gdi32: Reimplement Ellipse in paths to avoid calling imprecise arc helper functions.
[wine.git] / dlls / d3d11 / d3d11_private.h
blobbd43aa626d2b785d779047db51849e76a449c510
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
47 #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
49 struct d3d_device;
51 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
53 /* TRACE helper functions */
54 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
55 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
56 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
58 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
59 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
60 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
61 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
62 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
63 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
64 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
66 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
67 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
68 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
69 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
70 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
71 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
72 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
73 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
75 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
76 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
77 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
78 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
79 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
80 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
82 static inline void *d3d11_calloc(SIZE_T count, SIZE_T size)
84 if (count > ~(SIZE_T)0 / size)
85 return NULL;
86 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, count * size);
89 static inline void read_dword(const char **ptr, DWORD *d)
91 memcpy(d, *ptr, sizeof(*d));
92 *ptr += sizeof(*d);
95 static inline BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
97 return !count || (data_size - offset) / count >= size;
100 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
102 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
103 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
105 /* ID3D11Texture2D, ID3D10Texture2D */
106 struct d3d_texture2d
108 ID3D11Texture2D ID3D11Texture2D_iface;
109 ID3D10Texture2D ID3D10Texture2D_iface;
110 LONG refcount;
112 struct wined3d_private_store private_store;
113 IUnknown *dxgi_surface;
114 struct wined3d_texture *wined3d_texture;
115 D3D11_TEXTURE2D_DESC desc;
116 ID3D11Device *device;
119 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
121 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
124 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
125 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
126 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
127 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
129 /* ID3D11Texture3D, ID3D10Texture3D */
130 struct d3d_texture3d
132 ID3D11Texture3D ID3D11Texture3D_iface;
133 ID3D10Texture3D ID3D10Texture3D_iface;
134 LONG refcount;
136 struct wined3d_private_store private_store;
137 struct wined3d_texture *wined3d_texture;
138 D3D11_TEXTURE3D_DESC desc;
139 ID3D11Device *device;
142 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
143 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
144 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
146 /* ID3D11Buffer, ID3D10Buffer */
147 struct d3d_buffer
149 ID3D11Buffer ID3D11Buffer_iface;
150 ID3D10Buffer ID3D10Buffer_iface;
151 LONG refcount;
153 struct wined3d_private_store private_store;
154 struct wined3d_buffer *wined3d_buffer;
155 D3D11_BUFFER_DESC desc;
156 ID3D11Device *device;
159 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
160 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
161 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
162 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
164 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
165 struct d3d_depthstencil_view
167 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
168 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
169 LONG refcount;
171 struct wined3d_private_store private_store;
172 struct wined3d_rendertarget_view *wined3d_view;
173 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
174 ID3D11Resource *resource;
175 ID3D11Device *device;
178 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
179 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
180 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
181 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
183 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
184 struct d3d_rendertarget_view
186 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
187 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
188 LONG refcount;
190 struct wined3d_private_store private_store;
191 struct wined3d_rendertarget_view *wined3d_view;
192 D3D11_RENDER_TARGET_VIEW_DESC desc;
193 ID3D11Resource *resource;
194 ID3D11Device *device;
197 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
198 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
199 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
200 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
202 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
203 struct d3d_shader_resource_view
205 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
206 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
207 LONG refcount;
209 struct wined3d_private_store private_store;
210 struct wined3d_shader_resource_view *wined3d_view;
211 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
212 ID3D11Resource *resource;
213 ID3D11Device *device;
216 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
217 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
218 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
219 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
220 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
221 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
223 /* ID3D11InputLayout, ID3D10InputLayout */
224 struct d3d_input_layout
226 ID3D11InputLayout ID3D11InputLayout_iface;
227 ID3D10InputLayout ID3D10InputLayout_iface;
228 LONG refcount;
230 struct wined3d_private_store private_store;
231 struct wined3d_vertex_declaration *wined3d_decl;
234 HRESULT d3d_input_layout_create(struct d3d_device *device,
235 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
236 const void *shader_byte_code, SIZE_T shader_byte_code_length,
237 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
238 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
239 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
241 /* ID3D11VertexShader, ID3D10VertexShader */
242 struct d3d_vertex_shader
244 ID3D11VertexShader ID3D11VertexShader_iface;
245 ID3D10VertexShader ID3D10VertexShader_iface;
246 LONG refcount;
248 struct wined3d_private_store private_store;
249 struct wined3d_shader *wined3d_shader;
250 ID3D11Device *device;
253 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
254 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
255 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
256 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
258 /* ID3D11HullShader */
259 struct d3d11_hull_shader
261 ID3D11HullShader ID3D11HullShader_iface;
262 LONG refcount;
264 struct wined3d_private_store private_store;
265 struct wined3d_shader *wined3d_shader;
266 ID3D11Device *device;
269 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
270 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
272 /* ID3D11DomainShader */
273 struct d3d11_domain_shader
275 ID3D11DomainShader ID3D11DomainShader_iface;
276 LONG refcount;
278 struct wined3d_private_store private_store;
279 struct wined3d_shader *wined3d_shader;
280 ID3D11Device *device;
283 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
284 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
286 /* ID3D11GeometryShader, ID3D10GeometryShader */
287 struct d3d_geometry_shader
289 ID3D11GeometryShader ID3D11GeometryShader_iface;
290 ID3D10GeometryShader ID3D10GeometryShader_iface;
291 LONG refcount;
293 struct wined3d_private_store private_store;
294 struct wined3d_shader *wined3d_shader;
295 ID3D11Device *device;
298 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
299 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
300 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
301 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
303 /* ID3D11PixelShader, ID3D10PixelShader */
304 struct d3d_pixel_shader
306 ID3D11PixelShader ID3D11PixelShader_iface;
307 ID3D10PixelShader ID3D10PixelShader_iface;
308 LONG refcount;
310 struct wined3d_private_store private_store;
311 struct wined3d_shader *wined3d_shader;
312 ID3D11Device *device;
315 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
316 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
317 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
318 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
320 /* ID3D11ComputeShader */
321 struct d3d11_compute_shader
323 ID3D11ComputeShader ID3D11ComputeShader_iface;
324 LONG refcount;
326 struct wined3d_private_store private_store;
327 struct wined3d_shader *wined3d_shader;
328 ID3D11Device *device;
331 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
332 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
334 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
335 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
337 /* ID3D11ClassLinkage */
338 struct d3d11_class_linkage
340 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
341 LONG refcount;
343 struct wined3d_private_store private_store;
346 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
347 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
349 /* ID3D11BlendState, ID3D10BlendState1 */
350 struct d3d_blend_state
352 ID3D11BlendState ID3D11BlendState_iface;
353 ID3D10BlendState1 ID3D10BlendState1_iface;
354 LONG refcount;
356 struct wined3d_private_store private_store;
357 D3D11_BLEND_DESC desc;
358 struct wine_rb_entry entry;
359 ID3D11Device *device;
362 HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
363 const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
364 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
365 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
367 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
368 struct d3d_depthstencil_state
370 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
371 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
372 LONG refcount;
374 struct wined3d_private_store private_store;
375 D3D11_DEPTH_STENCIL_DESC desc;
376 struct wine_rb_entry entry;
377 ID3D11Device *device;
380 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
381 const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
382 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
383 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
384 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
385 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
387 /* ID3D11RasterizerState, ID3D10RasterizerState */
388 struct d3d_rasterizer_state
390 ID3D11RasterizerState ID3D11RasterizerState_iface;
391 ID3D10RasterizerState ID3D10RasterizerState_iface;
392 LONG refcount;
394 struct wined3d_private_store private_store;
395 D3D11_RASTERIZER_DESC desc;
396 struct wine_rb_entry entry;
397 ID3D11Device *device;
400 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
401 const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
402 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
403 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
405 /* ID3D11SamplerState, ID3D10SamplerState */
406 struct d3d_sampler_state
408 ID3D11SamplerState ID3D11SamplerState_iface;
409 ID3D10SamplerState ID3D10SamplerState_iface;
410 LONG refcount;
412 struct wined3d_private_store private_store;
413 struct wined3d_sampler *wined3d_sampler;
414 D3D11_SAMPLER_DESC desc;
415 struct wine_rb_entry entry;
416 ID3D11Device *device;
419 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
420 const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
421 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
422 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
424 /* ID3D11Query, ID3D10Query */
425 struct d3d_query
427 ID3D11Query ID3D11Query_iface;
428 ID3D10Query ID3D10Query_iface;
429 LONG refcount;
431 struct wined3d_private_store private_store;
432 struct wined3d_query *wined3d_query;
433 BOOL predicate;
434 ID3D11Device *device;
437 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
438 struct d3d_query **query) DECLSPEC_HIDDEN;
439 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
440 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
442 /* ID3D11DeviceContext - immediate context */
443 struct d3d11_immediate_context
445 ID3D11DeviceContext ID3D11DeviceContext_iface;
446 LONG refcount;
448 struct wined3d_private_store private_store;
451 /* ID3D11Device, ID3D10Device1 */
452 struct d3d_device
454 IUnknown IUnknown_inner;
455 ID3D11Device ID3D11Device_iface;
456 ID3D10Device1 ID3D10Device1_iface;
457 ID3D10Multithread ID3D10Multithread_iface;
458 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
459 IUnknown *outer_unk;
460 LONG refcount;
462 D3D_FEATURE_LEVEL feature_level;
464 struct d3d11_immediate_context immediate_context;
466 struct wined3d_device_parent device_parent;
467 struct wined3d_device *wined3d_device;
469 struct wine_rb_tree blend_states;
470 struct wine_rb_tree depthstencil_states;
471 struct wine_rb_tree rasterizer_states;
472 struct wine_rb_tree sampler_states;
474 struct d3d_blend_state *blend_state;
475 float blend_factor[4];
476 struct d3d_depthstencil_state *depth_stencil_state;
477 UINT stencil_ref;
478 struct d3d_rasterizer_state *rasterizer_state;
481 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
483 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
486 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
488 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
491 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
493 /* Layered device */
494 enum dxgi_device_layer_id
496 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
497 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
498 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
499 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
500 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
503 struct layer_get_size_args
505 DWORD unknown0;
506 DWORD unknown1;
507 DWORD *unknown2;
508 DWORD *unknown3;
509 IDXGIAdapter *adapter;
510 WORD interface_major;
511 WORD interface_minor;
512 WORD version_build;
513 WORD version_revision;
516 struct dxgi_device_layer
518 enum dxgi_device_layer_id id;
519 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
520 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
521 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
522 void *device_object, REFIID riid, void **device_layer);
523 void (WINAPI *set_feature_level)(enum dxgi_device_layer_id id, void *device,
524 D3D_FEATURE_LEVEL feature_level);
527 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
528 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
529 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
531 #endif /* __WINE_D3D11_PRIVATE_H */