2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
28 #include "wined3d_private.h"
30 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
33 #define WINED3D_SM1_DCL_USAGE_SHIFT 0
34 #define WINED3D_SM1_DCL_USAGE_MASK (0xfu << WINED3D_SM1_DCL_USAGE_SHIFT)
35 #define WINED3D_SM1_DCL_USAGE_INDEX_SHIFT 16
36 #define WINED3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << WINED3D_SM1_DCL_USAGE_INDEX_SHIFT)
38 /* DCL sampler type */
39 #define WINED3D_SM1_RESOURCE_TYPE_SHIFT 27
40 #define WINED3D_SM1_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM1_RESOURCE_TYPE_SHIFT)
42 /* Opcode-related masks */
43 #define WINED3D_SM1_OPCODE_MASK 0x0000ffff
45 #define WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT 16
46 #define WINED3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT)
48 #define WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT 24
49 #define WINED3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT)
51 #define WINED3D_SM1_COISSUE (0x1u << 30)
53 #define WINED3D_SM1_COMMENT_SIZE_SHIFT 16
54 #define WINED3D_SM1_COMMENT_SIZE_MASK (0x7fffu << WINED3D_SM1_COMMENT_SIZE_SHIFT)
56 #define WINED3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28)
58 /* Register number mask */
59 #define WINED3D_SM1_REGISTER_NUMBER_MASK 0x000007ff
61 /* Register type masks */
62 #define WINED3D_SM1_REGISTER_TYPE_SHIFT 28
63 #define WINED3D_SM1_REGISTER_TYPE_MASK (0x7u << WINED3D_SM1_REGISTER_TYPE_SHIFT)
64 #define WINED3D_SM1_REGISTER_TYPE_SHIFT2 8
65 #define WINED3D_SM1_REGISTER_TYPE_MASK2 (0x18u << WINED3D_SM1_REGISTER_TYPE_SHIFT2)
67 /* Relative addressing mask */
68 #define WINED3D_SM1_ADDRESS_MODE_SHIFT 13
69 #define WINED3D_SM1_ADDRESS_MODE_MASK (0x1u << WINED3D_SM1_ADDRESS_MODE_SHIFT)
71 /* Destination modifier mask */
72 #define WINED3D_SM1_DST_MODIFIER_SHIFT 20
73 #define WINED3D_SM1_DST_MODIFIER_MASK (0xfu << WINED3D_SM1_DST_MODIFIER_SHIFT)
75 /* Destination shift mask */
76 #define WINED3D_SM1_DSTSHIFT_SHIFT 24
77 #define WINED3D_SM1_DSTSHIFT_MASK (0xfu << WINED3D_SM1_DSTSHIFT_SHIFT)
80 #define WINED3D_SM1_WRITEMASK_SHIFT 16
81 #define WINED3D_SM1_WRITEMASK_MASK (0xfu << WINED3D_SM1_WRITEMASK_SHIFT)
84 #define WINED3D_SM1_SWIZZLE_SHIFT 16
85 #define WINED3D_SM1_SWIZZLE_MASK (0xffu << WINED3D_SM1_SWIZZLE_SHIFT)
87 /* Source modifier mask */
88 #define WINED3D_SM1_SRC_MODIFIER_SHIFT 24
89 #define WINED3D_SM1_SRC_MODIFIER_MASK (0xfu << WINED3D_SM1_SRC_MODIFIER_SHIFT)
91 #define WINED3D_SM1_END 0x0000ffff
93 #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
94 #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
96 enum wined3d_sm1_address_mode_type
98 WINED3D_SM1_ADDRESS_MODE_ABSOLUTE
= 0u << WINED3D_SM1_ADDRESS_MODE_SHIFT
,
99 WINED3D_SM1_ADDRESS_MODE_RELATIVE
= 1u << WINED3D_SM1_ADDRESS_MODE_SHIFT
,
102 enum wined3d_sm1_resource_type
104 WINED3D_SM1_RESOURCE_UNKNOWN
= 0x0,
105 WINED3D_SM1_RESOURCE_TEXTURE_1D
= 0x1,
106 WINED3D_SM1_RESOURCE_TEXTURE_2D
= 0x2,
107 WINED3D_SM1_RESOURCE_TEXTURE_CUBE
= 0x3,
108 WINED3D_SM1_RESOURCE_TEXTURE_3D
= 0x4,
111 enum wined3d_sm1_opcode
113 WINED3D_SM1_OP_NOP
= 0x00,
114 WINED3D_SM1_OP_MOV
= 0x01,
115 WINED3D_SM1_OP_ADD
= 0x02,
116 WINED3D_SM1_OP_SUB
= 0x03,
117 WINED3D_SM1_OP_MAD
= 0x04,
118 WINED3D_SM1_OP_MUL
= 0x05,
119 WINED3D_SM1_OP_RCP
= 0x06,
120 WINED3D_SM1_OP_RSQ
= 0x07,
121 WINED3D_SM1_OP_DP3
= 0x08,
122 WINED3D_SM1_OP_DP4
= 0x09,
123 WINED3D_SM1_OP_MIN
= 0x0a,
124 WINED3D_SM1_OP_MAX
= 0x0b,
125 WINED3D_SM1_OP_SLT
= 0x0c,
126 WINED3D_SM1_OP_SGE
= 0x0d,
127 WINED3D_SM1_OP_EXP
= 0x0e,
128 WINED3D_SM1_OP_LOG
= 0x0f,
129 WINED3D_SM1_OP_LIT
= 0x10,
130 WINED3D_SM1_OP_DST
= 0x11,
131 WINED3D_SM1_OP_LRP
= 0x12,
132 WINED3D_SM1_OP_FRC
= 0x13,
133 WINED3D_SM1_OP_M4x4
= 0x14,
134 WINED3D_SM1_OP_M4x3
= 0x15,
135 WINED3D_SM1_OP_M3x4
= 0x16,
136 WINED3D_SM1_OP_M3x3
= 0x17,
137 WINED3D_SM1_OP_M3x2
= 0x18,
138 WINED3D_SM1_OP_CALL
= 0x19,
139 WINED3D_SM1_OP_CALLNZ
= 0x1a,
140 WINED3D_SM1_OP_LOOP
= 0x1b,
141 WINED3D_SM1_OP_RET
= 0x1c,
142 WINED3D_SM1_OP_ENDLOOP
= 0x1d,
143 WINED3D_SM1_OP_LABEL
= 0x1e,
144 WINED3D_SM1_OP_DCL
= 0x1f,
145 WINED3D_SM1_OP_POW
= 0x20,
146 WINED3D_SM1_OP_CRS
= 0x21,
147 WINED3D_SM1_OP_SGN
= 0x22,
148 WINED3D_SM1_OP_ABS
= 0x23,
149 WINED3D_SM1_OP_NRM
= 0x24,
150 WINED3D_SM1_OP_SINCOS
= 0x25,
151 WINED3D_SM1_OP_REP
= 0x26,
152 WINED3D_SM1_OP_ENDREP
= 0x27,
153 WINED3D_SM1_OP_IF
= 0x28,
154 WINED3D_SM1_OP_IFC
= 0x29,
155 WINED3D_SM1_OP_ELSE
= 0x2a,
156 WINED3D_SM1_OP_ENDIF
= 0x2b,
157 WINED3D_SM1_OP_BREAK
= 0x2c,
158 WINED3D_SM1_OP_BREAKC
= 0x2d,
159 WINED3D_SM1_OP_MOVA
= 0x2e,
160 WINED3D_SM1_OP_DEFB
= 0x2f,
161 WINED3D_SM1_OP_DEFI
= 0x30,
163 WINED3D_SM1_OP_TEXCOORD
= 0x40,
164 WINED3D_SM1_OP_TEXKILL
= 0x41,
165 WINED3D_SM1_OP_TEX
= 0x42,
166 WINED3D_SM1_OP_TEXBEM
= 0x43,
167 WINED3D_SM1_OP_TEXBEML
= 0x44,
168 WINED3D_SM1_OP_TEXREG2AR
= 0x45,
169 WINED3D_SM1_OP_TEXREG2GB
= 0x46,
170 WINED3D_SM1_OP_TEXM3x2PAD
= 0x47,
171 WINED3D_SM1_OP_TEXM3x2TEX
= 0x48,
172 WINED3D_SM1_OP_TEXM3x3PAD
= 0x49,
173 WINED3D_SM1_OP_TEXM3x3TEX
= 0x4a,
174 WINED3D_SM1_OP_TEXM3x3DIFF
= 0x4b,
175 WINED3D_SM1_OP_TEXM3x3SPEC
= 0x4c,
176 WINED3D_SM1_OP_TEXM3x3VSPEC
= 0x4d,
177 WINED3D_SM1_OP_EXPP
= 0x4e,
178 WINED3D_SM1_OP_LOGP
= 0x4f,
179 WINED3D_SM1_OP_CND
= 0x50,
180 WINED3D_SM1_OP_DEF
= 0x51,
181 WINED3D_SM1_OP_TEXREG2RGB
= 0x52,
182 WINED3D_SM1_OP_TEXDP3TEX
= 0x53,
183 WINED3D_SM1_OP_TEXM3x2DEPTH
= 0x54,
184 WINED3D_SM1_OP_TEXDP3
= 0x55,
185 WINED3D_SM1_OP_TEXM3x3
= 0x56,
186 WINED3D_SM1_OP_TEXDEPTH
= 0x57,
187 WINED3D_SM1_OP_CMP
= 0x58,
188 WINED3D_SM1_OP_BEM
= 0x59,
189 WINED3D_SM1_OP_DP2ADD
= 0x5a,
190 WINED3D_SM1_OP_DSX
= 0x5b,
191 WINED3D_SM1_OP_DSY
= 0x5c,
192 WINED3D_SM1_OP_TEXLDD
= 0x5d,
193 WINED3D_SM1_OP_SETP
= 0x5e,
194 WINED3D_SM1_OP_TEXLDL
= 0x5f,
195 WINED3D_SM1_OP_BREAKP
= 0x60,
197 WINED3D_SM1_OP_PHASE
= 0xfffd,
198 WINED3D_SM1_OP_COMMENT
= 0xfffe,
199 WINED3D_SM1_OP_END
= 0Xffff,
202 struct wined3d_sm1_opcode_info
204 enum wined3d_sm1_opcode opcode
;
205 unsigned int dst_count
;
206 unsigned int param_count
;
207 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
212 struct wined3d_sm1_data
214 struct wined3d_shader_version shader_version
;
215 const struct wined3d_sm1_opcode_info
*opcode_table
;
218 struct wined3d_shader_src_param src_rel_addr
[4];
219 struct wined3d_shader_src_param pred_rel_addr
;
220 struct wined3d_shader_src_param dst_rel_addr
;
221 struct wined3d_shader_src_param src_param
[4];
222 struct wined3d_shader_src_param pred_param
;
223 struct wined3d_shader_dst_param dst_param
;
226 /* This table is not order or position dependent. */
227 static const struct wined3d_sm1_opcode_info vs_opcode_table
[] =
230 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
231 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
232 {WINED3D_SM1_OP_MOVA
, 1, 2, WINED3DSIH_MOVA
, WINED3D_SHADER_VERSION(2,0), -1 },
233 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
234 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
235 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
236 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
237 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
238 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
239 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
240 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
241 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
242 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
243 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
244 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
245 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
246 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
247 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
248 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
249 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
250 {WINED3D_SM1_OP_LIT
, 1, 2, WINED3DSIH_LIT
, 0, 0 },
251 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
252 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
253 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
254 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
255 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
256 {WINED3D_SM1_OP_SGN
, 1, 4, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
257 {WINED3D_SM1_OP_SGN
, 1, 2, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(3,0), -1 },
258 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
259 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
260 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
262 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
263 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
264 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
265 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
266 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
267 /* Declare registers */
268 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
269 /* Constant definitions */
270 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
271 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
272 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
274 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,0), -1 },
275 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,0), -1 },
276 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,0), -1 },
277 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
278 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,0), -1 },
279 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,0), -1 },
280 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
281 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
282 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
283 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,0), -1 },
284 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,0), -1 },
285 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
286 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,0), -1 },
287 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
288 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,0), -1 },
290 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
291 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
292 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
295 static const struct wined3d_sm1_opcode_info ps_opcode_table
[] =
298 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
299 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
300 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
301 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
302 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
303 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
304 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
305 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
306 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
307 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
308 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
309 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
310 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
311 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
312 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
313 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
314 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
315 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
316 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
317 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
318 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
319 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
320 {WINED3D_SM1_OP_CND
, 1, 4, WINED3DSIH_CND
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
321 {WINED3D_SM1_OP_CMP
, 1, 4, WINED3DSIH_CMP
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
322 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
323 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
324 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
325 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
326 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
327 {WINED3D_SM1_OP_DP2ADD
, 1, 4, WINED3DSIH_DP2ADD
, WINED3D_SHADER_VERSION(2,0), -1 },
329 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
330 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
331 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
332 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
333 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
334 /* Register declarations */
335 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
337 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,1), -1 },
338 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,1), -1 },
339 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,1), -1 },
340 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
341 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,1), -1 },
342 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,1), -1 },
343 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
344 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
345 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
346 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,1), -1 },
347 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,1), -1 },
348 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
349 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,1), -1 },
350 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
351 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,1), -1 },
352 /* Constant definitions */
353 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
354 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
355 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
357 {WINED3D_SM1_OP_TEXCOORD
, 1, 1, WINED3DSIH_TEXCOORD
, 0, WINED3D_SHADER_VERSION(1,3)},
358 {WINED3D_SM1_OP_TEXCOORD
, 1, 2, WINED3DSIH_TEXCOORD
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
359 {WINED3D_SM1_OP_TEXKILL
, 1, 1, WINED3DSIH_TEXKILL
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
360 {WINED3D_SM1_OP_TEX
, 1, 1, WINED3DSIH_TEX
, 0, WINED3D_SHADER_VERSION(1,3)},
361 {WINED3D_SM1_OP_TEX
, 1, 2, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
362 {WINED3D_SM1_OP_TEX
, 1, 3, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(2,0), -1 },
363 {WINED3D_SM1_OP_TEXBEM
, 1, 2, WINED3DSIH_TEXBEM
, 0, WINED3D_SHADER_VERSION(1,3)},
364 {WINED3D_SM1_OP_TEXBEML
, 1, 2, WINED3DSIH_TEXBEML
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
365 {WINED3D_SM1_OP_TEXREG2AR
, 1, 2, WINED3DSIH_TEXREG2AR
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
366 {WINED3D_SM1_OP_TEXREG2GB
, 1, 2, WINED3DSIH_TEXREG2GB
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
367 {WINED3D_SM1_OP_TEXREG2RGB
, 1, 2, WINED3DSIH_TEXREG2RGB
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
368 {WINED3D_SM1_OP_TEXM3x2PAD
, 1, 2, WINED3DSIH_TEXM3x2PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
369 {WINED3D_SM1_OP_TEXM3x2TEX
, 1, 2, WINED3DSIH_TEXM3x2TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
370 {WINED3D_SM1_OP_TEXM3x3PAD
, 1, 2, WINED3DSIH_TEXM3x3PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
371 {WINED3D_SM1_OP_TEXM3x3DIFF
, 1, 2, WINED3DSIH_TEXM3x3DIFF
, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
372 {WINED3D_SM1_OP_TEXM3x3SPEC
, 1, 3, WINED3DSIH_TEXM3x3SPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
373 {WINED3D_SM1_OP_TEXM3x3VSPEC
, 1, 2, WINED3DSIH_TEXM3x3VSPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
374 {WINED3D_SM1_OP_TEXM3x3TEX
, 1, 2, WINED3DSIH_TEXM3x3TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
375 {WINED3D_SM1_OP_TEXDP3TEX
, 1, 2, WINED3DSIH_TEXDP3TEX
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
376 {WINED3D_SM1_OP_TEXM3x2DEPTH
, 1, 2, WINED3DSIH_TEXM3x2DEPTH
, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
377 {WINED3D_SM1_OP_TEXDP3
, 1, 2, WINED3DSIH_TEXDP3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
378 {WINED3D_SM1_OP_TEXM3x3
, 1, 2, WINED3DSIH_TEXM3x3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
379 {WINED3D_SM1_OP_TEXDEPTH
, 1, 1, WINED3DSIH_TEXDEPTH
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
380 {WINED3D_SM1_OP_BEM
, 1, 3, WINED3DSIH_BEM
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
381 {WINED3D_SM1_OP_DSX
, 1, 2, WINED3DSIH_DSX
, WINED3D_SHADER_VERSION(2,1), -1 },
382 {WINED3D_SM1_OP_DSY
, 1, 2, WINED3DSIH_DSY
, WINED3D_SHADER_VERSION(2,1), -1 },
383 {WINED3D_SM1_OP_TEXLDD
, 1, 5, WINED3DSIH_TEXLDD
, WINED3D_SHADER_VERSION(2,1), -1 },
384 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
385 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
386 {WINED3D_SM1_OP_PHASE
, 0, 0, WINED3DSIH_PHASE
, 0, 0 },
387 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
390 static const enum wined3d_shader_resource_type resource_type_table
[] =
392 /* WINED3D_SM1_RESOURCE_UNKNOWN */ WINED3D_SHADER_RESOURCE_NONE
,
393 /* WINED3D_SM1_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
394 /* WINED3D_SM1_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
395 /* WINED3D_SM1_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
396 /* WINED3D_SM1_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
399 /* Read a parameter opcode from the input stream,
400 * and possibly a relative addressing token.
401 * Return the number of tokens read */
402 static unsigned int shader_get_param(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
,
403 DWORD
*token
, DWORD
*addr_token
)
405 unsigned int count
= 1;
409 /* PS >= 3.0 have relative addressing (with token)
410 * VS >= 2.0 have relative addressing (with token)
411 * VS >= 1.0 < 2.0 have relative addressing (without token)
412 * The version check below should work in general */
413 if (*ptr
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
415 if (priv
->shader_version
.major
< 2)
417 *addr_token
= (1u << 31)
418 | ((WINED3DSPR_ADDR
<< WINED3D_SM1_REGISTER_TYPE_SHIFT2
) & WINED3D_SM1_REGISTER_TYPE_MASK2
)
419 | ((WINED3DSPR_ADDR
<< WINED3D_SM1_REGISTER_TYPE_SHIFT
) & WINED3D_SM1_REGISTER_TYPE_MASK
)
420 | (WINED3DSP_NOSWIZZLE
<< WINED3D_SM1_SWIZZLE_SHIFT
);
424 *addr_token
= *(ptr
+ 1);
432 static const struct wined3d_sm1_opcode_info
*shader_get_opcode(const struct wined3d_sm1_data
*priv
, DWORD token
)
434 DWORD shader_version
= WINED3D_SHADER_VERSION(priv
->shader_version
.major
, priv
->shader_version
.minor
);
435 const struct wined3d_sm1_opcode_info
*opcode_table
= priv
->opcode_table
;
438 while (opcode_table
[i
].handler_idx
!= WINED3DSIH_TABLE_SIZE
)
440 if ((token
& WINED3D_SM1_OPCODE_MASK
) == opcode_table
[i
].opcode
441 && shader_version
>= opcode_table
[i
].min_version
442 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
444 return &opcode_table
[i
];
449 FIXME("Unsupported opcode %#x, token 0x%08x, shader version %#x.\n",
450 token
& WINED3D_SM1_OPCODE_MASK
, token
, shader_version
);
455 /* Return the number of parameters to skip for an opcode */
456 static unsigned int shader_skip_opcode(const struct wined3d_sm1_data
*priv
,
457 const struct wined3d_sm1_opcode_info
*opcode_info
, DWORD opcode_token
)
460 /* Shaders >= 2.0 may contain address tokens, but fortunately they
461 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
462 length
= (opcode_token
& WINED3D_SM1_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT
;
463 return (priv
->shader_version
.major
>= 2) ? length
: opcode_info
->param_count
;
466 static void shader_parse_src_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
467 struct wined3d_shader_src_param
*src
)
469 src
->reg
.type
= ((param
& WINED3D_SM1_REGISTER_TYPE_MASK
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT
)
470 | ((param
& WINED3D_SM1_REGISTER_TYPE_MASK2
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2
);
471 src
->reg
.data_type
= WINED3D_DATA_FLOAT
;
472 src
->reg
.idx
[0].offset
= param
& WINED3D_SM1_REGISTER_NUMBER_MASK
;
473 src
->reg
.idx
[0].rel_addr
= rel_addr
;
474 src
->reg
.idx
[1].offset
= ~0U;
475 src
->reg
.idx
[1].rel_addr
= NULL
;
476 src
->swizzle
= (param
& WINED3D_SM1_SWIZZLE_MASK
) >> WINED3D_SM1_SWIZZLE_SHIFT
;
477 src
->modifiers
= (param
& WINED3D_SM1_SRC_MODIFIER_MASK
) >> WINED3D_SM1_SRC_MODIFIER_SHIFT
;
480 static void shader_parse_dst_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
481 struct wined3d_shader_dst_param
*dst
)
483 dst
->reg
.type
= ((param
& WINED3D_SM1_REGISTER_TYPE_MASK
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT
)
484 | ((param
& WINED3D_SM1_REGISTER_TYPE_MASK2
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2
);
485 dst
->reg
.data_type
= WINED3D_DATA_FLOAT
;
486 dst
->reg
.idx
[0].offset
= param
& WINED3D_SM1_REGISTER_NUMBER_MASK
;
487 dst
->reg
.idx
[0].rel_addr
= rel_addr
;
488 dst
->reg
.idx
[1].offset
= ~0U;
489 dst
->reg
.idx
[1].rel_addr
= NULL
;
490 dst
->write_mask
= (param
& WINED3D_SM1_WRITEMASK_MASK
) >> WINED3D_SM1_WRITEMASK_SHIFT
;
491 dst
->modifiers
= (param
& WINED3D_SM1_DST_MODIFIER_MASK
) >> WINED3D_SM1_DST_MODIFIER_SHIFT
;
492 dst
->shift
= (param
& WINED3D_SM1_DSTSHIFT_MASK
) >> WINED3D_SM1_DSTSHIFT_SHIFT
;
495 /* Read the parameters of an unrecognized opcode from the input stream
496 * Return the number of tokens read.
498 * Note: This function assumes source or destination token format.
499 * It will not work with specially-formatted tokens like DEF or DCL,
500 * but hopefully those would be recognized */
501 static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
)
503 unsigned int tokens_read
= 0, i
= 0;
505 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
506 while (*ptr
& 0x80000000)
508 DWORD token
, addr_token
= 0;
509 struct wined3d_shader_src_param rel_addr
;
511 tokens_read
+= shader_get_param(priv
, ptr
, &token
, &addr_token
);
514 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n", token
, addr_token
);
516 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
517 shader_parse_src_param(addr_token
, NULL
, &rel_addr
);
521 struct wined3d_shader_dst_param dst
;
523 shader_parse_dst_param(token
, token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
? &rel_addr
: NULL
, &dst
);
527 struct wined3d_shader_src_param src
;
529 shader_parse_src_param(token
, token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
? &rel_addr
: NULL
, &src
);
536 static void *shader_sm1_init(const DWORD
*byte_code
, size_t byte_code_size
,
537 const struct wined3d_shader_signature
*output_signature
)
539 struct wined3d_sm1_data
*priv
;
542 TRACE("Version: 0x%08x.\n", *byte_code
);
544 major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
545 minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
546 if (WINED3D_SHADER_VERSION(major
, minor
) > WINED3D_SHADER_VERSION(3, 0))
548 WARN("Invalid shader version %u.%u (%#x).\n", major
, minor
, *byte_code
);
552 if (!(priv
= HeapAlloc(GetProcessHeap(), 0, sizeof(*priv
))))
555 if (output_signature
->element_count
)
556 FIXME("SM 1-3 shader shouldn't have output signatures.\n");
558 switch (*byte_code
>> 16)
561 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
562 priv
->opcode_table
= vs_opcode_table
;
566 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
567 priv
->opcode_table
= ps_opcode_table
;
571 FIXME("Unrecognized shader type %#x.\n", *byte_code
>> 16);
572 HeapFree(GetProcessHeap(), 0, priv
);
575 priv
->shader_version
.major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
576 priv
->shader_version
.minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
578 priv
->start
= &byte_code
[1];
583 static void shader_sm1_free(void *data
)
585 HeapFree(GetProcessHeap(), 0, data
);
588 static void shader_sm1_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
590 struct wined3d_sm1_data
*priv
= data
;
593 *shader_version
= priv
->shader_version
;
596 static void shader_sm1_read_src_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
597 struct wined3d_shader_src_param
*src_param
, struct wined3d_shader_src_param
*src_rel_addr
)
599 DWORD token
, addr_token
;
601 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
602 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
604 shader_parse_src_param(addr_token
, NULL
, src_rel_addr
);
605 shader_parse_src_param(token
, src_rel_addr
, src_param
);
609 shader_parse_src_param(token
, NULL
, src_param
);
613 static void shader_sm1_read_dst_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
614 struct wined3d_shader_dst_param
*dst_param
, struct wined3d_shader_src_param
*dst_rel_addr
)
616 DWORD token
, addr_token
;
618 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
619 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
621 shader_parse_src_param(addr_token
, NULL
, dst_rel_addr
);
622 shader_parse_dst_param(token
, dst_rel_addr
, dst_param
);
626 shader_parse_dst_param(token
, NULL
, dst_param
);
630 static void shader_sm1_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
632 enum wined3d_sm1_resource_type resource_type
;
633 DWORD usage_token
= *(*ptr
)++;
634 DWORD dst_token
= *(*ptr
)++;
636 semantic
->usage
= (usage_token
& WINED3D_SM1_DCL_USAGE_MASK
) >> WINED3D_SM1_DCL_USAGE_SHIFT
;
637 semantic
->usage_idx
= (usage_token
& WINED3D_SM1_DCL_USAGE_INDEX_MASK
) >> WINED3D_SM1_DCL_USAGE_INDEX_SHIFT
;
638 resource_type
= (usage_token
& WINED3D_SM1_RESOURCE_TYPE_MASK
) >> WINED3D_SM1_RESOURCE_TYPE_SHIFT
;
639 if (resource_type
>= ARRAY_SIZE(resource_type_table
))
641 FIXME("Unhandled resource type %#x.\n", resource_type
);
642 semantic
->resource_type
= WINED3D_SHADER_RESOURCE_NONE
;
646 semantic
->resource_type
= resource_type_table
[resource_type
];
648 semantic
->resource_data_type
= WINED3D_DATA_FLOAT
;
649 shader_parse_dst_param(dst_token
, NULL
, &semantic
->reg
);
652 static void shader_sm1_read_immconst(const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
653 enum wined3d_immconst_type type
, enum wined3d_data_type data_type
)
655 unsigned int count
= type
== WINED3D_IMMCONST_VEC4
? 4 : 1;
656 src_param
->reg
.type
= WINED3DSPR_IMMCONST
;
657 src_param
->reg
.data_type
= data_type
;
658 src_param
->reg
.idx
[0].offset
= ~0U;
659 src_param
->reg
.idx
[0].rel_addr
= NULL
;
660 src_param
->reg
.idx
[1].offset
= ~0U;
661 src_param
->reg
.idx
[1].rel_addr
= NULL
;
662 src_param
->reg
.immconst_type
= type
;
663 memcpy(src_param
->reg
.u
.immconst_data
, *ptr
, count
* sizeof(DWORD
));
664 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
665 src_param
->modifiers
= 0;
670 static void shader_sm1_read_comment(const DWORD
**ptr
)
676 while ((token
& WINED3D_SM1_OPCODE_MASK
) == WINED3D_SM1_OP_COMMENT
)
678 size
= (token
& WINED3D_SM1_COMMENT_SIZE_MASK
) >> WINED3D_SM1_COMMENT_SIZE_SHIFT
;
679 comment
= (const char *)++(*ptr
);
682 if (size
> 1 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
684 const char *end
= comment
+ size
* sizeof(token
);
685 const char *p
= comment
+ sizeof(token
);
686 const char *line
= p
;
694 if (len
&& *(p
- 1) == '\r') --len
;
695 TRACE("// %s\n", debugstr_an(line
, len
));
701 TRACE("// %s\n", debugstr_an(line
, p
- line
));
704 TRACE("// %s\n", debugstr_an(comment
, size
* sizeof(token
)));
712 static void shader_sm1_validate_instruction(struct wined3d_shader_instruction
*ins
)
714 if (ins
->handler_idx
== WINED3DSIH_BREAKP
|| ins
->handler_idx
== WINED3DSIH_IF
)
718 FIXME("Ignoring unexpected instruction flags %#x for %s.\n",
719 ins
->flags
, debug_d3dshaderinstructionhandler(ins
->handler_idx
));
725 static void shader_sm1_read_instruction(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
)
727 const struct wined3d_sm1_opcode_info
*opcode_info
;
728 struct wined3d_sm1_data
*priv
= data
;
733 shader_sm1_read_comment(ptr
);
735 opcode_token
= *(*ptr
)++;
736 if (!(opcode_info
= shader_get_opcode(priv
, opcode_token
)))
738 FIXME("Unrecognized opcode: token=0x%08x.\n", opcode_token
);
739 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
740 *ptr
+= shader_skip_unrecognized(priv
, *ptr
);
744 ins
->handler_idx
= opcode_info
->handler_idx
;
745 ins
->flags
= (opcode_token
& WINED3D_SM1_INSTRUCTION_FLAGS_MASK
) >> WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT
;
746 ins
->coissue
= opcode_token
& WINED3D_SM1_COISSUE
;
747 ins
->predicate
= opcode_token
& WINED3D_SM1_INSTRUCTION_PREDICATED
? &priv
->pred_param
: NULL
;
748 ins
->dst_count
= opcode_info
->dst_count
? 1 : 0;
749 ins
->dst
= &priv
->dst_param
;
750 ins
->src_count
= opcode_info
->param_count
- opcode_info
->dst_count
;
751 ins
->src
= priv
->src_param
;
752 memset(&ins
->texel_offset
, 0, sizeof(ins
->texel_offset
));
755 *ptr
+= shader_skip_opcode(priv
, opcode_info
, opcode_token
);
757 if (ins
->handler_idx
== WINED3DSIH_DCL
)
759 shader_sm1_read_semantic(&p
, &ins
->declaration
.semantic
);
761 else if (ins
->handler_idx
== WINED3DSIH_DEF
)
763 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
764 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_FLOAT
);
766 else if (ins
->handler_idx
== WINED3DSIH_DEFB
)
768 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
769 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_SCALAR
, WINED3D_DATA_UINT
);
771 else if (ins
->handler_idx
== WINED3DSIH_DEFI
)
773 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
774 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_INT
);
778 /* Destination token */
780 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
782 /* Predication token */
784 shader_sm1_read_src_param(priv
, &p
, &priv
->pred_param
, &priv
->pred_rel_addr
);
786 /* Other source tokens */
787 for (i
= 0; i
< ins
->src_count
; ++i
)
788 shader_sm1_read_src_param(priv
, &p
, &priv
->src_param
[i
], &priv
->src_rel_addr
[i
]);
791 shader_sm1_validate_instruction(ins
);
794 static BOOL
shader_sm1_is_end(void *data
, const DWORD
**ptr
)
796 shader_sm1_read_comment(ptr
);
798 if (**ptr
== WINED3D_SM1_END
)
807 const struct wined3d_shader_frontend sm1_shader_frontend
=
811 shader_sm1_read_header
,
812 shader_sm1_read_instruction
,