2 * Copyright 2002-2003 Jason Edmeades
3 * Copyright 2002-2003 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Ivan Gyurdiev
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
32 #define WINED3D_SM1_DCL_USAGE_SHIFT 0
33 #define WINED3D_SM1_DCL_USAGE_MASK (0xfu << WINED3D_SM1_DCL_USAGE_SHIFT)
34 #define WINED3D_SM1_DCL_USAGE_INDEX_SHIFT 16
35 #define WINED3D_SM1_DCL_USAGE_INDEX_MASK (0xfu << WINED3D_SM1_DCL_USAGE_INDEX_SHIFT)
37 /* DCL sampler type */
38 #define WINED3D_SM1_RESOURCE_TYPE_SHIFT 27
39 #define WINED3D_SM1_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM1_RESOURCE_TYPE_SHIFT)
41 /* Opcode-related masks */
42 #define WINED3D_SM1_OPCODE_MASK 0x0000ffff
44 #define WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT 16
45 #define WINED3D_SM1_INSTRUCTION_FLAGS_MASK (0xffu << WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT)
47 #define WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT 24
48 #define WINED3D_SM1_INSTRUCTION_LENGTH_MASK (0xfu << WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT)
50 #define WINED3D_SM1_COISSUE (0x1u << 30)
52 #define WINED3D_SM1_COMMENT_SIZE_SHIFT 16
53 #define WINED3D_SM1_COMMENT_SIZE_MASK (0x7fffu << WINED3D_SM1_COMMENT_SIZE_SHIFT)
55 #define WINED3D_SM1_INSTRUCTION_PREDICATED (0x1u << 28)
57 /* Register number mask */
58 #define WINED3D_SM1_REGISTER_NUMBER_MASK 0x000007ff
60 /* Register type masks */
61 #define WINED3D_SM1_REGISTER_TYPE_SHIFT 28
62 #define WINED3D_SM1_REGISTER_TYPE_MASK (0x7u << WINED3D_SM1_REGISTER_TYPE_SHIFT)
63 #define WINED3D_SM1_REGISTER_TYPE_SHIFT2 8
64 #define WINED3D_SM1_REGISTER_TYPE_MASK2 (0x18u << WINED3D_SM1_REGISTER_TYPE_SHIFT2)
66 /* Relative addressing mask */
67 #define WINED3D_SM1_ADDRESS_MODE_SHIFT 13
68 #define WINED3D_SM1_ADDRESS_MODE_MASK (0x1u << WINED3D_SM1_ADDRESS_MODE_SHIFT)
70 /* Destination modifier mask */
71 #define WINED3D_SM1_DST_MODIFIER_SHIFT 20
72 #define WINED3D_SM1_DST_MODIFIER_MASK (0xfu << WINED3D_SM1_DST_MODIFIER_SHIFT)
74 /* Destination shift mask */
75 #define WINED3D_SM1_DSTSHIFT_SHIFT 24
76 #define WINED3D_SM1_DSTSHIFT_MASK (0xfu << WINED3D_SM1_DSTSHIFT_SHIFT)
79 #define WINED3D_SM1_WRITEMASK_SHIFT 16
80 #define WINED3D_SM1_WRITEMASK_MASK (0xfu << WINED3D_SM1_WRITEMASK_SHIFT)
83 #define WINED3D_SM1_SWIZZLE_SHIFT 16
84 #define WINED3D_SM1_SWIZZLE_MASK (0xffu << WINED3D_SM1_SWIZZLE_SHIFT)
86 /* Source modifier mask */
87 #define WINED3D_SM1_SRC_MODIFIER_SHIFT 24
88 #define WINED3D_SM1_SRC_MODIFIER_MASK (0xfu << WINED3D_SM1_SRC_MODIFIER_SHIFT)
90 #define WINED3D_SM1_END 0x0000ffff
92 #define WINED3D_SM1_VERSION_MAJOR(version) (((version) >> 8) & 0xff)
93 #define WINED3D_SM1_VERSION_MINOR(version) (((version) >> 0) & 0xff)
95 enum wined3d_sm1_address_mode_type
97 WINED3D_SM1_ADDRESS_MODE_ABSOLUTE
= 0u << WINED3D_SM1_ADDRESS_MODE_SHIFT
,
98 WINED3D_SM1_ADDRESS_MODE_RELATIVE
= 1u << WINED3D_SM1_ADDRESS_MODE_SHIFT
,
101 enum wined3d_sm1_resource_type
103 WINED3D_SM1_RESOURCE_UNKNOWN
= 0x0,
104 WINED3D_SM1_RESOURCE_TEXTURE_1D
= 0x1,
105 WINED3D_SM1_RESOURCE_TEXTURE_2D
= 0x2,
106 WINED3D_SM1_RESOURCE_TEXTURE_CUBE
= 0x3,
107 WINED3D_SM1_RESOURCE_TEXTURE_3D
= 0x4,
110 enum wined3d_sm1_opcode
112 WINED3D_SM1_OP_NOP
= 0x00,
113 WINED3D_SM1_OP_MOV
= 0x01,
114 WINED3D_SM1_OP_ADD
= 0x02,
115 WINED3D_SM1_OP_SUB
= 0x03,
116 WINED3D_SM1_OP_MAD
= 0x04,
117 WINED3D_SM1_OP_MUL
= 0x05,
118 WINED3D_SM1_OP_RCP
= 0x06,
119 WINED3D_SM1_OP_RSQ
= 0x07,
120 WINED3D_SM1_OP_DP3
= 0x08,
121 WINED3D_SM1_OP_DP4
= 0x09,
122 WINED3D_SM1_OP_MIN
= 0x0a,
123 WINED3D_SM1_OP_MAX
= 0x0b,
124 WINED3D_SM1_OP_SLT
= 0x0c,
125 WINED3D_SM1_OP_SGE
= 0x0d,
126 WINED3D_SM1_OP_EXP
= 0x0e,
127 WINED3D_SM1_OP_LOG
= 0x0f,
128 WINED3D_SM1_OP_LIT
= 0x10,
129 WINED3D_SM1_OP_DST
= 0x11,
130 WINED3D_SM1_OP_LRP
= 0x12,
131 WINED3D_SM1_OP_FRC
= 0x13,
132 WINED3D_SM1_OP_M4x4
= 0x14,
133 WINED3D_SM1_OP_M4x3
= 0x15,
134 WINED3D_SM1_OP_M3x4
= 0x16,
135 WINED3D_SM1_OP_M3x3
= 0x17,
136 WINED3D_SM1_OP_M3x2
= 0x18,
137 WINED3D_SM1_OP_CALL
= 0x19,
138 WINED3D_SM1_OP_CALLNZ
= 0x1a,
139 WINED3D_SM1_OP_LOOP
= 0x1b,
140 WINED3D_SM1_OP_RET
= 0x1c,
141 WINED3D_SM1_OP_ENDLOOP
= 0x1d,
142 WINED3D_SM1_OP_LABEL
= 0x1e,
143 WINED3D_SM1_OP_DCL
= 0x1f,
144 WINED3D_SM1_OP_POW
= 0x20,
145 WINED3D_SM1_OP_CRS
= 0x21,
146 WINED3D_SM1_OP_SGN
= 0x22,
147 WINED3D_SM1_OP_ABS
= 0x23,
148 WINED3D_SM1_OP_NRM
= 0x24,
149 WINED3D_SM1_OP_SINCOS
= 0x25,
150 WINED3D_SM1_OP_REP
= 0x26,
151 WINED3D_SM1_OP_ENDREP
= 0x27,
152 WINED3D_SM1_OP_IF
= 0x28,
153 WINED3D_SM1_OP_IFC
= 0x29,
154 WINED3D_SM1_OP_ELSE
= 0x2a,
155 WINED3D_SM1_OP_ENDIF
= 0x2b,
156 WINED3D_SM1_OP_BREAK
= 0x2c,
157 WINED3D_SM1_OP_BREAKC
= 0x2d,
158 WINED3D_SM1_OP_MOVA
= 0x2e,
159 WINED3D_SM1_OP_DEFB
= 0x2f,
160 WINED3D_SM1_OP_DEFI
= 0x30,
162 WINED3D_SM1_OP_TEXCOORD
= 0x40,
163 WINED3D_SM1_OP_TEXKILL
= 0x41,
164 WINED3D_SM1_OP_TEX
= 0x42,
165 WINED3D_SM1_OP_TEXBEM
= 0x43,
166 WINED3D_SM1_OP_TEXBEML
= 0x44,
167 WINED3D_SM1_OP_TEXREG2AR
= 0x45,
168 WINED3D_SM1_OP_TEXREG2GB
= 0x46,
169 WINED3D_SM1_OP_TEXM3x2PAD
= 0x47,
170 WINED3D_SM1_OP_TEXM3x2TEX
= 0x48,
171 WINED3D_SM1_OP_TEXM3x3PAD
= 0x49,
172 WINED3D_SM1_OP_TEXM3x3TEX
= 0x4a,
173 WINED3D_SM1_OP_TEXM3x3DIFF
= 0x4b,
174 WINED3D_SM1_OP_TEXM3x3SPEC
= 0x4c,
175 WINED3D_SM1_OP_TEXM3x3VSPEC
= 0x4d,
176 WINED3D_SM1_OP_EXPP
= 0x4e,
177 WINED3D_SM1_OP_LOGP
= 0x4f,
178 WINED3D_SM1_OP_CND
= 0x50,
179 WINED3D_SM1_OP_DEF
= 0x51,
180 WINED3D_SM1_OP_TEXREG2RGB
= 0x52,
181 WINED3D_SM1_OP_TEXDP3TEX
= 0x53,
182 WINED3D_SM1_OP_TEXM3x2DEPTH
= 0x54,
183 WINED3D_SM1_OP_TEXDP3
= 0x55,
184 WINED3D_SM1_OP_TEXM3x3
= 0x56,
185 WINED3D_SM1_OP_TEXDEPTH
= 0x57,
186 WINED3D_SM1_OP_CMP
= 0x58,
187 WINED3D_SM1_OP_BEM
= 0x59,
188 WINED3D_SM1_OP_DP2ADD
= 0x5a,
189 WINED3D_SM1_OP_DSX
= 0x5b,
190 WINED3D_SM1_OP_DSY
= 0x5c,
191 WINED3D_SM1_OP_TEXLDD
= 0x5d,
192 WINED3D_SM1_OP_SETP
= 0x5e,
193 WINED3D_SM1_OP_TEXLDL
= 0x5f,
194 WINED3D_SM1_OP_BREAKP
= 0x60,
196 WINED3D_SM1_OP_PHASE
= 0xfffd,
197 WINED3D_SM1_OP_COMMENT
= 0xfffe,
198 WINED3D_SM1_OP_END
= 0Xffff,
201 struct wined3d_sm1_opcode_info
203 enum wined3d_sm1_opcode opcode
;
204 unsigned int dst_count
;
205 unsigned int param_count
;
206 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
211 struct wined3d_sm1_data
213 struct wined3d_shader_version shader_version
;
214 const struct wined3d_sm1_opcode_info
*opcode_table
;
217 struct wined3d_shader_src_param src_rel_addr
[4];
218 struct wined3d_shader_src_param pred_rel_addr
;
219 struct wined3d_shader_src_param dst_rel_addr
;
220 struct wined3d_shader_src_param src_param
[4];
221 struct wined3d_shader_src_param pred_param
;
222 struct wined3d_shader_dst_param dst_param
;
225 /* This table is not order or position dependent. */
226 static const struct wined3d_sm1_opcode_info vs_opcode_table
[] =
229 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
230 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
231 {WINED3D_SM1_OP_MOVA
, 1, 2, WINED3DSIH_MOVA
, WINED3D_SHADER_VERSION(2,0), -1 },
232 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
233 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
234 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
235 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
236 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
237 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
238 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
239 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
240 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
241 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
242 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
243 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
244 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
245 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
246 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
247 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
248 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
249 {WINED3D_SM1_OP_LIT
, 1, 2, WINED3DSIH_LIT
, 0, 0 },
250 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
251 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
252 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
253 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
254 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
255 {WINED3D_SM1_OP_SGN
, 1, 4, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
256 {WINED3D_SM1_OP_SGN
, 1, 2, WINED3DSIH_SGN
, WINED3D_SHADER_VERSION(3,0), -1 },
257 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
258 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
259 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
261 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
262 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
263 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
264 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
265 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
266 /* Declare registers */
267 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
268 /* Constant definitions */
269 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
270 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
271 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
273 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,0), -1 },
274 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,0), -1 },
275 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,0), -1 },
276 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
277 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,0), -1 },
278 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,0), -1 },
279 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
280 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
281 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
282 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,0), -1 },
283 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,0), -1 },
284 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
285 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,0), -1 },
286 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(2,0), -1 },
287 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,0), -1 },
289 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
290 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
291 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
294 static const struct wined3d_sm1_opcode_info ps_opcode_table
[] =
297 {WINED3D_SM1_OP_NOP
, 0, 0, WINED3DSIH_NOP
, 0, 0 },
298 {WINED3D_SM1_OP_MOV
, 1, 2, WINED3DSIH_MOV
, 0, 0 },
299 {WINED3D_SM1_OP_ADD
, 1, 3, WINED3DSIH_ADD
, 0, 0 },
300 {WINED3D_SM1_OP_SUB
, 1, 3, WINED3DSIH_SUB
, 0, 0 },
301 {WINED3D_SM1_OP_MAD
, 1, 4, WINED3DSIH_MAD
, 0, 0 },
302 {WINED3D_SM1_OP_MUL
, 1, 3, WINED3DSIH_MUL
, 0, 0 },
303 {WINED3D_SM1_OP_RCP
, 1, 2, WINED3DSIH_RCP
, 0, 0 },
304 {WINED3D_SM1_OP_RSQ
, 1, 2, WINED3DSIH_RSQ
, 0, 0 },
305 {WINED3D_SM1_OP_DP3
, 1, 3, WINED3DSIH_DP3
, 0, 0 },
306 {WINED3D_SM1_OP_DP4
, 1, 3, WINED3DSIH_DP4
, 0, 0 },
307 {WINED3D_SM1_OP_MIN
, 1, 3, WINED3DSIH_MIN
, 0, 0 },
308 {WINED3D_SM1_OP_MAX
, 1, 3, WINED3DSIH_MAX
, 0, 0 },
309 {WINED3D_SM1_OP_SLT
, 1, 3, WINED3DSIH_SLT
, 0, 0 },
310 {WINED3D_SM1_OP_SGE
, 1, 3, WINED3DSIH_SGE
, 0, 0 },
311 {WINED3D_SM1_OP_ABS
, 1, 2, WINED3DSIH_ABS
, 0, 0 },
312 {WINED3D_SM1_OP_EXP
, 1, 2, WINED3DSIH_EXP
, 0, 0 },
313 {WINED3D_SM1_OP_LOG
, 1, 2, WINED3DSIH_LOG
, 0, 0 },
314 {WINED3D_SM1_OP_EXPP
, 1, 2, WINED3DSIH_EXPP
, 0, 0 },
315 {WINED3D_SM1_OP_LOGP
, 1, 2, WINED3DSIH_LOGP
, 0, 0 },
316 {WINED3D_SM1_OP_DST
, 1, 3, WINED3DSIH_DST
, 0, 0 },
317 {WINED3D_SM1_OP_LRP
, 1, 4, WINED3DSIH_LRP
, 0, 0 },
318 {WINED3D_SM1_OP_FRC
, 1, 2, WINED3DSIH_FRC
, 0, 0 },
319 {WINED3D_SM1_OP_CND
, 1, 4, WINED3DSIH_CND
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,4)},
320 {WINED3D_SM1_OP_CMP
, 1, 4, WINED3DSIH_CMP
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(3,0)},
321 {WINED3D_SM1_OP_POW
, 1, 3, WINED3DSIH_POW
, 0, 0 },
322 {WINED3D_SM1_OP_CRS
, 1, 3, WINED3DSIH_CRS
, 0, 0 },
323 {WINED3D_SM1_OP_NRM
, 1, 2, WINED3DSIH_NRM
, 0, 0 },
324 {WINED3D_SM1_OP_SINCOS
, 1, 4, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
325 {WINED3D_SM1_OP_SINCOS
, 1, 2, WINED3DSIH_SINCOS
, WINED3D_SHADER_VERSION(3,0), -1 },
326 {WINED3D_SM1_OP_DP2ADD
, 1, 4, WINED3DSIH_DP2ADD
, WINED3D_SHADER_VERSION(2,0), -1 },
328 {WINED3D_SM1_OP_M4x4
, 1, 3, WINED3DSIH_M4x4
, 0, 0 },
329 {WINED3D_SM1_OP_M4x3
, 1, 3, WINED3DSIH_M4x3
, 0, 0 },
330 {WINED3D_SM1_OP_M3x4
, 1, 3, WINED3DSIH_M3x4
, 0, 0 },
331 {WINED3D_SM1_OP_M3x3
, 1, 3, WINED3DSIH_M3x3
, 0, 0 },
332 {WINED3D_SM1_OP_M3x2
, 1, 3, WINED3DSIH_M3x2
, 0, 0 },
333 /* Register declarations */
334 {WINED3D_SM1_OP_DCL
, 0, 2, WINED3DSIH_DCL
, 0, 0 },
336 {WINED3D_SM1_OP_REP
, 0, 1, WINED3DSIH_REP
, WINED3D_SHADER_VERSION(2,1), -1 },
337 {WINED3D_SM1_OP_ENDREP
, 0, 0, WINED3DSIH_ENDREP
, WINED3D_SHADER_VERSION(2,1), -1 },
338 {WINED3D_SM1_OP_IF
, 0, 1, WINED3DSIH_IF
, WINED3D_SHADER_VERSION(2,1), -1 },
339 {WINED3D_SM1_OP_IFC
, 0, 2, WINED3DSIH_IFC
, WINED3D_SHADER_VERSION(2,1), -1 },
340 {WINED3D_SM1_OP_ELSE
, 0, 0, WINED3DSIH_ELSE
, WINED3D_SHADER_VERSION(2,1), -1 },
341 {WINED3D_SM1_OP_ENDIF
, 0, 0, WINED3DSIH_ENDIF
, WINED3D_SHADER_VERSION(2,1), -1 },
342 {WINED3D_SM1_OP_BREAK
, 0, 0, WINED3DSIH_BREAK
, WINED3D_SHADER_VERSION(2,1), -1 },
343 {WINED3D_SM1_OP_BREAKC
, 0, 2, WINED3DSIH_BREAKC
, WINED3D_SHADER_VERSION(2,1), -1 },
344 {WINED3D_SM1_OP_BREAKP
, 0, 1, WINED3DSIH_BREAKP
, 0, 0 },
345 {WINED3D_SM1_OP_CALL
, 0, 1, WINED3DSIH_CALL
, WINED3D_SHADER_VERSION(2,1), -1 },
346 {WINED3D_SM1_OP_CALLNZ
, 0, 2, WINED3DSIH_CALLNZ
, WINED3D_SHADER_VERSION(2,1), -1 },
347 {WINED3D_SM1_OP_LOOP
, 0, 2, WINED3DSIH_LOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
348 {WINED3D_SM1_OP_RET
, 0, 0, WINED3DSIH_RET
, WINED3D_SHADER_VERSION(2,1), -1 },
349 {WINED3D_SM1_OP_ENDLOOP
, 0, 0, WINED3DSIH_ENDLOOP
, WINED3D_SHADER_VERSION(3,0), -1 },
350 {WINED3D_SM1_OP_LABEL
, 0, 1, WINED3DSIH_LABEL
, WINED3D_SHADER_VERSION(2,1), -1 },
351 /* Constant definitions */
352 {WINED3D_SM1_OP_DEF
, 1, 5, WINED3DSIH_DEF
, 0, 0 },
353 {WINED3D_SM1_OP_DEFB
, 1, 2, WINED3DSIH_DEFB
, 0, 0 },
354 {WINED3D_SM1_OP_DEFI
, 1, 5, WINED3DSIH_DEFI
, 0, 0 },
356 {WINED3D_SM1_OP_TEXCOORD
, 1, 1, WINED3DSIH_TEXCOORD
, 0, WINED3D_SHADER_VERSION(1,3)},
357 {WINED3D_SM1_OP_TEXCOORD
, 1, 2, WINED3DSIH_TEXCOORD
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
358 {WINED3D_SM1_OP_TEXKILL
, 1, 1, WINED3DSIH_TEXKILL
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(3,0)},
359 {WINED3D_SM1_OP_TEX
, 1, 1, WINED3DSIH_TEX
, 0, WINED3D_SHADER_VERSION(1,3)},
360 {WINED3D_SM1_OP_TEX
, 1, 2, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
361 {WINED3D_SM1_OP_TEX
, 1, 3, WINED3DSIH_TEX
, WINED3D_SHADER_VERSION(2,0), -1 },
362 {WINED3D_SM1_OP_TEXBEM
, 1, 2, WINED3DSIH_TEXBEM
, 0, WINED3D_SHADER_VERSION(1,3)},
363 {WINED3D_SM1_OP_TEXBEML
, 1, 2, WINED3DSIH_TEXBEML
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
364 {WINED3D_SM1_OP_TEXREG2AR
, 1, 2, WINED3DSIH_TEXREG2AR
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
365 {WINED3D_SM1_OP_TEXREG2GB
, 1, 2, WINED3DSIH_TEXREG2GB
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
366 {WINED3D_SM1_OP_TEXREG2RGB
, 1, 2, WINED3DSIH_TEXREG2RGB
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
367 {WINED3D_SM1_OP_TEXM3x2PAD
, 1, 2, WINED3DSIH_TEXM3x2PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
368 {WINED3D_SM1_OP_TEXM3x2TEX
, 1, 2, WINED3DSIH_TEXM3x2TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
369 {WINED3D_SM1_OP_TEXM3x3PAD
, 1, 2, WINED3DSIH_TEXM3x3PAD
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
370 {WINED3D_SM1_OP_TEXM3x3DIFF
, 1, 2, WINED3DSIH_TEXM3x3DIFF
, WINED3D_SHADER_VERSION(0,0), WINED3D_SHADER_VERSION(0,0)},
371 {WINED3D_SM1_OP_TEXM3x3SPEC
, 1, 3, WINED3DSIH_TEXM3x3SPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
372 {WINED3D_SM1_OP_TEXM3x3VSPEC
, 1, 2, WINED3DSIH_TEXM3x3VSPEC
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
373 {WINED3D_SM1_OP_TEXM3x3TEX
, 1, 2, WINED3DSIH_TEXM3x3TEX
, WINED3D_SHADER_VERSION(1,0), WINED3D_SHADER_VERSION(1,3)},
374 {WINED3D_SM1_OP_TEXDP3TEX
, 1, 2, WINED3DSIH_TEXDP3TEX
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
375 {WINED3D_SM1_OP_TEXM3x2DEPTH
, 1, 2, WINED3DSIH_TEXM3x2DEPTH
, WINED3D_SHADER_VERSION(1,3), WINED3D_SHADER_VERSION(1,3)},
376 {WINED3D_SM1_OP_TEXDP3
, 1, 2, WINED3DSIH_TEXDP3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
377 {WINED3D_SM1_OP_TEXM3x3
, 1, 2, WINED3DSIH_TEXM3x3
, WINED3D_SHADER_VERSION(1,2), WINED3D_SHADER_VERSION(1,3)},
378 {WINED3D_SM1_OP_TEXDEPTH
, 1, 1, WINED3DSIH_TEXDEPTH
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
379 {WINED3D_SM1_OP_BEM
, 1, 3, WINED3DSIH_BEM
, WINED3D_SHADER_VERSION(1,4), WINED3D_SHADER_VERSION(1,4)},
380 {WINED3D_SM1_OP_DSX
, 1, 2, WINED3DSIH_DSX
, WINED3D_SHADER_VERSION(2,1), -1 },
381 {WINED3D_SM1_OP_DSY
, 1, 2, WINED3DSIH_DSY
, WINED3D_SHADER_VERSION(2,1), -1 },
382 {WINED3D_SM1_OP_TEXLDD
, 1, 5, WINED3DSIH_TEXLDD
, WINED3D_SHADER_VERSION(2,1), -1 },
383 {WINED3D_SM1_OP_SETP
, 1, 3, WINED3DSIH_SETP
, 0, 0 },
384 {WINED3D_SM1_OP_TEXLDL
, 1, 3, WINED3DSIH_TEXLDL
, WINED3D_SHADER_VERSION(3,0), -1 },
385 {WINED3D_SM1_OP_PHASE
, 0, 0, WINED3DSIH_PHASE
, 0, 0 },
386 {0, 0, 0, WINED3DSIH_TABLE_SIZE
, 0, 0 },
389 static const enum wined3d_shader_resource_type resource_type_table
[] =
391 /* WINED3D_SM1_RESOURCE_UNKNOWN */ WINED3D_SHADER_RESOURCE_NONE
,
392 /* WINED3D_SM1_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
393 /* WINED3D_SM1_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
394 /* WINED3D_SM1_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
395 /* WINED3D_SM1_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
398 /* Read a parameter opcode from the input stream,
399 * and possibly a relative addressing token.
400 * Return the number of tokens read */
401 static unsigned int shader_get_param(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
,
402 DWORD
*token
, DWORD
*addr_token
)
404 unsigned int count
= 1;
408 /* PS >= 3.0 have relative addressing (with token)
409 * VS >= 2.0 have relative addressing (with token)
410 * VS >= 1.0 < 2.0 have relative addressing (without token)
411 * The version check below should work in general */
412 if (*ptr
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
414 if (priv
->shader_version
.major
< 2)
416 *addr_token
= (1u << 31)
417 | ((WINED3DSPR_ADDR
<< WINED3D_SM1_REGISTER_TYPE_SHIFT2
) & WINED3D_SM1_REGISTER_TYPE_MASK2
)
418 | ((WINED3DSPR_ADDR
<< WINED3D_SM1_REGISTER_TYPE_SHIFT
) & WINED3D_SM1_REGISTER_TYPE_MASK
)
419 | (WINED3DSP_NOSWIZZLE
<< WINED3D_SM1_SWIZZLE_SHIFT
);
423 *addr_token
= *(ptr
+ 1);
431 static const struct wined3d_sm1_opcode_info
*shader_get_opcode(const struct wined3d_sm1_data
*priv
, DWORD token
)
433 DWORD shader_version
= WINED3D_SHADER_VERSION(priv
->shader_version
.major
, priv
->shader_version
.minor
);
434 const struct wined3d_sm1_opcode_info
*opcode_table
= priv
->opcode_table
;
437 while (opcode_table
[i
].handler_idx
!= WINED3DSIH_TABLE_SIZE
)
439 if ((token
& WINED3D_SM1_OPCODE_MASK
) == opcode_table
[i
].opcode
440 && shader_version
>= opcode_table
[i
].min_version
441 && (!opcode_table
[i
].max_version
|| shader_version
<= opcode_table
[i
].max_version
))
443 return &opcode_table
[i
];
448 FIXME("Unsupported opcode %#x, token 0x%08x, shader version %#x.\n",
449 token
& WINED3D_SM1_OPCODE_MASK
, token
, shader_version
);
454 /* Return the number of parameters to skip for an opcode */
455 static unsigned int shader_skip_opcode(const struct wined3d_sm1_data
*priv
,
456 const struct wined3d_sm1_opcode_info
*opcode_info
, DWORD opcode_token
)
459 /* Shaders >= 2.0 may contain address tokens, but fortunately they
460 * have a useful length mask - use it here. Shaders 1.0 contain no such tokens */
461 length
= (opcode_token
& WINED3D_SM1_INSTRUCTION_LENGTH_MASK
) >> WINED3D_SM1_INSTRUCTION_LENGTH_SHIFT
;
462 return (priv
->shader_version
.major
>= 2) ? length
: opcode_info
->param_count
;
465 static void shader_parse_src_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
466 struct wined3d_shader_src_param
*src
)
468 src
->reg
.type
= ((param
& WINED3D_SM1_REGISTER_TYPE_MASK
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT
)
469 | ((param
& WINED3D_SM1_REGISTER_TYPE_MASK2
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2
);
470 src
->reg
.data_type
= WINED3D_DATA_FLOAT
;
471 src
->reg
.idx
[0].offset
= param
& WINED3D_SM1_REGISTER_NUMBER_MASK
;
472 src
->reg
.idx
[0].rel_addr
= rel_addr
;
473 src
->reg
.idx
[1].offset
= ~0U;
474 src
->reg
.idx
[1].rel_addr
= NULL
;
475 src
->swizzle
= (param
& WINED3D_SM1_SWIZZLE_MASK
) >> WINED3D_SM1_SWIZZLE_SHIFT
;
476 src
->modifiers
= (param
& WINED3D_SM1_SRC_MODIFIER_MASK
) >> WINED3D_SM1_SRC_MODIFIER_SHIFT
;
479 static void shader_parse_dst_param(DWORD param
, const struct wined3d_shader_src_param
*rel_addr
,
480 struct wined3d_shader_dst_param
*dst
)
482 dst
->reg
.type
= ((param
& WINED3D_SM1_REGISTER_TYPE_MASK
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT
)
483 | ((param
& WINED3D_SM1_REGISTER_TYPE_MASK2
) >> WINED3D_SM1_REGISTER_TYPE_SHIFT2
);
484 dst
->reg
.data_type
= WINED3D_DATA_FLOAT
;
485 dst
->reg
.idx
[0].offset
= param
& WINED3D_SM1_REGISTER_NUMBER_MASK
;
486 dst
->reg
.idx
[0].rel_addr
= rel_addr
;
487 dst
->reg
.idx
[1].offset
= ~0U;
488 dst
->reg
.idx
[1].rel_addr
= NULL
;
489 dst
->write_mask
= (param
& WINED3D_SM1_WRITEMASK_MASK
) >> WINED3D_SM1_WRITEMASK_SHIFT
;
490 dst
->modifiers
= (param
& WINED3D_SM1_DST_MODIFIER_MASK
) >> WINED3D_SM1_DST_MODIFIER_SHIFT
;
491 dst
->shift
= (param
& WINED3D_SM1_DSTSHIFT_MASK
) >> WINED3D_SM1_DSTSHIFT_SHIFT
;
494 /* Read the parameters of an unrecognized opcode from the input stream
495 * Return the number of tokens read.
497 * Note: This function assumes source or destination token format.
498 * It will not work with specially-formatted tokens like DEF or DCL,
499 * but hopefully those would be recognized */
500 static unsigned int shader_skip_unrecognized(const struct wined3d_sm1_data
*priv
, const DWORD
*ptr
)
502 unsigned int tokens_read
= 0, i
= 0;
504 /* TODO: Think of a good name for 0x80000000 and replace it with a constant */
505 while (*ptr
& 0x80000000)
507 DWORD token
, addr_token
= 0;
508 struct wined3d_shader_src_param rel_addr
;
510 tokens_read
+= shader_get_param(priv
, ptr
, &token
, &addr_token
);
513 FIXME("Unrecognized opcode param: token=0x%08x addr_token=0x%08x.\n", token
, addr_token
);
515 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
516 shader_parse_src_param(addr_token
, NULL
, &rel_addr
);
520 struct wined3d_shader_dst_param dst
;
522 shader_parse_dst_param(token
, token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
? &rel_addr
: NULL
, &dst
);
526 struct wined3d_shader_src_param src
;
528 shader_parse_src_param(token
, token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
? &rel_addr
: NULL
, &src
);
535 static void *shader_sm1_init(const DWORD
*byte_code
, size_t byte_code_size
,
536 const struct wined3d_shader_signature
*output_signature
)
538 struct wined3d_sm1_data
*priv
;
541 TRACE("Version: 0x%08x.\n", *byte_code
);
543 major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
544 minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
545 if (WINED3D_SHADER_VERSION(major
, minor
) > WINED3D_SHADER_VERSION(3, 0))
547 WARN("Invalid shader version %u.%u (%#x).\n", major
, minor
, *byte_code
);
551 if (!(priv
= heap_alloc(sizeof(*priv
))))
554 if (output_signature
->element_count
)
555 FIXME("SM 1-3 shader shouldn't have output signatures.\n");
557 switch (*byte_code
>> 16)
560 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_VERTEX
;
561 priv
->opcode_table
= vs_opcode_table
;
565 priv
->shader_version
.type
= WINED3D_SHADER_TYPE_PIXEL
;
566 priv
->opcode_table
= ps_opcode_table
;
570 FIXME("Unrecognized shader type %#x.\n", *byte_code
>> 16);
574 priv
->shader_version
.major
= WINED3D_SM1_VERSION_MAJOR(*byte_code
);
575 priv
->shader_version
.minor
= WINED3D_SM1_VERSION_MINOR(*byte_code
);
577 priv
->start
= &byte_code
[1];
582 static void shader_sm1_free(void *data
)
587 static void shader_sm1_read_header(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
)
589 struct wined3d_sm1_data
*priv
= data
;
592 *shader_version
= priv
->shader_version
;
595 static void shader_sm1_read_src_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
596 struct wined3d_shader_src_param
*src_param
, struct wined3d_shader_src_param
*src_rel_addr
)
598 DWORD token
, addr_token
;
600 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
601 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
603 shader_parse_src_param(addr_token
, NULL
, src_rel_addr
);
604 shader_parse_src_param(token
, src_rel_addr
, src_param
);
608 shader_parse_src_param(token
, NULL
, src_param
);
612 static void shader_sm1_read_dst_param(struct wined3d_sm1_data
*priv
, const DWORD
**ptr
,
613 struct wined3d_shader_dst_param
*dst_param
, struct wined3d_shader_src_param
*dst_rel_addr
)
615 DWORD token
, addr_token
;
617 *ptr
+= shader_get_param(priv
, *ptr
, &token
, &addr_token
);
618 if (token
& WINED3D_SM1_ADDRESS_MODE_RELATIVE
)
620 shader_parse_src_param(addr_token
, NULL
, dst_rel_addr
);
621 shader_parse_dst_param(token
, dst_rel_addr
, dst_param
);
625 shader_parse_dst_param(token
, NULL
, dst_param
);
629 static void shader_sm1_read_semantic(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
)
631 enum wined3d_sm1_resource_type resource_type
;
632 DWORD usage_token
= *(*ptr
)++;
633 DWORD dst_token
= *(*ptr
)++;
635 semantic
->usage
= (usage_token
& WINED3D_SM1_DCL_USAGE_MASK
) >> WINED3D_SM1_DCL_USAGE_SHIFT
;
636 semantic
->usage_idx
= (usage_token
& WINED3D_SM1_DCL_USAGE_INDEX_MASK
) >> WINED3D_SM1_DCL_USAGE_INDEX_SHIFT
;
637 resource_type
= (usage_token
& WINED3D_SM1_RESOURCE_TYPE_MASK
) >> WINED3D_SM1_RESOURCE_TYPE_SHIFT
;
638 if (resource_type
>= ARRAY_SIZE(resource_type_table
))
640 FIXME("Unhandled resource type %#x.\n", resource_type
);
641 semantic
->resource_type
= WINED3D_SHADER_RESOURCE_NONE
;
645 semantic
->resource_type
= resource_type_table
[resource_type
];
647 semantic
->resource_data_type
= WINED3D_DATA_FLOAT
;
648 shader_parse_dst_param(dst_token
, NULL
, &semantic
->reg
);
651 static void shader_sm1_read_immconst(const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
652 enum wined3d_immconst_type type
, enum wined3d_data_type data_type
)
654 unsigned int count
= type
== WINED3D_IMMCONST_VEC4
? 4 : 1;
655 src_param
->reg
.type
= WINED3DSPR_IMMCONST
;
656 src_param
->reg
.data_type
= data_type
;
657 src_param
->reg
.idx
[0].offset
= ~0U;
658 src_param
->reg
.idx
[0].rel_addr
= NULL
;
659 src_param
->reg
.idx
[1].offset
= ~0U;
660 src_param
->reg
.idx
[1].rel_addr
= NULL
;
661 src_param
->reg
.immconst_type
= type
;
662 memcpy(src_param
->reg
.u
.immconst_data
, *ptr
, count
* sizeof(DWORD
));
663 src_param
->swizzle
= WINED3DSP_NOSWIZZLE
;
664 src_param
->modifiers
= 0;
669 static void shader_sm1_read_comment(const DWORD
**ptr
)
675 while ((token
& WINED3D_SM1_OPCODE_MASK
) == WINED3D_SM1_OP_COMMENT
)
677 size
= (token
& WINED3D_SM1_COMMENT_SIZE_MASK
) >> WINED3D_SM1_COMMENT_SIZE_SHIFT
;
678 comment
= (const char *)++(*ptr
);
681 if (size
> 1 && *(const DWORD
*)comment
== WINEMAKEFOURCC('T', 'E', 'X', 'T'))
683 const char *end
= comment
+ size
* sizeof(token
);
684 const char *p
= comment
+ sizeof(token
);
685 const char *line
= p
;
693 if (len
&& *(p
- 1) == '\r') --len
;
694 TRACE("// %s\n", debugstr_an(line
, len
));
700 TRACE("// %s\n", debugstr_an(line
, p
- line
));
703 TRACE("// %s\n", debugstr_an(comment
, size
* sizeof(token
)));
711 static void shader_sm1_validate_instruction(struct wined3d_shader_instruction
*ins
)
713 if (ins
->handler_idx
== WINED3DSIH_BREAKP
|| ins
->handler_idx
== WINED3DSIH_IF
)
717 FIXME("Ignoring unexpected instruction flags %#x for %s.\n",
718 ins
->flags
, debug_d3dshaderinstructionhandler(ins
->handler_idx
));
724 static void shader_sm1_read_instruction(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
)
726 const struct wined3d_sm1_opcode_info
*opcode_info
;
727 struct wined3d_sm1_data
*priv
= data
;
732 shader_sm1_read_comment(ptr
);
734 opcode_token
= *(*ptr
)++;
735 if (!(opcode_info
= shader_get_opcode(priv
, opcode_token
)))
737 FIXME("Unrecognized opcode: token=0x%08x.\n", opcode_token
);
738 ins
->handler_idx
= WINED3DSIH_TABLE_SIZE
;
739 *ptr
+= shader_skip_unrecognized(priv
, *ptr
);
743 ins
->handler_idx
= opcode_info
->handler_idx
;
744 ins
->flags
= (opcode_token
& WINED3D_SM1_INSTRUCTION_FLAGS_MASK
) >> WINED3D_SM1_INSTRUCTION_FLAGS_SHIFT
;
745 ins
->coissue
= opcode_token
& WINED3D_SM1_COISSUE
;
746 ins
->predicate
= opcode_token
& WINED3D_SM1_INSTRUCTION_PREDICATED
? &priv
->pred_param
: NULL
;
747 ins
->dst_count
= opcode_info
->dst_count
? 1 : 0;
748 ins
->dst
= &priv
->dst_param
;
749 ins
->src_count
= opcode_info
->param_count
- opcode_info
->dst_count
;
750 ins
->src
= priv
->src_param
;
751 memset(&ins
->texel_offset
, 0, sizeof(ins
->texel_offset
));
754 *ptr
+= shader_skip_opcode(priv
, opcode_info
, opcode_token
);
756 if (ins
->handler_idx
== WINED3DSIH_DCL
)
758 shader_sm1_read_semantic(&p
, &ins
->declaration
.semantic
);
760 else if (ins
->handler_idx
== WINED3DSIH_DEF
)
762 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
763 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_FLOAT
);
765 else if (ins
->handler_idx
== WINED3DSIH_DEFB
)
767 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
768 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_SCALAR
, WINED3D_DATA_UINT
);
770 else if (ins
->handler_idx
== WINED3DSIH_DEFI
)
772 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
773 shader_sm1_read_immconst(&p
, &priv
->src_param
[0], WINED3D_IMMCONST_VEC4
, WINED3D_DATA_INT
);
777 /* Destination token */
779 shader_sm1_read_dst_param(priv
, &p
, &priv
->dst_param
, &priv
->dst_rel_addr
);
781 /* Predication token */
783 shader_sm1_read_src_param(priv
, &p
, &priv
->pred_param
, &priv
->pred_rel_addr
);
785 /* Other source tokens */
786 for (i
= 0; i
< ins
->src_count
; ++i
)
787 shader_sm1_read_src_param(priv
, &p
, &priv
->src_param
[i
], &priv
->src_rel_addr
[i
]);
790 shader_sm1_validate_instruction(ins
);
793 static BOOL
shader_sm1_is_end(void *data
, const DWORD
**ptr
)
795 shader_sm1_read_comment(ptr
);
797 if (**ptr
== WINED3D_SM1_END
)
806 const struct wined3d_shader_frontend sm1_shader_frontend
=
810 shader_sm1_read_header
,
811 shader_sm1_read_instruction
,