ddraw: Support using an application-provided surface pointer.
[wine.git] / dlls / wined3d / query.c
blob026a23aece5c589c69b380525efdaed6109b647c
1 /*
2 * IWineD3DQuery implementation
4 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
28 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/Queries.asp
30 * Occlusion Queries:
31 * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf
32 * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
38 /* *******************************************
39 IWineD3DQuery IUnknown parts follow
40 ******************************************* */
41 static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj)
43 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
44 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
45 if (IsEqualGUID(riid, &IID_IUnknown)
46 || IsEqualGUID(riid, &IID_IWineD3DBase)
47 || IsEqualGUID(riid, &IID_IWineD3DQuery)) {
48 IUnknown_AddRef(iface);
49 *ppobj = This;
50 return S_OK;
52 *ppobj = NULL;
53 return E_NOINTERFACE;
56 static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) {
57 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
58 TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
59 return InterlockedIncrement(&This->ref);
62 static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
63 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
64 ULONG ref;
65 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
66 ref = InterlockedDecrement(&This->ref);
67 if (ref == 0) {
68 HeapFree(GetProcessHeap(), 0, This->extendedData);
69 HeapFree(GetProcessHeap(), 0, This);
71 return ref;
74 /* *******************************************
75 IWineD3DQuery IWineD3DQuery parts follow
76 ******************************************* */
77 static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown** parent){
78 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
80 *parent= (IUnknown*) parent;
81 IUnknown_AddRef(*parent);
82 TRACE("(%p) : returning %p\n", This, *parent);
83 return WINED3D_OK;
86 static HRESULT WINAPI IWineD3DQueryImpl_GetDevice(IWineD3DQuery* iface, IWineD3DDevice **pDevice){
87 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
88 IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice);
89 *pDevice = (IWineD3DDevice *)This->wineD3DDevice;
90 TRACE("(%p) returning %p\n", This, *pDevice);
91 return WINED3D_OK;
95 static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags){
96 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
98 TRACE("(%p) : type %#x, pData %p, dwSize %#lx, dwGetDataFlags %#lx\n", This, This->type, pData, dwSize, dwGetDataFlags);
100 if(dwSize == 0){
101 /*you can use this method to poll the resource for the query status*/
102 /*We return success(S_OK) if we support a feature, and faikure(S_FALSE) if we don't, just return success and fluff it for now*/
103 return S_OK;
104 }else{
107 switch (This->type){
109 case WINED3DQUERYTYPE_VCACHE:
112 WINED3DDEVINFO_VCACHE *data = (WINED3DDEVINFO_VCACHE *)pData;
113 data->Pattern = MAKEFOURCC('C','A','C','H');
114 data->OptMethod = 0; /*0 get longest strips, 1 optimize vertex cache*/
115 data->CacheSize = 0; /*cache size, only required if OptMethod == 1*/
116 data->MagicNumber = 0; /*only required if OptMethod == 1 (used internally)*/
119 break;
120 case WINED3DQUERYTYPE_RESOURCEMANAGER:
122 WINED3DDEVINFO_RESOURCEMANAGER *data = (WINED3DDEVINFO_RESOURCEMANAGER *)pData;
123 int i;
124 for(i = 0; i < WINED3DRTYPECOUNT; i++){
125 /*I'm setting the default values to 1 so as to reduce the risk of a div/0 in the caller*/
126 /* isTextureResident could be used to get some of this infomration */
127 data->stats[i].bThrashing = FALSE;
128 data->stats[i].ApproxBytesDownloaded = 1;
129 data->stats[i].NumEvicts = 1;
130 data->stats[i].NumVidCreates = 1;
131 data->stats[i].LastPri = 1;
132 data->stats[i].NumUsed = 1;
133 data->stats[i].NumUsedInVidMem = 1;
134 data->stats[i].WorkingSet = 1;
135 data->stats[i].WorkingSetBytes = 1;
136 data->stats[i].TotalManaged = 1;
137 data->stats[i].TotalBytes = 1;
141 break;
142 case WINED3DQUERYTYPE_VERTEXSTATS:
144 WINED3DDEVINFO_VERTEXSTATS *data = (WINED3DDEVINFO_VERTEXSTATS *)pData;
145 data->NumRenderedTriangles = 1;
146 data->NumExtraClippingTriangles = 1;
149 break;
150 case WINED3DQUERYTYPE_EVENT:
152 BOOL* data = pData;
153 *data = TRUE; /*Don't know what this is supposed to be*/
155 break;
156 case WINED3DQUERYTYPE_OCCLUSION:
158 DWORD* data = pData;
159 if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
160 GLint samples;
161 GL_EXTCALL(glGetQueryObjectivARB(((WineQueryOcclusionData *)This->extendedData)->queryId, GL_QUERY_RESULT_ARB, &samples));
162 TRACE("(%p) : Returning %d samples.\n", This, samples);
163 *data = samples;
164 } else {
165 FIXME("(%p) : Occlusion queries not supported. Returning 1.\n", This);
166 *data = 1;
169 break;
170 case WINED3DQUERYTYPE_TIMESTAMP:
172 UINT64* data = pData;
173 *data = 1; /*Don't know what this is supposed to be*/
175 break;
176 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
178 BOOL* data = pData;
179 *data = FALSE; /*Don't know what this is supposed to be*/
181 break;
182 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
184 UINT64* data = pData;
185 *data = 1; /*Don't know what this is supposed to be*/
187 break;
188 case WINED3DQUERYTYPE_PIPELINETIMINGS:
190 WINED3DDEVINFO_PIPELINETIMINGS *data = (WINED3DDEVINFO_PIPELINETIMINGS *)pData;
192 data->VertexProcessingTimePercent = 1.0f;
193 data->PixelProcessingTimePercent = 1.0f;
194 data->OtherGPUProcessingTimePercent = 97.0f;
195 data->GPUIdleTimePercent = 1.0f;
197 break;
198 case WINED3DQUERYTYPE_INTERFACETIMINGS:
200 WINED3DDEVINFO_INTERFACETIMINGS *data = (WINED3DDEVINFO_INTERFACETIMINGS *)pData;
202 data->WaitingForGPUToUseApplicationResourceTimePercent = 1.0f;
203 data->WaitingForGPUToAcceptMoreCommandsTimePercent = 1.0f;
204 data->WaitingForGPUToStayWithinLatencyTimePercent = 1.0f;
205 data->WaitingForGPUExclusiveResourceTimePercent = 1.0f;
206 data->WaitingForGPUOtherTimePercent = 96.0f;
209 break;
210 case WINED3DQUERYTYPE_VERTEXTIMINGS:
212 WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
213 data->MemoryProcessingPercent = 50.0f;
214 data->ComputationProcessingPercent = 50.0f;
217 break;
218 case WINED3DQUERYTYPE_PIXELTIMINGS:
220 WINED3DDEVINFO_STAGETIMINGS *data = (WINED3DDEVINFO_STAGETIMINGS *)pData;
221 data->MemoryProcessingPercent = 50.0f;
222 data->ComputationProcessingPercent = 50.0f;
224 break;
225 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
227 WINED3DDEVINFO_BANDWIDTHTIMINGS *data = (WINED3DDEVINFO_BANDWIDTHTIMINGS *)pData;
228 data->MaxBandwidthUtilized = 1.0f;
229 data->FrontEndUploadMemoryUtilizedPercent = 1.0f;
230 data->VertexRateUtilizedPercent = 1.0f;
231 data->TriangleSetupRateUtilizedPercent = 1.0f;
232 data->FillRateUtilizedPercent = 97.0f;
234 break;
235 case WINED3DQUERYTYPE_CACHEUTILIZATION:
237 WINED3DDEVINFO_CACHEUTILIZATION *data = (WINED3DDEVINFO_CACHEUTILIZATION *)pData;
239 data->TextureCacheHitRate = 1.0f;
240 data->PostTransformVertexCacheHitRate = 1.0f;
244 break;
245 default:
246 FIXME("(%p) Unhandled query type %d\n",This , This->type);
250 /*dwGetDataFlags = 0 || D3DGETDATA_FLUSH
251 D3DGETDATA_FLUSH may return WINED3DERR_DEVICELOST if the device is lost
253 FIXME("(%p) : stub\n", This);
254 return S_OK; /* S_OK if the query data is available*/
258 static DWORD WINAPI IWineD3DQueryImpl_GetDataSize(IWineD3DQuery* iface){
259 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
260 int dataSize = 0;
261 FIXME("(%p) : stub\n", This);
262 switch(This->type){
263 case WINED3DQUERYTYPE_VCACHE:
264 dataSize = sizeof(WINED3DDEVINFO_VCACHE);
265 break;
266 case WINED3DQUERYTYPE_RESOURCEMANAGER:
267 dataSize = sizeof(WINED3DDEVINFO_RESOURCEMANAGER);
268 break;
269 case WINED3DQUERYTYPE_VERTEXSTATS:
270 dataSize = sizeof(WINED3DDEVINFO_VERTEXSTATS);
271 break;
272 case WINED3DQUERYTYPE_EVENT:
273 dataSize = sizeof(BOOL);
274 break;
275 case WINED3DQUERYTYPE_OCCLUSION:
276 dataSize = sizeof(DWORD);
277 break;
278 case WINED3DQUERYTYPE_TIMESTAMP:
279 dataSize = sizeof(UINT64);
280 break;
281 case WINED3DQUERYTYPE_TIMESTAMPDISJOINT:
282 dataSize = sizeof(BOOL);
283 break;
284 case WINED3DQUERYTYPE_TIMESTAMPFREQ:
285 dataSize = sizeof(UINT64);
286 break;
287 case WINED3DQUERYTYPE_PIPELINETIMINGS:
288 dataSize = sizeof(WINED3DDEVINFO_PIPELINETIMINGS);
289 break;
290 case WINED3DQUERYTYPE_INTERFACETIMINGS:
291 dataSize = sizeof(WINED3DDEVINFO_INTERFACETIMINGS);
292 break;
293 case WINED3DQUERYTYPE_VERTEXTIMINGS:
294 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
295 break;
296 case WINED3DQUERYTYPE_PIXELTIMINGS:
297 dataSize = sizeof(WINED3DDEVINFO_STAGETIMINGS);
298 break;
299 case WINED3DQUERYTYPE_BANDWIDTHTIMINGS:
300 dataSize = sizeof(WINED3DQUERYTYPE_BANDWIDTHTIMINGS);
301 break;
302 case WINED3DQUERYTYPE_CACHEUTILIZATION:
303 dataSize = sizeof(WINED3DDEVINFO_CACHEUTILIZATION);
304 break;
305 default:
306 FIXME("(%p) Unhandled query type %d\n",This , This->type);
307 dataSize = 0;
309 return dataSize;
313 static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){
314 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
315 return This->type;
319 static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags){
320 IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface;
322 TRACE("(%p) : dwIssueFlags %#lx, type %#x\n", This, dwIssueFlags, This->type);
324 switch (This->type) {
325 case WINED3DQUERYTYPE_OCCLUSION:
326 if (GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
327 if (dwIssueFlags & D3DISSUE_BEGIN) {
328 GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, ((WineQueryOcclusionData *)This->extendedData)->queryId));
330 if (dwIssueFlags & D3DISSUE_END) {
331 GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB));
333 } else {
334 FIXME("(%p) : Occlusion queries not supported\n", This);
336 break;
338 default:
339 FIXME("(%p) : Unhandled query type %#x\n", This, This->type);
340 break;
343 return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */
347 /**********************************************************
348 * IWineD3DQuery VTbl follows
349 **********************************************************/
351 const IWineD3DQueryVtbl IWineD3DQuery_Vtbl =
353 /*** IUnknown methods ***/
354 IWineD3DQueryImpl_QueryInterface,
355 IWineD3DQueryImpl_AddRef,
356 IWineD3DQueryImpl_Release,
357 /*** IWineD3Dquery methods ***/
358 IWineD3DQueryImpl_GetParent,
359 IWineD3DQueryImpl_GetDevice,
360 IWineD3DQueryImpl_GetData,
361 IWineD3DQueryImpl_GetDataSize,
362 IWineD3DQueryImpl_GetType,
363 IWineD3DQueryImpl_Issue