2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)) {
36 IDirect3DCubeTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface
) {
47 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
54 IDirect3DDevice9Ex_AddRef(This
->parentDevice
);
56 IWineD3DCubeTexture_AddRef(This
->wineD3DCubeTexture
);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI
IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface
) {
64 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
65 ULONG ref
= InterlockedDecrement(&This
->ref
);
67 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
70 IDirect3DDevice9Ex
*parentDevice
= This
->parentDevice
;
72 TRACE("Releasing child %p\n", This
->wineD3DCubeTexture
);
75 IWineD3DCubeTexture_Release(This
->wineD3DCubeTexture
);
76 wined3d_mutex_unlock();
78 /* Release the device last, as it may cause the device to be destroyed. */
79 IDirect3DDevice9Ex_Release(parentDevice
);
84 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
86 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
87 IWineD3DDevice
*wined3d_device
;
89 TRACE("(%p) Relay\n" , This
);
92 hr
= IWineD3DCubeTexture_GetDevice(This
->wineD3DCubeTexture
, &wined3d_device
);
95 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
96 IWineD3DDevice_Release(wined3d_device
);
98 wined3d_mutex_unlock();
103 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
104 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
108 wined3d_mutex_lock();
109 hr
= IWineD3DCubeTexture_SetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,SizeOfData
,Flags
);
110 wined3d_mutex_unlock();
115 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
116 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
118 TRACE("(%p) Relay\n", This
);
120 wined3d_mutex_lock();
121 hr
= IWineD3DCubeTexture_GetPrivateData(This
->wineD3DCubeTexture
,refguid
,pData
,pSizeOfData
);
122 wined3d_mutex_unlock();
127 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface
, REFGUID refguid
) {
128 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
130 TRACE("(%p) Relay\n", This
);
132 wined3d_mutex_lock();
133 hr
= IWineD3DCubeTexture_FreePrivateData(This
->wineD3DCubeTexture
,refguid
);
134 wined3d_mutex_unlock();
139 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface
, DWORD PriorityNew
) {
140 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
142 TRACE("(%p) Relay\n", This
);
144 wined3d_mutex_lock();
145 ret
= IWineD3DCubeTexture_SetPriority(This
->wineD3DCubeTexture
, PriorityNew
);
146 wined3d_mutex_unlock();
151 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface
) {
152 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
154 TRACE("(%p) Relay\n", This
);
156 wined3d_mutex_lock();
157 ret
= IWineD3DCubeTexture_GetPriority(This
->wineD3DCubeTexture
);
158 wined3d_mutex_unlock();
163 static void WINAPI
IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface
) {
164 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
165 TRACE("(%p) Relay\n", This
);
167 wined3d_mutex_lock();
168 IWineD3DCubeTexture_PreLoad(This
->wineD3DCubeTexture
);
169 wined3d_mutex_unlock();
172 static D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface
) {
173 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
175 TRACE("(%p) Relay\n", This
);
177 wined3d_mutex_lock();
178 ret
= IWineD3DCubeTexture_GetType(This
->wineD3DCubeTexture
);
179 wined3d_mutex_unlock();
184 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
185 static DWORD WINAPI
IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface
, DWORD LODNew
) {
186 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
188 TRACE("(%p) Relay\n", This
);
190 wined3d_mutex_lock();
191 ret
= IWineD3DCubeTexture_SetLOD(This
->wineD3DCubeTexture
, LODNew
);
192 wined3d_mutex_unlock();
197 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface
) {
198 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
200 TRACE("(%p) Relay\n", This
);
202 wined3d_mutex_lock();
203 ret
= IWineD3DCubeTexture_GetLOD(This
->wineD3DCubeTexture
);
204 wined3d_mutex_unlock();
209 static DWORD WINAPI
IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface
) {
210 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
212 TRACE("(%p) Relay\n", This
);
214 wined3d_mutex_lock();
215 ret
= IWineD3DCubeTexture_GetLevelCount(This
->wineD3DCubeTexture
);
216 wined3d_mutex_unlock();
221 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
222 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
224 TRACE("(%p) Relay\n", This
);
226 wined3d_mutex_lock();
227 hr
= IWineD3DCubeTexture_SetAutoGenFilterType(This
->wineD3DCubeTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
228 wined3d_mutex_unlock();
233 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface
) {
234 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
235 D3DTEXTUREFILTERTYPE ret
;
236 TRACE("(%p) Relay\n", This
);
238 wined3d_mutex_lock();
239 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DCubeTexture_GetAutoGenFilterType(This
->wineD3DCubeTexture
);
240 wined3d_mutex_unlock();
245 static void WINAPI
IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface
) {
246 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
247 TRACE("(%p) Relay\n", This
);
249 wined3d_mutex_lock();
250 IWineD3DCubeTexture_GenerateMipSubLevels(This
->wineD3DCubeTexture
);
251 wined3d_mutex_unlock();
254 /* IDirect3DCubeTexture9 Interface follow: */
255 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
256 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
257 WINED3DSURFACE_DESC wined3ddesc
;
260 TRACE("(%p) Relay\n", This
);
262 wined3d_mutex_lock();
263 hr
= IWineD3DCubeTexture_GetLevelDesc(This
->wineD3DCubeTexture
, Level
, &wined3ddesc
);
264 wined3d_mutex_unlock();
268 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
269 pDesc
->Type
= wined3ddesc
.resource_type
;
270 pDesc
->Usage
= wined3ddesc
.usage
;
271 pDesc
->Pool
= wined3ddesc
.pool
;
272 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
273 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
274 pDesc
->Width
= wined3ddesc
.width
;
275 pDesc
->Height
= wined3ddesc
.height
;
281 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, IDirect3DSurface9
** ppCubeMapSurface
) {
282 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
283 HRESULT hrc
= D3D_OK
;
284 IWineD3DSurface
*mySurface
= NULL
;
286 TRACE("(%p) Relay\n", This
);
288 wined3d_mutex_lock();
289 hrc
= IWineD3DCubeTexture_GetCubeMapSurface(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, &mySurface
);
290 if (hrc
== D3D_OK
&& NULL
!= ppCubeMapSurface
) {
291 IWineD3DCubeTexture_GetParent(mySurface
, (IUnknown
**)ppCubeMapSurface
);
292 IWineD3DCubeTexture_Release(mySurface
);
294 wined3d_mutex_unlock();
299 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
300 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
302 TRACE("(%p) Relay\n", This
);
304 wined3d_mutex_lock();
305 hr
= IWineD3DCubeTexture_LockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, UINT Level
) {
312 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
314 TRACE("(%p) Relay\n", This
);
316 wined3d_mutex_lock();
317 hr
= IWineD3DCubeTexture_UnlockRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, Level
);
318 wined3d_mutex_unlock();
323 static HRESULT WINAPI
IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface
, D3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) {
324 IDirect3DCubeTexture9Impl
*This
= (IDirect3DCubeTexture9Impl
*)iface
;
326 TRACE("(%p) Relay\n", This
);
328 wined3d_mutex_lock();
329 hr
= IWineD3DCubeTexture_AddDirtyRect(This
->wineD3DCubeTexture
, (WINED3DCUBEMAP_FACES
) FaceType
, pDirtyRect
);
330 wined3d_mutex_unlock();
336 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl
=
339 IDirect3DCubeTexture9Impl_QueryInterface
,
340 IDirect3DCubeTexture9Impl_AddRef
,
341 IDirect3DCubeTexture9Impl_Release
,
342 /* IDirect3DResource9 */
343 IDirect3DCubeTexture9Impl_GetDevice
,
344 IDirect3DCubeTexture9Impl_SetPrivateData
,
345 IDirect3DCubeTexture9Impl_GetPrivateData
,
346 IDirect3DCubeTexture9Impl_FreePrivateData
,
347 IDirect3DCubeTexture9Impl_SetPriority
,
348 IDirect3DCubeTexture9Impl_GetPriority
,
349 IDirect3DCubeTexture9Impl_PreLoad
,
350 IDirect3DCubeTexture9Impl_GetType
,
351 /* IDirect3DBaseTexture9 */
352 IDirect3DCubeTexture9Impl_SetLOD
,
353 IDirect3DCubeTexture9Impl_GetLOD
,
354 IDirect3DCubeTexture9Impl_GetLevelCount
,
355 IDirect3DCubeTexture9Impl_SetAutoGenFilterType
,
356 IDirect3DCubeTexture9Impl_GetAutoGenFilterType
,
357 IDirect3DCubeTexture9Impl_GenerateMipSubLevels
,
358 IDirect3DCubeTexture9Impl_GetLevelDesc
,
359 IDirect3DCubeTexture9Impl_GetCubeMapSurface
,
360 IDirect3DCubeTexture9Impl_LockRect
,
361 IDirect3DCubeTexture9Impl_UnlockRect
,
362 IDirect3DCubeTexture9Impl_AddDirtyRect
365 static void STDMETHODCALLTYPE
cubetexture_wined3d_object_destroyed(void *parent
)
367 HeapFree(GetProcessHeap(), 0, parent
);
370 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops
=
372 cubetexture_wined3d_object_destroyed
,
375 HRESULT
cubetexture_init(IDirect3DCubeTexture9Impl
*texture
, IDirect3DDevice9Impl
*device
,
376 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
380 texture
->lpVtbl
= &Direct3DCubeTexture9_Vtbl
;
383 wined3d_mutex_lock();
384 hr
= IWineD3DDevice_CreateCubeTexture(device
->WineD3DDevice
, edge_length
, levels
, usage
,
385 wined3dformat_from_d3dformat(format
), pool
, &texture
->wineD3DCubeTexture
,
386 (IUnknown
*)texture
, &d3d9_cubetexture_wined3d_parent_ops
);
387 wined3d_mutex_unlock();
390 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
394 texture
->parentDevice
= (IDirect3DDevice9Ex
*)device
;
395 IDirect3DDevice9Ex_AddRef(texture
->parentDevice
);