wined3d: Get rid of the unused _WINEDDOVERLAYFX structure.
[wine.git] / include / wine / wined3d.h
blob3b5e0d6cbbbe8189177c7183b78f8a25b9a5c487
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_NODC MAKE_WINED3DHRESULT(586)
50 #define WINEDDERR_DCALREADYCREATED MAKE_WINED3DHRESULT(620)
51 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
52 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
53 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
55 enum wined3d_light_type
57 WINED3D_LIGHT_POINT = 1,
58 WINED3D_LIGHT_SPOT = 2,
59 WINED3D_LIGHT_DIRECTIONAL = 3,
60 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
61 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
64 enum wined3d_primitive_type
66 WINED3D_PT_UNDEFINED = 0,
67 WINED3D_PT_POINTLIST = 1,
68 WINED3D_PT_LINELIST = 2,
69 WINED3D_PT_LINESTRIP = 3,
70 WINED3D_PT_TRIANGLELIST = 4,
71 WINED3D_PT_TRIANGLESTRIP = 5,
72 WINED3D_PT_TRIANGLEFAN = 6,
73 WINED3D_PT_LINELIST_ADJ = 10,
74 WINED3D_PT_LINESTRIP_ADJ = 11,
75 WINED3D_PT_TRIANGLELIST_ADJ = 12,
76 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
79 enum wined3d_device_type
81 WINED3D_DEVICE_TYPE_HAL = 1,
82 WINED3D_DEVICE_TYPE_REF = 2,
83 WINED3D_DEVICE_TYPE_SW = 3,
84 WINED3D_DEVICE_TYPE_NULLREF = 4,
87 enum wined3d_degree_type
89 WINED3D_DEGREE_LINEAR = 1,
90 WINED3D_DEGREE_QUADRATIC = 2,
91 WINED3D_DEGREE_CUBIC = 3,
92 WINED3D_DEGREE_QUINTIC = 5,
95 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
96 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
97 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
99 enum wined3d_format_id
101 WINED3DFMT_UNKNOWN,
102 WINED3DFMT_B8G8R8_UNORM,
103 WINED3DFMT_B5G5R5X1_UNORM,
104 WINED3DFMT_B4G4R4A4_UNORM,
105 WINED3DFMT_B2G3R3_UNORM,
106 WINED3DFMT_B2G3R3A8_UNORM,
107 WINED3DFMT_B4G4R4X4_UNORM,
108 WINED3DFMT_R8G8B8X8_UNORM,
109 WINED3DFMT_B10G10R10A2_UNORM,
110 WINED3DFMT_P8_UINT_A8_UNORM,
111 WINED3DFMT_P8_UINT,
112 WINED3DFMT_L8_UNORM,
113 WINED3DFMT_L8A8_UNORM,
114 WINED3DFMT_L4A4_UNORM,
115 WINED3DFMT_R5G5_SNORM_L6_UNORM,
116 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
117 WINED3DFMT_R10G11B11_SNORM,
118 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
119 WINED3DFMT_D16_LOCKABLE,
120 WINED3DFMT_D32_UNORM,
121 WINED3DFMT_S1_UINT_D15_UNORM,
122 WINED3DFMT_X8D24_UNORM,
123 WINED3DFMT_S4X4_UINT_D24_UNORM,
124 WINED3DFMT_L16_UNORM,
125 WINED3DFMT_S8_UINT_D24_FLOAT,
126 WINED3DFMT_VERTEXDATA,
127 WINED3DFMT_R8G8_SNORM_Cx,
128 WINED3DFMT_R32G32B32A32_TYPELESS,
129 WINED3DFMT_R32G32B32A32_FLOAT,
130 WINED3DFMT_R32G32B32A32_UINT,
131 WINED3DFMT_R32G32B32A32_SINT,
132 WINED3DFMT_R32G32B32_TYPELESS,
133 WINED3DFMT_R32G32B32_FLOAT,
134 WINED3DFMT_R32G32B32_UINT,
135 WINED3DFMT_R32G32B32_SINT,
136 WINED3DFMT_R16G16B16A16_TYPELESS,
137 WINED3DFMT_R16G16B16A16_FLOAT,
138 WINED3DFMT_R16G16B16A16_UNORM,
139 WINED3DFMT_R16G16B16A16_UINT,
140 WINED3DFMT_R16G16B16A16_SNORM,
141 WINED3DFMT_R16G16B16A16_SINT,
142 WINED3DFMT_R32G32_TYPELESS,
143 WINED3DFMT_R32G32_FLOAT,
144 WINED3DFMT_R32G32_UINT,
145 WINED3DFMT_R32G32_SINT,
146 WINED3DFMT_R32G8X24_TYPELESS,
147 WINED3DFMT_D32_FLOAT_S8X24_UINT,
148 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
149 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
150 WINED3DFMT_R10G10B10A2_TYPELESS,
151 WINED3DFMT_R10G10B10A2_UNORM,
152 WINED3DFMT_R10G10B10A2_UINT,
153 WINED3DFMT_R10G10B10A2_SNORM,
154 WINED3DFMT_R11G11B10_FLOAT,
155 WINED3DFMT_R8G8B8A8_TYPELESS,
156 WINED3DFMT_R8G8B8A8_UNORM,
157 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
158 WINED3DFMT_R8G8B8A8_UINT,
159 WINED3DFMT_R8G8B8A8_SNORM,
160 WINED3DFMT_R8G8B8A8_SINT,
161 WINED3DFMT_R16G16_TYPELESS,
162 WINED3DFMT_R16G16_FLOAT,
163 WINED3DFMT_R16G16_UNORM,
164 WINED3DFMT_R16G16_UINT,
165 WINED3DFMT_R16G16_SNORM,
166 WINED3DFMT_R16G16_SINT,
167 WINED3DFMT_R32_TYPELESS,
168 WINED3DFMT_D32_FLOAT,
169 WINED3DFMT_R32_FLOAT,
170 WINED3DFMT_R32_UINT,
171 WINED3DFMT_R32_SINT,
172 WINED3DFMT_R24G8_TYPELESS,
173 WINED3DFMT_D24_UNORM_S8_UINT,
174 WINED3DFMT_R24_UNORM_X8_TYPELESS,
175 WINED3DFMT_X24_TYPELESS_G8_UINT,
176 WINED3DFMT_R8G8_TYPELESS,
177 WINED3DFMT_R8G8_UNORM,
178 WINED3DFMT_R8G8_UINT,
179 WINED3DFMT_R8G8_SNORM,
180 WINED3DFMT_R8G8_SINT,
181 WINED3DFMT_R16_TYPELESS,
182 WINED3DFMT_R16_FLOAT,
183 WINED3DFMT_D16_UNORM,
184 WINED3DFMT_R16_UNORM,
185 WINED3DFMT_R16_UINT,
186 WINED3DFMT_R16_SNORM,
187 WINED3DFMT_R16_SINT,
188 WINED3DFMT_R8_TYPELESS,
189 WINED3DFMT_R8_UNORM,
190 WINED3DFMT_R8_UINT,
191 WINED3DFMT_R8_SNORM,
192 WINED3DFMT_R8_SINT,
193 WINED3DFMT_A8_UNORM,
194 WINED3DFMT_R1_UNORM,
195 WINED3DFMT_R9G9B9E5_SHAREDEXP,
196 WINED3DFMT_R8G8_B8G8_UNORM,
197 WINED3DFMT_G8R8_G8B8_UNORM,
198 WINED3DFMT_BC1_TYPELESS,
199 WINED3DFMT_BC1_UNORM,
200 WINED3DFMT_BC1_UNORM_SRGB,
201 WINED3DFMT_BC2_TYPELESS,
202 WINED3DFMT_BC2_UNORM,
203 WINED3DFMT_BC2_UNORM_SRGB,
204 WINED3DFMT_BC3_TYPELESS,
205 WINED3DFMT_BC3_UNORM,
206 WINED3DFMT_BC3_UNORM_SRGB,
207 WINED3DFMT_BC4_TYPELESS,
208 WINED3DFMT_BC4_UNORM,
209 WINED3DFMT_BC4_SNORM,
210 WINED3DFMT_BC5_TYPELESS,
211 WINED3DFMT_BC5_UNORM,
212 WINED3DFMT_BC5_SNORM,
213 WINED3DFMT_B5G6R5_UNORM,
214 WINED3DFMT_B5G5R5A1_UNORM,
215 WINED3DFMT_B8G8R8A8_UNORM,
216 WINED3DFMT_B8G8R8X8_UNORM,
217 WINED3DFMT_B8G8R8A8_TYPELESS,
218 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
219 WINED3DFMT_B8G8R8X8_TYPELESS,
220 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
221 WINED3DFMT_BC7_TYPELESS,
222 WINED3DFMT_BC7_UNORM,
223 WINED3DFMT_BC7_UNORM_SRGB,
224 /* FOURCC formats. */
225 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
226 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
227 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
228 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
229 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
230 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
231 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
232 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
233 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
234 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
235 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
236 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
237 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
238 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
239 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
240 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
241 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
242 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
243 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
244 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
245 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
246 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
247 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
249 WINED3DFMT_FORCE_DWORD = 0xffffffff
252 enum wined3d_render_state
254 WINED3D_RS_ANTIALIAS = 2, /* d3d7 */
255 WINED3D_RS_TEXTUREPERSPECTIVE = 4, /* d3d7 */
256 WINED3D_RS_WRAPU = 5, /* d3d7 */
257 WINED3D_RS_WRAPV = 6, /* d3d7 */
258 WINED3D_RS_ZENABLE = 7,
259 WINED3D_RS_FILLMODE = 8,
260 WINED3D_RS_SHADEMODE = 9,
261 WINED3D_RS_LINEPATTERN = 10, /* d3d7, d3d8 */
262 WINED3D_RS_MONOENABLE = 11, /* d3d7 */
263 WINED3D_RS_ROP2 = 12, /* d3d7 */
264 WINED3D_RS_PLANEMASK = 13, /* d3d7 */
265 WINED3D_RS_ZWRITEENABLE = 14,
266 WINED3D_RS_ALPHATESTENABLE = 15,
267 WINED3D_RS_LASTPIXEL = 16,
268 WINED3D_RS_SRCBLEND = 19,
269 WINED3D_RS_DESTBLEND = 20,
270 WINED3D_RS_CULLMODE = 22,
271 WINED3D_RS_ZFUNC = 23,
272 WINED3D_RS_ALPHAREF = 24,
273 WINED3D_RS_ALPHAFUNC = 25,
274 WINED3D_RS_DITHERENABLE = 26,
275 WINED3D_RS_ALPHABLENDENABLE = 27,
276 WINED3D_RS_FOGENABLE = 28,
277 WINED3D_RS_SPECULARENABLE = 29,
278 WINED3D_RS_ZVISIBLE = 30, /* d3d7, d3d8 */
279 WINED3D_RS_SUBPIXEL = 31, /* d3d7 */
280 WINED3D_RS_SUBPIXELX = 32, /* d3d7 */
281 WINED3D_RS_STIPPLEDALPHA = 33, /* d3d7 */
282 WINED3D_RS_FOGCOLOR = 34,
283 WINED3D_RS_FOGTABLEMODE = 35,
284 WINED3D_RS_FOGSTART = 36,
285 WINED3D_RS_FOGEND = 37,
286 WINED3D_RS_FOGDENSITY = 38,
287 WINED3D_RS_STIPPLEENABLE = 39, /* d3d7 */
288 WINED3D_RS_EDGEANTIALIAS = 40, /* d3d7, d3d8 */
289 WINED3D_RS_COLORKEYENABLE = 41, /* d3d7 */
290 WINED3D_RS_MIPMAPLODBIAS = 46, /* d3d7 */
291 WINED3D_RS_RANGEFOGENABLE = 48,
292 WINED3D_RS_ANISOTROPY = 49, /* d3d7 */
293 WINED3D_RS_FLUSHBATCH = 50, /* d3d7 */
294 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51, /* d3d7 */
295 WINED3D_RS_STENCILENABLE = 52,
296 WINED3D_RS_STENCILFAIL = 53,
297 WINED3D_RS_STENCILZFAIL = 54,
298 WINED3D_RS_STENCILPASS = 55,
299 WINED3D_RS_STENCILFUNC = 56,
300 WINED3D_RS_STENCILREF = 57,
301 WINED3D_RS_STENCILMASK = 58,
302 WINED3D_RS_STENCILWRITEMASK = 59,
303 WINED3D_RS_TEXTUREFACTOR = 60,
304 WINED3D_RS_WRAP0 = 128,
305 WINED3D_RS_WRAP1 = 129,
306 WINED3D_RS_WRAP2 = 130,
307 WINED3D_RS_WRAP3 = 131,
308 WINED3D_RS_WRAP4 = 132,
309 WINED3D_RS_WRAP5 = 133,
310 WINED3D_RS_WRAP6 = 134,
311 WINED3D_RS_WRAP7 = 135,
312 WINED3D_RS_CLIPPING = 136,
313 WINED3D_RS_LIGHTING = 137,
314 WINED3D_RS_EXTENTS = 138, /* d3d7 */
315 WINED3D_RS_AMBIENT = 139,
316 WINED3D_RS_FOGVERTEXMODE = 140,
317 WINED3D_RS_COLORVERTEX = 141,
318 WINED3D_RS_LOCALVIEWER = 142,
319 WINED3D_RS_NORMALIZENORMALS = 143,
320 WINED3D_RS_COLORKEYBLENDENABLE = 144, /* d3d7 */
321 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
322 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
323 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
324 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
325 WINED3D_RS_VERTEXBLEND = 151,
326 WINED3D_RS_CLIPPLANEENABLE = 152,
327 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153, /* d3d8 */
328 WINED3D_RS_POINTSIZE = 154,
329 WINED3D_RS_POINTSIZE_MIN = 155,
330 WINED3D_RS_POINTSPRITEENABLE = 156,
331 WINED3D_RS_POINTSCALEENABLE = 157,
332 WINED3D_RS_POINTSCALE_A = 158,
333 WINED3D_RS_POINTSCALE_B = 159,
334 WINED3D_RS_POINTSCALE_C = 160,
335 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
336 WINED3D_RS_MULTISAMPLEMASK = 162,
337 WINED3D_RS_PATCHEDGESTYLE = 163,
338 WINED3D_RS_PATCHSEGMENTS = 164, /* d3d8 */
339 WINED3D_RS_DEBUGMONITORTOKEN = 165,
340 WINED3D_RS_POINTSIZE_MAX = 166,
341 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
342 WINED3D_RS_COLORWRITEENABLE = 168,
343 WINED3D_RS_TWEENFACTOR = 170,
344 WINED3D_RS_BLENDOP = 171,
345 WINED3D_RS_POSITIONDEGREE = 172,
346 WINED3D_RS_NORMALDEGREE = 173,
347 WINED3D_RS_SCISSORTESTENABLE = 174,
348 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
349 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
350 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
351 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
352 WINED3D_RS_ADAPTIVETESS_X = 180,
353 WINED3D_RS_ADAPTIVETESS_Y = 181,
354 WINED3D_RS_ADAPTIVETESS_Z = 182,
355 WINED3D_RS_ADAPTIVETESS_W = 183,
356 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
357 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
358 WINED3D_RS_CCW_STENCILFAIL = 186,
359 WINED3D_RS_CCW_STENCILZFAIL = 187,
360 WINED3D_RS_CCW_STENCILPASS = 188,
361 WINED3D_RS_CCW_STENCILFUNC = 189,
362 WINED3D_RS_COLORWRITEENABLE1 = 190,
363 WINED3D_RS_COLORWRITEENABLE2 = 191,
364 WINED3D_RS_COLORWRITEENABLE3 = 192,
365 WINED3D_RS_BLENDFACTOR = 193,
366 WINED3D_RS_SRGBWRITEENABLE = 194,
367 WINED3D_RS_DEPTHBIAS = 195,
368 WINED3D_RS_WRAP8 = 198,
369 WINED3D_RS_WRAP9 = 199,
370 WINED3D_RS_WRAP10 = 200,
371 WINED3D_RS_WRAP11 = 201,
372 WINED3D_RS_WRAP12 = 202,
373 WINED3D_RS_WRAP13 = 203,
374 WINED3D_RS_WRAP14 = 204,
375 WINED3D_RS_WRAP15 = 205,
376 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
377 WINED3D_RS_SRCBLENDALPHA = 207,
378 WINED3D_RS_DESTBLENDALPHA = 208,
379 WINED3D_RS_BLENDOPALPHA = 209,
381 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
383 enum wined3d_blend
385 WINED3D_BLEND_ZERO = 1,
386 WINED3D_BLEND_ONE = 2,
387 WINED3D_BLEND_SRCCOLOR = 3,
388 WINED3D_BLEND_INVSRCCOLOR = 4,
389 WINED3D_BLEND_SRCALPHA = 5,
390 WINED3D_BLEND_INVSRCALPHA = 6,
391 WINED3D_BLEND_DESTALPHA = 7,
392 WINED3D_BLEND_INVDESTALPHA = 8,
393 WINED3D_BLEND_DESTCOLOR = 9,
394 WINED3D_BLEND_INVDESTCOLOR = 10,
395 WINED3D_BLEND_SRCALPHASAT = 11,
396 WINED3D_BLEND_BOTHSRCALPHA = 12,
397 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
398 WINED3D_BLEND_BLENDFACTOR = 14,
399 WINED3D_BLEND_INVBLENDFACTOR = 15,
402 enum wined3d_blend_op
404 WINED3D_BLEND_OP_ADD = 1,
405 WINED3D_BLEND_OP_SUBTRACT = 2,
406 WINED3D_BLEND_OP_REVSUBTRACT = 3,
407 WINED3D_BLEND_OP_MIN = 4,
408 WINED3D_BLEND_OP_MAX = 5,
411 enum wined3d_vertex_blend_flags
413 WINED3D_VBF_DISABLE = 0,
414 WINED3D_VBF_1WEIGHTS = 1,
415 WINED3D_VBF_2WEIGHTS = 2,
416 WINED3D_VBF_3WEIGHTS = 3,
417 WINED3D_VBF_TWEENING = 255,
418 WINED3D_VBF_0WEIGHTS = 256,
421 enum wined3d_cmp_func
423 WINED3D_CMP_NEVER = 1,
424 WINED3D_CMP_LESS = 2,
425 WINED3D_CMP_EQUAL = 3,
426 WINED3D_CMP_LESSEQUAL = 4,
427 WINED3D_CMP_GREATER = 5,
428 WINED3D_CMP_NOTEQUAL = 6,
429 WINED3D_CMP_GREATEREQUAL = 7,
430 WINED3D_CMP_ALWAYS = 8,
433 enum wined3d_depth_buffer_type
435 WINED3D_ZB_FALSE = 0,
436 WINED3D_ZB_TRUE = 1,
437 WINED3D_ZB_USEW = 2,
440 enum wined3d_fog_mode
442 WINED3D_FOG_NONE = 0,
443 WINED3D_FOG_EXP = 1,
444 WINED3D_FOG_EXP2 = 2,
445 WINED3D_FOG_LINEAR = 3,
448 enum wined3d_shade_mode
450 WINED3D_SHADE_FLAT = 1,
451 WINED3D_SHADE_GOURAUD = 2,
452 WINED3D_SHADE_PHONG = 3,
455 enum wined3d_fill_mode
457 WINED3D_FILL_POINT = 1,
458 WINED3D_FILL_WIREFRAME = 2,
459 WINED3D_FILL_SOLID = 3,
462 enum wined3d_cull
464 WINED3D_CULL_NONE = 1,
465 WINED3D_CULL_CW = 2,
466 WINED3D_CULL_CCW = 3,
469 enum wined3d_stencil_op
471 WINED3D_STENCIL_OP_KEEP = 1,
472 WINED3D_STENCIL_OP_ZERO = 2,
473 WINED3D_STENCIL_OP_REPLACE = 3,
474 WINED3D_STENCIL_OP_INCR_SAT = 4,
475 WINED3D_STENCIL_OP_DECR_SAT = 5,
476 WINED3D_STENCIL_OP_INVERT = 6,
477 WINED3D_STENCIL_OP_INCR = 7,
478 WINED3D_STENCIL_OP_DECR = 8,
481 enum wined3d_material_color_source
483 WINED3D_MCS_MATERIAL = 0,
484 WINED3D_MCS_COLOR1 = 1,
485 WINED3D_MCS_COLOR2 = 2,
488 enum wined3d_patch_edge_style
490 WINED3D_PATCH_EDGE_DISCRETE = 0,
491 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
494 enum wined3d_swap_effect
496 WINED3D_SWAP_EFFECT_DISCARD = 1,
497 WINED3D_SWAP_EFFECT_FLIP = 2,
498 WINED3D_SWAP_EFFECT_COPY = 3,
499 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
502 enum wined3d_sampler_state
504 WINED3D_SAMP_ADDRESS_U = 1,
505 WINED3D_SAMP_ADDRESS_V = 2,
506 WINED3D_SAMP_ADDRESS_W = 3,
507 WINED3D_SAMP_BORDER_COLOR = 4,
508 WINED3D_SAMP_MAG_FILTER = 5,
509 WINED3D_SAMP_MIN_FILTER = 6,
510 WINED3D_SAMP_MIP_FILTER = 7,
511 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
512 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
513 WINED3D_SAMP_MAX_ANISOTROPY = 10,
514 WINED3D_SAMP_SRGB_TEXTURE = 11,
515 WINED3D_SAMP_ELEMENT_INDEX = 12,
516 WINED3D_SAMP_DMAP_OFFSET = 13,
518 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
520 enum wined3d_multisample_type
522 WINED3D_MULTISAMPLE_NONE = 0,
523 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
524 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
525 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
526 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
527 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
528 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
529 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
530 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
531 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
532 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
533 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
534 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
535 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
536 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
537 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
538 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
541 enum wined3d_texture_stage_state
543 WINED3D_TSS_COLOR_OP = 0,
544 WINED3D_TSS_COLOR_ARG1 = 1,
545 WINED3D_TSS_COLOR_ARG2 = 2,
546 WINED3D_TSS_ALPHA_OP = 3,
547 WINED3D_TSS_ALPHA_ARG1 = 4,
548 WINED3D_TSS_ALPHA_ARG2 = 5,
549 WINED3D_TSS_BUMPENV_MAT00 = 6,
550 WINED3D_TSS_BUMPENV_MAT01 = 7,
551 WINED3D_TSS_BUMPENV_MAT10 = 8,
552 WINED3D_TSS_BUMPENV_MAT11 = 9,
553 WINED3D_TSS_TEXCOORD_INDEX = 10,
554 WINED3D_TSS_BUMPENV_LSCALE = 11,
555 WINED3D_TSS_BUMPENV_LOFFSET = 12,
556 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
557 WINED3D_TSS_COLOR_ARG0 = 14,
558 WINED3D_TSS_ALPHA_ARG0 = 15,
559 WINED3D_TSS_RESULT_ARG = 16,
560 WINED3D_TSS_CONSTANT = 17,
561 WINED3D_TSS_INVALID = ~0U,
563 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
565 enum wined3d_texture_transform_flags
567 WINED3D_TTFF_DISABLE = 0,
568 WINED3D_TTFF_COUNT1 = 1,
569 WINED3D_TTFF_COUNT2 = 2,
570 WINED3D_TTFF_COUNT3 = 3,
571 WINED3D_TTFF_COUNT4 = 4,
572 WINED3D_TTFF_PROJECTED = 256,
575 enum wined3d_texture_op
577 WINED3D_TOP_DISABLE = 1,
578 WINED3D_TOP_SELECT_ARG1 = 2,
579 WINED3D_TOP_SELECT_ARG2 = 3,
580 WINED3D_TOP_MODULATE = 4,
581 WINED3D_TOP_MODULATE_2X = 5,
582 WINED3D_TOP_MODULATE_4X = 6,
583 WINED3D_TOP_ADD = 7,
584 WINED3D_TOP_ADD_SIGNED = 8,
585 WINED3D_TOP_ADD_SIGNED_2X = 9,
586 WINED3D_TOP_SUBTRACT = 10,
587 WINED3D_TOP_ADD_SMOOTH = 11,
588 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
589 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
590 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
591 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
592 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
593 WINED3D_TOP_PREMODULATE = 17,
594 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
595 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
596 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
597 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
598 WINED3D_TOP_BUMPENVMAP = 22,
599 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
600 WINED3D_TOP_DOTPRODUCT3 = 24,
601 WINED3D_TOP_MULTIPLY_ADD = 25,
602 WINED3D_TOP_LERP = 26,
605 enum wined3d_texture_address
607 WINED3D_TADDRESS_WRAP = 1,
608 WINED3D_TADDRESS_MIRROR = 2,
609 WINED3D_TADDRESS_CLAMP = 3,
610 WINED3D_TADDRESS_BORDER = 4,
611 WINED3D_TADDRESS_MIRROR_ONCE = 5,
614 enum wined3d_transform_state
616 WINED3D_TS_VIEW = 2,
617 WINED3D_TS_PROJECTION = 3,
618 WINED3D_TS_TEXTURE0 = 16,
619 WINED3D_TS_TEXTURE1 = 17,
620 WINED3D_TS_TEXTURE2 = 18,
621 WINED3D_TS_TEXTURE3 = 19,
622 WINED3D_TS_TEXTURE4 = 20,
623 WINED3D_TS_TEXTURE5 = 21,
624 WINED3D_TS_TEXTURE6 = 22,
625 WINED3D_TS_TEXTURE7 = 23,
626 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
627 WINED3D_TS_WORLD1 = 257,
628 WINED3D_TS_WORLD2 = 258,
629 WINED3D_TS_WORLD3 = 259,
632 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
634 enum wined3d_basis_type
636 WINED3D_BASIS_BEZIER = 0,
637 WINED3D_BASIS_BSPLINE = 1,
638 WINED3D_BASIS_INTERPOLATE = 2,
641 enum wined3d_cubemap_face
643 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
644 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
645 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
646 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
647 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
648 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
651 enum wined3d_texture_filter_type
653 WINED3D_TEXF_NONE = 0,
654 WINED3D_TEXF_POINT = 1,
655 WINED3D_TEXF_LINEAR = 2,
656 WINED3D_TEXF_ANISOTROPIC = 3,
657 WINED3D_TEXF_FLAT_CUBIC = 4,
658 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
659 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
660 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
663 enum wined3d_resource_type
665 WINED3D_RTYPE_SURFACE = 1,
666 WINED3D_RTYPE_VOLUME = 2,
667 WINED3D_RTYPE_BUFFER = 3,
668 WINED3D_RTYPE_TEXTURE_2D = 4,
669 WINED3D_RTYPE_TEXTURE_3D = 5,
672 enum wined3d_pool
674 WINED3D_POOL_DEFAULT = 0,
675 WINED3D_POOL_MANAGED = 1,
676 WINED3D_POOL_SYSTEM_MEM = 2,
677 WINED3D_POOL_SCRATCH = 3,
680 enum wined3d_query_type
682 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 1,
683 WINED3D_QUERY_TYPE_SO_STATISTICS = 2,
684 WINED3D_QUERY_TYPE_SO_OVERFLOW = 3,
685 WINED3D_QUERY_TYPE_VCACHE = 4,
686 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
687 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
688 WINED3D_QUERY_TYPE_EVENT = 8,
689 WINED3D_QUERY_TYPE_OCCLUSION = 9,
690 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
691 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
692 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
693 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
694 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
695 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
696 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
697 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
698 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18
701 struct wined3d_query_data_timestamp_disjoint
703 UINT64 frequency;
704 BOOL disjoint;
707 #define WINED3DISSUE_BEGIN (1u << 1)
708 #define WINED3DISSUE_END (1u << 0)
709 #define WINED3DGETDATA_FLUSH (1u << 0)
711 enum wined3d_stateblock_type
713 WINED3D_SBT_ALL = 1,
714 WINED3D_SBT_PIXEL_STATE = 2,
715 WINED3D_SBT_VERTEX_STATE = 3,
716 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
719 enum wined3d_decl_method
721 WINED3D_DECL_METHOD_DEFAULT = 0,
722 WINED3D_DECL_METHOD_PARTIAL_U = 1,
723 WINED3D_DECL_METHOD_PARTIAL_V = 2,
724 WINED3D_DECL_METHOD_CROSS_UV = 3,
725 WINED3D_DECL_METHOD_UV = 4,
726 WINED3D_DECL_METHOD_LOOKUP = 5,
727 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
730 enum wined3d_decl_usage
732 WINED3D_DECL_USAGE_POSITION = 0,
733 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
734 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
735 WINED3D_DECL_USAGE_NORMAL = 3,
736 WINED3D_DECL_USAGE_PSIZE = 4,
737 WINED3D_DECL_USAGE_TEXCOORD = 5,
738 WINED3D_DECL_USAGE_TANGENT = 6,
739 WINED3D_DECL_USAGE_BINORMAL = 7,
740 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
741 WINED3D_DECL_USAGE_POSITIONT = 9,
742 WINED3D_DECL_USAGE_COLOR = 10,
743 WINED3D_DECL_USAGE_FOG = 11,
744 WINED3D_DECL_USAGE_DEPTH = 12,
745 WINED3D_DECL_USAGE_SAMPLE = 13
748 enum wined3d_sysval_semantic
750 WINED3D_SV_POSITION = 1,
751 WINED3D_SV_PRIMITIVEID = 7,
752 WINED3D_SV_INSTANCEID = 8,
753 WINED3D_SV_ISFRONTFACE = 9,
754 WINED3D_SV_SAMPLEINDEX = 10,
756 WINED3D_SV_DEPTH = 0xffffffff,
757 WINED3D_SV_TARGET0 = 0,
758 WINED3D_SV_TARGET1 = 1,
759 WINED3D_SV_TARGET2 = 2,
760 WINED3D_SV_TARGET3 = 3,
761 WINED3D_SV_TARGET4 = 4,
762 WINED3D_SV_TARGET5 = 5,
763 WINED3D_SV_TARGET6 = 6,
764 WINED3D_SV_TARGET7 = 7,
767 enum wined3d_scanline_ordering
769 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
770 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
771 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
774 enum wined3d_display_rotation
776 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
777 WINED3D_DISPLAY_ROTATION_0 = 1,
778 WINED3D_DISPLAY_ROTATION_90 = 2,
779 WINED3D_DISPLAY_ROTATION_180 = 3,
780 WINED3D_DISPLAY_ROTATION_270 = 4,
783 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
784 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
785 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
786 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
788 #define WINED3DADAPTER_DEFAULT 0
789 #define WINED3DENUM_NO_WHQL_LEVEL 2
791 #define WINED3DTSS_TCI_PASSTHRU 0x00000
792 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
793 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
794 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
795 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
797 #define WINED3DTA_SELECTMASK 0x0000000f
798 #define WINED3DTA_DIFFUSE 0x00000000
799 #define WINED3DTA_CURRENT 0x00000001
800 #define WINED3DTA_TEXTURE 0x00000002
801 #define WINED3DTA_TFACTOR 0x00000003
802 #define WINED3DTA_SPECULAR 0x00000004
803 #define WINED3DTA_TEMP 0x00000005
804 #define WINED3DTA_CONSTANT 0x00000006
805 #define WINED3DTA_COMPLEMENT 0x00000010
806 #define WINED3DTA_ALPHAREPLICATE 0x00000020
808 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001
809 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002
810 #define WINED3DPRESENTFLAG_DEVICECLIP 0x00000004
811 #define WINED3DPRESENTFLAG_VIDEO 0x00000010
812 #define WINED3DPRESENTFLAG_NOAUTOROTATE 0x00000020
813 #define WINED3DPRESENTFLAG_UNPRUNEDMODE 0x00000040
815 #define WINED3DDP_MAXTEXCOORD 8
817 #define WINED3DUSAGE_RENDERTARGET 0x00000001
818 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
819 #define WINED3DUSAGE_WRITEONLY 0x00000008
820 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
821 #define WINED3DUSAGE_DONOTCLIP 0x00000020
822 #define WINED3DUSAGE_POINTS 0x00000040
823 #define WINED3DUSAGE_RTPATCHES 0x00000080
824 #define WINED3DUSAGE_NPATCHES 0x00000100
825 #define WINED3DUSAGE_DYNAMIC 0x00000200
826 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
827 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
828 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
829 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
830 #define WINED3DUSAGE_DMAP 0x00004000
831 #define WINED3DUSAGE_TEXTAPI 0x10000000
832 #define WINED3DUSAGE_MASK 0x10007fff
834 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
835 #define WINED3DUSAGE_TEXTURE 0x01000000
836 #define WINED3DUSAGE_OWNDC 0x02000000
837 #define WINED3DUSAGE_STATICDECL 0x04000000
838 #define WINED3DUSAGE_OVERLAY 0x08000000
840 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
841 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
842 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
843 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
844 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
845 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
846 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
847 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
849 #define WINED3D_MAP_READONLY 0x0010
850 #define WINED3D_MAP_NOSYSLOCK 0x0800
851 #define WINED3D_MAP_NOOVERWRITE 0x1000
852 #define WINED3D_MAP_DISCARD 0x2000
853 #define WINED3D_MAP_DONOTWAIT 0x4000
854 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
856 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
858 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
859 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
860 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
861 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
862 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
863 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
865 #define WINED3DMAXUSERCLIPPLANES 32
866 #define WINED3DCLIPPLANE0 (1u << 0)
867 #define WINED3DCLIPPLANE1 (1u << 1)
868 #define WINED3DCLIPPLANE2 (1u << 2)
869 #define WINED3DCLIPPLANE3 (1u << 3)
870 #define WINED3DCLIPPLANE4 (1u << 4)
871 #define WINED3DCLIPPLANE5 (1u << 5)
873 /* FVF (Flexible Vertex Format) codes */
874 #define WINED3DFVF_RESERVED0 0x0001
875 #define WINED3DFVF_POSITION_MASK 0x400e
876 #define WINED3DFVF_XYZ 0x0002
877 #define WINED3DFVF_XYZRHW 0x0004
878 #define WINED3DFVF_XYZB1 0x0006
879 #define WINED3DFVF_XYZB2 0x0008
880 #define WINED3DFVF_XYZB3 0x000a
881 #define WINED3DFVF_XYZB4 0x000c
882 #define WINED3DFVF_XYZB5 0x000e
883 #define WINED3DFVF_XYZW 0x4002
884 #define WINED3DFVF_NORMAL 0x0010
885 #define WINED3DFVF_PSIZE 0x0020
886 #define WINED3DFVF_DIFFUSE 0x0040
887 #define WINED3DFVF_SPECULAR 0x0080
888 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
889 #define WINED3DFVF_TEXCOUNT_SHIFT 8
890 #define WINED3DFVF_TEX0 0x0000
891 #define WINED3DFVF_TEX1 0x0100
892 #define WINED3DFVF_TEX2 0x0200
893 #define WINED3DFVF_TEX3 0x0300
894 #define WINED3DFVF_TEX4 0x0400
895 #define WINED3DFVF_TEX5 0x0500
896 #define WINED3DFVF_TEX6 0x0600
897 #define WINED3DFVF_TEX7 0x0700
898 #define WINED3DFVF_TEX8 0x0800
899 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
900 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
901 #define WINED3DFVF_RESERVED2 0x6000
903 #define WINED3DFVF_TEXTUREFORMAT1 3u
904 #define WINED3DFVF_TEXTUREFORMAT2 0u
905 #define WINED3DFVF_TEXTUREFORMAT3 1u
906 #define WINED3DFVF_TEXTUREFORMAT4 2u
907 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
908 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
909 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
910 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
912 /* Clear flags */
913 #define WINED3DCLEAR_TARGET 0x00000001
914 #define WINED3DCLEAR_ZBUFFER 0x00000002
915 #define WINED3DCLEAR_STENCIL 0x00000004
917 /* Stream source flags */
918 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
919 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
921 /* SetPrivateData flags */
922 #define WINED3DSPD_IUNKNOWN 0x00000001
924 /* IWineD3D::CreateDevice behaviour flags */
925 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
926 #define WINED3DCREATE_PUREDEVICE 0x00000010
927 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
928 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
929 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
930 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
931 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
932 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
933 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
934 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
935 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
936 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
937 #define WINED3DCREATE_SCREENSAVER 0x10000000
939 /* VTF defines */
940 #define WINED3DDMAPSAMPLER 0x100
941 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
942 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
943 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
944 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
946 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
947 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
948 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
949 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
950 #define WINED3DCAPS3_RESERVED 0x8000001f
952 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
953 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
954 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
955 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
956 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
957 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
958 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
960 #define WINED3DDTCAPS_UBYTE4 0x00000001
961 #define WINED3DDTCAPS_UBYTE4N 0x00000002
962 #define WINED3DDTCAPS_SHORT2N 0x00000004
963 #define WINED3DDTCAPS_SHORT4N 0x00000008
964 #define WINED3DDTCAPS_USHORT2N 0x00000010
965 #define WINED3DDTCAPS_USHORT4N 0x00000020
966 #define WINED3DDTCAPS_UDEC3 0x00000040
967 #define WINED3DDTCAPS_DEC3N 0x00000080
968 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
969 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
971 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
972 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
973 #define WINED3DFVFCAPS_PSIZE 0x00100000
975 #define WINED3DLINECAPS_TEXTURE 0x00000001
976 #define WINED3DLINECAPS_ZTEST 0x00000002
977 #define WINED3DLINECAPS_BLEND 0x00000004
978 #define WINED3DLINECAPS_ALPHACMP 0x00000008
979 #define WINED3DLINECAPS_FOG 0x00000010
980 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
982 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
983 #define WINED3DMIN30SHADERINSTRUCTIONS 512
985 #define WINED3DPBLENDCAPS_ZERO 0x00000001
986 #define WINED3DPBLENDCAPS_ONE 0x00000002
987 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
988 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
989 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
990 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
991 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
992 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
993 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
994 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
995 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
996 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
997 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
998 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1000 #define WINED3DPCMPCAPS_NEVER 0x00000001
1001 #define WINED3DPCMPCAPS_LESS 0x00000002
1002 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1003 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1004 #define WINED3DPCMPCAPS_GREATER 0x00000010
1005 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1006 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1007 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1009 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1010 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1011 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1012 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1013 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1014 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1015 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1016 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1017 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1018 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1019 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1020 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1021 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1022 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1023 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1024 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1025 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1026 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1027 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1029 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1030 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1031 #define WINED3DPS20_MAX_NUMTEMPS 32
1032 #define WINED3DPS20_MIN_NUMTEMPS 12
1033 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1034 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1035 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1036 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1038 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1039 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1040 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1041 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1042 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1044 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1045 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1046 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1047 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1048 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1049 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1051 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1052 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1053 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1054 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1055 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1056 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1057 #define WINED3DSTENCILCAPS_INCR 0x00000040
1058 #define WINED3DSTENCILCAPS_DECR 0x00000080
1059 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1061 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1062 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1063 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1064 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1065 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1066 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1067 #define WINED3DTEXOPCAPS_ADD 0x00000040
1068 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1069 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1070 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1071 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1072 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1073 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1074 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1075 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1076 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1077 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1078 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1079 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1080 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1081 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1082 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1083 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1084 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1085 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1086 #define WINED3DTEXOPCAPS_LERP 0x02000000
1088 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1089 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1090 #define WINED3DVS20_MAX_NUMTEMPS 32
1091 #define WINED3DVS20_MIN_NUMTEMPS 12
1092 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1093 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1095 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1097 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1098 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1099 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1100 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1101 #define WINED3DCAPS2_RESERVED 0x02000000
1102 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1103 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1104 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1106 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1107 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1108 #define WINED3DPRASTERCAPS_XOR 0x00000004
1109 #define WINED3DPRASTERCAPS_PAT 0x00000008
1110 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1111 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1112 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1113 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1114 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1115 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1116 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1117 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1118 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1119 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1120 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1121 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1122 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1123 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1124 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1125 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1126 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1127 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1128 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1129 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1130 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1131 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1132 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1134 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1135 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1136 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1137 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1138 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1139 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1140 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1141 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1142 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1143 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1144 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1145 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1146 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1147 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1148 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1149 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1150 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1151 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1152 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1153 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1154 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1156 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1157 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1158 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1159 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1160 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1161 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1162 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1163 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1164 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1165 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1166 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1167 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1168 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1169 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1170 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1171 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1172 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1173 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1174 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1176 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1177 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1178 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1179 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1180 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1181 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1182 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1183 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1184 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1185 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1186 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1187 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1188 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1189 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1190 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1191 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1193 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1194 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1195 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1196 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1197 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1198 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1199 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1200 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1201 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1203 #define WINED3DCURSORCAPS_COLOR 0x00000001
1204 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1206 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1207 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1208 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1209 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1210 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1211 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1212 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1213 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1214 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1215 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1216 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1217 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1218 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1219 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1220 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1221 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1222 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1223 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1224 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1225 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1226 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1227 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1228 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1229 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1231 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1232 #define WINED3D_NO3D 0x00000002
1233 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1234 #define WINED3D_PRESENT_CONVERSION 0x00000008
1235 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1236 #define WINED3D_FOCUS_MESSAGES 0x00000020
1237 #define WINED3D_HANDLE_RESTORE 0x00000040
1238 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1239 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1240 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1242 #define WINED3D_RESZ_CODE 0x7fa05000
1244 #define WINED3D_CKEY_DST_BLT 0x00000002
1245 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1246 #define WINED3D_CKEY_SRC_BLT 0x00000008
1247 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1249 /* dwDDFX */
1250 /* arithmetic stretching along y axis */
1251 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1252 /* mirror on y axis */
1253 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1254 /* mirror on x axis */
1255 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1256 /* do not tear */
1257 #define WINEDDBLTFX_NOTEARING 0x00000008
1258 /* 180 degrees clockwise rotation */
1259 #define WINEDDBLTFX_ROTATE180 0x00000010
1260 /* 270 degrees clockwise rotation */
1261 #define WINEDDBLTFX_ROTATE270 0x00000020
1262 /* 90 degrees clockwise rotation */
1263 #define WINEDDBLTFX_ROTATE90 0x00000040
1264 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1265 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1266 /* add dwZBufferBaseDest to every source z value before compare */
1267 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1269 /* dwFlags for Blt* */
1270 #define WINEDDBLT_ALPHADEST 0x00000001
1271 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE 0x00000002
1272 #define WINEDDBLT_ALPHADESTNEG 0x00000004
1273 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE 0x00000008
1274 #define WINEDDBLT_ALPHAEDGEBLEND 0x00000010
1275 #define WINEDDBLT_ALPHASRC 0x00000020
1276 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE 0x00000040
1277 #define WINEDDBLT_ALPHASRCNEG 0x00000080
1278 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE 0x00000100
1279 #define WINEDDBLT_ASYNC 0x00000200
1280 #define WINEDDBLT_COLORFILL 0x00000400
1281 #define WINEDDBLT_DDFX 0x00000800
1282 #define WINEDDBLT_DDROPS 0x00001000
1283 #define WINEDDBLT_KEYDEST 0x00002000
1284 #define WINEDDBLT_KEYDESTOVERRIDE 0x00004000
1285 #define WINEDDBLT_KEYSRC 0x00008000
1286 #define WINEDDBLT_KEYSRCOVERRIDE 0x00010000
1287 #define WINEDDBLT_ROP 0x00020000
1288 #define WINEDDBLT_ROTATIONANGLE 0x00040000
1289 #define WINEDDBLT_ZBUFFER 0x00080000
1290 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE 0x00100000
1291 #define WINEDDBLT_ZBUFFERDESTOVERRIDE 0x00200000
1292 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE 0x00400000
1293 #define WINEDDBLT_ZBUFFERSRCOVERRIDE 0x00800000
1294 #define WINEDDBLT_WAIT 0x01000000
1295 #define WINEDDBLT_DEPTHFILL 0x02000000
1296 #define WINEDDBLT_DONOTWAIT 0x08000000
1297 #define WINEDDBLT_ALPHATEST 0x80000000
1299 /* dwFlags for GetBltStatus */
1300 #define WINEDDGBS_CANBLT 0x00000001
1301 #define WINEDDGBS_ISBLTDONE 0x00000002
1303 /* dwFlags for GetFlipStatus */
1304 #define WINEDDGFS_CANFLIP 0x00000001
1305 #define WINEDDGFS_ISFLIPDONE 0x00000002
1307 /* dwFlags for Flip */
1308 #define WINEDDFLIP_WAIT 0x00000001
1309 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1310 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1311 #define WINEDDFLIP_NOVSYNC 0x00000008
1312 #define WINEDDFLIP_STEREO 0x00000010
1313 #define WINEDDFLIP_DONOTWAIT 0x00000020
1314 #define WINEDDFLIP_INTERVAL2 0x02000000
1315 #define WINEDDFLIP_INTERVAL3 0x03000000
1316 #define WINEDDFLIP_INTERVAL4 0x04000000
1318 #define WINEDDOVER_ALPHADEST 0x00000001
1319 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1320 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1321 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1322 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1323 #define WINEDDOVER_ALPHASRC 0x00000020
1324 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1325 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1326 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1327 #define WINEDDOVER_HIDE 0x00000200
1328 #define WINEDDOVER_KEYDEST 0x00000400
1329 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1330 #define WINEDDOVER_KEYSRC 0x00001000
1331 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1332 #define WINEDDOVER_SHOW 0x00004000
1333 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1334 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1335 #define WINEDDOVER_REFRESHALL 0x00020000
1336 #define WINEDDOVER_DDFX 0x00080000
1337 #define WINEDDOVER_AUTOFLIP 0x00100000
1338 #define WINEDDOVER_BOB 0x00200000
1339 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1340 #define WINEDDOVER_INTERLEAVED 0x00800000
1342 /* DirectDraw Caps */
1343 #define WINEDDSCAPS_RESERVED1 0x00000001
1344 #define WINEDDSCAPS_ALPHA 0x00000002
1345 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1346 #define WINEDDSCAPS_COMPLEX 0x00000008
1347 #define WINEDDSCAPS_FLIP 0x00000010
1348 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1349 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1350 #define WINEDDSCAPS_OVERLAY 0x00000080
1351 #define WINEDDSCAPS_PALETTE 0x00000100
1352 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1353 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1354 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1355 #define WINEDDSCAPS_TEXTURE 0x00001000
1356 #define WINEDDSCAPS_3DDEVICE 0x00002000
1357 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1358 #define WINEDDSCAPS_VISIBLE 0x00008000
1359 #define WINEDDSCAPS_WRITEONLY 0x00010000
1360 #define WINEDDSCAPS_ZBUFFER 0x00020000
1361 #define WINEDDSCAPS_OWNDC 0x00040000
1362 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1363 #define WINEDDSCAPS_HWCODEC 0x00100000
1364 #define WINEDDSCAPS_MODEX 0x00200000
1365 #define WINEDDSCAPS_MIPMAP 0x00400000
1366 #define WINEDDSCAPS_RESERVED2 0x00800000
1367 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1368 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1369 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1370 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1371 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1372 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1374 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1375 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1376 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1377 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1378 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1379 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1380 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1381 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1382 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1383 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1384 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1385 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1386 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1387 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1388 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1389 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1390 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1391 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1392 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1394 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1395 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1396 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1397 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1398 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1399 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1400 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1401 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1402 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1403 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1404 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1405 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1406 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1407 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1408 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1409 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1410 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1411 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1412 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1413 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1414 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1415 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1416 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1417 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1418 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1419 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1420 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1421 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1423 #define WINEDDCAPS_3D 0x00000001
1424 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1425 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1426 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1427 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1428 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1429 #define WINEDDCAPS_BLT 0x00000040
1430 #define WINEDDCAPS_BLTQUEUE 0x00000080
1431 #define WINEDDCAPS_BLTFOURCC 0x00000100
1432 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1433 #define WINEDDCAPS_GDI 0x00000400
1434 #define WINEDDCAPS_OVERLAY 0x00000800
1435 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1436 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1437 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1438 #define WINEDDCAPS_PALETTE 0x00008000
1439 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1440 #define WINEDDCAPS_READSCANLINE 0x00020000
1441 #define WINEDDCAPS_STEREOVIEW 0x00040000
1442 #define WINEDDCAPS_VBI 0x00080000
1443 #define WINEDDCAPS_ZBLTS 0x00100000
1444 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1445 #define WINEDDCAPS_COLORKEY 0x00400000
1446 #define WINEDDCAPS_ALPHA 0x00800000
1447 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1448 #define WINEDDCAPS_NOHARDWARE 0x02000000
1449 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1450 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1451 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1452 #define WINEDDCAPS_CANCLIP 0x20000000
1453 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1454 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1456 #define WINEDDCAPS2_CERTIFIED 0x00000001
1457 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1458 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1459 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1460 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1461 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1462 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1463 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1464 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1465 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1466 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1467 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1468 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1469 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1470 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1471 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1472 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1473 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1474 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1475 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1476 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1477 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1478 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1479 #define WINEDDCAPS2_STEREO 0x02000000
1480 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1482 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1483 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1484 #define WINED3D_PALETTE_ALPHA 0x00000004
1486 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1487 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1488 #define WINED3D_TEXTURE_CREATE_PIN_SYSMEM 0x00000004
1490 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1492 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1493 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1495 struct wined3d_display_mode
1497 UINT width;
1498 UINT height;
1499 UINT refresh_rate;
1500 enum wined3d_format_id format_id;
1501 enum wined3d_scanline_ordering scanline_ordering;
1504 struct wined3d_color
1506 float r;
1507 float g;
1508 float b;
1509 float a;
1512 struct wined3d_vec3
1514 float x;
1515 float y;
1516 float z;
1519 struct wined3d_vec4
1521 float x;
1522 float y;
1523 float z;
1524 float w;
1527 struct wined3d_matrix
1529 float _11, _12, _13, _14;
1530 float _21, _22, _23, _24;
1531 float _31, _32, _33, _34;
1532 float _41, _42, _43, _44;
1535 struct wined3d_light
1537 enum wined3d_light_type type;
1538 struct wined3d_color diffuse;
1539 struct wined3d_color specular;
1540 struct wined3d_color ambient;
1541 struct wined3d_vec3 position;
1542 struct wined3d_vec3 direction;
1543 float range;
1544 float falloff;
1545 float attenuation0;
1546 float attenuation1;
1547 float attenuation2;
1548 float theta;
1549 float phi;
1552 struct wined3d_material
1554 struct wined3d_color diffuse;
1555 struct wined3d_color ambient;
1556 struct wined3d_color specular;
1557 struct wined3d_color emissive;
1558 float power;
1561 struct wined3d_viewport
1563 UINT x;
1564 UINT y;
1565 UINT width;
1566 UINT height;
1567 float min_z;
1568 float max_z;
1571 struct wined3d_gamma_ramp
1573 WORD red[256];
1574 WORD green[256];
1575 WORD blue[256];
1578 struct wined3d_line_pattern
1580 WORD repeat_factor;
1581 WORD line_pattern;
1584 struct wined3d_rect_patch_info
1586 UINT start_vertex_offset_width;
1587 UINT start_vertex_offset_height;
1588 UINT width;
1589 UINT height;
1590 UINT stride;
1591 enum wined3d_basis_type basis;
1592 enum wined3d_degree_type degree;
1595 struct wined3d_tri_patch_info
1597 UINT start_vertex_offset;
1598 UINT vertex_count;
1599 enum wined3d_basis_type basis;
1600 enum wined3d_degree_type degree;
1603 struct wined3d_adapter_identifier
1605 char *driver;
1606 UINT driver_size;
1607 char *description;
1608 UINT description_size;
1609 char *device_name;
1610 UINT device_name_size;
1611 LARGE_INTEGER driver_version;
1612 DWORD vendor_id;
1613 DWORD device_id;
1614 DWORD subsystem_id;
1615 DWORD revision;
1616 GUID device_identifier;
1617 DWORD whql_level;
1618 LUID adapter_luid;
1619 SIZE_T video_memory;
1622 struct wined3d_swapchain_desc
1624 UINT backbuffer_width;
1625 UINT backbuffer_height;
1626 enum wined3d_format_id backbuffer_format;
1627 UINT backbuffer_count;
1628 enum wined3d_multisample_type multisample_type;
1629 DWORD multisample_quality;
1630 enum wined3d_swap_effect swap_effect;
1631 HWND device_window;
1632 BOOL windowed;
1633 BOOL enable_auto_depth_stencil;
1634 enum wined3d_format_id auto_depth_stencil_format;
1635 DWORD flags;
1636 UINT refresh_rate;
1637 UINT swap_interval;
1638 BOOL auto_restore_display_mode;
1641 struct wined3d_resource_desc
1643 enum wined3d_resource_type resource_type;
1644 enum wined3d_format_id format;
1645 enum wined3d_multisample_type multisample_type;
1646 UINT multisample_quality;
1647 DWORD usage;
1648 enum wined3d_pool pool;
1649 UINT width;
1650 UINT height;
1651 UINT depth;
1652 UINT size;
1655 struct wined3d_clip_status
1657 DWORD clip_union;
1658 DWORD clip_intersection;
1661 enum wined3d_input_classification
1663 WINED3D_INPUT_PER_VERTEX_DATA,
1664 WINED3D_INPUT_PER_INSTANCE_DATA,
1667 struct wined3d_vertex_element
1669 enum wined3d_format_id format;
1670 unsigned int input_slot;
1671 unsigned int offset;
1672 unsigned int output_slot; /* D3D 8 & 10 */
1673 enum wined3d_input_classification input_slot_class;
1674 unsigned int instance_data_step_rate;
1675 BYTE method;
1676 BYTE usage;
1677 BYTE usage_idx;
1680 struct wined3d_device_creation_parameters
1682 UINT adapter_idx;
1683 enum wined3d_device_type device_type;
1684 HWND focus_window;
1685 DWORD flags;
1688 struct wined3d_raster_status
1690 BOOL in_vblank;
1691 UINT scan_line;
1694 struct wined3d_map_desc
1696 UINT row_pitch;
1697 UINT slice_pitch;
1698 void *data;
1701 struct wined3d_sub_resource_data
1703 const void *data;
1704 unsigned int row_pitch;
1705 unsigned int slice_pitch;
1708 struct wined3d_box
1710 UINT left;
1711 UINT top;
1712 UINT right;
1713 UINT bottom;
1714 UINT front;
1715 UINT back;
1718 struct wined3d_vertex_shader_caps
1720 DWORD caps;
1721 INT dynamic_flow_control_depth;
1722 INT temp_count;
1723 INT static_flow_control_depth;
1726 struct wined3d_pixel_shader_caps
1728 DWORD caps;
1729 INT dynamic_flow_control_depth;
1730 INT temp_count;
1731 INT static_flow_control_depth;
1732 INT instruction_slot_count;
1735 struct wined3d_ddraw_caps
1737 DWORD caps;
1738 DWORD caps2;
1739 DWORD color_key_caps;
1740 DWORD fx_caps;
1741 DWORD fx_alpha_caps;
1742 DWORD sv_caps;
1743 DWORD svb_caps;
1744 DWORD svb_color_key_caps;
1745 DWORD svb_fx_caps;
1746 DWORD vsb_caps;
1747 DWORD vsb_color_key_caps;
1748 DWORD vsb_fx_caps;
1749 DWORD ssb_caps;
1750 DWORD ssb_color_key_caps;
1751 DWORD ssb_fx_caps;
1752 DWORD dds_caps;
1755 typedef struct _WINED3DCAPS
1757 enum wined3d_device_type DeviceType;
1758 UINT AdapterOrdinal;
1760 DWORD Caps;
1761 DWORD Caps2;
1762 DWORD Caps3;
1763 DWORD PresentationIntervals;
1765 DWORD CursorCaps;
1766 DWORD DevCaps;
1767 DWORD PrimitiveMiscCaps;
1768 DWORD RasterCaps;
1769 DWORD ZCmpCaps;
1770 DWORD SrcBlendCaps;
1771 DWORD DestBlendCaps;
1772 DWORD AlphaCmpCaps;
1773 DWORD ShadeCaps;
1774 DWORD TextureCaps;
1775 DWORD TextureFilterCaps;
1776 DWORD CubeTextureFilterCaps;
1777 DWORD VolumeTextureFilterCaps;
1778 DWORD TextureAddressCaps;
1779 DWORD VolumeTextureAddressCaps;
1780 DWORD LineCaps;
1782 DWORD MaxTextureWidth;
1783 DWORD MaxTextureHeight;
1784 DWORD MaxVolumeExtent;
1785 DWORD MaxTextureRepeat;
1786 DWORD MaxTextureAspectRatio;
1787 DWORD MaxAnisotropy;
1788 float MaxVertexW;
1790 float GuardBandLeft;
1791 float GuardBandTop;
1792 float GuardBandRight;
1793 float GuardBandBottom;
1795 float ExtentsAdjust;
1796 DWORD StencilCaps;
1798 DWORD FVFCaps;
1799 DWORD TextureOpCaps;
1800 DWORD MaxTextureBlendStages;
1801 DWORD MaxSimultaneousTextures;
1803 DWORD VertexProcessingCaps;
1804 DWORD MaxActiveLights;
1805 DWORD MaxUserClipPlanes;
1806 DWORD MaxVertexBlendMatrices;
1807 DWORD MaxVertexBlendMatrixIndex;
1809 float MaxPointSize;
1811 DWORD MaxPrimitiveCount;
1812 DWORD MaxVertexIndex;
1813 DWORD MaxStreams;
1814 DWORD MaxStreamStride;
1816 DWORD VertexShaderVersion;
1817 DWORD MaxVertexShaderConst;
1819 DWORD PixelShaderVersion;
1820 float PixelShader1xMaxValue;
1822 /* DX 9 */
1823 DWORD DevCaps2;
1825 float MaxNpatchTessellationLevel;
1826 DWORD Reserved5; /* undocumented */
1828 UINT MasterAdapterOrdinal;
1829 UINT AdapterOrdinalInGroup;
1830 UINT NumberOfAdaptersInGroup;
1831 DWORD DeclTypes;
1832 DWORD NumSimultaneousRTs;
1833 DWORD StretchRectFilterCaps;
1834 struct wined3d_vertex_shader_caps VS20Caps;
1835 struct wined3d_pixel_shader_caps PS20Caps;
1836 DWORD VertexTextureFilterCaps;
1837 DWORD MaxVShaderInstructionsExecuted;
1838 DWORD MaxPShaderInstructionsExecuted;
1839 DWORD MaxVertexShader30InstructionSlots;
1840 DWORD MaxPixelShader30InstructionSlots;
1841 DWORD Reserved2; /* Not in the microsoft headers but documented */
1842 DWORD Reserved3;
1844 struct wined3d_ddraw_caps ddraw_caps;
1845 } WINED3DCAPS;
1847 struct wined3d_color_key
1849 DWORD color_space_low_value; /* low boundary of color space that is to
1850 * be treated as Color Key, inclusive */
1851 DWORD color_space_high_value; /* high boundary of color space that is
1852 * to be treated as Color Key, inclusive */
1855 typedef struct _WINEDDBLTFX
1857 DWORD dwSize; /* size of structure */
1858 DWORD dwDDFX; /* FX operations */
1859 DWORD dwROP; /* Win32 raster operations */
1860 DWORD dwDDROP; /* Raster operations new for DirectDraw */
1861 DWORD dwRotationAngle; /* Rotation angle for blt */
1862 DWORD dwZBufferOpCode; /* ZBuffer compares */
1863 DWORD dwZBufferLow; /* Low limit of Z buffer */
1864 DWORD dwZBufferHigh; /* High limit of Z buffer */
1865 DWORD dwZBufferBaseDest; /* Destination base value */
1866 DWORD dwZDestConstBitDepth; /* Bit depth used to specify Z constant for destination */
1867 union
1869 DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
1870 struct wined3d_surface *lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
1871 } DUMMYUNIONNAME1;
1872 DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
1873 union
1875 DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
1876 struct wined3d_surface *lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
1877 } DUMMYUNIONNAME2;
1878 DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
1879 DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
1880 DWORD dwReserved;
1881 DWORD dwAlphaDestConstBitDepth; /* Bit depth used to specify alpha constant for destination */
1882 union
1884 DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
1885 struct wined3d_surface *lpDDSAlphaDest; /* Surface to use as Alpha Channel */
1886 } DUMMYUNIONNAME3;
1887 DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
1888 union
1890 DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
1891 struct wined3d_surface *lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
1892 } DUMMYUNIONNAME4;
1893 union
1895 DWORD dwFillColor; /* color in RGB or Palettized */
1896 DWORD dwFillDepth; /* depth value for z-buffer */
1897 DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
1898 struct wined3d_surface *lpDDSPattern; /* Surface to use as pattern */
1899 } DUMMYUNIONNAME5;
1900 struct wined3d_color_key ddckDestColorkey; /* DestColorkey override */
1901 struct wined3d_color_key ddckSrcColorkey; /* SrcColorkey override */
1902 } WINEDDBLTFX,*LPWINEDDBLTFX;
1904 struct wined3d_buffer_desc
1906 UINT byte_width;
1907 DWORD usage;
1908 UINT bind_flags;
1909 UINT cpu_access_flags;
1910 UINT misc_flags;
1913 struct wined3d_rendertarget_view_desc
1915 enum wined3d_format_id format_id;
1916 union
1918 struct
1920 unsigned int start_idx;
1921 unsigned int count;
1922 } buffer;
1923 struct
1925 unsigned int level_idx;
1926 unsigned int layer_idx;
1927 unsigned int layer_count;
1928 } texture;
1929 } u;
1932 struct wined3d_sampler_desc
1934 enum wined3d_texture_address address_u;
1935 enum wined3d_texture_address address_v;
1936 enum wined3d_texture_address address_w;
1937 float border_color[4];
1938 enum wined3d_texture_filter_type mag_filter;
1939 enum wined3d_texture_filter_type min_filter;
1940 enum wined3d_texture_filter_type mip_filter;
1941 float lod_bias;
1942 float min_lod;
1943 float max_lod;
1944 unsigned int max_anisotropy;
1945 BOOL compare;
1946 enum wined3d_cmp_func comparison_func;
1947 BOOL srgb_decode;
1950 struct wined3d_shader_signature_element
1952 const char *semantic_name;
1953 UINT semantic_idx;
1954 enum wined3d_sysval_semantic sysval_semantic;
1955 DWORD component_type;
1956 UINT register_idx;
1957 DWORD mask;
1960 struct wined3d_shader_signature
1962 UINT element_count;
1963 struct wined3d_shader_signature_element *elements;
1966 struct wined3d_shader_desc
1968 const DWORD *byte_code;
1969 const struct wined3d_shader_signature *input_signature;
1970 const struct wined3d_shader_signature *output_signature;
1971 unsigned int max_version;
1974 struct wined3d_output_desc
1976 WCHAR device_name[CCHDEVICENAME];
1977 RECT desktop_rect;
1978 BOOL attached_to_desktop;
1979 enum wined3d_display_rotation rotation;
1980 HMONITOR monitor;
1983 struct wined3d_parent_ops
1985 void (__stdcall *wined3d_object_destroyed)(void *parent);
1988 struct wined3d;
1989 struct wined3d_buffer;
1990 struct wined3d_device;
1991 struct wined3d_palette;
1992 struct wined3d_query;
1993 struct wined3d_rendertarget_view;
1994 struct wined3d_resource;
1995 struct wined3d_sampler;
1996 struct wined3d_shader;
1997 struct wined3d_shader_resource_view;
1998 struct wined3d_stateblock;
1999 struct wined3d_swapchain;
2000 struct wined3d_texture;
2001 struct wined3d_vertex_declaration;
2003 struct wined3d_device_parent
2005 const struct wined3d_device_parent_ops *ops;
2008 struct wined3d_device_parent_ops
2010 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2011 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2012 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2013 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2014 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2015 void **parent, const struct wined3d_parent_ops **parent_ops);
2016 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2017 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2018 void **parent, const struct wined3d_parent_ops **parent_ops);
2019 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2020 const struct wined3d_resource_desc *desc, struct wined3d_texture **texture);
2021 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2022 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2025 struct wined3d_private_store
2027 struct list content;
2030 struct wined3d_private_data
2032 struct list entry;
2034 GUID tag;
2035 DWORD flags; /* DDSPD_* */
2036 DWORD size;
2037 union
2039 BYTE data[1];
2040 IUnknown *object;
2041 } content;
2044 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2046 void __stdcall wined3d_mutex_lock(void);
2047 void __stdcall wined3d_mutex_unlock(void);
2049 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2050 enum wined3d_format_id format_id, UINT width);
2051 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2052 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2053 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2054 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2055 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2056 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2057 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2058 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2059 enum wined3d_format_id target_format_id);
2060 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2061 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2062 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2063 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2064 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2065 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2066 struct wined3d * __cdecl wined3d_create(DWORD flags);
2067 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2068 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2069 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2070 UINT mode_idx, struct wined3d_display_mode *mode);
2071 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2072 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2073 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2074 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2075 DWORD flags, struct wined3d_adapter_identifier *identifier);
2076 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2077 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2078 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2079 struct wined3d_raster_status *raster_status);
2080 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2081 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2082 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2083 struct wined3d_output_desc *desc);
2084 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2085 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2086 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2087 UINT adapter_idx, const struct wined3d_display_mode *mode);
2089 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2090 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2091 struct wined3d_buffer **buffer);
2092 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2093 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2094 struct wined3d_buffer **buffer);
2095 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2096 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2097 struct wined3d_buffer **buffer);
2098 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2099 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2100 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2101 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2102 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2103 void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2104 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2106 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2107 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2108 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2109 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2110 const struct wined3d_color *color, float z, DWORD stencil);
2111 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2112 struct wined3d_rendertarget_view *view, const RECT *rect, const struct wined3d_color *color);
2113 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2114 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2115 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2116 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2117 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2118 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2119 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2120 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2121 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2122 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2123 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2124 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2125 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2126 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2127 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2128 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2129 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2130 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2131 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2132 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2133 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2134 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2135 UINT plane_idx, struct wined3d_vec4 *plane);
2136 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2137 struct wined3d_clip_status *clip_status);
2138 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2139 struct wined3d_device_creation_parameters *creation_parameters);
2140 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2141 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2142 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2143 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2144 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2145 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2146 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2147 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2148 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2149 UINT idx);
2150 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2151 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2152 enum wined3d_format_id *format);
2153 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2154 UINT light_idx, struct wined3d_light *light);
2155 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2156 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2157 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2158 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2159 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2160 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2161 enum wined3d_primitive_type *primitive_topology);
2162 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2163 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2164 UINT start_register, BOOL *constants, UINT bool_count);
2165 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2166 UINT start_register, float *constants, UINT vector4f_count);
2167 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2168 UINT start_register, int *constants, UINT vector4i_count);
2169 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2170 UINT idx);
2171 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2172 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2173 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2174 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2175 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2176 unsigned int view_idx);
2177 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2178 UINT sampler_idx, enum wined3d_sampler_state state);
2179 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2180 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2181 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2182 UINT idx, UINT *offset);
2183 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2184 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2185 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2186 UINT stream_idx, UINT *divider);
2187 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2188 UINT swapchain_idx);
2189 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2190 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2191 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2192 UINT stage, enum wined3d_texture_stage_state state);
2193 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2194 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2195 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2196 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2197 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2198 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2199 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2200 UINT start_register, BOOL *constants, UINT bool_count);
2201 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2202 UINT start_register, float *constants, UINT vector4f_count);
2203 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2204 UINT start_register, int *constants, UINT vector4i_count);
2205 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2206 UINT idx);
2207 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2208 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2209 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2210 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2211 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2212 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2213 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2214 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2215 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2216 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2217 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2218 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2219 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2220 wined3d_device_reset_cb callback, BOOL reset_state);
2221 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2222 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2223 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2224 UINT plane_idx, const struct wined3d_vec4 *plane);
2225 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2226 const struct wined3d_clip_status *clip_status);
2227 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2228 int x_screen_space, int y_screen_space, DWORD flags);
2229 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2230 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2231 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2232 struct wined3d_rendertarget_view *view);
2233 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2234 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2235 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2236 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2237 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2238 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2239 UINT idx, struct wined3d_shader_resource_view *view);
2240 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2241 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2242 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2243 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2244 UINT light_idx, const struct wined3d_light *light);
2245 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2246 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2247 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2248 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2249 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2250 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2251 struct wined3d_query *predicate, BOOL value);
2252 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2253 enum wined3d_primitive_type primitive_topology);
2254 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2255 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2256 UINT start_register, const BOOL *constants, UINT bool_count);
2257 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2258 UINT start_register, const float *constants, UINT vector4f_count);
2259 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2260 UINT start_register, const int *constants, UINT vector4i_count);
2261 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2262 UINT idx, struct wined3d_shader_resource_view *view);
2263 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2264 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2265 enum wined3d_render_state state, DWORD value);
2266 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2267 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2268 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2269 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2270 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2271 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2272 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2273 struct wined3d_buffer *buffer, UINT offset);
2274 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2275 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2276 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2277 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2278 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2279 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2280 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2281 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2282 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2283 struct wined3d_vertex_declaration *declaration);
2284 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2285 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2286 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2287 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2288 UINT start_register, const BOOL *constants, UINT bool_count);
2289 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2290 UINT start_register, const float *constants, UINT vector4f_count);
2291 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2292 UINT start_register, const int *constants, UINT vector4i_count);
2293 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2294 UINT idx, struct wined3d_shader_resource_view *view);
2295 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2296 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2297 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2298 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2299 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2300 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2301 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2302 unsigned int depth_pitch);
2303 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2304 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2305 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2307 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2308 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2309 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2310 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2311 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2312 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2313 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2314 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2315 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2317 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2318 enum wined3d_query_type type, void *parent, struct wined3d_query **query);
2319 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2320 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2321 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2322 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2323 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2324 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2325 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2327 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2329 list_init(&store->content);
2332 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2333 const struct wined3d_private_store *store, const GUID *tag)
2335 struct wined3d_private_data *data;
2336 struct list *entry;
2338 LIST_FOR_EACH(entry, &store->content)
2340 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2341 if (IsEqualGUID(&data->tag, tag))
2342 return data;
2344 return NULL;
2347 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2348 struct wined3d_private_data *entry)
2350 if (entry->flags & WINED3DSPD_IUNKNOWN)
2351 IUnknown_Release(entry->content.object);
2352 list_remove(&entry->entry);
2353 HeapFree(GetProcessHeap(), 0, entry);
2356 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2358 struct wined3d_private_data *data;
2359 struct list *e1, *e2;
2361 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2363 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2364 wined3d_private_store_free_private_data(store, data);
2368 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2369 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2371 struct wined3d_private_data *d, *old;
2372 const void *ptr = data;
2374 if (flags & WINED3DSPD_IUNKNOWN)
2376 if (data_size != sizeof(IUnknown *))
2377 return WINED3DERR_INVALIDCALL;
2378 ptr = &data;
2381 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2382 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2383 return E_OUTOFMEMORY;
2385 d->tag = *guid;
2386 d->flags = flags;
2387 d->size = data_size;
2389 memcpy(d->content.data, ptr, data_size);
2390 if (flags & WINED3DSPD_IUNKNOWN)
2391 IUnknown_AddRef(d->content.object);
2393 old = wined3d_private_store_get_private_data(store, guid);
2394 if (old)
2395 wined3d_private_store_free_private_data(store, old);
2396 list_add_tail(&store->content, &d->entry);
2398 return WINED3D_OK;
2401 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2402 struct wined3d_resource_desc *desc);
2403 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2404 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2405 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2406 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2407 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2408 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2409 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2411 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
2412 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2413 struct wined3d_rendertarget_view **view);
2414 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2415 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2416 struct wined3d_rendertarget_view **view);
2417 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2418 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2419 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2420 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2421 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2422 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2424 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2425 void *parent, struct wined3d_sampler **sampler);
2426 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2427 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2428 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2430 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2431 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2432 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2433 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2434 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2435 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2436 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2437 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2438 void *byte_code, UINT *byte_code_size);
2439 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2440 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2441 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2442 UINT start_idx, const float *src_data, UINT vector4f_count);
2444 HRESULT __cdecl wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
2445 const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view);
2446 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2447 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2448 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2450 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2451 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2452 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2453 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2454 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2455 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2457 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2458 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2459 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2460 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2461 UINT backbuffer_idx);
2462 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2463 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2464 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2465 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2466 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2467 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2468 struct wined3d_gamma_ramp *ramp);
2469 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2470 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2471 struct wined3d_swapchain_desc *desc);
2472 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2473 struct wined3d_raster_status *raster_status);
2474 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2475 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2476 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2477 const RGNDATA *dirty_region, DWORD flags);
2478 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2479 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2480 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2481 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2482 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2483 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2484 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2486 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2487 UINT layer, const struct wined3d_box *dirty_region);
2488 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2489 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2490 const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter);
2491 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2492 UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, void *parent,
2493 const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2494 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2495 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2496 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2497 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2498 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2499 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2500 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2501 unsigned int sub_resource_idx, LONG *x, LONG *y);
2502 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2503 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2504 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2505 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2506 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
2507 UINT sub_resource_idx);
2508 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2509 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2510 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2511 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2512 enum wined3d_texture_filter_type filter_type);
2513 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2514 DWORD flags, const struct wined3d_color_key *color_key);
2515 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2516 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2517 unsigned int sub_resource_idx, LONG x, LONG y);
2518 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2519 UINT width, UINT height, enum wined3d_format_id format_id,
2520 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2521 void *mem, UINT pitch);
2522 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2523 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2524 const RECT *dst_rect, DWORD flags);
2526 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2527 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2528 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2529 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2530 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2531 struct wined3d_vertex_declaration **declaration);
2532 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2533 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2534 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2536 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2537 static inline unsigned int wined3d_log2i(unsigned int x)
2539 #ifdef HAVE___BUILTIN_CLZ
2540 return __builtin_clz(x) ^ 0x1f;
2541 #else
2542 static const unsigned int l[] =
2544 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2545 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2546 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2547 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2548 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2549 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2550 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2551 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2552 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2553 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2554 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2555 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2556 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2557 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2558 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2559 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2561 unsigned int i;
2563 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2564 #endif
2567 #endif /* __WINE_WINED3D_H */