2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 struct d3d9_surface
*surface
;
72 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
74 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
76 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
78 wined3d_texture_incref(texture
->wined3d_texture
);
79 wined3d_mutex_unlock();
85 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
87 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
88 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
90 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
94 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
95 struct d3d9_surface
*surface
;
98 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
100 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
102 wined3d_texture_decref(texture
->wined3d_texture
);
103 wined3d_mutex_unlock();
105 /* Release the device last, as it may cause the device to be destroyed. */
106 IDirect3DDevice9Ex_Release(parent_device
);
111 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
113 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
115 TRACE("iface %p, device %p.\n", iface
, device
);
117 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
118 IDirect3DDevice9_AddRef(*device
);
120 TRACE("Returning device %p.\n", *device
);
125 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
126 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
128 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
129 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
130 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
132 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
135 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
136 REFGUID guid
, void *data
, DWORD
*data_size
)
138 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
145 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
147 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
148 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
150 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
153 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
155 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
156 struct wined3d_resource
*resource
;
159 TRACE("iface %p, priority %u.\n", iface
, priority
);
161 wined3d_mutex_lock();
162 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
163 ret
= wined3d_resource_set_priority(resource
, priority
);
164 wined3d_mutex_unlock();
169 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
171 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
172 const struct wined3d_resource
*resource
;
175 TRACE("iface %p.\n", iface
);
177 wined3d_mutex_lock();
178 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
179 ret
= wined3d_resource_get_priority(resource
);
180 wined3d_mutex_unlock();
185 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
187 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
189 TRACE("iface %p.\n", iface
);
191 wined3d_mutex_lock();
192 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
193 wined3d_mutex_unlock();
196 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
198 TRACE("iface %p.\n", iface
);
200 return D3DRTYPE_TEXTURE
;
203 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
208 TRACE("iface %p, lod %u.\n", iface
, lod
);
210 wined3d_mutex_lock();
211 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
212 wined3d_mutex_unlock();
217 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
219 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
222 TRACE("iface %p.\n", iface
);
224 wined3d_mutex_lock();
225 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
226 wined3d_mutex_unlock();
231 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
233 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
236 TRACE("iface %p.\n", iface
);
238 wined3d_mutex_lock();
239 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
240 wined3d_mutex_unlock();
245 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
247 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
250 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
252 wined3d_mutex_lock();
253 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
254 (enum wined3d_texture_filter_type
)filter_type
);
255 wined3d_mutex_unlock();
260 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
262 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
263 D3DTEXTUREFILTERTYPE ret
;
265 TRACE("iface %p.\n", iface
);
267 wined3d_mutex_lock();
268 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
269 wined3d_mutex_unlock();
274 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
276 TRACE("iface %p.\n", iface
);
279 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
281 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
282 struct wined3d_sub_resource_desc wined3d_desc
;
285 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
287 wined3d_mutex_lock();
288 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
290 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
291 desc
->Type
= D3DRTYPE_SURFACE
;
292 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
);
293 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
294 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
295 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
296 desc
->Width
= wined3d_desc
.width
;
297 desc
->Height
= wined3d_desc
.height
;
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
305 UINT level
, IDirect3DSurface9
**surface
)
307 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
308 struct d3d9_surface
*surface_impl
;
310 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
312 wined3d_mutex_lock();
313 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
315 wined3d_mutex_unlock();
316 return D3DERR_INVALIDCALL
;
319 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
320 IDirect3DSurface9_AddRef(*surface
);
321 wined3d_mutex_unlock();
326 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
327 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
329 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
330 struct d3d9_surface
*surface_impl
;
333 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
334 iface
, level
, locked_rect
, rect
, flags
);
336 wined3d_mutex_lock();
337 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
338 hr
= D3DERR_INVALIDCALL
;
340 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
341 wined3d_mutex_unlock();
346 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
348 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
349 struct d3d9_surface
*surface_impl
;
352 TRACE("iface %p, level %u.\n", iface
, level
);
354 wined3d_mutex_lock();
355 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
356 hr
= D3DERR_INVALIDCALL
;
358 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
359 wined3d_mutex_unlock();
364 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
366 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
369 TRACE("iface %p, dirty_rect %s.\n",
370 iface
, wine_dbgstr_rect(dirty_rect
));
372 wined3d_mutex_lock();
374 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
377 struct wined3d_box dirty_region
;
379 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
380 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
382 wined3d_mutex_unlock();
387 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
390 d3d9_texture_2d_QueryInterface
,
391 d3d9_texture_2d_AddRef
,
392 d3d9_texture_2d_Release
,
393 /* IDirect3DResource9 */
394 d3d9_texture_2d_GetDevice
,
395 d3d9_texture_2d_SetPrivateData
,
396 d3d9_texture_2d_GetPrivateData
,
397 d3d9_texture_2d_FreePrivateData
,
398 d3d9_texture_2d_SetPriority
,
399 d3d9_texture_2d_GetPriority
,
400 d3d9_texture_2d_PreLoad
,
401 d3d9_texture_2d_GetType
,
402 /* IDirect3dBaseTexture9 */
403 d3d9_texture_2d_SetLOD
,
404 d3d9_texture_2d_GetLOD
,
405 d3d9_texture_2d_GetLevelCount
,
406 d3d9_texture_2d_SetAutoGenFilterType
,
407 d3d9_texture_2d_GetAutoGenFilterType
,
408 d3d9_texture_2d_GenerateMipSubLevels
,
409 /* IDirect3DTexture9 */
410 d3d9_texture_2d_GetLevelDesc
,
411 d3d9_texture_2d_GetSurfaceLevel
,
412 d3d9_texture_2d_LockRect
,
413 d3d9_texture_2d_UnlockRect
,
414 d3d9_texture_2d_AddDirtyRect
,
417 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
419 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
421 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
422 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
423 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
424 || IsEqualGUID(riid
, &IID_IUnknown
))
426 IDirect3DCubeTexture9_AddRef(iface
);
431 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
434 return E_NOINTERFACE
;
437 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
439 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
440 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
442 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
446 struct d3d9_surface
*surface
;
448 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
449 wined3d_mutex_lock();
450 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
452 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
454 wined3d_texture_incref(texture
->wined3d_texture
);
455 wined3d_mutex_unlock();
461 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
463 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
464 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
466 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
470 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
471 struct d3d9_surface
*surface
;
473 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
475 wined3d_mutex_lock();
476 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
478 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
480 wined3d_texture_decref(texture
->wined3d_texture
);
481 wined3d_mutex_unlock();
483 /* Release the device last, as it may cause the device to be destroyed. */
484 IDirect3DDevice9Ex_Release(parent_device
);
489 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
491 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
493 TRACE("iface %p, device %p.\n", iface
, device
);
495 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
496 IDirect3DDevice9_AddRef(*device
);
498 TRACE("Returning device %p.\n", *device
);
503 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
504 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
506 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
507 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
508 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
510 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
513 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
514 REFGUID guid
, void *data
, DWORD
*data_size
)
516 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
517 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
518 iface
, debugstr_guid(guid
), data
, data_size
);
520 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
523 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
525 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
526 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
528 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
531 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
533 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
534 struct wined3d_resource
*resource
;
537 TRACE("iface %p, priority %u.\n", iface
, priority
);
539 wined3d_mutex_lock();
540 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
541 ret
= wined3d_resource_set_priority(resource
, priority
);
542 wined3d_mutex_unlock();
547 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
549 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
550 const struct wined3d_resource
*resource
;
553 TRACE("iface %p.\n", iface
);
555 wined3d_mutex_lock();
556 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
557 ret
= wined3d_resource_get_priority(resource
);
558 wined3d_mutex_unlock();
563 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
565 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
567 TRACE("iface %p.\n", iface
);
569 wined3d_mutex_lock();
570 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
571 wined3d_mutex_unlock();
574 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
576 TRACE("iface %p.\n", iface
);
578 return D3DRTYPE_CUBETEXTURE
;
581 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
583 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
586 TRACE("iface %p, lod %u.\n", iface
, lod
);
588 wined3d_mutex_lock();
589 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
590 wined3d_mutex_unlock();
595 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
597 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
600 TRACE("iface %p.\n", iface
);
602 wined3d_mutex_lock();
603 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
604 wined3d_mutex_unlock();
609 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
611 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
614 TRACE("iface %p.\n", iface
);
616 wined3d_mutex_lock();
617 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
618 wined3d_mutex_unlock();
623 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
624 D3DTEXTUREFILTERTYPE filter_type
)
626 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
629 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
631 wined3d_mutex_lock();
632 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
633 (enum wined3d_texture_filter_type
)filter_type
);
634 wined3d_mutex_unlock();
639 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
641 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
642 D3DTEXTUREFILTERTYPE ret
;
644 TRACE("iface %p.\n", iface
);
646 wined3d_mutex_lock();
647 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
648 wined3d_mutex_unlock();
653 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
655 TRACE("iface %p.\n", iface
);
658 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
660 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
661 struct wined3d_sub_resource_desc wined3d_desc
;
665 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
667 wined3d_mutex_lock();
668 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
669 if (level
>= level_count
)
671 wined3d_mutex_unlock();
672 return D3DERR_INVALIDCALL
;
675 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
677 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
678 desc
->Type
= D3DRTYPE_SURFACE
;
679 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
);
680 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
681 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
682 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
683 desc
->Width
= wined3d_desc
.width
;
684 desc
->Height
= wined3d_desc
.height
;
686 wined3d_mutex_unlock();
691 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
692 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
694 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
695 struct d3d9_surface
*surface_impl
;
696 UINT sub_resource_idx
;
699 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
701 wined3d_mutex_lock();
702 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
703 if (level
>= level_count
)
705 wined3d_mutex_unlock();
706 return D3DERR_INVALIDCALL
;
709 sub_resource_idx
= level_count
* face
+ level
;
710 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
712 wined3d_mutex_unlock();
713 return D3DERR_INVALIDCALL
;
716 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
717 IDirect3DSurface9_AddRef(*surface
);
718 wined3d_mutex_unlock();
723 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
724 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
727 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
728 struct d3d9_surface
*surface_impl
;
729 UINT sub_resource_idx
;
732 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
733 iface
, face
, level
, locked_rect
, rect
, flags
);
735 wined3d_mutex_lock();
736 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
737 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
738 hr
= D3DERR_INVALIDCALL
;
740 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
741 wined3d_mutex_unlock();
746 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
747 D3DCUBEMAP_FACES face
, UINT level
)
749 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
750 struct d3d9_surface
*surface_impl
;
751 UINT sub_resource_idx
;
754 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
756 wined3d_mutex_lock();
757 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
758 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
759 hr
= D3DERR_INVALIDCALL
;
761 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
762 wined3d_mutex_unlock();
767 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
768 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
770 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
773 TRACE("iface %p, face %#x, dirty_rect %s.\n",
774 iface
, face
, wine_dbgstr_rect(dirty_rect
));
776 wined3d_mutex_lock();
778 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
781 struct wined3d_box dirty_region
;
783 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
784 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
786 wined3d_mutex_unlock();
791 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
794 d3d9_texture_cube_QueryInterface
,
795 d3d9_texture_cube_AddRef
,
796 d3d9_texture_cube_Release
,
797 /* IDirect3DResource9 */
798 d3d9_texture_cube_GetDevice
,
799 d3d9_texture_cube_SetPrivateData
,
800 d3d9_texture_cube_GetPrivateData
,
801 d3d9_texture_cube_FreePrivateData
,
802 d3d9_texture_cube_SetPriority
,
803 d3d9_texture_cube_GetPriority
,
804 d3d9_texture_cube_PreLoad
,
805 d3d9_texture_cube_GetType
,
806 /* IDirect3DBaseTexture9 */
807 d3d9_texture_cube_SetLOD
,
808 d3d9_texture_cube_GetLOD
,
809 d3d9_texture_cube_GetLevelCount
,
810 d3d9_texture_cube_SetAutoGenFilterType
,
811 d3d9_texture_cube_GetAutoGenFilterType
,
812 d3d9_texture_cube_GenerateMipSubLevels
,
813 /* IDirect3DCubeTexture9 */
814 d3d9_texture_cube_GetLevelDesc
,
815 d3d9_texture_cube_GetCubeMapSurface
,
816 d3d9_texture_cube_LockRect
,
817 d3d9_texture_cube_UnlockRect
,
818 d3d9_texture_cube_AddDirtyRect
,
821 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
823 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
825 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
826 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
827 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
828 || IsEqualGUID(riid
, &IID_IUnknown
))
830 IDirect3DVolumeTexture9_AddRef(iface
);
835 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
838 return E_NOINTERFACE
;
841 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
843 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
844 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
846 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
850 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
851 wined3d_mutex_lock();
852 wined3d_texture_incref(texture
->wined3d_texture
);
853 wined3d_mutex_unlock();
859 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
861 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
862 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
864 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
868 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
870 wined3d_mutex_lock();
871 wined3d_texture_decref(texture
->wined3d_texture
);
872 wined3d_mutex_unlock();
874 /* Release the device last, as it may cause the device to be destroyed. */
875 IDirect3DDevice9Ex_Release(parent_device
);
880 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
882 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
884 TRACE("iface %p, device %p.\n", iface
, device
);
886 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
887 IDirect3DDevice9_AddRef(*device
);
889 TRACE("Returning device %p.\n", *device
);
894 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
895 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
897 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
898 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
899 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
901 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
904 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
905 REFGUID guid
, void *data
, DWORD
*data_size
)
907 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
908 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
909 iface
, debugstr_guid(guid
), data
, data_size
);
911 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
914 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
916 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
917 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
919 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
922 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
924 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
925 struct wined3d_resource
*resource
;
928 TRACE("iface %p, priority %u.\n", iface
, priority
);
930 wined3d_mutex_lock();
931 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
932 ret
= wined3d_resource_set_priority(resource
, priority
);
933 wined3d_mutex_unlock();
938 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
940 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
941 const struct wined3d_resource
*resource
;
944 TRACE("iface %p.\n", iface
);
946 wined3d_mutex_lock();
947 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
948 ret
= wined3d_resource_get_priority(resource
);
949 wined3d_mutex_unlock();
954 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
956 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
958 TRACE("iface %p.\n", iface
);
960 wined3d_mutex_lock();
961 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
962 wined3d_mutex_unlock();
965 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
967 TRACE("iface %p.\n", iface
);
969 return D3DRTYPE_VOLUMETEXTURE
;
972 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
974 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
977 TRACE("iface %p, lod %u.\n", iface
, lod
);
979 wined3d_mutex_lock();
980 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
981 wined3d_mutex_unlock();
986 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
988 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
991 TRACE("iface %p.\n", iface
);
993 wined3d_mutex_lock();
994 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
995 wined3d_mutex_unlock();
1000 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1002 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1005 TRACE("iface %p.\n", iface
);
1007 wined3d_mutex_lock();
1008 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1015 D3DTEXTUREFILTERTYPE filter_type
)
1017 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1020 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1022 wined3d_mutex_lock();
1023 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1024 (enum wined3d_texture_filter_type
)filter_type
);
1025 wined3d_mutex_unlock();
1030 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1032 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1033 D3DTEXTUREFILTERTYPE filter_type
;
1035 TRACE("iface %p.\n", iface
);
1037 wined3d_mutex_lock();
1038 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1039 wined3d_mutex_unlock();
1044 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1046 TRACE("iface %p.\n", iface
);
1049 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1051 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1052 struct wined3d_sub_resource_desc wined3d_desc
;
1055 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1057 wined3d_mutex_lock();
1058 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
1060 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1061 desc
->Type
= D3DRTYPE_VOLUME
;
1062 desc
->Usage
= d3dusage_from_wined3dusage(wined3d_desc
.usage
);
1063 desc
->Pool
= d3dpool_from_wined3daccess(wined3d_desc
.access
, wined3d_desc
.usage
);
1064 desc
->Width
= wined3d_desc
.width
;
1065 desc
->Height
= wined3d_desc
.height
;
1066 desc
->Depth
= wined3d_desc
.depth
;
1068 wined3d_mutex_unlock();
1073 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1074 UINT level
, IDirect3DVolume9
**volume
)
1076 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1077 struct d3d9_volume
*volume_impl
;
1079 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1081 wined3d_mutex_lock();
1082 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1084 wined3d_mutex_unlock();
1085 return D3DERR_INVALIDCALL
;
1088 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1089 IDirect3DVolume9_AddRef(*volume
);
1090 wined3d_mutex_unlock();
1095 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1096 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1098 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1099 struct d3d9_volume
*volume_impl
;
1102 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1103 iface
, level
, locked_box
, box
, flags
);
1105 wined3d_mutex_lock();
1106 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1107 hr
= D3DERR_INVALIDCALL
;
1109 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1110 wined3d_mutex_unlock();
1115 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1117 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1118 struct d3d9_volume
*volume_impl
;
1121 TRACE("iface %p, level %u.\n", iface
, level
);
1123 wined3d_mutex_lock();
1124 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1125 hr
= D3DERR_INVALIDCALL
;
1127 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1135 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1138 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1140 wined3d_mutex_lock();
1141 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1142 wined3d_mutex_unlock();
1148 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1151 d3d9_texture_3d_QueryInterface
,
1152 d3d9_texture_3d_AddRef
,
1153 d3d9_texture_3d_Release
,
1154 /* IDirect3DResource9 */
1155 d3d9_texture_3d_GetDevice
,
1156 d3d9_texture_3d_SetPrivateData
,
1157 d3d9_texture_3d_GetPrivateData
,
1158 d3d9_texture_3d_FreePrivateData
,
1159 d3d9_texture_3d_SetPriority
,
1160 d3d9_texture_3d_GetPriority
,
1161 d3d9_texture_3d_PreLoad
,
1162 d3d9_texture_3d_GetType
,
1163 /* IDirect3DBaseTexture9 */
1164 d3d9_texture_3d_SetLOD
,
1165 d3d9_texture_3d_GetLOD
,
1166 d3d9_texture_3d_GetLevelCount
,
1167 d3d9_texture_3d_SetAutoGenFilterType
,
1168 d3d9_texture_3d_GetAutoGenFilterType
,
1169 d3d9_texture_3d_GenerateMipSubLevels
,
1170 /* IDirect3DVolumeTexture9 */
1171 d3d9_texture_3d_GetLevelDesc
,
1172 d3d9_texture_3d_GetVolumeLevel
,
1173 d3d9_texture_3d_LockBox
,
1174 d3d9_texture_3d_UnlockBox
,
1175 d3d9_texture_3d_AddDirtyBox
,
1178 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1183 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1184 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1185 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1187 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1191 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1194 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1196 struct d3d9_texture
*texture
= parent
;
1197 d3d9_resource_cleanup(&texture
->resource
);
1201 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1203 d3d9_texture_wined3d_object_destroyed
,
1206 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1207 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1209 struct wined3d_resource_desc desc
;
1213 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1214 d3d9_resource_init(&texture
->resource
);
1215 list_init(&texture
->rtv_list
);
1217 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1218 desc
.format
= wined3dformat_from_d3dformat(format
);
1219 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1220 desc
.multisample_quality
= 0;
1221 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1222 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1223 if (pool
== D3DPOOL_SCRATCH
)
1224 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1225 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | WINED3D_RESOURCE_ACCESS_MAP
;
1227 desc
.height
= height
;
1231 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1232 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1234 if (is_gdi_compat_wined3dformat(desc
.format
))
1235 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1239 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1242 levels
= wined3d_log2i(max(width
, height
)) + 1;
1245 wined3d_mutex_lock();
1246 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, flags
,
1247 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1248 wined3d_mutex_unlock();
1251 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1255 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1256 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1261 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1262 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1264 struct wined3d_resource_desc desc
;
1268 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1269 d3d9_resource_init(&texture
->resource
);
1270 list_init(&texture
->rtv_list
);
1272 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1273 desc
.format
= wined3dformat_from_d3dformat(format
);
1274 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1275 desc
.multisample_quality
= 0;
1276 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1277 desc
.usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_TEXTURE
;
1278 if (pool
== D3DPOOL_SCRATCH
)
1279 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1280 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | WINED3D_RESOURCE_ACCESS_MAP
;
1281 desc
.width
= edge_length
;
1282 desc
.height
= edge_length
;
1286 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1287 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1289 if (is_gdi_compat_wined3dformat(desc
.format
))
1290 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1294 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1297 levels
= wined3d_log2i(edge_length
) + 1;
1300 wined3d_mutex_lock();
1301 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 6, levels
, flags
,
1302 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1303 wined3d_mutex_unlock();
1306 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1310 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1311 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1316 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1317 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1319 struct wined3d_resource_desc desc
;
1322 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1323 d3d9_resource_init(&texture
->resource
);
1324 list_init(&texture
->rtv_list
);
1326 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1327 desc
.format
= wined3dformat_from_d3dformat(format
);
1328 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1329 desc
.multisample_quality
= 0;
1330 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1331 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1332 if (pool
== D3DPOOL_SCRATCH
)
1333 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1334 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
);
1336 desc
.height
= height
;
1342 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1345 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1348 wined3d_mutex_lock();
1349 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, 0,
1350 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1351 wined3d_mutex_unlock();
1354 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1358 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1359 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);