d3d10/effect: Add support for 'imul' instruction.
[wine.git] / dlls / oleacc / oleacc_private.h
blob2b9ac0ec06000dc547c0d10e87a8a3c7cf672c72
1 /*
2 * Copyright 2014 Piotr Caban for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "oleacc_classes.h"
20 #include "servprov.h"
22 struct win_class_data {
23 const WCHAR *name;
24 DWORD idx;
25 BOOL stub;
26 const void *vtbl;
28 const struct win_class_data* find_class_data(HWND, const struct win_class_data*);
30 HRESULT create_client_object(HWND, const IID*, void**);
31 HRESULT create_window_object(HWND, const IID*, void**);
32 HRESULT get_accpropservices_factory(REFIID, void**);
34 int convert_child_id(VARIANT *v);