wined3d: Get rid of WINED3DUSAGE_TEXTURE.
[wine.git] / dlls / d3d11 / texture.c
blob78821955604d035f39069bb49b8d8d45630581cc
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture1D methods */
30 static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
37 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
39 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
41 if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
42 || IsEqualGUID(iid, &IID_ID3D11Resource)
43 || IsEqualGUID(iid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(iid, &IID_IUnknown))
46 *out = iface;
47 IUnknown_AddRef(iface);
48 return S_OK;
51 if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
52 || IsEqualGUID(iid, &IID_ID3D10Resource)
53 || IsEqualGUID(iid, &IID_ID3D10DeviceChild))
55 *out = &texture->ID3D10Texture1D_iface;
56 IUnknown_AddRef((IUnknown *)*out);
57 return S_OK;
60 if (texture->dxgi_surface)
62 TRACE("Forwarding to dxgi surface.\n");
63 return IUnknown_QueryInterface(texture->dxgi_surface, iid, out);
66 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
68 *out = NULL;
69 return E_NOINTERFACE;
72 static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
74 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
75 ULONG refcount = InterlockedIncrement(&texture->refcount);
77 TRACE("%p increasing refcount to %u.\n", texture, refcount);
79 if (refcount == 1)
81 ID3D11Device2_AddRef(texture->device);
82 wined3d_mutex_lock();
83 wined3d_texture_incref(texture->wined3d_texture);
84 wined3d_mutex_unlock();
87 return refcount;
90 static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
92 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
93 ULONG refcount = InterlockedDecrement(&texture->refcount);
95 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
97 if (!refcount)
99 ID3D11Device2 *device = texture->device;
101 wined3d_mutex_lock();
102 wined3d_texture_decref(texture->wined3d_texture);
103 wined3d_mutex_unlock();
104 /* Release the device last, it may cause the wined3d device to be
105 * destroyed. */
106 ID3D11Device2_Release(device);
109 return refcount;
112 static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
114 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
116 TRACE("iface %p, device %p.\n", iface, device);
118 *device = (ID3D11Device *)texture->device;
119 ID3D11Device_AddRef(*device);
122 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
123 REFGUID guid, UINT *data_size, void *data)
125 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
126 IDXGISurface *dxgi_surface;
127 HRESULT hr;
129 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
131 if (texture->dxgi_surface
132 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
134 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
135 IDXGISurface_Release(dxgi_surface);
136 return hr;
139 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
142 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
143 REFGUID guid, UINT data_size, const void *data)
145 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
146 IDXGISurface *dxgi_surface;
147 HRESULT hr;
149 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
151 if (texture->dxgi_surface
152 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
154 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
155 IDXGISurface_Release(dxgi_surface);
156 return hr;
159 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
162 static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
163 REFGUID guid, const IUnknown *data)
165 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
166 IDXGISurface *dxgi_surface;
167 HRESULT hr;
169 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
171 if (texture->dxgi_surface
172 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
174 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
175 IDXGISurface_Release(dxgi_surface);
176 return hr;
179 return d3d_set_private_data_interface(&texture->private_store, guid, data);
182 static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
183 D3D11_RESOURCE_DIMENSION *resource_dimension)
185 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
187 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
190 static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
192 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
195 static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
197 FIXME("iface %p stub!\n", iface);
199 return 0;
202 static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
204 struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
211 static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
213 /* IUnknown methods */
214 d3d11_texture1d_QueryInterface,
215 d3d11_texture1d_AddRef,
216 d3d11_texture1d_Release,
217 /* ID3D11DeviceChild methods */
218 d3d11_texture1d_GetDevice,
219 d3d11_texture1d_GetPrivateData,
220 d3d11_texture1d_SetPrivateData,
221 d3d11_texture1d_SetPrivateDataInterface,
222 /* ID3D11Resource methods */
223 d3d11_texture1d_GetType,
224 d3d11_texture1d_SetEvictionPriority,
225 d3d11_texture1d_GetEvictionPriority,
226 /* ID3D11Texture1D methods */
227 d3d11_texture1d_GetDesc,
230 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
232 if (!iface)
233 return NULL;
234 assert(iface->lpVtbl == &d3d11_texture1d_vtbl);
235 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
238 static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
240 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
243 /* IUnknown methods */
245 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
247 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
249 TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
251 return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
254 static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
256 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
258 TRACE("iface %p.\n", iface);
260 return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
263 static void STDMETHODCALLTYPE d3d_texture1d_wined3d_object_released(void *parent)
265 struct d3d_texture1d *texture = parent;
267 if (texture->dxgi_surface)
268 IUnknown_Release(texture->dxgi_surface);
269 wined3d_private_store_cleanup(&texture->private_store);
270 heap_free(texture);
273 static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
275 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
277 TRACE("iface %p.\n", iface);
279 return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
282 /* ID3D10DeviceChild methods */
284 static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
286 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
288 TRACE("iface %p, device %p.\n", iface, device);
290 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
293 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
294 REFGUID guid, UINT *data_size, void *data)
296 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
298 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
300 return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
303 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
304 REFGUID guid, UINT data_size, const void *data)
306 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
308 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
310 return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
313 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
314 REFGUID guid, const IUnknown *data)
316 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
318 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
320 return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
323 /* ID3D10Resource methods */
325 static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
326 D3D10_RESOURCE_DIMENSION *resource_dimension)
328 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
330 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
333 static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
335 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
338 static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
340 FIXME("iface %p stub!\n", iface);
342 return 0;
345 /* ID3D10Texture1D methods */
347 static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
348 D3D10_MAP map_type, UINT map_flags, void **data)
350 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
351 struct wined3d_map_desc wined3d_map_desc;
352 HRESULT hr;
354 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p.\n",
355 iface, sub_resource_idx, map_type, map_flags, data);
357 if (map_flags)
358 FIXME("Ignoring map_flags %#x.\n", map_flags);
360 wined3d_mutex_lock();
361 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
362 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
364 *data = wined3d_map_desc.data;
366 wined3d_mutex_unlock();
368 return hr;
371 static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
373 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
375 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
377 wined3d_mutex_lock();
378 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
379 wined3d_mutex_unlock();
382 static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
384 struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
385 D3D11_TEXTURE1D_DESC d3d11_desc;
387 TRACE("iface %p, desc %p.\n", iface, desc);
389 d3d11_texture1d_GetDesc(&texture->ID3D11Texture1D_iface, &d3d11_desc);
391 desc->Width = d3d11_desc.Width;
392 desc->MipLevels = d3d11_desc.MipLevels;
393 desc->ArraySize = d3d11_desc.ArraySize;
394 desc->Format = d3d11_desc.Format;
395 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
396 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
397 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
398 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
401 static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
403 /* IUnknown methods */
404 d3d10_texture1d_QueryInterface,
405 d3d10_texture1d_AddRef,
406 d3d10_texture1d_Release,
407 /* ID3D10DeviceChild methods */
408 d3d10_texture1d_GetDevice,
409 d3d10_texture1d_GetPrivateData,
410 d3d10_texture1d_SetPrivateData,
411 d3d10_texture1d_SetPrivateDataInterface,
412 /* ID3D10Resource methods */
413 d3d10_texture1d_GetType,
414 d3d10_texture1d_SetEvictionPriority,
415 d3d10_texture1d_GetEvictionPriority,
416 /* ID3D10Texture1D methods */
417 d3d10_texture1d_Map,
418 d3d10_texture1d_Unmap,
419 d3d10_texture1d_GetDesc,
422 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
424 if (!iface)
425 return NULL;
426 assert(iface->lpVtbl == &d3d10_texture1d_vtbl);
427 return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
430 static const struct wined3d_parent_ops d3d_texture1d_wined3d_parent_ops =
432 d3d_texture1d_wined3d_object_released,
435 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
436 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
438 struct wined3d_resource_desc wined3d_desc;
439 struct d3d_texture1d *texture;
440 unsigned int levels;
441 DWORD flags = 0;
442 HRESULT hr;
444 if (!(texture = heap_alloc_zero(sizeof(*texture))))
445 return E_OUTOFMEMORY;
447 texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
448 texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
449 texture->refcount = 1;
450 wined3d_private_store_init(&texture->private_store);
451 texture->desc = *desc;
452 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
453 texture->desc.MipLevels = levels;
455 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_1D;
456 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
457 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
458 wined3d_desc.multisample_quality = 0;
459 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
460 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags);
461 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
462 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
463 wined3d_desc.width = desc->Width;
464 wined3d_desc.height = 1;
465 wined3d_desc.depth = 1;
466 wined3d_desc.size = 0;
468 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
469 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
470 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
471 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
473 wined3d_mutex_lock();
474 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
475 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
476 texture, &d3d_texture1d_wined3d_parent_ops, &texture->wined3d_texture)))
478 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
479 wined3d_private_store_cleanup(&texture->private_store);
480 heap_free(texture);
481 wined3d_mutex_unlock();
482 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
483 hr = E_INVALIDARG;
484 return hr;
487 if (desc->MipLevels == 1 && desc->ArraySize == 1)
489 IWineDXGIDevice *wine_device;
491 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
492 (void **)&wine_device)))
494 ERR("Device should implement IWineDXGIDevice.\n");
495 wined3d_texture_decref(texture->wined3d_texture);
496 wined3d_mutex_unlock();
497 return E_FAIL;
500 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
501 (IUnknown *)&texture->ID3D10Texture1D_iface, (void **)&texture->dxgi_surface);
502 IWineDXGIDevice_Release(wine_device);
503 if (FAILED(hr))
505 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
506 texture->dxgi_surface = NULL;
507 wined3d_texture_decref(texture->wined3d_texture);
508 wined3d_mutex_unlock();
509 return hr;
512 wined3d_mutex_unlock();
514 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
516 TRACE("Created texture %p.\n", texture);
517 *out = texture;
519 return S_OK;
522 /* ID3D11Texture2D methods */
524 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
526 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
528 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
530 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
531 || IsEqualGUID(riid, &IID_ID3D11Resource)
532 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
533 || IsEqualGUID(riid, &IID_IUnknown))
535 *object = &texture->ID3D11Texture2D_iface;
536 IUnknown_AddRef((IUnknown *)*object);
537 return S_OK;
539 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
540 || IsEqualGUID(riid, &IID_ID3D10Resource)
541 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
543 *object = &texture->ID3D10Texture2D_iface;
544 IUnknown_AddRef((IUnknown *)*object);
545 return S_OK;
548 if (texture->dxgi_surface)
550 TRACE("Forwarding to dxgi surface.\n");
551 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
554 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
556 *object = NULL;
557 return E_NOINTERFACE;
560 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
562 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
563 ULONG refcount = InterlockedIncrement(&texture->refcount);
565 TRACE("%p increasing refcount to %u.\n", texture, refcount);
567 if (refcount == 1)
569 ID3D11Device2_AddRef(texture->device);
570 wined3d_mutex_lock();
571 wined3d_texture_incref(texture->wined3d_texture);
572 wined3d_mutex_unlock();
575 return refcount;
578 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
580 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
581 ULONG refcount = InterlockedDecrement(&texture->refcount);
583 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
585 if (!refcount)
587 ID3D11Device2 *device = texture->device;
589 wined3d_mutex_lock();
590 wined3d_texture_decref(texture->wined3d_texture);
591 wined3d_mutex_unlock();
592 /* Release the device last, it may cause the wined3d device to be
593 * destroyed. */
594 ID3D11Device2_Release(device);
597 return refcount;
600 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
602 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
604 TRACE("iface %p, device %p.\n", iface, device);
606 *device = (ID3D11Device *)texture->device;
607 ID3D11Device_AddRef(*device);
610 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
611 REFGUID guid, UINT *data_size, void *data)
613 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
614 IDXGISurface *dxgi_surface;
615 HRESULT hr;
617 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
619 if (texture->dxgi_surface
620 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
622 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
623 IDXGISurface_Release(dxgi_surface);
624 return hr;
627 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
630 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
631 REFGUID guid, UINT data_size, const void *data)
633 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
634 IDXGISurface *dxgi_surface;
635 HRESULT hr;
637 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
639 if (texture->dxgi_surface
640 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
642 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
643 IDXGISurface_Release(dxgi_surface);
644 return hr;
647 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
650 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
651 REFGUID guid, const IUnknown *data)
653 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
654 IDXGISurface *dxgi_surface;
655 HRESULT hr;
657 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
659 if (texture->dxgi_surface
660 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
662 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
663 IDXGISurface_Release(dxgi_surface);
664 return hr;
667 return d3d_set_private_data_interface(&texture->private_store, guid, data);
670 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
671 D3D11_RESOURCE_DIMENSION *resource_dimension)
673 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
675 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
678 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
680 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
683 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
685 FIXME("iface %p stub!\n", iface);
687 return 0;
690 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
692 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
693 struct wined3d_resource_desc wined3d_desc;
695 TRACE("iface %p, desc %p.\n", iface, desc);
697 *desc = texture->desc;
699 wined3d_mutex_lock();
700 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
701 wined3d_mutex_unlock();
703 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
704 * to get everything from wined3d, but e.g. bind flags don't exist as such
705 * there (yet). */
706 desc->Width = wined3d_desc.width;
707 desc->Height = wined3d_desc.height;
708 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
709 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
710 ? 1 : wined3d_desc.multisample_type;
711 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
714 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
716 /* IUnknown methods */
717 d3d11_texture2d_QueryInterface,
718 d3d11_texture2d_AddRef,
719 d3d11_texture2d_Release,
720 /* ID3D11DeviceChild methods */
721 d3d11_texture2d_GetDevice,
722 d3d11_texture2d_GetPrivateData,
723 d3d11_texture2d_SetPrivateData,
724 d3d11_texture2d_SetPrivateDataInterface,
725 /* ID3D11Resource methods */
726 d3d11_texture2d_GetType,
727 d3d11_texture2d_SetEvictionPriority,
728 d3d11_texture2d_GetEvictionPriority,
729 /* ID3D11Texture2D methods */
730 d3d11_texture2d_GetDesc,
733 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
735 if (!iface)
736 return NULL;
737 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
738 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
741 /* IUnknown methods */
743 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
745 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
748 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
750 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
752 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
754 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
757 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
759 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
761 TRACE("iface %p.\n", iface);
763 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
766 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
768 struct d3d_texture2d *texture = parent;
770 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
771 wined3d_private_store_cleanup(&texture->private_store);
772 heap_free(texture);
775 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
777 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
779 TRACE("iface %p.\n", iface);
781 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
784 /* ID3D10DeviceChild methods */
786 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
788 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
790 TRACE("iface %p, device %p.\n", iface, device);
792 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
795 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
796 REFGUID guid, UINT *data_size, void *data)
798 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
800 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
802 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
805 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
806 REFGUID guid, UINT data_size, const void *data)
808 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
810 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
812 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
815 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
816 REFGUID guid, const IUnknown *data)
818 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
820 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
822 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
825 /* ID3D10Resource methods */
827 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
828 D3D10_RESOURCE_DIMENSION *resource_dimension)
830 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
832 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
835 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
837 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
840 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
842 FIXME("iface %p stub!\n", iface);
844 return 0;
847 /* ID3D10Texture2D methods */
849 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
850 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
852 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
853 struct wined3d_map_desc wined3d_map_desc;
854 HRESULT hr;
856 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
857 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
859 if (map_flags)
860 FIXME("Ignoring map_flags %#x.\n", map_flags);
862 wined3d_mutex_lock();
863 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
864 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
866 mapped_texture->pData = wined3d_map_desc.data;
867 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
869 wined3d_mutex_unlock();
871 return hr;
874 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
876 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
878 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
880 wined3d_mutex_lock();
881 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
882 wined3d_mutex_unlock();
885 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
887 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
888 D3D11_TEXTURE2D_DESC d3d11_desc;
890 TRACE("iface %p, desc %p\n", iface, desc);
892 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
894 desc->Width = d3d11_desc.Width;
895 desc->Height = d3d11_desc.Height;
896 desc->MipLevels = d3d11_desc.MipLevels;
897 desc->ArraySize = d3d11_desc.ArraySize;
898 desc->Format = d3d11_desc.Format;
899 desc->SampleDesc = d3d11_desc.SampleDesc;
900 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
901 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
902 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
903 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
906 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
908 /* IUnknown methods */
909 d3d10_texture2d_QueryInterface,
910 d3d10_texture2d_AddRef,
911 d3d10_texture2d_Release,
912 /* ID3D10DeviceChild methods */
913 d3d10_texture2d_GetDevice,
914 d3d10_texture2d_GetPrivateData,
915 d3d10_texture2d_SetPrivateData,
916 d3d10_texture2d_SetPrivateDataInterface,
917 /* ID3D10Resource methods */
918 d3d10_texture2d_GetType,
919 d3d10_texture2d_SetEvictionPriority,
920 d3d10_texture2d_GetEvictionPriority,
921 /* ID3D10Texture2D methods */
922 d3d10_texture2d_Map,
923 d3d10_texture2d_Unmap,
924 d3d10_texture2d_GetDesc,
927 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
929 if (!iface)
930 return NULL;
931 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
932 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
935 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
937 d3d_texture2d_wined3d_object_released,
940 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
942 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
943 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
944 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
945 return FALSE;
947 if (desc->Usage != D3D11_USAGE_DEFAULT)
948 return FALSE;
950 return TRUE;
953 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc, D3D_FEATURE_LEVEL feature_level)
955 if (!validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION_TEXTURE2D,
956 desc->Usage, desc->BindFlags, desc->CPUAccessFlags, feature_level))
957 return FALSE;
959 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
960 && desc->ArraySize < 6)
962 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
963 return FALSE;
966 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
967 && !is_gdi_compatible_texture(desc))
969 WARN("Incompatible description used to create GDI compatible texture.\n");
970 return FALSE;
973 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
974 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
976 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET and "
977 "D3D11_BIND_SHADER_RESOURCE.\n");
978 return FALSE;
981 return TRUE;
984 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
985 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **out)
987 struct wined3d_resource_desc wined3d_desc;
988 struct d3d_texture2d *texture;
989 unsigned int levels;
990 DWORD flags = 0;
991 HRESULT hr;
993 if (!validate_texture2d_desc(desc, device->feature_level))
995 WARN("Failed to validate texture desc.\n");
996 return E_INVALIDARG;
999 if (!(texture = heap_alloc_zero(sizeof(*texture))))
1000 return E_OUTOFMEMORY;
1002 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
1003 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
1004 texture->refcount = 1;
1005 wined3d_mutex_lock();
1006 wined3d_private_store_init(&texture->private_store);
1007 texture->desc = *desc;
1009 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1010 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1011 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
1012 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
1013 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
1014 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags);
1015 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1016 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1017 wined3d_desc.width = desc->Width;
1018 wined3d_desc.height = desc->Height;
1019 wined3d_desc.depth = 1;
1020 wined3d_desc.size = 0;
1022 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
1024 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
1025 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
1026 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1027 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1029 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1030 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
1031 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
1033 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1034 wined3d_private_store_cleanup(&texture->private_store);
1035 heap_free(texture);
1036 wined3d_mutex_unlock();
1037 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
1038 hr = E_INVALIDARG;
1039 return hr;
1041 texture->desc.MipLevels = levels;
1043 if (desc->MipLevels == 1 && desc->ArraySize == 1)
1045 IWineDXGIDevice *wine_device;
1047 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
1048 (void **)&wine_device)))
1050 ERR("Device should implement IWineDXGIDevice.\n");
1051 wined3d_texture_decref(texture->wined3d_texture);
1052 wined3d_mutex_unlock();
1053 return E_FAIL;
1056 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
1057 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
1058 IWineDXGIDevice_Release(wine_device);
1059 if (FAILED(hr))
1061 ERR("Failed to create DXGI surface, returning %#.x\n", hr);
1062 texture->dxgi_surface = NULL;
1063 wined3d_texture_decref(texture->wined3d_texture);
1064 wined3d_mutex_unlock();
1065 return hr;
1068 wined3d_mutex_unlock();
1070 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1072 TRACE("Created texture %p.\n", texture);
1073 *out = texture;
1075 return S_OK;
1078 /* ID3D11Texture3D methods */
1080 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1082 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
1085 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
1087 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1089 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1091 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
1092 || IsEqualGUID(riid, &IID_ID3D11Resource)
1093 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1094 || IsEqualGUID(riid, &IID_IUnknown))
1096 IUnknown_AddRef(iface);
1097 *object = iface;
1098 return S_OK;
1100 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
1101 || IsEqualGUID(riid, &IID_ID3D10Resource)
1102 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
1104 IUnknown_AddRef(iface);
1105 *object = &texture->ID3D10Texture3D_iface;
1106 return S_OK;
1109 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1111 *object = NULL;
1112 return E_NOINTERFACE;
1115 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
1117 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1118 ULONG refcount = InterlockedIncrement(&texture->refcount);
1120 TRACE("%p increasing refcount to %u.\n", texture, refcount);
1122 if (refcount == 1)
1124 ID3D11Device2_AddRef(texture->device);
1125 wined3d_mutex_lock();
1126 wined3d_texture_incref(texture->wined3d_texture);
1127 wined3d_mutex_unlock();
1130 return refcount;
1133 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
1135 struct d3d_texture3d *texture = parent;
1137 wined3d_private_store_cleanup(&texture->private_store);
1138 heap_free(parent);
1141 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
1143 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1144 ULONG refcount = InterlockedDecrement(&texture->refcount);
1146 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
1148 if (!refcount)
1150 ID3D11Device2 *device = texture->device;
1152 wined3d_mutex_lock();
1153 wined3d_texture_decref(texture->wined3d_texture);
1154 wined3d_mutex_unlock();
1155 /* Release the device last, it may cause the wined3d device to be
1156 * destroyed. */
1157 ID3D11Device2_Release(device);
1160 return refcount;
1163 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
1165 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1167 TRACE("iface %p, device %p.\n", iface, device);
1169 *device = (ID3D11Device *)texture->device;
1170 ID3D11Device_AddRef(*device);
1173 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
1174 REFGUID guid, UINT *data_size, void *data)
1176 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1178 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1180 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1183 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
1184 REFGUID guid, UINT data_size, const void *data)
1186 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1188 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1190 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1193 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
1194 REFGUID guid, const IUnknown *data)
1196 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1198 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1200 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1203 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
1204 D3D11_RESOURCE_DIMENSION *resource_dimension)
1206 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1208 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
1211 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
1213 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
1216 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
1218 FIXME("iface %p stub!\n", iface);
1220 return 0;
1223 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
1225 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
1227 TRACE("iface %p, desc %p.\n", iface, desc);
1229 *desc = texture->desc;
1232 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
1234 /* IUnknown methods */
1235 d3d11_texture3d_QueryInterface,
1236 d3d11_texture3d_AddRef,
1237 d3d11_texture3d_Release,
1238 /* ID3D11DeviceChild methods */
1239 d3d11_texture3d_GetDevice,
1240 d3d11_texture3d_GetPrivateData,
1241 d3d11_texture3d_SetPrivateData,
1242 d3d11_texture3d_SetPrivateDataInterface,
1243 /* ID3D11Resource methods */
1244 d3d11_texture3d_GetType,
1245 d3d11_texture3d_SetEvictionPriority,
1246 d3d11_texture3d_GetEvictionPriority,
1247 /* ID3D11Texture3D methods */
1248 d3d11_texture3d_GetDesc,
1251 /* ID3D10Texture3D methods */
1253 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1255 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1258 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
1260 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1264 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
1267 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
1269 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1271 TRACE("iface %p.\n", iface);
1273 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
1276 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
1278 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1280 TRACE("iface %p.\n", iface);
1282 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
1285 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
1287 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1289 TRACE("iface %p, device %p.\n", iface, device);
1291 ID3D11Device2_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
1294 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
1295 REFGUID guid, UINT *data_size, void *data)
1297 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1299 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1300 iface, debugstr_guid(guid), data_size, data);
1302 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
1305 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
1306 REFGUID guid, UINT data_size, const void *data)
1308 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1310 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1311 iface, debugstr_guid(guid), data_size, data);
1313 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
1316 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
1317 REFGUID guid, const IUnknown *data)
1319 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1321 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1323 return d3d_set_private_data_interface(&texture->private_store, guid, data);
1326 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
1327 D3D10_RESOURCE_DIMENSION *resource_dimension)
1329 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
1331 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
1334 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
1336 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
1339 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
1341 FIXME("iface %p stub!\n", iface);
1343 return 0;
1346 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
1347 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
1349 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1350 struct wined3d_map_desc wined3d_map_desc;
1351 HRESULT hr;
1353 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
1354 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
1356 if (map_flags)
1357 FIXME("Ignoring map_flags %#x.\n", map_flags);
1359 wined3d_mutex_lock();
1360 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
1361 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
1363 mapped_texture->pData = wined3d_map_desc.data;
1364 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
1365 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
1367 wined3d_mutex_unlock();
1369 return hr;
1372 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
1374 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1376 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
1378 wined3d_mutex_lock();
1379 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
1380 wined3d_mutex_unlock();
1383 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
1385 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
1386 D3D11_TEXTURE3D_DESC d3d11_desc;
1388 TRACE("iface %p, desc %p.\n", iface, desc);
1390 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
1392 desc->Width = d3d11_desc.Width;
1393 desc->Height = d3d11_desc.Height;
1394 desc->Depth = d3d11_desc.Depth;
1395 desc->MipLevels = d3d11_desc.MipLevels;
1396 desc->Format = d3d11_desc.Format;
1397 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
1398 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
1399 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
1400 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
1403 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
1405 /* IUnknown methods */
1406 d3d10_texture3d_QueryInterface,
1407 d3d10_texture3d_AddRef,
1408 d3d10_texture3d_Release,
1409 /* ID3D10DeviceChild methods */
1410 d3d10_texture3d_GetDevice,
1411 d3d10_texture3d_GetPrivateData,
1412 d3d10_texture3d_SetPrivateData,
1413 d3d10_texture3d_SetPrivateDataInterface,
1414 /* ID3D10Resource methods */
1415 d3d10_texture3d_GetType,
1416 d3d10_texture3d_SetEvictionPriority,
1417 d3d10_texture3d_GetEvictionPriority,
1418 /* ID3D10Texture3D methods */
1419 d3d10_texture3d_Map,
1420 d3d10_texture3d_Unmap,
1421 d3d10_texture3d_GetDesc,
1424 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
1426 if (!iface)
1427 return NULL;
1428 assert(iface->lpVtbl == &d3d10_texture3d_vtbl);
1429 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
1432 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
1434 if (!iface)
1435 return NULL;
1436 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
1437 return impl_from_ID3D11Texture3D(iface);
1440 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
1442 d3d_texture3d_wined3d_object_released,
1445 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
1446 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
1448 struct wined3d_resource_desc wined3d_desc;
1449 unsigned int levels;
1450 DWORD flags = 0;
1451 HRESULT hr;
1453 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS
1454 && (~desc->BindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE)))
1456 WARN("D3D11_RESOURCE_MISC_GENERATE_MIPS used without D3D11_BIND_RENDER_TARGET "
1457 "and D3D11_BIND_SHADER_RESOURCE.\n");
1458 return E_INVALIDARG;
1461 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
1462 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
1463 texture->refcount = 1;
1464 wined3d_mutex_lock();
1465 wined3d_private_store_init(&texture->private_store);
1466 texture->desc = *desc;
1468 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1469 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
1470 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1471 wined3d_desc.multisample_quality = 0;
1472 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->Usage);
1473 wined3d_desc.bind_flags = wined3d_bind_flags_from_d3d11(desc->BindFlags);
1474 wined3d_desc.access = wined3d_access_from_d3d11(desc->Usage,
1475 desc->Usage == D3D11_USAGE_DEFAULT ? 0 : desc->CPUAccessFlags);
1476 wined3d_desc.width = desc->Width;
1477 wined3d_desc.height = desc->Height;
1478 wined3d_desc.depth = desc->Depth;
1479 wined3d_desc.size = 0;
1481 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
1483 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS)
1484 flags |= WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS;
1486 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
1487 1, levels, flags, (struct wined3d_sub_resource_data *)data, texture,
1488 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
1490 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1491 wined3d_private_store_cleanup(&texture->private_store);
1492 wined3d_mutex_unlock();
1493 if (hr == WINED3DERR_INVALIDCALL)
1494 hr = E_INVALIDARG;
1495 return hr;
1497 wined3d_mutex_unlock();
1498 texture->desc.MipLevels = levels;
1500 ID3D11Device2_AddRef(texture->device = &device->ID3D11Device2_iface);
1502 return S_OK;
1505 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
1506 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
1508 struct d3d_texture3d *object;
1509 HRESULT hr;
1511 if (!(object = heap_alloc_zero(sizeof(*object))))
1512 return E_OUTOFMEMORY;
1514 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1516 WARN("Failed to initialize texture, hr %#x.\n", hr);
1517 heap_free(object);
1518 return hr;
1521 TRACE("Created texture %p.\n", object);
1522 *texture = object;
1524 return S_OK;