wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / winemac.drv / Makefile.in
blobc43fcd46ed3d48cba91ac0903dcbcc99519ae9d0
1 MODULE = winemac.drv
2 IMPORTS = uuid rpcrt4 user32 gdi32 advapi32 win32u
3 DELAYIMPORTS = ole32 shell32 imm32
4 EXTRALIBS = -framework AppKit -framework Carbon -framework Security -framework OpenGL -framework IOKit -framework CoreVideo -framework QuartzCore $(METAL_LIBS)
6 EXTRADLLFLAGS = -mcygwin
8 C_SRCS = \
9 clipboard.c \
10 display.c \
11 dragdrop.c \
12 event.c \
13 gdi.c \
14 image.c \
15 ime.c \
16 keyboard.c \
17 macdrv_main.c \
18 mouse.c \
19 opengl.c \
20 surface.c \
21 systray.c \
22 vulkan.c \
23 window.c
25 OBJC_SRCS = \
26 cocoa_app.m \
27 cocoa_clipboard.m \
28 cocoa_cursorclipping.m \
29 cocoa_display.m \
30 cocoa_event.m \
31 cocoa_main.m \
32 cocoa_opengl.m \
33 cocoa_status_item.m \
34 cocoa_window.m
36 RC_SRCS = winemac.rc