2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
31 #include "wine/debug.h"
33 #include "d3d8_private.h"
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
37 static void STDMETHODCALLTYPE
d3d8_null_wined3d_object_destroyed(void *parent
) {}
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops
=
41 d3d8_null_wined3d_object_destroyed
,
44 D3DFORMAT
d3dformat_from_wined3dformat(enum wined3d_format_id format
)
46 BYTE
*c
= (BYTE
*)&format
;
48 /* Don't translate FOURCC formats */
49 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
53 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
54 case WINED3DFMT_B8G8R8_UNORM
: return D3DFMT_R8G8B8
;
55 case WINED3DFMT_B8G8R8A8_UNORM
: return D3DFMT_A8R8G8B8
;
56 case WINED3DFMT_B8G8R8X8_UNORM
: return D3DFMT_X8R8G8B8
;
57 case WINED3DFMT_B5G6R5_UNORM
: return D3DFMT_R5G6B5
;
58 case WINED3DFMT_B5G5R5X1_UNORM
: return D3DFMT_X1R5G5B5
;
59 case WINED3DFMT_B5G5R5A1_UNORM
: return D3DFMT_A1R5G5B5
;
60 case WINED3DFMT_B4G4R4A4_UNORM
: return D3DFMT_A4R4G4B4
;
61 case WINED3DFMT_B2G3R3_UNORM
: return D3DFMT_R3G3B2
;
62 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
63 case WINED3DFMT_B2G3R3A8_UNORM
: return D3DFMT_A8R3G3B2
;
64 case WINED3DFMT_B4G4R4X4_UNORM
: return D3DFMT_X4R4G4B4
;
65 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
66 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
67 case WINED3DFMT_P8_UINT_A8_UNORM
: return D3DFMT_A8P8
;
68 case WINED3DFMT_P8_UINT
: return D3DFMT_P8
;
69 case WINED3DFMT_L8_UNORM
: return D3DFMT_L8
;
70 case WINED3DFMT_L8A8_UNORM
: return D3DFMT_A8L8
;
71 case WINED3DFMT_L4A4_UNORM
: return D3DFMT_A4L4
;
72 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
73 case WINED3DFMT_R5G5_SNORM_L6_UNORM
: return D3DFMT_L6V5U5
;
74 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM
: return D3DFMT_X8L8V8U8
;
75 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
76 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
77 case WINED3DFMT_R10G11B11_SNORM
: return D3DFMT_W11V11U10
;
78 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM
: return D3DFMT_A2W10V10U10
;
79 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
80 case WINED3DFMT_D32_UNORM
: return D3DFMT_D32
;
81 case WINED3DFMT_S1_UINT_D15_UNORM
: return D3DFMT_D15S1
;
82 case WINED3DFMT_D24_UNORM_S8_UINT
: return D3DFMT_D24S8
;
83 case WINED3DFMT_X8D24_UNORM
: return D3DFMT_D24X8
;
84 case WINED3DFMT_S4X4_UINT_D24_UNORM
: return D3DFMT_D24X4S4
;
85 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
86 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
87 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
89 FIXME("Unhandled wined3d format %#x.\n", format
);
90 return D3DFMT_UNKNOWN
;
94 enum wined3d_format_id
wined3dformat_from_d3dformat(D3DFORMAT format
)
96 BYTE
*c
= (BYTE
*)&format
;
98 /* Don't translate FOURCC formats */
99 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
103 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
104 case D3DFMT_R8G8B8
: return WINED3DFMT_B8G8R8_UNORM
;
105 case D3DFMT_A8R8G8B8
: return WINED3DFMT_B8G8R8A8_UNORM
;
106 case D3DFMT_X8R8G8B8
: return WINED3DFMT_B8G8R8X8_UNORM
;
107 case D3DFMT_R5G6B5
: return WINED3DFMT_B5G6R5_UNORM
;
108 case D3DFMT_X1R5G5B5
: return WINED3DFMT_B5G5R5X1_UNORM
;
109 case D3DFMT_A1R5G5B5
: return WINED3DFMT_B5G5R5A1_UNORM
;
110 case D3DFMT_A4R4G4B4
: return WINED3DFMT_B4G4R4A4_UNORM
;
111 case D3DFMT_R3G3B2
: return WINED3DFMT_B2G3R3_UNORM
;
112 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
113 case D3DFMT_A8R3G3B2
: return WINED3DFMT_B2G3R3A8_UNORM
;
114 case D3DFMT_X4R4G4B4
: return WINED3DFMT_B4G4R4X4_UNORM
;
115 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
116 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
117 case D3DFMT_A8P8
: return WINED3DFMT_P8_UINT_A8_UNORM
;
118 case D3DFMT_P8
: return WINED3DFMT_P8_UINT
;
119 case D3DFMT_L8
: return WINED3DFMT_L8_UNORM
;
120 case D3DFMT_A8L8
: return WINED3DFMT_L8A8_UNORM
;
121 case D3DFMT_A4L4
: return WINED3DFMT_L4A4_UNORM
;
122 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
123 case D3DFMT_L6V5U5
: return WINED3DFMT_R5G5_SNORM_L6_UNORM
;
124 case D3DFMT_X8L8V8U8
: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM
;
125 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
126 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
127 case D3DFMT_W11V11U10
: return WINED3DFMT_R10G11B11_SNORM
;
128 case D3DFMT_A2W10V10U10
: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM
;
129 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
130 case D3DFMT_D32
: return WINED3DFMT_D32_UNORM
;
131 case D3DFMT_D15S1
: return WINED3DFMT_S1_UINT_D15_UNORM
;
132 case D3DFMT_D24S8
: return WINED3DFMT_D24_UNORM_S8_UINT
;
133 case D3DFMT_D24X8
: return WINED3DFMT_X8D24_UNORM
;
134 case D3DFMT_D24X4S4
: return WINED3DFMT_S4X4_UINT_D24_UNORM
;
135 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
136 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
137 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
139 FIXME("Unhandled D3DFORMAT %#x.\n", format
);
140 return WINED3DFMT_UNKNOWN
;
144 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
146 switch (primitive_type
)
148 case D3DPT_POINTLIST
:
149 return primitive_count
;
152 return primitive_count
* 2;
154 case D3DPT_LINESTRIP
:
155 return primitive_count
+ 1;
157 case D3DPT_TRIANGLELIST
:
158 return primitive_count
* 3;
160 case D3DPT_TRIANGLESTRIP
:
161 case D3DPT_TRIANGLEFAN
:
162 return primitive_count
+ 2;
165 FIXME("Unhandled primitive type %#x.\n", primitive_type
);
170 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS
*present_parameters
,
171 const struct wined3d_swapchain_desc
*swapchain_desc
)
173 present_parameters
->BackBufferWidth
= swapchain_desc
->backbuffer_width
;
174 present_parameters
->BackBufferHeight
= swapchain_desc
->backbuffer_height
;
175 present_parameters
->BackBufferFormat
= d3dformat_from_wined3dformat(swapchain_desc
->backbuffer_format
);
176 present_parameters
->BackBufferCount
= swapchain_desc
->backbuffer_count
;
177 present_parameters
->MultiSampleType
= swapchain_desc
->multisample_type
;
178 present_parameters
->SwapEffect
= swapchain_desc
->swap_effect
;
179 present_parameters
->hDeviceWindow
= swapchain_desc
->device_window
;
180 present_parameters
->Windowed
= swapchain_desc
->windowed
;
181 present_parameters
->EnableAutoDepthStencil
= swapchain_desc
->enable_auto_depth_stencil
;
182 present_parameters
->AutoDepthStencilFormat
183 = d3dformat_from_wined3dformat(swapchain_desc
->auto_depth_stencil_format
);
184 present_parameters
->Flags
= swapchain_desc
->flags
& D3DPRESENTFLAGS_MASK
;
185 present_parameters
->FullScreen_RefreshRateInHz
= swapchain_desc
->refresh_rate
;
186 present_parameters
->FullScreen_PresentationInterval
= swapchain_desc
->swap_interval
;
189 static BOOL
wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc
*swapchain_desc
,
190 const D3DPRESENT_PARAMETERS
*present_parameters
)
192 if (!present_parameters
->SwapEffect
|| present_parameters
->SwapEffect
> D3DSWAPEFFECT_COPY_VSYNC
)
194 WARN("Invalid swap effect %u passed.\n", present_parameters
->SwapEffect
);
197 if (present_parameters
->BackBufferCount
> 3
198 || ((present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY
199 || present_parameters
->SwapEffect
== D3DSWAPEFFECT_COPY_VSYNC
)
200 && present_parameters
->BackBufferCount
> 1))
202 WARN("Invalid backbuffer count %u.\n", present_parameters
->BackBufferCount
);
206 swapchain_desc
->backbuffer_width
= present_parameters
->BackBufferWidth
;
207 swapchain_desc
->backbuffer_height
= present_parameters
->BackBufferHeight
;
208 swapchain_desc
->backbuffer_format
= wined3dformat_from_d3dformat(present_parameters
->BackBufferFormat
);
209 swapchain_desc
->backbuffer_count
= max(1, present_parameters
->BackBufferCount
);
210 swapchain_desc
->backbuffer_usage
= WINED3DUSAGE_RENDERTARGET
;
211 swapchain_desc
->multisample_type
= present_parameters
->MultiSampleType
;
212 swapchain_desc
->multisample_quality
= 0; /* d3d9 only */
213 swapchain_desc
->swap_effect
= present_parameters
->SwapEffect
;
214 swapchain_desc
->device_window
= present_parameters
->hDeviceWindow
;
215 swapchain_desc
->windowed
= present_parameters
->Windowed
;
216 swapchain_desc
->enable_auto_depth_stencil
= present_parameters
->EnableAutoDepthStencil
;
217 swapchain_desc
->auto_depth_stencil_format
218 = wined3dformat_from_d3dformat(present_parameters
->AutoDepthStencilFormat
);
219 swapchain_desc
->flags
220 = (present_parameters
->Flags
& D3DPRESENTFLAGS_MASK
) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH
;
221 swapchain_desc
->refresh_rate
= present_parameters
->FullScreen_RefreshRateInHz
;
222 swapchain_desc
->swap_interval
= present_parameters
->FullScreen_PresentationInterval
;
223 swapchain_desc
->auto_restore_display_mode
= TRUE
;
225 if (present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
)
226 FIXME("Unhandled flags %#x.\n", present_parameters
->Flags
& ~D3DPRESENTFLAGS_MASK
);
231 void d3dcaps_from_wined3dcaps(D3DCAPS8
*caps
, const WINED3DCAPS
*wined3d_caps
)
233 caps
->DeviceType
= (D3DDEVTYPE
)wined3d_caps
->DeviceType
;
234 caps
->AdapterOrdinal
= wined3d_caps
->AdapterOrdinal
;
235 caps
->Caps
= wined3d_caps
->Caps
;
236 caps
->Caps2
= wined3d_caps
->Caps2
;
237 caps
->Caps3
= wined3d_caps
->Caps3
;
238 caps
->PresentationIntervals
= wined3d_caps
->PresentationIntervals
;
239 caps
->CursorCaps
= wined3d_caps
->CursorCaps
;
240 caps
->DevCaps
= wined3d_caps
->DevCaps
;
241 caps
->PrimitiveMiscCaps
= wined3d_caps
->PrimitiveMiscCaps
;
242 caps
->RasterCaps
= wined3d_caps
->RasterCaps
;
243 caps
->ZCmpCaps
= wined3d_caps
->ZCmpCaps
;
244 caps
->SrcBlendCaps
= wined3d_caps
->SrcBlendCaps
;
245 caps
->DestBlendCaps
= wined3d_caps
->DestBlendCaps
;
246 caps
->AlphaCmpCaps
= wined3d_caps
->AlphaCmpCaps
;
247 caps
->ShadeCaps
= wined3d_caps
->ShadeCaps
;
248 caps
->TextureCaps
= wined3d_caps
->TextureCaps
;
249 caps
->TextureFilterCaps
= wined3d_caps
->TextureFilterCaps
;
250 caps
->CubeTextureFilterCaps
= wined3d_caps
->CubeTextureFilterCaps
;
251 caps
->VolumeTextureFilterCaps
= wined3d_caps
->VolumeTextureFilterCaps
;
252 caps
->TextureAddressCaps
= wined3d_caps
->TextureAddressCaps
;
253 caps
->VolumeTextureAddressCaps
= wined3d_caps
->VolumeTextureAddressCaps
;
254 caps
->LineCaps
= wined3d_caps
->LineCaps
;
255 caps
->MaxTextureWidth
= wined3d_caps
->MaxTextureWidth
;
256 caps
->MaxTextureHeight
= wined3d_caps
->MaxTextureHeight
;
257 caps
->MaxVolumeExtent
= wined3d_caps
->MaxVolumeExtent
;
258 caps
->MaxTextureRepeat
= wined3d_caps
->MaxTextureRepeat
;
259 caps
->MaxTextureAspectRatio
= wined3d_caps
->MaxTextureAspectRatio
;
260 caps
->MaxAnisotropy
= wined3d_caps
->MaxAnisotropy
;
261 caps
->MaxVertexW
= wined3d_caps
->MaxVertexW
;
262 caps
->GuardBandLeft
= wined3d_caps
->GuardBandLeft
;
263 caps
->GuardBandTop
= wined3d_caps
->GuardBandTop
;
264 caps
->GuardBandRight
= wined3d_caps
->GuardBandRight
;
265 caps
->GuardBandBottom
= wined3d_caps
->GuardBandBottom
;
266 caps
->ExtentsAdjust
= wined3d_caps
->ExtentsAdjust
;
267 caps
->StencilCaps
= wined3d_caps
->StencilCaps
;
268 caps
->FVFCaps
= wined3d_caps
->FVFCaps
;
269 caps
->TextureOpCaps
= wined3d_caps
->TextureOpCaps
;
270 caps
->MaxTextureBlendStages
= wined3d_caps
->MaxTextureBlendStages
;
271 caps
->MaxSimultaneousTextures
= wined3d_caps
->MaxSimultaneousTextures
;
272 caps
->VertexProcessingCaps
= wined3d_caps
->VertexProcessingCaps
;
273 caps
->MaxActiveLights
= wined3d_caps
->MaxActiveLights
;
274 caps
->MaxUserClipPlanes
= wined3d_caps
->MaxUserClipPlanes
;
275 caps
->MaxVertexBlendMatrices
= wined3d_caps
->MaxVertexBlendMatrices
;
276 caps
->MaxVertexBlendMatrixIndex
= wined3d_caps
->MaxVertexBlendMatrixIndex
;
277 caps
->MaxPointSize
= wined3d_caps
->MaxPointSize
;
278 caps
->MaxPrimitiveCount
= wined3d_caps
->MaxPrimitiveCount
;
279 caps
->MaxVertexIndex
= wined3d_caps
->MaxVertexIndex
;
280 caps
->MaxStreams
= wined3d_caps
->MaxStreams
;
281 caps
->MaxStreamStride
= wined3d_caps
->MaxStreamStride
;
282 caps
->VertexShaderVersion
= wined3d_caps
->VertexShaderVersion
;
283 caps
->MaxVertexShaderConst
= wined3d_caps
->MaxVertexShaderConst
;
284 caps
->PixelShaderVersion
= wined3d_caps
->PixelShaderVersion
;
285 caps
->MaxPixelShaderValue
= wined3d_caps
->PixelShader1xMaxValue
;
287 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
288 if (caps
->PixelShaderVersion
)
289 caps
->PixelShaderVersion
= D3DPS_VERSION(1, 4);
291 caps
->PixelShaderVersion
= D3DPS_VERSION(0, 0);
292 if (caps
->VertexShaderVersion
)
293 caps
->VertexShaderVersion
= D3DVS_VERSION(1, 1);
295 caps
->VertexShaderVersion
= D3DVS_VERSION(0, 0);
296 caps
->MaxVertexShaderConst
= min(D3D8_MAX_VERTEX_SHADER_CONSTANTF
, caps
->MaxVertexShaderConst
);
298 caps
->StencilCaps
&= ~WINED3DSTENCILCAPS_TWOSIDED
;
301 /* Handle table functions */
302 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
304 struct d3d8_handle_entry
*entry
;
308 DWORD index
= t
->free_entries
- t
->entries
;
309 /* Use a free handle */
310 entry
= t
->free_entries
;
311 if (entry
->type
!= D3D8_HANDLE_FREE
)
313 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index
, entry
, entry
->type
);
314 return D3D8_INVALID_HANDLE
;
316 t
->free_entries
= entry
->object
;
317 entry
->object
= object
;
323 if (!(t
->entry_count
< t
->table_size
))
326 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
327 struct d3d8_handle_entry
*new_entries
;
329 if (!(new_entries
= heap_realloc(t
->entries
, new_size
* sizeof(*t
->entries
))))
331 ERR("Failed to grow the handle table.\n");
332 return D3D8_INVALID_HANDLE
;
334 t
->entries
= new_entries
;
335 t
->table_size
= new_size
;
338 entry
= &t
->entries
[t
->entry_count
];
339 entry
->object
= object
;
342 return t
->entry_count
++;
345 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
347 struct d3d8_handle_entry
*entry
;
350 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
352 WARN("Invalid handle %u passed.\n", handle
);
356 entry
= &t
->entries
[handle
];
357 if (entry
->type
!= type
)
359 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
363 object
= entry
->object
;
364 entry
->object
= t
->free_entries
;
365 entry
->type
= D3D8_HANDLE_FREE
;
366 t
->free_entries
= entry
;
371 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
373 struct d3d8_handle_entry
*entry
;
375 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
377 WARN("Invalid handle %u passed.\n", handle
);
381 entry
= &t
->entries
[handle
];
382 if (entry
->type
!= type
)
384 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
388 return entry
->object
;
391 static HRESULT WINAPI
d3d8_device_QueryInterface(IDirect3DDevice8
*iface
, REFIID riid
, void **out
)
393 TRACE("iface %p, riid %s, out %p.\n",
394 iface
, debugstr_guid(riid
), out
);
396 if (IsEqualGUID(riid
, &IID_IDirect3DDevice8
)
397 || IsEqualGUID(riid
, &IID_IUnknown
))
399 IDirect3DDevice8_AddRef(iface
);
404 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
407 return E_NOINTERFACE
;
410 static ULONG WINAPI
d3d8_device_AddRef(IDirect3DDevice8
*iface
)
412 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
413 ULONG ref
= InterlockedIncrement(&device
->ref
);
415 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
420 static ULONG WINAPI
d3d8_device_Release(IDirect3DDevice8
*iface
)
422 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
425 if (device
->inDestruction
)
428 ref
= InterlockedDecrement(&device
->ref
);
430 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
434 IDirect3D8
*parent
= device
->d3d_parent
;
437 TRACE("Releasing wined3d device %p.\n", device
->wined3d_device
);
439 wined3d_mutex_lock();
441 device
->inDestruction
= TRUE
;
443 for (i
= 0; i
< device
->numConvertedDecls
; ++i
)
445 d3d8_vertex_declaration_destroy(device
->decls
[i
].declaration
);
447 heap_free(device
->decls
);
449 if (device
->vertex_buffer
)
450 wined3d_buffer_decref(device
->vertex_buffer
);
451 if (device
->index_buffer
)
452 wined3d_buffer_decref(device
->index_buffer
);
454 wined3d_device_uninit_3d(device
->wined3d_device
);
455 wined3d_device_release_focus_window(device
->wined3d_device
);
456 wined3d_device_decref(device
->wined3d_device
);
457 heap_free(device
->handle_table
.entries
);
460 wined3d_mutex_unlock();
462 IDirect3D8_Release(parent
);
467 static HRESULT WINAPI
d3d8_device_TestCooperativeLevel(IDirect3DDevice8
*iface
)
469 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
471 TRACE("iface %p.\n", iface
);
473 TRACE("device state: %#x.\n", device
->device_state
);
475 switch (device
->device_state
)
478 case D3D8_DEVICE_STATE_OK
:
480 case D3D8_DEVICE_STATE_LOST
:
481 return D3DERR_DEVICELOST
;
482 case D3D8_DEVICE_STATE_NOT_RESET
:
483 return D3DERR_DEVICENOTRESET
;
487 static UINT WINAPI
d3d8_device_GetAvailableTextureMem(IDirect3DDevice8
*iface
)
489 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
492 TRACE("iface %p.\n", iface
);
494 wined3d_mutex_lock();
495 ret
= wined3d_device_get_available_texture_mem(device
->wined3d_device
);
496 wined3d_mutex_unlock();
501 static HRESULT WINAPI
d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8
*iface
, DWORD byte_count
)
503 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
505 TRACE("iface %p, byte_count %u.\n", iface
, byte_count
);
508 FIXME("Byte count ignored.\n");
510 wined3d_mutex_lock();
511 wined3d_device_evict_managed_resources(device
->wined3d_device
);
512 wined3d_mutex_unlock();
517 static HRESULT WINAPI
d3d8_device_GetDirect3D(IDirect3DDevice8
*iface
, IDirect3D8
**d3d8
)
519 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
521 TRACE("iface %p, d3d8 %p.\n", iface
, d3d8
);
524 return D3DERR_INVALIDCALL
;
526 return IDirect3D8_QueryInterface(device
->d3d_parent
, &IID_IDirect3D8
, (void **)d3d8
);
529 static HRESULT WINAPI
d3d8_device_GetDeviceCaps(IDirect3DDevice8
*iface
, D3DCAPS8
*caps
)
531 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
532 WINED3DCAPS wined3d_caps
;
535 TRACE("iface %p, caps %p.\n", iface
, caps
);
538 return D3DERR_INVALIDCALL
;
540 wined3d_mutex_lock();
541 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
542 wined3d_mutex_unlock();
544 d3dcaps_from_wined3dcaps(caps
, &wined3d_caps
);
549 static HRESULT WINAPI
d3d8_device_GetDisplayMode(IDirect3DDevice8
*iface
, D3DDISPLAYMODE
*mode
)
551 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
552 struct wined3d_display_mode wined3d_mode
;
555 TRACE("iface %p, mode %p.\n", iface
, mode
);
557 wined3d_mutex_lock();
558 hr
= wined3d_device_get_display_mode(device
->wined3d_device
, 0, &wined3d_mode
, NULL
);
559 wined3d_mutex_unlock();
563 mode
->Width
= wined3d_mode
.width
;
564 mode
->Height
= wined3d_mode
.height
;
565 mode
->RefreshRate
= wined3d_mode
.refresh_rate
;
566 mode
->Format
= d3dformat_from_wined3dformat(wined3d_mode
.format_id
);
572 static HRESULT WINAPI
d3d8_device_GetCreationParameters(IDirect3DDevice8
*iface
,
573 D3DDEVICE_CREATION_PARAMETERS
*parameters
)
575 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
577 TRACE("iface %p, parameters %p.\n", iface
, parameters
);
579 wined3d_mutex_lock();
580 wined3d_device_get_creation_parameters(device
->wined3d_device
,
581 (struct wined3d_device_creation_parameters
*)parameters
);
582 wined3d_mutex_unlock();
587 static HRESULT WINAPI
d3d8_device_SetCursorProperties(IDirect3DDevice8
*iface
,
588 UINT hotspot_x
, UINT hotspot_y
, IDirect3DSurface8
*bitmap
)
590 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
591 struct d3d8_surface
*bitmap_impl
= unsafe_impl_from_IDirect3DSurface8(bitmap
);
594 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
595 iface
, hotspot_x
, hotspot_y
, bitmap
);
599 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
600 return D3DERR_INVALIDCALL
;
603 wined3d_mutex_lock();
604 hr
= wined3d_device_set_cursor_properties(device
->wined3d_device
,
605 hotspot_x
, hotspot_y
, bitmap_impl
->wined3d_texture
, bitmap_impl
->sub_resource_idx
);
606 wined3d_mutex_unlock();
611 static void WINAPI
d3d8_device_SetCursorPosition(IDirect3DDevice8
*iface
, UINT x
, UINT y
, DWORD flags
)
613 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
615 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface
, x
, y
, flags
);
617 wined3d_mutex_lock();
618 wined3d_device_set_cursor_position(device
->wined3d_device
, x
, y
, flags
);
619 wined3d_mutex_unlock();
622 static BOOL WINAPI
d3d8_device_ShowCursor(IDirect3DDevice8
*iface
, BOOL show
)
624 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
627 TRACE("iface %p, show %#x.\n", iface
, show
);
629 wined3d_mutex_lock();
630 ret
= wined3d_device_show_cursor(device
->wined3d_device
, show
);
631 wined3d_mutex_unlock();
636 static HRESULT WINAPI
d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8
*iface
,
637 D3DPRESENT_PARAMETERS
*present_parameters
, IDirect3DSwapChain8
**swapchain
)
639 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
640 struct wined3d_swapchain_desc desc
;
641 struct d3d8_swapchain
*object
;
645 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
646 iface
, present_parameters
, swapchain
);
648 if (!present_parameters
->Windowed
)
650 WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
651 return D3DERR_INVALIDCALL
;
654 wined3d_mutex_lock();
655 count
= wined3d_device_get_swapchain_count(device
->wined3d_device
);
656 for (i
= 0; i
< count
; ++i
)
658 struct wined3d_swapchain
*wined3d_swapchain
;
660 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, i
);
661 wined3d_swapchain_get_desc(wined3d_swapchain
, &desc
);
665 wined3d_mutex_unlock();
666 WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
667 return D3DERR_INVALIDCALL
;
670 wined3d_mutex_unlock();
672 if (!wined3d_swapchain_desc_from_present_parameters(&desc
, present_parameters
))
673 return D3DERR_INVALIDCALL
;
674 if (SUCCEEDED(hr
= d3d8_swapchain_create(device
, &desc
, &object
)))
675 *swapchain
= &object
->IDirect3DSwapChain8_iface
;
676 present_parameters_from_wined3d_swapchain_desc(present_parameters
, &desc
);
681 static HRESULT CDECL
reset_enum_callback(struct wined3d_resource
*resource
)
683 struct wined3d_resource_desc desc
;
684 IDirect3DBaseTexture8
*texture
;
685 struct d3d8_surface
*surface
;
688 wined3d_resource_get_desc(resource
, &desc
);
689 if (desc
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
692 if (desc
.resource_type
!= WINED3D_RTYPE_TEXTURE_2D
)
694 WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource
);
695 return D3DERR_DEVICELOST
;
698 parent
= wined3d_resource_get_parent(resource
);
699 if (parent
&& SUCCEEDED(IUnknown_QueryInterface(parent
, &IID_IDirect3DBaseTexture8
, (void **)&texture
)))
701 IDirect3DBaseTexture8_Release(texture
);
702 WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture
, resource
);
703 return D3DERR_DEVICELOST
;
706 surface
= wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource
), 0);
707 if (!surface
->resource
.refcount
)
710 WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface
);
711 return D3DERR_DEVICELOST
;
714 static HRESULT WINAPI
d3d8_device_Reset(IDirect3DDevice8
*iface
,
715 D3DPRESENT_PARAMETERS
*present_parameters
)
717 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
718 struct wined3d_swapchain_desc swapchain_desc
;
721 TRACE("iface %p, present_parameters %p.\n", iface
, present_parameters
);
723 if (device
->device_state
== D3D8_DEVICE_STATE_LOST
)
725 WARN("App not active, returning D3DERR_DEVICELOST.\n");
726 return D3DERR_DEVICELOST
;
728 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, present_parameters
))
729 return D3DERR_INVALIDCALL
;
731 wined3d_mutex_lock();
733 if (device
->vertex_buffer
)
735 wined3d_buffer_decref(device
->vertex_buffer
);
736 device
->vertex_buffer
= NULL
;
737 device
->vertex_buffer_size
= 0;
739 if (device
->index_buffer
)
741 wined3d_buffer_decref(device
->index_buffer
);
742 device
->index_buffer
= NULL
;
743 device
->index_buffer_size
= 0;
746 if (SUCCEEDED(hr
= wined3d_device_reset(device
->wined3d_device
, &swapchain_desc
,
747 NULL
, reset_enum_callback
, TRUE
)))
749 present_parameters
->BackBufferCount
= swapchain_desc
.backbuffer_count
;
750 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
751 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_ZENABLE
,
752 !!swapchain_desc
.enable_auto_depth_stencil
);
753 device
->device_state
= D3D8_DEVICE_STATE_OK
;
757 device
->device_state
= D3D8_DEVICE_STATE_NOT_RESET
;
759 wined3d_mutex_unlock();
764 static HRESULT WINAPI
d3d8_device_Present(IDirect3DDevice8
*iface
, const RECT
*src_rect
,
765 const RECT
*dst_rect
, HWND dst_window_override
, const RGNDATA
*dirty_region
)
767 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
769 TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
770 iface
, wine_dbgstr_rect(src_rect
), wine_dbgstr_rect(dst_rect
), dst_window_override
, dirty_region
);
772 /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
773 * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
774 * shows a framerate on Windows in applications that only call the device
775 * method, like e.g. the dx8 sdk samples. The conclusion is that native
776 * calls the swapchain's public method from the device. */
777 return IDirect3DSwapChain8_Present(&device
->implicit_swapchain
->IDirect3DSwapChain8_iface
,
778 src_rect
, dst_rect
, dst_window_override
, dirty_region
);
781 static HRESULT WINAPI
d3d8_device_GetBackBuffer(IDirect3DDevice8
*iface
,
782 UINT backbuffer_idx
, D3DBACKBUFFER_TYPE backbuffer_type
, IDirect3DSurface8
**backbuffer
)
784 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
785 struct wined3d_swapchain
*wined3d_swapchain
;
786 struct wined3d_texture
*wined3d_texture
;
787 struct d3d8_surface
*surface_impl
;
789 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
790 iface
, backbuffer_idx
, backbuffer_type
, backbuffer
);
792 /* backbuffer_type is ignored by native. */
794 /* No need to check for backbuffer == NULL, Windows crashes in that case. */
795 wined3d_mutex_lock();
797 wined3d_swapchain
= device
->implicit_swapchain
->wined3d_swapchain
;
798 if (!(wined3d_texture
= wined3d_swapchain_get_back_buffer(wined3d_swapchain
, backbuffer_idx
)))
800 wined3d_mutex_unlock();
802 return D3DERR_INVALIDCALL
;
805 surface_impl
= wined3d_texture_get_sub_resource_parent(wined3d_texture
, 0);
806 *backbuffer
= &surface_impl
->IDirect3DSurface8_iface
;
807 IDirect3DSurface8_AddRef(*backbuffer
);
809 wined3d_mutex_unlock();
813 static HRESULT WINAPI
d3d8_device_GetRasterStatus(IDirect3DDevice8
*iface
, D3DRASTER_STATUS
*raster_status
)
815 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
818 TRACE("iface %p, raster_status %p.\n", iface
, raster_status
);
820 wined3d_mutex_lock();
821 hr
= wined3d_device_get_raster_status(device
->wined3d_device
, 0, (struct wined3d_raster_status
*)raster_status
);
822 wined3d_mutex_unlock();
827 static void WINAPI
d3d8_device_SetGammaRamp(IDirect3DDevice8
*iface
, DWORD flags
, const D3DGAMMARAMP
*ramp
)
829 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
831 TRACE("iface %p, flags %#x, ramp %p.\n", iface
, flags
, ramp
);
833 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
834 wined3d_mutex_lock();
835 wined3d_device_set_gamma_ramp(device
->wined3d_device
, 0, flags
, (const struct wined3d_gamma_ramp
*)ramp
);
836 wined3d_mutex_unlock();
839 static void WINAPI
d3d8_device_GetGammaRamp(IDirect3DDevice8
*iface
, D3DGAMMARAMP
*ramp
)
841 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
843 TRACE("iface %p, ramp %p.\n", iface
, ramp
);
845 /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
846 wined3d_mutex_lock();
847 wined3d_device_get_gamma_ramp(device
->wined3d_device
, 0, (struct wined3d_gamma_ramp
*)ramp
);
848 wined3d_mutex_unlock();
851 static HRESULT WINAPI
d3d8_device_CreateTexture(IDirect3DDevice8
*iface
,
852 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
,
853 D3DPOOL pool
, IDirect3DTexture8
**texture
)
855 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
856 struct d3d8_texture
*object
;
859 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
860 iface
, width
, height
, levels
, usage
, format
, pool
, texture
);
863 return D3DERR_INVALIDCALL
;
866 if (!(object
= heap_alloc_zero(sizeof(*object
))))
867 return D3DERR_OUTOFVIDEOMEMORY
;
869 hr
= texture_init(object
, device
, width
, height
, levels
, usage
, format
, pool
);
872 WARN("Failed to initialize texture, hr %#x.\n", hr
);
877 TRACE("Created texture %p.\n", object
);
878 *texture
= (IDirect3DTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
883 static HRESULT WINAPI
d3d8_device_CreateVolumeTexture(IDirect3DDevice8
*iface
,
884 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
,
885 D3DPOOL pool
, IDirect3DVolumeTexture8
**texture
)
887 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
888 struct d3d8_texture
*object
;
891 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
892 iface
, width
, height
, depth
, levels
, usage
, format
, pool
, texture
);
895 return D3DERR_INVALIDCALL
;
898 if (!(object
= heap_alloc_zero(sizeof(*object
))))
899 return D3DERR_OUTOFVIDEOMEMORY
;
901 hr
= volumetexture_init(object
, device
, width
, height
, depth
, levels
, usage
, format
, pool
);
904 WARN("Failed to initialize volume texture, hr %#x.\n", hr
);
909 TRACE("Created volume texture %p.\n", object
);
910 *texture
= (IDirect3DVolumeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
915 static HRESULT WINAPI
d3d8_device_CreateCubeTexture(IDirect3DDevice8
*iface
, UINT edge_length
,
916 UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DCubeTexture8
**texture
)
918 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
919 struct d3d8_texture
*object
;
922 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
923 iface
, edge_length
, levels
, usage
, format
, pool
, texture
);
926 return D3DERR_INVALIDCALL
;
929 if (!(object
= heap_alloc_zero(sizeof(*object
))))
930 return D3DERR_OUTOFVIDEOMEMORY
;
932 hr
= cubetexture_init(object
, device
, edge_length
, levels
, usage
, format
, pool
);
935 WARN("Failed to initialize cube texture, hr %#x.\n", hr
);
940 TRACE("Created cube texture %p.\n", object
);
941 *texture
= (IDirect3DCubeTexture8
*)&object
->IDirect3DBaseTexture8_iface
;
946 static HRESULT WINAPI
d3d8_device_CreateVertexBuffer(IDirect3DDevice8
*iface
, UINT size
,
947 DWORD usage
, DWORD fvf
, D3DPOOL pool
, IDirect3DVertexBuffer8
**buffer
)
949 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
950 struct d3d8_vertexbuffer
*object
;
953 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
954 iface
, size
, usage
, fvf
, pool
, buffer
);
956 if (!(object
= heap_alloc_zero(sizeof(*object
))))
957 return D3DERR_OUTOFVIDEOMEMORY
;
959 hr
= vertexbuffer_init(object
, device
, size
, usage
, fvf
, pool
);
962 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr
);
967 TRACE("Created vertex buffer %p.\n", object
);
968 *buffer
= &object
->IDirect3DVertexBuffer8_iface
;
973 static HRESULT WINAPI
d3d8_device_CreateIndexBuffer(IDirect3DDevice8
*iface
, UINT size
,
974 DWORD usage
, D3DFORMAT format
, D3DPOOL pool
, IDirect3DIndexBuffer8
**buffer
)
976 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
977 struct d3d8_indexbuffer
*object
;
980 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
981 iface
, size
, usage
, format
, pool
, buffer
);
983 if (!(object
= heap_alloc_zero(sizeof(*object
))))
984 return D3DERR_OUTOFVIDEOMEMORY
;
986 hr
= indexbuffer_init(object
, device
, size
, usage
, format
, pool
);
989 WARN("Failed to initialize index buffer, hr %#x.\n", hr
);
994 TRACE("Created index buffer %p.\n", object
);
995 *buffer
= &object
->IDirect3DIndexBuffer8_iface
;
1000 static HRESULT
d3d8_device_create_surface(struct d3d8_device
*device
, UINT width
, UINT height
,
1001 D3DFORMAT format
, DWORD flags
, IDirect3DSurface8
**surface
, UINT usage
, D3DPOOL pool
,
1002 D3DMULTISAMPLE_TYPE multisample_type
, DWORD multisample_quality
)
1004 struct wined3d_resource_desc desc
;
1005 struct d3d8_surface
*surface_impl
;
1006 struct wined3d_texture
*texture
;
1009 TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1010 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1011 device
, width
, height
, format
, flags
, surface
,
1012 usage
, pool
, multisample_type
, multisample_quality
);
1014 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1015 desc
.format
= wined3dformat_from_d3dformat(format
);
1016 desc
.multisample_type
= multisample_type
;
1017 desc
.multisample_quality
= multisample_quality
;
1018 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1019 if (pool
== D3DPOOL_SCRATCH
)
1020 desc
.usage
|= WINED3DUSAGE_SCRATCH
;
1021 desc
.access
= wined3daccess_from_d3dpool(pool
, usage
) | WINED3D_RESOURCE_ACCESS_MAP
;
1023 desc
.height
= height
;
1027 wined3d_mutex_lock();
1029 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, &desc
,
1030 1, 1, flags
, NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &texture
)))
1032 wined3d_mutex_unlock();
1033 WARN("Failed to create texture, hr %#x.\n", hr
);
1037 surface_impl
= wined3d_texture_get_sub_resource_parent(texture
, 0);
1038 surface_impl
->parent_device
= &device
->IDirect3DDevice8_iface
;
1039 *surface
= &surface_impl
->IDirect3DSurface8_iface
;
1040 IDirect3DSurface8_AddRef(*surface
);
1041 wined3d_texture_decref(texture
);
1043 wined3d_mutex_unlock();
1048 static HRESULT WINAPI
d3d8_device_CreateRenderTarget(IDirect3DDevice8
*iface
, UINT width
,
1049 UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
, BOOL lockable
,
1050 IDirect3DSurface8
**surface
)
1052 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1055 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1056 iface
, width
, height
, format
, multisample_type
, lockable
, surface
);
1059 return D3DERR_INVALIDCALL
;
1063 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1065 return d3d8_device_create_surface(device
, width
, height
, format
, flags
, surface
,
1066 D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1069 static HRESULT WINAPI
d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8
*iface
,
1070 UINT width
, UINT height
, D3DFORMAT format
, D3DMULTISAMPLE_TYPE multisample_type
,
1071 IDirect3DSurface8
**surface
)
1073 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1075 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1076 iface
, width
, height
, format
, multisample_type
, surface
);
1079 return D3DERR_INVALIDCALL
;
1083 /* TODO: Verify that Discard is false */
1084 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1085 surface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, multisample_type
, 0);
1088 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1089 static HRESULT WINAPI
d3d8_device_CreateImageSurface(IDirect3DDevice8
*iface
, UINT width
,
1090 UINT height
, D3DFORMAT format
, IDirect3DSurface8
**surface
)
1092 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1094 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1095 iface
, width
, height
, format
, surface
);
1099 return d3d8_device_create_surface(device
, width
, height
, format
, WINED3D_TEXTURE_CREATE_MAPPABLE
,
1100 surface
, 0, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
, 0);
1103 static HRESULT WINAPI
d3d8_device_CopyRects(IDirect3DDevice8
*iface
,
1104 IDirect3DSurface8
*src_surface
, const RECT
*src_rects
, UINT rect_count
,
1105 IDirect3DSurface8
*dst_surface
, const POINT
*dst_points
)
1107 struct d3d8_surface
*src
= unsafe_impl_from_IDirect3DSurface8(src_surface
);
1108 struct d3d8_surface
*dst
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1109 enum wined3d_format_id src_format
, dst_format
;
1110 struct wined3d_sub_resource_desc wined3d_desc
;
1113 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1114 iface
, src_surface
, src_rects
, rect_count
, dst_surface
, dst_points
);
1116 /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1117 * destination texture is in WINED3D_POOL_DEFAULT. */
1119 wined3d_mutex_lock();
1120 wined3d_texture_get_sub_resource_desc(src
->wined3d_texture
, src
->sub_resource_idx
, &wined3d_desc
);
1121 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1123 WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface
);
1124 wined3d_mutex_unlock();
1125 return D3DERR_INVALIDCALL
;
1127 src_format
= wined3d_desc
.format
;
1128 src_w
= wined3d_desc
.width
;
1129 src_h
= wined3d_desc
.height
;
1131 wined3d_texture_get_sub_resource_desc(dst
->wined3d_texture
, dst
->sub_resource_idx
, &wined3d_desc
);
1132 if (wined3d_desc
.usage
& WINED3DUSAGE_DEPTHSTENCIL
)
1134 WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface
);
1135 wined3d_mutex_unlock();
1136 return D3DERR_INVALIDCALL
;
1138 dst_format
= wined3d_desc
.format
;
1140 /* Check that the source and destination formats match */
1141 if (src_format
!= dst_format
)
1143 WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1144 src_surface
, dst_surface
);
1145 wined3d_mutex_unlock();
1146 return D3DERR_INVALIDCALL
;
1149 /* Quick if complete copy ... */
1150 if (!rect_count
&& !src_rects
&& !dst_points
)
1152 RECT rect
= {0, 0, src_w
, src_h
};
1153 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &rect
,
1154 src
->wined3d_texture
, src
->sub_resource_idx
, &rect
, 0, NULL
, WINED3D_TEXF_POINT
);
1159 /* Copy rect by rect */
1160 if (src_rects
&& dst_points
)
1162 for (i
= 0; i
< rect_count
; ++i
)
1164 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1165 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1166 RECT dst_rect
= {dst_points
[i
].x
, dst_points
[i
].y
,
1167 dst_points
[i
].x
+ w
, dst_points
[i
].y
+ h
};
1169 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1170 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1175 for (i
= 0; i
< rect_count
; ++i
)
1177 UINT w
= src_rects
[i
].right
- src_rects
[i
].left
;
1178 UINT h
= src_rects
[i
].bottom
- src_rects
[i
].top
;
1179 RECT dst_rect
= {0, 0, w
, h
};
1181 wined3d_texture_blt(dst
->wined3d_texture
, dst
->sub_resource_idx
, &dst_rect
,
1182 src
->wined3d_texture
, src
->sub_resource_idx
, &src_rects
[i
], 0, NULL
, WINED3D_TEXF_POINT
);
1186 wined3d_mutex_unlock();
1191 static HRESULT WINAPI
d3d8_device_UpdateTexture(IDirect3DDevice8
*iface
,
1192 IDirect3DBaseTexture8
*src_texture
, IDirect3DBaseTexture8
*dst_texture
)
1194 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1195 struct d3d8_texture
*src_impl
, *dst_impl
;
1198 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface
, src_texture
, dst_texture
);
1200 src_impl
= unsafe_impl_from_IDirect3DBaseTexture8(src_texture
);
1201 dst_impl
= unsafe_impl_from_IDirect3DBaseTexture8(dst_texture
);
1203 wined3d_mutex_lock();
1204 hr
= wined3d_device_update_texture(device
->wined3d_device
,
1205 src_impl
->wined3d_texture
, dst_impl
->wined3d_texture
);
1206 wined3d_mutex_unlock();
1211 static HRESULT WINAPI
d3d8_device_GetFrontBuffer(IDirect3DDevice8
*iface
, IDirect3DSurface8
*dst_surface
)
1213 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1214 struct d3d8_surface
*dst_impl
= unsafe_impl_from_IDirect3DSurface8(dst_surface
);
1217 TRACE("iface %p, dst_surface %p.\n", iface
, dst_surface
);
1221 WARN("Invalid destination surface passed.\n");
1222 return D3DERR_INVALIDCALL
;
1225 wined3d_mutex_lock();
1226 hr
= wined3d_swapchain_get_front_buffer_data(device
->implicit_swapchain
->wined3d_swapchain
,
1227 dst_impl
->wined3d_texture
, dst_impl
->sub_resource_idx
);
1228 wined3d_mutex_unlock();
1233 static HRESULT WINAPI
d3d8_device_SetRenderTarget(IDirect3DDevice8
*iface
,
1234 IDirect3DSurface8
*render_target
, IDirect3DSurface8
*depth_stencil
)
1236 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1237 struct d3d8_surface
*rt_impl
= unsafe_impl_from_IDirect3DSurface8(render_target
);
1238 struct d3d8_surface
*ds_impl
= unsafe_impl_from_IDirect3DSurface8(depth_stencil
);
1239 struct wined3d_rendertarget_view
*original_dsv
, *rtv
;
1240 HRESULT hr
= D3D_OK
;
1242 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface
, render_target
, depth_stencil
);
1244 if (rt_impl
&& d3d8_surface_get_device(rt_impl
) != device
)
1246 WARN("Render target surface does not match device.\n");
1247 return D3DERR_INVALIDCALL
;
1250 wined3d_mutex_lock();
1254 struct wined3d_sub_resource_desc ds_desc
, rt_desc
;
1255 struct wined3d_rendertarget_view
*original_rtv
;
1256 struct d3d8_surface
*original_surface
;
1258 /* If no render target is passed in check the size against the current RT */
1261 if (!(original_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1263 wined3d_mutex_unlock();
1264 return D3DERR_NOTFOUND
;
1266 original_surface
= wined3d_rendertarget_view_get_sub_resource_parent(original_rtv
);
1267 wined3d_texture_get_sub_resource_desc(original_surface
->wined3d_texture
,
1268 original_surface
->sub_resource_idx
, &rt_desc
);
1271 wined3d_texture_get_sub_resource_desc(rt_impl
->wined3d_texture
,
1272 rt_impl
->sub_resource_idx
, &rt_desc
);
1274 wined3d_texture_get_sub_resource_desc(ds_impl
->wined3d_texture
, ds_impl
->sub_resource_idx
, &ds_desc
);
1276 if (ds_desc
.width
< rt_desc
.width
|| ds_desc
.height
< rt_desc
.height
)
1278 WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1279 wined3d_mutex_unlock();
1280 return D3DERR_INVALIDCALL
;
1282 if (ds_desc
.multisample_type
!= rt_desc
.multisample_type
1283 || ds_desc
.multisample_quality
!= rt_desc
.multisample_quality
)
1285 WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1286 wined3d_mutex_unlock();
1287 return D3DERR_INVALIDCALL
;
1291 original_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
);
1292 rtv
= ds_impl
? d3d8_surface_acquire_rendertarget_view(ds_impl
) : NULL
;
1293 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, rtv
);
1294 d3d8_surface_release_rendertarget_view(ds_impl
, rtv
);
1295 rtv
= render_target
? d3d8_surface_acquire_rendertarget_view(rt_impl
) : NULL
;
1296 if (render_target
&& FAILED(hr
= wined3d_device_set_rendertarget_view(device
->wined3d_device
, 0, rtv
, TRUE
)))
1297 wined3d_device_set_depth_stencil_view(device
->wined3d_device
, original_dsv
);
1298 d3d8_surface_release_rendertarget_view(rt_impl
, rtv
);
1300 wined3d_mutex_unlock();
1305 static HRESULT WINAPI
d3d8_device_GetRenderTarget(IDirect3DDevice8
*iface
, IDirect3DSurface8
**render_target
)
1307 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1308 struct wined3d_rendertarget_view
*wined3d_rtv
;
1309 struct d3d8_surface
*surface_impl
;
1312 TRACE("iface %p, render_target %p.\n", iface
, render_target
);
1315 return D3DERR_INVALIDCALL
;
1317 wined3d_mutex_lock();
1318 if ((wined3d_rtv
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, 0)))
1320 /* We want the sub resource parent here, since the view itself may be
1321 * internal to wined3d and may not have a parent. */
1322 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv
);
1323 *render_target
= &surface_impl
->IDirect3DSurface8_iface
;
1324 IDirect3DSurface8_AddRef(*render_target
);
1329 ERR("Failed to get wined3d render target.\n");
1330 *render_target
= NULL
;
1331 hr
= D3DERR_NOTFOUND
;
1333 wined3d_mutex_unlock();
1338 static HRESULT WINAPI
d3d8_device_GetDepthStencilSurface(IDirect3DDevice8
*iface
, IDirect3DSurface8
**depth_stencil
)
1340 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1341 struct wined3d_rendertarget_view
*wined3d_dsv
;
1342 struct d3d8_surface
*surface_impl
;
1343 HRESULT hr
= D3D_OK
;
1345 TRACE("iface %p, depth_stencil %p.\n", iface
, depth_stencil
);
1348 return D3DERR_INVALIDCALL
;
1350 wined3d_mutex_lock();
1351 if ((wined3d_dsv
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
)))
1353 /* We want the sub resource parent here, since the view itself may be
1354 * internal to wined3d and may not have a parent. */
1355 surface_impl
= wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv
);
1356 *depth_stencil
= &surface_impl
->IDirect3DSurface8_iface
;
1357 IDirect3DSurface8_AddRef(*depth_stencil
);
1361 hr
= D3DERR_NOTFOUND
;
1362 *depth_stencil
= NULL
;
1364 wined3d_mutex_unlock();
1369 static HRESULT WINAPI
d3d8_device_BeginScene(IDirect3DDevice8
*iface
)
1371 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1374 TRACE("iface %p.\n", iface
);
1376 wined3d_mutex_lock();
1377 hr
= wined3d_device_begin_scene(device
->wined3d_device
);
1378 wined3d_mutex_unlock();
1383 static HRESULT WINAPI DECLSPEC_HOTPATCH
d3d8_device_EndScene(IDirect3DDevice8
*iface
)
1385 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1388 TRACE("iface %p.\n", iface
);
1390 wined3d_mutex_lock();
1391 hr
= wined3d_device_end_scene(device
->wined3d_device
);
1392 wined3d_mutex_unlock();
1397 static HRESULT WINAPI
d3d8_device_Clear(IDirect3DDevice8
*iface
, DWORD rect_count
,
1398 const D3DRECT
*rects
, DWORD flags
, D3DCOLOR color
, float z
, DWORD stencil
)
1400 const struct wined3d_color c
=
1402 ((color
>> 16) & 0xff) / 255.0f
,
1403 ((color
>> 8) & 0xff) / 255.0f
,
1404 (color
& 0xff) / 255.0f
,
1405 ((color
>> 24) & 0xff) / 255.0f
,
1407 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1410 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1411 iface
, rect_count
, rects
, flags
, color
, z
, stencil
);
1413 if (rect_count
&& !rects
)
1415 WARN("count %u with NULL rects.\n", rect_count
);
1419 wined3d_mutex_lock();
1420 hr
= wined3d_device_clear(device
->wined3d_device
, rect_count
, (const RECT
*)rects
, flags
, &c
, z
, stencil
);
1421 wined3d_mutex_unlock();
1426 static HRESULT WINAPI
d3d8_device_SetTransform(IDirect3DDevice8
*iface
,
1427 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1429 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1431 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1433 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1434 wined3d_mutex_lock();
1435 wined3d_device_set_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1436 wined3d_mutex_unlock();
1441 static HRESULT WINAPI
d3d8_device_GetTransform(IDirect3DDevice8
*iface
,
1442 D3DTRANSFORMSTATETYPE state
, D3DMATRIX
*matrix
)
1444 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1446 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1448 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1449 wined3d_mutex_lock();
1450 wined3d_device_get_transform(device
->wined3d_device
, state
, (struct wined3d_matrix
*)matrix
);
1451 wined3d_mutex_unlock();
1456 static HRESULT WINAPI
d3d8_device_MultiplyTransform(IDirect3DDevice8
*iface
,
1457 D3DTRANSFORMSTATETYPE state
, const D3DMATRIX
*matrix
)
1459 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1461 TRACE("iface %p, state %#x, matrix %p.\n", iface
, state
, matrix
);
1463 /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1464 wined3d_mutex_lock();
1465 wined3d_device_multiply_transform(device
->wined3d_device
, state
, (const struct wined3d_matrix
*)matrix
);
1466 wined3d_mutex_unlock();
1471 static HRESULT WINAPI
d3d8_device_SetViewport(IDirect3DDevice8
*iface
, const D3DVIEWPORT8
*viewport
)
1473 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1474 struct wined3d_viewport vp
;
1476 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1480 vp
.width
= viewport
->Width
;
1481 vp
.height
= viewport
->Height
;
1482 vp
.min_z
= viewport
->MinZ
;
1483 vp
.max_z
= viewport
->MaxZ
;
1485 wined3d_mutex_lock();
1486 wined3d_device_set_viewport(device
->wined3d_device
, &vp
);
1487 wined3d_mutex_unlock();
1492 static HRESULT WINAPI
d3d8_device_GetViewport(IDirect3DDevice8
*iface
, D3DVIEWPORT8
*viewport
)
1494 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1495 struct wined3d_viewport wined3d_viewport
;
1497 TRACE("iface %p, viewport %p.\n", iface
, viewport
);
1499 wined3d_mutex_lock();
1500 wined3d_device_get_viewport(device
->wined3d_device
, &wined3d_viewport
);
1501 wined3d_mutex_unlock();
1503 viewport
->X
= wined3d_viewport
.x
;
1504 viewport
->Y
= wined3d_viewport
.y
;
1505 viewport
->Width
= wined3d_viewport
.width
;
1506 viewport
->Height
= wined3d_viewport
.height
;
1507 viewport
->MinZ
= wined3d_viewport
.min_z
;
1508 viewport
->MaxZ
= wined3d_viewport
.max_z
;
1513 static HRESULT WINAPI
d3d8_device_SetMaterial(IDirect3DDevice8
*iface
, const D3DMATERIAL8
*material
)
1515 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1517 TRACE("iface %p, material %p.\n", iface
, material
);
1519 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1520 wined3d_mutex_lock();
1521 wined3d_device_set_material(device
->wined3d_device
, (const struct wined3d_material
*)material
);
1522 wined3d_mutex_unlock();
1527 static HRESULT WINAPI
d3d8_device_GetMaterial(IDirect3DDevice8
*iface
, D3DMATERIAL8
*material
)
1529 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1531 TRACE("iface %p, material %p.\n", iface
, material
);
1533 /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1534 wined3d_mutex_lock();
1535 wined3d_device_get_material(device
->wined3d_device
, (struct wined3d_material
*)material
);
1536 wined3d_mutex_unlock();
1541 static HRESULT WINAPI
d3d8_device_SetLight(IDirect3DDevice8
*iface
, DWORD index
, const D3DLIGHT8
*light
)
1543 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1546 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1548 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1549 wined3d_mutex_lock();
1550 hr
= wined3d_device_set_light(device
->wined3d_device
, index
, (const struct wined3d_light
*)light
);
1551 wined3d_mutex_unlock();
1556 static HRESULT WINAPI
d3d8_device_GetLight(IDirect3DDevice8
*iface
, DWORD index
, D3DLIGHT8
*light
)
1558 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1561 TRACE("iface %p, index %u, light %p.\n", iface
, index
, light
);
1563 /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1564 wined3d_mutex_lock();
1565 hr
= wined3d_device_get_light(device
->wined3d_device
, index
, (struct wined3d_light
*)light
);
1566 wined3d_mutex_unlock();
1571 static HRESULT WINAPI
d3d8_device_LightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL enable
)
1573 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1576 TRACE("iface %p, index %u, enable %#x.\n", iface
, index
, enable
);
1578 wined3d_mutex_lock();
1579 hr
= wined3d_device_set_light_enable(device
->wined3d_device
, index
, enable
);
1580 wined3d_mutex_unlock();
1585 static HRESULT WINAPI
d3d8_device_GetLightEnable(IDirect3DDevice8
*iface
, DWORD index
, BOOL
*enable
)
1587 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1590 TRACE("iface %p, index %u, enable %p.\n", iface
, index
, enable
);
1592 wined3d_mutex_lock();
1593 hr
= wined3d_device_get_light_enable(device
->wined3d_device
, index
, enable
);
1594 wined3d_mutex_unlock();
1599 static HRESULT WINAPI
d3d8_device_SetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, const float *plane
)
1601 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1604 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1606 wined3d_mutex_lock();
1607 hr
= wined3d_device_set_clip_plane(device
->wined3d_device
, index
, (const struct wined3d_vec4
*)plane
);
1608 wined3d_mutex_unlock();
1613 static HRESULT WINAPI
d3d8_device_GetClipPlane(IDirect3DDevice8
*iface
, DWORD index
, float *plane
)
1615 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1618 TRACE("iface %p, index %u, plane %p.\n", iface
, index
, plane
);
1620 wined3d_mutex_lock();
1621 hr
= wined3d_device_get_clip_plane(device
->wined3d_device
, index
, (struct wined3d_vec4
*)plane
);
1622 wined3d_mutex_unlock();
1627 static HRESULT WINAPI
d3d8_device_SetRenderState(IDirect3DDevice8
*iface
,
1628 D3DRENDERSTATETYPE state
, DWORD value
)
1630 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1632 TRACE("iface %p, state %#x, value %#x.\n", iface
, state
, value
);
1634 wined3d_mutex_lock();
1638 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
, value
);
1642 wined3d_device_set_render_state(device
->wined3d_device
, state
, value
);
1644 wined3d_mutex_unlock();
1649 static HRESULT WINAPI
d3d8_device_GetRenderState(IDirect3DDevice8
*iface
,
1650 D3DRENDERSTATETYPE state
, DWORD
*value
)
1652 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1654 TRACE("iface %p, state %#x, value %p.\n", iface
, state
, value
);
1656 wined3d_mutex_lock();
1660 *value
= wined3d_device_get_render_state(device
->wined3d_device
, WINED3D_RS_DEPTHBIAS
);
1664 *value
= wined3d_device_get_render_state(device
->wined3d_device
, state
);
1666 wined3d_mutex_unlock();
1671 static HRESULT WINAPI
d3d8_device_BeginStateBlock(IDirect3DDevice8
*iface
)
1673 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1676 TRACE("iface %p.\n", iface
);
1678 wined3d_mutex_lock();
1679 hr
= wined3d_device_begin_stateblock(device
->wined3d_device
);
1680 wined3d_mutex_unlock();
1685 static HRESULT WINAPI
d3d8_device_EndStateBlock(IDirect3DDevice8
*iface
, DWORD
*token
)
1687 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1688 struct wined3d_stateblock
*stateblock
;
1691 TRACE("iface %p, token %p.\n", iface
, token
);
1693 /* Tell wineD3D to endstateblock before anything else (in case we run out
1694 * of memory later and cause locking problems)
1696 wined3d_mutex_lock();
1697 hr
= wined3d_device_end_stateblock(device
->wined3d_device
, &stateblock
);
1700 WARN("Failed to end the state block, %#x.\n", hr
);
1701 wined3d_mutex_unlock();
1705 *token
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1706 wined3d_mutex_unlock();
1708 if (*token
== D3D8_INVALID_HANDLE
)
1710 ERR("Failed to create a handle\n");
1711 wined3d_mutex_lock();
1712 wined3d_stateblock_decref(stateblock
);
1713 wined3d_mutex_unlock();
1718 TRACE("Returning %#x (%p).\n", *token
, stateblock
);
1723 static HRESULT WINAPI
d3d8_device_ApplyStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1725 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1726 struct wined3d_stateblock
*stateblock
;
1728 TRACE("iface %p, token %#x.\n", iface
, token
);
1733 wined3d_mutex_lock();
1734 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1737 WARN("Invalid handle (%#x) passed.\n", token
);
1738 wined3d_mutex_unlock();
1739 return D3DERR_INVALIDCALL
;
1741 wined3d_stateblock_apply(stateblock
);
1742 wined3d_mutex_unlock();
1747 static HRESULT WINAPI
d3d8_device_CaptureStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1749 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1750 struct wined3d_stateblock
*stateblock
;
1752 TRACE("iface %p, token %#x.\n", iface
, token
);
1754 wined3d_mutex_lock();
1755 stateblock
= d3d8_get_object(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1758 WARN("Invalid handle (%#x) passed.\n", token
);
1759 wined3d_mutex_unlock();
1760 return D3DERR_INVALIDCALL
;
1762 wined3d_stateblock_capture(stateblock
);
1763 wined3d_mutex_unlock();
1768 static HRESULT WINAPI
d3d8_device_DeleteStateBlock(IDirect3DDevice8
*iface
, DWORD token
)
1770 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1771 struct wined3d_stateblock
*stateblock
;
1773 TRACE("iface %p, token %#x.\n", iface
, token
);
1775 wined3d_mutex_lock();
1776 stateblock
= d3d8_free_handle(&device
->handle_table
, token
- 1, D3D8_HANDLE_SB
);
1780 WARN("Invalid handle (%#x) passed.\n", token
);
1781 wined3d_mutex_unlock();
1782 return D3DERR_INVALIDCALL
;
1785 if (wined3d_stateblock_decref(stateblock
))
1787 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock
);
1789 wined3d_mutex_unlock();
1794 static HRESULT WINAPI
d3d8_device_CreateStateBlock(IDirect3DDevice8
*iface
,
1795 D3DSTATEBLOCKTYPE type
, DWORD
*handle
)
1797 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1798 struct wined3d_stateblock
*stateblock
;
1801 TRACE("iface %p, type %#x, handle %p.\n", iface
, type
, handle
);
1803 if (type
!= D3DSBT_ALL
1804 && type
!= D3DSBT_PIXELSTATE
1805 && type
!= D3DSBT_VERTEXSTATE
)
1807 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1808 return D3DERR_INVALIDCALL
;
1811 wined3d_mutex_lock();
1812 hr
= wined3d_stateblock_create(device
->wined3d_device
, (enum wined3d_stateblock_type
)type
, &stateblock
);
1815 wined3d_mutex_unlock();
1816 ERR("Failed to create the state block, hr %#x\n", hr
);
1820 *handle
= d3d8_allocate_handle(&device
->handle_table
, stateblock
, D3D8_HANDLE_SB
);
1821 wined3d_mutex_unlock();
1823 if (*handle
== D3D8_INVALID_HANDLE
)
1825 ERR("Failed to allocate a handle.\n");
1826 wined3d_mutex_lock();
1827 wined3d_stateblock_decref(stateblock
);
1828 wined3d_mutex_unlock();
1833 TRACE("Returning %#x (%p).\n", *handle
, stateblock
);
1838 static HRESULT WINAPI
d3d8_device_SetClipStatus(IDirect3DDevice8
*iface
, const D3DCLIPSTATUS8
*clip_status
)
1840 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1843 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1844 /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1846 wined3d_mutex_lock();
1847 hr
= wined3d_device_set_clip_status(device
->wined3d_device
, (const struct wined3d_clip_status
*)clip_status
);
1848 wined3d_mutex_unlock();
1853 static HRESULT WINAPI
d3d8_device_GetClipStatus(IDirect3DDevice8
*iface
, D3DCLIPSTATUS8
*clip_status
)
1855 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1858 TRACE("iface %p, clip_status %p.\n", iface
, clip_status
);
1860 wined3d_mutex_lock();
1861 hr
= wined3d_device_get_clip_status(device
->wined3d_device
, (struct wined3d_clip_status
*)clip_status
);
1862 wined3d_mutex_unlock();
1867 static HRESULT WINAPI
d3d8_device_GetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
**texture
)
1869 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1870 struct wined3d_texture
*wined3d_texture
;
1871 struct d3d8_texture
*texture_impl
;
1873 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1876 return D3DERR_INVALIDCALL
;
1878 wined3d_mutex_lock();
1879 if ((wined3d_texture
= wined3d_device_get_texture(device
->wined3d_device
, stage
)))
1881 texture_impl
= wined3d_texture_get_parent(wined3d_texture
);
1882 *texture
= &texture_impl
->IDirect3DBaseTexture8_iface
;
1883 IDirect3DBaseTexture8_AddRef(*texture
);
1889 wined3d_mutex_unlock();
1894 static HRESULT WINAPI
d3d8_device_SetTexture(IDirect3DDevice8
*iface
, DWORD stage
, IDirect3DBaseTexture8
*texture
)
1896 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1897 struct d3d8_texture
*texture_impl
;
1900 TRACE("iface %p, stage %u, texture %p.\n", iface
, stage
, texture
);
1902 texture_impl
= unsafe_impl_from_IDirect3DBaseTexture8(texture
);
1904 wined3d_mutex_lock();
1905 hr
= wined3d_device_set_texture(device
->wined3d_device
, stage
,
1906 texture_impl
? texture_impl
->wined3d_texture
: NULL
);
1907 wined3d_mutex_unlock();
1912 static const struct tss_lookup
1917 enum wined3d_texture_stage_state texture_state
;
1918 enum wined3d_sampler_state sampler_state
;
1923 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 0, unused */
1924 {FALSE
, {WINED3D_TSS_COLOR_OP
}}, /* 1, D3DTSS_COLOROP */
1925 {FALSE
, {WINED3D_TSS_COLOR_ARG1
}}, /* 2, D3DTSS_COLORARG1 */
1926 {FALSE
, {WINED3D_TSS_COLOR_ARG2
}}, /* 3, D3DTSS_COLORARG2 */
1927 {FALSE
, {WINED3D_TSS_ALPHA_OP
}}, /* 4, D3DTSS_ALPHAOP */
1928 {FALSE
, {WINED3D_TSS_ALPHA_ARG1
}}, /* 5, D3DTSS_ALPHAARG1 */
1929 {FALSE
, {WINED3D_TSS_ALPHA_ARG2
}}, /* 6, D3DTSS_ALPHAARG2 */
1930 {FALSE
, {WINED3D_TSS_BUMPENV_MAT00
}}, /* 7, D3DTSS_BUMPENVMAT00 */
1931 {FALSE
, {WINED3D_TSS_BUMPENV_MAT01
}}, /* 8, D3DTSS_BUMPENVMAT01 */
1932 {FALSE
, {WINED3D_TSS_BUMPENV_MAT10
}}, /* 9, D3DTSS_BUMPENVMAT10 */
1933 {FALSE
, {WINED3D_TSS_BUMPENV_MAT11
}}, /* 10, D3DTSS_BUMPENVMAT11 */
1934 {FALSE
, {WINED3D_TSS_TEXCOORD_INDEX
}}, /* 11, D3DTSS_TEXCOORDINDEX */
1935 {FALSE
, {WINED3D_TSS_INVALID
}}, /* 12, unused */
1936 {TRUE
, {WINED3D_SAMP_ADDRESS_U
}}, /* 13, D3DTSS_ADDRESSU */
1937 {TRUE
, {WINED3D_SAMP_ADDRESS_V
}}, /* 14, D3DTSS_ADDRESSV */
1938 {TRUE
, {WINED3D_SAMP_BORDER_COLOR
}}, /* 15, D3DTSS_BORDERCOLOR */
1939 {TRUE
, {WINED3D_SAMP_MAG_FILTER
}}, /* 16, D3DTSS_MAGFILTER */
1940 {TRUE
, {WINED3D_SAMP_MIN_FILTER
}}, /* 17, D3DTSS_MINFILTER */
1941 {TRUE
, {WINED3D_SAMP_MIP_FILTER
}}, /* 18, D3DTSS_MIPFILTER */
1942 {TRUE
, {WINED3D_SAMP_MIPMAP_LOD_BIAS
}}, /* 19, D3DTSS_MIPMAPLODBIAS */
1943 {TRUE
, {WINED3D_SAMP_MAX_MIP_LEVEL
}}, /* 20, D3DTSS_MAXMIPLEVEL */
1944 {TRUE
, {WINED3D_SAMP_MAX_ANISOTROPY
}}, /* 21, D3DTSS_MAXANISOTROPY */
1945 {FALSE
, {WINED3D_TSS_BUMPENV_LSCALE
}}, /* 22, D3DTSS_BUMPENVLSCALE */
1946 {FALSE
, {WINED3D_TSS_BUMPENV_LOFFSET
}}, /* 23, D3DTSS_BUMPENVLOFFSET */
1947 {FALSE
, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1948 {TRUE
, {WINED3D_SAMP_ADDRESS_W
}}, /* 25, D3DTSS_ADDRESSW */
1949 {FALSE
, {WINED3D_TSS_COLOR_ARG0
}}, /* 26, D3DTSS_COLORARG0 */
1950 {FALSE
, {WINED3D_TSS_ALPHA_ARG0
}}, /* 27, D3DTSS_ALPHAARG0 */
1951 {FALSE
, {WINED3D_TSS_RESULT_ARG
}}, /* 28, D3DTSS_RESULTARG */
1954 static HRESULT WINAPI
d3d8_device_GetTextureStageState(IDirect3DDevice8
*iface
,
1955 DWORD stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
*value
)
1957 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1958 const struct tss_lookup
*l
;
1960 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface
, stage
, Type
, value
);
1962 if (Type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1964 WARN("Invalid Type %#x passed.\n", Type
);
1968 l
= &tss_lookup
[Type
];
1970 wined3d_mutex_lock();
1971 if (l
->sampler_state
)
1972 *value
= wined3d_device_get_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
);
1974 *value
= wined3d_device_get_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
);
1975 wined3d_mutex_unlock();
1980 static HRESULT WINAPI
d3d8_device_SetTextureStageState(IDirect3DDevice8
*iface
,
1981 DWORD stage
, D3DTEXTURESTAGESTATETYPE type
, DWORD value
)
1983 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
1984 const struct tss_lookup
*l
;
1986 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface
, stage
, type
, value
);
1988 if (type
>= sizeof(tss_lookup
) / sizeof(*tss_lookup
))
1990 WARN("Invalid type %#x passed.\n", type
);
1994 l
= &tss_lookup
[type
];
1996 wined3d_mutex_lock();
1997 if (l
->sampler_state
)
1998 wined3d_device_set_sampler_state(device
->wined3d_device
, stage
, l
->u
.sampler_state
, value
);
2000 wined3d_device_set_texture_stage_state(device
->wined3d_device
, stage
, l
->u
.texture_state
, value
);
2001 wined3d_mutex_unlock();
2006 static HRESULT WINAPI
d3d8_device_ValidateDevice(IDirect3DDevice8
*iface
, DWORD
*pass_count
)
2008 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2011 TRACE("iface %p, pass_count %p.\n", iface
, pass_count
);
2013 wined3d_mutex_lock();
2014 hr
= wined3d_device_validate_device(device
->wined3d_device
, pass_count
);
2015 wined3d_mutex_unlock();
2020 static HRESULT WINAPI
d3d8_device_GetInfo(IDirect3DDevice8
*iface
,
2021 DWORD info_id
, void *info
, DWORD info_size
)
2023 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface
, info_id
, info
, info_size
);
2028 static HRESULT WINAPI
d3d8_device_SetPaletteEntries(IDirect3DDevice8
*iface
,
2029 UINT palette_idx
, const PALETTEENTRY
*entries
)
2031 WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface
, palette_idx
, entries
);
2033 /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2034 * does not have a d3d8/9-style palette API */
2039 static HRESULT WINAPI
d3d8_device_GetPaletteEntries(IDirect3DDevice8
*iface
,
2040 UINT palette_idx
, PALETTEENTRY
*entries
)
2042 FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface
, palette_idx
, entries
);
2044 return D3DERR_INVALIDCALL
;
2047 static HRESULT WINAPI
d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT palette_idx
)
2049 WARN("iface %p, palette_idx %u unimplemented.\n", iface
, palette_idx
);
2054 static HRESULT WINAPI
d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8
*iface
, UINT
*palette_idx
)
2056 FIXME("iface %p, palette_idx %p unimplemented.\n", iface
, palette_idx
);
2058 return D3DERR_INVALIDCALL
;
2061 static HRESULT WINAPI
d3d8_device_DrawPrimitive(IDirect3DDevice8
*iface
,
2062 D3DPRIMITIVETYPE primitive_type
, UINT start_vertex
, UINT primitive_count
)
2064 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2067 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2068 iface
, primitive_type
, start_vertex
, primitive_count
);
2070 wined3d_mutex_lock();
2071 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2072 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, start_vertex
,
2073 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2074 wined3d_mutex_unlock();
2079 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8
*iface
,
2080 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2081 UINT start_idx
, UINT primitive_count
)
2083 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2086 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2087 iface
, primitive_type
, min_vertex_idx
, vertex_count
, start_idx
, primitive_count
);
2089 wined3d_mutex_lock();
2090 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2091 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, start_idx
,
2092 vertex_count_from_primitive_count(primitive_type
, primitive_count
));
2093 wined3d_mutex_unlock();
2098 /* The caller is responsible for wined3d locking */
2099 static HRESULT
d3d8_device_prepare_vertex_buffer(struct d3d8_device
*device
, UINT min_size
)
2103 if (device
->vertex_buffer_size
< min_size
|| !device
->vertex_buffer
)
2105 UINT size
= max(device
->vertex_buffer_size
* 2, min_size
);
2106 struct wined3d_buffer_desc desc
;
2107 struct wined3d_buffer
*buffer
;
2109 TRACE("Growing vertex buffer to %u bytes\n", size
);
2111 desc
.byte_width
= size
;
2112 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
;
2113 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
2114 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP
;
2115 desc
.misc_flags
= 0;
2116 desc
.structure_byte_stride
= 0;
2118 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2119 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2121 ERR("Failed to create vertex buffer, hr %#x.\n", hr
);
2125 if (device
->vertex_buffer
)
2126 wined3d_buffer_decref(device
->vertex_buffer
);
2128 device
->vertex_buffer
= buffer
;
2129 device
->vertex_buffer_size
= size
;
2130 device
->vertex_buffer_pos
= 0;
2135 static HRESULT WINAPI
d3d8_device_DrawPrimitiveUP(IDirect3DDevice8
*iface
,
2136 D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
, const void *data
,
2139 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2141 UINT vtx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2142 struct wined3d_map_desc wined3d_map_desc
;
2143 struct wined3d_box wined3d_box
= {0};
2144 UINT size
= vtx_count
* stride
;
2145 struct wined3d_resource
*vb
;
2148 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2149 iface
, primitive_type
, primitive_count
, data
, stride
);
2151 if (!primitive_count
)
2153 WARN("primitive_count is 0, returning D3D_OK\n");
2157 wined3d_mutex_lock();
2158 hr
= d3d8_device_prepare_vertex_buffer(device
, size
);
2162 vb_pos
= device
->vertex_buffer_pos
;
2163 align
= vb_pos
% stride
;
2164 if (align
) align
= stride
- align
;
2165 if (vb_pos
+ size
+ align
> device
->vertex_buffer_size
)
2170 wined3d_box
.left
= vb_pos
;
2171 wined3d_box
.right
= vb_pos
+ size
;
2172 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2173 if (FAILED(wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2174 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2176 memcpy(wined3d_map_desc
.data
, data
, size
);
2177 wined3d_resource_unmap(vb
, 0);
2178 device
->vertex_buffer_pos
= vb_pos
+ size
;
2180 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, stride
);
2184 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2185 hr
= wined3d_device_draw_primitive(device
->wined3d_device
, vb_pos
/ stride
, vtx_count
);
2186 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2189 wined3d_mutex_unlock();
2193 /* The caller is responsible for wined3d locking */
2194 static HRESULT
d3d8_device_prepare_index_buffer(struct d3d8_device
*device
, UINT min_size
)
2198 if (device
->index_buffer_size
< min_size
|| !device
->index_buffer
)
2200 UINT size
= max(device
->index_buffer_size
* 2, min_size
);
2201 struct wined3d_buffer_desc desc
;
2202 struct wined3d_buffer
*buffer
;
2204 TRACE("Growing index buffer to %u bytes\n", size
);
2206 desc
.byte_width
= size
;
2207 desc
.usage
= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_WRITEONLY
| WINED3DUSAGE_STATICDECL
;
2208 desc
.bind_flags
= WINED3D_BIND_INDEX_BUFFER
;
2209 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP
;
2210 desc
.misc_flags
= 0;
2211 desc
.structure_byte_stride
= 0;
2213 if (FAILED(hr
= wined3d_buffer_create(device
->wined3d_device
, &desc
,
2214 NULL
, NULL
, &d3d8_null_wined3d_parent_ops
, &buffer
)))
2216 ERR("Failed to create index buffer, hr %#x.\n", hr
);
2220 if (device
->index_buffer
)
2221 wined3d_buffer_decref(device
->index_buffer
);
2223 device
->index_buffer
= buffer
;
2224 device
->index_buffer_size
= size
;
2225 device
->index_buffer_pos
= 0;
2230 static HRESULT WINAPI
d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8
*iface
,
2231 D3DPRIMITIVETYPE primitive_type
, UINT min_vertex_idx
, UINT vertex_count
,
2232 UINT primitive_count
, const void *index_data
, D3DFORMAT index_format
,
2233 const void *vertex_data
, UINT vertex_stride
)
2235 UINT idx_count
= vertex_count_from_primitive_count(primitive_type
, primitive_count
);
2236 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2237 UINT idx_fmt_size
= index_format
== D3DFMT_INDEX16
? 2 : 4;
2238 UINT vtx_size
= vertex_count
* vertex_stride
;
2239 UINT idx_size
= idx_count
* idx_fmt_size
;
2240 struct wined3d_map_desc wined3d_map_desc
;
2241 struct wined3d_box wined3d_box
= {0};
2242 struct wined3d_resource
*ib
, *vb
;
2243 UINT vb_pos
, ib_pos
, align
;
2246 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2247 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2248 iface
, primitive_type
, min_vertex_idx
, vertex_count
, primitive_count
,
2249 index_data
, index_format
, vertex_data
, vertex_stride
);
2251 if (!primitive_count
)
2253 WARN("primitive_count is 0, returning D3D_OK\n");
2257 wined3d_mutex_lock();
2259 hr
= d3d8_device_prepare_vertex_buffer(device
, vtx_size
);
2263 vb_pos
= device
->vertex_buffer_pos
;
2264 align
= vb_pos
% vertex_stride
;
2265 if (align
) align
= vertex_stride
- align
;
2266 if (vb_pos
+ vtx_size
+ align
> device
->vertex_buffer_size
)
2271 wined3d_box
.left
= vb_pos
;
2272 wined3d_box
.right
= vb_pos
+ vtx_size
;
2273 vb
= wined3d_buffer_get_resource(device
->vertex_buffer
);
2274 if (FAILED(hr
= wined3d_resource_map(vb
, 0, &wined3d_map_desc
, &wined3d_box
,
2275 vb_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2277 memcpy(wined3d_map_desc
.data
, (char *)vertex_data
+ min_vertex_idx
* vertex_stride
, vtx_size
);
2278 wined3d_resource_unmap(vb
, 0);
2279 device
->vertex_buffer_pos
= vb_pos
+ vtx_size
;
2281 hr
= d3d8_device_prepare_index_buffer(device
, idx_size
);
2285 ib_pos
= device
->index_buffer_pos
;
2286 align
= ib_pos
% idx_fmt_size
;
2287 if (align
) align
= idx_fmt_size
- align
;
2288 if (ib_pos
+ idx_size
+ align
> device
->index_buffer_size
)
2293 wined3d_box
.left
= ib_pos
;
2294 wined3d_box
.right
= ib_pos
+ idx_size
;
2295 ib
= wined3d_buffer_get_resource(device
->index_buffer
);
2296 if (FAILED(hr
= wined3d_resource_map(ib
, 0, &wined3d_map_desc
, &wined3d_box
,
2297 ib_pos
? WINED3D_MAP_NOOVERWRITE
: WINED3D_MAP_DISCARD
)))
2299 memcpy(wined3d_map_desc
.data
, index_data
, idx_size
);
2300 wined3d_resource_unmap(ib
, 0);
2301 device
->index_buffer_pos
= ib_pos
+ idx_size
;
2303 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, 0, device
->vertex_buffer
, 0, vertex_stride
);
2307 wined3d_device_set_index_buffer(device
->wined3d_device
, device
->index_buffer
,
2308 wined3dformat_from_d3dformat(index_format
), 0);
2309 wined3d_device_set_base_vertex_index(device
->wined3d_device
, vb_pos
/ vertex_stride
- min_vertex_idx
);
2311 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, 0);
2312 hr
= wined3d_device_draw_indexed_primitive(device
->wined3d_device
, ib_pos
/ idx_fmt_size
, idx_count
);
2314 wined3d_device_set_stream_source(device
->wined3d_device
, 0, NULL
, 0, 0);
2315 wined3d_device_set_index_buffer(device
->wined3d_device
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2316 wined3d_device_set_base_vertex_index(device
->wined3d_device
, 0);
2319 wined3d_mutex_unlock();
2323 static HRESULT WINAPI
d3d8_device_ProcessVertices(IDirect3DDevice8
*iface
, UINT src_start_idx
,
2324 UINT dst_idx
, UINT vertex_count
, IDirect3DVertexBuffer8
*dst_buffer
, DWORD flags
)
2326 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2327 struct d3d8_vertexbuffer
*dst
= unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer
);
2330 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2331 iface
, src_start_idx
, dst_idx
, vertex_count
, dst_buffer
, flags
);
2333 wined3d_mutex_lock();
2334 hr
= wined3d_device_process_vertices(device
->wined3d_device
, src_start_idx
, dst_idx
,
2335 vertex_count
, dst
->wined3d_buffer
, NULL
, flags
, dst
->fvf
);
2336 wined3d_mutex_unlock();
2341 static HRESULT WINAPI
d3d8_device_CreateVertexShader(IDirect3DDevice8
*iface
,
2342 const DWORD
*declaration
, const DWORD
*byte_code
, DWORD
*shader
, DWORD usage
)
2344 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2345 struct d3d8_vertex_shader
*object
;
2346 DWORD shader_handle
;
2350 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2351 iface
, declaration
, byte_code
, shader
, usage
);
2353 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2356 return E_OUTOFMEMORY
;
2359 wined3d_mutex_lock();
2360 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_VS
);
2361 wined3d_mutex_unlock();
2362 if (handle
== D3D8_INVALID_HANDLE
)
2364 ERR("Failed to allocate vertex shader handle.\n");
2367 return E_OUTOFMEMORY
;
2370 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2372 hr
= d3d8_vertex_shader_init(object
, device
, declaration
, byte_code
, shader_handle
, usage
);
2375 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
2376 wined3d_mutex_lock();
2377 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_VS
);
2378 wined3d_mutex_unlock();
2384 TRACE("Created vertex shader %p (handle %#x).\n", object
, shader_handle
);
2385 *shader
= shader_handle
;
2390 static struct d3d8_vertex_declaration
*d3d8_device_get_fvf_declaration(struct d3d8_device
*device
, DWORD fvf
)
2392 struct d3d8_vertex_declaration
*d3d8_declaration
;
2393 struct FvfToDecl
*convertedDecls
= device
->decls
;
2394 int p
, low
, high
; /* deliberately signed */
2397 TRACE("Searching for declaration for fvf %08x... ", fvf
);
2400 high
= device
->numConvertedDecls
- 1;
2403 p
= (low
+ high
) >> 1;
2406 if (convertedDecls
[p
].fvf
== fvf
)
2408 TRACE("found %p\n", convertedDecls
[p
].declaration
);
2409 return convertedDecls
[p
].declaration
;
2412 if (convertedDecls
[p
].fvf
< fvf
)
2417 TRACE("not found. Creating and inserting at position %d.\n", low
);
2419 if (!(d3d8_declaration
= heap_alloc(sizeof(*d3d8_declaration
))))
2422 if (FAILED(hr
= d3d8_vertex_declaration_init_fvf(d3d8_declaration
, device
, fvf
)))
2424 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr
);
2425 heap_free(d3d8_declaration
);
2429 if (device
->declArraySize
== device
->numConvertedDecls
)
2431 UINT grow
= device
->declArraySize
/ 2;
2433 if (!(convertedDecls
= heap_realloc(convertedDecls
,
2434 sizeof(*convertedDecls
) * (device
->numConvertedDecls
+ grow
))))
2436 d3d8_vertex_declaration_destroy(d3d8_declaration
);
2439 device
->decls
= convertedDecls
;
2440 device
->declArraySize
+= grow
;
2443 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
,
2444 sizeof(*convertedDecls
) * (device
->numConvertedDecls
- low
));
2445 convertedDecls
[low
].declaration
= d3d8_declaration
;
2446 convertedDecls
[low
].fvf
= fvf
;
2447 ++device
->numConvertedDecls
;
2449 TRACE("Returning %p. %u decls in array.\n", d3d8_declaration
, device
->numConvertedDecls
);
2451 return d3d8_declaration
;
2454 static HRESULT WINAPI
d3d8_device_SetVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2456 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2457 struct d3d8_vertex_shader
*shader_impl
;
2459 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2461 if (VS_HIGHESTFIXEDFXF
>= shader
)
2463 TRACE("Setting FVF, %#x\n", shader
);
2465 wined3d_mutex_lock();
2466 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2467 d3d8_device_get_fvf_declaration(device
, shader
)->wined3d_vertex_declaration
);
2468 wined3d_device_set_vertex_shader(device
->wined3d_device
, NULL
);
2469 wined3d_mutex_unlock();
2474 TRACE("Setting shader\n");
2476 wined3d_mutex_lock();
2477 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2479 WARN("Invalid handle (%#x) passed.\n", shader
);
2480 wined3d_mutex_unlock();
2482 return D3DERR_INVALIDCALL
;
2485 wined3d_device_set_vertex_declaration(device
->wined3d_device
,
2486 shader_impl
->vertex_declaration
->wined3d_vertex_declaration
);
2487 wined3d_device_set_vertex_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2488 wined3d_mutex_unlock();
2493 static HRESULT WINAPI
d3d8_device_GetVertexShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2495 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2496 struct wined3d_vertex_declaration
*wined3d_declaration
;
2497 struct d3d8_vertex_declaration
*d3d8_declaration
;
2499 TRACE("iface %p, shader %p.\n", iface
, shader
);
2501 wined3d_mutex_lock();
2502 if ((wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
2504 d3d8_declaration
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
2505 *shader
= d3d8_declaration
->shader_handle
;
2511 wined3d_mutex_unlock();
2513 TRACE("Returning %#x.\n", *shader
);
2518 static HRESULT WINAPI
d3d8_device_DeleteVertexShader(IDirect3DDevice8
*iface
, DWORD shader
)
2520 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2521 struct d3d8_vertex_shader
*shader_impl
;
2523 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2525 wined3d_mutex_lock();
2526 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2528 WARN("Invalid handle (%#x) passed.\n", shader
);
2529 wined3d_mutex_unlock();
2531 return D3DERR_INVALIDCALL
;
2534 if (shader_impl
->wined3d_shader
2535 && wined3d_device_get_vertex_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2536 IDirect3DDevice8_SetVertexShader(iface
, 0);
2538 wined3d_mutex_unlock();
2540 d3d8_vertex_shader_destroy(shader_impl
);
2545 static HRESULT WINAPI
d3d8_device_SetVertexShaderConstant(IDirect3DDevice8
*iface
,
2546 DWORD start_register
, const void *data
, DWORD count
)
2548 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2551 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2552 iface
, start_register
, data
, count
);
2554 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2556 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2557 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2558 return D3DERR_INVALIDCALL
;
2561 wined3d_mutex_lock();
2562 hr
= wined3d_device_set_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2563 wined3d_mutex_unlock();
2568 static HRESULT WINAPI
d3d8_device_GetVertexShaderConstant(IDirect3DDevice8
*iface
,
2569 DWORD start_register
, void *data
, DWORD count
)
2571 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2574 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2575 iface
, start_register
, data
, count
);
2577 if (start_register
+ count
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
)
2579 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2580 start_register
+ count
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2581 return D3DERR_INVALIDCALL
;
2584 wined3d_mutex_lock();
2585 hr
= wined3d_device_get_vs_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2586 wined3d_mutex_unlock();
2591 static HRESULT WINAPI
d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8
*iface
,
2592 DWORD shader
, void *data
, DWORD
*data_size
)
2594 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2595 struct d3d8_vertex_declaration
*declaration
;
2596 struct d3d8_vertex_shader
*shader_impl
;
2598 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2599 iface
, shader
, data
, data_size
);
2601 wined3d_mutex_lock();
2602 shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2603 wined3d_mutex_unlock();
2607 WARN("Invalid handle (%#x) passed.\n", shader
);
2608 return D3DERR_INVALIDCALL
;
2610 declaration
= shader_impl
->vertex_declaration
;
2614 *data_size
= declaration
->elements_size
;
2618 /* MSDN claims that if *data_size is smaller than the required size
2619 * we should write the required size and return D3DERR_MOREDATA.
2620 * That's not actually true. */
2621 if (*data_size
< declaration
->elements_size
)
2622 return D3DERR_INVALIDCALL
;
2624 memcpy(data
, declaration
->elements
, declaration
->elements_size
);
2629 static HRESULT WINAPI
d3d8_device_GetVertexShaderFunction(IDirect3DDevice8
*iface
,
2630 DWORD shader
, void *data
, DWORD
*data_size
)
2632 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2633 struct d3d8_vertex_shader
*shader_impl
= NULL
;
2636 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2637 iface
, shader
, data
, data_size
);
2639 wined3d_mutex_lock();
2640 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
)))
2642 WARN("Invalid handle (%#x) passed.\n", shader
);
2643 wined3d_mutex_unlock();
2645 return D3DERR_INVALIDCALL
;
2648 if (!shader_impl
->wined3d_shader
)
2650 wined3d_mutex_unlock();
2655 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2656 wined3d_mutex_unlock();
2661 static HRESULT WINAPI
d3d8_device_SetIndices(IDirect3DDevice8
*iface
,
2662 IDirect3DIndexBuffer8
*buffer
, UINT base_vertex_idx
)
2664 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2665 struct d3d8_indexbuffer
*ib
= unsafe_impl_from_IDirect3DIndexBuffer8(buffer
);
2667 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface
, buffer
, base_vertex_idx
);
2669 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2670 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2671 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2672 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2675 wined3d_mutex_lock();
2676 wined3d_device_set_base_vertex_index(device
->wined3d_device
, base_vertex_idx
);
2677 wined3d_device_set_index_buffer(device
->wined3d_device
,
2678 ib
? ib
->wined3d_buffer
: NULL
, ib
? ib
->format
: WINED3DFMT_UNKNOWN
, 0);
2679 wined3d_mutex_unlock();
2684 static HRESULT WINAPI
d3d8_device_GetIndices(IDirect3DDevice8
*iface
,
2685 IDirect3DIndexBuffer8
**buffer
, UINT
*base_vertex_index
)
2687 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2688 enum wined3d_format_id wined3d_format
;
2689 struct wined3d_buffer
*wined3d_buffer
;
2690 struct d3d8_indexbuffer
*buffer_impl
;
2692 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface
, buffer
, base_vertex_index
);
2695 return D3DERR_INVALIDCALL
;
2697 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2698 wined3d_mutex_lock();
2699 *base_vertex_index
= wined3d_device_get_base_vertex_index(device
->wined3d_device
);
2700 if ((wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, NULL
)))
2702 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2703 *buffer
= &buffer_impl
->IDirect3DIndexBuffer8_iface
;
2704 IDirect3DIndexBuffer8_AddRef(*buffer
);
2710 wined3d_mutex_unlock();
2715 static HRESULT WINAPI
d3d8_device_CreatePixelShader(IDirect3DDevice8
*iface
,
2716 const DWORD
*byte_code
, DWORD
*shader
)
2718 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2719 struct d3d8_pixel_shader
*object
;
2720 DWORD shader_handle
;
2724 TRACE("iface %p, byte_code %p, shader %p.\n", iface
, byte_code
, shader
);
2727 return D3DERR_INVALIDCALL
;
2729 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2730 return E_OUTOFMEMORY
;
2732 wined3d_mutex_lock();
2733 handle
= d3d8_allocate_handle(&device
->handle_table
, object
, D3D8_HANDLE_PS
);
2734 wined3d_mutex_unlock();
2735 if (handle
== D3D8_INVALID_HANDLE
)
2737 ERR("Failed to allocate pixel shader handle.\n");
2739 return E_OUTOFMEMORY
;
2742 shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2744 hr
= d3d8_pixel_shader_init(object
, device
, byte_code
, shader_handle
);
2747 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
2748 wined3d_mutex_lock();
2749 d3d8_free_handle(&device
->handle_table
, handle
, D3D8_HANDLE_PS
);
2750 wined3d_mutex_unlock();
2756 TRACE("Created pixel shader %p (handle %#x).\n", object
, shader_handle
);
2757 *shader
= shader_handle
;
2762 static HRESULT WINAPI
d3d8_device_SetPixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2764 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2765 struct d3d8_pixel_shader
*shader_impl
;
2767 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2769 wined3d_mutex_lock();
2773 wined3d_device_set_pixel_shader(device
->wined3d_device
, NULL
);
2774 wined3d_mutex_unlock();
2778 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2780 WARN("Invalid handle (%#x) passed.\n", shader
);
2781 wined3d_mutex_unlock();
2782 return D3DERR_INVALIDCALL
;
2785 TRACE("Setting shader %p.\n", shader_impl
);
2786 wined3d_device_set_pixel_shader(device
->wined3d_device
, shader_impl
->wined3d_shader
);
2787 wined3d_mutex_unlock();
2792 static HRESULT WINAPI
d3d8_device_GetPixelShader(IDirect3DDevice8
*iface
, DWORD
*shader
)
2794 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2795 struct wined3d_shader
*object
;
2797 TRACE("iface %p, shader %p.\n", iface
, shader
);
2800 return D3DERR_INVALIDCALL
;
2802 wined3d_mutex_lock();
2803 if ((object
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
2805 struct d3d8_pixel_shader
*d3d8_shader
;
2806 d3d8_shader
= wined3d_shader_get_parent(object
);
2807 *shader
= d3d8_shader
->handle
;
2813 wined3d_mutex_unlock();
2815 TRACE("Returning %#x.\n", *shader
);
2820 static HRESULT WINAPI
d3d8_device_DeletePixelShader(IDirect3DDevice8
*iface
, DWORD shader
)
2822 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2823 struct d3d8_pixel_shader
*shader_impl
;
2825 TRACE("iface %p, shader %#x.\n", iface
, shader
);
2827 wined3d_mutex_lock();
2829 if (!(shader_impl
= d3d8_free_handle(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2831 WARN("Invalid handle (%#x) passed.\n", shader
);
2832 wined3d_mutex_unlock();
2833 return D3DERR_INVALIDCALL
;
2836 if (wined3d_device_get_pixel_shader(device
->wined3d_device
) == shader_impl
->wined3d_shader
)
2837 IDirect3DDevice8_SetPixelShader(iface
, 0);
2839 wined3d_mutex_unlock();
2841 d3d8_pixel_shader_destroy(shader_impl
);
2846 static HRESULT WINAPI
d3d8_device_SetPixelShaderConstant(IDirect3DDevice8
*iface
,
2847 DWORD start_register
, const void *data
, DWORD count
)
2849 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2852 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2853 iface
, start_register
, data
, count
);
2855 wined3d_mutex_lock();
2856 hr
= wined3d_device_set_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2857 wined3d_mutex_unlock();
2862 static HRESULT WINAPI
d3d8_device_GetPixelShaderConstant(IDirect3DDevice8
*iface
,
2863 DWORD start_register
, void *data
, DWORD count
)
2865 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2868 TRACE("iface %p, start_register %u, data %p, count %u.\n",
2869 iface
, start_register
, data
, count
);
2871 wined3d_mutex_lock();
2872 hr
= wined3d_device_get_ps_consts_f(device
->wined3d_device
, start_register
, count
, data
);
2873 wined3d_mutex_unlock();
2878 static HRESULT WINAPI
d3d8_device_GetPixelShaderFunction(IDirect3DDevice8
*iface
,
2879 DWORD shader
, void *data
, DWORD
*data_size
)
2881 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2882 struct d3d8_pixel_shader
*shader_impl
= NULL
;
2885 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2886 iface
, shader
, data
, data_size
);
2888 wined3d_mutex_lock();
2889 if (!(shader_impl
= d3d8_get_object(&device
->handle_table
, shader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
)))
2891 WARN("Invalid handle (%#x) passed.\n", shader
);
2892 wined3d_mutex_unlock();
2894 return D3DERR_INVALIDCALL
;
2897 hr
= wined3d_shader_get_byte_code(shader_impl
->wined3d_shader
, data
, data_size
);
2898 wined3d_mutex_unlock();
2903 static HRESULT WINAPI
d3d8_device_DrawRectPatch(IDirect3DDevice8
*iface
, UINT handle
,
2904 const float *segment_count
, const D3DRECTPATCH_INFO
*patch_info
)
2906 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2907 iface
, handle
, segment_count
, patch_info
);
2911 static HRESULT WINAPI
d3d8_device_DrawTriPatch(IDirect3DDevice8
*iface
, UINT handle
,
2912 const float *segment_count
, const D3DTRIPATCH_INFO
*patch_info
)
2914 FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2915 iface
, handle
, segment_count
, patch_info
);
2919 static HRESULT WINAPI
d3d8_device_DeletePatch(IDirect3DDevice8
*iface
, UINT handle
)
2921 FIXME("iface %p, handle %#x unimplemented.\n", iface
, handle
);
2922 return D3DERR_INVALIDCALL
;
2925 static HRESULT WINAPI
d3d8_device_SetStreamSource(IDirect3DDevice8
*iface
,
2926 UINT stream_idx
, IDirect3DVertexBuffer8
*buffer
, UINT stride
)
2928 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2929 struct d3d8_vertexbuffer
*buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer8(buffer
);
2932 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2933 iface
, stream_idx
, buffer
, stride
);
2935 wined3d_mutex_lock();
2936 hr
= wined3d_device_set_stream_source(device
->wined3d_device
, stream_idx
,
2937 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
, 0, stride
);
2938 wined3d_mutex_unlock();
2943 static HRESULT WINAPI
d3d8_device_GetStreamSource(IDirect3DDevice8
*iface
,
2944 UINT stream_idx
, IDirect3DVertexBuffer8
**buffer
, UINT
*stride
)
2946 struct d3d8_device
*device
= impl_from_IDirect3DDevice8(iface
);
2947 struct d3d8_vertexbuffer
*buffer_impl
;
2948 struct wined3d_buffer
*wined3d_buffer
= NULL
;
2951 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2952 iface
, stream_idx
, buffer
, stride
);
2955 return D3DERR_INVALIDCALL
;
2957 wined3d_mutex_lock();
2958 hr
= wined3d_device_get_stream_source(device
->wined3d_device
, stream_idx
, &wined3d_buffer
, 0, stride
);
2959 if (SUCCEEDED(hr
) && wined3d_buffer
)
2961 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2962 *buffer
= &buffer_impl
->IDirect3DVertexBuffer8_iface
;
2963 IDirect3DVertexBuffer8_AddRef(*buffer
);
2968 ERR("Failed to get wined3d stream source, hr %#x.\n", hr
);
2971 wined3d_mutex_unlock();
2976 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl
=
2978 d3d8_device_QueryInterface
,
2980 d3d8_device_Release
,
2981 d3d8_device_TestCooperativeLevel
,
2982 d3d8_device_GetAvailableTextureMem
,
2983 d3d8_device_ResourceManagerDiscardBytes
,
2984 d3d8_device_GetDirect3D
,
2985 d3d8_device_GetDeviceCaps
,
2986 d3d8_device_GetDisplayMode
,
2987 d3d8_device_GetCreationParameters
,
2988 d3d8_device_SetCursorProperties
,
2989 d3d8_device_SetCursorPosition
,
2990 d3d8_device_ShowCursor
,
2991 d3d8_device_CreateAdditionalSwapChain
,
2993 d3d8_device_Present
,
2994 d3d8_device_GetBackBuffer
,
2995 d3d8_device_GetRasterStatus
,
2996 d3d8_device_SetGammaRamp
,
2997 d3d8_device_GetGammaRamp
,
2998 d3d8_device_CreateTexture
,
2999 d3d8_device_CreateVolumeTexture
,
3000 d3d8_device_CreateCubeTexture
,
3001 d3d8_device_CreateVertexBuffer
,
3002 d3d8_device_CreateIndexBuffer
,
3003 d3d8_device_CreateRenderTarget
,
3004 d3d8_device_CreateDepthStencilSurface
,
3005 d3d8_device_CreateImageSurface
,
3006 d3d8_device_CopyRects
,
3007 d3d8_device_UpdateTexture
,
3008 d3d8_device_GetFrontBuffer
,
3009 d3d8_device_SetRenderTarget
,
3010 d3d8_device_GetRenderTarget
,
3011 d3d8_device_GetDepthStencilSurface
,
3012 d3d8_device_BeginScene
,
3013 d3d8_device_EndScene
,
3015 d3d8_device_SetTransform
,
3016 d3d8_device_GetTransform
,
3017 d3d8_device_MultiplyTransform
,
3018 d3d8_device_SetViewport
,
3019 d3d8_device_GetViewport
,
3020 d3d8_device_SetMaterial
,
3021 d3d8_device_GetMaterial
,
3022 d3d8_device_SetLight
,
3023 d3d8_device_GetLight
,
3024 d3d8_device_LightEnable
,
3025 d3d8_device_GetLightEnable
,
3026 d3d8_device_SetClipPlane
,
3027 d3d8_device_GetClipPlane
,
3028 d3d8_device_SetRenderState
,
3029 d3d8_device_GetRenderState
,
3030 d3d8_device_BeginStateBlock
,
3031 d3d8_device_EndStateBlock
,
3032 d3d8_device_ApplyStateBlock
,
3033 d3d8_device_CaptureStateBlock
,
3034 d3d8_device_DeleteStateBlock
,
3035 d3d8_device_CreateStateBlock
,
3036 d3d8_device_SetClipStatus
,
3037 d3d8_device_GetClipStatus
,
3038 d3d8_device_GetTexture
,
3039 d3d8_device_SetTexture
,
3040 d3d8_device_GetTextureStageState
,
3041 d3d8_device_SetTextureStageState
,
3042 d3d8_device_ValidateDevice
,
3043 d3d8_device_GetInfo
,
3044 d3d8_device_SetPaletteEntries
,
3045 d3d8_device_GetPaletteEntries
,
3046 d3d8_device_SetCurrentTexturePalette
,
3047 d3d8_device_GetCurrentTexturePalette
,
3048 d3d8_device_DrawPrimitive
,
3049 d3d8_device_DrawIndexedPrimitive
,
3050 d3d8_device_DrawPrimitiveUP
,
3051 d3d8_device_DrawIndexedPrimitiveUP
,
3052 d3d8_device_ProcessVertices
,
3053 d3d8_device_CreateVertexShader
,
3054 d3d8_device_SetVertexShader
,
3055 d3d8_device_GetVertexShader
,
3056 d3d8_device_DeleteVertexShader
,
3057 d3d8_device_SetVertexShaderConstant
,
3058 d3d8_device_GetVertexShaderConstant
,
3059 d3d8_device_GetVertexShaderDeclaration
,
3060 d3d8_device_GetVertexShaderFunction
,
3061 d3d8_device_SetStreamSource
,
3062 d3d8_device_GetStreamSource
,
3063 d3d8_device_SetIndices
,
3064 d3d8_device_GetIndices
,
3065 d3d8_device_CreatePixelShader
,
3066 d3d8_device_SetPixelShader
,
3067 d3d8_device_GetPixelShader
,
3068 d3d8_device_DeletePixelShader
,
3069 d3d8_device_SetPixelShaderConstant
,
3070 d3d8_device_GetPixelShaderConstant
,
3071 d3d8_device_GetPixelShaderFunction
,
3072 d3d8_device_DrawRectPatch
,
3073 d3d8_device_DrawTriPatch
,
3074 d3d8_device_DeletePatch
,
3077 static inline struct d3d8_device
*device_from_device_parent(struct wined3d_device_parent
*device_parent
)
3079 return CONTAINING_RECORD(device_parent
, struct d3d8_device
, device_parent
);
3082 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
3083 struct wined3d_device
*device
)
3085 TRACE("device_parent %p, device %p\n", device_parent
, device
);
3088 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
3090 TRACE("device_parent %p.\n", device_parent
);
3093 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
3095 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3097 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
3100 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_LOST
, D3D8_DEVICE_STATE_OK
);
3102 InterlockedCompareExchange(&device
->device_state
, D3D8_DEVICE_STATE_NOT_RESET
, D3D8_DEVICE_STATE_LOST
);
3105 static HRESULT CDECL
device_parent_surface_created(struct wined3d_device_parent
*device_parent
,
3106 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3107 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3109 struct d3d8_surface
*d3d_surface
;
3111 TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3112 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3114 if (!(d3d_surface
= heap_alloc_zero(sizeof(*d3d_surface
))))
3115 return E_OUTOFMEMORY
;
3117 surface_init(d3d_surface
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3118 *parent
= d3d_surface
;
3119 TRACE("Created surface %p.\n", d3d_surface
);
3124 static HRESULT CDECL
device_parent_volume_created(struct wined3d_device_parent
*device_parent
,
3125 struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
3126 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
3128 struct d3d8_volume
*d3d_volume
;
3130 TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3131 device_parent
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
3133 if (!(d3d_volume
= heap_alloc_zero(sizeof(*d3d_volume
))))
3134 return E_OUTOFMEMORY
;
3136 volume_init(d3d_volume
, wined3d_texture
, sub_resource_idx
, parent_ops
);
3137 *parent
= d3d_volume
;
3138 TRACE("Created volume %p.\n", d3d_volume
);
3143 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
3144 void *container_parent
, const struct wined3d_resource_desc
*desc
, DWORD texture_flags
,
3145 struct wined3d_texture
**texture
)
3147 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3148 struct d3d8_surface
*d3d_surface
;
3151 TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3152 device_parent
, container_parent
, desc
, texture_flags
, texture
);
3154 if (FAILED(hr
= wined3d_texture_create(device
->wined3d_device
, desc
, 1, 1,
3155 texture_flags
| WINED3D_TEXTURE_CREATE_MAPPABLE
, NULL
, &device
->IDirect3DDevice8_iface
,
3156 &d3d8_null_wined3d_parent_ops
, texture
)))
3158 WARN("Failed to create texture, hr %#x.\n", hr
);
3162 d3d_surface
= wined3d_texture_get_sub_resource_parent(*texture
, 0);
3163 d3d_surface
->parent_device
= &device
->IDirect3DDevice8_iface
;
3168 static HRESULT CDECL
device_parent_create_swapchain(struct wined3d_device_parent
*device_parent
,
3169 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain
**swapchain
)
3171 struct d3d8_device
*device
= device_from_device_parent(device_parent
);
3172 struct d3d8_swapchain
*d3d_swapchain
;
3175 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent
, desc
, swapchain
);
3177 if (FAILED(hr
= d3d8_swapchain_create(device
, desc
, &d3d_swapchain
)))
3179 WARN("Failed to create swapchain, hr %#x.\n", hr
);
3184 *swapchain
= d3d_swapchain
->wined3d_swapchain
;
3185 wined3d_swapchain_incref(*swapchain
);
3186 IDirect3DSwapChain8_Release(&d3d_swapchain
->IDirect3DSwapChain8_iface
);
3191 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops
=
3193 device_parent_wined3d_device_created
,
3194 device_parent_mode_changed
,
3195 device_parent_activate
,
3196 device_parent_surface_created
,
3197 device_parent_volume_created
,
3198 device_parent_create_swapchain_texture
,
3199 device_parent_create_swapchain
,
3202 static void setup_fpu(void)
3204 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3206 __asm__
volatile ("fnstcw %0" : "=m" (cw
));
3207 cw
= (cw
& ~0xf3f) | 0x3f;
3208 __asm__
volatile ("fldcw %0" : : "m" (cw
));
3209 #elif defined(__i386__) && defined(_MSC_VER)
3212 cw
= (cw
& ~0xf3f) | 0x3f;
3215 FIXME("FPU setup not implemented for this platform.\n");
3219 HRESULT
device_init(struct d3d8_device
*device
, struct d3d8
*parent
, struct wined3d
*wined3d
, UINT adapter
,
3220 D3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
, D3DPRESENT_PARAMETERS
*parameters
)
3222 struct wined3d_swapchain_desc swapchain_desc
;
3223 struct wined3d_swapchain
*wined3d_swapchain
;
3226 device
->IDirect3DDevice8_iface
.lpVtbl
= &d3d8_device_vtbl
;
3227 device
->device_parent
.ops
= &d3d8_wined3d_device_parent_ops
;
3229 if (!(device
->handle_table
.entries
= heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3230 * sizeof(*device
->handle_table
.entries
))))
3232 ERR("Failed to allocate handle table memory.\n");
3233 return E_OUTOFMEMORY
;
3235 device
->handle_table
.table_size
= D3D8_INITIAL_HANDLE_TABLE_SIZE
;
3237 if (!(flags
& D3DCREATE_FPU_PRESERVE
)) setup_fpu();
3239 wined3d_mutex_lock();
3240 hr
= wined3d_device_create(wined3d
, adapter
, device_type
, focus_window
, flags
, 4,
3241 &device
->device_parent
, &device
->wined3d_device
);
3244 WARN("Failed to create wined3d device, hr %#x.\n", hr
);
3245 wined3d_mutex_unlock();
3246 heap_free(device
->handle_table
.entries
);
3250 if (!parameters
->Windowed
)
3252 HWND device_window
= parameters
->hDeviceWindow
;
3255 focus_window
= device_window
;
3256 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
->wined3d_device
, focus_window
)))
3258 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
3259 wined3d_device_decref(device
->wined3d_device
);
3260 wined3d_mutex_unlock();
3261 heap_free(device
->handle_table
.entries
);
3266 device_window
= focus_window
;
3267 wined3d_device_setup_fullscreen_window(device
->wined3d_device
, device_window
,
3268 parameters
->BackBufferWidth
,
3269 parameters
->BackBufferHeight
);
3272 if (flags
& D3DCREATE_MULTITHREADED
)
3273 wined3d_device_set_multithreaded(device
->wined3d_device
);
3275 if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc
, parameters
))
3277 wined3d_device_release_focus_window(device
->wined3d_device
);
3278 wined3d_device_decref(device
->wined3d_device
);
3279 wined3d_mutex_unlock();
3280 heap_free(device
->handle_table
.entries
);
3281 return D3DERR_INVALIDCALL
;
3284 if (FAILED(hr
= wined3d_device_init_3d(device
->wined3d_device
, &swapchain_desc
)))
3286 WARN("Failed to initialize 3D, hr %#x.\n", hr
);
3287 wined3d_device_release_focus_window(device
->wined3d_device
);
3288 wined3d_device_decref(device
->wined3d_device
);
3289 wined3d_mutex_unlock();
3290 heap_free(device
->handle_table
.entries
);
3294 wined3d_device_set_render_state(device
->wined3d_device
,
3295 WINED3D_RS_ZENABLE
, !!swapchain_desc
.enable_auto_depth_stencil
);
3296 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_POINTSIZE_MIN
, 0);
3297 wined3d_mutex_unlock();
3299 present_parameters_from_wined3d_swapchain_desc(parameters
, &swapchain_desc
);
3301 device
->declArraySize
= 16;
3302 if (!(device
->decls
= heap_alloc(device
->declArraySize
* sizeof(*device
->decls
))))
3304 ERR("Failed to allocate FVF vertex declaration map memory.\n");
3309 wined3d_swapchain
= wined3d_device_get_swapchain(device
->wined3d_device
, 0);
3310 device
->implicit_swapchain
= wined3d_swapchain_get_parent(wined3d_swapchain
);
3312 device
->d3d_parent
= &parent
->IDirect3D8_iface
;
3313 IDirect3D8_AddRef(device
->d3d_parent
);
3318 wined3d_mutex_lock();
3319 wined3d_device_uninit_3d(device
->wined3d_device
);
3320 wined3d_device_release_focus_window(device
->wined3d_device
);
3321 wined3d_device_decref(device
->wined3d_device
);
3322 wined3d_mutex_unlock();
3323 heap_free(device
->handle_table
.entries
);