2 * state block implementation
4 * Copyright 2002 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 static const DWORD pixel_states_render
[] =
33 WINED3D_RS_ALPHABLENDENABLE
,
36 WINED3D_RS_ALPHATESTENABLE
,
37 WINED3D_RS_ANTIALIASEDLINEENABLE
,
38 WINED3D_RS_BLENDFACTOR
,
40 WINED3D_RS_BLENDOPALPHA
,
41 WINED3D_RS_BACK_STENCILFAIL
,
42 WINED3D_RS_BACK_STENCILPASS
,
43 WINED3D_RS_BACK_STENCILZFAIL
,
44 WINED3D_RS_COLORWRITEENABLE
,
45 WINED3D_RS_COLORWRITEENABLE1
,
46 WINED3D_RS_COLORWRITEENABLE2
,
47 WINED3D_RS_COLORWRITEENABLE3
,
50 WINED3D_RS_DESTBLENDALPHA
,
51 WINED3D_RS_DITHERENABLE
,
53 WINED3D_RS_FOGDENSITY
,
57 WINED3D_RS_SCISSORTESTENABLE
,
58 WINED3D_RS_SEPARATEALPHABLENDENABLE
,
60 WINED3D_RS_SLOPESCALEDEPTHBIAS
,
62 WINED3D_RS_SRCBLENDALPHA
,
63 WINED3D_RS_SRGBWRITEENABLE
,
64 WINED3D_RS_STENCILENABLE
,
65 WINED3D_RS_STENCILFAIL
,
66 WINED3D_RS_STENCILFUNC
,
67 WINED3D_RS_STENCILMASK
,
68 WINED3D_RS_STENCILPASS
,
69 WINED3D_RS_STENCILREF
,
70 WINED3D_RS_STENCILWRITEMASK
,
71 WINED3D_RS_STENCILZFAIL
,
72 WINED3D_RS_TEXTUREFACTOR
,
73 WINED3D_RS_TWOSIDEDSTENCILMODE
,
92 WINED3D_RS_ZWRITEENABLE
,
95 static const DWORD pixel_states_texture
[] =
97 WINED3D_TSS_ALPHA_ARG0
,
98 WINED3D_TSS_ALPHA_ARG1
,
99 WINED3D_TSS_ALPHA_ARG2
,
100 WINED3D_TSS_ALPHA_OP
,
101 WINED3D_TSS_BUMPENV_LOFFSET
,
102 WINED3D_TSS_BUMPENV_LSCALE
,
103 WINED3D_TSS_BUMPENV_MAT00
,
104 WINED3D_TSS_BUMPENV_MAT01
,
105 WINED3D_TSS_BUMPENV_MAT10
,
106 WINED3D_TSS_BUMPENV_MAT11
,
107 WINED3D_TSS_COLOR_ARG0
,
108 WINED3D_TSS_COLOR_ARG1
,
109 WINED3D_TSS_COLOR_ARG2
,
110 WINED3D_TSS_COLOR_OP
,
111 WINED3D_TSS_RESULT_ARG
,
112 WINED3D_TSS_TEXCOORD_INDEX
,
113 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
116 static const DWORD pixel_states_sampler
[] =
118 WINED3D_SAMP_ADDRESS_U
,
119 WINED3D_SAMP_ADDRESS_V
,
120 WINED3D_SAMP_ADDRESS_W
,
121 WINED3D_SAMP_BORDER_COLOR
,
122 WINED3D_SAMP_MAG_FILTER
,
123 WINED3D_SAMP_MIN_FILTER
,
124 WINED3D_SAMP_MIP_FILTER
,
125 WINED3D_SAMP_MIPMAP_LOD_BIAS
,
126 WINED3D_SAMP_MAX_MIP_LEVEL
,
127 WINED3D_SAMP_MAX_ANISOTROPY
,
128 WINED3D_SAMP_SRGB_TEXTURE
,
129 WINED3D_SAMP_ELEMENT_INDEX
,
132 static const DWORD vertex_states_render
[] =
134 WINED3D_RS_ADAPTIVETESS_W
,
135 WINED3D_RS_ADAPTIVETESS_X
,
136 WINED3D_RS_ADAPTIVETESS_Y
,
137 WINED3D_RS_ADAPTIVETESS_Z
,
139 WINED3D_RS_AMBIENTMATERIALSOURCE
,
141 WINED3D_RS_CLIPPLANEENABLE
,
142 WINED3D_RS_COLORVERTEX
,
144 WINED3D_RS_DIFFUSEMATERIALSOURCE
,
145 WINED3D_RS_EMISSIVEMATERIALSOURCE
,
146 WINED3D_RS_ENABLEADAPTIVETESSELLATION
,
148 WINED3D_RS_FOGDENSITY
,
149 WINED3D_RS_FOGENABLE
,
152 WINED3D_RS_FOGTABLEMODE
,
153 WINED3D_RS_FOGVERTEXMODE
,
154 WINED3D_RS_INDEXEDVERTEXBLENDENABLE
,
156 WINED3D_RS_LOCALVIEWER
,
157 WINED3D_RS_MAXTESSELLATIONLEVEL
,
158 WINED3D_RS_MINTESSELLATIONLEVEL
,
159 WINED3D_RS_MULTISAMPLEANTIALIAS
,
160 WINED3D_RS_MULTISAMPLEMASK
,
161 WINED3D_RS_NORMALDEGREE
,
162 WINED3D_RS_NORMALIZENORMALS
,
163 WINED3D_RS_PATCHEDGESTYLE
,
164 WINED3D_RS_POINTSCALE_A
,
165 WINED3D_RS_POINTSCALE_B
,
166 WINED3D_RS_POINTSCALE_C
,
167 WINED3D_RS_POINTSCALEENABLE
,
168 WINED3D_RS_POINTSIZE
,
169 WINED3D_RS_POINTSIZE_MAX
,
170 WINED3D_RS_POINTSIZE_MIN
,
171 WINED3D_RS_POINTSPRITEENABLE
,
172 WINED3D_RS_POSITIONDEGREE
,
173 WINED3D_RS_RANGEFOGENABLE
,
174 WINED3D_RS_SHADEMODE
,
175 WINED3D_RS_SPECULARENABLE
,
176 WINED3D_RS_SPECULARMATERIALSOURCE
,
177 WINED3D_RS_TWEENFACTOR
,
178 WINED3D_RS_VERTEXBLEND
,
181 static const DWORD vertex_states_texture
[] =
183 WINED3D_TSS_TEXCOORD_INDEX
,
184 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
,
187 static const DWORD vertex_states_sampler
[] =
189 WINED3D_SAMP_DMAP_OFFSET
,
192 static inline void stateblock_set_all_bits(DWORD
*map
, UINT map_size
)
194 DWORD mask
= (1u << (map_size
& 0x1f)) - 1;
195 memset(map
, 0xff, (map_size
>> 5) * sizeof(*map
));
196 if (mask
) map
[map_size
>> 5] = mask
;
199 /* Set all members of a stateblock savedstate to the given value */
200 static void stateblock_savedstates_set_all(struct wined3d_saved_states
*states
, DWORD vs_consts
, DWORD ps_consts
)
205 states
->material
= 1;
206 states
->viewport
= 1;
207 states
->vertexDecl
= 1;
208 states
->pixelShader
= 1;
209 states
->vertexShader
= 1;
210 states
->scissorRect
= 1;
211 states
->alpha_to_coverage
= 1;
213 states
->transforms
= 1;
215 states
->streamSource
= 0xffff;
216 states
->streamFreq
= 0xffff;
217 states
->textures
= 0xfffff;
218 stateblock_set_all_bits(states
->transform
, WINED3D_HIGHEST_TRANSFORM_STATE
+ 1);
219 stateblock_set_all_bits(states
->renderState
, WINEHIGHEST_RENDER_STATE
+ 1);
220 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = 0x3ffff;
221 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = 0x3ffe;
222 states
->clipplane
= wined3d_mask_from_size(WINED3D_MAX_CLIP_DISTANCES
);
223 states
->pixelShaderConstantsB
= 0xffff;
224 states
->pixelShaderConstantsI
= 0xffff;
225 states
->vertexShaderConstantsB
= 0xffff;
226 states
->vertexShaderConstantsI
= 0xffff;
228 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
229 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
232 static void stateblock_savedstates_set_pixel(struct wined3d_saved_states
*states
, const DWORD num_constants
)
234 DWORD texture_mask
= 0;
235 WORD sampler_mask
= 0;
238 states
->pixelShader
= 1;
240 for (i
= 0; i
< ARRAY_SIZE(pixel_states_render
); ++i
)
242 DWORD rs
= pixel_states_render
[i
];
243 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
246 for (i
= 0; i
< ARRAY_SIZE(pixel_states_texture
); ++i
)
247 texture_mask
|= 1u << pixel_states_texture
[i
];
248 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
249 for (i
= 0; i
< ARRAY_SIZE(pixel_states_sampler
); ++i
)
250 sampler_mask
|= 1u << pixel_states_sampler
[i
];
251 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
252 states
->pixelShaderConstantsB
= 0xffff;
253 states
->pixelShaderConstantsI
= 0xffff;
255 memset(states
->ps_consts_f
, 0xffu
, sizeof(states
->ps_consts_f
));
258 static void stateblock_savedstates_set_vertex(struct wined3d_saved_states
*states
, const DWORD num_constants
)
260 DWORD texture_mask
= 0;
261 WORD sampler_mask
= 0;
264 states
->vertexDecl
= 1;
265 states
->vertexShader
= 1;
266 states
->alpha_to_coverage
= 1;
269 for (i
= 0; i
< ARRAY_SIZE(vertex_states_render
); ++i
)
271 DWORD rs
= vertex_states_render
[i
];
272 states
->renderState
[rs
>> 5] |= 1u << (rs
& 0x1f);
275 for (i
= 0; i
< ARRAY_SIZE(vertex_states_texture
); ++i
)
276 texture_mask
|= 1u << vertex_states_texture
[i
];
277 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
) states
->textureState
[i
] = texture_mask
;
278 for (i
= 0; i
< ARRAY_SIZE(vertex_states_sampler
); ++i
)
279 sampler_mask
|= 1u << vertex_states_sampler
[i
];
280 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
) states
->samplerState
[i
] = sampler_mask
;
281 states
->vertexShaderConstantsB
= 0xffff;
282 states
->vertexShaderConstantsI
= 0xffff;
284 memset(states
->vs_consts_f
, 0xffu
, sizeof(states
->vs_consts_f
));
287 void CDECL
wined3d_stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
)
291 for (i
= 0; i
<= WINEHIGHEST_RENDER_STATE
>> 5; ++i
)
293 DWORD map
= stateblock
->changed
.renderState
[i
];
294 for (j
= 0; map
; map
>>= 1, ++j
)
296 if (!(map
& 1)) continue;
298 stateblock
->contained_render_states
[stateblock
->num_contained_render_states
] = (i
<< 5) | j
;
299 ++stateblock
->num_contained_render_states
;
303 for (i
= 0; i
<= WINED3D_HIGHEST_TRANSFORM_STATE
>> 5; ++i
)
305 DWORD map
= stateblock
->changed
.transform
[i
];
306 for (j
= 0; map
; map
>>= 1, ++j
)
308 if (!(map
& 1)) continue;
310 stateblock
->contained_transform_states
[stateblock
->num_contained_transform_states
] = (i
<< 5) | j
;
311 ++stateblock
->num_contained_transform_states
;
315 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
317 DWORD map
= stateblock
->changed
.textureState
[i
];
319 for(j
= 0; map
; map
>>= 1, ++j
)
321 if (!(map
& 1)) continue;
323 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].stage
= i
;
324 stateblock
->contained_tss_states
[stateblock
->num_contained_tss_states
].state
= j
;
325 ++stateblock
->num_contained_tss_states
;
329 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
331 DWORD map
= stateblock
->changed
.samplerState
[i
];
333 for (j
= 0; map
; map
>>= 1, ++j
)
335 if (!(map
& 1)) continue;
337 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].stage
= i
;
338 stateblock
->contained_sampler_states
[stateblock
->num_contained_sampler_states
].state
= j
;
339 ++stateblock
->num_contained_sampler_states
;
344 static void stateblock_init_lights(struct list
*dst_map
, const struct list
*src_map
)
348 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
350 const struct wined3d_light_info
*src_light
;
352 LIST_FOR_EACH_ENTRY(src_light
, &src_map
[i
], struct wined3d_light_info
, entry
)
354 struct wined3d_light_info
*dst_light
= heap_alloc(sizeof(*dst_light
));
356 *dst_light
= *src_light
;
357 list_add_tail(&dst_map
[i
], &dst_light
->entry
);
362 ULONG CDECL
wined3d_stateblock_incref(struct wined3d_stateblock
*stateblock
)
364 ULONG refcount
= InterlockedIncrement(&stateblock
->ref
);
366 TRACE("%p increasing refcount to %u.\n", stateblock
, refcount
);
371 void state_unbind_resources(struct wined3d_state
*state
)
373 struct wined3d_unordered_access_view
*uav
;
374 struct wined3d_shader_resource_view
*srv
;
375 struct wined3d_vertex_declaration
*decl
;
376 struct wined3d_blend_state
*blend_state
;
377 struct wined3d_rendertarget_view
*rtv
;
378 struct wined3d_sampler
*sampler
;
379 struct wined3d_texture
*texture
;
380 struct wined3d_buffer
*buffer
;
381 struct wined3d_shader
*shader
;
384 if ((decl
= state
->vertex_declaration
))
386 state
->vertex_declaration
= NULL
;
387 wined3d_vertex_declaration_decref(decl
);
390 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
392 if ((texture
= state
->textures
[i
]))
394 state
->textures
[i
] = NULL
;
395 wined3d_texture_decref(texture
);
399 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
401 if ((buffer
= state
->stream_output
[i
].buffer
))
403 state
->stream_output
[i
].buffer
= NULL
;
404 wined3d_buffer_decref(buffer
);
408 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
410 if ((buffer
= state
->streams
[i
].buffer
))
412 state
->streams
[i
].buffer
= NULL
;
413 wined3d_buffer_decref(buffer
);
417 if ((buffer
= state
->index_buffer
))
419 state
->index_buffer
= NULL
;
420 wined3d_buffer_decref(buffer
);
423 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
425 if ((shader
= state
->shader
[i
]))
427 state
->shader
[i
] = NULL
;
428 wined3d_shader_decref(shader
);
431 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
433 if ((buffer
= state
->cb
[i
][j
].buffer
))
435 state
->cb
[i
][j
].buffer
= NULL
;
436 wined3d_buffer_decref(buffer
);
440 for (j
= 0; j
< MAX_SAMPLER_OBJECTS
; ++j
)
442 if ((sampler
= state
->sampler
[i
][j
]))
444 state
->sampler
[i
][j
] = NULL
;
445 wined3d_sampler_decref(sampler
);
449 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
451 if ((srv
= state
->shader_resource_view
[i
][j
]))
453 state
->shader_resource_view
[i
][j
] = NULL
;
454 wined3d_srv_bind_count_dec(srv
);
455 wined3d_shader_resource_view_decref(srv
);
460 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
462 for (j
= 0; j
< MAX_UNORDERED_ACCESS_VIEWS
; ++j
)
464 if ((uav
= state
->unordered_access_view
[i
][j
]))
466 state
->unordered_access_view
[i
][j
] = NULL
;
467 wined3d_unordered_access_view_decref(uav
);
472 if ((blend_state
= state
->blend_state
))
474 state
->blend_state
= NULL
;
475 wined3d_blend_state_decref(blend_state
);
478 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
480 if ((rtv
= state
->fb
.render_targets
[i
]))
482 state
->fb
.render_targets
[i
] = NULL
;
483 wined3d_rendertarget_view_decref(rtv
);
487 if ((rtv
= state
->fb
.depth_stencil
))
489 state
->fb
.depth_stencil
= NULL
;
490 wined3d_rendertarget_view_decref(rtv
);
494 void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state
*state
)
496 struct wined3d_light_info
*light
, *cursor
;
497 struct wined3d_vertex_declaration
*decl
;
498 struct wined3d_texture
*texture
;
499 struct wined3d_buffer
*buffer
;
500 struct wined3d_shader
*shader
;
503 if ((decl
= state
->vertex_declaration
))
505 state
->vertex_declaration
= NULL
;
506 wined3d_vertex_declaration_decref(decl
);
509 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
511 if ((buffer
= state
->streams
[i
].buffer
))
513 state
->streams
[i
].buffer
= NULL
;
514 wined3d_buffer_decref(buffer
);
518 if ((buffer
= state
->index_buffer
))
520 state
->index_buffer
= NULL
;
521 wined3d_buffer_decref(buffer
);
524 if ((shader
= state
->vs
))
527 wined3d_shader_decref(shader
);
530 if ((shader
= state
->ps
))
533 wined3d_shader_decref(shader
);
536 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
538 if ((texture
= state
->textures
[i
]))
540 state
->textures
[i
] = NULL
;
541 wined3d_texture_decref(texture
);
545 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
547 LIST_FOR_EACH_ENTRY_SAFE(light
, cursor
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
549 list_remove(&light
->entry
);
555 void state_cleanup(struct wined3d_state
*state
)
557 unsigned int counter
;
559 if (!(state
->flags
& WINED3D_STATE_NO_REF
))
560 state_unbind_resources(state
);
562 for (counter
= 0; counter
< WINED3D_MAX_ACTIVE_LIGHTS
; ++counter
)
564 state
->light_state
.lights
[counter
] = NULL
;
567 for (counter
= 0; counter
< LIGHTMAP_SIZE
; ++counter
)
569 struct list
*e1
, *e2
;
570 LIST_FOR_EACH_SAFE(e1
, e2
, &state
->light_state
.light_map
[counter
])
572 struct wined3d_light_info
*light
= LIST_ENTRY(e1
, struct wined3d_light_info
, entry
);
573 list_remove(&light
->entry
);
579 ULONG CDECL
wined3d_stateblock_decref(struct wined3d_stateblock
*stateblock
)
581 ULONG refcount
= InterlockedDecrement(&stateblock
->ref
);
583 TRACE("%p decreasing refcount to %u\n", stateblock
, refcount
);
587 wined3d_mutex_lock();
588 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
589 heap_free(stateblock
);
590 wined3d_mutex_unlock();
596 struct wined3d_light_info
*wined3d_light_state_get_light(const struct wined3d_light_state
*state
, unsigned int idx
)
598 struct wined3d_light_info
*light_info
;
599 unsigned int hash_idx
;
601 hash_idx
= LIGHTMAP_HASHFUNC(idx
);
602 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_map
[hash_idx
], struct wined3d_light_info
, entry
)
604 if (light_info
->OriginalIndex
== idx
)
611 HRESULT
wined3d_light_state_set_light(struct wined3d_light_state
*state
, DWORD light_idx
,
612 const struct wined3d_light
*params
, struct wined3d_light_info
**light_info
)
614 struct wined3d_light_info
*object
;
615 unsigned int hash_idx
;
617 if (!(object
= wined3d_light_state_get_light(state
, light_idx
)))
619 TRACE("Adding new light.\n");
620 if (!(object
= heap_alloc_zero(sizeof(*object
))))
622 ERR("Failed to allocate light info.\n");
623 return E_OUTOFMEMORY
;
626 hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
627 list_add_head(&state
->light_map
[hash_idx
], &object
->entry
);
628 object
->glIndex
= -1;
629 object
->OriginalIndex
= light_idx
;
632 object
->OriginalParms
= *params
;
634 *light_info
= object
;
638 void wined3d_light_state_enable_light(struct wined3d_light_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
639 struct wined3d_light_info
*light_info
, BOOL enable
)
641 unsigned int light_count
, i
;
643 if (!(light_info
->enabled
= enable
))
645 if (light_info
->glIndex
== -1)
647 TRACE("Light already disabled, nothing to do.\n");
651 state
->lights
[light_info
->glIndex
] = NULL
;
652 light_info
->glIndex
= -1;
656 if (light_info
->glIndex
!= -1)
658 TRACE("Light already enabled, nothing to do.\n");
662 /* Find a free light. */
663 light_count
= d3d_info
->limits
.active_light_count
;
664 for (i
= 0; i
< light_count
; ++i
)
666 if (state
->lights
[i
])
669 state
->lights
[i
] = light_info
;
670 light_info
->glIndex
= i
;
674 /* Our tests show that Windows returns D3D_OK in this situation, even with
675 * D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE devices.
676 * This is consistent among ddraw, d3d8 and d3d9. GetLightEnable returns
677 * TRUE * as well for those lights.
679 * TODO: Test how this affects rendering. */
680 WARN("Too many concurrently active lights.\n");
683 static void wined3d_state_record_lights(struct wined3d_light_state
*dst_state
,
684 const struct wined3d_light_state
*src_state
)
686 const struct wined3d_light_info
*src
;
687 struct wined3d_light_info
*dst
;
690 /* Lights... For a recorded state block, we just had a chain of actions
691 * to perform, so we need to walk that chain and update any actions which
693 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
695 LIST_FOR_EACH_ENTRY(dst
, &dst_state
->light_map
[i
], struct wined3d_light_info
, entry
)
697 if ((src
= wined3d_light_state_get_light(src_state
, dst
->OriginalIndex
)))
699 dst
->OriginalParms
= src
->OriginalParms
;
701 if (src
->glIndex
== -1 && dst
->glIndex
!= -1)
703 /* Light disabled. */
704 dst_state
->lights
[dst
->glIndex
] = NULL
;
706 else if (src
->glIndex
!= -1 && dst
->glIndex
== -1)
709 dst_state
->lights
[src
->glIndex
] = dst
;
711 dst
->glIndex
= src
->glIndex
;
715 /* This can happen if the light was originally created as a
716 * default light for SetLightEnable() while recording. */
717 WARN("Light %u in dst_state %p does not exist in src_state %p.\n",
718 dst
->OriginalIndex
, dst_state
, src_state
);
720 dst
->OriginalParms
= WINED3D_default_light
;
721 if (dst
->glIndex
!= -1)
723 dst_state
->lights
[dst
->glIndex
] = NULL
;
731 void CDECL
wined3d_stateblock_capture(struct wined3d_stateblock
*stateblock
,
732 const struct wined3d_stateblock
*device_state
)
734 const struct wined3d_stateblock_state
*state
= &device_state
->stateblock_state
;
735 struct wined3d_range range
;
736 unsigned int i
, start
;
739 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
741 if (stateblock
->changed
.vertexShader
&& stateblock
->stateblock_state
.vs
!= state
->vs
)
743 TRACE("Updating vertex shader from %p to %p.\n", stateblock
->stateblock_state
.vs
, state
->vs
);
746 wined3d_shader_incref(state
->vs
);
747 if (stateblock
->stateblock_state
.vs
)
748 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
749 stateblock
->stateblock_state
.vs
= state
->vs
;
752 for (start
= 0; ; start
= range
.offset
+ range
.size
)
754 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
757 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[range
.offset
], &state
->vs_consts_f
[range
.offset
],
758 sizeof(*state
->vs_consts_f
) * range
.size
);
760 map
= stateblock
->changed
.vertexShaderConstantsI
;
761 for (start
= 0; ; start
= range
.offset
+ range
.size
)
763 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
766 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[range
.offset
], &state
->vs_consts_i
[range
.offset
],
767 sizeof(*state
->vs_consts_i
) * range
.size
);
769 map
= stateblock
->changed
.vertexShaderConstantsB
;
770 for (start
= 0; ; start
= range
.offset
+ range
.size
)
772 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
775 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[range
.offset
], &state
->vs_consts_b
[range
.offset
],
776 sizeof(*state
->vs_consts_b
) * range
.size
);
779 for (start
= 0; ; start
= range
.offset
+ range
.size
)
781 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
784 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[range
.offset
], &state
->ps_consts_f
[range
.offset
],
785 sizeof(*state
->ps_consts_f
) * range
.size
);
787 map
= stateblock
->changed
.pixelShaderConstantsI
;
788 for (start
= 0; ; start
= range
.offset
+ range
.size
)
790 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
793 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[range
.offset
], &state
->ps_consts_i
[range
.offset
],
794 sizeof(*state
->ps_consts_i
) * range
.size
);
796 map
= stateblock
->changed
.pixelShaderConstantsB
;
797 for (start
= 0; ; start
= range
.offset
+ range
.size
)
799 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
802 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[range
.offset
], &state
->ps_consts_b
[range
.offset
],
803 sizeof(*state
->ps_consts_b
) * range
.size
);
806 if (stateblock
->changed
.transforms
)
808 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
810 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
812 TRACE("Updating transform %#x.\n", transform
);
814 stateblock
->stateblock_state
.transforms
[transform
] = state
->transforms
[transform
];
818 if (stateblock
->changed
.indices
819 && ((stateblock
->stateblock_state
.index_buffer
!= state
->index_buffer
)
820 || (stateblock
->stateblock_state
.base_vertex_index
!= state
->base_vertex_index
)
821 || (stateblock
->stateblock_state
.index_format
!= state
->index_format
)))
823 TRACE("Updating index buffer to %p, base vertex index to %d.\n",
824 state
->index_buffer
, state
->base_vertex_index
);
826 if (state
->index_buffer
)
827 wined3d_buffer_incref(state
->index_buffer
);
828 if (stateblock
->stateblock_state
.index_buffer
)
829 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
830 stateblock
->stateblock_state
.index_buffer
= state
->index_buffer
;
831 stateblock
->stateblock_state
.base_vertex_index
= state
->base_vertex_index
;
832 stateblock
->stateblock_state
.index_format
= state
->index_format
;
835 if (stateblock
->changed
.vertexDecl
&& stateblock
->stateblock_state
.vertex_declaration
!= state
->vertex_declaration
)
837 TRACE("Updating vertex declaration from %p to %p.\n",
838 stateblock
->stateblock_state
.vertex_declaration
, state
->vertex_declaration
);
840 if (state
->vertex_declaration
)
841 wined3d_vertex_declaration_incref(state
->vertex_declaration
);
842 if (stateblock
->stateblock_state
.vertex_declaration
)
843 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
844 stateblock
->stateblock_state
.vertex_declaration
= state
->vertex_declaration
;
847 if (stateblock
->changed
.material
848 && memcmp(&state
->material
, &stateblock
->stateblock_state
.material
,
849 sizeof(stateblock
->stateblock_state
.material
)))
851 TRACE("Updating material.\n");
853 stateblock
->stateblock_state
.material
= state
->material
;
856 if (stateblock
->changed
.viewport
857 && memcmp(&state
->viewport
, &stateblock
->stateblock_state
.viewport
, sizeof(state
->viewport
)))
859 TRACE("Updating viewport.\n");
861 stateblock
->stateblock_state
.viewport
= state
->viewport
;
864 if (stateblock
->changed
.scissorRect
865 && memcmp(&state
->scissor_rect
, &stateblock
->stateblock_state
.scissor_rect
, sizeof(state
->scissor_rect
)))
867 TRACE("Updating scissor rect.\n");
869 stateblock
->stateblock_state
.scissor_rect
= state
->scissor_rect
;
872 map
= stateblock
->changed
.streamSource
;
875 i
= wined3d_bit_scan(&map
);
877 if (stateblock
->stateblock_state
.streams
[i
].stride
!= state
->streams
[i
].stride
878 || stateblock
->stateblock_state
.streams
[i
].offset
!= state
->streams
[i
].offset
879 || stateblock
->stateblock_state
.streams
[i
].buffer
!= state
->streams
[i
].buffer
)
881 TRACE("stateblock %p, stream source %u, buffer %p, stride %u, offset %u.\n",
882 stateblock
, i
, state
->streams
[i
].buffer
, state
->streams
[i
].stride
,
883 state
->streams
[i
].offset
);
885 stateblock
->stateblock_state
.streams
[i
].stride
= state
->streams
[i
].stride
;
886 if (stateblock
->changed
.store_stream_offset
)
887 stateblock
->stateblock_state
.streams
[i
].offset
= state
->streams
[i
].offset
;
889 if (state
->streams
[i
].buffer
)
890 wined3d_buffer_incref(state
->streams
[i
].buffer
);
891 if (stateblock
->stateblock_state
.streams
[i
].buffer
)
892 wined3d_buffer_decref(stateblock
->stateblock_state
.streams
[i
].buffer
);
893 stateblock
->stateblock_state
.streams
[i
].buffer
= state
->streams
[i
].buffer
;
897 map
= stateblock
->changed
.streamFreq
;
900 i
= wined3d_bit_scan(&map
);
902 if (stateblock
->stateblock_state
.streams
[i
].frequency
!= state
->streams
[i
].frequency
903 || stateblock
->stateblock_state
.streams
[i
].flags
!= state
->streams
[i
].flags
)
905 TRACE("Updating stream frequency %u to %u flags to %#x.\n",
906 i
, state
->streams
[i
].frequency
, state
->streams
[i
].flags
);
908 stateblock
->stateblock_state
.streams
[i
].frequency
= state
->streams
[i
].frequency
;
909 stateblock
->stateblock_state
.streams
[i
].flags
= state
->streams
[i
].flags
;
913 map
= stateblock
->changed
.clipplane
;
916 i
= wined3d_bit_scan(&map
);
918 if (memcmp(&stateblock
->stateblock_state
.clip_planes
[i
], &state
->clip_planes
[i
], sizeof(state
->clip_planes
[i
])))
920 TRACE("Updating clipplane %u.\n", i
);
921 stateblock
->stateblock_state
.clip_planes
[i
] = state
->clip_planes
[i
];
926 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
928 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
930 TRACE("Updating render state %#x to %u.\n", rs
, state
->rs
[rs
]);
932 stateblock
->stateblock_state
.rs
[rs
] = state
->rs
[rs
];
936 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
938 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
939 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
941 TRACE("Updating texturestage state %u, %u to %#x (was %#x).\n", stage
, texture_state
,
942 state
->texture_states
[stage
][texture_state
],
943 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
]);
945 stateblock
->stateblock_state
.texture_states
[stage
][texture_state
] = state
->texture_states
[stage
][texture_state
];
949 map
= stateblock
->changed
.textures
;
952 i
= wined3d_bit_scan(&map
);
954 TRACE("Updating texture %u to %p (was %p).\n",
955 i
, state
->textures
[i
], stateblock
->stateblock_state
.textures
[i
]);
957 if (state
->textures
[i
])
958 wined3d_texture_incref(state
->textures
[i
]);
959 if (stateblock
->stateblock_state
.textures
[i
])
960 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[i
]);
961 stateblock
->stateblock_state
.textures
[i
] = state
->textures
[i
];
964 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
966 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
967 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
969 TRACE("Updating sampler state %u, %u to %#x (was %#x).\n", stage
, sampler_state
,
970 state
->sampler_states
[stage
][sampler_state
],
971 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
]);
973 stateblock
->stateblock_state
.sampler_states
[stage
][sampler_state
] = state
->sampler_states
[stage
][sampler_state
];
976 if (stateblock
->changed
.pixelShader
&& stateblock
->stateblock_state
.ps
!= state
->ps
)
979 wined3d_shader_incref(state
->ps
);
980 if (stateblock
->stateblock_state
.ps
)
981 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
982 stateblock
->stateblock_state
.ps
= state
->ps
;
985 if (stateblock
->changed
.lights
)
986 wined3d_state_record_lights(stateblock
->stateblock_state
.light_state
, state
->light_state
);
988 if (stateblock
->changed
.alpha_to_coverage
)
989 stateblock
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
991 TRACE("Capture done.\n");
994 void CDECL
wined3d_stateblock_apply(const struct wined3d_stateblock
*stateblock
,
995 struct wined3d_stateblock
*device_state
)
997 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
998 struct wined3d_range range
;
999 unsigned int i
, start
;
1002 TRACE("stateblock %p, device_state %p.\n", stateblock
, device_state
);
1004 if (stateblock
->changed
.vertexShader
)
1005 wined3d_stateblock_set_vertex_shader(device_state
, state
->vs
);
1006 if (stateblock
->changed
.pixelShader
)
1007 wined3d_stateblock_set_pixel_shader(device_state
, state
->ps
);
1009 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1011 if (!wined3d_bitmap_get_range(stateblock
->changed
.vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
1013 wined3d_stateblock_set_vs_consts_f(device_state
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
1015 map
= stateblock
->changed
.vertexShaderConstantsI
;
1016 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1018 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1020 wined3d_stateblock_set_vs_consts_i(device_state
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
1022 map
= stateblock
->changed
.vertexShaderConstantsB
;
1023 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1025 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1027 wined3d_stateblock_set_vs_consts_b(device_state
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
1030 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1032 if (!wined3d_bitmap_get_range(stateblock
->changed
.ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
1034 wined3d_stateblock_set_ps_consts_f(device_state
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
1036 map
= stateblock
->changed
.pixelShaderConstantsI
;
1037 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1039 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
1041 wined3d_stateblock_set_ps_consts_i(device_state
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
1043 map
= stateblock
->changed
.pixelShaderConstantsB
;
1044 for (start
= 0; ; start
= range
.offset
+ range
.size
)
1046 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
1048 wined3d_stateblock_set_ps_consts_b(device_state
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
1051 if (stateblock
->changed
.transforms
)
1053 for (i
= 0; i
< stateblock
->num_contained_transform_states
; ++i
)
1055 enum wined3d_transform_state transform
= stateblock
->contained_transform_states
[i
];
1057 wined3d_stateblock_set_transform(device_state
, transform
, &state
->transforms
[transform
]);
1061 if (stateblock
->changed
.lights
)
1063 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
1065 const struct wined3d_light_info
*light
;
1067 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
1069 wined3d_stateblock_set_light(device_state
, light
->OriginalIndex
, &light
->OriginalParms
);
1070 wined3d_stateblock_set_light_enable(device_state
, light
->OriginalIndex
, light
->glIndex
!= -1);
1075 if (stateblock
->changed
.alpha_to_coverage
)
1077 device_state
->stateblock_state
.alpha_to_coverage
= state
->alpha_to_coverage
;
1078 device_state
->changed
.alpha_to_coverage
= 1;
1081 /* Render states. */
1082 for (i
= 0; i
< stateblock
->num_contained_render_states
; ++i
)
1084 enum wined3d_render_state rs
= stateblock
->contained_render_states
[i
];
1086 wined3d_stateblock_set_render_state(device_state
, rs
, state
->rs
[rs
]);
1089 /* Texture states. */
1090 for (i
= 0; i
< stateblock
->num_contained_tss_states
; ++i
)
1092 DWORD stage
= stateblock
->contained_tss_states
[i
].stage
;
1093 DWORD texture_state
= stateblock
->contained_tss_states
[i
].state
;
1095 wined3d_stateblock_set_texture_stage_state(device_state
, stage
, texture_state
,
1096 state
->texture_states
[stage
][texture_state
]);
1099 /* Sampler states. */
1100 for (i
= 0; i
< stateblock
->num_contained_sampler_states
; ++i
)
1102 DWORD stage
= stateblock
->contained_sampler_states
[i
].stage
;
1103 DWORD sampler_state
= stateblock
->contained_sampler_states
[i
].state
;
1105 wined3d_stateblock_set_sampler_state(device_state
, stage
, sampler_state
,
1106 state
->sampler_states
[stage
][sampler_state
]);
1109 if (stateblock
->changed
.indices
)
1111 wined3d_stateblock_set_index_buffer(device_state
, state
->index_buffer
, state
->index_format
);
1112 wined3d_stateblock_set_base_vertex_index(device_state
, state
->base_vertex_index
);
1115 if (stateblock
->changed
.vertexDecl
&& state
->vertex_declaration
)
1116 wined3d_stateblock_set_vertex_declaration(device_state
, state
->vertex_declaration
);
1118 if (stateblock
->changed
.material
)
1119 wined3d_stateblock_set_material(device_state
, &state
->material
);
1121 if (stateblock
->changed
.viewport
)
1122 wined3d_stateblock_set_viewport(device_state
, &state
->viewport
);
1124 if (stateblock
->changed
.scissorRect
)
1125 wined3d_stateblock_set_scissor_rect(device_state
, &state
->scissor_rect
);
1127 map
= stateblock
->changed
.streamSource
;
1130 i
= wined3d_bit_scan(&map
);
1131 wined3d_stateblock_set_stream_source(device_state
, i
, state
->streams
[i
].buffer
,
1132 state
->streams
[i
].offset
, state
->streams
[i
].stride
);
1135 map
= stateblock
->changed
.streamFreq
;
1138 i
= wined3d_bit_scan(&map
);
1139 wined3d_stateblock_set_stream_source_freq(device_state
, i
,
1140 state
->streams
[i
].frequency
| state
->streams
[i
].flags
);
1143 map
= stateblock
->changed
.textures
;
1146 i
= wined3d_bit_scan(&map
);
1147 wined3d_stateblock_set_texture(device_state
, i
, state
->textures
[i
]);
1150 map
= stateblock
->changed
.clipplane
;
1153 i
= wined3d_bit_scan(&map
);
1154 wined3d_stateblock_set_clip_plane(device_state
, i
, &state
->clip_planes
[i
]);
1157 TRACE("Applied stateblock %p.\n", stateblock
);
1160 void CDECL
wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1162 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1165 wined3d_shader_incref(shader
);
1166 if (stateblock
->stateblock_state
.vs
)
1167 wined3d_shader_decref(stateblock
->stateblock_state
.vs
);
1168 stateblock
->stateblock_state
.vs
= shader
;
1169 stateblock
->changed
.vertexShader
= TRUE
;
1172 static void wined3d_bitmap_set_bits(uint32_t *bitmap
, unsigned int start
, unsigned int count
)
1174 const unsigned int word_bit_count
= sizeof(*bitmap
) * CHAR_BIT
;
1175 const unsigned int shift
= start
% word_bit_count
;
1176 uint32_t mask
, last_mask
;
1177 unsigned int mask_size
;
1179 bitmap
+= start
/ word_bit_count
;
1180 mask
= ~0u << shift
;
1181 mask_size
= word_bit_count
- shift
;
1182 last_mask
= (1u << (start
+ count
) % word_bit_count
) - 1;
1183 if (mask_size
<= count
)
1190 if (count
>= word_bit_count
)
1192 memset(bitmap
, 0xffu
, count
/ word_bit_count
* sizeof(*bitmap
));
1193 bitmap
+= count
/ word_bit_count
;
1194 count
= count
% word_bit_count
;
1197 *bitmap
|= mask
& last_mask
;
1200 HRESULT CDECL
wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock
*stateblock
,
1201 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1203 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1205 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1206 stateblock
, start_idx
, count
, constants
);
1208 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.vs_uniform_count
))
1209 return WINED3DERR_INVALIDCALL
;
1211 memcpy(&stateblock
->stateblock_state
.vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1212 wined3d_bitmap_set_bits(stateblock
->changed
.vs_consts_f
, start_idx
, count
);
1216 HRESULT CDECL
wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock
*stateblock
,
1217 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1221 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1222 stateblock
, start_idx
, count
, constants
);
1224 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1225 return WINED3DERR_INVALIDCALL
;
1227 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1228 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1230 memcpy(&stateblock
->stateblock_state
.vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1231 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1232 stateblock
->changed
.vertexShaderConstantsI
|= (1u << i
);
1236 HRESULT CDECL
wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock
*stateblock
,
1237 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1241 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1242 stateblock
, start_idx
, count
, constants
);
1244 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1245 return WINED3DERR_INVALIDCALL
;
1247 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1248 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1250 memcpy(&stateblock
->stateblock_state
.vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1251 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1252 stateblock
->changed
.vertexShaderConstantsB
|= (1u << i
);
1256 void CDECL
wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock
*stateblock
, struct wined3d_shader
*shader
)
1258 TRACE("stateblock %p, shader %p.\n", stateblock
, shader
);
1261 wined3d_shader_incref(shader
);
1262 if (stateblock
->stateblock_state
.ps
)
1263 wined3d_shader_decref(stateblock
->stateblock_state
.ps
);
1264 stateblock
->stateblock_state
.ps
= shader
;
1265 stateblock
->changed
.pixelShader
= TRUE
;
1268 HRESULT CDECL
wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock
*stateblock
,
1269 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
1271 const struct wined3d_d3d_info
*d3d_info
= &stateblock
->device
->adapter
->d3d_info
;
1273 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1274 stateblock
, start_idx
, count
, constants
);
1276 if (!constants
|| !wined3d_bound_range(start_idx
, count
, d3d_info
->limits
.ps_uniform_count
))
1277 return WINED3DERR_INVALIDCALL
;
1279 memcpy(&stateblock
->stateblock_state
.ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
1280 wined3d_bitmap_set_bits(stateblock
->changed
.ps_consts_f
, start_idx
, count
);
1284 HRESULT CDECL
wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock
*stateblock
,
1285 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
1289 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1290 stateblock
, start_idx
, count
, constants
);
1292 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
1293 return WINED3DERR_INVALIDCALL
;
1295 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
1296 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
1298 memcpy(&stateblock
->stateblock_state
.ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
1299 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1300 stateblock
->changed
.pixelShaderConstantsI
|= (1u << i
);
1304 HRESULT CDECL
wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock
*stateblock
,
1305 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
1309 TRACE("stateblock %p, start_idx %u, count %u, constants %p.\n",
1310 stateblock
, start_idx
, count
, constants
);
1312 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
1313 return WINED3DERR_INVALIDCALL
;
1315 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
1316 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
1318 memcpy(&stateblock
->stateblock_state
.ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
1319 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
1320 stateblock
->changed
.pixelShaderConstantsB
|= (1u << i
);
1324 void CDECL
wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock
*stateblock
,
1325 struct wined3d_vertex_declaration
*declaration
)
1327 TRACE("stateblock %p, declaration %p.\n", stateblock
, declaration
);
1330 wined3d_vertex_declaration_incref(declaration
);
1331 if (stateblock
->stateblock_state
.vertex_declaration
)
1332 wined3d_vertex_declaration_decref(stateblock
->stateblock_state
.vertex_declaration
);
1333 stateblock
->stateblock_state
.vertex_declaration
= declaration
;
1334 stateblock
->changed
.vertexDecl
= TRUE
;
1337 void CDECL
wined3d_stateblock_set_render_state(struct wined3d_stateblock
*stateblock
,
1338 enum wined3d_render_state state
, DWORD value
)
1340 TRACE("stateblock %p, state %s (%#x), value %#x.\n", stateblock
, debug_d3drenderstate(state
), state
, value
);
1342 if (state
> WINEHIGHEST_RENDER_STATE
)
1344 WARN("Unhandled render state %#x.\n", state
);
1348 stateblock
->stateblock_state
.rs
[state
] = value
;
1349 stateblock
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
1351 if (state
== WINED3D_RS_POINTSIZE
1352 && (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
|| value
== WINED3D_ALPHA_TO_COVERAGE_DISABLE
))
1354 stateblock
->changed
.alpha_to_coverage
= 1;
1355 stateblock
->stateblock_state
.alpha_to_coverage
= (value
== WINED3D_ALPHA_TO_COVERAGE_ENABLE
);
1359 void CDECL
wined3d_stateblock_set_sampler_state(struct wined3d_stateblock
*stateblock
,
1360 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1362 TRACE("stateblock %p, sampler_idx %u, state %s, value %#x.\n",
1363 stateblock
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1365 if (sampler_idx
>= ARRAY_SIZE(stateblock
->stateblock_state
.sampler_states
))
1367 WARN("Invalid sampler %u.\n", sampler_idx
);
1371 stateblock
->stateblock_state
.sampler_states
[sampler_idx
][state
] = value
;
1372 stateblock
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
1375 void CDECL
wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock
*stateblock
,
1376 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
1378 TRACE("stateblock %p, stage %u, state %s, value %#x.\n",
1379 stateblock
, stage
, debug_d3dtexturestate(state
), value
);
1381 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
1383 WARN("Invalid state %#x passed.\n", state
);
1387 if (stage
>= WINED3D_MAX_TEXTURES
)
1389 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
1390 stage
, WINED3D_MAX_TEXTURES
- 1);
1394 stateblock
->stateblock_state
.texture_states
[stage
][state
] = value
;
1395 stateblock
->changed
.textureState
[stage
] |= 1u << state
;
1398 void CDECL
wined3d_stateblock_set_texture(struct wined3d_stateblock
*stateblock
,
1399 UINT stage
, struct wined3d_texture
*texture
)
1401 TRACE("stateblock %p, stage %u, texture %p.\n", stateblock
, stage
, texture
);
1403 if (stage
>= ARRAY_SIZE(stateblock
->stateblock_state
.textures
))
1405 WARN("Ignoring invalid stage %u.\n", stage
);
1410 wined3d_texture_incref(texture
);
1411 if (stateblock
->stateblock_state
.textures
[stage
])
1412 wined3d_texture_decref(stateblock
->stateblock_state
.textures
[stage
]);
1413 stateblock
->stateblock_state
.textures
[stage
] = texture
;
1414 stateblock
->changed
.textures
|= 1u << stage
;
1417 void CDECL
wined3d_stateblock_set_transform(struct wined3d_stateblock
*stateblock
,
1418 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1420 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1421 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1422 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1423 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1424 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1426 stateblock
->stateblock_state
.transforms
[d3dts
] = *matrix
;
1427 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1428 stateblock
->changed
.transforms
= 1;
1431 void CDECL
wined3d_stateblock_multiply_transform(struct wined3d_stateblock
*stateblock
,
1432 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1434 struct wined3d_matrix
*mat
= &stateblock
->stateblock_state
.transforms
[d3dts
];
1436 TRACE("stateblock %p, state %s, matrix %p.\n", stateblock
, debug_d3dtstype(d3dts
), matrix
);
1437 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1438 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1439 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1440 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1442 multiply_matrix(mat
, mat
, matrix
);
1443 stateblock
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1444 stateblock
->changed
.transforms
= 1;
1447 HRESULT CDECL
wined3d_stateblock_set_clip_plane(struct wined3d_stateblock
*stateblock
,
1448 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1450 TRACE("stateblock %p, plane_idx %u, plane %p.\n", stateblock
, plane_idx
, plane
);
1452 if (plane_idx
>= stateblock
->device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1454 TRACE("Application has requested clipplane this device doesn't support.\n");
1455 return WINED3DERR_INVALIDCALL
;
1458 stateblock
->stateblock_state
.clip_planes
[plane_idx
] = *plane
;
1459 stateblock
->changed
.clipplane
|= 1u << plane_idx
;
1463 void CDECL
wined3d_stateblock_set_material(struct wined3d_stateblock
*stateblock
,
1464 const struct wined3d_material
*material
)
1466 TRACE("stateblock %p, material %p.\n", stateblock
, material
);
1468 stateblock
->stateblock_state
.material
= *material
;
1469 stateblock
->changed
.material
= TRUE
;
1472 void CDECL
wined3d_stateblock_set_viewport(struct wined3d_stateblock
*stateblock
,
1473 const struct wined3d_viewport
*viewport
)
1475 TRACE("stateblock %p, viewport %p.\n", stateblock
, viewport
);
1477 stateblock
->stateblock_state
.viewport
= *viewport
;
1478 stateblock
->changed
.viewport
= TRUE
;
1481 void CDECL
wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock
*stateblock
, const RECT
*rect
)
1483 TRACE("stateblock %p, rect %s.\n", stateblock
, wine_dbgstr_rect(rect
));
1485 stateblock
->stateblock_state
.scissor_rect
= *rect
;
1486 stateblock
->changed
.scissorRect
= TRUE
;
1489 void CDECL
wined3d_stateblock_set_index_buffer(struct wined3d_stateblock
*stateblock
,
1490 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
)
1492 TRACE("stateblock %p, buffer %p, format %s.\n", stateblock
, buffer
, debug_d3dformat(format_id
));
1495 wined3d_buffer_incref(buffer
);
1496 if (stateblock
->stateblock_state
.index_buffer
)
1497 wined3d_buffer_decref(stateblock
->stateblock_state
.index_buffer
);
1498 stateblock
->stateblock_state
.index_buffer
= buffer
;
1499 stateblock
->stateblock_state
.index_format
= format_id
;
1500 stateblock
->changed
.indices
= TRUE
;
1503 void CDECL
wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock
*stateblock
, INT base_index
)
1505 TRACE("stateblock %p, base_index %d.\n", stateblock
, base_index
);
1507 stateblock
->stateblock_state
.base_vertex_index
= base_index
;
1510 HRESULT CDECL
wined3d_stateblock_set_stream_source(struct wined3d_stateblock
*stateblock
,
1511 UINT stream_idx
, struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1513 struct wined3d_stream_state
*stream
;
1515 TRACE("stateblock %p, stream_idx %u, buffer %p, stride %u.\n",
1516 stateblock
, stream_idx
, buffer
, stride
);
1518 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1520 WARN("Stream index %u out of range.\n", stream_idx
);
1521 return WINED3DERR_INVALIDCALL
;
1524 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1527 wined3d_buffer_incref(buffer
);
1529 wined3d_buffer_decref(stream
->buffer
);
1530 stream
->buffer
= buffer
;
1531 stream
->stride
= stride
;
1532 stream
->offset
= offset
;
1533 stateblock
->changed
.streamSource
|= 1u << stream_idx
;
1537 HRESULT CDECL
wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock
*stateblock
,
1538 UINT stream_idx
, UINT divider
)
1540 struct wined3d_stream_state
*stream
;
1542 TRACE("stateblock %p, stream_idx %u, divider %#x.\n", stateblock
, stream_idx
, divider
);
1544 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1546 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1547 return WINED3DERR_INVALIDCALL
;
1549 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1551 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1552 return WINED3DERR_INVALIDCALL
;
1556 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1557 return WINED3DERR_INVALIDCALL
;
1560 stream
= &stateblock
->stateblock_state
.streams
[stream_idx
];
1561 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1562 stream
->frequency
= divider
& 0x7fffff;
1563 stateblock
->changed
.streamFreq
|= 1u << stream_idx
;
1567 HRESULT CDECL
wined3d_stateblock_set_light(struct wined3d_stateblock
*stateblock
,
1568 UINT light_idx
, const struct wined3d_light
*light
)
1570 struct wined3d_light_info
*object
= NULL
;
1572 TRACE("stateblock %p, light_idx %u, light %p.\n", stateblock
, light_idx
, light
);
1574 /* Check the parameter range. Need for speed most wanted sets junk lights
1575 * which confuse the GL driver. */
1577 return WINED3DERR_INVALIDCALL
;
1579 switch (light
->type
)
1581 case WINED3D_LIGHT_POINT
:
1582 case WINED3D_LIGHT_SPOT
:
1583 case WINED3D_LIGHT_GLSPOT
:
1584 /* Incorrect attenuation values can cause the gl driver to crash.
1585 * Happens with Need for speed most wanted. */
1586 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1588 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1589 return WINED3DERR_INVALIDCALL
;
1593 case WINED3D_LIGHT_DIRECTIONAL
:
1594 case WINED3D_LIGHT_PARALLELPOINT
:
1595 /* Ignores attenuation */
1599 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL.\n");
1600 return WINED3DERR_INVALIDCALL
;
1603 stateblock
->changed
.lights
= 1;
1604 return wined3d_light_state_set_light(stateblock
->stateblock_state
.light_state
, light_idx
, light
, &object
);
1607 HRESULT CDECL
wined3d_stateblock_set_light_enable(struct wined3d_stateblock
*stateblock
, UINT light_idx
, BOOL enable
)
1609 struct wined3d_light_state
*light_state
= stateblock
->stateblock_state
.light_state
;
1610 struct wined3d_light_info
*light_info
;
1613 TRACE("stateblock %p, light_idx %u, enable %#x.\n", stateblock
, light_idx
, enable
);
1615 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1617 if (FAILED(hr
= wined3d_light_state_set_light(light_state
, light_idx
, &WINED3D_default_light
, &light_info
)))
1620 wined3d_light_state_enable_light(light_state
, &stateblock
->device
->adapter
->d3d_info
, light_info
, enable
);
1621 stateblock
->changed
.lights
= 1;
1625 const struct wined3d_stateblock_state
* CDECL
wined3d_stateblock_get_state(const struct wined3d_stateblock
*stateblock
)
1627 return &stateblock
->stateblock_state
;
1630 HRESULT CDECL
wined3d_stateblock_get_light(const struct wined3d_stateblock
*stateblock
,
1631 UINT light_idx
, struct wined3d_light
*light
, BOOL
*enabled
)
1633 struct wined3d_light_info
*light_info
;
1635 if (!(light_info
= wined3d_light_state_get_light(&stateblock
->light_state
, light_idx
)))
1637 TRACE("Light %u is not defined.\n", light_idx
);
1638 return WINED3DERR_INVALIDCALL
;
1640 *light
= light_info
->OriginalParms
;
1641 *enabled
= light_info
->enabled
? 128 : 0;
1645 static void init_default_render_states(DWORD rs
[WINEHIGHEST_RENDER_STATE
+ 1], const struct wined3d_d3d_info
*d3d_info
)
1649 struct wined3d_line_pattern lp
;
1658 rs
[WINED3D_RS_ZENABLE
] = WINED3D_ZB_TRUE
;
1659 rs
[WINED3D_RS_FILLMODE
] = WINED3D_FILL_SOLID
;
1660 rs
[WINED3D_RS_SHADEMODE
] = WINED3D_SHADE_GOURAUD
;
1661 lp
.lp
.repeat_factor
= 0;
1662 lp
.lp
.line_pattern
= 0;
1663 rs
[WINED3D_RS_LINEPATTERN
] = lp
.d
;
1664 rs
[WINED3D_RS_ZWRITEENABLE
] = TRUE
;
1665 rs
[WINED3D_RS_ALPHATESTENABLE
] = FALSE
;
1666 rs
[WINED3D_RS_LASTPIXEL
] = TRUE
;
1667 rs
[WINED3D_RS_SRCBLEND
] = WINED3D_BLEND_ONE
;
1668 rs
[WINED3D_RS_DESTBLEND
] = WINED3D_BLEND_ZERO
;
1669 rs
[WINED3D_RS_CULLMODE
] = WINED3D_CULL_BACK
;
1670 rs
[WINED3D_RS_ZFUNC
] = WINED3D_CMP_LESSEQUAL
;
1671 rs
[WINED3D_RS_ALPHAFUNC
] = WINED3D_CMP_ALWAYS
;
1672 rs
[WINED3D_RS_ALPHAREF
] = 0;
1673 rs
[WINED3D_RS_DITHERENABLE
] = FALSE
;
1674 rs
[WINED3D_RS_ALPHABLENDENABLE
] = FALSE
;
1675 rs
[WINED3D_RS_FOGENABLE
] = FALSE
;
1676 rs
[WINED3D_RS_SPECULARENABLE
] = FALSE
;
1677 rs
[WINED3D_RS_ZVISIBLE
] = 0;
1678 rs
[WINED3D_RS_FOGCOLOR
] = 0;
1679 rs
[WINED3D_RS_FOGTABLEMODE
] = WINED3D_FOG_NONE
;
1681 rs
[WINED3D_RS_FOGSTART
] = tmpfloat
.d
;
1683 rs
[WINED3D_RS_FOGEND
] = tmpfloat
.d
;
1685 rs
[WINED3D_RS_FOGDENSITY
] = tmpfloat
.d
;
1686 rs
[WINED3D_RS_RANGEFOGENABLE
] = FALSE
;
1687 rs
[WINED3D_RS_STENCILENABLE
] = FALSE
;
1688 rs
[WINED3D_RS_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1689 rs
[WINED3D_RS_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1690 rs
[WINED3D_RS_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1691 rs
[WINED3D_RS_STENCILREF
] = 0;
1692 rs
[WINED3D_RS_STENCILMASK
] = 0xffffffff;
1693 rs
[WINED3D_RS_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1694 rs
[WINED3D_RS_STENCILWRITEMASK
] = 0xffffffff;
1695 rs
[WINED3D_RS_TEXTUREFACTOR
] = 0xffffffff;
1696 rs
[WINED3D_RS_WRAP0
] = 0;
1697 rs
[WINED3D_RS_WRAP1
] = 0;
1698 rs
[WINED3D_RS_WRAP2
] = 0;
1699 rs
[WINED3D_RS_WRAP3
] = 0;
1700 rs
[WINED3D_RS_WRAP4
] = 0;
1701 rs
[WINED3D_RS_WRAP5
] = 0;
1702 rs
[WINED3D_RS_WRAP6
] = 0;
1703 rs
[WINED3D_RS_WRAP7
] = 0;
1704 rs
[WINED3D_RS_CLIPPING
] = TRUE
;
1705 rs
[WINED3D_RS_LIGHTING
] = TRUE
;
1706 rs
[WINED3D_RS_AMBIENT
] = 0;
1707 rs
[WINED3D_RS_FOGVERTEXMODE
] = WINED3D_FOG_NONE
;
1708 rs
[WINED3D_RS_COLORVERTEX
] = TRUE
;
1709 rs
[WINED3D_RS_LOCALVIEWER
] = TRUE
;
1710 rs
[WINED3D_RS_NORMALIZENORMALS
] = FALSE
;
1711 rs
[WINED3D_RS_DIFFUSEMATERIALSOURCE
] = WINED3D_MCS_COLOR1
;
1712 rs
[WINED3D_RS_SPECULARMATERIALSOURCE
] = WINED3D_MCS_COLOR2
;
1713 rs
[WINED3D_RS_AMBIENTMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1714 rs
[WINED3D_RS_EMISSIVEMATERIALSOURCE
] = WINED3D_MCS_MATERIAL
;
1715 rs
[WINED3D_RS_VERTEXBLEND
] = WINED3D_VBF_DISABLE
;
1716 rs
[WINED3D_RS_CLIPPLANEENABLE
] = 0;
1717 rs
[WINED3D_RS_SOFTWAREVERTEXPROCESSING
] = FALSE
;
1719 rs
[WINED3D_RS_POINTSIZE
] = tmpfloat
.d
;
1721 rs
[WINED3D_RS_POINTSIZE_MIN
] = tmpfloat
.d
;
1722 rs
[WINED3D_RS_POINTSPRITEENABLE
] = FALSE
;
1723 rs
[WINED3D_RS_POINTSCALEENABLE
] = FALSE
;
1725 rs
[WINED3D_RS_POINTSCALE_A
] = tmpfloat
.d
;
1727 rs
[WINED3D_RS_POINTSCALE_B
] = tmpfloat
.d
;
1729 rs
[WINED3D_RS_POINTSCALE_C
] = tmpfloat
.d
;
1730 rs
[WINED3D_RS_MULTISAMPLEANTIALIAS
] = TRUE
;
1731 rs
[WINED3D_RS_MULTISAMPLEMASK
] = 0xffffffff;
1732 rs
[WINED3D_RS_PATCHEDGESTYLE
] = WINED3D_PATCH_EDGE_DISCRETE
;
1734 rs
[WINED3D_RS_PATCHSEGMENTS
] = tmpfloat
.d
;
1735 rs
[WINED3D_RS_DEBUGMONITORTOKEN
] = 0xbaadcafe;
1736 tmpfloat
.f
= d3d_info
->limits
.pointsize_max
;
1737 rs
[WINED3D_RS_POINTSIZE_MAX
] = tmpfloat
.d
;
1738 rs
[WINED3D_RS_INDEXEDVERTEXBLENDENABLE
] = FALSE
;
1739 rs
[WINED3D_RS_COLORWRITEENABLE
] = 0x0000000f;
1741 rs
[WINED3D_RS_TWEENFACTOR
] = tmpfloat
.d
;
1742 rs
[WINED3D_RS_BLENDOP
] = WINED3D_BLEND_OP_ADD
;
1743 rs
[WINED3D_RS_POSITIONDEGREE
] = WINED3D_DEGREE_CUBIC
;
1744 rs
[WINED3D_RS_NORMALDEGREE
] = WINED3D_DEGREE_LINEAR
;
1745 /* states new in d3d9 */
1746 rs
[WINED3D_RS_SCISSORTESTENABLE
] = FALSE
;
1747 rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
] = 0;
1749 rs
[WINED3D_RS_MINTESSELLATIONLEVEL
] = tmpfloat
.d
;
1750 rs
[WINED3D_RS_MAXTESSELLATIONLEVEL
] = tmpfloat
.d
;
1751 rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
] = FALSE
;
1753 rs
[WINED3D_RS_ADAPTIVETESS_X
] = tmpfloat
.d
;
1754 rs
[WINED3D_RS_ADAPTIVETESS_Y
] = tmpfloat
.d
;
1756 rs
[WINED3D_RS_ADAPTIVETESS_Z
] = tmpfloat
.d
;
1758 rs
[WINED3D_RS_ADAPTIVETESS_W
] = tmpfloat
.d
;
1759 rs
[WINED3D_RS_ENABLEADAPTIVETESSELLATION
] = FALSE
;
1760 rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
] = FALSE
;
1761 rs
[WINED3D_RS_BACK_STENCILFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1762 rs
[WINED3D_RS_BACK_STENCILZFAIL
] = WINED3D_STENCIL_OP_KEEP
;
1763 rs
[WINED3D_RS_BACK_STENCILPASS
] = WINED3D_STENCIL_OP_KEEP
;
1764 rs
[WINED3D_RS_BACK_STENCILFUNC
] = WINED3D_CMP_ALWAYS
;
1765 rs
[WINED3D_RS_COLORWRITEENABLE1
] = 0x0000000f;
1766 rs
[WINED3D_RS_COLORWRITEENABLE2
] = 0x0000000f;
1767 rs
[WINED3D_RS_COLORWRITEENABLE3
] = 0x0000000f;
1768 rs
[WINED3D_RS_BLENDFACTOR
] = 0xffffffff;
1769 rs
[WINED3D_RS_SRGBWRITEENABLE
] = 0;
1770 rs
[WINED3D_RS_DEPTHBIAS
] = 0;
1771 rs
[WINED3D_RS_WRAP8
] = 0;
1772 rs
[WINED3D_RS_WRAP9
] = 0;
1773 rs
[WINED3D_RS_WRAP10
] = 0;
1774 rs
[WINED3D_RS_WRAP11
] = 0;
1775 rs
[WINED3D_RS_WRAP12
] = 0;
1776 rs
[WINED3D_RS_WRAP13
] = 0;
1777 rs
[WINED3D_RS_WRAP14
] = 0;
1778 rs
[WINED3D_RS_WRAP15
] = 0;
1779 rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
] = FALSE
;
1780 rs
[WINED3D_RS_SRCBLENDALPHA
] = WINED3D_BLEND_ONE
;
1781 rs
[WINED3D_RS_DESTBLENDALPHA
] = WINED3D_BLEND_ZERO
;
1782 rs
[WINED3D_RS_BLENDOPALPHA
] = WINED3D_BLEND_OP_ADD
;
1785 static void init_default_texture_state(unsigned int i
, DWORD stage
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1])
1787 stage
[WINED3D_TSS_COLOR_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_MODULATE
;
1788 stage
[WINED3D_TSS_COLOR_ARG1
] = WINED3DTA_TEXTURE
;
1789 stage
[WINED3D_TSS_COLOR_ARG2
] = WINED3DTA_CURRENT
;
1790 stage
[WINED3D_TSS_ALPHA_OP
] = i
? WINED3D_TOP_DISABLE
: WINED3D_TOP_SELECT_ARG1
;
1791 stage
[WINED3D_TSS_ALPHA_ARG1
] = WINED3DTA_TEXTURE
;
1792 stage
[WINED3D_TSS_ALPHA_ARG2
] = WINED3DTA_CURRENT
;
1793 stage
[WINED3D_TSS_BUMPENV_MAT00
] = 0;
1794 stage
[WINED3D_TSS_BUMPENV_MAT01
] = 0;
1795 stage
[WINED3D_TSS_BUMPENV_MAT10
] = 0;
1796 stage
[WINED3D_TSS_BUMPENV_MAT11
] = 0;
1797 stage
[WINED3D_TSS_TEXCOORD_INDEX
] = i
;
1798 stage
[WINED3D_TSS_BUMPENV_LSCALE
] = 0;
1799 stage
[WINED3D_TSS_BUMPENV_LOFFSET
] = 0;
1800 stage
[WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
] = WINED3D_TTFF_DISABLE
;
1801 stage
[WINED3D_TSS_COLOR_ARG0
] = WINED3DTA_CURRENT
;
1802 stage
[WINED3D_TSS_ALPHA_ARG0
] = WINED3DTA_CURRENT
;
1803 stage
[WINED3D_TSS_RESULT_ARG
] = WINED3DTA_CURRENT
;
1806 static void init_default_sampler_states(DWORD states
[WINED3D_MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1])
1810 for (i
= 0 ; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1812 TRACE("Setting up default samplers states for sampler %u.\n", i
);
1813 states
[i
][WINED3D_SAMP_ADDRESS_U
] = WINED3D_TADDRESS_WRAP
;
1814 states
[i
][WINED3D_SAMP_ADDRESS_V
] = WINED3D_TADDRESS_WRAP
;
1815 states
[i
][WINED3D_SAMP_ADDRESS_W
] = WINED3D_TADDRESS_WRAP
;
1816 states
[i
][WINED3D_SAMP_BORDER_COLOR
] = 0;
1817 states
[i
][WINED3D_SAMP_MAG_FILTER
] = WINED3D_TEXF_POINT
;
1818 states
[i
][WINED3D_SAMP_MIN_FILTER
] = WINED3D_TEXF_POINT
;
1819 states
[i
][WINED3D_SAMP_MIP_FILTER
] = WINED3D_TEXF_NONE
;
1820 states
[i
][WINED3D_SAMP_MIPMAP_LOD_BIAS
] = 0;
1821 states
[i
][WINED3D_SAMP_MAX_MIP_LEVEL
] = 0;
1822 states
[i
][WINED3D_SAMP_MAX_ANISOTROPY
] = 1;
1823 states
[i
][WINED3D_SAMP_SRGB_TEXTURE
] = 0;
1824 /* TODO: Indicates which element of a multielement texture to use. */
1825 states
[i
][WINED3D_SAMP_ELEMENT_INDEX
] = 0;
1826 /* TODO: Vertex offset in the presampled displacement map. */
1827 states
[i
][WINED3D_SAMP_DMAP_OFFSET
] = 0;
1831 static void state_init_default(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
)
1833 struct wined3d_matrix identity
;
1836 TRACE("state %p, d3d_info %p.\n", state
, d3d_info
);
1838 get_identity_matrix(&identity
);
1839 state
->primitive_type
= WINED3D_PT_UNDEFINED
;
1840 state
->patch_vertex_count
= 0;
1842 /* Set some of the defaults for lights, transforms etc */
1843 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1844 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1845 for (i
= 0; i
< 256; ++i
)
1847 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1850 init_default_render_states(state
->render_states
, d3d_info
);
1852 /* Texture Stage States - Put directly into state block, we will call function below */
1853 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1855 TRACE("Setting up default texture states for texture Stage %u.\n", i
);
1856 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1857 init_default_texture_state(i
, state
->texture_states
[i
]);
1860 init_default_sampler_states(state
->sampler_states
);
1862 state
->blend_factor
.r
= 1.0f
;
1863 state
->blend_factor
.g
= 1.0f
;
1864 state
->blend_factor
.b
= 1.0f
;
1865 state
->blend_factor
.a
= 1.0f
;
1867 state
->sample_mask
= 0xffffffff;
1869 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1870 state
->streams
[i
].frequency
= 1;
1872 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1874 for (j
= 0; j
< MAX_CONSTANT_BUFFERS
; ++j
)
1875 state
->cb
[i
][j
].size
= WINED3D_MAX_CONSTANT_BUFFER_SIZE
* 16;
1879 void state_init(struct wined3d_state
*state
, const struct wined3d_d3d_info
*d3d_info
,
1880 uint32_t flags
, enum wined3d_feature_level feature_level
)
1884 state
->feature_level
= feature_level
;
1885 state
->flags
= flags
;
1887 for (i
= 0; i
< LIGHTMAP_SIZE
; i
++)
1889 list_init(&state
->light_state
.light_map
[i
]);
1892 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1893 state_init_default(state
, d3d_info
);
1896 static bool wined3d_select_feature_level(const struct wined3d_adapter
*adapter
,
1897 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
1898 enum wined3d_feature_level
*selected_level
)
1900 const struct wined3d_d3d_info
*d3d_info
= &adapter
->d3d_info
;
1903 for (i
= 0; i
< level_count
; ++i
)
1905 if (levels
[i
] && d3d_info
->feature_level
>= levels
[i
])
1907 *selected_level
= levels
[i
];
1912 FIXME_(winediag
)("None of the requested D3D feature levels is supported on this GPU "
1913 "with the current shader backend.\n");
1917 HRESULT CDECL
wined3d_state_create(struct wined3d_device
*device
,
1918 const enum wined3d_feature_level
*levels
, unsigned int level_count
, struct wined3d_state
**state
)
1920 enum wined3d_feature_level feature_level
;
1921 struct wined3d_state
*object
;
1923 TRACE("device %p, levels %p, level_count %u, state %p.\n", device
, levels
, level_count
, state
);
1925 if (!wined3d_select_feature_level(device
->adapter
, levels
, level_count
, &feature_level
))
1928 TRACE("Selected feature level %s.\n", wined3d_debug_feature_level(feature_level
));
1930 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1931 return E_OUTOFMEMORY
;
1932 state_init(object
, &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
, feature_level
);
1938 enum wined3d_feature_level CDECL
wined3d_state_get_feature_level(const struct wined3d_state
*state
)
1940 TRACE("state %p.\n", state
);
1942 return state
->feature_level
;
1945 void CDECL
wined3d_state_destroy(struct wined3d_state
*state
)
1947 TRACE("state %p.\n", state
);
1949 state_cleanup(state
);
1953 static void stateblock_state_init_default(struct wined3d_stateblock_state
*state
,
1954 const struct wined3d_d3d_info
*d3d_info
)
1956 struct wined3d_matrix identity
;
1959 get_identity_matrix(&identity
);
1961 state
->transforms
[WINED3D_TS_PROJECTION
] = identity
;
1962 state
->transforms
[WINED3D_TS_VIEW
] = identity
;
1963 for (i
= 0; i
< 256; ++i
)
1965 state
->transforms
[WINED3D_TS_WORLD_MATRIX(i
)] = identity
;
1968 init_default_render_states(state
->rs
, d3d_info
);
1970 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1972 state
->transforms
[WINED3D_TS_TEXTURE0
+ i
] = identity
;
1973 init_default_texture_state(i
, state
->texture_states
[i
]);
1976 init_default_sampler_states(state
->sampler_states
);
1978 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
1979 state
->streams
[i
].frequency
= 1;
1982 void wined3d_stateblock_state_init(struct wined3d_stateblock_state
*state
,
1983 const struct wined3d_device
*device
, DWORD flags
)
1987 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); i
++)
1989 list_init(&state
->light_state
->light_map
[i
]);
1992 if (flags
& WINED3D_STATE_INIT_DEFAULT
)
1993 stateblock_state_init_default(state
, &device
->adapter
->d3d_info
);
1997 static HRESULT
stateblock_init(struct wined3d_stateblock
*stateblock
, const struct wined3d_stateblock
*device_state
,
1998 struct wined3d_device
*device
, enum wined3d_stateblock_type type
)
2000 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2002 stateblock
->ref
= 1;
2003 stateblock
->device
= device
;
2004 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2005 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, device
,
2006 type
== WINED3D_SBT_PRIMARY
? WINED3D_STATE_INIT_DEFAULT
: 0);
2008 stateblock
->changed
.store_stream_offset
= 1;
2010 if (type
== WINED3D_SBT_RECORDED
|| type
== WINED3D_SBT_PRIMARY
)
2013 TRACE("Updating changed flags appropriate for type %#x.\n", type
);
2017 case WINED3D_SBT_ALL
:
2018 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
2019 device_state
->stateblock_state
.light_state
->light_map
);
2020 stateblock_savedstates_set_all(&stateblock
->changed
,
2021 d3d_info
->limits
.vs_uniform_count
, d3d_info
->limits
.ps_uniform_count
);
2024 case WINED3D_SBT_PIXEL_STATE
:
2025 stateblock_savedstates_set_pixel(&stateblock
->changed
,
2026 d3d_info
->limits
.ps_uniform_count
);
2029 case WINED3D_SBT_VERTEX_STATE
:
2030 stateblock_init_lights(stateblock
->stateblock_state
.light_state
->light_map
,
2031 device_state
->stateblock_state
.light_state
->light_map
);
2032 stateblock_savedstates_set_vertex(&stateblock
->changed
,
2033 d3d_info
->limits
.vs_uniform_count
);
2037 FIXME("Unrecognized state block type %#x.\n", type
);
2041 wined3d_stateblock_init_contained_states(stateblock
);
2042 wined3d_stateblock_capture(stateblock
, device_state
);
2044 /* According to the tests, stream offset is not updated in the captured state if
2045 * the state was captured on state block creation. This is not the case for
2046 * state blocks initialized with BeginStateBlock / EndStateBlock, multiple
2047 * captures get stream offsets updated. */
2048 stateblock
->changed
.store_stream_offset
= 0;
2053 HRESULT CDECL
wined3d_stateblock_create(struct wined3d_device
*device
, const struct wined3d_stateblock
*device_state
,
2054 enum wined3d_stateblock_type type
, struct wined3d_stateblock
**stateblock
)
2056 struct wined3d_stateblock
*object
;
2059 TRACE("device %p, device_state %p, type %#x, stateblock %p.\n",
2060 device
, device_state
, type
, stateblock
);
2062 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2063 return E_OUTOFMEMORY
;
2065 hr
= stateblock_init(object
, device_state
, device
, type
);
2068 WARN("Failed to initialize stateblock, hr %#x.\n", hr
);
2073 TRACE("Created stateblock %p.\n", object
);
2074 *stateblock
= object
;
2079 void CDECL
wined3d_stateblock_reset(struct wined3d_stateblock
*stateblock
)
2081 TRACE("stateblock %p.\n", stateblock
);
2083 wined3d_stateblock_state_cleanup(&stateblock
->stateblock_state
);
2084 memset(&stateblock
->stateblock_state
, 0, sizeof(stateblock
->stateblock_state
));
2085 stateblock
->stateblock_state
.light_state
= &stateblock
->light_state
;
2086 wined3d_stateblock_state_init(&stateblock
->stateblock_state
, stateblock
->device
, WINED3D_STATE_INIT_DEFAULT
);