wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / wined3d / palette.c
blob506535af1b82a149cbb8de894f63fabe826f1592
1 /* DirectDraw - IDirectPalette base interface
3 * Copyright 1997-2000 Marcus Meissner
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette)
29 ULONG refcount = InterlockedIncrement(&palette->ref);
31 TRACE("%p increasing refcount to %u.\n", palette, refcount);
33 return refcount;
36 static void wined3d_palette_destroy_object(void *object)
38 TRACE("object %p.\n", object);
40 heap_free(object);
43 ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette)
45 ULONG refcount = InterlockedDecrement(&palette->ref);
47 TRACE("%p decreasing refcount to %u.\n", palette, refcount);
49 if (!refcount)
51 wined3d_mutex_lock();
52 wined3d_cs_destroy_object(palette->device->cs, wined3d_palette_destroy_object, palette);
53 wined3d_mutex_unlock();
56 return refcount;
59 HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette,
60 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries)
62 unsigned int i;
63 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
64 palette, flags, start, count, entries);
66 if (flags)
67 return WINED3DERR_INVALIDCALL; /* unchecked */
68 if (!wined3d_bound_range(start, count, palette->size))
69 return WINED3DERR_INVALIDCALL;
71 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
73 BYTE *entry = (BYTE *)entries;
75 for (i = start; i < count + start; ++i)
76 *entry++ = palette->colors[i].rgbRed;
78 else
80 for (i = 0; i < count; ++i)
82 entries[i].peRed = palette->colors[i + start].rgbRed;
83 entries[i].peGreen = palette->colors[i + start].rgbGreen;
84 entries[i].peBlue = palette->colors[i + start].rgbBlue;
85 entries[i].peFlags = palette->colors[i + start].rgbReserved;
89 return WINED3D_OK;
92 void CDECL wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc)
94 if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256)
95 ERR("Failed to set DIB color table.\n");
98 HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette,
99 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries)
101 unsigned int i;
103 TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n",
104 palette, flags, start, count, entries);
105 TRACE("Palette flags: %#x.\n", palette->flags);
107 wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT);
109 if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES)
111 const BYTE *entry = (const BYTE *)entries;
113 for (i = start; i < count + start; ++i)
114 palette->colors[i].rgbRed = *entry++;
116 else
118 for (i = 0; i < count; ++i)
120 palette->colors[i + start].rgbRed = entries[i].peRed;
121 palette->colors[i + start].rgbGreen = entries[i].peGreen;
122 palette->colors[i + start].rgbBlue = entries[i].peBlue;
123 palette->colors[i + start].rgbReserved = entries[i].peFlags;
126 /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */
127 if (!(palette->flags & WINED3D_PALETTE_ALLOW_256))
129 TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n");
130 palette->colors[0].rgbRed = 0;
131 palette->colors[0].rgbGreen = 0;
132 palette->colors[0].rgbBlue = 0;
134 palette->colors[255].rgbRed = 255;
135 palette->colors[255].rgbGreen = 255;
136 palette->colors[255].rgbBlue = 255;
140 return WINED3D_OK;
143 static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device,
144 DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries)
146 HRESULT hr;
148 palette->ref = 1;
149 palette->device = device;
150 palette->flags = flags;
151 palette->size = entry_count;
153 if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries)))
155 WARN("Failed to set palette entries, hr %#x.\n", hr);
156 return hr;
159 return WINED3D_OK;
162 HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags,
163 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette)
165 struct wined3d_palette *object;
166 HRESULT hr;
168 TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n",
169 device, flags, entry_count, entries, palette);
171 if (!(object = heap_alloc_zero(sizeof(*object))))
172 return E_OUTOFMEMORY;
174 if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries)))
176 WARN("Failed to initialize palette, hr %#x.\n", hr);
177 heap_free(object);
178 return hr;
181 TRACE("Created palette %p.\n", object);
182 *palette = object;
184 return WINED3D_OK;