2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
28 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
30 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
32 static const uint32_t wined3d_texture_sysmem_locations
= WINED3D_LOCATION_SYSMEM
| WINED3D_LOCATION_BUFFER
;
33 static const struct wined3d_texture_ops texture_gl_ops
;
35 struct wined3d_texture_idx
37 struct wined3d_texture
*texture
;
38 unsigned int sub_resource_idx
;
49 BOOL
wined3d_texture_can_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_d3d_info
*d3d_info
)
51 if (!d3d_info
->pbo
|| texture
->resource
.format
->conv_byte_count
52 || (texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
58 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_d3d_info
*d3d_info
)
60 if (!wined3d_texture_can_use_pbo(texture
, d3d_info
))
63 /* Use a PBO for dynamic textures and read-only staging textures. */
64 return (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
65 && texture
->resource
.usage
& WINED3DUSAGE_DYNAMIC
)
66 || texture
->resource
.access
== (WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
);
69 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
70 const struct wined3d_gl_info
*gl_info
)
72 /* We don't expect to create texture views for textures with height-scaled formats.
73 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
74 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
75 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
78 /* Front buffer coordinates are always full screen coordinates, but our GL
79 * drawable is limited to the window's client area. The sysmem and texture
80 * copies do have the full screen size. Note that GL has a bottom-left
81 * origin, while D3D has a top-left origin. */
82 void wined3d_texture_translate_drawable_coords(const struct wined3d_texture
*texture
, HWND window
, RECT
*rect
)
84 unsigned int drawable_height
;
85 POINT offset
= {0, 0};
88 if (!texture
->swapchain
)
91 if (texture
== texture
->swapchain
->front_buffer
)
93 ScreenToClient(window
, &offset
);
94 OffsetRect(rect
, offset
.x
, offset
.y
);
97 GetClientRect(window
, &windowsize
);
98 drawable_height
= windowsize
.bottom
- windowsize
.top
;
100 rect
->top
= drawable_height
- rect
->top
;
101 rect
->bottom
= drawable_height
- rect
->bottom
;
104 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
106 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
108 TRACE("texture %p.\n", texture
);
112 ERR("Texture %p is not part of a swapchain.\n", texture
);
116 if (texture
== swapchain
->front_buffer
)
118 TRACE("Returning GL_FRONT.\n");
122 if (texture
== swapchain
->back_buffers
[0])
124 TRACE("Returning GL_BACK.\n");
128 FIXME("Higher back buffer, returning GL_BACK.\n");
132 static DWORD
wined3d_resource_access_from_location(DWORD location
)
136 case WINED3D_LOCATION_DISCARDED
:
139 case WINED3D_LOCATION_SYSMEM
:
140 return WINED3D_RESOURCE_ACCESS_CPU
;
142 case WINED3D_LOCATION_BUFFER
:
143 case WINED3D_LOCATION_DRAWABLE
:
144 case WINED3D_LOCATION_TEXTURE_RGB
:
145 case WINED3D_LOCATION_TEXTURE_SRGB
:
146 case WINED3D_LOCATION_RB_MULTISAMPLE
:
147 case WINED3D_LOCATION_RB_RESOLVED
:
148 return WINED3D_RESOURCE_ACCESS_GPU
;
151 FIXME("Unhandled location %#x.\n", location
);
156 static inline void cube_coords_float(const RECT
*r
, UINT w
, UINT h
, struct wined3d_rect_f
*f
)
158 f
->l
= ((r
->left
* 2.0f
) / w
) - 1.0f
;
159 f
->t
= ((r
->top
* 2.0f
) / h
) - 1.0f
;
160 f
->r
= ((r
->right
* 2.0f
) / w
) - 1.0f
;
161 f
->b
= ((r
->bottom
* 2.0f
) / h
) - 1.0f
;
164 void texture2d_get_blt_info(const struct wined3d_texture_gl
*texture_gl
,
165 unsigned int sub_resource_idx
, const RECT
*rect
, struct wined3d_blt_info
*info
)
167 struct wined3d_vec3
*coords
= info
->texcoords
;
168 struct wined3d_rect_f f
;
173 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
174 w
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
175 h
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
176 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
181 FIXME("Unsupported texture target %#x.\n", target
);
182 /* Fall back to GL_TEXTURE_2D */
184 info
->bind_target
= GL_TEXTURE_2D
;
185 coords
[0].x
= (float)rect
->left
/ w
;
186 coords
[0].y
= (float)rect
->top
/ h
;
189 coords
[1].x
= (float)rect
->right
/ w
;
190 coords
[1].y
= (float)rect
->top
/ h
;
193 coords
[2].x
= (float)rect
->left
/ w
;
194 coords
[2].y
= (float)rect
->bottom
/ h
;
197 coords
[3].x
= (float)rect
->right
/ w
;
198 coords
[3].y
= (float)rect
->bottom
/ h
;
202 case GL_TEXTURE_RECTANGLE_ARB
:
203 info
->bind_target
= GL_TEXTURE_RECTANGLE_ARB
;
204 coords
[0].x
= rect
->left
; coords
[0].y
= rect
->top
; coords
[0].z
= 0.0f
;
205 coords
[1].x
= rect
->right
; coords
[1].y
= rect
->top
; coords
[1].z
= 0.0f
;
206 coords
[2].x
= rect
->left
; coords
[2].y
= rect
->bottom
; coords
[2].z
= 0.0f
;
207 coords
[3].x
= rect
->right
; coords
[3].y
= rect
->bottom
; coords
[3].z
= 0.0f
;
210 case GL_TEXTURE_CUBE_MAP_POSITIVE_X
:
211 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
212 cube_coords_float(rect
, w
, h
, &f
);
214 coords
[0].x
= 1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= -f
.l
;
215 coords
[1].x
= 1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= -f
.r
;
216 coords
[2].x
= 1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= -f
.l
;
217 coords
[3].x
= 1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= -f
.r
;
220 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X
:
221 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
222 cube_coords_float(rect
, w
, h
, &f
);
224 coords
[0].x
= -1.0f
; coords
[0].y
= -f
.t
; coords
[0].z
= f
.l
;
225 coords
[1].x
= -1.0f
; coords
[1].y
= -f
.t
; coords
[1].z
= f
.r
;
226 coords
[2].x
= -1.0f
; coords
[2].y
= -f
.b
; coords
[2].z
= f
.l
;
227 coords
[3].x
= -1.0f
; coords
[3].y
= -f
.b
; coords
[3].z
= f
.r
;
230 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y
:
231 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
232 cube_coords_float(rect
, w
, h
, &f
);
234 coords
[0].x
= f
.l
; coords
[0].y
= 1.0f
; coords
[0].z
= f
.t
;
235 coords
[1].x
= f
.r
; coords
[1].y
= 1.0f
; coords
[1].z
= f
.t
;
236 coords
[2].x
= f
.l
; coords
[2].y
= 1.0f
; coords
[2].z
= f
.b
;
237 coords
[3].x
= f
.r
; coords
[3].y
= 1.0f
; coords
[3].z
= f
.b
;
240 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
:
241 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
242 cube_coords_float(rect
, w
, h
, &f
);
244 coords
[0].x
= f
.l
; coords
[0].y
= -1.0f
; coords
[0].z
= -f
.t
;
245 coords
[1].x
= f
.r
; coords
[1].y
= -1.0f
; coords
[1].z
= -f
.t
;
246 coords
[2].x
= f
.l
; coords
[2].y
= -1.0f
; coords
[2].z
= -f
.b
;
247 coords
[3].x
= f
.r
; coords
[3].y
= -1.0f
; coords
[3].z
= -f
.b
;
250 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z
:
251 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
252 cube_coords_float(rect
, w
, h
, &f
);
254 coords
[0].x
= f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= 1.0f
;
255 coords
[1].x
= f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= 1.0f
;
256 coords
[2].x
= f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= 1.0f
;
257 coords
[3].x
= f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= 1.0f
;
260 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
:
261 info
->bind_target
= GL_TEXTURE_CUBE_MAP_ARB
;
262 cube_coords_float(rect
, w
, h
, &f
);
264 coords
[0].x
= -f
.l
; coords
[0].y
= -f
.t
; coords
[0].z
= -1.0f
;
265 coords
[1].x
= -f
.r
; coords
[1].y
= -f
.t
; coords
[1].z
= -1.0f
;
266 coords
[2].x
= -f
.l
; coords
[2].y
= -f
.b
; coords
[2].z
= -1.0f
;
267 coords
[3].x
= -f
.r
; coords
[3].y
= -f
.b
; coords
[3].z
= -1.0f
;
272 static bool fbo_blitter_supported(enum wined3d_blit_op blit_op
, const struct wined3d_gl_info
*gl_info
,
273 const struct wined3d_resource
*src_resource
, DWORD src_location
,
274 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
276 const struct wined3d_format
*src_format
= src_resource
->format
;
277 const struct wined3d_format
*dst_format
= dst_resource
->format
;
280 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
283 /* Source and/or destination need to be on the GL side. */
284 if (!(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
287 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
290 /* We can't copy between depth/stencil and colour attachments. One notable
291 * way we can end up here is when copying between typeless resources with
292 * formats like R16_TYPELESS, which can end up using either a
293 * depth/stencil or a colour format on the OpenGL side, depending on the
294 * resource's bind flags. */
295 src_ds
= src_format
->depth_size
|| src_format
->stencil_size
;
296 dst_ds
= dst_format
->depth_size
|| dst_format
->stencil_size
;
297 if (src_ds
!= dst_ds
)
302 case WINED3D_BLIT_OP_COLOR_BLIT
:
303 if (!((src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
304 || (src_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
306 if (!((dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_FBO_ATTACHABLE
)
307 || (dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)))
309 if ((src_format
->id
!= dst_format
->id
|| dst_location
== WINED3D_LOCATION_DRAWABLE
)
310 && (!is_identity_fixup(src_format
->color_fixup
) || !is_identity_fixup(dst_format
->color_fixup
)))
314 case WINED3D_BLIT_OP_DEPTH_BLIT
:
315 if (!(src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
317 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_DEPTH_STENCIL
))
319 /* Accept pure swizzle fixups for depth formats. In general we
320 * ignore the stencil component (if present) at the moment and the
321 * swizzle is not relevant with just the depth component. */
322 if (is_complex_fixup(src_format
->color_fixup
) || is_complex_fixup(dst_format
->color_fixup
)
323 || is_scaling_fixup(src_format
->color_fixup
) || is_scaling_fixup(dst_format
->color_fixup
))
334 /* Blit between surface locations. Onscreen on different swapchains is not supported.
335 * Depth / stencil is not supported. Context activation is done by the caller. */
336 static void texture2d_blt_fbo(struct wined3d_device
*device
, struct wined3d_context
*context
,
337 enum wined3d_texture_filter_type filter
, struct wined3d_texture
*src_texture
,
338 unsigned int src_sub_resource_idx
, DWORD src_location
, const RECT
*src_rect
,
339 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, DWORD dst_location
,
340 const RECT
*dst_rect
, const struct wined3d_format
*resolve_format
)
342 struct wined3d_texture
*required_texture
, *restore_texture
= NULL
, *dst_save_texture
= dst_texture
;
343 unsigned int restore_idx
, dst_save_sub_resource_idx
= dst_sub_resource_idx
;
344 struct wined3d_texture
*src_staging_texture
= NULL
;
345 const struct wined3d_gl_info
*gl_info
;
346 struct wined3d_context_gl
*context_gl
;
347 bool resolve
, scaled_resolve
;
352 TRACE("device %p, context %p, filter %s, src_texture %p, src_sub_resource_idx %u, src_location %s, "
353 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, resolve format %p.\n",
354 device
, context
, debug_d3dtexturefiltertype(filter
), src_texture
, src_sub_resource_idx
,
355 wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
), dst_texture
,
356 dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
), resolve_format
);
358 resolve
= wined3d_texture_gl_is_multisample_location(wined3d_texture_gl(src_texture
), src_location
);
359 scaled_resolve
= resolve
360 && (abs(src_rect
->bottom
- src_rect
->top
) != abs(dst_rect
->bottom
- dst_rect
->top
)
361 || abs(src_rect
->right
- src_rect
->left
) != abs(dst_rect
->right
- dst_rect
->left
));
363 if (filter
== WINED3D_TEXF_LINEAR
)
364 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_NICEST_EXT
: GL_LINEAR
;
366 gl_filter
= scaled_resolve
? GL_SCALED_RESOLVE_FASTEST_EXT
: GL_NEAREST
;
370 GLint resolve_internal
, src_internal
, dst_internal
;
371 enum wined3d_format_id resolve_format_id
;
373 src_internal
= wined3d_gl_get_internal_format(&src_texture
->resource
,
374 wined3d_format_gl(src_texture
->resource
.format
), src_location
== WINED3D_LOCATION_TEXTURE_SRGB
);
375 dst_internal
= wined3d_gl_get_internal_format(&dst_texture
->resource
,
376 wined3d_format_gl(dst_texture
->resource
.format
), dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
);
380 resolve_internal
= wined3d_format_gl(resolve_format
)->internal
;
381 resolve_format_id
= resolve_format
->id
;
383 else if (!wined3d_format_is_typeless(src_texture
->resource
.format
))
385 resolve_internal
= src_internal
;
386 resolve_format_id
= src_texture
->resource
.format
->id
;
390 resolve_internal
= dst_internal
;
391 resolve_format_id
= dst_texture
->resource
.format
->id
;
394 /* In case of typeless resolve the texture type may not match the resolve type.
395 * To handle that, allocate intermediate texture(s) to resolve from/to.
396 * A possible performance improvement would be to resolve using a shader instead. */
397 if (src_internal
!= resolve_internal
)
399 struct wined3d_resource_desc desc
;
403 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
404 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
405 desc
.format
= resolve_format_id
;
406 desc
.multisample_type
= src_texture
->resource
.multisample_type
;
407 desc
.multisample_quality
= src_texture
->resource
.multisample_quality
;
408 desc
.usage
= WINED3DUSAGE_PRIVATE
;
410 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
411 desc
.width
= wined3d_texture_get_level_width(src_texture
, src_level
);
412 desc
.height
= wined3d_texture_get_level_height(src_texture
, src_level
);
416 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, NULL
, NULL
, &wined3d_null_parent_ops
,
417 &src_staging_texture
);
420 ERR("Failed to create staging texture, hr %#x.\n", hr
);
424 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
425 FIXME("WINED3D_LOCATION_DRAWABLE not supported for the source of a typeless resolve.\n");
427 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_RAW_BLIT
, context
,
428 src_texture
, src_sub_resource_idx
, src_location
, src_rect
,
429 src_staging_texture
, 0, src_location
, src_rect
,
430 NULL
, WINED3D_TEXF_NONE
, NULL
);
432 src_texture
= src_staging_texture
;
433 src_sub_resource_idx
= 0;
436 if (dst_internal
!= resolve_internal
)
438 struct wined3d_resource_desc desc
;
442 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
443 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
444 desc
.format
= resolve_format_id
;
445 desc
.multisample_type
= dst_texture
->resource
.multisample_type
;
446 desc
.multisample_quality
= dst_texture
->resource
.multisample_quality
;
447 desc
.usage
= WINED3DUSAGE_PRIVATE
;
449 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
450 desc
.width
= wined3d_texture_get_level_width(dst_texture
, dst_level
);
451 desc
.height
= wined3d_texture_get_level_height(dst_texture
, dst_level
);
455 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, NULL
, NULL
, &wined3d_null_parent_ops
,
459 ERR("Failed to create staging texture, hr %#x.\n", hr
);
463 wined3d_texture_load_location(dst_texture
, 0, context
, dst_location
);
464 dst_sub_resource_idx
= 0;
468 /* Make sure the locations are up-to-date. Loading the destination
469 * surface isn't required if the entire surface is overwritten. (And is
470 * in fact harmful if we're being called by surface_load_location() with
471 * the purpose of loading the destination surface.) */
472 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
473 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
474 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
476 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
478 /* Acquire a context for the front-buffer, even though we may be blitting
479 * to/from a back-buffer. Since context_acquire() doesn't take the
480 * resource location into account, it may consider the back-buffer to be
482 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
483 required_texture
= src_texture
->swapchain
->front_buffer
;
484 else if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
485 required_texture
= dst_texture
->swapchain
->front_buffer
;
487 required_texture
= NULL
;
489 restore_texture
= context
->current_rt
.texture
;
490 restore_idx
= context
->current_rt
.sub_resource_idx
;
491 if (restore_texture
!= required_texture
)
492 context
= context_acquire(device
, required_texture
, 0);
494 restore_texture
= NULL
;
496 context_gl
= wined3d_context_gl(context
);
497 if (!context_gl
->valid
)
499 context_release(context
);
500 WARN("Invalid context, skipping blit.\n");
501 restore_texture
= NULL
;
505 gl_info
= context_gl
->gl_info
;
507 if (src_location
== WINED3D_LOCATION_DRAWABLE
)
509 TRACE("Source texture %p is onscreen.\n", src_texture
);
510 buffer
= wined3d_texture_get_gl_buffer(src_texture
);
512 wined3d_texture_translate_drawable_coords(src_texture
, context_gl
->window
, &s
);
517 TRACE("Source texture %p is offscreen.\n", src_texture
);
518 buffer
= GL_COLOR_ATTACHMENT0
;
521 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
,
522 &src_texture
->resource
, src_sub_resource_idx
, NULL
, 0, src_location
);
523 gl_info
->gl_ops
.gl
.p_glReadBuffer(buffer
);
524 checkGLcall("glReadBuffer()");
525 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
527 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
529 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
530 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
532 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &d
);
537 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
538 buffer
= GL_COLOR_ATTACHMENT0
;
541 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
542 &dst_texture
->resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
543 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
544 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
545 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
547 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
548 context_invalidate_state(context
, STATE_BLEND
);
550 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
551 context_invalidate_state(context
, STATE_RASTERIZER
);
553 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
554 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, GL_COLOR_BUFFER_BIT
, gl_filter
);
555 checkGLcall("glBlitFramebuffer()");
557 if (dst_location
== WINED3D_LOCATION_DRAWABLE
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
558 gl_info
->gl_ops
.gl
.p_glFlush();
560 if (dst_texture
!= dst_save_texture
)
562 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
563 FIXME("WINED3D_LOCATION_DRAWABLE not supported for the destination of a typeless resolve.\n");
565 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_RAW_BLIT
, context
,
566 dst_texture
, 0, dst_location
, dst_rect
,
567 dst_save_texture
, dst_save_sub_resource_idx
, dst_location
, dst_rect
,
568 NULL
, WINED3D_TEXF_NONE
, NULL
);
572 if (dst_texture
!= dst_save_texture
)
573 wined3d_texture_decref(dst_texture
);
575 if (src_staging_texture
)
576 wined3d_texture_decref(src_staging_texture
);
579 context_restore(context
, restore_texture
, restore_idx
);
582 static void texture2d_depth_blt_fbo(const struct wined3d_device
*device
, struct wined3d_context
*context
,
583 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, DWORD src_location
,
584 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
585 DWORD dst_location
, const RECT
*dst_rect
)
587 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
588 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
589 GLbitfield src_mask
, dst_mask
;
592 TRACE("device %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_rect %s, "
593 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s.\n", device
,
594 src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
), wine_dbgstr_rect(src_rect
),
595 dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
), wine_dbgstr_rect(dst_rect
));
598 if (src_texture
->resource
.format
->depth_size
)
599 src_mask
|= GL_DEPTH_BUFFER_BIT
;
600 if (src_texture
->resource
.format
->stencil_size
)
601 src_mask
|= GL_STENCIL_BUFFER_BIT
;
604 if (dst_texture
->resource
.format
->depth_size
)
605 dst_mask
|= GL_DEPTH_BUFFER_BIT
;
606 if (dst_texture
->resource
.format
->stencil_size
)
607 dst_mask
|= GL_STENCIL_BUFFER_BIT
;
609 if (src_mask
!= dst_mask
)
611 ERR("Incompatible formats %s and %s.\n",
612 debug_d3dformat(src_texture
->resource
.format
->id
),
613 debug_d3dformat(dst_texture
->resource
.format
->id
));
619 ERR("Not a depth / stencil format: %s.\n",
620 debug_d3dformat(src_texture
->resource
.format
->id
));
625 /* Make sure the locations are up-to-date. Loading the destination
626 * surface isn't required if the entire surface is overwritten. */
627 wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, src_location
);
628 if (!wined3d_texture_is_full_rect(dst_texture
, dst_sub_resource_idx
% dst_texture
->level_count
, dst_rect
))
629 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
631 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
633 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_READ_FRAMEBUFFER
, NULL
, 0,
634 &src_texture
->resource
, src_sub_resource_idx
, src_location
);
635 wined3d_context_gl_check_fbo_status(context_gl
, GL_READ_FRAMEBUFFER
);
637 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
, NULL
, 0,
638 &dst_texture
->resource
, dst_sub_resource_idx
, dst_location
);
639 wined3d_context_gl_set_draw_buffer(context_gl
, GL_NONE
);
640 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
641 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
643 if (gl_mask
& GL_DEPTH_BUFFER_BIT
)
645 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
646 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
648 if (gl_mask
& GL_STENCIL_BUFFER_BIT
)
650 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
651 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
652 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
653 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
656 gl_info
->gl_ops
.gl
.p_glDisable(GL_SCISSOR_TEST
);
657 context_invalidate_state(context
, STATE_RASTERIZER
);
659 gl_info
->fbo_ops
.glBlitFramebuffer(src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
,
660 dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, gl_mask
, GL_NEAREST
);
661 checkGLcall("glBlitFramebuffer()");
664 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
666 struct wined3d_texture_sub_resource
*sub_resource
;
667 unsigned int i
, sub_count
;
669 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
670 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
672 TRACE("Not evicting system memory for texture %p.\n", texture
);
676 TRACE("Evicting system memory for texture %p.\n", texture
);
678 sub_count
= texture
->level_count
* texture
->layer_count
;
679 for (i
= 0; i
< sub_count
; ++i
)
681 sub_resource
= &texture
->sub_resources
[i
];
682 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
683 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
685 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
687 wined3d_resource_free_sysmem(&texture
->resource
);
690 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
691 unsigned int sub_resource_idx
, DWORD location
)
693 struct wined3d_texture_sub_resource
*sub_resource
;
694 DWORD previous_locations
;
696 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
697 texture
, sub_resource_idx
, wined3d_debug_location(location
));
699 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
700 previous_locations
= sub_resource
->locations
;
701 sub_resource
->locations
|= location
;
702 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
703 && !--texture
->sysmem_count
)
704 wined3d_texture_evict_sysmem(texture
);
706 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
709 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
711 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
714 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
715 unsigned int sub_resource_idx
, DWORD location
)
717 struct wined3d_texture_sub_resource
*sub_resource
;
718 DWORD previous_locations
;
720 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
721 texture
, sub_resource_idx
, wined3d_debug_location(location
));
723 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
724 wined3d_texture_set_dirty(texture
);
726 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
727 previous_locations
= sub_resource
->locations
;
728 sub_resource
->locations
&= ~location
;
729 if (previous_locations
!= WINED3D_LOCATION_SYSMEM
&& sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
730 ++texture
->sysmem_count
;
732 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
734 if (!sub_resource
->locations
)
735 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
736 sub_resource_idx
, texture
);
739 void wined3d_texture_clear_dirty_regions(struct wined3d_texture
*texture
)
743 TRACE("texture %p\n", texture
);
745 if (!texture
->dirty_regions
)
748 for (i
= 0; i
< texture
->layer_count
; ++i
)
750 texture
->dirty_regions
[i
].box_count
= 0;
754 /* Context activation is done by the caller. Context may be NULL in
755 * WINED3D_NO3D mode. */
756 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
757 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
759 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
762 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
763 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
765 TRACE("Current resource location %s.\n", wined3d_debug_location(current
));
767 if (current
& location
)
769 TRACE("Location %s is already up to date.\n", wined3d_debug_location(location
));
775 DWORD required_access
= wined3d_resource_access_from_location(location
);
776 if ((texture
->resource
.access
& required_access
) != required_access
)
777 WARN("Operation requires %#x access, but texture only has %#x.\n",
778 required_access
, texture
->resource
.access
);
781 if (current
& WINED3D_LOCATION_DISCARDED
)
783 TRACE("Sub-resource previously discarded, nothing to do.\n");
784 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
786 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
787 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
793 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
794 sub_resource_idx
, texture
);
795 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
796 return wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
799 if ((location
& wined3d_texture_sysmem_locations
) && (current
& wined3d_texture_sysmem_locations
))
801 unsigned int size
= texture
->sub_resources
[sub_resource_idx
].size
;
802 struct wined3d_bo_address source
, destination
;
804 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
806 wined3d_texture_get_memory(texture
, sub_resource_idx
, &source
, current
);
807 wined3d_texture_get_memory(texture
, sub_resource_idx
, &destination
, location
);
808 wined3d_context_copy_bo_address(context
, &destination
, &source
, size
);
812 ret
= texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
815 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
820 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
821 struct wined3d_bo_address
*data
, DWORD locations
)
823 struct wined3d_texture_sub_resource
*sub_resource
;
825 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
826 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
828 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
829 if (locations
& WINED3D_LOCATION_BUFFER
)
832 data
->buffer_object
= &sub_resource
->bo
.b
;
836 if (locations
& WINED3D_LOCATION_SYSMEM
)
838 if (texture
->sub_resources
[sub_resource_idx
].user_memory
)
840 data
->addr
= texture
->sub_resources
[sub_resource_idx
].user_memory
;
844 data
->addr
= texture
->resource
.heap_memory
;
845 data
->addr
+= sub_resource
->offset
;
847 data
->buffer_object
= 0;
851 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
853 data
->buffer_object
= 0;
856 /* Context activation is done by the caller. */
857 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
858 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
860 struct wined3d_bo_gl
*bo
= &texture
->sub_resources
[sub_resource_idx
].bo
.gl
;
862 TRACE("texture %p, sub_resource_idx %u, context_gl %p.\n", texture
, sub_resource_idx
, context_gl
);
864 wined3d_context_gl_destroy_bo(context_gl
, bo
);
865 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
868 static void wined3d_texture_unload_location(struct wined3d_texture
*texture
,
869 struct wined3d_context
*context
, unsigned int location
)
871 texture
->texture_ops
->texture_unload_location(texture
, context
, location
);
874 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
876 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
877 struct wined3d_device
*device
= texture
->resource
.device
;
878 DWORD map_binding
= texture
->update_map_binding
;
879 struct wined3d_context
*context
;
882 context
= context_acquire(device
, NULL
, 0);
884 for (i
= 0; i
< sub_count
; ++i
)
886 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
887 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
888 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
891 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
892 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_BUFFER
);
894 context_release(context
);
896 texture
->resource
.map_binding
= map_binding
;
897 texture
->update_map_binding
= 0;
900 static void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
902 texture
->update_map_binding
= map_binding
;
903 if (!texture
->resource
.map_count
)
904 wined3d_texture_update_map_binding(texture
);
907 /* A GL context is provided by the caller */
908 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
909 struct gl_texture
*tex
)
911 context_gl_resource_released(device
, tex
->name
, FALSE
);
912 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
916 /* Context activation is done by the caller. */
917 /* The caller is responsible for binding the correct texture. */
918 static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_gl
*texture_gl
,
919 GLenum gl_internal_format
, const struct wined3d_format_gl
*format
,
920 const struct wined3d_gl_info
*gl_info
)
922 unsigned int level
, level_count
, layer
, layer_count
;
923 GLsizei width
, height
, depth
;
926 level_count
= texture_gl
->t
.level_count
;
927 if (texture_gl
->target
== GL_TEXTURE_1D_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_ARRAY
)
930 layer_count
= texture_gl
->t
.layer_count
;
932 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
933 checkGLcall("glBindBuffer");
935 for (layer
= 0; layer
< layer_count
; ++layer
)
937 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, layer
* level_count
);
939 for (level
= 0; level
< level_count
; ++level
)
941 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
942 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
943 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
945 height
*= format
->f
.height_scale
.numerator
;
946 height
/= format
->f
.height_scale
.denominator
;
949 TRACE("texture_gl %p, layer %u, level %u, target %#x, width %u, height %u.\n",
950 texture_gl
, layer
, level
, target
, width
, height
);
952 if (target
== GL_TEXTURE_3D
|| target
== GL_TEXTURE_2D_ARRAY
)
954 depth
= wined3d_texture_get_level_depth(&texture_gl
->t
, level
);
955 GL_EXTCALL(glTexImage3D(target
, level
, gl_internal_format
, width
, height
,
956 target
== GL_TEXTURE_2D_ARRAY
? texture_gl
->t
.layer_count
: depth
, 0,
957 format
->format
, format
->type
, NULL
));
958 checkGLcall("glTexImage3D");
960 else if (target
== GL_TEXTURE_1D
)
962 gl_info
->gl_ops
.gl
.p_glTexImage1D(target
, level
, gl_internal_format
,
963 width
, 0, format
->format
, format
->type
, NULL
);
967 gl_info
->gl_ops
.gl
.p_glTexImage2D(target
, level
, gl_internal_format
, width
,
968 target
== GL_TEXTURE_1D_ARRAY
? texture_gl
->t
.layer_count
: height
, 0,
969 format
->format
, format
->type
, NULL
);
970 checkGLcall("glTexImage2D");
976 /* Context activation is done by the caller. */
977 /* The caller is responsible for binding the correct texture. */
978 static void wined3d_texture_gl_allocate_immutable_storage(struct wined3d_texture_gl
*texture_gl
,
979 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
981 unsigned int samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
982 GLsizei height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, 0);
983 GLsizei width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, 0);
984 GLboolean standard_pattern
= texture_gl
->t
.resource
.multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
985 && texture_gl
->t
.resource
.multisample_quality
== WINED3D_STANDARD_MULTISAMPLE_PATTERN
;
987 switch (texture_gl
->target
)
990 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
991 gl_internal_format
, width
, height
, wined3d_texture_get_level_depth(&texture_gl
->t
, 0)));
993 case GL_TEXTURE_2D_ARRAY
:
994 GL_EXTCALL(glTexStorage3D(texture_gl
->target
, texture_gl
->t
.level_count
,
995 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
));
997 case GL_TEXTURE_2D_MULTISAMPLE
:
998 GL_EXTCALL(glTexStorage2DMultisample(texture_gl
->target
, samples
,
999 gl_internal_format
, width
, height
, standard_pattern
));
1001 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
1002 GL_EXTCALL(glTexStorage3DMultisample(texture_gl
->target
, samples
,
1003 gl_internal_format
, width
, height
, texture_gl
->t
.layer_count
, standard_pattern
));
1005 case GL_TEXTURE_1D_ARRAY
:
1006 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
1007 gl_internal_format
, width
, texture_gl
->t
.layer_count
));
1010 GL_EXTCALL(glTexStorage1D(texture_gl
->target
, texture_gl
->t
.level_count
, gl_internal_format
, width
));
1013 GL_EXTCALL(glTexStorage2D(texture_gl
->target
, texture_gl
->t
.level_count
,
1014 gl_internal_format
, width
, height
));
1018 checkGLcall("allocate immutable storage");
1021 void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
1023 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1024 struct wined3d_texture_sub_resource
*sub_resource
;
1027 for (i
= 0; i
< sub_count
; ++i
)
1029 sub_resource
= &texture
->sub_resources
[i
];
1030 if (sub_resource
->parent
)
1032 TRACE("sub-resource %u.\n", i
);
1033 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
1034 sub_resource
->parent
= NULL
;
1039 static void wined3d_texture_create_dc(void *object
)
1041 const struct wined3d_texture_idx
*idx
= object
;
1042 struct wined3d_context
*context
= NULL
;
1043 unsigned int sub_resource_idx
, level
;
1044 const struct wined3d_format
*format
;
1045 unsigned int row_pitch
, slice_pitch
;
1046 struct wined3d_texture
*texture
;
1047 struct wined3d_dc_info
*dc_info
;
1048 struct wined3d_bo_address data
;
1049 D3DKMT_CREATEDCFROMMEMORY desc
;
1050 struct wined3d_device
*device
;
1053 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
1055 texture
= idx
->texture
;
1056 sub_resource_idx
= idx
->sub_resource_idx
;
1057 level
= sub_resource_idx
% texture
->level_count
;
1058 device
= texture
->resource
.device
;
1060 format
= texture
->resource
.format
;
1061 if (!format
->ddi_format
)
1063 WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format
->id
));
1067 if (!texture
->dc_info
)
1069 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1071 if (!(texture
->dc_info
= heap_calloc(sub_count
, sizeof(*texture
->dc_info
))))
1073 ERR("Failed to allocate DC info.\n");
1078 if (!(texture
->sub_resources
[sub_resource_idx
].locations
& texture
->resource
.map_binding
))
1080 context
= context_acquire(device
, NULL
, 0);
1081 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
1083 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1084 wined3d_texture_get_pitch(texture
, level
, &row_pitch
, &slice_pitch
);
1085 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1086 if (data
.buffer_object
)
1089 context
= context_acquire(device
, NULL
, 0);
1090 desc
.pMemory
= wined3d_context_map_bo_address(context
, &data
,
1091 texture
->sub_resources
[sub_resource_idx
].size
, WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
1095 desc
.pMemory
= data
.addr
;
1099 context_release(context
);
1101 desc
.Format
= format
->ddi_format
;
1102 desc
.Width
= wined3d_texture_get_level_width(texture
, level
);
1103 desc
.Height
= wined3d_texture_get_level_height(texture
, level
);
1104 desc
.Pitch
= row_pitch
;
1105 desc
.hDeviceDc
= CreateCompatibleDC(NULL
);
1106 desc
.pColorTable
= NULL
;
1108 status
= D3DKMTCreateDCFromMemory(&desc
);
1109 DeleteDC(desc
.hDeviceDc
);
1112 WARN("Failed to create DC, status %#x.\n", status
);
1116 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1117 dc_info
->dc
= desc
.hDc
;
1118 dc_info
->bitmap
= desc
.hBitmap
;
1120 TRACE("Created DC %p, bitmap %p for texture %p, %u.\n", dc_info
->dc
, dc_info
->bitmap
, texture
, sub_resource_idx
);
1123 static void wined3d_texture_destroy_dc(void *object
)
1125 const struct wined3d_texture_idx
*idx
= object
;
1126 D3DKMT_DESTROYDCFROMMEMORY destroy_desc
;
1127 struct wined3d_context
*context
;
1128 struct wined3d_texture
*texture
;
1129 struct wined3d_dc_info
*dc_info
;
1130 struct wined3d_bo_address data
;
1131 unsigned int sub_resource_idx
;
1132 struct wined3d_device
*device
;
1133 struct wined3d_range range
;
1136 TRACE("texture %p, sub_resource_idx %u.\n", idx
->texture
, idx
->sub_resource_idx
);
1138 texture
= idx
->texture
;
1139 sub_resource_idx
= idx
->sub_resource_idx
;
1140 device
= texture
->resource
.device
;
1141 dc_info
= &texture
->dc_info
[sub_resource_idx
];
1145 ERR("Sub-resource {%p, %u} has no DC.\n", texture
, sub_resource_idx
);
1149 TRACE("dc %p, bitmap %p.\n", dc_info
->dc
, dc_info
->bitmap
);
1151 destroy_desc
.hDc
= dc_info
->dc
;
1152 destroy_desc
.hBitmap
= dc_info
->bitmap
;
1153 if ((status
= D3DKMTDestroyDCFromMemory(&destroy_desc
)))
1154 ERR("Failed to destroy dc, status %#x.\n", status
);
1156 dc_info
->bitmap
= NULL
;
1158 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1159 if (data
.buffer_object
)
1161 context
= context_acquire(device
, NULL
, 0);
1163 range
.size
= texture
->sub_resources
[sub_resource_idx
].size
;
1164 wined3d_context_unmap_bo_address(context
, &data
, 1, &range
);
1165 context_release(context
);
1169 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
1171 texture
->swapchain
= swapchain
;
1172 wined3d_resource_update_draw_binding(&texture
->resource
);
1175 void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle
[4], struct color_fixup_desc fixup
)
1177 static const GLenum swizzle_source
[] =
1179 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
1180 GL_ONE
, /* CHANNEL_SOURCE_ONE */
1181 GL_RED
, /* CHANNEL_SOURCE_X */
1182 GL_GREEN
, /* CHANNEL_SOURCE_Y */
1183 GL_BLUE
, /* CHANNEL_SOURCE_Z */
1184 GL_ALPHA
, /* CHANNEL_SOURCE_W */
1187 swizzle
[0] = swizzle_source
[fixup
.x_source
];
1188 swizzle
[1] = swizzle_source
[fixup
.y_source
];
1189 swizzle
[2] = swizzle_source
[fixup
.z_source
];
1190 swizzle
[3] = swizzle_source
[fixup
.w_source
];
1193 /* Context activation is done by the caller. */
1194 void wined3d_texture_gl_bind(struct wined3d_texture_gl
*texture_gl
,
1195 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1197 const struct wined3d_format
*format
= texture_gl
->t
.resource
.format
;
1198 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1199 const struct color_fixup_desc fixup
= format
->color_fixup
;
1200 struct gl_texture
*gl_tex
;
1203 TRACE("texture_gl %p, context_gl %p, srgb %#x.\n", texture_gl
, context_gl
, srgb
);
1205 if (!needs_separate_srgb_gl_texture(&context_gl
->c
, &texture_gl
->t
))
1208 /* sRGB mode cache for preload() calls outside drawprim. */
1210 texture_gl
->t
.flags
|= WINED3D_TEXTURE_IS_SRGB
;
1212 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
1214 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, srgb
);
1215 target
= texture_gl
->target
;
1219 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1223 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
1224 checkGLcall("glGenTextures");
1225 TRACE("Generated texture %d.\n", gl_tex
->name
);
1229 ERR("Failed to generate a texture name.\n");
1233 /* Initialise the state of the texture object to the OpenGL defaults, not
1234 * the wined3d defaults. */
1235 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
1236 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
1237 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
1238 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
1239 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
1240 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
1241 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
1242 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
1243 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
1244 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
1245 gl_tex
->sampler_desc
.max_anisotropy
= 1;
1246 gl_tex
->sampler_desc
.compare
= FALSE
;
1247 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
1248 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1249 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
1251 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
1252 gl_tex
->base_level
= 0;
1253 wined3d_texture_set_dirty(&texture_gl
->t
);
1255 wined3d_context_gl_bind_texture(context_gl
, target
, gl_tex
->name
);
1257 /* For a new texture we have to set the texture levels after binding the
1258 * texture. Beware that texture rectangles do not support mipmapping, but
1259 * set the maxmiplevel if we're relying on the partial
1260 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
1261 * (I.e., do not care about cond_np2 here, just look for
1262 * GL_TEXTURE_RECTANGLE_ARB.) */
1263 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
1265 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture_gl
->t
.level_count
- 1);
1266 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture_gl
->t
.level_count
- 1);
1267 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
1270 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
1272 /* Cubemaps are always set to clamp, regardless of the sampler state. */
1273 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1274 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1275 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
1278 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2
)
1280 /* Conditional non power of two textures use a different clamping
1281 * default. If we're using the GL_WINE_normalized_texrect partial
1282 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
1283 * has the address mode set to repeat - something that prevents us
1284 * from hitting the accelerated codepath. Thus manually set the GL
1285 * state. The same applies to filtering. Even if the texture has only
1286 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
1287 * fallback on macos. */
1288 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
1289 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
1290 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
1291 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
1292 checkGLcall("glTexParameteri");
1293 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
1294 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
1295 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
1296 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
1297 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
1300 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
1302 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
1303 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
1306 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(context_gl
->c
.d3d_info
, format
))
1310 wined3d_gl_texture_swizzle_from_color_fixup(swizzle
, fixup
);
1311 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
1312 checkGLcall("set format swizzle");
1316 /* Context activation is done by the caller. */
1317 void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl
*texture_gl
,
1318 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
1320 /* We don't need a specific texture unit, but after binding the texture
1321 * the current unit is dirty. Read the unit back instead of switching to
1322 * 0, this avoids messing around with the state manager's GL states. The
1323 * current texture unit should always be a valid one.
1325 * To be more specific, this is tricky because we can implicitly be
1326 * called from sampler() in state.c. This means we can't touch anything
1327 * other than whatever happens to be the currently active texture, or we
1328 * would risk marking already applied sampler states dirty again. */
1329 if (context_gl
->active_texture
< ARRAY_SIZE(context_gl
->rev_tex_unit_map
))
1331 unsigned int active_sampler
= context_gl
->rev_tex_unit_map
[context_gl
->active_texture
];
1332 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
1333 context_invalidate_state(&context_gl
->c
, STATE_SAMPLER(active_sampler
));
1335 /* FIXME: Ideally we'd only do this when touching a binding that's used by
1337 context_invalidate_compute_state(&context_gl
->c
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
1338 context_invalidate_state(&context_gl
->c
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
1340 wined3d_texture_gl_bind(texture_gl
, context_gl
, srgb
);
1343 /* Context activation is done by the caller (state handler). */
1344 /* This function relies on the correct texture being bound and loaded. */
1345 void wined3d_texture_gl_apply_sampler_desc(struct wined3d_texture_gl
*texture_gl
,
1346 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context_gl
*context_gl
)
1348 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1349 GLenum target
= texture_gl
->target
;
1350 struct gl_texture
*gl_tex
;
1353 TRACE("texture_gl %p, sampler_desc %p, context_gl %p.\n", texture_gl
, sampler_desc
, context_gl
);
1355 gl_tex
= wined3d_texture_gl_get_gl_texture(texture_gl
, texture_gl
->t
.flags
& WINED3D_TEXTURE_IS_SRGB
);
1357 state
= sampler_desc
->address_u
;
1358 if (state
!= gl_tex
->sampler_desc
.address_u
)
1360 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
1361 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1362 gl_tex
->sampler_desc
.address_u
= state
;
1365 state
= sampler_desc
->address_v
;
1366 if (state
!= gl_tex
->sampler_desc
.address_v
)
1368 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
1369 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1370 gl_tex
->sampler_desc
.address_v
= state
;
1373 state
= sampler_desc
->address_w
;
1374 if (state
!= gl_tex
->sampler_desc
.address_w
)
1376 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
1377 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
1378 gl_tex
->sampler_desc
.address_w
= state
;
1381 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1382 sizeof(gl_tex
->sampler_desc
.border_color
)))
1384 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
1385 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
1386 sizeof(gl_tex
->sampler_desc
.border_color
));
1389 state
= sampler_desc
->mag_filter
;
1390 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
1392 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
1393 gl_tex
->sampler_desc
.mag_filter
= state
;
1396 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
1397 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
1399 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
1400 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
1401 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
1402 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
1405 state
= sampler_desc
->max_anisotropy
;
1406 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
1408 if (gl_info
->supported
[ARB_TEXTURE_FILTER_ANISOTROPIC
])
1409 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY
, state
);
1411 WARN("Anisotropic filtering not supported.\n");
1412 gl_tex
->sampler_desc
.max_anisotropy
= state
;
1415 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
1416 && (context_gl
->c
.d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
1417 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1419 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
1420 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
1421 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
1424 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
1426 if (sampler_desc
->compare
)
1427 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
1429 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
1430 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
1433 checkGLcall("Texture parameter application");
1435 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
1437 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
1438 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
1439 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
1443 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
1447 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1449 if (texture
->swapchain
)
1450 return wined3d_swapchain_incref(texture
->swapchain
);
1452 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
1453 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
1458 static void wined3d_texture_destroy_object(void *object
)
1460 struct wined3d_texture
*texture
= object
;
1461 struct wined3d_resource
*resource
;
1462 struct wined3d_dc_info
*dc_info
;
1463 unsigned int sub_count
;
1466 TRACE("texture %p.\n", texture
);
1468 resource
= &texture
->resource
;
1469 sub_count
= texture
->level_count
* texture
->layer_count
;
1471 if ((dc_info
= texture
->dc_info
))
1473 for (i
= 0; i
< sub_count
; ++i
)
1477 struct wined3d_texture_idx texture_idx
= {texture
, i
};
1479 wined3d_texture_destroy_dc(&texture_idx
);
1485 if (texture
->overlay_info
)
1487 for (i
= 0; i
< sub_count
; ++i
)
1489 struct wined3d_overlay_info
*info
= &texture
->overlay_info
[i
];
1490 struct wined3d_overlay_info
*overlay
, *cur
;
1492 list_remove(&info
->entry
);
1493 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &info
->overlays
, struct wined3d_overlay_info
, entry
)
1495 list_remove(&overlay
->entry
);
1498 heap_free(texture
->overlay_info
);
1501 if (texture
->dirty_regions
)
1503 for (i
= 0; i
< texture
->layer_count
; ++i
)
1505 heap_free(texture
->dirty_regions
[i
].boxes
);
1507 heap_free(texture
->dirty_regions
);
1510 /* Discard the contents of resources with CPU access, to avoid downloading
1511 * them to SYSMEM on unload. */
1512 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
)
1514 for (i
= 0; i
< sub_count
; ++i
)
1516 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1517 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1520 resource
->resource_ops
->resource_unload(resource
);
1523 void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
1525 wined3d_cs_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
1526 resource_cleanup(&texture
->resource
);
1529 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
1531 wined3d_texture_sub_resources_destroyed(texture
);
1532 wined3d_texture_cleanup(texture
);
1533 wined3d_resource_wait_idle(&texture
->resource
);
1536 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
1538 unsigned int i
, sub_resource_count
;
1541 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
1543 if (texture
->swapchain
)
1544 return wined3d_swapchain_decref(texture
->swapchain
);
1546 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
1547 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
1551 bool in_cs_thread
= GetCurrentThreadId() == texture
->resource
.device
->cs
->thread_id
;
1553 /* This is called from the CS thread to destroy temporary textures. */
1555 wined3d_mutex_lock();
1556 /* Wait for the texture to become idle if it's using user memory,
1557 * since the application is allowed to free that memory once the
1558 * texture is destroyed. Note that this implies that
1559 * the destroy handler can't access that memory either. */
1560 sub_resource_count
= texture
->layer_count
* texture
->level_count
;
1561 for (i
= 0; i
< sub_resource_count
; ++i
)
1563 if (texture
->sub_resources
[i
].user_memory
)
1565 wined3d_resource_wait_idle(&texture
->resource
);
1569 texture
->resource
.device
->adapter
->adapter_ops
->adapter_destroy_texture(texture
);
1571 wined3d_mutex_unlock();
1577 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
1579 TRACE("texture %p.\n", texture
);
1581 return &texture
->resource
;
1584 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
1586 return c1
->color_space_low_value
== c2
->color_space_low_value
1587 && c1
->color_space_high_value
== c2
->color_space_high_value
;
1590 /* Context activation is done by the caller */
1591 void wined3d_texture_load(struct wined3d_texture
*texture
,
1592 struct wined3d_context
*context
, BOOL srgb
)
1594 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1595 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1599 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1601 if (!needs_separate_srgb_gl_texture(context
, texture
))
1605 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1607 flag
= WINED3D_TEXTURE_RGB_VALID
;
1609 if (!d3d_info
->shader_color_key
1610 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1611 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1612 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
1613 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
1615 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1618 TRACE("Reloading because of color key value change.\n");
1619 for (i
= 0; i
< sub_count
; i
++)
1621 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
1622 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1624 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
1627 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
1630 if (texture
->flags
& flag
)
1632 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1636 /* Reload the surfaces if the texture is marked dirty. */
1637 for (i
= 0; i
< sub_count
; ++i
)
1639 if (!wined3d_texture_load_location(texture
, i
, context
,
1640 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
1641 ERR("Failed to load location (srgb %#x).\n", srgb
);
1643 texture
->flags
|= flag
;
1646 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
1648 TRACE("texture %p.\n", texture
);
1650 return texture
->resource
.parent
;
1653 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
1654 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
1656 const struct wined3d_resource
*resource
= &texture
->resource
;
1657 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
1658 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
1660 if (texture
->row_pitch
)
1662 *row_pitch
= texture
->row_pitch
;
1663 *slice_pitch
= texture
->slice_pitch
;
1667 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
1668 width
, height
, row_pitch
, slice_pitch
);
1671 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
1673 struct wined3d_resource
*resource
;
1674 DWORD old
= texture
->lod
;
1676 TRACE("texture %p, lod %u.\n", texture
, lod
);
1678 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
1679 * textures. The call always returns 0, and GetLOD always returns 0. */
1680 resource
= &texture
->resource
;
1681 if (!wined3d_resource_access_is_managed(resource
->access
))
1683 TRACE("Ignoring LOD on texture with resource access %s.\n",
1684 wined3d_debug_resource_access(resource
->access
));
1688 if (lod
>= texture
->level_count
)
1689 lod
= texture
->level_count
- 1;
1691 if (texture
->lod
!= lod
)
1693 struct wined3d_device
*device
= resource
->device
;
1695 wined3d_resource_wait_idle(resource
);
1698 wined3d_texture_gl(texture
)->texture_rgb
.base_level
= ~0u;
1699 wined3d_texture_gl(texture
)->texture_srgb
.base_level
= ~0u;
1700 if (resource
->bind_count
)
1701 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, texture
->sampler
, WINED3D_SAMP_MAX_MIP_LEVEL
,
1702 device
->cs
->c
.state
->sampler_states
[texture
->sampler
][WINED3D_SAMP_MAX_MIP_LEVEL
]);
1708 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1710 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1712 return texture
->lod
;
1715 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1717 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1719 return texture
->level_count
;
1722 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1723 DWORD flags
, const struct wined3d_color_key
*color_key
)
1725 struct wined3d_device
*device
= texture
->resource
.device
;
1726 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1727 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1729 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1731 if (flags
& ~all_flags
)
1733 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1734 return WINED3DERR_INVALIDCALL
;
1737 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1742 /* In D3D the depth stencil dimensions have to be greater than or equal to the
1743 * render target dimensions. With FBOs, the dimensions have to be an exact match. */
1744 /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
1745 /* Context activation is done by the caller. */
1746 void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl
*texture_gl
,
1747 struct wined3d_context_gl
*context_gl
, unsigned int level
, const struct wined3d_rendertarget_info
*rt
)
1749 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
1750 struct wined3d_renderbuffer_entry
*entry
;
1751 unsigned int src_width
, src_height
;
1752 unsigned int width
, height
;
1753 GLuint renderbuffer
= 0;
1755 if (gl_info
->supported
[ARB_FRAMEBUFFER_OBJECT
])
1758 if (rt
&& rt
->resource
->format
->id
!= WINED3DFMT_NULL
)
1760 struct wined3d_texture
*rt_texture
;
1761 unsigned int rt_level
;
1763 if (rt
->resource
->type
== WINED3D_RTYPE_BUFFER
)
1765 FIXME("Unsupported resource type %s.\n", debug_d3dresourcetype(rt
->resource
->type
));
1768 rt_texture
= wined3d_texture_from_resource(rt
->resource
);
1769 rt_level
= rt
->sub_resource_idx
% rt_texture
->level_count
;
1771 width
= wined3d_texture_get_level_pow2_width(rt_texture
, rt_level
);
1772 height
= wined3d_texture_get_level_pow2_height(rt_texture
, rt_level
);
1776 width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1777 height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1780 src_width
= wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
);
1781 src_height
= wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
);
1783 /* A depth stencil smaller than the render target is not valid */
1784 if (width
> src_width
|| height
> src_height
)
1787 /* Remove any renderbuffer set if the sizes match */
1788 if (width
== src_width
&& height
== src_height
)
1790 texture_gl
->current_renderbuffer
= NULL
;
1794 /* Look if we've already got a renderbuffer of the correct dimensions */
1795 LIST_FOR_EACH_ENTRY(entry
, &texture_gl
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1797 if (entry
->width
== width
&& entry
->height
== height
)
1799 renderbuffer
= entry
->id
;
1800 texture_gl
->current_renderbuffer
= entry
;
1807 const struct wined3d_format_gl
*format_gl
;
1809 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
1810 gl_info
->fbo_ops
.glGenRenderbuffers(1, &renderbuffer
);
1811 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, renderbuffer
);
1812 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
, width
, height
);
1814 entry
= heap_alloc(sizeof(*entry
));
1815 entry
->width
= width
;
1816 entry
->height
= height
;
1817 entry
->id
= renderbuffer
;
1818 list_add_head(&texture_gl
->renderbuffers
, &entry
->entry
);
1820 texture_gl
->current_renderbuffer
= entry
;
1823 checkGLcall("set compatible renderbuffer");
1826 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1827 UINT width
, UINT height
, enum wined3d_format_id format_id
,
1828 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
, void *mem
, UINT pitch
)
1830 struct wined3d_texture_sub_resource
*sub_resource
;
1831 unsigned int i
, level
, sub_resource_count
;
1832 const struct wined3d_d3d_info
*d3d_info
;
1833 const struct wined3d_gl_info
*gl_info
;
1834 const struct wined3d_format
*format
;
1835 struct wined3d_device
*device
;
1836 unsigned int resource_size
;
1837 const struct wined3d
*d3d
;
1838 unsigned int slice_pitch
;
1839 bool update_memory_only
;
1840 bool create_dib
= false;
1842 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1843 "mem %p, pitch %u, sub_resource_idx %u.\n",
1844 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
,
1847 device
= texture
->resource
.device
;
1848 d3d
= device
->wined3d
;
1849 gl_info
= &device
->adapter
->gl_info
;
1850 d3d_info
= &device
->adapter
->d3d_info
;
1851 format
= wined3d_get_format(device
->adapter
, format_id
, texture
->resource
.bind_flags
);
1852 resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1853 level
= sub_resource_idx
% texture
->level_count
;
1854 sub_resource_count
= texture
->level_count
* texture
->layer_count
;
1856 update_memory_only
= width
== wined3d_texture_get_level_width(texture
, level
)
1857 && height
== wined3d_texture_get_level_height(texture
, level
)
1858 && format_id
== texture
->resource
.format
->id
&& multisample_type
== texture
->resource
.multisample_type
1859 && multisample_quality
== texture
->resource
.multisample_quality
;
1862 slice_pitch
= height
* pitch
;
1864 wined3d_format_calculate_pitch(format
, 1, width
, height
, &pitch
, &slice_pitch
);
1866 if (update_memory_only
)
1868 unsigned int current_row_pitch
, current_slice_pitch
;
1870 wined3d_texture_get_pitch(texture
, level
, ¤t_row_pitch
, ¤t_slice_pitch
);
1871 update_memory_only
= pitch
== current_row_pitch
&& slice_pitch
== current_slice_pitch
;
1875 return WINED3DERR_INVALIDCALL
;
1877 if (sub_resource_count
> 1 && !update_memory_only
)
1879 FIXME("Texture has multiple sub-resources, not supported.\n");
1880 return WINED3DERR_INVALIDCALL
;
1883 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
1885 WARN("Not supported on %s.\n", debug_d3dresourcetype(texture
->resource
.type
));
1886 return WINED3DERR_INVALIDCALL
;
1889 if (texture
->resource
.map_count
)
1891 WARN("Texture is mapped.\n");
1892 return WINED3DERR_INVALIDCALL
;
1895 /* We have no way of supporting a pitch that is not a multiple of the pixel
1896 * byte width short of uploading the texture row-by-row.
1897 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1898 * for user-memory textures (it always expects packed data) while DirectDraw
1899 * requires a 4-byte aligned pitch and doesn't support texture formats
1900 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1901 * This check is here to verify that the assumption holds. */
1902 if (pitch
% format
->byte_count
)
1904 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1905 return WINED3DERR_INVALIDCALL
;
1908 if (device
->d3d_initialized
)
1909 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1910 wined3d_resource_wait_idle(&texture
->resource
);
1912 if (texture
->dc_info
&& texture
->dc_info
[0].dc
)
1914 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
1916 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
1917 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1921 texture
->sub_resources
[sub_resource_idx
].user_memory
= mem
;
1923 if (update_memory_only
)
1925 for (i
= 0; i
< sub_resource_count
; ++i
)
1926 if (!texture
->sub_resources
[i
].user_memory
)
1929 if (i
== sub_resource_count
)
1930 wined3d_resource_free_sysmem(&texture
->resource
);
1934 wined3d_resource_free_sysmem(&texture
->resource
);
1936 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1938 texture
->row_pitch
= pitch
;
1939 texture
->slice_pitch
= slice_pitch
;
1941 texture
->resource
.format
= format
;
1942 texture
->resource
.multisample_type
= multisample_type
;
1943 texture
->resource
.multisample_quality
= multisample_quality
;
1944 texture
->resource
.width
= width
;
1945 texture
->resource
.height
= height
;
1946 if (!(texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
) && d3d
->flags
& WINED3D_VIDMEM_ACCOUNTING
)
1947 adapter_adjust_memory(device
->adapter
, (INT64
)texture
->slice_pitch
- texture
->resource
.size
);
1948 texture
->resource
.size
= texture
->slice_pitch
;
1949 sub_resource
->size
= texture
->slice_pitch
;
1950 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1952 if (texture
->texture_ops
== &texture_gl_ops
)
1954 if (multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
1956 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D_MULTISAMPLE
;
1957 texture
->flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
1961 wined3d_texture_gl(texture
)->target
= GL_TEXTURE_2D
;
1962 texture
->flags
|= WINED3D_TEXTURE_DOWNLOADABLE
;
1966 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !d3d_info
->texture_npot
1967 && !d3d_info
->texture_npot_conditional
)
1969 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1970 texture
->pow2_width
= texture
->pow2_height
= 1;
1971 while (texture
->pow2_width
< width
)
1972 texture
->pow2_width
<<= 1;
1973 while (texture
->pow2_height
< height
)
1974 texture
->pow2_height
<<= 1;
1978 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1979 texture
->pow2_width
= width
;
1980 texture
->pow2_height
= height
;
1984 if (!mem
&& !wined3d_resource_prepare_sysmem(&texture
->resource
))
1985 ERR("Failed to allocate resource memory.\n");
1987 /* The format might be changed to a format that needs conversion.
1988 * If the surface didn't use PBOs previously but could now, don't
1989 * change it - whatever made us not use PBOs might come back, e.g.
1991 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, d3d_info
))
1992 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1994 wined3d_texture_validate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_SYSMEM
);
1995 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~WINED3D_LOCATION_SYSMEM
);
1999 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
2001 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
2002 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
2008 /* Context activation is done by the caller. */
2009 static void wined3d_texture_gl_prepare_buffer_object(struct wined3d_texture_gl
*texture_gl
,
2010 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
)
2012 struct wined3d_texture_sub_resource
*sub_resource
;
2013 struct wined3d_bo_gl
*bo
;
2015 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2016 bo
= &sub_resource
->bo
.gl
;
2020 if (!wined3d_context_gl_create_bo(context_gl
, sub_resource
->size
, GL_PIXEL_UNPACK_BUFFER
,
2021 GL_STREAM_DRAW
, true, GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
| GL_CLIENT_STORAGE_BIT
, bo
))
2024 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n", bo
->id
, texture_gl
, sub_resource_idx
);
2027 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
2029 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2032 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
2033 | WINED3D_TEXTURE_CONVERTED
);
2034 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
2035 for (i
= 0; i
< sub_count
; ++i
)
2037 wined3d_texture_invalidate_location(texture
, i
,
2038 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
2042 /* Context activation is done by the caller. */
2043 void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl
*texture_gl
,
2044 struct wined3d_context_gl
*context_gl
, BOOL srgb
)
2046 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
2047 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
2048 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2049 struct wined3d_resource
*resource
= &texture_gl
->t
.resource
;
2050 const struct wined3d_device
*device
= resource
->device
;
2051 const struct wined3d_format
*format
= resource
->format
;
2052 const struct wined3d_color_key_conversion
*conversion
;
2053 const struct wined3d_format_gl
*format_gl
;
2056 TRACE("texture_gl %p, context_gl %p, format %s.\n", texture_gl
, context_gl
, debug_d3dformat(format
->id
));
2058 if (!d3d_info
->shader_color_key
2059 && !(texture_gl
->t
.async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
2060 != !(texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
2062 wined3d_texture_force_reload(&texture_gl
->t
);
2064 if (texture_gl
->t
.async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
2065 texture_gl
->t
.async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
2068 if (texture_gl
->t
.flags
& alloc_flag
)
2071 if (resource
->format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
2073 TRACE("WINED3DFMT_FLAG_DECOMPRESS set.\n");
2074 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
2075 format
= wined3d_resource_get_decompress_format(resource
);
2077 else if (format
->conv_byte_count
)
2079 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
2081 else if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
2083 texture_gl
->t
.flags
|= WINED3D_TEXTURE_CONVERTED
;
2084 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, resource
->bind_flags
);
2085 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
2087 format_gl
= wined3d_format_gl(format
);
2089 wined3d_texture_gl_bind_and_dirtify(texture_gl
, context_gl
, srgb
);
2091 internal
= wined3d_gl_get_internal_format(resource
, format_gl
, srgb
);
2093 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
2095 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format_gl
->format
, format_gl
->type
);
2097 if (wined3d_texture_use_immutable_storage(&texture_gl
->t
, gl_info
))
2098 wined3d_texture_gl_allocate_immutable_storage(texture_gl
, internal
, gl_info
);
2100 wined3d_texture_gl_allocate_mutable_storage(texture_gl
, internal
, format_gl
, gl_info
);
2101 texture_gl
->t
.flags
|= alloc_flag
;
2104 static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl
*texture_gl
,
2105 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
2107 const struct wined3d_format_gl
*format_gl
;
2109 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2114 if (texture_gl
->rb_multisample
)
2117 samples
= wined3d_resource_get_sample_count(&texture_gl
->t
.resource
);
2119 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_multisample
);
2120 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_multisample
);
2121 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
2122 format_gl
->internal
, texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2123 checkGLcall("glRenderbufferStorageMultisample()");
2124 TRACE("Created multisample rb %u.\n", texture_gl
->rb_multisample
);
2128 if (texture_gl
->rb_resolved
)
2131 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture_gl
->rb_resolved
);
2132 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture_gl
->rb_resolved
);
2133 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format_gl
->internal
,
2134 texture_gl
->t
.resource
.width
, texture_gl
->t
.resource
.height
);
2135 checkGLcall("glRenderbufferStorage()");
2136 TRACE("Created resolved rb %u.\n", texture_gl
->rb_resolved
);
2140 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
,
2141 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
2143 return texture
->texture_ops
->texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
2146 static struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2147 unsigned int sub_resource_idx
)
2149 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
2151 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2153 if (sub_resource_idx
>= sub_count
)
2155 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2159 return &texture
->sub_resources
[sub_resource_idx
];
2162 static void wined3d_texture_dirty_region_add(struct wined3d_texture
*texture
,
2163 unsigned int layer
, const struct wined3d_box
*box
)
2165 struct wined3d_dirty_regions
*regions
;
2168 if (!texture
->dirty_regions
)
2171 regions
= &texture
->dirty_regions
[layer
];
2172 count
= regions
->box_count
+ 1;
2173 if (count
>= WINED3D_MAX_DIRTY_REGION_COUNT
|| !box
2174 || (!box
->left
&& !box
->top
&& !box
->front
2175 && box
->right
== texture
->resource
.width
2176 && box
->bottom
== texture
->resource
.height
2177 && box
->back
== texture
->resource
.depth
))
2179 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2183 if (!wined3d_array_reserve((void **)®ions
->boxes
, ®ions
->boxes_size
, count
, sizeof(*regions
->boxes
)))
2185 WARN("Failed to grow boxes array, marking entire texture dirty.\n");
2186 regions
->box_count
= WINED3D_MAX_DIRTY_REGION_COUNT
;
2190 regions
->boxes
[regions
->box_count
++] = *box
;
2193 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
2194 UINT layer
, const struct wined3d_box
*dirty_region
)
2196 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
2198 if (layer
>= texture
->layer_count
)
2200 WARN("Invalid layer %u specified.\n", layer
);
2201 return WINED3DERR_INVALIDCALL
;
2204 if (dirty_region
&& FAILED(wined3d_resource_check_box_dimensions(&texture
->resource
, 0, dirty_region
)))
2206 WARN("Invalid dirty_region %s specified.\n", debug_box(dirty_region
));
2207 return WINED3DERR_INVALIDCALL
;
2210 wined3d_texture_dirty_region_add(texture
, layer
, dirty_region
);
2211 wined3d_cs_emit_add_dirty_texture_region(texture
->resource
.device
->cs
, texture
, layer
);
2216 static void wined3d_texture_gl_upload_bo(const struct wined3d_format
*src_format
, GLenum target
,
2217 unsigned int level
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
2218 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, unsigned int update_w
,
2219 unsigned int update_h
, unsigned int update_d
, const BYTE
*addr
, BOOL srgb
,
2220 struct wined3d_texture
*dst_texture
, const struct wined3d_gl_info
*gl_info
)
2222 const struct wined3d_format_gl
*format_gl
= wined3d_format_gl(src_format
);
2224 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2226 GLenum internal
= wined3d_gl_get_internal_format(&dst_texture
->resource
, format_gl
, srgb
);
2227 unsigned int dst_row_pitch
, dst_slice_pitch
;
2229 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2231 TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
2232 "w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
2233 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2234 update_d
, internal
, dst_slice_pitch
, addr
);
2236 if (target
== GL_TEXTURE_1D
)
2238 GL_EXTCALL(glCompressedTexSubImage1D(target
, level
, dst_x
,
2239 update_w
, internal
, dst_row_pitch
, addr
));
2243 unsigned int row
, y
, slice
, slice_count
= 1, row_count
= 1;
2245 /* glCompressedTexSubImage2D() ignores pixel store state, so we
2246 * can't use the unpack row length like for glTexSubImage2D. */
2247 if (dst_row_pitch
!= src_row_pitch
)
2249 row_count
= (update_h
+ src_format
->block_height
- 1) / src_format
->block_height
;
2250 update_h
= src_format
->block_height
;
2251 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
,
2252 &dst_row_pitch
, &dst_slice_pitch
);
2255 if (dst_slice_pitch
!= src_slice_pitch
)
2257 slice_count
= update_d
;
2261 for (slice
= 0; slice
< slice_count
; ++slice
)
2263 for (row
= 0, y
= dst_y
; row
< row_count
; ++row
)
2265 const BYTE
*upload_addr
= &addr
[slice
* src_slice_pitch
+ row
* src_row_pitch
];
2267 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2269 GL_EXTCALL(glCompressedTexSubImage3D(target
, level
, dst_x
, y
, dst_z
+ slice
, update_w
,
2270 update_h
, update_d
, internal
, update_d
* dst_slice_pitch
, upload_addr
));
2274 GL_EXTCALL(glCompressedTexSubImage2D(target
, level
, dst_x
, y
, update_w
,
2275 update_h
, internal
, dst_slice_pitch
, upload_addr
));
2278 y
+= src_format
->block_height
;
2282 checkGLcall("Upload compressed texture data");
2286 unsigned int y
, y_count
, z
, z_count
;
2287 bool unpacking_rows
= false;
2289 TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
2290 "w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
2291 target
, level
, dst_x
, dst_y
, dst_z
, update_w
, update_h
,
2292 update_d
, format_gl
->format
, format_gl
->type
, addr
);
2294 if (src_row_pitch
&& !(src_row_pitch
% src_format
->byte_count
))
2296 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, src_row_pitch
/ src_format
->byte_count
);
2298 unpacking_rows
= true;
2306 if (src_slice_pitch
&& unpacking_rows
&& !(src_slice_pitch
% src_row_pitch
))
2308 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
, src_slice_pitch
/ src_row_pitch
);
2311 else if (src_slice_pitch
&& !unpacking_rows
&& !(src_slice_pitch
% (update_w
* src_format
->byte_count
)))
2313 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
,
2314 src_slice_pitch
/ (update_w
* src_format
->byte_count
));
2323 for (z
= 0; z
< z_count
; ++z
)
2325 for (y
= 0; y
< y_count
; ++y
)
2327 const BYTE
*upload_addr
= &addr
[z
* src_slice_pitch
+ y
* src_row_pitch
];
2328 if (target
== GL_TEXTURE_2D_ARRAY
|| target
== GL_TEXTURE_3D
)
2330 GL_EXTCALL(glTexSubImage3D(target
, level
, dst_x
, dst_y
+ y
, dst_z
+ z
, update_w
,
2331 update_h
, update_d
, format_gl
->format
, format_gl
->type
, upload_addr
));
2333 else if (target
== GL_TEXTURE_1D
)
2335 gl_info
->gl_ops
.gl
.p_glTexSubImage1D(target
, level
, dst_x
,
2336 update_w
, format_gl
->format
, format_gl
->type
, upload_addr
);
2340 gl_info
->gl_ops
.gl
.p_glTexSubImage2D(target
, level
, dst_x
, dst_y
+ y
,
2341 update_w
, update_h
, format_gl
->format
, format_gl
->type
, upload_addr
);
2345 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_ROW_LENGTH
, 0);
2346 gl_info
->gl_ops
.gl
.p_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT
, 0);
2347 checkGLcall("Upload texture data");
2351 static const struct d3dfmt_alpha_fixup
2353 enum wined3d_format_id format_id
, conv_format_id
;
2355 formats_src_alpha_fixup
[] =
2357 {WINED3DFMT_B8G8R8X8_UNORM
, WINED3DFMT_B8G8R8A8_UNORM
},
2358 {WINED3DFMT_B5G5R5X1_UNORM
, WINED3DFMT_B5G5R5A1_UNORM
},
2359 {WINED3DFMT_B4G4R4X4_UNORM
, WINED3DFMT_B4G4R4A4_UNORM
},
2362 static enum wined3d_format_id
wined3d_get_alpha_fixup_format(enum wined3d_format_id format_id
,
2363 const struct wined3d_format
*dst_format
)
2367 if (!(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
2368 && !dst_format
->alpha_size
)
2369 return WINED3DFMT_UNKNOWN
;
2371 for (i
= 0; i
< ARRAY_SIZE(formats_src_alpha_fixup
); ++i
)
2373 if (formats_src_alpha_fixup
[i
].format_id
== format_id
)
2374 return formats_src_alpha_fixup
[i
].conv_format_id
;
2377 return WINED3DFMT_UNKNOWN
;
2380 static void wined3d_fixup_alpha(const struct wined3d_format
*format
, const uint8_t *src
,
2381 unsigned int src_row_pitch
, uint8_t *dst
, unsigned int dst_row_pitch
,
2382 unsigned int width
, unsigned int height
)
2384 unsigned int byte_count
, alpha_mask
;
2387 byte_count
= format
->byte_count
;
2388 alpha_mask
= wined3d_mask_from_size(format
->alpha_size
) << format
->alpha_offset
;
2393 for (y
= 0; y
< height
; ++y
)
2395 const uint16_t *src_row
= (const uint16_t *)&src
[y
* src_row_pitch
];
2396 uint16_t *dst_row
= (uint16_t *)&dst
[y
* dst_row_pitch
];
2398 for (x
= 0; x
< width
; ++x
)
2400 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2406 for (y
= 0; y
< height
; ++y
)
2408 const uint32_t *src_row
= (const uint32_t *)&src
[y
* src_row_pitch
];
2409 uint32_t *dst_row
= (uint32_t *)&dst
[y
* dst_row_pitch
];
2411 for (x
= 0; x
< width
; ++x
)
2413 dst_row
[x
] = src_row
[x
] | alpha_mask
;
2419 ERR("Unsupported byte count %u.\n", byte_count
);
2424 static void wined3d_texture_gl_upload_data(struct wined3d_context
*context
,
2425 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
2426 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
2427 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
2428 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
2430 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2431 enum wined3d_format_id alpha_fixup_format_id
= WINED3DFMT_UNKNOWN
;
2432 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2433 unsigned int update_w
= src_box
->right
- src_box
->left
;
2434 unsigned int update_h
= src_box
->bottom
- src_box
->top
;
2435 unsigned int update_d
= src_box
->back
- src_box
->front
;
2436 struct wined3d_bo_address bo
;
2442 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
2443 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
2444 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
2445 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
2446 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
2448 if (dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2452 else if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2454 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
2458 wined3d_texture_gl_bind_and_dirtify(wined3d_texture_gl(dst_texture
), wined3d_context_gl(context
), srgb
);
2460 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
2462 WARN("Uploading a texture that is currently mapped, setting WINED3D_TEXTURE_PIN_SYSMEM.\n");
2463 dst_texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
;
2466 if (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_HEIGHT_SCALE
)
2468 update_h
*= src_format
->height_scale
.numerator
;
2469 update_h
/= src_format
->height_scale
.denominator
;
2472 target
= wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(dst_texture
), dst_sub_resource_idx
);
2473 level
= dst_sub_resource_idx
% dst_texture
->level_count
;
2477 case GL_TEXTURE_1D_ARRAY
:
2478 dst_y
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2481 case GL_TEXTURE_2D_ARRAY
:
2482 dst_z
= dst_sub_resource_idx
/ dst_texture
->level_count
;
2485 case GL_TEXTURE_2D_MULTISAMPLE
:
2486 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
2487 FIXME("Not supported for multisample textures.\n");
2491 bo
.buffer_object
= src_bo_addr
->buffer_object
;
2492 bo
.addr
= (BYTE
*)src_bo_addr
->addr
+ src_box
->front
* src_slice_pitch
;
2493 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2495 bo
.addr
+= (src_box
->top
/ src_format
->block_height
) * src_row_pitch
;
2496 bo
.addr
+= (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
2500 bo
.addr
+= src_box
->top
* src_row_pitch
;
2501 bo
.addr
+= src_box
->left
* src_format
->byte_count
;
2504 decompress
= (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_DECOMPRESS
)
2505 || (src_format
->decompress
&& src_format
->id
!= dst_texture
->resource
.format
->id
);
2507 if (src_format
->upload
|| decompress
2508 || (alpha_fixup_format_id
= wined3d_get_alpha_fixup_format(src_format
->id
,
2509 dst_texture
->resource
.format
)) != WINED3DFMT_UNKNOWN
)
2511 const struct wined3d_format
*compressed_format
= src_format
;
2512 unsigned int dst_row_pitch
, dst_slice_pitch
;
2513 struct wined3d_format_gl f
;
2514 void *converted_mem
;
2520 src_format
= wined3d_resource_get_decompress_format(&dst_texture
->resource
);
2522 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2524 src_format
= wined3d_get_format(context
->device
->adapter
, alpha_fixup_format_id
, 0);
2525 assert(!!src_format
);
2529 if (dst_texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2530 ERR("Converting a block-based format.\n");
2532 f
= *wined3d_format_gl(src_format
);
2533 f
.f
.byte_count
= src_format
->conv_byte_count
;
2537 wined3d_format_calculate_pitch(src_format
, 1, update_w
, update_h
, &dst_row_pitch
, &dst_slice_pitch
);
2539 if (!(converted_mem
= heap_alloc(dst_slice_pitch
)))
2541 ERR("Failed to allocate upload buffer.\n");
2545 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &bo
, src_slice_pitch
* update_d
, WINED3D_MAP_READ
);
2547 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2548 checkGLcall("glBindBuffer");
2550 for (z
= 0; z
< update_d
; ++z
, src_mem
+= src_slice_pitch
)
2553 compressed_format
->decompress(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2554 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2555 else if (alpha_fixup_format_id
!= WINED3DFMT_UNKNOWN
)
2556 wined3d_fixup_alpha(src_format
, src_mem
, src_row_pitch
, converted_mem
, dst_row_pitch
,
2557 update_w
, update_h
);
2559 src_format
->upload(src_mem
, converted_mem
, src_row_pitch
, src_slice_pitch
,
2560 dst_row_pitch
, dst_slice_pitch
, update_w
, update_h
, 1);
2562 wined3d_texture_gl_upload_bo(src_format
, target
, level
, dst_row_pitch
, dst_slice_pitch
, dst_x
,
2563 dst_y
, dst_z
+ z
, update_w
, update_h
, 1, converted_mem
, srgb
, dst_texture
, gl_info
);
2566 wined3d_context_gl_unmap_bo_address(context_gl
, &bo
, 0, NULL
);
2567 heap_free(converted_mem
);
2571 const uint8_t *offset
= bo
.addr
;
2573 if (bo
.buffer_object
)
2575 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, wined3d_bo_gl(bo
.buffer_object
)->id
));
2576 checkGLcall("glBindBuffer");
2577 offset
+= bo
.buffer_object
->buffer_offset
;
2581 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2582 checkGLcall("glBindBuffer");
2585 wined3d_texture_gl_upload_bo(src_format
, target
, level
, src_row_pitch
, src_slice_pitch
, dst_x
,
2586 dst_y
, dst_z
, update_w
, update_h
, update_d
, offset
, srgb
, dst_texture
, gl_info
);
2588 if (bo
.buffer_object
)
2590 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2591 wined3d_context_gl_reference_bo(context_gl
, wined3d_bo_gl(bo
.buffer_object
));
2592 checkGLcall("glBindBuffer");
2596 if (gl_info
->quirks
& WINED3D_QUIRK_FBO_TEX_UPDATE
)
2598 struct wined3d_device
*device
= dst_texture
->resource
.device
;
2601 for (i
= 0; i
< device
->context_count
; ++i
)
2603 wined3d_context_gl_texture_update(wined3d_context_gl(device
->contexts
[i
]), wined3d_texture_gl(dst_texture
));
2608 static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
*texture_gl
,
2609 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, const struct wined3d_bo_address
*data
)
2611 struct wined3d_bo_gl
*bo
= wined3d_bo_gl(data
->buffer_object
);
2612 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2613 struct wined3d_texture_sub_resource
*sub_resource
;
2614 unsigned int dst_row_pitch
, dst_slice_pitch
;
2615 unsigned int src_row_pitch
, src_slice_pitch
;
2616 const struct wined3d_format_gl
*format_gl
;
2617 BYTE
*temporary_mem
= NULL
;
2622 format_gl
= wined3d_format_gl(texture_gl
->t
.resource
.format
);
2624 /* Only support read back of converted P8 textures. */
2625 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_CONVERTED
&& format_gl
->f
.id
!= WINED3DFMT_P8_UINT
2626 && !format_gl
->f
.download
)
2628 ERR("Trying to read back converted texture %p, %u with format %s.\n",
2629 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2633 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2634 target
= wined3d_texture_gl_get_sub_resource_target(texture_gl
, sub_resource_idx
);
2635 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2637 if (target
== GL_TEXTURE_1D_ARRAY
|| target
== GL_TEXTURE_2D_ARRAY
)
2639 if (format_gl
->f
.download
)
2641 FIXME("Reading back converted array texture %p is not supported.\n", texture_gl
);
2645 /* NP2 emulation is not allowed on array textures. */
2646 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2647 ERR("Array texture %p uses NP2 emulation.\n", texture_gl
);
2649 WARN_(d3d_perf
)("Downloading all miplevel layers to get the data for a single sub-resource.\n");
2651 if (!(temporary_mem
= heap_calloc(texture_gl
->t
.layer_count
, sub_resource
->size
)))
2653 ERR("Out of memory.\n");
2658 if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2660 if (format_gl
->f
.download
)
2662 FIXME("Reading back converted texture %p with NP2 emulation is not supported.\n", texture_gl
);
2666 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2667 wined3d_format_calculate_pitch(&format_gl
->f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2668 wined3d_texture_get_level_pow2_width(&texture_gl
->t
, level
),
2669 wined3d_texture_get_level_pow2_height(&texture_gl
->t
, level
),
2670 &src_row_pitch
, &src_slice_pitch
);
2671 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2673 ERR("Out of memory.\n");
2678 ERR("NP2 emulated texture uses PBO unexpectedly.\n");
2679 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2680 ERR("Unexpected compressed format for NP2 emulated texture.\n");
2683 if (format_gl
->f
.download
)
2685 struct wined3d_format f
;
2688 ERR("Converted texture %p uses PBO unexpectedly.\n", texture_gl
);
2690 WARN_(d3d_perf
)("Downloading converted texture %p, %u with format %s.\n",
2691 texture_gl
, sub_resource_idx
, debug_d3dformat(format_gl
->f
.id
));
2694 f
.byte_count
= format_gl
->f
.conv_byte_count
;
2695 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &dst_row_pitch
, &dst_slice_pitch
);
2696 wined3d_format_calculate_pitch(&f
, texture_gl
->t
.resource
.device
->surface_alignment
,
2697 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2698 wined3d_texture_get_level_height(&texture_gl
->t
, level
),
2699 &src_row_pitch
, &src_slice_pitch
);
2701 if (!(temporary_mem
= heap_alloc(src_slice_pitch
)))
2703 ERR("Failed to allocate memory.\n");
2710 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2711 checkGLcall("glBindBuffer");
2712 mem
= temporary_mem
;
2716 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2717 checkGLcall("glBindBuffer");
2718 mem
= (uint8_t *)data
->addr
+ bo
->b
.buffer_offset
;
2722 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2723 checkGLcall("glBindBuffer");
2727 if (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2729 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2730 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2732 GL_EXTCALL(glGetCompressedTexImage(target
, level
, mem
));
2733 checkGLcall("glGetCompressedTexImage");
2737 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2738 texture_gl
, sub_resource_idx
, level
, format_gl
->format
, format_gl
->type
, mem
);
2740 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, level
, format_gl
->format
, format_gl
->type
, mem
);
2741 checkGLcall("glGetTexImage");
2744 if (format_gl
->f
.download
)
2746 format_gl
->f
.download(mem
, data
->addr
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
,
2747 wined3d_texture_get_level_width(&texture_gl
->t
, level
),
2748 wined3d_texture_get_level_height(&texture_gl
->t
, level
), 1);
2750 else if (texture_gl
->t
.flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
2752 const BYTE
*src_data
;
2755 /* Some games (e.g. Warhammer 40,000) don't properly handle texture
2756 * pitches, preventing us from using the texture pitch to box NPOT
2757 * textures. Instead, we repack the texture's CPU copy so that its
2758 * pitch equals bpp * width instead of bpp * pow2width.
2760 * Instead of boxing the texture:
2762 * │<── texture width ──>│ pow2 width ──>│
2763 * ├─────────────────────┼───────────────┼─
2764 * │111111111111111111111│ │ʌ
2765 * │222222222222222222222│ ││
2766 * │333333333333333333333│ padding │texture height
2767 * │444444444444444444444│ ││
2768 * │555555555555555555555│ │v
2769 * ├─────────────────────┘ ├─
2770 * │ │pow2 height
2771 * │ padding padding ││
2773 * └─────────────────────────────────────┴─
2775 * we're repacking the data to the expected texture width
2777 * │<── texture width ──>│ pow2 width ──>│
2778 * ├─────────────────────┴───────────────┼─
2779 * │1111111111111111111112222222222222222│ʌ
2780 * │2222233333333333333333333344444444444││
2781 * │4444444444555555555555555555555 │texture height
2783 * │ padding padding │v
2785 * │ │pow2 height
2786 * │ padding padding ││
2788 * └─────────────────────────────────────┴─
2792 * │<── texture width ──>│
2793 * ├─────────────────────┼─
2794 * │111111111111111111111│ʌ
2795 * │222222222222222222222││
2796 * │333333333333333333333│texture height
2797 * │444444444444444444444││
2798 * │555555555555555555555│v
2799 * └─────────────────────┴─
2801 * This also means that any references to surface memory should work
2802 * with the data as if it were a standard texture with a NPOT width
2803 * instead of a texture boxed up to be a power-of-two texture. */
2805 dst_data
= data
->addr
;
2806 TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch
, dst_row_pitch
);
2807 h
= wined3d_texture_get_level_height(&texture_gl
->t
, level
);
2808 for (y
= 0; y
< h
; ++y
)
2810 memcpy(dst_data
, src_data
, dst_row_pitch
);
2811 src_data
+= src_row_pitch
;
2812 dst_data
+= dst_row_pitch
;
2815 else if (temporary_mem
)
2817 unsigned int layer
= sub_resource_idx
/ texture_gl
->t
.level_count
;
2818 void *src_data
= temporary_mem
+ layer
* sub_resource
->size
;
2821 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, bo
->id
));
2822 checkGLcall("glBindBuffer");
2823 GL_EXTCALL(glBufferSubData(GL_PIXEL_PACK_BUFFER
,
2824 (GLintptr
)data
->addr
+ bo
->b
.buffer_offset
, sub_resource
->size
, src_data
));
2825 checkGLcall("glBufferSubData");
2829 memcpy(data
->addr
, src_data
, sub_resource
->size
);
2835 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2836 wined3d_context_gl_reference_bo(context_gl
, bo
);
2837 checkGLcall("glBindBuffer");
2840 heap_free(temporary_mem
);
2843 static void wined3d_texture_gl_download_data(struct wined3d_context
*context
,
2844 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
2845 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
2846 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
2847 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
2849 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
2850 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
2851 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
2852 unsigned int src_level
, src_width
, src_height
, src_depth
;
2853 unsigned int src_row_pitch
, src_slice_pitch
;
2854 const struct wined3d_format_gl
*format_gl
;
2855 uint8_t *offset
= dst_bo_addr
->addr
;
2856 struct wined3d_bo
*dst_bo
;
2860 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
2861 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
2862 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
2863 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
2864 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
2866 if (src_location
== WINED3D_LOCATION_TEXTURE_SRGB
)
2870 else if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
2872 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
2876 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
2877 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
2878 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
2879 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
2880 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
2881 || src_box
->front
|| src_box
->back
!= src_depth
)
2883 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
2887 if (dst_x
|| dst_y
|| dst_z
)
2889 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
2893 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
2895 FIXME("Unhandled format conversion (%s -> %s).\n",
2896 debug_d3dformat(src_texture
->resource
.format
->id
),
2897 debug_d3dformat(dst_format
->id
));
2901 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
2902 if (src_row_pitch
!= dst_row_pitch
|| src_slice_pitch
!= dst_slice_pitch
)
2904 FIXME("Unhandled destination pitches %u/%u (source pitches %u/%u).\n",
2905 dst_row_pitch
, dst_slice_pitch
, src_row_pitch
, src_slice_pitch
);
2909 wined3d_texture_gl_bind_and_dirtify(src_texture_gl
, context_gl
, srgb
);
2911 format_gl
= wined3d_format_gl(src_texture
->resource
.format
);
2912 target
= wined3d_texture_gl_get_sub_resource_target(src_texture_gl
, src_sub_resource_idx
);
2914 if ((src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_2D
2915 && (target
== GL_TEXTURE_2D_ARRAY
|| format_gl
->f
.conv_byte_count
2916 || src_texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_COND_NP2_EMULATED
)))
2917 || target
== GL_TEXTURE_1D_ARRAY
)
2919 wined3d_texture_gl_download_data_slow_path(src_texture_gl
, src_sub_resource_idx
, context_gl
, dst_bo_addr
);
2923 if (format_gl
->f
.conv_byte_count
)
2925 FIXME("Attempting to download a converted texture, type %s format %s.\n",
2926 debug_d3dresourcetype(src_texture
->resource
.type
),
2927 debug_d3dformat(format_gl
->f
.id
));
2931 if ((dst_bo
= dst_bo_addr
->buffer_object
))
2933 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, wined3d_bo_gl(dst_bo
)->id
));
2934 checkGLcall("glBindBuffer");
2935 offset
+= dst_bo
->buffer_offset
;
2939 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2940 checkGLcall("glBindBuffer");
2943 if (src_texture
->resource
.format_flags
& WINED3DFMT_FLAG_COMPRESSED
)
2945 TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2946 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, offset
);
2948 GL_EXTCALL(glGetCompressedTexImage(target
, src_level
, offset
));
2949 checkGLcall("glGetCompressedTexImage");
2953 TRACE("Downloading texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
2954 src_texture
, src_sub_resource_idx
, src_level
, format_gl
->format
, format_gl
->type
, offset
);
2956 gl_info
->gl_ops
.gl
.p_glGetTexImage(target
, src_level
, format_gl
->format
, format_gl
->type
, offset
);
2957 checkGLcall("glGetTexImage");
2962 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2963 wined3d_context_gl_reference_bo(context_gl
, wined3d_bo_gl(dst_bo
));
2964 checkGLcall("glBindBuffer");
2968 /* Context activation is done by the caller. */
2969 static BOOL
wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl
*texture_gl
,
2970 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, DWORD dst_location
)
2972 struct wined3d_texture_sub_resource
*sub_resource
;
2974 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
2976 /* We cannot download data from multisample textures directly. */
2977 if (wined3d_texture_gl_is_multisample_location(texture_gl
, WINED3D_LOCATION_TEXTURE_RGB
))
2979 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_RB_RESOLVED
);
2980 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
2981 WINED3D_LOCATION_RB_RESOLVED
, dst_location
);
2985 if (sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
))
2986 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_TEXTURE_RGB
);
2988 /* Download the sub-resource to system memory. */
2989 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2991 unsigned int row_pitch
, slice_pitch
, level
;
2992 struct wined3d_bo_address data
;
2993 struct wined3d_box src_box
;
2994 unsigned int src_location
;
2996 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
2997 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, dst_location
);
2998 src_location
= sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
2999 ? WINED3D_LOCATION_TEXTURE_RGB
: WINED3D_LOCATION_TEXTURE_SRGB
;
3000 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
3001 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &row_pitch
, &slice_pitch
);
3002 wined3d_texture_gl_download_data(&context_gl
->c
, &texture_gl
->t
, sub_resource_idx
, src_location
,
3003 &src_box
, &data
, texture_gl
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
3005 ++texture_gl
->t
.download_count
;
3009 if (!(texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
3010 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
3012 texture2d_read_from_framebuffer(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
,
3013 texture_gl
->t
.resource
.draw_binding
, dst_location
);
3017 FIXME("Can't load texture %p, %u with location flags %s into sysmem.\n",
3018 texture_gl
, sub_resource_idx
, wined3d_debug_location(sub_resource
->locations
));
3023 static BOOL
wined3d_texture_load_drawable(struct wined3d_texture
*texture
,
3024 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
3026 struct wined3d_device
*device
;
3030 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
3032 DWORD current
= texture
->sub_resources
[sub_resource_idx
].locations
;
3033 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
3034 wined3d_debug_location(current
));
3038 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
3039 && wined3d_resource_is_offscreen(&texture
->resource
))
3041 ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
3045 device
= texture
->resource
.device
;
3046 level
= sub_resource_idx
% texture
->level_count
;
3047 SetRect(&r
, 0, 0, wined3d_texture_get_level_width(texture
, level
),
3048 wined3d_texture_get_level_height(texture
, level
));
3049 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3050 device
->blitter
->ops
->blitter_blit(device
->blitter
, WINED3D_BLIT_OP_COLOR_BLIT
, context
,
3051 texture
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &r
,
3052 texture
, sub_resource_idx
, WINED3D_LOCATION_DRAWABLE
, &r
,
3053 NULL
, WINED3D_TEXF_POINT
, NULL
);
3058 static BOOL
wined3d_texture_load_renderbuffer(struct wined3d_texture
*texture
,
3059 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD dst_location
)
3061 unsigned int level
= sub_resource_idx
% texture
->level_count
;
3062 const RECT rect
= {0, 0,
3063 wined3d_texture_get_level_width(texture
, level
),
3064 wined3d_texture_get_level_height(texture
, level
)};
3065 struct wined3d_texture_sub_resource
*sub_resource
;
3066 DWORD src_location
, locations
;
3068 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
3069 locations
= sub_resource
->locations
;
3070 if (texture
->resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
3072 FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
3073 wined3d_debug_location(locations
));
3077 if (locations
& WINED3D_LOCATION_RB_MULTISAMPLE
)
3078 src_location
= WINED3D_LOCATION_RB_MULTISAMPLE
;
3079 else if (locations
& WINED3D_LOCATION_RB_RESOLVED
)
3080 src_location
= WINED3D_LOCATION_RB_RESOLVED
;
3081 else if (locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
3082 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
3083 else if (locations
& WINED3D_LOCATION_TEXTURE_RGB
)
3084 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3085 else if (locations
& WINED3D_LOCATION_DRAWABLE
)
3086 src_location
= WINED3D_LOCATION_DRAWABLE
;
3087 else /* texture2d_blt_fbo() will load the source location if necessary. */
3088 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3090 texture2d_blt_fbo(texture
->resource
.device
, context
, WINED3D_TEXF_POINT
, texture
,
3091 sub_resource_idx
, src_location
, &rect
, texture
, sub_resource_idx
, dst_location
, &rect
, NULL
);
3096 static BOOL
wined3d_texture_gl_load_texture(struct wined3d_texture_gl
*texture_gl
,
3097 unsigned int sub_resource_idx
, struct wined3d_context_gl
*context_gl
, BOOL srgb
)
3099 unsigned int width
, height
, level
, src_row_pitch
, src_slice_pitch
, dst_row_pitch
, dst_slice_pitch
;
3100 struct wined3d_device
*device
= texture_gl
->t
.resource
.device
;
3101 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
3102 const struct wined3d_color_key_conversion
*conversion
;
3103 struct wined3d_texture_sub_resource
*sub_resource
;
3104 const struct wined3d_format
*format
;
3105 struct wined3d_bo_address data
;
3106 BYTE
*src_mem
, *dst_mem
= NULL
;
3107 struct wined3d_box src_box
;
3111 depth
= texture_gl
->t
.resource
.bind_flags
& WINED3D_BIND_DEPTH_STENCIL
;
3112 sub_resource
= &texture_gl
->t
.sub_resources
[sub_resource_idx
];
3114 if (!depth
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
3115 && wined3d_resource_is_offscreen(&texture_gl
->t
.resource
)
3116 && (sub_resource
->locations
& WINED3D_LOCATION_DRAWABLE
))
3118 texture2d_load_fb_texture(texture_gl
, sub_resource_idx
, srgb
, &context_gl
->c
);
3123 level
= sub_resource_idx
% texture_gl
->t
.level_count
;
3124 wined3d_texture_get_level_box(&texture_gl
->t
, level
, &src_box
);
3126 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| WINED3D_LOCATION_TEXTURE_RGB
)
3127 && (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)
3128 && fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3129 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_RGB
,
3130 &texture_gl
->t
.resource
, WINED3D_LOCATION_TEXTURE_SRGB
))
3134 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3136 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3137 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
,
3138 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
, NULL
);
3140 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
,
3141 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_SRGB
, &src_rect
,
3142 &texture_gl
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, &src_rect
, NULL
);
3147 if (!depth
&& sub_resource
->locations
& (WINED3D_LOCATION_RB_MULTISAMPLE
| WINED3D_LOCATION_RB_RESOLVED
)
3148 && (!srgb
|| (texture_gl
->t
.resource
.format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
)))
3150 DWORD src_location
= sub_resource
->locations
& WINED3D_LOCATION_RB_RESOLVED
?
3151 WINED3D_LOCATION_RB_RESOLVED
: WINED3D_LOCATION_RB_MULTISAMPLE
;
3154 SetRect(&src_rect
, src_box
.left
, src_box
.top
, src_box
.right
, src_box
.bottom
);
3155 dst_location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
3156 if (fbo_blitter_supported(WINED3D_BLIT_OP_COLOR_BLIT
, gl_info
,
3157 &texture_gl
->t
.resource
, src_location
, &texture_gl
->t
.resource
, dst_location
))
3158 texture2d_blt_fbo(device
, &context_gl
->c
, WINED3D_TEXF_POINT
, &texture_gl
->t
, sub_resource_idx
,
3159 src_location
, &src_rect
, &texture_gl
->t
, sub_resource_idx
, dst_location
, &src_rect
, NULL
);
3164 /* Upload from system memory */
3168 dst_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
3169 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| texture_gl
->t
.resource
.map_binding
))
3170 == WINED3D_LOCATION_TEXTURE_RGB
)
3172 FIXME_(d3d_perf
)("Downloading RGB texture %p, %u to reload it as sRGB.\n", texture_gl
, sub_resource_idx
);
3173 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3174 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3179 dst_location
= WINED3D_LOCATION_TEXTURE_RGB
;
3180 if ((sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_SRGB
| texture_gl
->t
.resource
.map_binding
))
3181 == WINED3D_LOCATION_TEXTURE_SRGB
)
3183 FIXME_(d3d_perf
)("Downloading sRGB texture %p, %u to reload it as RGB.\n", texture_gl
, sub_resource_idx
);
3184 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
,
3185 &context_gl
->c
, texture_gl
->t
.resource
.map_binding
);
3189 if (!(sub_resource
->locations
& wined3d_texture_sysmem_locations
))
3191 WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
3192 /* Lets hope we get it from somewhere... */
3193 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3196 wined3d_texture_get_pitch(&texture_gl
->t
, level
, &src_row_pitch
, &src_slice_pitch
);
3198 format
= texture_gl
->t
.resource
.format
;
3199 if ((conversion
= wined3d_format_get_color_key_conversion(&texture_gl
->t
, TRUE
)))
3200 format
= wined3d_get_format(device
->adapter
, conversion
->dst_format
, texture_gl
->t
.resource
.bind_flags
);
3202 /* Don't use PBOs for converted surfaces. During PBO conversion we look at
3203 * WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
3204 * getting called. */
3205 if (conversion
&& sub_resource
->bo
.gl
.id
)
3207 TRACE("Removing the pbo attached to texture %p, %u.\n", texture_gl
, sub_resource_idx
);
3209 wined3d_texture_load_location(&texture_gl
->t
, sub_resource_idx
, &context_gl
->c
, WINED3D_LOCATION_SYSMEM
);
3210 wined3d_texture_set_map_binding(&texture_gl
->t
, WINED3D_LOCATION_SYSMEM
);
3213 wined3d_texture_get_memory(&texture_gl
->t
, sub_resource_idx
, &data
, sub_resource
->locations
);
3216 width
= src_box
.right
- src_box
.left
;
3217 height
= src_box
.bottom
- src_box
.top
;
3218 wined3d_format_calculate_pitch(format
, device
->surface_alignment
,
3219 width
, height
, &dst_row_pitch
, &dst_slice_pitch
);
3221 src_mem
= wined3d_context_gl_map_bo_address(context_gl
, &data
, src_slice_pitch
, WINED3D_MAP_READ
);
3222 if (!(dst_mem
= heap_alloc(dst_slice_pitch
)))
3224 ERR("Out of memory (%u).\n", dst_slice_pitch
);
3227 conversion
->convert(src_mem
, src_row_pitch
, dst_mem
, dst_row_pitch
,
3228 width
, height
, &texture_gl
->t
.async
.gl_color_key
);
3229 src_row_pitch
= dst_row_pitch
;
3230 src_slice_pitch
= dst_slice_pitch
;
3231 wined3d_context_gl_unmap_bo_address(context_gl
, &data
, 0, NULL
);
3233 data
.buffer_object
= 0;
3234 data
.addr
= dst_mem
;
3237 wined3d_texture_gl_upload_data(&context_gl
->c
, wined3d_const_bo_address(&data
), format
, &src_box
,
3238 src_row_pitch
, src_slice_pitch
, &texture_gl
->t
, sub_resource_idx
, dst_location
, 0, 0, 0);
3245 static BOOL
wined3d_texture_gl_prepare_location(struct wined3d_texture
*texture
,
3246 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
3248 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3249 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3253 case WINED3D_LOCATION_SYSMEM
:
3254 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
3255 : wined3d_resource_prepare_sysmem(&texture
->resource
);
3257 case WINED3D_LOCATION_BUFFER
:
3258 wined3d_texture_gl_prepare_buffer_object(texture_gl
, sub_resource_idx
, context_gl
);
3261 case WINED3D_LOCATION_TEXTURE_RGB
:
3262 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, FALSE
);
3265 case WINED3D_LOCATION_TEXTURE_SRGB
:
3266 wined3d_texture_gl_prepare_texture(texture_gl
, context_gl
, TRUE
);
3269 case WINED3D_LOCATION_DRAWABLE
:
3270 if (!texture
->swapchain
&& wined3d_settings
.offscreen_rendering_mode
!= ORM_BACKBUFFER
)
3271 ERR("Texture %p does not have a drawable.\n", texture
);
3274 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3275 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, TRUE
);
3278 case WINED3D_LOCATION_RB_RESOLVED
:
3279 wined3d_texture_gl_prepare_rb(texture_gl
, context_gl
->gl_info
, FALSE
);
3283 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
3288 /* Context activation is done by the caller. */
3289 static BOOL
wined3d_texture_gl_load_location(struct wined3d_texture
*texture
,
3290 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
3292 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3293 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3295 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
3296 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
3298 if (!wined3d_texture_gl_prepare_location(texture
, sub_resource_idx
, context
, location
))
3303 case WINED3D_LOCATION_SYSMEM
:
3304 case WINED3D_LOCATION_BUFFER
:
3305 return wined3d_texture_gl_load_sysmem(texture_gl
, sub_resource_idx
, context_gl
, location
);
3307 case WINED3D_LOCATION_DRAWABLE
:
3308 return wined3d_texture_load_drawable(texture
, sub_resource_idx
, context
);
3310 case WINED3D_LOCATION_RB_RESOLVED
:
3311 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3312 return wined3d_texture_load_renderbuffer(texture
, sub_resource_idx
, context
, location
);
3314 case WINED3D_LOCATION_TEXTURE_RGB
:
3315 case WINED3D_LOCATION_TEXTURE_SRGB
:
3316 return wined3d_texture_gl_load_texture(texture_gl
, sub_resource_idx
,
3317 context_gl
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
3320 FIXME("Unhandled %s load from %s.\n", wined3d_debug_location(location
),
3321 wined3d_debug_location(texture
->sub_resources
[sub_resource_idx
].locations
));
3326 static void wined3d_texture_gl_unload_location(struct wined3d_texture
*texture
,
3327 struct wined3d_context
*context
, unsigned int location
)
3329 struct wined3d_texture_gl
*texture_gl
= wined3d_texture_gl(texture
);
3330 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
3331 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
3332 unsigned int i
, sub_count
;
3334 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
3338 case WINED3D_LOCATION_BUFFER
:
3339 sub_count
= texture
->level_count
* texture
->layer_count
;
3340 for (i
= 0; i
< sub_count
; ++i
)
3342 if (texture_gl
->t
.sub_resources
[i
].bo
.gl
.id
)
3343 wined3d_texture_remove_buffer_object(&texture_gl
->t
, i
, context_gl
);
3347 case WINED3D_LOCATION_TEXTURE_RGB
:
3348 if (texture_gl
->texture_rgb
.name
)
3349 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_rgb
);
3352 case WINED3D_LOCATION_TEXTURE_SRGB
:
3353 if (texture_gl
->texture_srgb
.name
)
3354 gltexture_delete(texture_gl
->t
.resource
.device
, context_gl
->gl_info
, &texture_gl
->texture_srgb
);
3357 case WINED3D_LOCATION_RB_MULTISAMPLE
:
3358 if (texture_gl
->rb_multisample
)
3360 TRACE("Deleting multisample renderbuffer %u.\n", texture_gl
->rb_multisample
);
3361 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_multisample
, TRUE
);
3362 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_multisample
);
3363 texture_gl
->rb_multisample
= 0;
3367 case WINED3D_LOCATION_RB_RESOLVED
:
3368 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &texture_gl
->renderbuffers
,
3369 struct wined3d_renderbuffer_entry
, entry
)
3371 context_gl_resource_released(texture_gl
->t
.resource
.device
, entry
->id
, TRUE
);
3372 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
3373 list_remove(&entry
->entry
);
3376 list_init(&texture_gl
->renderbuffers
);
3377 texture_gl
->current_renderbuffer
= NULL
;
3379 if (texture_gl
->rb_resolved
)
3381 TRACE("Deleting resolved renderbuffer %u.\n", texture_gl
->rb_resolved
);
3382 context_gl_resource_released(texture_gl
->t
.resource
.device
, texture_gl
->rb_resolved
, TRUE
);
3383 context_gl
->gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture_gl
->rb_resolved
);
3384 texture_gl
->rb_resolved
= 0;
3389 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
3394 static const struct wined3d_texture_ops texture_gl_ops
=
3396 wined3d_texture_gl_prepare_location
,
3397 wined3d_texture_gl_load_location
,
3398 wined3d_texture_gl_unload_location
,
3399 wined3d_texture_gl_upload_data
,
3400 wined3d_texture_gl_download_data
,
3403 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
3405 return texture_from_resource(resource
);
3408 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
3410 return wined3d_texture_incref(texture_from_resource(resource
));
3413 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
3415 return wined3d_texture_decref(texture_from_resource(resource
));
3418 static void texture_resource_preload(struct wined3d_resource
*resource
)
3420 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3421 struct wined3d_context
*context
;
3423 context
= context_acquire(resource
->device
, NULL
, 0);
3424 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
3425 context_release(context
);
3428 static void texture_resource_unload(struct wined3d_resource
*resource
)
3430 struct wined3d_texture
*texture
= texture_from_resource(resource
);
3431 struct wined3d_device
*device
= resource
->device
;
3432 unsigned int location
= resource
->map_binding
;
3433 struct wined3d_context
*context
;
3434 unsigned int sub_count
, i
;
3436 TRACE("resource %p.\n", resource
);
3438 /* D3D is not initialised, so no GPU locations should currently exist.
3439 * Moreover, we may not be able to acquire a valid context. */
3440 if (!device
->d3d_initialized
)
3443 context
= context_acquire(device
, NULL
, 0);
3445 if (location
== WINED3D_LOCATION_BUFFER
)
3446 location
= WINED3D_LOCATION_SYSMEM
;
3448 sub_count
= texture
->level_count
* texture
->layer_count
;
3449 for (i
= 0; i
< sub_count
; ++i
)
3451 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
3452 && wined3d_texture_load_location(texture
, i
, context
, location
))
3454 wined3d_texture_invalidate_location(texture
, i
, ~location
);
3458 if (resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
)
3459 ERR("Discarding %s %p sub-resource %u with resource access %s.\n",
3460 debug_d3dresourcetype(resource
->type
), resource
, i
,
3461 wined3d_debug_resource_access(resource
->access
));
3462 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
3463 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
3467 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_BUFFER
);
3468 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
3469 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_TEXTURE_SRGB
);
3470 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_MULTISAMPLE
);
3471 wined3d_texture_unload_location(texture
, context
, WINED3D_LOCATION_RB_RESOLVED
);
3473 context_release(context
);
3475 wined3d_texture_force_reload(texture
);
3476 if (texture
->resource
.bind_count
)
3477 device_invalidate_state(device
, STATE_SAMPLER(texture
->sampler
));
3478 wined3d_texture_set_dirty(texture
);
3480 resource_unload(&texture
->resource
);
3483 static HRESULT
texture_resource_sub_resource_get_desc(struct wined3d_resource
*resource
,
3484 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
3486 const struct wined3d_texture
*texture
= texture_from_resource(resource
);
3488 return wined3d_texture_get_sub_resource_desc(texture
, sub_resource_idx
, desc
);
3491 static void texture_resource_sub_resource_get_map_pitch(struct wined3d_resource
*resource
,
3492 unsigned int sub_resource_idx
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
3494 const struct wined3d_texture
*texture
= texture_from_resource(resource
);
3495 unsigned int level
= sub_resource_idx
% texture
->level_count
;
3497 if (resource
->format_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
3499 *row_pitch
= wined3d_texture_get_level_width(texture
, level
) * resource
->format
->byte_count
;
3500 *slice_pitch
= wined3d_texture_get_level_height(texture
, level
) * (*row_pitch
);
3504 wined3d_texture_get_pitch(texture
, level
, row_pitch
, slice_pitch
);
3508 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
3509 void **map_ptr
, const struct wined3d_box
*box
, DWORD flags
)
3511 struct wined3d_texture_sub_resource
*sub_resource
;
3512 struct wined3d_device
*device
= resource
->device
;
3513 struct wined3d_context
*context
;
3514 struct wined3d_texture
*texture
;
3515 struct wined3d_bo_address data
;
3516 unsigned int texture_level
;
3520 TRACE("resource %p, sub_resource_idx %u, map_ptr %p, box %s, flags %#x.\n",
3521 resource
, sub_resource_idx
, map_ptr
, debug_box(box
), flags
);
3523 texture
= texture_from_resource(resource
);
3524 sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
);
3526 texture_level
= sub_resource_idx
% texture
->level_count
;
3528 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3530 WARN("DC is in use.\n");
3531 return WINED3DERR_INVALIDCALL
;
3534 if (sub_resource
->map_count
)
3536 WARN("Sub-resource is already mapped.\n");
3537 return WINED3DERR_INVALIDCALL
;
3540 context
= context_acquire(device
, NULL
, 0);
3542 if (flags
& WINED3D_MAP_DISCARD
)
3544 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
3545 wined3d_debug_location(resource
->map_binding
));
3546 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, resource
->map_binding
)))
3547 wined3d_texture_validate_location(texture
, sub_resource_idx
, resource
->map_binding
);
3551 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
3552 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
3553 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, resource
->map_binding
);
3558 ERR("Failed to prepare location.\n");
3559 context_release(context
);
3560 return E_OUTOFMEMORY
;
3563 /* We only record dirty regions for the top-most level. */
3564 if (texture
->dirty_regions
&& flags
& WINED3D_MAP_WRITE
3565 && !(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) && !texture_level
)
3566 wined3d_texture_dirty_region_add(texture
, sub_resource_idx
/ texture
->level_count
, box
);
3568 if (flags
& WINED3D_MAP_WRITE
3569 && (!(flags
& WINED3D_MAP_NO_DIRTY_UPDATE
) || (resource
->usage
& WINED3DUSAGE_DYNAMIC
)))
3570 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~resource
->map_binding
);
3572 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, resource
->map_binding
);
3573 base_memory
= wined3d_context_map_bo_address(context
, &data
, sub_resource
->size
, flags
);
3574 sub_resource
->map_flags
= flags
;
3575 TRACE("Base memory pointer %p.\n", base_memory
);
3577 context_release(context
);
3579 *map_ptr
= resource_offset_map_pointer(resource
, sub_resource_idx
, base_memory
, box
);
3581 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3583 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
3585 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
3586 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
3589 ++resource
->map_count
;
3590 ++sub_resource
->map_count
;
3592 TRACE("Returning memory %p.\n", *map_ptr
);
3597 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
3599 struct wined3d_texture_sub_resource
*sub_resource
;
3600 struct wined3d_device
*device
= resource
->device
;
3601 struct wined3d_context
*context
;
3602 struct wined3d_texture
*texture
;
3603 struct wined3d_bo_address data
;
3604 struct wined3d_range range
;
3606 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
3608 texture
= texture_from_resource(resource
);
3609 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
3610 return E_INVALIDARG
;
3612 if (!sub_resource
->map_count
)
3614 WARN("Trying to unmap unmapped sub-resource.\n");
3615 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
3617 return WINEDDERR_NOTLOCKED
;
3620 context
= context_acquire(device
, NULL
, 0);
3622 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
3624 range
.size
= sub_resource
->size
;
3625 wined3d_context_unmap_bo_address(context
, &data
, !!(sub_resource
->map_flags
& WINED3D_MAP_WRITE
), &range
);
3627 context_release(context
);
3629 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
3631 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
3632 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
3635 --sub_resource
->map_count
;
3636 if (!--resource
->map_count
&& texture
->update_map_binding
)
3637 wined3d_texture_update_map_binding(texture
);
3642 static const struct wined3d_resource_ops texture_resource_ops
=
3644 texture_resource_incref
,
3645 texture_resource_decref
,
3646 texture_resource_preload
,
3647 texture_resource_unload
,
3648 texture_resource_sub_resource_get_desc
,
3649 texture_resource_sub_resource_get_map_pitch
,
3650 texture_resource_sub_resource_map
,
3651 texture_resource_sub_resource_unmap
,
3654 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
3655 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
3656 void *parent
, const struct wined3d_parent_ops
*parent_ops
, void *sub_resources
,
3657 const struct wined3d_texture_ops
*texture_ops
)
3659 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3660 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
3661 unsigned int sub_count
, i
, j
, size
, offset
= 0;
3662 unsigned int pow2_width
, pow2_height
;
3663 const struct wined3d_format
*format
;
3666 TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
3667 "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
3668 "flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
3669 texture
, debug_d3dresourcetype(desc
->resource_type
), debug_d3dformat(desc
->format
),
3670 desc
->multisample_type
, desc
->multisample_quality
, debug_d3dusage(desc
->usage
),
3671 wined3d_debug_resource_access(desc
->access
), desc
->width
, desc
->height
, desc
->depth
,
3672 layer_count
, level_count
, flags
, device
, parent
, parent_ops
, sub_resources
, texture_ops
);
3674 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
3675 return WINED3DERR_INVALIDCALL
;
3677 if (desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
&& layer_count
!= 1)
3679 ERR("Invalid layer count for volume texture.\n");
3680 return E_INVALIDARG
;
3683 texture
->sub_resources
= sub_resources
;
3685 /* TODO: It should only be possible to create textures for formats
3686 * that are reported as supported. */
3687 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
3689 WARN("Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n");
3690 return WINED3DERR_INVALIDCALL
;
3692 format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
3694 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (wined3d_resource_access_is_managed(desc
->access
)
3695 || desc
->usage
& WINED3DUSAGE_SCRATCH
))
3697 WARN("Attempted to create a dynamic texture with access %s and usage %s.\n",
3698 wined3d_debug_resource_access(desc
->access
), debug_d3dusage(desc
->usage
));
3699 return WINED3DERR_INVALIDCALL
;
3702 pow2_width
= desc
->width
;
3703 pow2_height
= desc
->height
;
3704 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)) || (desc
->depth
& (desc
->depth
- 1)))
3705 && !d3d_info
->texture_npot
)
3707 /* level_count == 0 returns an error as well. */
3708 if (level_count
!= 1 || layer_count
!= 1 || desc
->resource_type
== WINED3D_RTYPE_TEXTURE_3D
)
3710 if (!(desc
->usage
& WINED3DUSAGE_SCRATCH
))
3712 WARN("Attempted to create a mipmapped/cube/array/volume NPOT "
3713 "texture without unconditional NPOT support.\n");
3714 return WINED3DERR_INVALIDCALL
;
3717 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
3719 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
3721 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !d3d_info
->texture_npot_conditional
)
3723 /* TODO: Add support for non-power-of-two compressed textures. */
3724 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
3725 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
3727 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
3728 desc
->width
, desc
->height
);
3729 return WINED3DERR_NOTAVAILABLE
;
3732 /* Find the nearest pow2 match. */
3733 pow2_width
= pow2_height
= 1;
3734 while (pow2_width
< desc
->width
)
3736 while (pow2_height
< desc
->height
)
3738 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
3741 texture
->pow2_width
= pow2_width
;
3742 texture
->pow2_height
= pow2_height
;
3744 if ((pow2_width
> d3d_info
->limits
.texture_size
|| pow2_height
> d3d_info
->limits
.texture_size
)
3745 && (desc
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
))
3747 /* One of four options:
3748 * 1: Do the same as we do with NPOT and scale the texture. (Any
3749 * texture ops would require the texture to be scaled which is
3750 * potentially slow.)
3751 * 2: Set the texture to the maximum size (bad idea).
3752 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
3753 * 4: Create the surface, but allow it to be used only for DirectDraw
3754 * Blts. Some apps (e.g. Swat 3) create textures with a height of
3755 * 16 and a width > 3000 and blt 16x16 letter areas from them to
3756 * the render target. */
3757 if (desc
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
3759 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
3760 return WINED3DERR_NOTAVAILABLE
;
3763 /* We should never use this surface in combination with OpenGL. */
3764 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
3767 for (i
= 0; i
< layer_count
; ++i
)
3769 for (j
= 0; j
< level_count
; ++j
)
3771 unsigned int idx
= i
* level_count
+ j
;
3773 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
3774 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
3775 texture
->sub_resources
[idx
].offset
= offset
;
3776 texture
->sub_resources
[idx
].size
= size
;
3779 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3783 return WINED3DERR_INVALIDCALL
;
3785 /* Ensure the last mip-level is at least large enough to hold a single
3786 * compressed block. It is questionable how useful these mip-levels are to
3787 * the application with "broken pitch" formats, but we want to avoid
3788 * memory corruption when loading textures into WINED3D_LOCATION_SYSMEM. */
3789 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_BROKEN_PITCH
)
3791 unsigned int min_size
;
3793 min_size
= texture
->sub_resources
[level_count
* layer_count
- 1].offset
+ format
->block_byte_count
;
3794 min_size
= (min_size
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
3795 if (min_size
> offset
)
3799 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
3800 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->bind_flags
, desc
->access
,
3801 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, &texture_resource_ops
)))
3803 static unsigned int once
;
3805 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
3806 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
3807 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
3808 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
3809 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
3810 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
3812 WARN("Failed to initialize resource, returning %#x\n", hr
);
3815 wined3d_resource_update_draw_binding(&texture
->resource
);
3817 texture
->texture_ops
= texture_ops
;
3819 texture
->layer_count
= layer_count
;
3820 texture
->level_count
= level_count
;
3822 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
3823 | WINED3D_TEXTURE_DOWNLOADABLE
;
3824 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
3825 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
3826 if (flags
& (WINED3D_TEXTURE_CREATE_GET_DC
| WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
))
3827 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
3828 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
3829 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
3830 if (flags
& WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS
)
3832 if (!(texture
->resource
.format_flags
& WINED3DFMT_FLAG_GEN_MIPMAP
))
3833 WARN("Format doesn't support mipmaps generation, "
3834 "ignoring WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS flag.\n");
3836 texture
->flags
|= WINED3D_TEXTURE_GENERATE_MIPMAPS
;
3839 if (flags
& WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS
3840 && !(texture
->dirty_regions
= heap_calloc(texture
->layer_count
, sizeof(*texture
->dirty_regions
))))
3842 wined3d_texture_cleanup_sync(texture
);
3843 return E_OUTOFMEMORY
;
3846 /* Precalculated scaling for 'faked' non power of two texture coords. */
3847 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
3849 texture
->pow2_matrix
[0] = (float)desc
->width
;
3850 texture
->pow2_matrix
[5] = (float)desc
->height
;
3851 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
3853 else if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
3855 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
3856 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
3857 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
3861 texture
->pow2_matrix
[0] = 1.0f
;
3862 texture
->pow2_matrix
[5] = 1.0f
;
3864 texture
->pow2_matrix
[10] = 1.0f
;
3865 texture
->pow2_matrix
[15] = 1.0f
;
3866 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
3868 if (wined3d_texture_use_pbo(texture
, d3d_info
))
3869 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
3871 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
3872 || !wined3d_texture_use_pbo(texture
, d3d_info
))
3874 if (!wined3d_resource_prepare_sysmem(&texture
->resource
))
3876 wined3d_texture_cleanup_sync(texture
);
3877 return E_OUTOFMEMORY
;
3881 sub_count
= level_count
* layer_count
;
3882 if (sub_count
/ layer_count
!= level_count
)
3884 wined3d_texture_cleanup_sync(texture
);
3885 return E_OUTOFMEMORY
;
3888 if (desc
->usage
& WINED3DUSAGE_OVERLAY
)
3890 if (!(texture
->overlay_info
= heap_calloc(sub_count
, sizeof(*texture
->overlay_info
))))
3892 wined3d_texture_cleanup_sync(texture
);
3893 return E_OUTOFMEMORY
;
3896 for (i
= 0; i
< sub_count
; ++i
)
3898 list_init(&texture
->overlay_info
[i
].entry
);
3899 list_init(&texture
->overlay_info
[i
].overlays
);
3903 /* Generate all sub-resources. */
3904 for (i
= 0; i
< sub_count
; ++i
)
3906 struct wined3d_texture_sub_resource
*sub_resource
;
3908 sub_resource
= &texture
->sub_resources
[i
];
3909 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
3910 if (desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
)
3912 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_SYSMEM
);
3913 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_SYSMEM
);
3916 if (FAILED(hr
= device_parent
->ops
->texture_sub_resource_created(device_parent
,
3917 desc
->resource_type
, texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
3919 WARN("Failed to create sub-resource parent, hr %#x.\n", hr
);
3920 sub_resource
->parent
= NULL
;
3921 wined3d_texture_cleanup_sync(texture
);
3925 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
3927 TRACE("Created sub-resource %u (level %u, layer %u).\n",
3928 i
, i
% texture
->level_count
, i
/ texture
->level_count
);
3930 if (desc
->usage
& WINED3DUSAGE_OWNDC
)
3932 struct wined3d_texture_idx texture_idx
= {texture
, i
};
3934 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
3935 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
3936 if (!texture
->dc_info
|| !texture
->dc_info
[i
].dc
)
3938 wined3d_texture_cleanup_sync(texture
);
3939 return WINED3DERR_INVALIDCALL
;
3947 HRESULT CDECL
wined3d_device_context_blt(struct wined3d_device_context
*context
,
3948 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, const RECT
*dst_rect
,
3949 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, const RECT
*src_rect
,
3950 unsigned int flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
3952 struct wined3d_box src_box
= {src_rect
->left
, src_rect
->top
, src_rect
->right
, src_rect
->bottom
, 0, 1};
3953 struct wined3d_box dst_box
= {dst_rect
->left
, dst_rect
->top
, dst_rect
->right
, dst_rect
->bottom
, 0, 1};
3956 TRACE("context %p, dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
3957 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
3958 context
, dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
3959 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
3961 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
3962 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3963 return WINED3DERR_INVALIDCALL
;
3965 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
3966 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
3967 return WINED3DERR_INVALIDCALL
;
3969 if (filter
!= WINED3D_TEXF_NONE
&& filter
!= WINED3D_TEXF_POINT
3970 && filter
!= WINED3D_TEXF_LINEAR
)
3971 return WINED3DERR_INVALIDCALL
;
3973 if (FAILED(hr
= wined3d_resource_check_box_dimensions(&dst_texture
->resource
, dst_sub_resource_idx
, &dst_box
)))
3976 if (FAILED(hr
= wined3d_resource_check_box_dimensions(&src_texture
->resource
, src_sub_resource_idx
, &src_box
)))
3979 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
3980 || src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
3982 WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
3983 return WINEDDERR_SURFACEBUSY
;
3986 if (!src_texture
->resource
.format
->depth_size
!= !dst_texture
->resource
.format
->depth_size
3987 || !src_texture
->resource
.format
->stencil_size
!= !dst_texture
->resource
.format
->stencil_size
)
3989 WARN("Rejecting depth/stencil blit between incompatible formats.\n");
3990 return WINED3DERR_INVALIDCALL
;
3993 if (dst_texture
->resource
.device
!= src_texture
->resource
.device
)
3995 FIXME("Rejecting cross-device blit.\n");
3999 wined3d_device_context_emit_blt_sub_resource(&dst_texture
->resource
.device
->cs
->c
, &dst_texture
->resource
,
4000 dst_sub_resource_idx
, &dst_box
, &src_texture
->resource
, src_sub_resource_idx
, &src_box
, flags
, fx
, filter
);
4005 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
4006 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
4008 struct wined3d_overlay_info
*overlay
;
4010 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
4012 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
4013 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4015 WARN("Invalid sub-resource specified.\n");
4016 return WINEDDERR_NOTAOVERLAYSURFACE
;
4019 overlay
= &texture
->overlay_info
[sub_resource_idx
];
4020 if (!overlay
->dst_texture
)
4022 TRACE("Overlay not visible.\n");
4025 return WINEDDERR_OVERLAYNOTVISIBLE
;
4028 *x
= overlay
->dst_rect
.left
;
4029 *y
= overlay
->dst_rect
.top
;
4031 TRACE("Returning position %d, %d.\n", *x
, *y
);
4036 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
4037 unsigned int sub_resource_idx
, LONG x
, LONG y
)
4039 struct wined3d_overlay_info
*overlay
;
4042 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
4044 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
)
4045 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4047 WARN("Invalid sub-resource specified.\n");
4048 return WINEDDERR_NOTAOVERLAYSURFACE
;
4051 overlay
= &texture
->overlay_info
[sub_resource_idx
];
4052 w
= overlay
->dst_rect
.right
- overlay
->dst_rect
.left
;
4053 h
= overlay
->dst_rect
.bottom
- overlay
->dst_rect
.top
;
4054 SetRect(&overlay
->dst_rect
, x
, y
, x
+ w
, y
+ h
);
4059 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
4060 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4061 const RECT
*dst_rect
, DWORD flags
)
4063 struct wined3d_overlay_info
*overlay
;
4064 unsigned int level
, dst_level
;
4066 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
4067 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
4068 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
4069 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
4071 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
4072 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4074 WARN("Invalid sub-resource specified.\n");
4075 return WINEDDERR_NOTAOVERLAYSURFACE
;
4078 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
4079 || dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4081 WARN("Invalid destination sub-resource specified.\n");
4082 return WINED3DERR_INVALIDCALL
;
4085 overlay
= &texture
->overlay_info
[sub_resource_idx
];
4087 level
= sub_resource_idx
% texture
->level_count
;
4089 overlay
->src_rect
= *src_rect
;
4091 SetRect(&overlay
->src_rect
, 0, 0,
4092 wined3d_texture_get_level_width(texture
, level
),
4093 wined3d_texture_get_level_height(texture
, level
));
4095 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4097 overlay
->dst_rect
= *dst_rect
;
4099 SetRect(&overlay
->dst_rect
, 0, 0,
4100 wined3d_texture_get_level_width(dst_texture
, dst_level
),
4101 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4103 if (overlay
->dst_texture
&& (overlay
->dst_texture
!= dst_texture
4104 || overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
|| flags
& WINEDDOVER_HIDE
))
4106 overlay
->dst_texture
= NULL
;
4107 list_remove(&overlay
->entry
);
4110 if (flags
& WINEDDOVER_SHOW
)
4112 if (overlay
->dst_texture
!= dst_texture
|| overlay
->dst_sub_resource_idx
!= dst_sub_resource_idx
)
4114 overlay
->dst_texture
= dst_texture
;
4115 overlay
->dst_sub_resource_idx
= dst_sub_resource_idx
;
4116 list_add_tail(&texture
->overlay_info
[dst_sub_resource_idx
].overlays
, &overlay
->entry
);
4119 else if (flags
& WINEDDOVER_HIDE
)
4121 /* Tests show that the rectangles are erased on hide. */
4122 SetRectEmpty(&overlay
->src_rect
);
4123 SetRectEmpty(&overlay
->dst_rect
);
4124 overlay
->dst_texture
= NULL
;
4130 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4132 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4134 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
4136 if (sub_resource_idx
>= sub_count
)
4138 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4142 return texture
->sub_resources
[sub_resource_idx
].parent
;
4145 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
4146 unsigned int sub_resource_idx
, void *parent
)
4148 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4150 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
4152 if (sub_resource_idx
>= sub_count
)
4154 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4158 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
4161 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
4162 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
4164 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
4165 const struct wined3d_resource
*resource
;
4166 unsigned int level_idx
;
4168 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
4170 if (sub_resource_idx
>= sub_count
)
4172 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
4173 return WINED3DERR_INVALIDCALL
;
4176 resource
= &texture
->resource
;
4177 desc
->format
= resource
->format
->id
;
4178 desc
->multisample_type
= resource
->multisample_type
;
4179 desc
->multisample_quality
= resource
->multisample_quality
;
4180 desc
->usage
= resource
->usage
;
4181 desc
->bind_flags
= resource
->bind_flags
;
4182 desc
->access
= resource
->access
;
4184 level_idx
= sub_resource_idx
% texture
->level_count
;
4185 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
4186 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
4187 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
4188 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
4193 HRESULT
wined3d_texture_gl_init(struct wined3d_texture_gl
*texture_gl
, struct wined3d_device
*device
,
4194 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4195 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4197 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
4200 TRACE("texture_gl %p, device %p, desc %p, layer_count %u, "
4201 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4202 texture_gl
, device
, desc
, layer_count
,
4203 level_count
, flags
, parent
, parent_ops
);
4205 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
4206 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
4208 WARN("OpenGL implementation does not support array textures.\n");
4209 return WINED3DERR_INVALIDCALL
;
4212 switch (desc
->resource_type
)
4214 case WINED3D_RTYPE_TEXTURE_1D
:
4215 if (layer_count
> 1)
4216 texture_gl
->target
= GL_TEXTURE_1D_ARRAY
;
4218 texture_gl
->target
= GL_TEXTURE_1D
;
4221 case WINED3D_RTYPE_TEXTURE_2D
:
4222 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
4224 texture_gl
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
4226 else if (desc
->multisample_type
&& gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
4228 if (layer_count
> 1)
4229 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE_ARRAY
;
4231 texture_gl
->target
= GL_TEXTURE_2D_MULTISAMPLE
;
4235 if (layer_count
> 1)
4236 texture_gl
->target
= GL_TEXTURE_2D_ARRAY
;
4238 texture_gl
->target
= GL_TEXTURE_2D
;
4242 case WINED3D_RTYPE_TEXTURE_3D
:
4243 if (!gl_info
->supported
[EXT_TEXTURE3D
])
4245 WARN("OpenGL implementation does not support 3D textures.\n");
4246 return WINED3DERR_INVALIDCALL
;
4248 texture_gl
->target
= GL_TEXTURE_3D
;
4252 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
4253 return WINED3DERR_INVALIDCALL
;
4256 list_init(&texture_gl
->renderbuffers
);
4258 if (FAILED(hr
= wined3d_texture_init(&texture_gl
->t
, desc
, layer_count
, level_count
,
4259 flags
, device
, parent
, parent_ops
, &texture_gl
[1], &texture_gl_ops
)))
4262 if (texture_gl
->t
.resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
4263 texture_gl
->target
= GL_TEXTURE_RECTANGLE_ARB
;
4265 if (texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE_ARRAY
|| texture_gl
->target
== GL_TEXTURE_2D_MULTISAMPLE
)
4266 texture_gl
->t
.flags
&= ~WINED3D_TEXTURE_DOWNLOADABLE
;
4271 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
4272 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
4273 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
4275 unsigned int sub_count
= level_count
* layer_count
;
4279 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
4280 "parent %p, parent_ops %p, texture %p.\n",
4281 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
4285 WARN("Invalid layer count.\n");
4286 return E_INVALIDARG
;
4288 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
4290 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
4296 WARN("Invalid level count.\n");
4297 return WINED3DERR_INVALIDCALL
;
4300 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
4302 const struct wined3d_format
*format
= wined3d_get_format(device
->adapter
, desc
->format
, desc
->bind_flags
);
4304 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
4305 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
4307 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
4308 desc
->multisample_quality
);
4309 return WINED3DERR_NOTAVAILABLE
;
4311 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
4312 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
4313 || (desc
->multisample_quality
&& desc
->multisample_quality
!= WINED3D_STANDARD_MULTISAMPLE_PATTERN
)))
4315 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
4316 desc
->multisample_quality
);
4317 return WINED3DERR_NOTAVAILABLE
;
4323 for (i
= 0; i
< sub_count
; ++i
)
4328 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
4329 return E_INVALIDARG
;
4333 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_create_texture(device
, desc
,
4334 layer_count
, level_count
, flags
, parent
, parent_ops
, texture
)))
4337 /* FIXME: We'd like to avoid ever allocating system memory for the texture
4341 struct wined3d_box box
;
4343 for (i
= 0; i
< sub_count
; ++i
)
4345 wined3d_texture_get_level_box(*texture
, i
% (*texture
)->level_count
, &box
);
4346 wined3d_device_context_emit_update_sub_resource(&device
->cs
->c
, &(*texture
)->resource
,
4347 i
, &box
, data
[i
].data
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
4351 TRACE("Created texture %p.\n", *texture
);
4356 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
4358 struct wined3d_device
*device
= texture
->resource
.device
;
4359 struct wined3d_texture_sub_resource
*sub_resource
;
4360 struct wined3d_dc_info
*dc_info
;
4362 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4364 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC
))
4366 WARN("Texture does not support GetDC\n");
4367 /* Don't touch the DC */
4368 return WINED3DERR_INVALIDCALL
;
4371 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4372 return WINED3DERR_INVALIDCALL
;
4374 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4376 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4377 return WINED3DERR_INVALIDCALL
;
4380 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4381 return WINED3DERR_INVALIDCALL
;
4383 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4385 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4387 wined3d_cs_init_object(device
->cs
, wined3d_texture_create_dc
, &texture_idx
);
4388 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4389 if (!(dc_info
= texture
->dc_info
) || !dc_info
[sub_resource_idx
].dc
)
4390 return WINED3DERR_INVALIDCALL
;
4393 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4394 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
4395 ++texture
->resource
.map_count
;
4396 ++sub_resource
->map_count
;
4398 *dc
= dc_info
[sub_resource_idx
].dc
;
4399 TRACE("Returning dc %p.\n", *dc
);
4404 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
4406 struct wined3d_device
*device
= texture
->resource
.device
;
4407 struct wined3d_texture_sub_resource
*sub_resource
;
4408 struct wined3d_dc_info
*dc_info
;
4410 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
4412 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
4413 return WINED3DERR_INVALIDCALL
;
4415 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4417 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
4418 return WINED3DERR_INVALIDCALL
;
4421 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
4422 return WINED3DERR_INVALIDCALL
;
4424 if (!(dc_info
= texture
->dc_info
) || dc_info
[sub_resource_idx
].dc
!= dc
)
4426 WARN("Application tries to release invalid DC %p, sub-resource DC is %p.\n",
4427 dc
, dc_info
? dc_info
[sub_resource_idx
].dc
: NULL
);
4428 return WINED3DERR_INVALIDCALL
;
4431 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
))
4433 struct wined3d_texture_idx texture_idx
= {texture
, sub_resource_idx
};
4435 wined3d_cs_destroy_object(device
->cs
, wined3d_texture_destroy_dc
, &texture_idx
);
4436 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4439 --sub_resource
->map_count
;
4440 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
4441 wined3d_texture_update_map_binding(texture
);
4442 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
4443 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;
4448 void wined3d_texture_upload_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4449 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
, struct wined3d_texture
*src_texture
,
4450 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4452 unsigned int src_row_pitch
, src_slice_pitch
;
4453 unsigned int update_w
, update_h
, update_d
;
4454 unsigned int src_level
, dst_level
;
4455 struct wined3d_context
*context
;
4456 struct wined3d_bo_address data
;
4458 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4459 "src_texture %p, src_sub_resource_idx %u, src_box %s.\n",
4460 dst_texture
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4461 src_texture
, src_sub_resource_idx
, debug_box(src_box
));
4463 context
= context_acquire(dst_texture
->resource
.device
, NULL
, 0);
4465 /* Only load the sub-resource for partial updates. For newly allocated
4466 * textures the texture wouldn't be the current location, and we'd upload
4467 * zeroes just to overwrite them again. */
4468 update_w
= src_box
->right
- src_box
->left
;
4469 update_h
= src_box
->bottom
- src_box
->top
;
4470 update_d
= src_box
->back
- src_box
->front
;
4471 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4472 if (update_w
== wined3d_texture_get_level_width(dst_texture
, dst_level
)
4473 && update_h
== wined3d_texture_get_level_height(dst_texture
, dst_level
)
4474 && update_d
== wined3d_texture_get_level_depth(dst_texture
, dst_level
))
4475 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4477 wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
);
4479 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4480 wined3d_texture_get_memory(src_texture
, src_sub_resource_idx
, &data
,
4481 src_texture
->sub_resources
[src_sub_resource_idx
].locations
);
4482 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4484 dst_texture
->texture_ops
->texture_upload_data(context
, wined3d_const_bo_address(&data
),
4485 src_texture
->resource
.format
, src_box
, src_row_pitch
, src_slice_pitch
, dst_texture
,
4486 dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
, dst_x
, dst_y
, dst_z
);
4488 context_release(context
);
4490 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
4491 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
4494 /* Partial downloads are not supported. */
4495 void wined3d_texture_download_from_texture(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
4496 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
)
4498 unsigned int src_level
, dst_level
, dst_row_pitch
, dst_slice_pitch
;
4499 unsigned int dst_location
= dst_texture
->resource
.map_binding
;
4500 struct wined3d_context
*context
;
4501 struct wined3d_bo_address data
;
4502 struct wined3d_box src_box
;
4503 unsigned int src_location
;
4505 context
= context_acquire(src_texture
->resource
.device
, NULL
, 0);
4507 wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
);
4508 wined3d_texture_get_memory(dst_texture
, dst_sub_resource_idx
, &data
, dst_location
);
4510 if (src_texture
->sub_resources
[src_sub_resource_idx
].locations
& WINED3D_LOCATION_TEXTURE_RGB
)
4511 src_location
= WINED3D_LOCATION_TEXTURE_RGB
;
4513 src_location
= WINED3D_LOCATION_TEXTURE_SRGB
;
4514 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4515 wined3d_texture_get_level_box(src_texture
, src_level
, &src_box
);
4517 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4518 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4520 src_texture
->texture_ops
->texture_download_data(context
, src_texture
, src_sub_resource_idx
, src_location
,
4521 &src_box
, &data
, dst_texture
->resource
.format
, 0, 0, 0, dst_row_pitch
, dst_slice_pitch
);
4523 context_release(context
);
4525 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, dst_location
);
4526 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~dst_location
);
4529 static void wined3d_texture_no3d_upload_data(struct wined3d_context
*context
,
4530 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4531 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4532 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4533 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4535 FIXME("Not implemented.\n");
4538 static void wined3d_texture_no3d_download_data(struct wined3d_context
*context
,
4539 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4540 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4541 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4542 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4544 FIXME("Not implemented.\n");
4547 static BOOL
wined3d_texture_no3d_prepare_location(struct wined3d_texture
*texture
,
4548 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
4550 if (location
== WINED3D_LOCATION_SYSMEM
)
4551 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
4552 : wined3d_resource_prepare_sysmem(&texture
->resource
);
4554 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
4558 static BOOL
wined3d_texture_no3d_load_location(struct wined3d_texture
*texture
,
4559 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
4561 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
4562 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
4564 if (location
== WINED3D_LOCATION_SYSMEM
)
4567 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
4572 static void wined3d_texture_no3d_unload_location(struct wined3d_texture
*texture
,
4573 struct wined3d_context
*context
, unsigned int location
)
4575 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
4578 static const struct wined3d_texture_ops wined3d_texture_no3d_ops
=
4580 wined3d_texture_no3d_prepare_location
,
4581 wined3d_texture_no3d_load_location
,
4582 wined3d_texture_no3d_unload_location
,
4583 wined3d_texture_no3d_upload_data
,
4584 wined3d_texture_no3d_download_data
,
4587 HRESULT
wined3d_texture_no3d_init(struct wined3d_texture
*texture_no3d
, struct wined3d_device
*device
,
4588 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
4589 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
4591 TRACE("texture_no3d %p, device %p, desc %p, layer_count %u, "
4592 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
4593 texture_no3d
, device
, desc
, layer_count
,
4594 level_count
, flags
, parent
, parent_ops
);
4596 return wined3d_texture_init(texture_no3d
, desc
, layer_count
, level_count
,
4597 flags
, device
, parent
, parent_ops
, &texture_no3d
[1], &wined3d_texture_no3d_ops
);
4600 void wined3d_vk_swizzle_from_color_fixup(VkComponentMapping
*mapping
, struct color_fixup_desc fixup
)
4602 static const VkComponentSwizzle swizzle_source
[] =
4604 VK_COMPONENT_SWIZZLE_ZERO
, /* CHANNEL_SOURCE_ZERO */
4605 VK_COMPONENT_SWIZZLE_ONE
, /* CHANNEL_SOURCE_ONE */
4606 VK_COMPONENT_SWIZZLE_R
, /* CHANNEL_SOURCE_X */
4607 VK_COMPONENT_SWIZZLE_G
, /* CHANNEL_SOURCE_Y */
4608 VK_COMPONENT_SWIZZLE_B
, /* CHANNEL_SOURCE_Z */
4609 VK_COMPONENT_SWIZZLE_A
, /* CHANNEL_SOURCE_W */
4612 mapping
->r
= swizzle_source
[fixup
.x_source
];
4613 mapping
->g
= swizzle_source
[fixup
.y_source
];
4614 mapping
->b
= swizzle_source
[fixup
.z_source
];
4615 mapping
->a
= swizzle_source
[fixup
.w_source
];
4618 const VkDescriptorImageInfo
*wined3d_texture_vk_get_default_image_info(struct wined3d_texture_vk
*texture_vk
,
4619 struct wined3d_context_vk
*context_vk
)
4621 const struct wined3d_format_vk
*format_vk
;
4622 const struct wined3d_vk_info
*vk_info
;
4623 struct wined3d_device_vk
*device_vk
;
4624 VkImageViewCreateInfo create_info
;
4625 struct color_fixup_desc fixup
;
4629 if (texture_vk
->default_image_info
.imageView
)
4630 return &texture_vk
->default_image_info
;
4632 format_vk
= wined3d_format_vk(texture_vk
->t
.resource
.format
);
4633 device_vk
= wined3d_device_vk(texture_vk
->t
.resource
.device
);
4634 vk_info
= context_vk
->vk_info
;
4636 if (texture_vk
->t
.layer_count
> 1)
4637 flags
|= WINED3D_VIEW_TEXTURE_ARRAY
;
4639 wined3d_texture_vk_prepare_texture(texture_vk
, context_vk
);
4640 create_info
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
4641 create_info
.pNext
= NULL
;
4642 create_info
.flags
= 0;
4643 create_info
.image
= texture_vk
->image
.vk_image
;
4644 create_info
.viewType
= vk_image_view_type_from_wined3d(texture_vk
->t
.resource
.type
, flags
);
4645 create_info
.format
= format_vk
->vk_format
;
4646 fixup
= format_vk
->f
.color_fixup
;
4647 if (is_identity_fixup(fixup
) || !can_use_texture_swizzle(context_vk
->c
.d3d_info
, &format_vk
->f
))
4649 create_info
.components
.r
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4650 create_info
.components
.g
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4651 create_info
.components
.b
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4652 create_info
.components
.a
= VK_COMPONENT_SWIZZLE_IDENTITY
;
4656 wined3d_vk_swizzle_from_color_fixup(&create_info
.components
, fixup
);
4658 create_info
.subresourceRange
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
4659 create_info
.subresourceRange
.baseMipLevel
= 0;
4660 create_info
.subresourceRange
.levelCount
= texture_vk
->t
.level_count
;
4661 create_info
.subresourceRange
.baseArrayLayer
= 0;
4662 create_info
.subresourceRange
.layerCount
= texture_vk
->t
.layer_count
;
4663 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &create_info
,
4664 NULL
, &texture_vk
->default_image_info
.imageView
))) < 0)
4666 ERR("Failed to create Vulkan image view, vr %s.\n", wined3d_debug_vkresult(vr
));
4670 TRACE("Created image view 0x%s.\n", wine_dbgstr_longlong(texture_vk
->default_image_info
.imageView
));
4672 texture_vk
->default_image_info
.sampler
= VK_NULL_HANDLE
;
4673 texture_vk
->default_image_info
.imageLayout
= texture_vk
->layout
;
4675 return &texture_vk
->default_image_info
;
4678 static void wined3d_texture_vk_upload_data(struct wined3d_context
*context
,
4679 const struct wined3d_const_bo_address
*src_bo_addr
, const struct wined3d_format
*src_format
,
4680 const struct wined3d_box
*src_box
, unsigned int src_row_pitch
, unsigned int src_slice_pitch
,
4681 struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
, unsigned int dst_location
,
4682 unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
)
4684 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
4685 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4686 unsigned int dst_level
, dst_row_pitch
, dst_slice_pitch
;
4687 struct wined3d_texture_sub_resource
*sub_resource
;
4688 struct wined3d_bo_address staging_bo_addr
;
4689 VkPipelineStageFlags bo_stage_flags
= 0;
4690 const struct wined3d_vk_info
*vk_info
;
4691 VkCommandBuffer vk_command_buffer
;
4692 VkBufferMemoryBarrier vk_barrier
;
4693 VkImageSubresourceRange vk_range
;
4694 struct wined3d_bo_vk staging_bo
;
4695 VkImageAspectFlags aspect_mask
;
4696 struct wined3d_bo_vk
*src_bo
;
4697 struct wined3d_range range
;
4698 VkBufferImageCopy region
;
4702 TRACE("context %p, src_bo_addr %s, src_format %s, src_box %s, src_row_pitch %u, src_slice_pitch %u, "
4703 "dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_x %u, dst_y %u, dst_z %u.\n",
4704 context
, debug_const_bo_address(src_bo_addr
), debug_d3dformat(src_format
->id
), debug_box(src_box
),
4705 src_row_pitch
, src_slice_pitch
, dst_texture
, dst_sub_resource_idx
,
4706 wined3d_debug_location(dst_location
), dst_x
, dst_y
, dst_z
);
4708 if (src_format
->id
!= dst_texture
->resource
.format
->id
)
4710 FIXME("Unhandled format conversion (%s -> %s).\n",
4711 debug_d3dformat(src_format
->id
),
4712 debug_d3dformat(dst_texture
->resource
.format
->id
));
4716 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4717 wined3d_texture_get_pitch(dst_texture
, dst_level
, &dst_row_pitch
, &dst_slice_pitch
);
4718 if (dst_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4719 src_row_pitch
= dst_row_pitch
= 0;
4720 if (dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4721 src_slice_pitch
= dst_slice_pitch
= 0;
4723 if (dst_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4725 FIXME("Unhandled location %s.\n", wined3d_debug_location(dst_location
));
4729 if (wined3d_resource_get_sample_count(&dst_texture_vk
->t
.resource
) > 1)
4731 FIXME("Not supported for multisample textures.\n");
4735 aspect_mask
= vk_aspect_mask_from_format(dst_texture
->resource
.format
);
4736 if (wined3d_popcount(aspect_mask
) > 1)
4738 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(dst_texture
->resource
.format
->id
));
4742 sub_resource
= &dst_texture_vk
->t
.sub_resources
[dst_sub_resource_idx
];
4743 vk_info
= context_vk
->vk_info
;
4745 src_offset
= src_box
->front
* src_slice_pitch
4746 + (src_box
->top
/ src_format
->block_height
) * src_row_pitch
4747 + (src_box
->left
/ src_format
->block_width
) * src_format
->block_byte_count
;
4749 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4751 ERR("Failed to get command buffer.\n");
4755 /* We need to be outside of a render pass for vkCmdPipelineBarrier() and vkCmdCopyBufferToImage() calls below. */
4756 wined3d_context_vk_end_current_render_pass(context_vk
);
4758 if (!src_bo_addr
->buffer_object
)
4760 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4761 VK_BUFFER_USAGE_TRANSFER_SRC_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4763 ERR("Failed to create staging bo.\n");
4767 staging_bo_addr
.buffer_object
= &staging_bo
.b
;
4768 staging_bo_addr
.addr
= NULL
;
4769 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
4770 sub_resource
->size
, WINED3D_MAP_DISCARD
| WINED3D_MAP_WRITE
)))
4772 ERR("Failed to map staging bo.\n");
4773 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4777 wined3d_format_copy_data(src_format
, src_bo_addr
->addr
+ src_offset
, src_row_pitch
,
4778 src_slice_pitch
, map_ptr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
4779 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
4782 range
.size
= sub_resource
->size
;
4783 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 1, &range
);
4785 src_bo
= &staging_bo
;
4788 src_row_pitch
= dst_row_pitch
;
4789 src_slice_pitch
= dst_slice_pitch
;
4793 src_bo
= wined3d_bo_vk(src_bo_addr
->buffer_object
);
4795 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
4796 vk_barrier
.pNext
= NULL
;
4797 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(src_bo
->usage
) & ~WINED3D_READ_ONLY_ACCESS_FLAGS
;
4798 vk_barrier
.dstAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
4799 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
4800 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
4801 vk_barrier
.buffer
= src_bo
->vk_buffer
;
4802 vk_barrier
.offset
= src_bo
->b
.buffer_offset
+ (size_t)src_bo_addr
->addr
;
4803 vk_barrier
.size
= sub_resource
->size
;
4805 src_offset
+= (size_t)src_bo_addr
->addr
;
4807 bo_stage_flags
= vk_pipeline_stage_mask_from_buffer_usage(src_bo
->usage
);
4808 if (vk_barrier
.srcAccessMask
)
4809 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, bo_stage_flags
,
4810 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
4813 vk_range
.aspectMask
= aspect_mask
;
4814 vk_range
.baseMipLevel
= dst_level
;
4815 vk_range
.levelCount
= 1;
4816 vk_range
.baseArrayLayer
= dst_sub_resource_idx
/ dst_texture_vk
->t
.level_count
;
4817 vk_range
.layerCount
= 1;
4819 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4820 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4821 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4822 VK_ACCESS_TRANSFER_WRITE_BIT
,
4823 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
4824 dst_texture_vk
->image
.vk_image
, &vk_range
);
4826 region
.bufferOffset
= src_bo
->b
.buffer_offset
+ src_offset
;
4827 region
.bufferRowLength
= (src_row_pitch
/ src_format
->block_byte_count
) * src_format
->block_width
;
4829 region
.bufferImageHeight
= (src_slice_pitch
/ src_row_pitch
) * src_format
->block_height
;
4831 region
.bufferImageHeight
= 1;
4832 region
.imageSubresource
.aspectMask
= vk_range
.aspectMask
;
4833 region
.imageSubresource
.mipLevel
= vk_range
.baseMipLevel
;
4834 region
.imageSubresource
.baseArrayLayer
= vk_range
.baseArrayLayer
;
4835 region
.imageSubresource
.layerCount
= vk_range
.layerCount
;
4836 region
.imageOffset
.x
= dst_x
;
4837 region
.imageOffset
.y
= dst_y
;
4838 region
.imageOffset
.z
= dst_z
;
4839 region
.imageExtent
.width
= src_box
->right
- src_box
->left
;
4840 region
.imageExtent
.height
= src_box
->bottom
- src_box
->top
;
4841 region
.imageExtent
.depth
= src_box
->back
- src_box
->front
;
4843 VK_CALL(vkCmdCopyBufferToImage(vk_command_buffer
, src_bo
->vk_buffer
,
4844 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
4846 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4847 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
4848 VK_ACCESS_TRANSFER_WRITE_BIT
,
4849 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
4850 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
4851 dst_texture_vk
->image
.vk_image
, &vk_range
);
4852 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
4853 wined3d_context_vk_reference_bo(context_vk
, src_bo
);
4855 if (src_bo
== &staging_bo
)
4857 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
4859 else if (vk_barrier
.srcAccessMask
)
4861 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4862 bo_stage_flags
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
4866 static void wined3d_texture_vk_download_data(struct wined3d_context
*context
,
4867 struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
, unsigned int src_location
,
4868 const struct wined3d_box
*src_box
, const struct wined3d_bo_address
*dst_bo_addr
,
4869 const struct wined3d_format
*dst_format
, unsigned int dst_x
, unsigned int dst_y
, unsigned int dst_z
,
4870 unsigned int dst_row_pitch
, unsigned int dst_slice_pitch
)
4872 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
4873 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
4874 unsigned int src_level
, src_width
, src_height
, src_depth
;
4875 struct wined3d_texture_sub_resource
*sub_resource
;
4876 unsigned int src_row_pitch
, src_slice_pitch
;
4877 struct wined3d_bo_address staging_bo_addr
;
4878 VkPipelineStageFlags bo_stage_flags
= 0;
4879 const struct wined3d_vk_info
*vk_info
;
4880 VkCommandBuffer vk_command_buffer
;
4881 VkImageSubresourceRange vk_range
;
4882 VkBufferMemoryBarrier vk_barrier
;
4883 struct wined3d_bo_vk staging_bo
;
4884 VkImageAspectFlags aspect_mask
;
4885 struct wined3d_bo_vk
*dst_bo
;
4886 VkBufferImageCopy region
;
4887 size_t dst_offset
= 0;
4890 TRACE("context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, src_box %s, dst_bo_addr %s, "
4891 "dst_format %s, dst_x %u, dst_y %u, dst_z %u, dst_row_pitch %u, dst_slice_pitch %u.\n",
4892 context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
4893 debug_box(src_box
), debug_bo_address(dst_bo_addr
), debug_d3dformat(dst_format
->id
),
4894 dst_x
, dst_y
, dst_z
, dst_row_pitch
, dst_slice_pitch
);
4896 if (src_location
!= WINED3D_LOCATION_TEXTURE_RGB
)
4898 FIXME("Unhandled location %s.\n", wined3d_debug_location(src_location
));
4902 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4903 src_width
= wined3d_texture_get_level_width(src_texture
, src_level
);
4904 src_height
= wined3d_texture_get_level_height(src_texture
, src_level
);
4905 src_depth
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4906 if (src_box
->left
|| src_box
->top
|| src_box
->right
!= src_width
|| src_box
->bottom
!= src_height
4907 || src_box
->front
|| src_box
->back
!= src_depth
)
4909 FIXME("Unhandled source box %s.\n", debug_box(src_box
));
4913 if (dst_format
->id
!= src_texture
->resource
.format
->id
)
4915 FIXME("Unhandled format conversion (%s -> %s).\n",
4916 debug_d3dformat(src_texture
->resource
.format
->id
),
4917 debug_d3dformat(dst_format
->id
));
4921 if (dst_x
|| dst_y
|| dst_z
)
4923 FIXME("Unhandled destination (%u, %u, %u).\n", dst_x
, dst_y
, dst_z
);
4927 if (wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
) > 1)
4929 FIXME("Not supported for multisample textures.\n");
4933 aspect_mask
= vk_aspect_mask_from_format(src_texture
->resource
.format
);
4934 if (wined3d_popcount(aspect_mask
) > 1)
4936 FIXME("Unhandled multi-aspect format %s.\n", debug_d3dformat(src_texture
->resource
.format
->id
));
4940 wined3d_texture_get_pitch(src_texture
, src_level
, &src_row_pitch
, &src_slice_pitch
);
4941 if (src_texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_1D
)
4942 src_row_pitch
= dst_row_pitch
= 0;
4943 if (src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_3D
)
4944 src_slice_pitch
= dst_slice_pitch
= 0;
4946 sub_resource
= &src_texture_vk
->t
.sub_resources
[src_sub_resource_idx
];
4947 vk_info
= context_vk
->vk_info
;
4948 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
4950 ERR("Failed to get command buffer.\n");
4954 /* We need to be outside of a render pass for vkCmdPipelineBarrier() and vkCmdCopyBufferToImage() calls below. */
4955 wined3d_context_vk_end_current_render_pass(context_vk
);
4957 if (!dst_bo_addr
->buffer_object
)
4959 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
4960 VK_BUFFER_USAGE_TRANSFER_DST_BIT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
))
4962 ERR("Failed to create staging bo.\n");
4966 dst_bo
= &staging_bo
;
4970 dst_bo
= wined3d_bo_vk(dst_bo_addr
->buffer_object
);
4972 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
4973 vk_barrier
.pNext
= NULL
;
4974 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(dst_bo
->usage
);
4975 vk_barrier
.dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
4976 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
4977 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
4978 vk_barrier
.buffer
= dst_bo
->vk_buffer
;
4979 vk_barrier
.offset
= dst_bo
->b
.buffer_offset
+ (size_t)dst_bo_addr
->addr
;
4980 vk_barrier
.size
= sub_resource
->size
;
4982 bo_stage_flags
= vk_pipeline_stage_mask_from_buffer_usage(dst_bo
->usage
);
4983 dst_offset
= (size_t)dst_bo_addr
->addr
;
4985 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, bo_stage_flags
,
4986 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
4989 vk_range
.aspectMask
= aspect_mask
;
4990 vk_range
.baseMipLevel
= src_level
;
4991 vk_range
.levelCount
= 1;
4992 vk_range
.baseArrayLayer
= src_sub_resource_idx
/ src_texture_vk
->t
.level_count
;
4993 vk_range
.layerCount
= 1;
4995 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
4996 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
4997 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
4998 VK_ACCESS_TRANSFER_READ_BIT
,
4999 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
5000 src_texture_vk
->image
.vk_image
, &vk_range
);
5002 region
.bufferOffset
= dst_bo
->b
.buffer_offset
+ dst_offset
;
5003 region
.bufferRowLength
= 0;
5004 region
.bufferImageHeight
= 0;
5005 region
.imageSubresource
.aspectMask
= vk_range
.aspectMask
;
5006 region
.imageSubresource
.mipLevel
= vk_range
.baseMipLevel
;
5007 region
.imageSubresource
.baseArrayLayer
= vk_range
.baseArrayLayer
;
5008 region
.imageSubresource
.layerCount
= vk_range
.layerCount
;
5009 region
.imageOffset
.x
= 0;
5010 region
.imageOffset
.y
= 0;
5011 region
.imageOffset
.z
= 0;
5012 region
.imageExtent
.width
= src_width
;
5013 region
.imageExtent
.height
= src_height
;
5014 region
.imageExtent
.depth
= src_depth
;
5016 VK_CALL(vkCmdCopyImageToBuffer(vk_command_buffer
, src_texture_vk
->image
.vk_image
,
5017 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, dst_bo
->vk_buffer
, 1, ®ion
));
5019 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
5020 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
5021 VK_ACCESS_TRANSFER_READ_BIT
,
5022 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
5023 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
5024 src_texture_vk
->image
.vk_image
, &vk_range
);
5026 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
5027 wined3d_context_vk_reference_bo(context_vk
, dst_bo
);
5029 if (dst_bo
== &staging_bo
)
5031 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
5032 wined3d_context_vk_wait_command_buffer(context_vk
, src_texture_vk
->image
.command_buffer_id
);
5034 staging_bo_addr
.buffer_object
= &staging_bo
.b
;
5035 staging_bo_addr
.addr
= NULL
;
5036 if (!(map_ptr
= wined3d_context_map_bo_address(context
, &staging_bo_addr
,
5037 sub_resource
->size
, WINED3D_MAP_READ
)))
5039 ERR("Failed to map staging bo.\n");
5040 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
5044 wined3d_format_copy_data(dst_format
, map_ptr
, src_row_pitch
, src_slice_pitch
,
5045 dst_bo_addr
->addr
, dst_row_pitch
, dst_slice_pitch
, src_box
->right
- src_box
->left
,
5046 src_box
->bottom
- src_box
->top
, src_box
->back
- src_box
->front
);
5048 wined3d_context_unmap_bo_address(context
, &staging_bo_addr
, 0, NULL
);
5049 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
5053 vk_barrier
.dstAccessMask
= vk_barrier
.srcAccessMask
;
5054 vk_barrier
.srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
5056 if (dst_bo
->host_synced
)
5058 vk_barrier
.dstAccessMask
|= VK_ACCESS_HOST_READ_BIT
;
5059 bo_stage_flags
|= VK_PIPELINE_STAGE_HOST_BIT
;
5062 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
5063 bo_stage_flags
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
5067 static BOOL
wined3d_texture_vk_load_texture(struct wined3d_texture_vk
*texture_vk
,
5068 unsigned int sub_resource_idx
, struct wined3d_context
*context
)
5070 struct wined3d_texture_sub_resource
*sub_resource
;
5071 unsigned int level
, row_pitch
, slice_pitch
;
5072 struct wined3d_bo_address data
;
5073 struct wined3d_box src_box
;
5075 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
5076 if (!(sub_resource
->locations
& wined3d_texture_sysmem_locations
))
5078 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
5082 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
5083 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, sub_resource
->locations
);
5084 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
5085 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
5086 wined3d_texture_vk_upload_data(context
, wined3d_const_bo_address(&data
), texture_vk
->t
.resource
.format
,
5087 &src_box
, row_pitch
, slice_pitch
, &texture_vk
->t
, sub_resource_idx
,
5088 WINED3D_LOCATION_TEXTURE_RGB
, 0, 0, 0);
5093 static BOOL
wined3d_texture_vk_load_sysmem(struct wined3d_texture_vk
*texture_vk
,
5094 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
5096 struct wined3d_texture_sub_resource
*sub_resource
;
5097 unsigned int level
, row_pitch
, slice_pitch
;
5098 struct wined3d_bo_address data
;
5099 struct wined3d_box src_box
;
5101 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
5102 if (!(sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
))
5104 ERR("Unimplemented load from %s.\n", wined3d_debug_location(sub_resource
->locations
));
5108 level
= sub_resource_idx
% texture_vk
->t
.level_count
;
5109 wined3d_texture_get_memory(&texture_vk
->t
, sub_resource_idx
, &data
, location
);
5110 wined3d_texture_get_level_box(&texture_vk
->t
, level
, &src_box
);
5111 wined3d_texture_get_pitch(&texture_vk
->t
, level
, &row_pitch
, &slice_pitch
);
5112 wined3d_texture_vk_download_data(context
, &texture_vk
->t
, sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
,
5113 &src_box
, &data
, texture_vk
->t
.resource
.format
, 0, 0, 0, row_pitch
, slice_pitch
);
5118 BOOL
wined3d_texture_vk_prepare_texture(struct wined3d_texture_vk
*texture_vk
,
5119 struct wined3d_context_vk
*context_vk
)
5121 const struct wined3d_format_vk
*format_vk
;
5122 struct wined3d_resource
*resource
;
5123 VkCommandBuffer vk_command_buffer
;
5124 VkImageSubresourceRange vk_range
;
5125 VkImageUsageFlags vk_usage
;
5126 VkImageType vk_image_type
;
5127 unsigned int flags
= 0;
5129 if (texture_vk
->t
.flags
& WINED3D_TEXTURE_RGB_ALLOCATED
)
5132 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
5134 ERR("Failed to get command buffer.\n");
5138 resource
= &texture_vk
->t
.resource
;
5139 format_vk
= wined3d_format_vk(resource
->format
);
5141 if (wined3d_format_is_typeless(&format_vk
->f
) || texture_vk
->t
.swapchain
5142 || (texture_vk
->t
.resource
.bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
))
5144 /* For UAVs, we need this in case a clear necessitates creation of a new view
5145 * with a different format. */
5146 flags
|= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT
;
5149 switch (resource
->type
)
5151 case WINED3D_RTYPE_TEXTURE_1D
:
5152 vk_image_type
= VK_IMAGE_TYPE_1D
;
5154 case WINED3D_RTYPE_TEXTURE_2D
:
5155 vk_image_type
= VK_IMAGE_TYPE_2D
;
5156 if (texture_vk
->t
.layer_count
>= 6 && resource
->width
== resource
->height
)
5157 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
5159 case WINED3D_RTYPE_TEXTURE_3D
:
5160 vk_image_type
= VK_IMAGE_TYPE_3D
;
5161 if (resource
->bind_flags
& (WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_UNORDERED_ACCESS
))
5162 flags
|= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT
;
5165 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(resource
->type
));
5166 vk_image_type
= VK_IMAGE_TYPE_2D
;
5170 vk_usage
= VK_IMAGE_USAGE_TRANSFER_SRC_BIT
| VK_IMAGE_USAGE_TRANSFER_DST_BIT
;
5171 if (resource
->bind_flags
& WINED3D_BIND_SHADER_RESOURCE
)
5172 vk_usage
|= VK_IMAGE_USAGE_SAMPLED_BIT
;
5173 if (resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5174 vk_usage
|= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
5175 if (resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
)
5176 vk_usage
|= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
;
5177 if (resource
->bind_flags
& WINED3D_BIND_UNORDERED_ACCESS
)
5178 vk_usage
|= VK_IMAGE_USAGE_STORAGE_BIT
;
5180 texture_vk
->layout
= VK_IMAGE_LAYOUT_GENERAL
;
5181 if (wined3d_popcount(resource
->bind_flags
) == 1)
5183 switch (resource
->bind_flags
)
5185 case WINED3D_BIND_RENDER_TARGET
:
5186 texture_vk
->layout
= VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
;
5189 case WINED3D_BIND_DEPTH_STENCIL
:
5190 texture_vk
->layout
= VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
;
5193 case WINED3D_BIND_SHADER_RESOURCE
:
5194 texture_vk
->layout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
5202 if (!wined3d_context_vk_create_image(context_vk
, vk_image_type
, vk_usage
, format_vk
->vk_format
,
5203 resource
->width
, resource
->height
, resource
->depth
, max(1, wined3d_resource_get_sample_count(resource
)),
5204 texture_vk
->t
.level_count
, texture_vk
->t
.layer_count
, flags
, &texture_vk
->image
))
5209 vk_range
.aspectMask
= vk_aspect_mask_from_format(&format_vk
->f
);
5210 vk_range
.baseMipLevel
= 0;
5211 vk_range
.levelCount
= VK_REMAINING_MIP_LEVELS
;
5212 vk_range
.baseArrayLayer
= 0;
5213 vk_range
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
5215 wined3d_context_vk_reference_texture(context_vk
, texture_vk
);
5216 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
5217 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
,
5219 VK_IMAGE_LAYOUT_UNDEFINED
, texture_vk
->layout
,
5220 texture_vk
->image
.vk_image
, &vk_range
);
5222 texture_vk
->t
.flags
|= WINED3D_TEXTURE_RGB_ALLOCATED
;
5224 TRACE("Created image 0x%s, memory 0x%s for texture %p.\n",
5225 wine_dbgstr_longlong(texture_vk
->image
.vk_image
), wine_dbgstr_longlong(texture_vk
->image
.vk_memory
), texture_vk
);
5230 static BOOL
wined3d_texture_vk_prepare_buffer_object(struct wined3d_texture_vk
*texture_vk
,
5231 unsigned int sub_resource_idx
, struct wined3d_context_vk
*context_vk
)
5233 struct wined3d_texture_sub_resource
*sub_resource
;
5234 struct wined3d_bo_vk
*bo
;
5236 sub_resource
= &texture_vk
->t
.sub_resources
[sub_resource_idx
];
5237 bo
= &sub_resource
->bo
.vk
;
5241 if (!wined3d_context_vk_create_bo(context_vk
, sub_resource
->size
,
5242 VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
5243 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, bo
))
5246 /* Texture buffer objects receive a barrier to HOST_READ in wined3d_texture_vk_download_data(),
5247 * so they don't need it when they are mapped for reading. */
5248 bo
->host_synced
= true;
5249 TRACE("Created buffer object %p for texture %p, sub-resource %u.\n", bo
, texture_vk
, sub_resource_idx
);
5253 static BOOL
wined3d_texture_vk_prepare_location(struct wined3d_texture
*texture
,
5254 unsigned int sub_resource_idx
, struct wined3d_context
*context
, unsigned int location
)
5258 case WINED3D_LOCATION_SYSMEM
:
5259 return texture
->sub_resources
[sub_resource_idx
].user_memory
? TRUE
5260 : wined3d_resource_prepare_sysmem(&texture
->resource
);
5262 case WINED3D_LOCATION_TEXTURE_RGB
:
5263 return wined3d_texture_vk_prepare_texture(wined3d_texture_vk(texture
), wined3d_context_vk(context
));
5265 case WINED3D_LOCATION_BUFFER
:
5266 return wined3d_texture_vk_prepare_buffer_object(wined3d_texture_vk(texture
), sub_resource_idx
,
5267 wined3d_context_vk(context
));
5270 FIXME("Unhandled location %s.\n", wined3d_debug_location(location
));
5275 static BOOL
wined3d_texture_vk_load_location(struct wined3d_texture
*texture
,
5276 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
5278 if (!wined3d_texture_vk_prepare_location(texture
, sub_resource_idx
, context
, location
))
5283 case WINED3D_LOCATION_TEXTURE_RGB
:
5284 return wined3d_texture_vk_load_texture(wined3d_texture_vk(texture
), sub_resource_idx
, context
);
5286 case WINED3D_LOCATION_SYSMEM
:
5287 case WINED3D_LOCATION_BUFFER
:
5288 return wined3d_texture_vk_load_sysmem(wined3d_texture_vk(texture
), sub_resource_idx
, context
, location
);
5291 FIXME("Unimplemented location %s.\n", wined3d_debug_location(location
));
5296 static void wined3d_texture_vk_unload_location(struct wined3d_texture
*texture
,
5297 struct wined3d_context
*context
, unsigned int location
)
5299 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
5300 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
5301 unsigned int i
, sub_count
;
5303 TRACE("texture %p, context %p, location %s.\n", texture
, context
, wined3d_debug_location(location
));
5307 case WINED3D_LOCATION_TEXTURE_RGB
:
5308 if (texture_vk
->default_image_info
.imageView
)
5310 wined3d_context_vk_destroy_vk_image_view(context_vk
,
5311 texture_vk
->default_image_info
.imageView
, texture_vk
->image
.command_buffer_id
);
5312 texture_vk
->default_image_info
.imageView
= VK_NULL_HANDLE
;
5315 if (texture_vk
->image
.vk_image
)
5316 wined3d_context_vk_destroy_image(context_vk
, &texture_vk
->image
);
5319 case WINED3D_LOCATION_BUFFER
:
5320 sub_count
= texture
->level_count
* texture
->layer_count
;
5321 for (i
= 0; i
< sub_count
; ++i
)
5323 if (texture
->sub_resources
[i
].bo
.vk
.vk_buffer
)
5325 wined3d_context_vk_destroy_bo(context_vk
, &texture
->sub_resources
[i
].bo
.vk
);
5326 texture
->sub_resources
[i
].bo
.vk
.vk_buffer
= VK_NULL_HANDLE
;
5331 case WINED3D_LOCATION_TEXTURE_SRGB
:
5332 case WINED3D_LOCATION_RB_MULTISAMPLE
:
5333 case WINED3D_LOCATION_RB_RESOLVED
:
5337 ERR("Unhandled location %s.\n", wined3d_debug_location(location
));
5342 static const struct wined3d_texture_ops wined3d_texture_vk_ops
=
5344 wined3d_texture_vk_prepare_location
,
5345 wined3d_texture_vk_load_location
,
5346 wined3d_texture_vk_unload_location
,
5347 wined3d_texture_vk_upload_data
,
5348 wined3d_texture_vk_download_data
,
5351 HRESULT
wined3d_texture_vk_init(struct wined3d_texture_vk
*texture_vk
, struct wined3d_device
*device
,
5352 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
5353 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
5355 TRACE("texture_vk %p, device %p, desc %p, layer_count %u, "
5356 "level_count %u, flags %#x, parent %p, parent_ops %p.\n",
5357 texture_vk
, device
, desc
, layer_count
,
5358 level_count
, flags
, parent
, parent_ops
);
5360 return wined3d_texture_init(&texture_vk
->t
, desc
, layer_count
, level_count
,
5361 flags
, device
, parent
, parent_ops
, &texture_vk
[1], &wined3d_texture_vk_ops
);
5364 void wined3d_texture_vk_barrier(struct wined3d_texture_vk
*texture_vk
,
5365 struct wined3d_context_vk
*context_vk
, uint32_t bind_mask
)
5367 uint32_t src_bind_mask
= 0;
5369 TRACE("texture_vk %p, context_vk %p, bind_mask %s.\n",
5370 texture_vk
, context_vk
, wined3d_debug_bind_flags(bind_mask
));
5372 if (bind_mask
& ~WINED3D_READ_ONLY_BIND_MASK
)
5374 src_bind_mask
= texture_vk
->bind_mask
& WINED3D_READ_ONLY_BIND_MASK
;
5376 src_bind_mask
= texture_vk
->bind_mask
;
5378 texture_vk
->bind_mask
= bind_mask
;
5380 else if ((texture_vk
->bind_mask
& bind_mask
) != bind_mask
)
5382 src_bind_mask
= texture_vk
->bind_mask
& ~WINED3D_READ_ONLY_BIND_MASK
;
5383 texture_vk
->bind_mask
|= bind_mask
;
5388 VkImageSubresourceRange vk_range
;
5390 TRACE(" %s -> %s.\n",
5391 wined3d_debug_bind_flags(src_bind_mask
), wined3d_debug_bind_flags(bind_mask
));
5393 vk_range
.aspectMask
= vk_aspect_mask_from_format(texture_vk
->t
.resource
.format
);
5394 vk_range
.baseMipLevel
= 0;
5395 vk_range
.levelCount
= VK_REMAINING_MIP_LEVELS
;
5396 vk_range
.baseArrayLayer
= 0;
5397 vk_range
.layerCount
= VK_REMAINING_ARRAY_LAYERS
;
5399 wined3d_context_vk_image_barrier(context_vk
, wined3d_context_vk_get_command_buffer(context_vk
),
5400 vk_pipeline_stage_mask_from_bind_flags(src_bind_mask
),
5401 vk_pipeline_stage_mask_from_bind_flags(bind_mask
),
5402 vk_access_mask_from_bind_flags(src_bind_mask
), vk_access_mask_from_bind_flags(bind_mask
),
5403 texture_vk
->layout
, texture_vk
->layout
, texture_vk
->image
.vk_image
, &vk_range
);
5407 static void ffp_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
5409 struct wined3d_blitter
*next
;
5411 if ((next
= blitter
->next
))
5412 next
->ops
->blitter_destroy(next
, context
);
5417 static bool ffp_blit_supported(enum wined3d_blit_op blit_op
, const struct wined3d_context
*context
,
5418 const struct wined3d_resource
*src_resource
, DWORD src_location
,
5419 const struct wined3d_resource
*dst_resource
, DWORD dst_location
)
5421 const struct wined3d_format
*src_format
= src_resource
->format
;
5422 const struct wined3d_format
*dst_format
= dst_resource
->format
;
5425 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
5428 decompress
= (src_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
)
5429 && !(dst_format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_COMPRESSED
);
5430 if (!decompress
&& !(src_resource
->access
& dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
5432 TRACE("Source or destination resource is not GPU accessible.\n");
5436 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_format
->id
== src_format
->id
)
5438 if (dst_format
->depth_size
|| dst_format
->stencil_size
)
5439 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
5441 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
5446 case WINED3D_BLIT_OP_COLOR_BLIT_CKEY
:
5447 if (context
->d3d_info
->shader_color_key
)
5449 TRACE("Colour keying requires converted textures.\n");
5452 case WINED3D_BLIT_OP_COLOR_BLIT
:
5453 case WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
:
5454 if (!wined3d_context_gl_const(context
)->gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
])
5459 TRACE("Checking support for fixup:\n");
5460 dump_color_fixup_desc(src_format
->color_fixup
);
5463 /* We only support identity conversions. */
5464 if (!is_identity_fixup(src_format
->color_fixup
)
5465 || !is_identity_fixup(dst_format
->color_fixup
))
5467 if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
5468 && dst_format
->id
== src_format
->id
&& dst_location
== WINED3D_LOCATION_DRAWABLE
)
5470 WARN("Claiming fixup support because of ORM_BACKBUFFER.\n");
5474 TRACE("Fixups are not supported.\n");
5479 if (!(dst_resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
5481 TRACE("Can only blit to render targets.\n");
5487 TRACE("Unsupported blit operation %#x.\n", blit_op
);
5492 static bool is_full_clear(const struct wined3d_rendertarget_view
*rtv
, const RECT
*draw_rect
, const RECT
*clear_rect
)
5494 unsigned int height
= rtv
->height
;
5495 unsigned int width
= rtv
->width
;
5497 /* partial draw rect */
5498 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
5501 /* partial clear rect */
5502 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
5503 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
5509 static void ffp_blitter_clear_rendertargets(struct wined3d_device
*device
, unsigned int rt_count
,
5510 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
,
5511 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
5513 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
5514 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
5515 const struct wined3d_state
*state
= &device
->cs
->state
;
5516 struct wined3d_texture
*depth_stencil
= NULL
;
5517 unsigned int drawable_width
, drawable_height
;
5518 const struct wined3d_gl_info
*gl_info
;
5519 struct wined3d_context_gl
*context_gl
;
5520 struct wined3d_texture
*target
= NULL
;
5521 struct wined3d_color colour_srgb
;
5522 struct wined3d_context
*context
;
5523 GLbitfield clear_mask
= 0;
5524 bool render_offscreen
;
5527 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5529 target
= texture_from_resource(rtv
->resource
);
5530 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
5534 context
= context_acquire(device
, NULL
, 0);
5536 context_gl
= wined3d_context_gl(context
);
5538 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
5539 depth_stencil
= texture_from_resource(dsv
->resource
);
5541 if (!context_gl
->valid
)
5543 context_release(context
);
5544 WARN("Invalid context, skipping clear.\n");
5547 gl_info
= context_gl
->gl_info
;
5549 /* When we're clearing parts of the drawable, make sure that the target
5550 * surface is well up to date in the drawable. After the clear we'll mark
5551 * the drawable up to date, so we have to make sure that this is true for
5552 * the cleared parts, and the untouched parts.
5554 * If we're clearing the whole target there is no need to copy it into the
5555 * drawable, it will be overwritten anyway. If we're not clearing the
5556 * colour buffer we don't have to copy either since we're not going to set
5557 * the drawable up to date. We have to check all settings that limit the
5558 * clear area though. Do not bother checking all this if the destination
5559 * surface is in the drawable anyway. */
5560 for (i
= 0; i
< rt_count
; ++i
)
5562 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5564 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
5566 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rtv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5567 wined3d_rendertarget_view_load_location(rtv
, context
, rtv
->resource
->draw_binding
);
5569 wined3d_rendertarget_view_prepare_location(rtv
, context
, rtv
->resource
->draw_binding
);
5575 render_offscreen
= context
->render_offscreen
;
5576 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
5580 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
5582 render_offscreen
= true;
5583 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
5584 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
5589 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
5591 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
5592 && !is_full_clear(dsv
, draw_rect
, rect_count
? clear_rect
: NULL
))
5593 wined3d_rendertarget_view_load_location(dsv
, context
, ds_location
);
5595 wined3d_rendertarget_view_prepare_location(dsv
, context
, ds_location
);
5597 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5599 wined3d_rendertarget_view_validate_location(dsv
, ds_location
);
5600 wined3d_rendertarget_view_invalidate_location(dsv
, ~ds_location
);
5604 if (!wined3d_context_gl_apply_clear_state(context_gl
, state
, rt_count
, fb
))
5606 context_release(context
);
5607 WARN("Failed to apply clear state, skipping clear.\n");
5611 /* Only set the values up once, as they are not changing. */
5612 if (flags
& WINED3DCLEAR_STENCIL
)
5614 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
5615 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
5616 gl_info
->gl_ops
.gl
.p_glStencilMask(~0u);
5617 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5618 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
5619 checkGLcall("glClearStencil");
5620 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
5623 if (flags
& WINED3DCLEAR_ZBUFFER
)
5625 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
5626 context_invalidate_state(context
, STATE_DEPTH_STENCIL
);
5627 if (gl_info
->supported
[ARB_ES2_COMPATIBILITY
])
5628 GL_EXTCALL(glClearDepthf(depth
));
5630 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
5631 checkGLcall("glClearDepth");
5632 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
5635 if (flags
& WINED3DCLEAR_TARGET
)
5637 for (i
= 0; i
< rt_count
; ++i
)
5639 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
5644 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5646 FIXME("Not supported on buffer resources.\n");
5650 wined3d_rendertarget_view_validate_location(rtv
, rtv
->resource
->draw_binding
);
5651 wined3d_rendertarget_view_invalidate_location(rtv
, ~rtv
->resource
->draw_binding
);
5654 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
->d3d_info
, state
, fb
))
5657 WARN("Clearing multiple sRGB render targets without GL_ARB_framebuffer_sRGB "
5658 "support, this might cause graphical issues.\n");
5660 wined3d_colour_srgb_from_linear(&colour_srgb
, colour
);
5661 colour
= &colour_srgb
;
5664 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
5665 context_invalidate_state(context
, STATE_BLEND
);
5666 gl_info
->gl_ops
.gl
.p_glClearColor(colour
->r
, colour
->g
, colour
->b
, colour
->a
);
5667 checkGLcall("glClearColor");
5668 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
5673 if (render_offscreen
)
5675 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
5676 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5680 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
5681 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
5683 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5689 /* Now process each rect in turn. */
5690 for (i
= 0; i
< rect_count
; ++i
)
5692 /* Note that GL uses lower left, width/height. */
5693 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
5695 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
5696 wine_dbgstr_rect(&clear_rect
[i
]),
5697 wine_dbgstr_rect(¤t_rect
));
5699 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored
5700 * silently. The rectangle is not cleared, no error is returned,
5701 * but further rectangles are still cleared if they are valid. */
5702 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
5704 TRACE("Rectangle with negative dimensions, ignoring.\n");
5708 if (render_offscreen
)
5710 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
5711 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5715 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
5716 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
5718 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
5721 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
5722 checkGLcall("clear");
5724 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
5725 gl_info
->gl_ops
.gl
.p_glFlush();
5727 context_release(context
);
5730 static bool blitter_use_cpu_clear(struct wined3d_rendertarget_view
*view
)
5732 struct wined3d_resource
*resource
;
5733 struct wined3d_texture
*texture
;
5736 resource
= view
->resource
;
5737 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
5738 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
);
5740 texture
= texture_from_resource(resource
);
5741 locations
= texture
->sub_resources
[view
->sub_resource_idx
].locations
;
5742 if (locations
& (resource
->map_binding
| WINED3D_LOCATION_DISCARDED
))
5743 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5744 || (texture
->flags
& WINED3D_TEXTURE_PIN_SYSMEM
);
5746 return !(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
)
5747 && !(texture
->flags
& WINED3D_TEXTURE_CONVERTED
);
5750 static void ffp_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
5751 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
5752 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
5754 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
5755 bool have_identical_size
= TRUE
;
5756 struct wined3d_fb_state tmp_fb
;
5757 unsigned int next_rt_count
= 0;
5758 struct wined3d_blitter
*next
;
5759 DWORD next_flags
= 0;
5762 if (flags
& WINED3DCLEAR_TARGET
)
5764 for (i
= 0; i
< rt_count
; ++i
)
5766 if (!(view
= fb
->render_targets
[i
]))
5769 if (blitter_use_cpu_clear(view
)
5770 || (!(view
->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5771 && (wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
5772 || !(view
->format_flags
& WINED3DFMT_FLAG_FBO_ATTACHABLE
))))
5774 next_flags
|= WINED3DCLEAR_TARGET
;
5775 flags
&= ~WINED3DCLEAR_TARGET
;
5776 next_rt_count
= rt_count
;
5781 /* FIXME: We should reject colour fills on formats with fixups,
5782 * but this would break P8 colour fills for example. */
5786 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
5787 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
5788 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
5789 && blitter_use_cpu_clear(view
))
5791 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5792 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
5797 for (i
= 0; i
< rt_count
; ++i
)
5799 if (!(view
= fb
->render_targets
[i
]))
5802 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5803 have_identical_size
= false;
5806 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5808 view
= fb
->depth_stencil
;
5810 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
5811 have_identical_size
= false;
5814 if (have_identical_size
)
5816 ffp_blitter_clear_rendertargets(device
, rt_count
, fb
, rect_count
,
5817 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
5821 for (i
= 0; i
< rt_count
; ++i
)
5823 if (!(view
= fb
->render_targets
[i
]))
5826 tmp_fb
.render_targets
[0] = view
;
5827 tmp_fb
.depth_stencil
= NULL
;
5828 ffp_blitter_clear_rendertargets(device
, 1, &tmp_fb
, rect_count
,
5829 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5831 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
5833 tmp_fb
.render_targets
[0] = NULL
;
5834 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
5835 ffp_blitter_clear_rendertargets(device
, 0, &tmp_fb
, rect_count
,
5836 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
5841 if (next_flags
&& (next
= blitter
->next
))
5842 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
5843 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
5846 static DWORD
ffp_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
5847 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
5848 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
5849 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
5850 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
5851 const struct wined3d_format
*resolve_format
)
5853 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
5854 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
5855 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
5856 struct wined3d_resource
*src_resource
, *dst_resource
;
5857 struct wined3d_texture
*staging_texture
= NULL
;
5858 struct wined3d_color_key old_blt_key
;
5859 struct wined3d_device
*device
;
5860 struct wined3d_blitter
*next
;
5861 DWORD old_colour_key_flags
;
5864 src_resource
= &src_texture
->resource
;
5865 dst_resource
= &dst_texture
->resource
;
5866 device
= dst_resource
->device
;
5868 if (!ffp_blit_supported(op
, context
, src_resource
, src_location
, dst_resource
, dst_location
))
5870 if ((next
= blitter
->next
))
5871 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
5872 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
5876 TRACE("Blt from texture %p, %u to rendertarget %p, %u.\n",
5877 src_texture
, src_sub_resource_idx
, dst_texture
, dst_sub_resource_idx
);
5879 old_blt_key
= src_texture
->async
.src_blt_color_key
;
5880 old_colour_key_flags
= src_texture
->async
.color_key_flags
;
5881 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
, colour_key
);
5883 if (!(src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
))
5885 struct wined3d_resource_desc desc
;
5886 struct wined3d_box upload_box
;
5887 unsigned int src_level
;
5890 TRACE("Source texture is not GPU accessible, creating a staging texture.\n");
5892 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
5893 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5894 desc
.format
= src_texture
->resource
.format
->id
;
5895 desc
.multisample_type
= src_texture
->resource
.multisample_type
;
5896 desc
.multisample_quality
= src_texture
->resource
.multisample_quality
;
5897 desc
.usage
= WINED3DUSAGE_PRIVATE
;
5898 desc
.bind_flags
= 0;
5899 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5900 desc
.width
= wined3d_texture_get_level_width(src_texture
, src_level
);
5901 desc
.height
= wined3d_texture_get_level_height(src_texture
, src_level
);
5905 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0,
5906 NULL
, NULL
, &wined3d_null_parent_ops
, &staging_texture
)))
5908 ERR("Failed to create staging texture, hr %#x.\n", hr
);
5909 return dst_location
;
5912 wined3d_box_set(&upload_box
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
5913 wined3d_texture_upload_from_texture(staging_texture
, 0, 0, 0, 0,
5914 src_texture
, src_sub_resource_idx
, &upload_box
);
5916 src_texture
= staging_texture
;
5917 src_texture_gl
= wined3d_texture_gl(src_texture
);
5918 src_sub_resource_idx
= 0;
5922 /* Make sure the surface is up-to-date. This should probably use
5923 * surface_load_location() and worry about the destination surface
5924 * too, unless we're overwriting it completely. */
5925 wined3d_texture_load(src_texture
, context
, FALSE
);
5928 wined3d_context_gl_apply_ffp_blit_state(context_gl
, device
);
5930 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5933 wined3d_texture_translate_drawable_coords(dst_texture
, context_gl
->window
, &r
);
5937 if (wined3d_settings
.offscreen_rendering_mode
== ORM_FBO
)
5941 if (dst_location
== WINED3D_LOCATION_DRAWABLE
)
5943 TRACE("Destination texture %p is onscreen.\n", dst_texture
);
5944 buffer
= wined3d_texture_get_gl_buffer(dst_texture
);
5948 TRACE("Destination texture %p is offscreen.\n", dst_texture
);
5949 buffer
= GL_COLOR_ATTACHMENT0
;
5951 wined3d_context_gl_apply_fbo_state_blit(context_gl
, GL_DRAW_FRAMEBUFFER
,
5952 dst_resource
, dst_sub_resource_idx
, NULL
, 0, dst_location
);
5953 wined3d_context_gl_set_draw_buffer(context_gl
, buffer
);
5954 wined3d_context_gl_check_fbo_status(context_gl
, GL_DRAW_FRAMEBUFFER
);
5955 context_invalidate_state(context
, STATE_FRAMEBUFFER
);
5958 gl_info
->gl_ops
.gl
.p_glEnable(src_texture_gl
->target
);
5959 checkGLcall("glEnable(target)");
5961 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5963 gl_info
->gl_ops
.gl
.p_glEnable(GL_ALPHA_TEST
);
5964 checkGLcall("glEnable(GL_ALPHA_TEST)");
5969 /* For P8 surfaces, the alpha component contains the palette index.
5970 * Which means that the colourkey is one of the palette entries. In
5971 * other cases pixels that should be masked away have alpha set to 0. */
5972 if (src_texture
->resource
.format
->id
== WINED3DFMT_P8_UINT
)
5973 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
,
5974 (float)src_texture
->async
.src_blt_color_key
.color_space_low_value
/ 255.0f
);
5976 gl_info
->gl_ops
.gl
.p_glAlphaFunc(GL_NOTEQUAL
, 0.0f
);
5977 checkGLcall("glAlphaFunc");
5980 wined3d_context_gl_draw_textured_quad(context_gl
, src_texture_gl
,
5981 src_sub_resource_idx
, src_rect
, dst_rect
, filter
);
5983 if (op
== WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
|| colour_key
)
5985 gl_info
->gl_ops
.gl
.p_glDisable(GL_ALPHA_TEST
);
5986 checkGLcall("glDisable(GL_ALPHA_TEST)");
5989 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_2D
);
5990 checkGLcall("glDisable(GL_TEXTURE_2D)");
5991 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
5993 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_CUBE_MAP_ARB
);
5994 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
5996 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
5998 gl_info
->gl_ops
.gl
.p_glDisable(GL_TEXTURE_RECTANGLE_ARB
);
5999 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
6002 if (dst_texture
->swapchain
&& dst_texture
->swapchain
->front_buffer
== dst_texture
)
6003 gl_info
->gl_ops
.gl
.p_glFlush();
6005 /* Restore the colour key parameters */
6006 wined3d_texture_set_color_key(src_texture
, WINED3D_CKEY_SRC_BLT
,
6007 (old_colour_key_flags
& WINED3D_CKEY_SRC_BLT
) ? &old_blt_key
: NULL
);
6009 if (staging_texture
)
6010 wined3d_texture_decref(staging_texture
);
6012 return dst_location
;
6015 static const struct wined3d_blitter_ops ffp_blitter_ops
=
6017 ffp_blitter_destroy
,
6022 void wined3d_ffp_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
6024 struct wined3d_blitter
*blitter
;
6026 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6029 TRACE("Created blitter %p.\n", blitter
);
6031 blitter
->ops
= &ffp_blitter_ops
;
6032 blitter
->next
= *next
;
6036 static void fbo_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
6038 struct wined3d_blitter
*next
;
6040 if ((next
= blitter
->next
))
6041 next
->ops
->blitter_destroy(next
, context
);
6046 static void fbo_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
6047 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
6048 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
6050 struct wined3d_blitter
*next
;
6052 if ((next
= blitter
->next
))
6053 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
6054 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
6057 static DWORD
fbo_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
6058 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
6059 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
6060 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
6061 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
6062 const struct wined3d_format
*resolve_format
)
6064 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
6065 struct wined3d_resource
*src_resource
, *dst_resource
;
6066 enum wined3d_blit_op blit_op
= op
;
6067 struct wined3d_device
*device
;
6068 struct wined3d_blitter
*next
;
6070 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
6071 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
6072 "colour_key %p, filter %s, resolve_format %p.\n",
6073 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
6074 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
6075 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
), resolve_format
);
6077 src_resource
= &src_texture
->resource
;
6078 dst_resource
= &dst_texture
->resource
;
6080 device
= dst_resource
->device
;
6082 if (blit_op
== WINED3D_BLIT_OP_RAW_BLIT
&& dst_resource
->format
->id
== src_resource
->format
->id
)
6084 if (dst_resource
->format
->depth_size
|| dst_resource
->format
->stencil_size
)
6085 blit_op
= WINED3D_BLIT_OP_DEPTH_BLIT
;
6087 blit_op
= WINED3D_BLIT_OP_COLOR_BLIT
;
6090 if (!fbo_blitter_supported(blit_op
, context_gl
->gl_info
,
6091 src_resource
, src_location
, dst_resource
, dst_location
))
6093 if (!(next
= blitter
->next
))
6095 ERR("No blitter to handle blit op %#x.\n", op
);
6096 return dst_location
;
6099 TRACE("Forwarding to blitter %p.\n", next
);
6100 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6101 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
6105 if (blit_op
== WINED3D_BLIT_OP_COLOR_BLIT
)
6107 TRACE("Colour blit.\n");
6108 texture2d_blt_fbo(device
, context
, filter
, src_texture
, src_sub_resource_idx
, src_location
,
6109 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, resolve_format
);
6110 return dst_location
;
6113 if (blit_op
== WINED3D_BLIT_OP_DEPTH_BLIT
)
6115 TRACE("Depth/stencil blit.\n");
6116 texture2d_depth_blt_fbo(device
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6117 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
);
6118 return dst_location
;
6121 ERR("This blitter does not implement blit op %#x.\n", blit_op
);
6122 return dst_location
;
6125 static const struct wined3d_blitter_ops fbo_blitter_ops
=
6127 fbo_blitter_destroy
,
6132 void wined3d_fbo_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
6134 struct wined3d_blitter
*blitter
;
6136 if ((wined3d_settings
.offscreen_rendering_mode
!= ORM_FBO
) || !gl_info
->fbo_ops
.glBlitFramebuffer
)
6139 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6142 TRACE("Created blitter %p.\n", blitter
);
6144 blitter
->ops
= &fbo_blitter_ops
;
6145 blitter
->next
= *next
;
6149 static void raw_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
6151 struct wined3d_blitter
*next
;
6153 if ((next
= blitter
->next
))
6154 next
->ops
->blitter_destroy(next
, context
);
6159 static void raw_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
6160 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
6161 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
6163 struct wined3d_blitter
*next
;
6165 if (!(next
= blitter
->next
))
6167 ERR("No blitter to handle clear.\n");
6171 TRACE("Forwarding to blitter %p.\n", next
);
6172 next
->ops
->blitter_clear(next
, device
, rt_count
, fb
, rect_count
,
6173 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
6176 static bool gl_formats_compatible(struct wined3d_texture
*src_texture
, DWORD src_location
,
6177 struct wined3d_texture
*dst_texture
, DWORD dst_location
)
6179 GLuint src_internal
, dst_internal
;
6180 bool src_ds
, dst_ds
;
6182 src_ds
= src_texture
->resource
.format
->depth_size
|| src_texture
->resource
.format
->stencil_size
;
6183 dst_ds
= dst_texture
->resource
.format
->depth_size
|| dst_texture
->resource
.format
->stencil_size
;
6184 if (src_ds
== dst_ds
)
6186 /* Also check the internal format because, e.g. WINED3DFMT_D24_UNORM_S8_UINT has nonzero depth and stencil
6187 * sizes as does WINED3DFMT_R24G8_TYPELESS when bound with flag WINED3D_BIND_DEPTH_STENCIL, but these share
6188 * the same internal format with WINED3DFMT_R24_UNORM_X8_TYPELESS. */
6189 src_internal
= wined3d_gl_get_internal_format(&src_texture
->resource
,
6190 wined3d_format_gl(src_texture
->resource
.format
), src_location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6191 dst_internal
= wined3d_gl_get_internal_format(&dst_texture
->resource
,
6192 wined3d_format_gl(dst_texture
->resource
.format
), dst_location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6193 return src_internal
== dst_internal
;
6196 static DWORD
raw_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
6197 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
6198 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
6199 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
6200 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
6201 const struct wined3d_format
*resolve_format
)
6203 struct wined3d_texture_gl
*src_texture_gl
= wined3d_texture_gl(src_texture
);
6204 struct wined3d_texture_gl
*dst_texture_gl
= wined3d_texture_gl(dst_texture
);
6205 struct wined3d_context_gl
*context_gl
= wined3d_context_gl(context
);
6206 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
6207 unsigned int src_level
, src_layer
, dst_level
, dst_layer
;
6208 struct wined3d_blitter
*next
;
6209 GLuint src_name
, dst_name
;
6212 /* If we would need to copy from a renderbuffer or drawable, we'd probably
6213 * be better off using the FBO blitter directly, since we'd need to use it
6214 * to copy the resource contents to the texture anyway.
6216 * We also can't copy between depth/stencil and colour resources, since
6217 * the formats are considered incompatible in OpenGL. */
6218 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
|| !gl_formats_compatible(src_texture
, src_location
, dst_texture
, dst_location
)
6219 || (src_texture
->resource
.format
->id
== dst_texture
->resource
.format
->id
6220 && (!(src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
6221 || !(dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
)))))
6223 if (!(next
= blitter
->next
))
6225 ERR("No blitter to handle blit op %#x.\n", op
);
6226 return dst_location
;
6229 TRACE("Forwarding to blitter %p.\n", next
);
6230 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
6231 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
,
6235 TRACE("Blit using ARB_copy_image.\n");
6237 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
6238 src_layer
= src_sub_resource_idx
/ src_texture
->level_count
;
6240 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
6241 dst_layer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
6243 location
= src_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
6245 location
= src_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
6246 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
6247 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, location
))
6248 ERR("Failed to load the source sub-resource into %s.\n", wined3d_debug_location(location
));
6249 src_name
= wined3d_texture_gl_get_texture_name(src_texture_gl
,
6250 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6252 location
= dst_location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
6254 location
= dst_texture
->flags
& WINED3D_TEXTURE_IS_SRGB
6255 ? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
6256 if (wined3d_texture_is_full_rect(dst_texture
, dst_level
, dst_rect
))
6258 if (!wined3d_texture_prepare_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6259 ERR("Failed to prepare the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6263 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, location
))
6264 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(location
));
6266 dst_name
= wined3d_texture_gl_get_texture_name(dst_texture_gl
,
6267 context
, location
== WINED3D_LOCATION_TEXTURE_SRGB
);
6269 GL_EXTCALL(glCopyImageSubData(src_name
, src_texture_gl
->target
, src_level
,
6270 src_rect
->left
, src_rect
->top
, src_layer
, dst_name
, dst_texture_gl
->target
, dst_level
,
6271 dst_rect
->left
, dst_rect
->top
, dst_layer
, src_rect
->right
- src_rect
->left
,
6272 src_rect
->bottom
- src_rect
->top
, 1));
6273 checkGLcall("copy image data");
6275 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, location
);
6276 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~location
);
6277 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6278 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6280 return dst_location
| location
;
6283 static const struct wined3d_blitter_ops raw_blitter_ops
=
6285 raw_blitter_destroy
,
6290 void wined3d_raw_blitter_create(struct wined3d_blitter
**next
, const struct wined3d_gl_info
*gl_info
)
6292 struct wined3d_blitter
*blitter
;
6294 if (!gl_info
->supported
[ARB_COPY_IMAGE
])
6297 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
6300 TRACE("Created blitter %p.\n", blitter
);
6302 blitter
->ops
= &raw_blitter_ops
;
6303 blitter
->next
= *next
;
6307 static void vk_blitter_destroy(struct wined3d_blitter
*blitter
, struct wined3d_context
*context
)
6309 struct wined3d_blitter
*next
;
6311 TRACE("blitter %p, context %p.\n", blitter
, context
);
6313 if ((next
= blitter
->next
))
6314 next
->ops
->blitter_destroy(next
, context
);
6319 static void vk_blitter_clear_rendertargets(struct wined3d_context_vk
*context_vk
, unsigned int rt_count
,
6320 const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
, const RECT
*draw_rect
,
6321 uint32_t flags
, const struct wined3d_color
*colour
, float depth
, unsigned int stencil
)
6323 VkClearValue clear_values
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6324 VkImageView views
[WINED3D_MAX_RENDER_TARGETS
+ 1];
6325 struct wined3d_rendertarget_view_vk
*rtv_vk
;
6326 struct wined3d_rendertarget_view
*view
;
6327 const struct wined3d_vk_info
*vk_info
;
6328 struct wined3d_device_vk
*device_vk
;
6329 VkCommandBuffer vk_command_buffer
;
6330 VkRenderPassBeginInfo begin_desc
;
6331 unsigned int i
, attachment_count
;
6332 VkFramebufferCreateInfo fb_desc
;
6333 VkFramebuffer vk_framebuffer
;
6334 VkRenderPass vk_render_pass
;
6335 bool depth_stencil
= false;
6336 unsigned int layer_count
;
6337 VkClearColorValue
*c
;
6341 TRACE("context_vk %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6342 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6343 context_vk
, rt_count
, fb
, rect_count
, clear_rects
,
6344 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6346 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
6347 vk_info
= context_vk
->vk_info
;
6349 if (!(flags
& WINED3DCLEAR_TARGET
))
6352 for (i
= 0, attachment_count
= 0, layer_count
= 1; i
< rt_count
; ++i
)
6354 if (!(view
= fb
->render_targets
[i
]))
6357 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6358 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6360 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6361 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6362 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6364 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6365 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6366 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_RENDER_TARGET
);
6368 c
= &clear_values
[attachment_count
].color
;
6369 if (view
->format_flags
& WINED3DFMT_FLAG_INTEGER
)
6371 c
->int32
[0] = colour
->r
;
6372 c
->int32
[1] = colour
->g
;
6373 c
->int32
[2] = colour
->b
;
6374 c
->int32
[3] = colour
->a
;
6378 c
->float32
[0] = colour
->r
;
6379 c
->float32
[1] = colour
->g
;
6380 c
->float32
[2] = colour
->b
;
6381 c
->float32
[3] = colour
->a
;
6384 if (view
->layer_count
> layer_count
)
6385 layer_count
= view
->layer_count
;
6390 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
) && (view
= fb
->depth_stencil
))
6392 if (!is_full_clear(view
, draw_rect
, clear_rects
))
6393 wined3d_rendertarget_view_load_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6395 wined3d_rendertarget_view_prepare_location(view
, &context_vk
->c
, view
->resource
->draw_binding
);
6396 wined3d_rendertarget_view_validate_location(view
, view
->resource
->draw_binding
);
6397 wined3d_rendertarget_view_invalidate_location(view
, ~view
->resource
->draw_binding
);
6399 rtv_vk
= wined3d_rendertarget_view_vk(view
);
6400 views
[attachment_count
] = wined3d_rendertarget_view_vk_get_image_view(rtv_vk
, context_vk
);
6401 wined3d_rendertarget_view_vk_barrier(rtv_vk
, context_vk
, WINED3D_BIND_DEPTH_STENCIL
);
6403 clear_values
[attachment_count
].depthStencil
.depth
= depth
;
6404 clear_values
[attachment_count
].depthStencil
.stencil
= stencil
;
6406 if (view
->layer_count
> layer_count
)
6407 layer_count
= view
->layer_count
;
6409 depth_stencil
= true;
6413 if (!attachment_count
)
6416 if (!(vk_render_pass
= wined3d_context_vk_get_render_pass(context_vk
, fb
,
6417 rt_count
, flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
), flags
)))
6419 ERR("Failed to get render pass.\n");
6423 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6425 ERR("Failed to get command buffer.\n");
6429 fb_desc
.sType
= VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO
;
6430 fb_desc
.pNext
= NULL
;
6432 fb_desc
.renderPass
= vk_render_pass
;
6433 fb_desc
.attachmentCount
= attachment_count
;
6434 fb_desc
.pAttachments
= views
;
6435 fb_desc
.width
= draw_rect
->right
- draw_rect
->left
;
6436 fb_desc
.height
= draw_rect
->bottom
- draw_rect
->top
;
6437 fb_desc
.layers
= layer_count
;
6438 if ((vr
= VK_CALL(vkCreateFramebuffer(device_vk
->vk_device
, &fb_desc
, NULL
, &vk_framebuffer
))) < 0)
6440 ERR("Failed to create Vulkan framebuffer, vr %s.\n", wined3d_debug_vkresult(vr
));
6444 begin_desc
.sType
= VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO
;
6445 begin_desc
.pNext
= NULL
;
6446 begin_desc
.renderPass
= vk_render_pass
;
6447 begin_desc
.framebuffer
= vk_framebuffer
;
6448 begin_desc
.clearValueCount
= attachment_count
;
6449 begin_desc
.pClearValues
= clear_values
;
6451 wined3d_context_vk_end_current_render_pass(context_vk
);
6453 for (i
= 0; i
< rect_count
; ++i
)
6455 r
.left
= max(clear_rects
[i
].left
, draw_rect
->left
);
6456 r
.top
= max(clear_rects
[i
].top
, draw_rect
->top
);
6457 r
.right
= min(clear_rects
[i
].right
, draw_rect
->right
);
6458 r
.bottom
= min(clear_rects
[i
].bottom
, draw_rect
->bottom
);
6460 if (r
.left
>= r
.right
|| r
.top
>= r
.bottom
)
6463 begin_desc
.renderArea
.offset
.x
= r
.left
;
6464 begin_desc
.renderArea
.offset
.y
= r
.top
;
6465 begin_desc
.renderArea
.extent
.width
= r
.right
- r
.left
;
6466 begin_desc
.renderArea
.extent
.height
= r
.bottom
- r
.top
;
6467 VK_CALL(vkCmdBeginRenderPass(vk_command_buffer
, &begin_desc
, VK_SUBPASS_CONTENTS_INLINE
));
6468 VK_CALL(vkCmdEndRenderPass(vk_command_buffer
));
6471 wined3d_context_vk_destroy_vk_framebuffer(context_vk
, vk_framebuffer
, context_vk
->current_command_buffer
.id
);
6473 for (i
= 0; i
< rt_count
; ++i
)
6475 if (!(view
= fb
->render_targets
[i
]))
6478 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6483 view
= fb
->depth_stencil
;
6484 wined3d_context_vk_reference_rendertarget_view(context_vk
, wined3d_rendertarget_view_vk(view
));
6488 static void vk_blitter_clear(struct wined3d_blitter
*blitter
, struct wined3d_device
*device
,
6489 unsigned int rt_count
, const struct wined3d_fb_state
*fb
, unsigned int rect_count
, const RECT
*clear_rects
,
6490 const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*colour
, float depth
, DWORD stencil
)
6492 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
6493 struct wined3d_rendertarget_view
*view
, *previous
= NULL
;
6494 struct wined3d_context_vk
*context_vk
;
6495 bool have_identical_size
= true;
6496 struct wined3d_fb_state tmp_fb
;
6497 unsigned int next_rt_count
= 0;
6498 struct wined3d_blitter
*next
;
6499 uint32_t next_flags
= 0;
6502 TRACE("blitter %p, device %p, rt_count %u, fb %p, rect_count %u, clear_rects %p, "
6503 "draw_rect %s, flags %#x, colour %s, depth %.8e, stencil %#x.\n",
6504 blitter
, device
, rt_count
, fb
, rect_count
, clear_rects
,
6505 wine_dbgstr_rect(draw_rect
), flags
, debug_color(colour
), depth
, stencil
);
6510 clear_rects
= draw_rect
;
6513 if (flags
& WINED3DCLEAR_TARGET
)
6515 for (i
= 0; i
< rt_count
; ++i
)
6517 if (!(view
= fb
->render_targets
[i
]))
6520 if (blitter_use_cpu_clear(view
))
6522 next_flags
|= WINED3DCLEAR_TARGET
;
6523 flags
&= ~WINED3DCLEAR_TARGET
;
6524 next_rt_count
= rt_count
;
6531 if ((flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)) && (view
= fb
->depth_stencil
)
6532 && (!view
->format
->depth_size
|| (flags
& WINED3DCLEAR_ZBUFFER
))
6533 && (!view
->format
->stencil_size
|| (flags
& WINED3DCLEAR_STENCIL
))
6534 && blitter_use_cpu_clear(view
))
6536 next_flags
|= flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6537 flags
&= ~(WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
);
6542 context_vk
= wined3d_context_vk(context_acquire(&device_vk
->d
, NULL
, 0));
6544 for (i
= 0; i
< rt_count
; ++i
)
6546 if (!(view
= fb
->render_targets
[i
]))
6549 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6550 have_identical_size
= false;
6553 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6555 view
= fb
->depth_stencil
;
6557 if (previous
&& (previous
->width
!= view
->width
|| previous
->height
!= view
->height
))
6558 have_identical_size
= false;
6561 if (have_identical_size
)
6563 vk_blitter_clear_rendertargets(context_vk
, rt_count
, fb
, rect_count
,
6564 clear_rects
, draw_rect
, flags
, colour
, depth
, stencil
);
6568 for (i
= 0; i
< rt_count
; ++i
)
6570 if (!(view
= fb
->render_targets
[i
]))
6573 tmp_fb
.render_targets
[0] = view
;
6574 tmp_fb
.depth_stencil
= NULL
;
6575 vk_blitter_clear_rendertargets(context_vk
, 1, &tmp_fb
, rect_count
,
6576 clear_rects
, draw_rect
, WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6578 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
6580 tmp_fb
.render_targets
[0] = NULL
;
6581 tmp_fb
.depth_stencil
= fb
->depth_stencil
;
6582 vk_blitter_clear_rendertargets(context_vk
, 0, &tmp_fb
, rect_count
,
6583 clear_rects
, draw_rect
, flags
& ~WINED3DCLEAR_TARGET
, colour
, depth
, stencil
);
6587 context_release(&context_vk
->c
);
6593 if (!(next
= blitter
->next
))
6595 ERR("No blitter to handle clear.\n");
6599 TRACE("Forwarding to blitter %p.\n", next
);
6600 next
->ops
->blitter_clear(next
, device
, next_rt_count
, fb
, rect_count
,
6601 clear_rects
, draw_rect
, next_flags
, colour
, depth
, stencil
);
6604 static bool vk_blitter_blit_supported(enum wined3d_blit_op op
, const struct wined3d_context
*context
,
6605 const struct wined3d_resource
*src_resource
, const RECT
*src_rect
,
6606 const struct wined3d_resource
*dst_resource
, const RECT
*dst_rect
, const struct wined3d_format
*resolve_format
)
6608 const struct wined3d_format
*src_format
= src_resource
->format
;
6609 const struct wined3d_format
*dst_format
= dst_resource
->format
;
6611 if (!(dst_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6613 TRACE("Destination resource does not have GPU access.\n");
6617 if (!(src_resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
6619 TRACE("Source resource does not have GPU access.\n");
6623 if (dst_format
->id
!= src_format
->id
)
6625 if (!is_identity_fixup(dst_format
->color_fixup
))
6627 TRACE("Destination fixups are not supported.\n");
6631 if (!is_identity_fixup(src_format
->color_fixup
))
6633 TRACE("Source fixups are not supported.\n");
6637 if (op
!= WINED3D_BLIT_OP_RAW_BLIT
6638 && wined3d_format_vk(src_format
)->vk_format
!= wined3d_format_vk(dst_format
)->vk_format
6639 && ((!wined3d_format_is_typeless(src_format
) && !wined3d_format_is_typeless(dst_format
))
6640 || !resolve_format
))
6642 TRACE("Format conversion not supported.\n");
6647 if (wined3d_resource_get_sample_count(dst_resource
) > 1)
6649 TRACE("Multi-sample destination resource not supported.\n");
6653 if (op
== WINED3D_BLIT_OP_RAW_BLIT
)
6656 if (op
!= WINED3D_BLIT_OP_COLOR_BLIT
)
6658 TRACE("Unsupported blit operation %#x.\n", op
);
6662 if ((src_rect
->right
- src_rect
->left
!= dst_rect
->right
- dst_rect
->left
)
6663 || (src_rect
->bottom
- src_rect
->top
!= dst_rect
->bottom
- dst_rect
->top
))
6665 TRACE("Scaling not supported.\n");
6672 static DWORD
vk_blitter_blit(struct wined3d_blitter
*blitter
, enum wined3d_blit_op op
,
6673 struct wined3d_context
*context
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
6674 DWORD src_location
, const RECT
*src_rect
, struct wined3d_texture
*dst_texture
,
6675 unsigned int dst_sub_resource_idx
, DWORD dst_location
, const RECT
*dst_rect
,
6676 const struct wined3d_color_key
*colour_key
, enum wined3d_texture_filter_type filter
,
6677 const struct wined3d_format
*resolve_format
)
6679 struct wined3d_texture_vk
*src_texture_vk
= wined3d_texture_vk(src_texture
);
6680 struct wined3d_texture_vk
*dst_texture_vk
= wined3d_texture_vk(dst_texture
);
6681 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
6682 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
6683 VkImageSubresourceRange vk_src_range
, vk_dst_range
;
6684 VkCommandBuffer vk_command_buffer
;
6685 struct wined3d_blitter
*next
;
6686 unsigned src_sample_count
;
6687 bool resolve
= false;
6689 TRACE("blitter %p, op %#x, context %p, src_texture %p, src_sub_resource_idx %u, src_location %s, "
6690 "src_rect %s, dst_texture %p, dst_sub_resource_idx %u, dst_location %s, dst_rect %s, "
6691 "colour_key %p, filter %s, resolve format %p.\n",
6692 blitter
, op
, context
, src_texture
, src_sub_resource_idx
, wined3d_debug_location(src_location
),
6693 wine_dbgstr_rect(src_rect
), dst_texture
, dst_sub_resource_idx
, wined3d_debug_location(dst_location
),
6694 wine_dbgstr_rect(dst_rect
), colour_key
, debug_d3dtexturefiltertype(filter
), resolve_format
);
6696 if (!vk_blitter_blit_supported(op
, context
, &src_texture
->resource
, src_rect
, &dst_texture
->resource
, dst_rect
,
6700 src_sample_count
= wined3d_resource_get_sample_count(&src_texture_vk
->t
.resource
);
6701 if (src_sample_count
> 1)
6704 vk_src_range
.aspectMask
= vk_aspect_mask_from_format(src_texture_vk
->t
.resource
.format
);
6705 vk_src_range
.baseMipLevel
= src_sub_resource_idx
% src_texture
->level_count
;
6706 vk_src_range
.levelCount
= 1;
6707 vk_src_range
.baseArrayLayer
= src_sub_resource_idx
/ src_texture
->level_count
;
6708 vk_src_range
.layerCount
= 1;
6710 vk_dst_range
.aspectMask
= vk_aspect_mask_from_format(dst_texture_vk
->t
.resource
.format
);
6711 vk_dst_range
.baseMipLevel
= dst_sub_resource_idx
% dst_texture
->level_count
;
6712 vk_dst_range
.levelCount
= 1;
6713 vk_dst_range
.baseArrayLayer
= dst_sub_resource_idx
/ dst_texture
->level_count
;
6714 vk_dst_range
.layerCount
= 1;
6716 if (!wined3d_texture_load_location(src_texture
, src_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6717 ERR("Failed to load the source sub-resource.\n");
6719 if (wined3d_texture_is_full_rect(dst_texture
, vk_dst_range
.baseMipLevel
, dst_rect
))
6721 if (!wined3d_texture_prepare_location(dst_texture
,
6722 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6724 ERR("Failed to prepare the destination sub-resource.\n");
6730 if (!wined3d_texture_load_location(dst_texture
,
6731 dst_sub_resource_idx
, context
, WINED3D_LOCATION_TEXTURE_RGB
))
6733 ERR("Failed to load the destination sub-resource.\n");
6738 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
6740 ERR("Failed to get command buffer.\n");
6744 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6745 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6746 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6747 VK_ACCESS_TRANSFER_READ_BIT
,
6748 src_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6749 src_texture_vk
->image
.vk_image
, &vk_src_range
);
6750 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6751 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6752 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6753 VK_ACCESS_TRANSFER_WRITE_BIT
,
6754 dst_texture_vk
->layout
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
6755 dst_texture_vk
->image
.vk_image
, &vk_dst_range
);
6759 const struct wined3d_format_vk
*src_format_vk
= wined3d_format_vk(src_texture
->resource
.format
);
6760 const struct wined3d_format_vk
*dst_format_vk
= wined3d_format_vk(dst_texture
->resource
.format
);
6761 const unsigned int usage
= VK_IMAGE_USAGE_TRANSFER_SRC_BIT
6762 | VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
;
6763 VkImage src_vk_image
, dst_vk_image
;
6764 VkImageSubresourceRange vk_range
;
6765 VkImageResolve resolve_region
;
6766 VkImageType vk_image_type
;
6767 VkImageCopy copy_region
;
6772 vk_format
= wined3d_format_vk(resolve_format
)->vk_format
;
6774 else if (!wined3d_format_is_typeless(src_texture
->resource
.format
))
6776 vk_format
= src_format_vk
->vk_format
;
6780 vk_format
= dst_format_vk
->vk_format
;
6783 switch (src_texture
->resource
.type
)
6785 case WINED3D_RTYPE_TEXTURE_1D
:
6786 vk_image_type
= VK_IMAGE_TYPE_1D
;
6788 case WINED3D_RTYPE_TEXTURE_2D
:
6789 vk_image_type
= VK_IMAGE_TYPE_2D
;
6791 case WINED3D_RTYPE_TEXTURE_3D
:
6792 vk_image_type
= VK_IMAGE_TYPE_3D
;
6795 ERR("Unexpected resource type: %s\n", debug_d3dresourcetype(src_texture
->resource
.type
));
6799 vk_range
.baseMipLevel
= 0;
6800 vk_range
.levelCount
= 1;
6801 vk_range
.baseArrayLayer
= 0;
6802 vk_range
.layerCount
= 1;
6804 resolve_region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6805 resolve_region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6806 resolve_region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6807 resolve_region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6808 resolve_region
.extent
.depth
= 1;
6810 /* In case of typeless resolve the texture type may not match the resolve type.
6811 * To handle that, allocate intermediate texture(s) to resolve from/to.
6812 * A possible performance improvement would be to resolve using a shader instead. */
6813 if (src_format_vk
->vk_format
!= vk_format
)
6815 struct wined3d_image_vk src_image
;
6817 if (!wined3d_context_vk_create_image(context_vk
, vk_image_type
, usage
, vk_format
,
6818 resolve_region
.extent
.width
, resolve_region
.extent
.height
, 1,
6819 src_sample_count
, 1, 1, 0, &src_image
))
6822 wined3d_context_vk_reference_image(context_vk
, &src_image
);
6823 src_vk_image
= src_image
.vk_image
;
6824 wined3d_context_vk_destroy_image(context_vk
, &src_image
);
6826 vk_range
.aspectMask
= vk_src_range
.aspectMask
;
6828 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6829 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6830 0, VK_ACCESS_TRANSFER_WRITE_BIT
, VK_IMAGE_LAYOUT_UNDEFINED
,
6831 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, src_vk_image
, &vk_range
);
6833 copy_region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6834 copy_region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
6835 copy_region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
6836 copy_region
.srcSubresource
.layerCount
= 1;
6837 copy_region
.srcOffset
.x
= src_rect
->left
;
6838 copy_region
.srcOffset
.y
= src_rect
->top
;
6839 copy_region
.srcOffset
.z
= 0;
6840 copy_region
.dstSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6841 copy_region
.dstSubresource
.mipLevel
= 0;
6842 copy_region
.dstSubresource
.baseArrayLayer
= 0;
6843 copy_region
.dstSubresource
.layerCount
= 1;
6844 copy_region
.dstOffset
.x
= 0;
6845 copy_region
.dstOffset
.y
= 0;
6846 copy_region
.dstOffset
.z
= 0;
6847 copy_region
.extent
.width
= resolve_region
.extent
.width
;
6848 copy_region
.extent
.height
= resolve_region
.extent
.height
;
6849 copy_region
.extent
.depth
= 1;
6851 VK_CALL(vkCmdCopyImage(vk_command_buffer
, src_texture_vk
->image
.vk_image
,
6852 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
6855 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6856 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6857 VK_ACCESS_TRANSFER_WRITE_BIT
, VK_ACCESS_TRANSFER_READ_BIT
,
6858 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6859 src_vk_image
, &vk_range
);
6861 resolve_region
.srcSubresource
.mipLevel
= 0;
6862 resolve_region
.srcSubresource
.baseArrayLayer
= 0;
6863 resolve_region
.srcSubresource
.layerCount
= 1;
6864 resolve_region
.srcOffset
.x
= 0;
6865 resolve_region
.srcOffset
.y
= 0;
6866 resolve_region
.srcOffset
.z
= 0;
6870 src_vk_image
= src_texture_vk
->image
.vk_image
;
6872 resolve_region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
6873 resolve_region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
6874 resolve_region
.srcSubresource
.layerCount
= 1;
6875 resolve_region
.srcOffset
.x
= src_rect
->left
;
6876 resolve_region
.srcOffset
.y
= src_rect
->top
;
6877 resolve_region
.srcOffset
.z
= 0;
6880 if (dst_format_vk
->vk_format
!= vk_format
)
6882 struct wined3d_image_vk dst_image
;
6884 if (!wined3d_context_vk_create_image(context_vk
, vk_image_type
, usage
, vk_format
,
6885 resolve_region
.extent
.width
, resolve_region
.extent
.height
, 1,
6886 VK_SAMPLE_COUNT_1_BIT
, 1, 1, 0, &dst_image
))
6889 wined3d_context_vk_reference_image(context_vk
, &dst_image
);
6890 dst_vk_image
= dst_image
.vk_image
;
6891 wined3d_context_vk_destroy_image(context_vk
, &dst_image
);
6893 vk_range
.aspectMask
= vk_dst_range
.aspectMask
;
6894 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6895 VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
6896 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_vk_image
, &vk_range
);
6898 resolve_region
.dstSubresource
.mipLevel
= 0;
6899 resolve_region
.dstSubresource
.baseArrayLayer
= 0;
6900 resolve_region
.dstSubresource
.layerCount
= 1;
6901 resolve_region
.dstOffset
.x
= 0;
6902 resolve_region
.dstOffset
.y
= 0;
6903 resolve_region
.dstOffset
.z
= 0;
6907 dst_vk_image
= dst_texture_vk
->image
.vk_image
;
6909 resolve_region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
6910 resolve_region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
6911 resolve_region
.dstSubresource
.layerCount
= 1;
6912 resolve_region
.dstOffset
.x
= dst_rect
->left
;
6913 resolve_region
.dstOffset
.y
= dst_rect
->top
;
6914 resolve_region
.dstOffset
.z
= 0;
6917 VK_CALL(vkCmdResolveImage(vk_command_buffer
, src_vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6918 dst_vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, &resolve_region
));
6920 if (dst_vk_image
!= dst_texture_vk
->image
.vk_image
)
6922 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6923 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
6924 VK_ACCESS_TRANSFER_WRITE_BIT
, VK_ACCESS_TRANSFER_READ_BIT
,
6925 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6926 dst_vk_image
, &vk_range
);
6928 copy_region
.srcSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6929 copy_region
.srcSubresource
.mipLevel
= 0;
6930 copy_region
.srcSubresource
.baseArrayLayer
= 0;
6931 copy_region
.srcSubresource
.layerCount
= 1;
6932 copy_region
.srcOffset
.x
= 0;
6933 copy_region
.srcOffset
.y
= 0;
6934 copy_region
.srcOffset
.z
= 0;
6935 copy_region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6936 copy_region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
6937 copy_region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
6938 copy_region
.dstSubresource
.layerCount
= 1;
6939 copy_region
.dstOffset
.x
= dst_rect
->left
;
6940 copy_region
.dstOffset
.y
= dst_rect
->top
;
6941 copy_region
.dstOffset
.z
= 0;
6942 copy_region
.extent
.width
= resolve_region
.extent
.width
;
6943 copy_region
.extent
.height
= resolve_region
.extent
.height
;
6944 copy_region
.extent
.depth
= 1;
6946 VK_CALL(vkCmdCopyImage(vk_command_buffer
, dst_vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6947 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ©_region
));
6954 region
.srcSubresource
.aspectMask
= vk_src_range
.aspectMask
;
6955 region
.srcSubresource
.mipLevel
= vk_src_range
.baseMipLevel
;
6956 region
.srcSubresource
.baseArrayLayer
= vk_src_range
.baseArrayLayer
;
6957 region
.srcSubresource
.layerCount
= vk_src_range
.layerCount
;
6958 region
.srcOffset
.x
= src_rect
->left
;
6959 region
.srcOffset
.y
= src_rect
->top
;
6960 region
.srcOffset
.z
= 0;
6961 region
.dstSubresource
.aspectMask
= vk_dst_range
.aspectMask
;
6962 region
.dstSubresource
.mipLevel
= vk_dst_range
.baseMipLevel
;
6963 region
.dstSubresource
.baseArrayLayer
= vk_dst_range
.baseArrayLayer
;
6964 region
.dstSubresource
.layerCount
= vk_dst_range
.layerCount
;
6965 region
.dstOffset
.x
= dst_rect
->left
;
6966 region
.dstOffset
.y
= dst_rect
->top
;
6967 region
.dstOffset
.z
= 0;
6968 region
.extent
.width
= src_rect
->right
- src_rect
->left
;
6969 region
.extent
.height
= src_rect
->bottom
- src_rect
->top
;
6970 region
.extent
.depth
= 1;
6972 VK_CALL(vkCmdCopyImage(vk_command_buffer
, src_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
,
6973 dst_texture_vk
->image
.vk_image
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, 1, ®ion
));
6976 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6977 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6978 VK_ACCESS_TRANSFER_WRITE_BIT
,
6979 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
6980 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
6981 dst_texture_vk
->image
.vk_image
, &vk_dst_range
);
6982 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
6983 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
6984 VK_ACCESS_TRANSFER_READ_BIT
,
6985 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
6986 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
6987 src_texture_vk
->image
.vk_image
, &vk_src_range
);
6989 wined3d_texture_validate_location(dst_texture
, dst_sub_resource_idx
, WINED3D_LOCATION_TEXTURE_RGB
);
6990 wined3d_texture_invalidate_location(dst_texture
, dst_sub_resource_idx
, ~WINED3D_LOCATION_TEXTURE_RGB
);
6991 if (!wined3d_texture_load_location(dst_texture
, dst_sub_resource_idx
, context
, dst_location
))
6992 ERR("Failed to load the destination sub-resource into %s.\n", wined3d_debug_location(dst_location
));
6994 wined3d_context_vk_reference_texture(context_vk
, src_texture_vk
);
6995 wined3d_context_vk_reference_texture(context_vk
, dst_texture_vk
);
6997 return dst_location
| WINED3D_LOCATION_TEXTURE_RGB
;
7000 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
7001 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
7002 VK_ACCESS_TRANSFER_WRITE_BIT
,
7003 vk_access_mask_from_bind_flags(dst_texture_vk
->t
.resource
.bind_flags
),
7004 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, dst_texture_vk
->layout
,
7005 dst_texture_vk
->image
.vk_image
, &vk_dst_range
);
7006 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
7007 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
7008 VK_ACCESS_TRANSFER_READ_BIT
,
7009 vk_access_mask_from_bind_flags(src_texture_vk
->t
.resource
.bind_flags
),
7010 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
, src_texture_vk
->layout
,
7011 src_texture_vk
->image
.vk_image
, &vk_src_range
);
7014 if (!(next
= blitter
->next
))
7016 ERR("No blitter to handle blit op %#x.\n", op
);
7017 return dst_location
;
7020 TRACE("Forwarding to blitter %p.\n", next
);
7021 return next
->ops
->blitter_blit(next
, op
, context
, src_texture
, src_sub_resource_idx
, src_location
,
7022 src_rect
, dst_texture
, dst_sub_resource_idx
, dst_location
, dst_rect
, colour_key
, filter
, resolve_format
);
7025 static const struct wined3d_blitter_ops vk_blitter_ops
=
7027 .blitter_destroy
= vk_blitter_destroy
,
7028 .blitter_clear
= vk_blitter_clear
,
7029 .blitter_blit
= vk_blitter_blit
,
7032 void wined3d_vk_blitter_create(struct wined3d_blitter
**next
)
7034 struct wined3d_blitter
*blitter
;
7036 if (!(blitter
= heap_alloc(sizeof(*blitter
))))
7039 TRACE("Created blitter %p.\n", blitter
);
7041 blitter
->ops
= &vk_blitter_ops
;
7042 blitter
->next
= *next
;