Caches to avoid unneeded context changes */
1518 IWineD3DSurface
*lastActiveRenderTarget
;
1519 IWineD3DSwapChain
*lastActiveSwapChain
;
1521 /* palettes texture management */
1522 UINT NumberOfPalettes
;
1523 PALETTEENTRY
**palettes
;
1524 UINT currentPalette
;
1525 UINT paletteConversionShader
;
1527 /* For rendering to a texture using glCopyTexImage */
1528 GLenum
*draw_buffers
;
1529 GLuint depth_blt_texture
;
1530 GLuint depth_blt_rb
;
1531 UINT depth_blt_rb_w
;
1532 UINT depth_blt_rb_h
;
1534 /* Cursor management */
1539 UINT cursorWidth
, cursorHeight
;
1540 GLuint cursorTexture
;
1541 HCURSOR hardwareCursor
;
1543 /* The Wine logo surface */
1544 IWineD3DSurface
*logo_surface
;
1546 /* Textures for when no other textures are mapped */
1547 UINT dummyTextureName
[MAX_TEXTURES
];
1549 /* Device state management */
1552 /* DirectDraw stuff */
1553 DWORD ddraw_width
, ddraw_height
;
1554 WINED3DFORMAT ddraw_format
;
1556 /* Final position fixup constant */
1559 /* With register combiners we can skip junk texture stages */
1560 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1561 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1563 /* Stream source management */
1564 struct wined3d_stream_info strided_streams
;
1565 const WineDirect3DVertexStridedData
*up_strided
;
1567 /* Context management */
1568 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
1569 WineD3DContext
*activeContext
;
1572 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
1573 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1575 /* High level patch management */
1576 #define PATCHMAP_SIZE 43
1577 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1578 struct list patches
[PATCHMAP_SIZE
];
1579 struct WineD3DRectPatch
*currentPatch
;
1582 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
1584 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1585 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
);
1586 void device_stream_info_from_strided(IWineD3DDeviceImpl
*This
,
1587 const struct WineDirect3DVertexStridedData
*strided
, struct wined3d_stream_info
*stream_info
);
1588 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1589 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
1590 float Z
, DWORD Stencil
);
1591 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
1592 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
1593 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
1594 DWORD idx
= state
>> 5;
1595 BYTE shift
= state
& 0x1f;
1596 return context
->isStateDirty
[idx
] & (1 << shift
);
1599 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1600 typedef struct PrivateData
1605 DWORD flags
; /* DDSPD_* */
1616 /*****************************************************************************
1617 * IWineD3DResource implementation structure
1619 typedef struct IWineD3DResourceClass
1621 /* IUnknown fields */
1622 LONG ref
; /* Note: Ref counting not required */
1624 /* WineD3DResource Information */
1626 WINED3DRESOURCETYPE resourceType
;
1627 IWineD3DDeviceImpl
*wineD3DDevice
;
1631 const struct GlPixelFormatDesc
*format_desc
;
1633 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1634 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1635 struct list privateData
;
1636 struct list resource_list_entry
;
1638 } IWineD3DResourceClass
;
1640 typedef struct IWineD3DResourceImpl
1642 /* IUnknown & WineD3DResource Information */
1643 const IWineD3DResourceVtbl
*lpVtbl
;
1644 IWineD3DResourceClass resource
;
1645 } IWineD3DResourceImpl
;
1647 void resource_cleanup(IWineD3DResource
*iface
);
1648 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
);
1649 HRESULT
resource_get_device(IWineD3DResource
*iface
, IWineD3DDevice
**device
);
1650 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
);
1651 DWORD
resource_get_priority(IWineD3DResource
*iface
);
1652 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1653 void *data
, DWORD
*data_size
);
1654 HRESULT
resource_init(struct IWineD3DResourceClass
*resource
, WINED3DRESOURCETYPE resource_type
,
1655 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1656 WINED3DPOOL pool
, IUnknown
*parent
);
1657 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
);
1658 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
);
1659 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1660 const void *data
, DWORD data_size
, DWORD flags
);
1662 /* Tests show that the start address of resources is 32 byte aligned */
1663 #define RESOURCE_ALIGNMENT 32
1665 /*****************************************************************************
1666 * IWineD3DBaseTexture D3D- > openGL state map lookups
1669 typedef enum winetexturestates
{
1670 WINED3DTEXSTA_ADDRESSU
= 0,
1671 WINED3DTEXSTA_ADDRESSV
= 1,
1672 WINED3DTEXSTA_ADDRESSW
= 2,
1673 WINED3DTEXSTA_BORDERCOLOR
= 3,
1674 WINED3DTEXSTA_MAGFILTER
= 4,
1675 WINED3DTEXSTA_MINFILTER
= 5,
1676 WINED3DTEXSTA_MIPFILTER
= 6,
1677 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1678 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1679 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1680 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1681 WINED3DTEXSTA_DMAPOFFSET
= 11,
1682 WINED3DTEXSTA_TSSADDRESSW
= 12,
1683 MAX_WINETEXTURESTATES
= 13,
1684 } winetexturestates
;
1688 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1689 SRGB_RGB
= 1, /* Loads the rgb texture */
1690 SRGB_SRGB
= 2, /* Loads the srgb texture */
1691 SRGB_BOTH
= 3, /* Loads both textures */
1694 /*****************************************************************************
1695 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1697 typedef struct IWineD3DBaseTextureClass
1699 DWORD states
[MAX_WINETEXTURESTATES
];
1700 DWORD srgbstates
[MAX_WINETEXTURESTATES
];
1702 BOOL dirty
, srgbDirty
;
1703 UINT textureName
, srgbTextureName
;
1704 float pow2Matrix
[16];
1706 WINED3DTEXTUREFILTERTYPE filterType
;
1710 BOOL pow2Matrix_identity
;
1711 const struct min_lookup
*minMipLookup
;
1712 const GLenum
*magLookup
;
1713 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1714 } IWineD3DBaseTextureClass
;
1716 void texture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1717 void cubetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1718 void volumetexture_internal_preload(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1719 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
);
1721 typedef struct IWineD3DBaseTextureImpl
1723 /* IUnknown & WineD3DResource Information */
1724 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1725 IWineD3DResourceClass resource
;
1726 IWineD3DBaseTextureClass baseTexture
;
1728 } IWineD3DBaseTextureImpl
;
1730 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1731 const DWORD texture_states
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1732 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1733 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
);
1734 void basetexture_cleanup(IWineD3DBaseTexture
*iface
);
1735 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
);
1736 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
);
1737 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
);
1738 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
);
1739 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
);
1740 void basetexture_init(struct IWineD3DBaseTextureClass
*texture
, UINT levels
, DWORD usage
);
1741 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE filter_type
);
1742 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
);
1743 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
);
1744 void basetexture_unload(IWineD3DBaseTexture
*iface
);
1745 static inline void basetexture_setsrgbcache(IWineD3DBaseTexture
*iface
, BOOL srgb
) {
1746 IWineD3DBaseTextureImpl
*This
= (IWineD3DBaseTextureImpl
*)iface
;
1747 This
->baseTexture
.is_srgb
= srgb
;
1750 /*****************************************************************************
1751 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1753 typedef struct IWineD3DTextureImpl
1755 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1756 const IWineD3DTextureVtbl
*lpVtbl
;
1757 IWineD3DResourceClass resource
;
1758 IWineD3DBaseTextureClass baseTexture
;
1760 /* IWineD3DTexture */
1761 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1765 } IWineD3DTextureImpl
;
1767 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1769 /*****************************************************************************
1770 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1772 typedef struct IWineD3DCubeTextureImpl
1774 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1775 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1776 IWineD3DResourceClass resource
;
1777 IWineD3DBaseTextureClass baseTexture
;
1779 /* IWineD3DCubeTexture */
1780 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1781 } IWineD3DCubeTextureImpl
;
1783 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1785 typedef struct _WINED3DVOLUMET_DESC
1790 } WINED3DVOLUMET_DESC
;
1792 /*****************************************************************************
1793 * IWineD3DVolume implementation structure (extends IUnknown)
1795 typedef struct IWineD3DVolumeImpl
1797 /* IUnknown & WineD3DResource fields */
1798 const IWineD3DVolumeVtbl
*lpVtbl
;
1799 IWineD3DResourceClass resource
;
1801 /* WineD3DVolume Information */
1802 WINED3DVOLUMET_DESC currentDesc
;
1803 IWineD3DBase
*container
;
1806 WINED3DBOX lockedBox
;
1807 WINED3DBOX dirtyBox
;
1809 } IWineD3DVolumeImpl
;
1811 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1813 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
);
1815 /*****************************************************************************
1816 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1818 typedef struct IWineD3DVolumeTextureImpl
1820 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1821 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1822 IWineD3DResourceClass resource
;
1823 IWineD3DBaseTextureClass baseTexture
;
1825 /* IWineD3DVolumeTexture */
1826 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1827 } IWineD3DVolumeTextureImpl
;
1829 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1831 typedef struct _WINED3DSURFACET_DESC
1833 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1834 DWORD MultiSampleQuality
;
1837 } WINED3DSURFACET_DESC
;
1839 /*****************************************************************************
1840 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1842 typedef struct wineD3DSurface_DIB
{
1848 } wineD3DSurface_DIB
;
1855 } renderbuffer_entry_t
;
1860 IWineD3DSurface
**render_targets
;
1861 IWineD3DSurface
*depth_stencil
;
1866 /*****************************************************************************
1867 * IWineD3DClipp implementation structure
1869 typedef struct IWineD3DClipperImpl
1871 const IWineD3DClipperVtbl
*lpVtbl
;
1876 } IWineD3DClipperImpl
;
1879 /*****************************************************************************
1880 * IWineD3DSurface implementation structure
1882 struct IWineD3DSurfaceImpl
1884 /* IUnknown & IWineD3DResource Information */
1885 const IWineD3DSurfaceVtbl
*lpVtbl
;
1886 IWineD3DResourceClass resource
;
1888 /* IWineD3DSurface fields */
1889 IWineD3DBase
*container
;
1890 WINED3DSURFACET_DESC currentDesc
;
1891 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1892 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1894 /* TODO: move this off into a management class(maybe!) */
1900 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1901 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1903 /* Oversized texture */
1912 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1914 glDescriptor glDescription
;
1917 wineD3DSurface_DIB dib
;
1920 /* Color keys for DDraw */
1921 WINEDDCOLORKEY DestBltCKey
;
1922 WINEDDCOLORKEY DestOverlayCKey
;
1923 WINEDDCOLORKEY SrcOverlayCKey
;
1924 WINEDDCOLORKEY SrcBltCKey
;
1927 WINEDDCOLORKEY glCKey
;
1929 struct list renderbuffers
;
1930 renderbuffer_entry_t
*current_renderbuffer
;
1932 /* DirectDraw clippers */
1933 IWineD3DClipper
*clipper
;
1935 /* DirectDraw Overlay handling */
1936 RECT overlay_srcrect
;
1937 RECT overlay_destrect
;
1938 IWineD3DSurfaceImpl
*overlay_dest
;
1939 struct list overlays
;
1940 struct list overlay_entry
;
1943 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1944 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1946 /* Predeclare the shared Surface functions */
1947 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1948 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1949 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1950 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1951 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1952 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1953 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1954 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1955 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1956 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1957 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1958 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1959 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1960 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1961 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1962 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1963 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1964 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1965 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, const WINEDDCOLORKEY
*CKey
);
1966 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1967 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1968 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1969 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1970 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1971 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1972 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
1973 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
);
1974 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1975 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1976 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1977 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1978 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
1979 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1980 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
1981 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
);
1982 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1983 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
);
1984 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1986 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1987 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1988 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1989 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1991 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
);
1993 /* Surface flags: */
1994 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1995 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1996 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
1997 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1998 #define SFLAG_DISCARD 0x00000010 /* ??? */
1999 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2000 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2001 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2002 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2003 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2004 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2005 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2006 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2007 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2008 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2009 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2010 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2011 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2012 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2013 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2014 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2015 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2016 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2017 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2018 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2020 /* In some conditions the surface memory must not be freed:
2021 * SFLAG_OVERSIZE: Not all data can be kept in GL
2022 * SFLAG_CONVERTED: Converting the data back would take too long
2023 * SFLAG_DIBSECTION: The dib code manages the memory
2024 * SFLAG_LOCKED: The app requires access to the surface data
2025 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2026 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2027 * SFLAG_CLIENT: OpenGL uses our memory as backup
2029 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2031 SFLAG_DIBSECTION | \
2038 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2040 SFLAG_INDRAWABLE | \
2043 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2045 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2047 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
2052 CONVERT_PALETTED_CK
,
2056 CONVERT_CK_4444_ARGB
,
2061 CONVERT_CK_8888_ARGB
,
2074 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
2076 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
);
2078 /*****************************************************************************
2079 * IWineD3DVertexDeclaration implementation structure
2081 #define MAX_ATTRIBS 16
2083 struct wined3d_vertex_declaration_element
2085 const struct GlPixelFormatDesc
*format_desc
;
2095 typedef struct IWineD3DVertexDeclarationImpl
{
2096 /* IUnknown Information */
2097 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2101 IWineD3DDeviceImpl
*wineD3DDevice
;
2103 struct wined3d_vertex_declaration_element
*elements
;
2106 DWORD streams
[MAX_STREAMS
];
2108 BOOL position_transformed
;
2109 BOOL half_float_conv_needed
;
2110 } IWineD3DVertexDeclarationImpl
;
2112 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
2114 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*This
,
2115 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
);
2117 /*****************************************************************************
2118 * IWineD3DStateBlock implementation structure
2121 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2122 /* Note: Very long winded but gl Lists are not flexible enough */
2123 /* to resolve everything we need, so doing it manually for now */
2124 typedef struct SAVEDSTATES
{
2125 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2126 WORD streamSource
; /* MAX_STREAMS, 16 */
2127 WORD streamFreq
; /* MAX_STREAMS, 16 */
2128 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2129 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2130 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2131 DWORD textures
; /* MAX_COMBINED_SAMPLERS, 20 */
2132 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2133 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2134 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2135 BOOL
*pixelShaderConstantsF
;
2136 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2137 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2138 BOOL
*vertexShaderConstantsF
;
2139 WORD primitive_type
: 1;
2143 WORD vertexDecl
: 1;
2144 WORD pixelShader
: 1;
2145 WORD vertexShader
: 1;
2146 WORD scissorRect
: 1;
2155 struct IWineD3DStateBlockImpl
2157 /* IUnknown fields */
2158 const IWineD3DStateBlockVtbl
*lpVtbl
;
2159 LONG ref
; /* Note: Ref counting not required */
2161 /* IWineD3DStateBlock information */
2163 IWineD3DDeviceImpl
*wineD3DDevice
;
2164 WINED3DSTATEBLOCKTYPE blockType
;
2166 /* Array indicating whether things have been set or changed */
2167 SAVEDSTATES changed
;
2169 /* Vertex Shader Declaration */
2170 IWineD3DVertexDeclaration
*vertexDecl
;
2172 IWineD3DVertexShader
*vertexShader
;
2174 /* Vertex Shader Constants */
2175 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2176 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2177 float *vertexShaderConstantF
;
2179 /* primitive type */
2180 GLenum gl_primitive_type
;
2184 UINT streamStride
[MAX_STREAMS
];
2185 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2186 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2187 UINT streamFreq
[MAX_STREAMS
+ 1];
2188 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2191 IWineD3DBuffer
* pIndexData
;
2192 WINED3DFORMAT IndexFmt
;
2193 INT baseVertexIndex
;
2194 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2197 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2199 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2200 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2201 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2202 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
2203 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2206 double clipplane
[MAX_CLIPPLANES
][4];
2207 WINED3DCLIPSTATUS clip_status
;
2210 WINED3DVIEWPORT viewport
;
2213 WINED3DMATERIAL material
;
2216 IWineD3DPixelShader
*pixelShader
;
2218 /* Pixel Shader Constants */
2219 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2220 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2221 float *pixelShaderConstantF
;
2224 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2227 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2229 /* Texture State Stage */
2230 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2231 DWORD lowest_disabled_stage
;
2232 /* Sampler States */
2233 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2235 /* Scissor test rectangle */
2238 /* Contained state management */
2239 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2240 unsigned int num_contained_render_states
;
2241 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2242 unsigned int num_contained_transform_states
;
2243 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2244 unsigned int num_contained_vs_consts_i
;
2245 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2246 unsigned int num_contained_vs_consts_b
;
2247 DWORD
*contained_vs_consts_f
;
2248 unsigned int num_contained_vs_consts_f
;
2249 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2250 unsigned int num_contained_ps_consts_i
;
2251 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2252 unsigned int num_contained_ps_consts_b
;
2253 DWORD
*contained_ps_consts_f
;
2254 unsigned int num_contained_ps_consts_f
;
2255 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2256 unsigned int num_contained_tss_states
;
2257 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2258 unsigned int num_contained_sampler_states
;
2261 extern void stateblock_savedstates_set(
2262 IWineD3DStateBlock
* iface
,
2263 SAVEDSTATES
* states
,
2266 extern void stateblock_copy(
2267 IWineD3DStateBlock
* destination
,
2268 IWineD3DStateBlock
* source
);
2270 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
2272 /* Direct3D terminology with little modifications. We do not have an issued state
2273 * because only the driver knows about it, but we have a created state because d3d
2274 * allows GetData on a created issue, but opengl doesn't
2281 /*****************************************************************************
2282 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2284 typedef struct IWineD3DQueryImpl
2286 const IWineD3DQueryVtbl
*lpVtbl
;
2287 LONG ref
; /* Note: Ref counting not required */
2290 /*TODO: replace with iface usage */
2292 IWineD3DDevice
*wineD3DDevice
;
2294 IWineD3DDeviceImpl
*wineD3DDevice
;
2297 /* IWineD3DQuery fields */
2298 enum query_state state
;
2299 WINED3DQUERYTYPE type
;
2300 /* TODO: Think about using a IUnknown instead of a void* */
2304 } IWineD3DQueryImpl
;
2306 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
2307 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
2308 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
2310 /* Datastructures for IWineD3DQueryImpl.extendedData */
2311 typedef struct WineQueryOcclusionData
{
2313 WineD3DContext
*ctx
;
2314 } WineQueryOcclusionData
;
2316 typedef struct WineQueryEventData
{
2318 WineD3DContext
*ctx
;
2319 } WineQueryEventData
;
2321 /* IWineD3DBuffer */
2323 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2324 * fixed function semantics as D3DCOLOR or FLOAT16 */
2325 enum wined3d_buffer_conversion_type
2330 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2333 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2334 #define WINED3D_BUFFER_DIRTY 0x02 /* Buffer data has been modified */
2335 #define WINED3D_BUFFER_HASDESC 0x04 /* A vertex description has been found */
2336 #define WINED3D_BUFFER_CREATEBO 0x08 /* Attempt to create a buffer object next PreLoad */
2337 #define WINED3D_BUFFER_DOUBLEBUFFER 0x10 /* Use a vbo and local allocated memory */
2339 struct wined3d_buffer
2341 const struct IWineD3DBufferVtbl
*vtbl
;
2342 IWineD3DResourceClass resource
;
2344 struct wined3d_buffer_desc desc
;
2346 GLuint buffer_object
;
2347 GLenum buffer_object_usage
;
2348 GLenum buffer_type_hint
;
2349 UINT buffer_object_size
;
2357 /* conversion stuff */
2358 UINT conversion_count
;
2360 UINT stride
; /* 0 if no conversion */
2361 UINT conversion_stride
; /* 0 if no shifted conversion */
2362 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2363 /* Extra load offsets, for FLOAT16 conversion */
2364 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2367 extern const IWineD3DBufferVtbl wined3d_buffer_vtbl
;
2368 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
);
2369 const BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
);
2371 /* IWineD3DRendertargetView */
2372 struct wined3d_rendertarget_view
2374 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2377 IWineD3DResource
*resource
;
2381 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl
;
2383 /*****************************************************************************
2384 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2387 typedef struct IWineD3DSwapChainImpl
2390 const IWineD3DSwapChainVtbl
*lpVtbl
;
2391 LONG ref
; /* Note: Ref counting not required */
2394 IWineD3DDeviceImpl
*wineD3DDevice
;
2396 /* IWineD3DSwapChain fields */
2397 IWineD3DSurface
**backBuffer
;
2398 IWineD3DSurface
*frontBuffer
;
2399 WINED3DPRESENT_PARAMETERS presentParms
;
2400 DWORD orig_width
, orig_height
;
2401 WINED3DFORMAT orig_fmt
;
2402 WINED3DGAMMARAMP orig_gamma
;
2404 long prev_time
, frames
; /* Performance tracking */
2405 unsigned int vSyncCounter
;
2407 WineD3DContext
**context
; /* Later a array for multithreading */
2408 unsigned int num_contexts
;
2411 } IWineD3DSwapChainImpl
;
2413 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
2414 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl
;
2415 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
);
2417 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
, REFIID riid
, LPVOID
*ppobj
);
2418 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
);
2419 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
);
2420 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
** ppParent
);
2421 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
, IWineD3DSurface
*pDestSurface
);
2422 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
);
2423 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
, WINED3DRASTER_STATUS
*pRasterStatus
);
2424 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
, WINED3DDISPLAYMODE
*pMode
);
2425 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
, IWineD3DDevice
**ppDevice
);
2426 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
, WINED3DPRESENT_PARAMETERS
*pPresentationParameters
);
2427 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
, DWORD Flags
, CONST WINED3DGAMMARAMP
*pRamp
);
2428 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
, WINED3DGAMMARAMP
*pRamp
);
2430 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
2432 /*****************************************************************************
2433 * Utility function prototypes
2436 /* Trace routines */
2437 const char* debug_d3dformat(WINED3DFORMAT fmt
);
2438 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
2439 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
2440 const char* debug_d3dusage(DWORD usage
);
2441 const char* debug_d3dusagequery(DWORD usagequery
);
2442 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
2443 const char* debug_d3ddeclusage(BYTE usage
);
2444 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
2445 const char* debug_d3drenderstate(DWORD state
);
2446 const char* debug_d3dsamplerstate(DWORD state
);
2447 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
2448 const char* debug_d3dtexturestate(DWORD state
);
2449 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
2450 const char* debug_d3dpool(WINED3DPOOL pool
);
2451 const char *debug_fbostatus(GLenum status
);
2452 const char *debug_glerror(GLenum error
);
2453 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
2454 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
2455 const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop
);
2456 void dump_color_fixup_desc(struct color_fixup_desc fixup
);
2457 const char *debug_surflocation(DWORD flag
);
2459 /* Routines for GL <-> D3D values */
2460 GLenum
StencilOp(DWORD op
);
2461 GLenum
CompareFunc(DWORD func
);
2462 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
2463 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
);
2464 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
, BOOL ffp_can_disable_proj
);
2465 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2466 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2467 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2468 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2469 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2470 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2471 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2472 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*context
);
2474 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
);
2475 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
2476 void surface_load_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2477 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
);
2478 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
2479 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
);
2480 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
);
2482 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2483 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
2484 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
, short *depthSize
, short *stencilSize
);
2487 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
2488 UINT
wined3d_log2i(UINT32 x
);
2489 unsigned int count_bits(unsigned int mask
);
2491 typedef struct local_constant
{
2497 typedef struct SHADER_LIMITS
{
2498 unsigned int temporary
;
2499 unsigned int texcoord
;
2500 unsigned int sampler
;
2501 unsigned int constant_int
;
2502 unsigned int constant_float
;
2503 unsigned int constant_bool
;
2504 unsigned int address
;
2505 unsigned int packed_output
;
2506 unsigned int packed_input
;
2507 unsigned int attributes
;
2511 /** Keeps track of details for TEX_M#x# shader opcodes which need to
2512 maintain state information between multiple codes */
2513 typedef struct SHADER_PARSE_STATE
{
2514 unsigned int current_row
;
2515 DWORD texcoord_w
[2];
2516 } SHADER_PARSE_STATE
;
2519 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2521 #define PRINTF_ATTR(fmt,args)
2524 /* Base Shader utility functions.
2525 * (may move callers into the same file in the future) */
2526 extern int shader_addline(
2527 SHADER_BUFFER
* buffer
,
2528 const char* fmt
, ...) PRINTF_ATTR(2,3);
2529 int shader_vaddline(SHADER_BUFFER
*buffer
, const char *fmt
, va_list args
);
2531 /* Vertex shader utility functions */
2532 extern BOOL
vshader_get_input(
2533 IWineD3DVertexShader
* iface
,
2534 BYTE usage_req
, BYTE usage_idx_req
,
2535 unsigned int* regnum
);
2537 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
2539 /*****************************************************************************
2540 * IDirect3DBaseShader implementation structure
2542 typedef struct IWineD3DBaseShaderClass
2545 SHADER_LIMITS limits
;
2546 SHADER_PARSE_STATE parse_state
;
2548 UINT functionLength
;
2549 UINT cur_loop_depth
, cur_loop_regno
;
2550 BOOL load_local_constsF
;
2551 const struct wined3d_shader_frontend
*frontend
;
2552 void *frontend_data
;
2554 /* Programs this shader is linked with */
2555 struct list linked_programs
;
2557 /* Immediate constants (override global ones) */
2558 struct list constantsB
;
2559 struct list constantsF
;
2560 struct list constantsI
;
2561 shader_reg_maps reg_maps
;
2563 /* Pointer to the parent device */
2564 IWineD3DDevice
*device
;
2565 struct list shader_list_entry
;
2567 } IWineD3DBaseShaderClass
;
2569 typedef struct IWineD3DBaseShaderImpl
{
2571 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2573 /* IWineD3DBaseShader */
2574 IWineD3DBaseShaderClass baseShader
;
2575 } IWineD3DBaseShaderImpl
;
2577 void shader_buffer_init(struct SHADER_BUFFER
*buffer
);
2578 void shader_buffer_free(struct SHADER_BUFFER
*buffer
);
2579 void shader_cleanup(IWineD3DBaseShader
*iface
);
2580 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2581 const struct wined3d_shader_version
*shader_version
);
2582 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2583 const struct wined3d_shader_version
*shader_version
);
2584 void shader_generate_main(IWineD3DBaseShader
*iface
, SHADER_BUFFER
*buffer
,
2585 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
);
2586 HRESULT
shader_get_registers_used(IWineD3DBaseShader
*iface
, const struct wined3d_shader_frontend
*fe
,
2587 struct shader_reg_maps
*reg_maps
, struct wined3d_shader_attribute
*attributes
,
2588 struct wined3d_shader_signature_element
*input_signature
,
2589 struct wined3d_shader_signature_element
*output_signature
, const DWORD
*byte_code
, DWORD constf_size
);
2590 void shader_init(struct IWineD3DBaseShaderClass
*shader
, IWineD3DDevice
*device
);
2591 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
);
2592 const struct wined3d_shader_frontend
*shader_select_frontend(DWORD version_token
);
2593 void shader_trace_init(const struct wined3d_shader_frontend
*fe
, void *fe_data
, const DWORD
*pFunction
);
2595 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2597 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2600 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2602 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2605 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2609 case WINED3DSPR_RASTOUT
:
2611 if (reg
->idx
!= 0) return TRUE
;
2615 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2616 case WINED3DSPR_CONSTBOOL
: /* b# */
2617 case WINED3DSPR_LOOP
: /* aL */
2618 case WINED3DSPR_PREDICATE
: /* p0 */
2621 case WINED3DSPR_MISCTYPE
:
2632 case WINED3DSPR_IMMCONST
:
2633 switch(reg
->immconst_type
)
2635 case WINED3D_IMMCONST_FLOAT
:
2646 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2647 local_constant
* lconst
;
2649 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2650 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2651 if(lconst
->idx
== reg
) return TRUE
;
2657 /*****************************************************************************
2658 * IDirect3DVertexShader implementation structures
2661 struct vs_compiled_shader
{
2662 struct vs_compile_args args
;
2666 typedef struct IWineD3DVertexShaderImpl
{
2668 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2670 /* IWineD3DBaseShader */
2671 IWineD3DBaseShaderClass baseShader
;
2673 /* IWineD3DVertexShaderImpl */
2679 struct vs_compiled_shader
*gl_shaders
;
2680 UINT num_gl_shaders
, shader_array_size
;
2682 /* Vertex shader input and output semantics */
2683 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2684 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2686 UINT min_rel_offset
, max_rel_offset
;
2689 UINT recompile_count
;
2691 const struct vs_compile_args
*cur_args
;
2692 } IWineD3DVertexShaderImpl
;
2693 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2695 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct vs_compile_args
*args
);
2696 GLuint
find_gl_vshader(IWineD3DVertexShaderImpl
*shader
, const struct vs_compile_args
*args
);
2698 /*****************************************************************************
2699 * IDirect3DPixelShader implementation structure
2701 struct ps_compiled_shader
{
2702 struct ps_compile_args args
;
2706 typedef struct IWineD3DPixelShaderImpl
{
2707 /* IUnknown parts */
2708 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2710 /* IWineD3DBaseShader */
2711 IWineD3DBaseShaderClass baseShader
;
2713 /* IWineD3DPixelShaderImpl */
2716 /* Pixel shader input semantics */
2717 struct wined3d_shader_signature_element input_signature
[MAX_REG_INPUT
];
2718 DWORD input_reg_map
[MAX_REG_INPUT
];
2719 BOOL input_reg_used
[MAX_REG_INPUT
];
2720 int declared_in_count
;
2723 struct ps_compiled_shader
*gl_shaders
;
2724 UINT num_gl_shaders
, shader_array_size
;
2726 /* Some information about the shader behavior */
2727 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2728 unsigned char numbumpenvmatconsts
;
2729 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2732 const struct ps_compile_args
*cur_args
;
2733 } IWineD3DPixelShaderImpl
;
2735 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2736 GLuint
find_gl_pshader(IWineD3DPixelShaderImpl
*shader
, const struct ps_compile_args
*args
);
2737 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
, struct ps_compile_args
*args
);
2739 /* sRGB correction constants */
2740 static const float srgb_cmp
= 0.0031308;
2741 static const float srgb_mul_low
= 12.92;
2742 static const float srgb_pow
= 0.41666;
2743 static const float srgb_mul_high
= 1.055;
2744 static const float srgb_sub_high
= 0.055;
2746 /*****************************************************************************
2747 * IWineD3DPalette implementation structure
2749 struct IWineD3DPaletteImpl
{
2750 /* IUnknown parts */
2751 const IWineD3DPaletteVtbl
*lpVtbl
;
2755 IWineD3DDeviceImpl
*wineD3DDevice
;
2757 /* IWineD3DPalette */
2759 WORD palVersion
; /*| */
2760 WORD palNumEntries
; /*| LOGPALETTE */
2761 PALETTEENTRY palents
[256]; /*| */
2762 /* This is to store the palette in 'screen format' */
2763 int screen_palents
[256];
2767 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2768 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2770 /* DirectDraw utility functions */
2771 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2773 /*****************************************************************************
2774 * Pixel format management
2777 /* WineD3D pixel format flags */
2778 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2779 #define WINED3DFMT_FLAG_FILTERING 0x2
2780 #define WINED3DFMT_FLAG_DEPTH 0x4
2781 #define WINED3DFMT_FLAG_STENCIL 0x8
2782 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2783 #define WINED3DFMT_FLAG_FOURCC 0x20
2785 struct GlPixelFormatDesc
2787 WINED3DFORMAT format
;
2796 enum wined3d_ffp_emit_idx emit_idx
;
2797 GLint component_count
;
2799 GLint gl_vtx_format
;
2800 GLboolean gl_normalized
;
2801 unsigned int component_size
;
2804 GLint glGammaInternal
;
2810 struct color_fixup_desc color_fixup
;
2813 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
, const WineD3D_GL_Info
*gl_info
);
2815 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
2817 return (stateblock
->vertexShader
2818 && !stateblock
->wineD3DDevice
->strided_streams
.position_transformed
2819 && stateblock
->wineD3DDevice
->vs_selected_mode
!= SHADER_NONE
);
2822 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
2824 return (stateblock
->pixelShader
2825 && stateblock
->wineD3DDevice
->ps_selected_mode
!= SHADER_NONE
);
2828 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2829 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);
2831 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2832 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"