2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
34 struct wined3d_matrix_3x3
41 struct light_transformed
43 struct wined3d_color diffuse
, specular
, ambient
;
44 struct wined3d_vec4 position
;
45 struct wined3d_vec3 direction
;
46 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
49 struct lights_settings
51 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
52 struct wined3d_color ambient_light
;
53 struct wined3d_matrix modelview_matrix
;
54 struct wined3d_matrix_3x3 normal_matrix
;
55 struct wined3d_vec4 position_transformed
;
57 float fog_start
, fog_end
, fog_density
;
59 uint32_t point_light_count
: 8;
60 uint32_t spot_light_count
: 8;
61 uint32_t directional_light_count
: 8;
62 uint32_t parallel_point_light_count
: 8;
63 uint32_t lighting
: 1;
64 uint32_t legacy_lighting
: 1;
65 uint32_t normalise
: 1;
66 uint32_t localviewer
: 1;
67 uint32_t fog_coord_mode
: 2;
68 uint32_t fog_mode
: 2;
69 uint32_t padding
: 24;
72 /* Define the default light parameters as specified by MSDN. */
73 const struct wined3d_light WINED3D_default_light
=
75 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
76 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
77 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
78 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
79 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
80 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
83 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
88 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
90 struct wined3d_context
**new_array
;
92 TRACE("Adding context %p.\n", context
);
94 if (!device
->shader_backend
->shader_allocate_context_data(context
))
96 ERR("Failed to allocate shader backend context data.\n");
99 device
->shader_backend
->shader_init_context_state(context
);
101 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
103 ERR("Failed to allocate fragment pipeline context data.\n");
104 device
->shader_backend
->shader_free_context_data(context
);
108 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
110 ERR("Failed to grow the context array.\n");
111 device
->adapter
->fragment_pipe
->free_context_data(context
);
112 device
->shader_backend
->shader_free_context_data(context
);
116 new_array
[device
->context_count
++] = context
;
117 device
->contexts
= new_array
;
122 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
124 struct wined3d_context
**new_array
;
128 TRACE("Removing context %p.\n", context
);
130 device
->adapter
->fragment_pipe
->free_context_data(context
);
131 device
->shader_backend
->shader_free_context_data(context
);
133 for (i
= 0; i
< device
->context_count
; ++i
)
135 if (device
->contexts
[i
] == context
)
144 ERR("Context %p doesn't exist in context array.\n", context
);
148 if (!--device
->context_count
)
150 heap_free(device
->contexts
);
151 device
->contexts
= NULL
;
155 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
156 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
158 ERR("Failed to shrink context array. Oh well.\n");
162 device
->contexts
= new_array
;
165 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
167 ULONG refcount
= InterlockedIncrement(&device
->ref
);
169 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
174 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
176 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
181 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
183 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
185 ERR("Leftover sampler %p.\n", sampler
);
188 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
190 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
192 ERR("Leftover rasterizer state %p.\n", state
);
195 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
197 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
199 ERR("Leftover blend state %p.\n", blend_state
);
202 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
204 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
206 ERR("Leftover depth/stencil state %p.\n", state
);
209 void wined3d_device_cleanup(struct wined3d_device
*device
)
213 if (device
->swapchain_count
)
214 wined3d_device_uninit_3d(device
);
216 wined3d_cs_destroy(device
->cs
);
218 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
220 heap_free(device
->multistate_funcs
[i
]);
221 device
->multistate_funcs
[i
] = NULL
;
224 if (!list_empty(&device
->resources
))
226 struct wined3d_resource
*resource
;
228 ERR("Device released with resources still bound.\n");
230 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
232 ERR("Leftover resource %p with type %s (%#x).\n",
233 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
237 if (device
->contexts
)
238 ERR("Context array not freed!\n");
239 if (device
->hardwareCursor
)
240 DestroyCursor(device
->hardwareCursor
);
241 device
->hardwareCursor
= 0;
243 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
244 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
245 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
246 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
247 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
249 wined3d_decref(device
->wined3d
);
250 device
->wined3d
= NULL
;
253 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
255 ULONG refcount
= InterlockedDecrement(&device
->ref
);
257 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
261 wined3d_mutex_lock();
262 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
263 TRACE("Destroyed device %p.\n", device
);
264 wined3d_mutex_unlock();
270 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
272 TRACE("device %p.\n", device
);
274 return device
->swapchain_count
;
277 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
279 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
281 if (swapchain_idx
>= device
->swapchain_count
)
283 WARN("swapchain_idx %u >= swapchain_count %u.\n",
284 swapchain_idx
, device
->swapchain_count
);
288 return device
->swapchains
[swapchain_idx
];
291 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
293 struct wined3d_color_key color_key
;
294 struct wined3d_resource_desc desc
;
298 HDC dcb
= NULL
, dcs
= NULL
;
300 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
302 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
305 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
307 if (!(dcb
= CreateCompatibleDC(NULL
)))
309 SelectObject(dcb
, hbm
);
311 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
312 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
313 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
314 desc
.multisample_quality
= 0;
315 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
317 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
318 desc
.width
= bm
.bmWidth
;
319 desc
.height
= bm
.bmHeight
;
322 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
323 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
325 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
329 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
331 wined3d_texture_decref(device
->logo_texture
);
332 device
->logo_texture
= NULL
;
335 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
336 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
338 color_key
.color_space_low_value
= 0;
339 color_key
.color_space_high_value
= 0;
340 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
343 if (dcb
) DeleteDC(dcb
);
344 if (hbm
) DeleteObject(hbm
);
347 /* Context activation is done by the caller. */
348 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
349 struct wined3d_context_gl
*context_gl
)
351 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
352 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
353 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
357 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
362 /* Under DirectX you can sample even if no texture is bound, whereas
363 * OpenGL will only allow that when a valid texture is bound.
364 * We emulate this by creating dummy textures and binding them
365 * to each texture stage when the currently set D3D texture is NULL. */
366 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
368 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
369 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
370 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
371 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
372 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
374 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
375 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
376 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
377 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
378 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
380 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
382 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
383 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
384 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
385 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
386 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
389 if (gl_info
->supported
[EXT_TEXTURE3D
])
391 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
392 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
393 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
394 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
395 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
398 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
400 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
401 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
402 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
403 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
405 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
406 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
410 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
412 DWORD cube_array_data
[6];
414 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
415 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
416 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
417 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
418 cube_array_data
[i
] = color
;
419 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
420 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
423 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
425 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
426 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
427 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
428 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
429 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
431 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
432 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
433 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
434 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
435 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
438 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
442 GL_EXTCALL(glGenBuffers(1, &buffer
));
443 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
444 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
445 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
447 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
448 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
449 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
450 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
451 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
454 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
456 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
457 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
458 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
459 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
461 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
462 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
463 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
464 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
466 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
468 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
469 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
473 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
477 checkGLcall("create dummy textures");
479 wined3d_context_gl_bind_dummy_textures(context_gl
);
482 /* Context activation is done by the caller. */
483 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
484 struct wined3d_context_gl
*context_gl
)
486 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
487 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
489 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
491 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
492 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
495 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
496 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
498 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
500 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
501 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
504 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
505 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
510 if (gl_info
->supported
[EXT_TEXTURE3D
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
513 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
516 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
519 checkGLcall("delete dummy textures");
521 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
524 /* Context activation is done by the caller. */
525 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
527 struct wined3d_sampler_desc desc
;
530 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
531 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
532 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
533 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
534 desc
.mag_filter
= WINED3D_TEXF_POINT
;
535 desc
.min_filter
= WINED3D_TEXF_POINT
;
536 desc
.mip_filter
= WINED3D_TEXF_NONE
;
537 desc
.lod_bias
= 0.0f
;
538 desc
.min_lod
= -1000.0f
;
539 desc
.max_lod
= 1000.0f
;
540 desc
.mip_base_level
= 0;
541 desc
.max_anisotropy
= 1;
542 desc
.compare
= FALSE
;
543 desc
.comparison_func
= WINED3D_CMP_NEVER
;
544 desc
.srgb_decode
= TRUE
;
546 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
547 * instructions allow access to resources without using samplers.
548 * In GLSL, resources are always accessed through sampler or image variables. The default
549 * sampler object is used to emulate the direct resource access when there is no sampler state
552 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
554 ERR("Failed to create default sampler, hr %#x.\n", hr
);
555 device
->default_sampler
= NULL
;
558 /* In D3D10+, a NULL sampler maps to the default sampler state. */
559 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
560 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
561 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
562 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
563 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
564 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
565 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
567 ERR("Failed to create null sampler, hr %#x.\n", hr
);
568 device
->null_sampler
= NULL
;
572 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
)
574 wined3d_sampler_decref(device
->default_sampler
);
575 device
->default_sampler
= NULL
;
576 wined3d_sampler_decref(device
->null_sampler
);
577 device
->null_sampler
= NULL
;
580 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
581 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
583 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
584 VkImageSubresourceRange range
;
587 static const VkClearColorValue colour
= {{0}};
589 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
590 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
592 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
593 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
595 if (!wined3d_context_vk_create_image(context_vk
, type
,
596 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
597 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
602 wined3d_context_vk_reference_image(context_vk
, image
);
604 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
605 range
.baseMipLevel
= 0;
606 range
.levelCount
= 1;
607 range
.baseArrayLayer
= 0;
608 range
.layerCount
= layer_count
;
610 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
611 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
612 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
614 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
615 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
617 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
618 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
619 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
621 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
622 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
627 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
628 struct wined3d_context_vk
*context_vk
)
630 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
631 const struct wined3d_vk_info
*vk_info
;
632 const struct wined3d_format
*format
;
633 VkMemoryPropertyFlags memory_type
;
634 VkCommandBuffer vk_command_buffer
;
635 unsigned int sample_count
= 2;
636 VkBufferUsageFlags usage
;
638 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
639 while (sample_count
&& !(sample_count
& format
->multisample_types
))
642 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
644 ERR("Failed to get command buffer.\n");
648 vk_info
= context_vk
->vk_info
;
650 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
651 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
652 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
653 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
655 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.b
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
656 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
657 r
->buffer_info
.offset
= r
->bo
.b
.buffer_offset
;
658 r
->buffer_info
.range
= r
->bo
.size
;
660 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
662 ERR("Failed to create 1D image.\n");
666 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
668 ERR("Failed to create 2D image.\n");
672 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
674 ERR("Failed to create 2D MSAA image.\n");
678 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
680 ERR("Failed to create 3D image.\n");
687 if (r
->image_2dms
.vk_image
)
688 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
689 if (r
->image_2d
.vk_image
)
690 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
691 if (r
->image_1d
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
693 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
694 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
698 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
699 struct wined3d_context_vk
*context_vk
)
701 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
703 /* We don't track command buffer references to NULL resources. We easily
704 * could, but it doesn't seem worth it. */
705 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
706 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
707 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
708 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
713 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
714 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
717 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
719 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
720 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
721 VkBufferViewCreateInfo buffer_create_info
;
722 const struct wined3d_vk_info
*vk_info
;
723 VkImageViewCreateInfo view_desc
;
726 vk_info
= context_vk
->vk_info
;
728 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
729 buffer_create_info
.pNext
= NULL
;
730 buffer_create_info
.flags
= 0;
731 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
732 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
733 buffer_create_info
.offset
= r
->bo
.b
.buffer_offset
;
734 buffer_create_info
.range
= r
->bo
.size
;
736 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
737 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
739 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
742 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
744 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
745 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
746 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
748 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
751 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
753 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
754 view_desc
.pNext
= NULL
;
756 view_desc
.image
= r
->image_1d
.vk_image
;
757 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
758 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
759 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
760 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
761 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
762 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
763 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
764 view_desc
.subresourceRange
.baseMipLevel
= 0;
765 view_desc
.subresourceRange
.levelCount
= 1;
766 view_desc
.subresourceRange
.baseArrayLayer
= 0;
767 view_desc
.subresourceRange
.layerCount
= 1;
768 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
770 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
773 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
774 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
775 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
777 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
778 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
780 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
783 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
784 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
785 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
787 view_desc
.image
= r
->image_2d
.vk_image
;
788 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
789 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
791 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
794 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
795 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
796 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
798 view_desc
.image
= r
->image_2dms
.vk_image
;
799 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
800 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
802 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
805 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
806 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
807 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
809 view_desc
.image
= r
->image_3d
.vk_image
;
810 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
811 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
813 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
816 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
817 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
818 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
820 view_desc
.image
= r
->image_2d
.vk_image
;
821 view_desc
.subresourceRange
.layerCount
= 6;
822 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
823 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
825 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
828 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
829 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
830 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
832 view_desc
.subresourceRange
.layerCount
= 1;
833 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
834 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
836 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
839 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
840 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
841 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
843 view_desc
.image
= r
->image_2dms
.vk_image
;
844 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
845 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
847 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
850 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
851 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
852 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
854 view_desc
.image
= r
->image_2d
.vk_image
;
855 view_desc
.subresourceRange
.layerCount
= 6;
856 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE_ARRAY
;
857 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube_array
.imageView
))) < 0)
859 ERR("Failed to create cube array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
862 v
->vk_info_cube_array
.sampler
= VK_NULL_HANDLE
;
863 v
->vk_info_cube_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
864 TRACE("Created cube array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube_array
.imageView
));
869 if (v
->vk_info_cube_array
.imageView
)
870 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube_array
.imageView
, NULL
));
871 if (v
->vk_info_2d_array
.imageView
)
872 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
873 if (v
->vk_info_cube
.imageView
)
874 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
875 if (v
->vk_info_3d
.imageView
)
876 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
877 if (v
->vk_info_2dms
.imageView
)
878 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
879 if (v
->vk_info_2d
.imageView
)
880 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
881 if (v
->vk_info_1d_array
.imageView
)
882 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
883 if (v
->vk_info_1d
.imageView
)
884 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
885 if (v
->vk_view_buffer_float
)
886 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
887 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
891 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
893 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
894 uint64_t id
= context_vk
->current_command_buffer
.id
;
896 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube_array
.imageView
, id
);
897 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
898 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
899 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
900 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
901 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
902 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
903 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
904 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
906 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
907 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
910 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
912 unsigned int screensaver_active
;
914 TRACE("device %p, window %p.\n", device
, window
);
916 if (!wined3d_register_window(NULL
, window
, device
, 0))
918 ERR("Failed to register window %p.\n", window
);
922 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
923 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
924 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
925 if ((device
->restore_screensaver
= !!screensaver_active
))
926 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
931 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
933 TRACE("device %p.\n", device
);
935 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
936 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
937 if (device
->restore_screensaver
)
939 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
940 device
->restore_screensaver
= FALSE
;
944 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
946 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
947 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
948 struct wined3d_device_context
*context
= &device
->cs
->c
;
950 if (device
->back_buffer_view
)
951 views
[0] = device
->back_buffer_view
;
952 wined3d_device_context_set_rendertarget_views(context
, 0,
953 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
955 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
958 void wined3d_device_gl_delete_opengl_contexts_cs(void *object
)
960 struct wined3d_device_gl
*device_gl
= object
;
961 struct wined3d_swapchain_gl
*swapchain_gl
;
962 struct wined3d_context_gl
*context_gl
;
963 struct wined3d_context
*context
;
964 struct wined3d_device
*device
;
965 struct wined3d_shader
*shader
;
967 TRACE("device %p.\n", device_gl
);
969 device
= &device_gl
->d
;
971 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
973 device
->shader_backend
->shader_destroy(shader
);
976 context
= context_acquire(device
, NULL
, 0);
977 context_gl
= wined3d_context_gl(context
);
978 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
979 device
->shader_backend
->shader_free_private(device
, context
);
980 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
981 context_release(context
);
983 while (device
->context_count
)
985 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
986 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
988 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
992 void wined3d_device_gl_create_primary_opengl_context_cs(void *object
)
994 struct wined3d_device_gl
*device_gl
= object
;
995 struct wined3d_context_gl
*context_gl
;
996 struct wined3d_swapchain
*swapchain
;
997 struct wined3d_context
*context
;
998 struct wined3d_texture
*target
;
999 struct wined3d_device
*device
;
1002 TRACE("device %p.\n", device_gl
);
1004 device
= &device_gl
->d
;
1005 swapchain
= device
->swapchains
[0];
1006 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1007 if (!(context
= context_acquire(device
, target
, 0)))
1009 WARN("Failed to acquire context.\n");
1013 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1014 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1016 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1017 context_release(context
);
1021 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1023 ERR("Failed to create CPU blitter.\n");
1024 device
->shader_backend
->shader_free_private(device
, NULL
);
1025 context_release(context
);
1029 context_gl
= wined3d_context_gl(context
);
1031 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1032 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1033 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1034 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1035 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1037 wined3d_device_gl_create_dummy_textures(device_gl
, context_gl
);
1038 wined3d_device_create_default_samplers(device
, context
);
1039 context_release(context
);
1042 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1044 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1045 const struct wined3d_swapchain_desc
*swapchain_desc
;
1046 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1047 DWORD clear_flags
= 0;
1051 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1053 if (device
->d3d_initialized
)
1054 return WINED3DERR_INVALIDCALL
;
1056 device
->swapchain_count
= 1;
1057 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1059 ERR("Failed to allocate swapchain array.\n");
1063 device
->swapchains
[0] = swapchain
;
1065 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1067 if (fb
->render_targets
[i
])
1068 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1070 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1072 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1074 device
->d3d_initialized
= TRUE
;
1076 swapchain_desc
= &swapchain
->state
.desc
;
1077 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1079 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1080 struct wined3d_view_desc view_desc
;
1082 view_desc
.format_id
= back_buffer
->format
->id
;
1083 view_desc
.flags
= 0;
1084 view_desc
.u
.texture
.level_idx
= 0;
1085 view_desc
.u
.texture
.level_count
= 1;
1086 view_desc
.u
.texture
.layer_idx
= 0;
1087 view_desc
.u
.texture
.layer_count
= 1;
1088 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1089 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1091 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1092 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1093 device
->d3d_initialized
= FALSE
;
1098 device_init_swapchain_state(device
, swapchain
);
1100 TRACE("All defaults now set up.\n");
1102 /* Clear the screen. */
1103 if (device
->back_buffer_view
)
1104 clear_flags
|= WINED3DCLEAR_TARGET
;
1105 if (swapchain_desc
->enable_auto_depth_stencil
)
1106 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1108 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1110 if (wined3d_settings
.logo
)
1111 device_load_logo(device
, wined3d_settings
.logo
);
1116 heap_free(device
->swapchains
);
1117 device
->swapchains
= NULL
;
1118 device
->swapchain_count
= 0;
1123 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1125 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1127 wined3d_sampler_decref(sampler
);
1130 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1132 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1134 wined3d_rasterizer_state_decref(state
);
1137 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1139 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1141 wined3d_blend_state_decref(blend_state
);
1144 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1146 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1148 wined3d_depth_stencil_state_decref(state
);
1151 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1153 struct wined3d_state
*state
= device
->cs
->c
.state
;
1154 struct wined3d_resource
*resource
, *cursor
;
1155 struct wined3d_rendertarget_view
*view
;
1156 struct wined3d_texture
*texture
;
1158 TRACE("device %p.\n", device
);
1160 if (!device
->d3d_initialized
)
1162 ERR("Called while 3D support was not initialised.\n");
1166 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1168 device
->swapchain_count
= 0;
1170 if ((texture
= device
->logo_texture
))
1172 device
->logo_texture
= NULL
;
1173 wined3d_texture_decref(texture
);
1176 if ((texture
= device
->cursor_texture
))
1178 device
->cursor_texture
= NULL
;
1179 wined3d_texture_decref(texture
);
1182 wined3d_device_context_emit_reset_state(&device
->cs
->c
, true);
1183 state_cleanup(state
);
1185 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1186 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1187 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1188 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1190 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1192 TRACE("Unloading resource %p.\n", resource
);
1193 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1196 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1197 device
->d3d_initialized
= FALSE
;
1199 if ((view
= device
->auto_depth_stencil_view
))
1201 device
->auto_depth_stencil_view
= NULL
;
1202 if (wined3d_rendertarget_view_decref(view
))
1203 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1206 if ((view
= device
->back_buffer_view
))
1208 device
->back_buffer_view
= NULL
;
1209 wined3d_rendertarget_view_decref(view
);
1212 heap_free(device
->swapchains
);
1213 device
->swapchains
= NULL
;
1215 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1218 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1219 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1220 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1222 * There is no way to deactivate thread safety once it is enabled.
1224 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1226 TRACE("device %p.\n", device
);
1228 /* For now just store the flag (needed in case of ddraw). */
1229 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1232 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1234 const struct wined3d_driver_info
*driver_info
;
1236 TRACE("device %p.\n", device
);
1238 driver_info
= &device
->adapter
->driver_info
;
1240 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1241 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1242 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1243 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1245 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1248 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1249 unsigned int idx
, unsigned int *offset
)
1251 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1253 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1255 WARN("Invalid stream output %u.\n", idx
);
1260 *offset
= context
->state
->stream_output
[idx
].offset
;
1261 return context
->state
->stream_output
[idx
].buffer
;
1264 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1265 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1267 const struct wined3d_stream_state
*stream
;
1269 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1270 context
, stream_idx
, buffer
, offset
, stride
);
1272 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1274 WARN("Stream index %u out of range.\n", stream_idx
);
1275 return WINED3DERR_INVALIDCALL
;
1278 stream
= &context
->state
->streams
[stream_idx
];
1279 *buffer
= stream
->buffer
;
1281 *offset
= stream
->offset
;
1282 *stride
= stream
->stride
;
1287 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1288 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1290 TRACE("device %p, state %s, matrix %p.\n",
1291 device
, debug_d3dtstype(state
), matrix
);
1292 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1293 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1294 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1295 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1297 /* If the new matrix is the same as the current one,
1298 * we cut off any further processing. this seems to be a reasonable
1299 * optimization because as was noticed, some apps (warcraft3 for example)
1300 * tend towards setting the same matrix repeatedly for some reason.
1302 * From here on we assume that the new matrix is different, wherever it matters. */
1303 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1305 TRACE("The application is setting the same matrix over again.\n");
1309 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1310 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1313 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1314 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1316 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1318 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1321 /* Note lights are real special cases. Although the device caps state only
1322 * e.g. 8 are supported, you can reference any indexes you want as long as
1323 * that number max are enabled at any one point in time. Therefore since the
1324 * indices can be anything, we need a hashmap of them. However, this causes
1325 * stateblock problems. When capturing the state block, I duplicate the
1326 * hashmap, but when recording, just build a chain pretty much of commands to
1328 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1329 unsigned int light_idx
, const struct wined3d_light
*light
)
1331 struct wined3d_light_info
*object
= NULL
;
1334 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1337 /* Initialize the object. */
1338 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1339 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1340 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1341 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1342 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1343 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1344 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1345 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1347 switch (light
->type
)
1349 case WINED3D_LIGHT_POINT
:
1351 object
->position
.x
= light
->position
.x
;
1352 object
->position
.y
= light
->position
.y
;
1353 object
->position
.z
= light
->position
.z
;
1354 object
->position
.w
= 1.0f
;
1355 object
->cutoff
= 180.0f
;
1359 case WINED3D_LIGHT_DIRECTIONAL
:
1361 object
->direction
.x
= -light
->direction
.x
;
1362 object
->direction
.y
= -light
->direction
.y
;
1363 object
->direction
.z
= -light
->direction
.z
;
1364 object
->direction
.w
= 0.0f
;
1365 object
->exponent
= 0.0f
;
1366 object
->cutoff
= 180.0f
;
1369 case WINED3D_LIGHT_SPOT
:
1371 object
->position
.x
= light
->position
.x
;
1372 object
->position
.y
= light
->position
.y
;
1373 object
->position
.z
= light
->position
.z
;
1374 object
->position
.w
= 1.0f
;
1377 object
->direction
.x
= light
->direction
.x
;
1378 object
->direction
.y
= light
->direction
.y
;
1379 object
->direction
.z
= light
->direction
.z
;
1380 object
->direction
.w
= 0.0f
;
1382 /* opengl-ish and d3d-ish spot lights use too different models
1383 * for the light "intensity" as a function of the angle towards
1384 * the main light direction, so we only can approximate very
1385 * roughly. However, spot lights are rather rarely used in games
1386 * (if ever used at all). Furthermore if still used, probably
1387 * nobody pays attention to such details. */
1388 if (!light
->falloff
)
1390 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1391 * equations have the falloff resp. exponent parameter as an
1392 * exponent, so the spot light lighting will always be 1.0 for
1393 * both of them, and we don't have to care for the rest of the
1394 * rather complex calculation. */
1395 object
->exponent
= 0.0f
;
1399 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1402 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1405 if (object
->exponent
> 128.0f
)
1406 object
->exponent
= 128.0f
;
1408 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1412 case WINED3D_LIGHT_PARALLELPOINT
:
1413 object
->position
.x
= light
->position
.x
;
1414 object
->position
.y
= light
->position
.y
;
1415 object
->position
.z
= light
->position
.z
;
1416 object
->position
.w
= 1.0f
;
1420 FIXME("Unrecognized light type %#x.\n", light
->type
);
1423 wined3d_device_context_emit_set_light(context
, object
);
1426 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1428 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1429 struct wined3d_light_info
*light_info
;
1431 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1433 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1434 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1436 TRACE("Light enabled requested but light not defined, so defining one!\n");
1437 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1439 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1441 FIXME("Adding default lights has failed dismally\n");
1446 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1447 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1450 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1451 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1453 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1455 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1457 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1459 TRACE("Application has requested clipplane this device doesn't support.\n");
1460 return WINED3DERR_INVALIDCALL
;
1463 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1465 TRACE("Application is setting old values over, nothing to do.\n");
1469 clip_planes
[plane_idx
] = *plane
;
1471 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1476 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1477 const struct wined3d_clip_status
*clip_status
)
1479 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1482 return WINED3DERR_INVALIDCALL
;
1487 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1488 struct wined3d_clip_status
*clip_status
)
1490 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1493 return WINED3DERR_INVALIDCALL
;
1498 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1500 TRACE("device %p, material %p.\n", device
, material
);
1502 device
->cs
->c
.state
->material
= *material
;
1503 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1506 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1507 enum wined3d_format_id
*format
, unsigned int *offset
)
1509 const struct wined3d_state
*state
= context
->state
;
1511 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1513 *format
= state
->index_format
;
1515 *offset
= state
->index_offset
;
1516 return state
->index_buffer
;
1519 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1521 TRACE("device %p, base_index %d.\n", device
, base_index
);
1523 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1526 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1527 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1529 const struct wined3d_state
*state
= context
->state
;
1532 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1534 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1535 if (count
&& viewports
)
1536 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1538 *viewport_count
= state
->viewport_count
;
1541 static void resolve_depth_buffer(struct wined3d_device
*device
)
1543 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1544 struct wined3d_rendertarget_view
*src_view
;
1545 struct wined3d_resource
*dst_resource
;
1546 struct wined3d_texture
*dst_texture
;
1548 if (!(dst_texture
= state
->textures
[0]))
1550 dst_resource
= &dst_texture
->resource
;
1551 if (!dst_resource
->format
->depth_size
)
1553 if (!(src_view
= state
->fb
.depth_stencil
))
1556 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1557 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1560 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1561 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1563 const struct wined3d_state
*state
= context
->state
;
1565 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1567 *blend_factor
= state
->blend_factor
;
1568 *sample_mask
= state
->sample_mask
;
1569 return state
->blend_state
;
1572 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1573 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1575 const struct wined3d_state
*state
= context
->state
;
1577 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1579 *stencil_ref
= state
->stencil_ref
;
1580 return state
->depth_stencil_state
;
1583 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1584 struct wined3d_device_context
*context
)
1586 TRACE("context %p.\n", context
);
1588 return context
->state
->rasterizer_state
;
1591 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1592 enum wined3d_render_state state
, DWORD value
)
1594 if (state
> WINEHIGHEST_RENDER_STATE
)
1596 WARN("Unhandled render state %#x.\n", state
);
1600 if (value
== device
->cs
->c
.state
->render_states
[state
])
1601 TRACE("Application is setting the old value over, nothing to do.\n");
1604 device
->cs
->c
.state
->render_states
[state
] = value
;
1605 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1608 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1610 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1611 resolve_depth_buffer(device
);
1615 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1616 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1618 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1619 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1621 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1623 TRACE("Application is setting the old value over, nothing to do.\n");
1627 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1628 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1631 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1632 unsigned int *rect_count
, RECT
*rects
)
1634 const struct wined3d_state
*state
= context
->state
;
1637 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1639 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1640 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1642 *rect_count
= state
->scissor_rect_count
;
1645 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1647 TRACE("context %p.\n", context
);
1649 wined3d_device_context_lock(context
);
1650 state_cleanup(context
->state
);
1651 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1652 wined3d_device_context_emit_reset_state(context
, true);
1653 wined3d_device_context_unlock(context
);
1656 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1658 const struct wined3d_light_info
*light
;
1661 TRACE("context %p, state %p.\n", context
, state
);
1663 wined3d_device_context_lock(context
);
1664 context
->state
= state
;
1665 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1667 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1668 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1670 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1671 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1673 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1675 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1677 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1678 state
->index_format
, state
->index_offset
);
1680 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1682 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1684 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1685 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1686 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1687 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1688 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1691 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1692 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1693 state
->unordered_access_view
[i
], NULL
);
1695 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1696 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1697 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1698 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1699 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1700 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1702 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1703 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1704 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1705 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1706 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1707 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1709 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1711 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1712 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1714 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1718 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1720 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1722 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1726 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1728 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1729 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1732 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1734 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1737 wined3d_device_context_emit_set_material(context
, &state
->material
);
1739 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1740 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1742 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1744 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1746 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1747 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
1751 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1753 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
1754 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
1757 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1758 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1759 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1760 wined3d_device_context_unlock(context
);
1763 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1765 TRACE("device %p.\n", device
);
1767 return device
->cs
->c
.state
;
1770 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1772 TRACE("device %p.\n", device
);
1774 return &device
->cs
->c
;
1777 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1778 const struct wined3d_device_context
*context
)
1780 TRACE("context %p.\n", context
);
1782 return context
->state
->vertex_declaration
;
1785 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1786 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1788 struct wined3d_state
*state
= context
->state
;
1789 struct wined3d_shader
*prev
;
1791 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1793 wined3d_device_context_lock(context
);
1794 prev
= state
->shader
[type
];
1799 wined3d_shader_incref(shader
);
1800 state
->shader
[type
] = shader
;
1801 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1803 wined3d_shader_decref(prev
);
1805 wined3d_device_context_unlock(context
);
1808 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1809 enum wined3d_shader_type type
)
1811 TRACE("context %p, type %#x.\n", context
, type
);
1813 return context
->state
->shader
[type
];
1816 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1817 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1818 const struct wined3d_constant_buffer_state
*buffers
)
1820 struct wined3d_state
*state
= context
->state
;
1823 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1825 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
1827 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1831 wined3d_device_context_lock(context
);
1832 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1835 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1836 for (i
= 0; i
< count
; ++i
)
1838 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
1839 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
1842 wined3d_buffer_incref(buffer
);
1843 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
1845 wined3d_buffer_decref(prev
);
1848 wined3d_device_context_unlock(context
);
1851 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1852 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1854 struct wined3d_state
*state
= context
->state
;
1855 struct wined3d_blend_state
*prev
;
1857 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1858 context
, blend_state
, blend_factor
, sample_mask
);
1860 wined3d_device_context_lock(context
);
1861 prev
= state
->blend_state
;
1862 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1863 && sample_mask
== state
->sample_mask
)
1867 wined3d_blend_state_incref(blend_state
);
1868 state
->blend_state
= blend_state
;
1869 state
->blend_factor
= *blend_factor
;
1870 state
->sample_mask
= sample_mask
;
1871 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1873 wined3d_blend_state_decref(prev
);
1875 wined3d_device_context_unlock(context
);
1878 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1879 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1881 struct wined3d_state
*state
= context
->state
;
1882 struct wined3d_depth_stencil_state
*prev
;
1884 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1886 wined3d_device_context_lock(context
);
1887 prev
= state
->depth_stencil_state
;
1888 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1891 if (depth_stencil_state
)
1892 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1893 state
->depth_stencil_state
= depth_stencil_state
;
1894 state
->stencil_ref
= stencil_ref
;
1895 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1897 wined3d_depth_stencil_state_decref(prev
);
1899 wined3d_device_context_unlock(context
);
1902 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1903 struct wined3d_rasterizer_state
*rasterizer_state
)
1905 struct wined3d_state
*state
= context
->state
;
1906 struct wined3d_rasterizer_state
*prev
;
1908 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1910 wined3d_device_context_lock(context
);
1911 prev
= state
->rasterizer_state
;
1912 if (prev
== rasterizer_state
)
1915 if (rasterizer_state
)
1916 wined3d_rasterizer_state_incref(rasterizer_state
);
1917 state
->rasterizer_state
= rasterizer_state
;
1918 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1920 wined3d_rasterizer_state_decref(prev
);
1922 wined3d_device_context_unlock(context
);
1925 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1926 const struct wined3d_viewport
*viewports
)
1928 struct wined3d_state
*state
= context
->state
;
1931 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1933 for (i
= 0; i
< viewport_count
; ++i
)
1935 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1936 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1939 wined3d_device_context_lock(context
);
1941 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1943 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1944 state
->viewport_count
= viewport_count
;
1946 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1947 wined3d_device_context_unlock(context
);
1950 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1953 struct wined3d_state
*state
= context
->state
;
1956 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1958 for (i
= 0; i
< rect_count
; ++i
)
1960 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1963 wined3d_device_context_lock(context
);
1964 if (state
->scissor_rect_count
== rect_count
1965 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1967 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1972 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1974 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1975 state
->scissor_rect_count
= rect_count
;
1977 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1979 wined3d_device_context_unlock(context
);
1982 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
1983 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1984 struct wined3d_shader_resource_view
*const *const views
)
1986 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
1987 struct wined3d_state
*state
= context
->state
;
1988 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
1991 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
1993 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
1995 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
1999 wined3d_device_context_lock(context
);
2000 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
2003 memcpy(real_views
, views
, count
* sizeof(*views
));
2005 for (i
= 0; i
< count
; ++i
)
2007 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2009 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
2010 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
2012 WARN("Application is trying to bind resource which is attached as render target.\n");
2013 real_views
[i
] = NULL
;
2017 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
2018 for (i
= 0; i
< count
; ++i
)
2020 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
2021 struct wined3d_shader_resource_view
*view
= real_views
[i
];
2025 wined3d_shader_resource_view_incref(view
);
2026 wined3d_srv_bind_count_inc(view
);
2029 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
2032 wined3d_srv_bind_count_dec(prev
);
2033 wined3d_shader_resource_view_decref(prev
);
2037 wined3d_device_context_unlock(context
);
2040 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
2041 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
2043 struct wined3d_state
*state
= context
->state
;
2046 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
2048 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
2050 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2054 wined3d_device_context_lock(context
);
2055 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2058 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2059 for (i
= 0; i
< count
; ++i
)
2061 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2062 struct wined3d_sampler
*sampler
= samplers
[i
];
2065 wined3d_sampler_incref(sampler
);
2066 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2068 wined3d_sampler_decref(prev
);
2071 wined3d_device_context_unlock(context
);
2074 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2075 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2076 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2078 struct wined3d_state
*state
= context
->state
;
2081 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2082 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2084 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2086 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2090 wined3d_device_context_lock(context
);
2091 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2094 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2095 for (i
= 0; i
< count
; ++i
)
2097 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2098 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2101 wined3d_unordered_access_view_incref(uav
);
2102 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2104 wined3d_unordered_access_view_decref(prev
);
2107 wined3d_device_context_unlock(context
);
2110 void CDECL
wined3d_device_context_set_render_targets_and_unordered_access_views(struct wined3d_device_context
*context
,
2111 unsigned int rtv_count
, struct wined3d_rendertarget_view
*const *render_target_views
,
2112 struct wined3d_rendertarget_view
*depth_stencil_view
, UINT uav_count
,
2113 struct wined3d_unordered_access_view
*const *unordered_access_views
, const unsigned int *initial_counts
)
2115 wined3d_device_context_lock(context
);
2116 if (rtv_count
!= ~0u)
2118 if (depth_stencil_view
&& !(depth_stencil_view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2120 WARN("View resource %p has incompatible %s bind flags.\n",
2121 depth_stencil_view
->resource
, wined3d_debug_bind_flags(depth_stencil_view
->resource
->bind_flags
));
2125 if (FAILED(wined3d_device_context_set_rendertarget_views(context
, 0, rtv_count
,
2126 render_target_views
, FALSE
)))
2129 wined3d_device_context_set_depth_stencil_view(context
, depth_stencil_view
);
2132 if (uav_count
!= ~0u)
2134 wined3d_device_context_set_unordered_access_views(context
, WINED3D_PIPELINE_GRAPHICS
, 0, uav_count
,
2135 unordered_access_views
, initial_counts
);
2138 wined3d_device_context_unlock(context
);
2141 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2142 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2144 const struct wined3d_state
*state
= context
->state
;
2145 const struct wined3d_resource
*resource
;
2149 resource
= view
->resource
;
2151 if (resource
->srv_bind_count_device
)
2153 const struct wined3d_shader_resource_view
*srv
;
2156 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2158 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2160 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2161 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2162 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2164 static struct wined3d_shader_resource_view
*const null_srv
;
2166 WARN("Application sets bound resource as render target.\n");
2167 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2174 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2175 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2177 struct wined3d_state
*state
= context
->state
;
2178 unsigned int i
, max_rt_count
;
2180 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2181 context
, start_idx
, count
, views
, set_viewport
);
2183 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2184 if (start_idx
>= max_rt_count
)
2186 WARN("Only %u render targets are supported.\n", max_rt_count
);
2187 return WINED3DERR_INVALIDCALL
;
2189 count
= min(count
, max_rt_count
- start_idx
);
2191 for (i
= 0; i
< count
; ++i
)
2193 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2195 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2196 return WINED3DERR_INVALIDCALL
;
2200 wined3d_device_context_lock(context
);
2201 /* Set the viewport and scissor rectangles, if requested. Tests show that
2202 * stateblock recording is ignored, the change goes directly into the
2203 * primary stateblock. */
2204 if (!start_idx
&& set_viewport
)
2206 state
->viewports
[0].x
= 0;
2207 state
->viewports
[0].y
= 0;
2208 state
->viewports
[0].width
= views
[0]->width
;
2209 state
->viewports
[0].height
= views
[0]->height
;
2210 state
->viewports
[0].min_z
= 0.0f
;
2211 state
->viewports
[0].max_z
= 1.0f
;
2212 state
->viewport_count
= 1;
2213 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2215 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2216 state
->scissor_rect_count
= 1;
2217 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2220 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2223 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2224 for (i
= 0; i
< count
; ++i
)
2226 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2227 struct wined3d_rendertarget_view
*view
= views
[i
];
2231 wined3d_rendertarget_view_incref(view
);
2232 wined3d_rtv_bind_count_inc(view
);
2234 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2235 /* Release after the assignment, to prevent device_resource_released()
2236 * from seeing the resource as still in use. */
2239 wined3d_rtv_bind_count_dec(prev
);
2240 wined3d_rendertarget_view_decref(prev
);
2243 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2246 wined3d_device_context_unlock(context
);
2250 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2251 struct wined3d_rendertarget_view
*view
)
2253 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2254 struct wined3d_rendertarget_view
*prev
;
2256 TRACE("context %p, view %p.\n", context
, view
);
2258 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2260 WARN("View resource %p has incompatible %s bind flags.\n",
2261 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2262 return WINED3DERR_INVALIDCALL
;
2265 wined3d_device_context_lock(context
);
2266 prev
= fb
->depth_stencil
;
2269 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2273 if ((fb
->depth_stencil
= view
))
2274 wined3d_rendertarget_view_incref(view
);
2275 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2277 wined3d_rendertarget_view_decref(prev
);
2278 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2280 wined3d_device_context_unlock(context
);
2284 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2285 struct wined3d_query
*predicate
, BOOL value
)
2287 struct wined3d_state
*state
= context
->state
;
2288 struct wined3d_query
*prev
;
2290 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2292 wined3d_device_context_lock(context
);
2293 prev
= state
->predicate
;
2296 FIXME("Predicated rendering not implemented.\n");
2297 wined3d_query_incref(predicate
);
2299 state
->predicate
= predicate
;
2300 state
->predicate_value
= value
;
2301 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2303 wined3d_query_decref(prev
);
2304 wined3d_device_context_unlock(context
);
2307 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2308 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2310 struct wined3d_state
*state
= context
->state
;
2313 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2315 if (start_idx
>= WINED3D_MAX_STREAMS
)
2317 WARN("Start index %u is out of range.\n", start_idx
);
2318 return WINED3DERR_INVALIDCALL
;
2321 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2323 for (i
= 0; i
< count
; ++i
)
2325 if (streams
[i
].offset
& 0x3)
2327 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2328 return WINED3DERR_INVALIDCALL
;
2332 wined3d_device_context_lock(context
);
2333 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2336 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2337 for (i
= 0; i
< count
; ++i
)
2339 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2340 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2342 state
->streams
[start_idx
+ i
] = streams
[i
];
2345 wined3d_buffer_incref(buffer
);
2347 wined3d_buffer_decref(prev
);
2350 wined3d_device_context_unlock(context
);
2354 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2355 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2357 struct wined3d_state
*state
= context
->state
;
2358 enum wined3d_format_id prev_format
;
2359 struct wined3d_buffer
*prev_buffer
;
2360 unsigned int prev_offset
;
2362 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2363 context
, buffer
, debug_d3dformat(format_id
), offset
);
2365 wined3d_device_context_lock(context
);
2366 prev_buffer
= state
->index_buffer
;
2367 prev_format
= state
->index_format
;
2368 prev_offset
= state
->index_offset
;
2370 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2374 wined3d_buffer_incref(buffer
);
2375 state
->index_buffer
= buffer
;
2376 state
->index_format
= format_id
;
2377 state
->index_offset
= offset
;
2378 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2380 wined3d_buffer_decref(prev_buffer
);
2382 wined3d_device_context_unlock(context
);
2385 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2386 struct wined3d_vertex_declaration
*declaration
)
2388 struct wined3d_state
*state
= context
->state
;
2389 struct wined3d_vertex_declaration
*prev
;
2391 TRACE("context %p, declaration %p.\n", context
, declaration
);
2393 wined3d_device_context_lock(context
);
2394 prev
= state
->vertex_declaration
;
2395 if (declaration
== prev
)
2399 wined3d_vertex_declaration_incref(declaration
);
2400 state
->vertex_declaration
= declaration
;
2401 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2403 wined3d_vertex_declaration_decref(prev
);
2405 wined3d_device_context_unlock(context
);
2408 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2409 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2411 struct wined3d_state
*state
= context
->state
;
2414 TRACE("context %p, outputs %p.\n", context
, outputs
);
2416 wined3d_device_context_lock(context
);
2417 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2418 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2420 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2421 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2424 wined3d_buffer_incref(buffer
);
2425 state
->stream_output
[i
] = outputs
[i
];
2427 wined3d_buffer_decref(prev_buffer
);
2429 wined3d_device_context_unlock(context
);
2432 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2433 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2435 struct wined3d_state
*state
= context
->state
;
2437 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2438 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2440 wined3d_device_context_lock(context
);
2441 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2442 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2443 wined3d_device_context_unlock(context
);
2446 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2447 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2449 struct wined3d_state
*state
= context
->state
;
2451 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2452 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2454 wined3d_device_context_lock(context
);
2455 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2456 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2457 wined3d_device_context_unlock(context
);
2460 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2461 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2463 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2465 if (idx
>= MAX_CONSTANT_BUFFERS
)
2467 WARN("Invalid constant buffer index %u.\n", idx
);
2471 *state
= context
->state
->cb
[shader_type
][idx
];
2474 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2475 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2477 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2479 WARN("Invalid view index %u.\n", idx
);
2483 return context
->state
->shader_resource_view
[shader_type
][idx
];
2486 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2487 enum wined3d_shader_type shader_type
, unsigned int idx
)
2489 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2491 if (idx
>= MAX_SAMPLER_OBJECTS
)
2493 WARN("Invalid sampler index %u.\n", idx
);
2497 return context
->state
->sampler
[shader_type
][idx
];
2500 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2501 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2505 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2506 device
, start_idx
, count
, constants
);
2508 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2511 for (i
= 0; i
< count
; ++i
)
2512 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2515 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2518 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2519 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2523 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2524 device
, start_idx
, count
, constants
);
2526 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2529 for (i
= 0; i
< count
; ++i
)
2530 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2533 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2536 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2537 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2541 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2542 device
, start_idx
, count
, constants
);
2544 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2547 for (i
= 0; i
< count
; ++i
)
2548 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2551 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2554 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2555 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2559 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2560 device
, start_idx
, count
, constants
);
2562 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2565 for (i
= 0; i
< count
; ++i
)
2566 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2569 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2572 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2573 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2577 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2578 device
, start_idx
, count
, constants
);
2580 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2583 for (i
= 0; i
< count
; ++i
)
2584 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2587 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2590 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2591 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2595 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2596 device
, start_idx
, count
, constants
);
2598 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2601 for (i
= 0; i
< count
; ++i
)
2602 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2605 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2608 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2609 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2611 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2613 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2615 WARN("Invalid UAV index %u.\n", idx
);
2619 return context
->state
->unordered_access_view
[pipeline
][idx
];
2622 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2629 device
->max_frame_latency
= latency
;
2630 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2631 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2634 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2636 return device
->max_frame_latency
;
2639 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2641 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2642 unsigned int i
, size
= 0;
2644 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2645 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2646 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2647 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2648 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2650 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2651 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2652 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2653 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2654 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2655 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2656 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2657 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2658 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2660 for (i
= 0; i
< texcoord_count
; ++i
)
2662 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2668 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2669 const void *data
, struct wined3d_color
*colour
)
2671 float *output
= &colour
->r
;
2672 const uint32_t *u32_data
;
2673 const uint16_t *u16_data
;
2674 const float *f32_data
;
2677 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2678 static unsigned int warned
;
2682 case WINED3DFMT_B8G8R8A8_UNORM
:
2684 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2687 case WINED3DFMT_R8G8B8A8_UNORM
:
2689 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2690 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2691 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2692 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2695 case WINED3DFMT_R16G16_UNORM
:
2696 case WINED3DFMT_R16G16B16A16_UNORM
:
2698 *colour
= default_colour
;
2699 for (i
= 0; i
< format
->component_count
; ++i
)
2700 output
[i
] = u16_data
[i
] / 65535.0f
;
2703 case WINED3DFMT_R32_FLOAT
:
2704 case WINED3DFMT_R32G32_FLOAT
:
2705 case WINED3DFMT_R32G32B32_FLOAT
:
2706 case WINED3DFMT_R32G32B32A32_FLOAT
:
2708 *colour
= default_colour
;
2709 for (i
= 0; i
< format
->component_count
; ++i
)
2710 output
[i
] = f32_data
[i
];
2714 *colour
= default_colour
;
2716 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2721 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2722 const struct wined3d_color
*material_colour
, unsigned int index
,
2723 const struct wined3d_stream_info
*stream_info
)
2725 const struct wined3d_stream_info_element
*element
= NULL
;
2729 case WINED3D_MCS_MATERIAL
:
2730 *colour
= *material_colour
;
2733 case WINED3D_MCS_COLOR1
:
2734 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2736 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2739 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2742 case WINED3D_MCS_COLOR2
:
2743 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2745 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2748 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2752 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2753 ERR("Invalid material colour source %#x.\n", mcs
);
2757 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2760 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2762 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2765 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2767 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2770 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2777 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2784 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2786 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2788 if (isfinite(rnorm
))
2789 wined3d_vec3_scale(v
, rnorm
);
2792 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2793 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2795 struct wined3d_vec3 tmp
;
2797 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2798 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2799 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2804 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2805 float min_value
, float max_value
)
2807 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2808 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2809 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2810 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2813 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2815 dst
->r
+= src
->r
* c
;
2816 dst
->g
+= src
->g
* c
;
2817 dst
->b
+= src
->b
* c
;
2820 static void init_transformed_lights(struct lights_settings
*ls
,
2821 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2823 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2824 const struct wined3d_light_info
*light_info
;
2825 struct light_transformed
*light
;
2826 struct wined3d_vec4 vec4
;
2827 unsigned int light_count
;
2828 unsigned int i
, index
;
2830 memset(ls
, 0, sizeof(*ls
));
2832 ls
->lighting
= !!compute_lighting
;
2833 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2834 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2835 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2836 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2837 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2838 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2840 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2843 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2844 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2846 if (!compute_lighting
)
2849 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2851 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2852 ls
->legacy_lighting
= !!legacy_lighting
;
2853 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2854 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2856 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
2858 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
2860 if (!light_info
->enabled
)
2863 switch (light_info
->OriginalParms
.type
)
2865 case WINED3D_LIGHT_DIRECTIONAL
:
2866 ++ls
->directional_light_count
;
2869 case WINED3D_LIGHT_POINT
:
2870 ++ls
->point_light_count
;
2873 case WINED3D_LIGHT_SPOT
:
2874 ++ls
->spot_light_count
;
2877 case WINED3D_LIGHT_PARALLELPOINT
:
2878 ++ls
->parallel_point_light_count
;
2882 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
2885 lights
[index
++] = light_info
;
2886 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2891 light_count
= index
;
2892 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2894 light_info
= lights
[i
];
2895 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2898 light
= &ls
->lights
[index
];
2899 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2900 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2901 wined3d_vec3_normalise(&light
->direction
);
2903 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2904 light
->ambient
= light_info
->OriginalParms
.ambient
;
2905 light
->specular
= light_info
->OriginalParms
.specular
;
2909 for (i
= 0; i
< light_count
; ++i
)
2911 light_info
= lights
[i
];
2912 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2915 light
= &ls
->lights
[index
];
2917 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2918 light
->range
= light_info
->OriginalParms
.range
;
2919 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2920 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2921 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2923 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2924 light
->ambient
= light_info
->OriginalParms
.ambient
;
2925 light
->specular
= light_info
->OriginalParms
.specular
;
2929 for (i
= 0; i
< light_count
; ++i
)
2931 light_info
= lights
[i
];
2932 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2935 light
= &ls
->lights
[index
];
2937 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2938 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2939 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2940 wined3d_vec3_normalise(&light
->direction
);
2941 light
->range
= light_info
->OriginalParms
.range
;
2942 light
->falloff
= light_info
->OriginalParms
.falloff
;
2943 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2944 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2945 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2946 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2947 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2949 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2950 light
->ambient
= light_info
->OriginalParms
.ambient
;
2951 light
->specular
= light_info
->OriginalParms
.specular
;
2955 for (i
= 0; i
< light_count
; ++i
)
2957 light_info
= lights
[i
];
2958 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2961 light
= &ls
->lights
[index
];
2963 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2964 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2965 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2966 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2967 light
->ambient
= light_info
->OriginalParms
.ambient
;
2968 light
->specular
= light_info
->OriginalParms
.specular
;
2973 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2974 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2975 const struct wined3d_vec3
*normal_transformed
,
2976 const struct wined3d_vec3
*position_transformed_normalised
,
2977 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2979 struct wined3d_vec3 vec3
;
2982 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2983 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2986 if (ls
->localviewer
)
2987 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2990 wined3d_vec3_normalise(&vec3
);
2991 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2992 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2993 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2994 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
2997 static void light_set_vertex_data(struct lights_settings
*ls
,
2998 const struct wined3d_vec4
*position
)
3000 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
3003 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
3004 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
3007 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
3008 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
3009 float material_shininess
)
3011 struct wined3d_vec3 position_transformed_normalised
;
3012 struct wined3d_vec3 normal_transformed
= {0.0f
};
3013 const struct light_transformed
*light
;
3014 struct wined3d_vec3 dir
, dst
;
3015 unsigned int i
, index
;
3018 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
3019 wined3d_vec3_normalise(&position_transformed_normalised
);
3023 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
3025 wined3d_vec3_normalise(&normal_transformed
);
3028 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
3029 *specular
= *diffuse
;
3030 *ambient
= ls
->ambient_light
;
3033 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
3035 light
= &ls
->lights
[index
];
3037 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3039 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
3040 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3043 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
3045 light
= &ls
->lights
[index
];
3046 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3047 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3048 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3050 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3051 dst
.y
= sqrtf(dst
.z
);
3053 if (ls
->legacy_lighting
)
3055 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3056 if (!(dst
.y
> 0.0f
))
3058 dst
.z
= dst
.y
* dst
.y
;
3062 if (!(dst
.y
<= light
->range
))
3065 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3066 if (!ls
->legacy_lighting
)
3069 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3072 wined3d_vec3_normalise(&dir
);
3073 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3074 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3078 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
3082 light
= &ls
->lights
[index
];
3084 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
3085 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
3086 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
3088 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
3089 dst
.y
= sqrtf(dst
.z
);
3092 if (ls
->legacy_lighting
)
3094 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
3095 if (!(dst
.y
> 0.0f
))
3097 dst
.z
= dst
.y
* dst
.y
;
3101 if (!(dst
.y
<= light
->range
))
3104 wined3d_vec3_normalise(&dir
);
3105 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3106 if (t
> light
->cos_htheta
)
3108 else if (t
<= light
->cos_hphi
)
3111 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3113 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3114 if (ls
->legacy_lighting
)
3119 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3122 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3123 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3126 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3128 light
= &ls
->lights
[index
];
3130 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3132 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3133 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3137 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3139 switch (ls
->fog_mode
)
3141 case WINED3D_FOG_NONE
:
3143 case WINED3D_FOG_LINEAR
:
3144 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3145 case WINED3D_FOG_EXP
:
3146 return expf(-fog_coord
* ls
->fog_density
);
3147 case WINED3D_FOG_EXP2
:
3148 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3150 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3155 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3159 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3162 switch (ls
->fog_coord_mode
)
3164 case WINED3D_FFP_VS_FOG_RANGE
:
3165 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3166 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3169 case WINED3D_FFP_VS_FOG_DEPTH
:
3170 fog_coord
= fabsf(ls
->position_transformed
.z
);
3174 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3177 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3180 /* Context activation is done by the caller. */
3181 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3182 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3183 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3185 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3186 const struct wined3d_color
*material_specular_state_colour
;
3187 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3188 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3189 const struct wined3d_format
*output_colour_format
;
3190 static const struct wined3d_color black
;
3191 struct wined3d_map_desc map_desc
;
3192 struct wined3d_box box
= {0};
3193 struct wined3d_viewport vp
;
3194 unsigned int texture_count
;
3195 struct lights_settings ls
;
3196 unsigned int vertex_size
;
3197 BOOL do_clip
, lighting
;
3203 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3205 ERR("Source has no position mask.\n");
3206 return WINED3DERR_INVALIDCALL
;
3209 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3211 static BOOL warned
= FALSE
;
3213 * The clipping code is not quite correct. Some things need
3214 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3215 * so disable clipping for now.
3216 * (The graphics in Half-Life are broken, and my processvertices
3217 * test crashes with IDirect3DDevice3)
3224 FIXME("Clipping is broken and disabled for now\n");
3230 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3231 box
.left
= dwDestIndex
* vertex_size
;
3232 box
.right
= box
.left
+ dwCount
* vertex_size
;
3233 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3235 WARN("Failed to map buffer, hr %#x.\n", hr
);
3238 dest_ptr
= map_desc
.data
;
3240 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3241 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3242 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3244 TRACE("View mat:\n");
3245 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3246 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3247 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3248 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3250 TRACE("Proj mat:\n");
3251 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3252 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3253 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3254 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3256 TRACE("World mat:\n");
3257 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3258 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3259 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3260 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3262 /* Get the viewport */
3263 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3264 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3265 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3267 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3268 multiply_matrix(&mat
,&proj_mat
,&mat
);
3270 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3272 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3273 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3274 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3275 &ambient_source
, &specular_source
, state
, stream_info
);
3276 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3277 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3278 ? &state
->material
.specular
: &black
;
3279 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3280 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3282 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3284 for (i
= 0; i
< dwCount
; ++i
)
3286 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3287 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3288 struct wined3d_color ambient
, diffuse
, specular
;
3289 struct wined3d_vec4 position
;
3290 unsigned int tex_index
;
3297 light_set_vertex_data(&ls
, &position
);
3299 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3300 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3301 /* The position first */
3303 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3305 /* Multiplication with world, view and projection matrix. */
3306 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3307 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3308 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3309 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3311 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3313 /* WARNING: The following things are taken from d3d7 and were not yet checked
3314 * against d3d8 or d3d9!
3317 /* Clipping conditions: From msdn
3319 * A vertex is clipped if it does not match the following requirements
3323 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3325 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3326 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3330 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3331 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3333 /* "Normal" viewport transformation (not clipped)
3334 * 1) The values are divided by rhw
3335 * 2) The y axis is negative, so multiply it with -1
3336 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3337 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3338 * 4) Multiply x with Width/2 and add Width/2
3339 * 5) The same for the height
3340 * 6) Add the viewpoint X and Y to the 2D coordinates and
3341 * The minimum Z value to z
3342 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3344 * Well, basically it's simply a linear transformation into viewport
3358 x
+= vp
.width
/ 2 + vp
.x
;
3359 y
+= vp
.height
/ 2 + vp
.y
;
3364 /* That vertex got clipped
3365 * Contrary to OpenGL it is not dropped completely, it just
3366 * undergoes a different calculation.
3368 TRACE("Vertex got clipped\n");
3375 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3376 * outside of the main vertex buffer memory. That needs some more
3381 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3384 ( (float *) dest_ptr
)[0] = x
;
3385 ( (float *) dest_ptr
)[1] = y
;
3386 ( (float *) dest_ptr
)[2] = z
;
3387 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3389 dest_ptr
+= 3 * sizeof(float);
3391 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3392 dest_ptr
+= sizeof(float);
3395 if (dst_fvf
& WINED3DFVF_PSIZE
)
3396 dest_ptr
+= sizeof(DWORD
);
3398 if (dst_fvf
& WINED3DFVF_NORMAL
)
3400 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3401 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3402 /* AFAIK this should go into the lighting information */
3403 FIXME("Didn't expect the destination to have a normal\n");
3404 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3409 const struct wined3d_stream_info_element
*element
;
3410 struct wined3d_vec3
*normal
;
3412 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3414 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3415 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3421 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3422 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3425 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3427 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3429 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3430 &state
->material
.diffuse
, i
, stream_info
);
3434 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3435 &state
->material
.ambient
, i
, stream_info
);
3436 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3437 &state
->material
.emissive
, i
, stream_info
);
3439 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3440 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3441 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3442 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3443 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3444 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3445 diffuse_colour
.a
= material_diffuse
.a
;
3449 diffuse_colour
= material_diffuse
;
3451 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3452 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3453 dest_ptr
+= sizeof(DWORD
);
3456 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3458 struct wined3d_color material_specular
, specular_colour
;
3460 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3461 material_specular_state_colour
, i
, stream_info
);
3465 specular_colour
.r
= specular
.r
* material_specular
.r
;
3466 specular_colour
.g
= specular
.g
* material_specular
.g
;
3467 specular_colour
.b
= specular
.b
* material_specular
.b
;
3468 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3472 specular_colour
= material_specular
;
3474 update_fog_factor(&specular_colour
.a
, &ls
);
3475 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3476 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3477 dest_ptr
+= sizeof(DWORD
);
3480 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3482 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3483 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3484 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3486 ERR("No source texture, but destination requests one\n");
3487 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3491 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3496 wined3d_resource_unmap(&dest
->resource
, 0);
3500 #undef copy_and_next
3502 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3503 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3504 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3506 struct wined3d_state
*state
= device
->cs
->c
.state
;
3507 struct wined3d_stream_info stream_info
;
3508 struct wined3d_resource
*resource
;
3509 struct wined3d_box box
= {0};
3510 struct wined3d_shader
*vs
;
3515 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3516 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3517 device
, src_start_idx
, dst_idx
, vertex_count
,
3518 dst_buffer
, declaration
, flags
, dst_fvf
);
3521 FIXME("Output vertex declaration not implemented yet.\n");
3523 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3524 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3525 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3526 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3528 /* We can't convert FROM a VBO, and vertex buffers used to source into
3529 * process_vertices() are unlikely to ever be used for drawing. Release
3530 * VBOs in those buffers and fix up the stream_info structure.
3532 * Also apply the start index. */
3533 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3535 struct wined3d_stream_info_element
*e
;
3536 struct wined3d_map_desc map_desc
;
3541 e
= &stream_info
.elements
[i
];
3542 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3543 box
.left
= src_start_idx
* e
->stride
;
3544 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3545 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3547 ERR("Failed to map resource.\n");
3548 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3553 e
= &stream_info
.elements
[j
];
3554 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3555 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3556 ERR("Failed to unmap resource.\n");
3558 return WINED3DERR_INVALIDCALL
;
3560 e
->data
.buffer_object
= 0;
3561 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3564 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3565 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3567 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3572 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3573 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3574 ERR("Failed to unmap resource.\n");
3580 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3581 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3583 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3585 TRACE("device %p, stage %u, state %s, value %#x.\n",
3586 device
, stage
, debug_d3dtexturestate(state
), value
);
3588 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3590 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3591 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3595 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3597 TRACE("Application is setting the old value over, nothing to do.\n");
3601 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3603 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3606 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3607 UINT stage
, struct wined3d_texture
*texture
)
3609 struct wined3d_state
*state
= device
->cs
->c
.state
;
3610 struct wined3d_texture
*prev
;
3612 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3614 /* Windows accepts overflowing this array... we do not. */
3615 if (stage
>= ARRAY_SIZE(state
->textures
))
3617 WARN("Ignoring invalid stage %u.\n", stage
);
3621 prev
= state
->textures
[stage
];
3622 TRACE("Previous texture %p.\n", prev
);
3624 if (texture
== prev
)
3626 TRACE("App is setting the same texture again, nothing to do.\n");
3630 TRACE("Setting new texture to %p.\n", texture
);
3631 state
->textures
[stage
] = texture
;
3634 wined3d_texture_incref(texture
);
3635 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3637 wined3d_texture_decref(prev
);
3642 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3643 struct wined3d_stateblock
*stateblock
)
3645 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3646 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3647 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3648 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3649 struct wined3d_device_context
*context
= &device
->cs
->c
;
3650 unsigned int i
, j
, start
, idx
;
3651 struct wined3d_range range
;
3654 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3656 if (changed
->vertexShader
)
3657 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3658 if (changed
->pixelShader
)
3659 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3661 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3663 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3666 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3669 map
= changed
->vertexShaderConstantsI
;
3670 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3672 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3675 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3678 map
= changed
->vertexShaderConstantsB
;
3679 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3681 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3684 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3687 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3689 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3692 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3695 map
= changed
->pixelShaderConstantsI
;
3696 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3698 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3701 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3704 map
= changed
->pixelShaderConstantsB
;
3705 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3707 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3710 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3713 if (changed
->lights
)
3715 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3717 const struct wined3d_light_info
*light
;
3719 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3721 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3722 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3727 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3729 map
= changed
->renderState
[i
];
3732 j
= wined3d_bit_scan(&map
);
3733 idx
= i
* word_bit_count
+ j
;
3737 case WINED3D_RS_BLENDFACTOR
:
3738 case WINED3D_RS_MULTISAMPLEMASK
:
3739 case WINED3D_RS_ALPHABLENDENABLE
:
3740 case WINED3D_RS_SRCBLEND
:
3741 case WINED3D_RS_DESTBLEND
:
3742 case WINED3D_RS_BLENDOP
:
3743 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3744 case WINED3D_RS_SRCBLENDALPHA
:
3745 case WINED3D_RS_DESTBLENDALPHA
:
3746 case WINED3D_RS_BLENDOPALPHA
:
3747 case WINED3D_RS_COLORWRITEENABLE
:
3748 case WINED3D_RS_COLORWRITEENABLE1
:
3749 case WINED3D_RS_COLORWRITEENABLE2
:
3750 case WINED3D_RS_COLORWRITEENABLE3
:
3751 set_blend_state
= TRUE
;
3754 case WINED3D_RS_BACK_STENCILFAIL
:
3755 case WINED3D_RS_BACK_STENCILFUNC
:
3756 case WINED3D_RS_BACK_STENCILPASS
:
3757 case WINED3D_RS_BACK_STENCILZFAIL
:
3758 case WINED3D_RS_STENCILENABLE
:
3759 case WINED3D_RS_STENCILFAIL
:
3760 case WINED3D_RS_STENCILFUNC
:
3761 case WINED3D_RS_STENCILREF
:
3762 case WINED3D_RS_STENCILMASK
:
3763 case WINED3D_RS_STENCILPASS
:
3764 case WINED3D_RS_STENCILWRITEMASK
:
3765 case WINED3D_RS_STENCILZFAIL
:
3766 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3767 case WINED3D_RS_ZENABLE
:
3768 case WINED3D_RS_ZFUNC
:
3769 case WINED3D_RS_ZWRITEENABLE
:
3770 set_depth_stencil_state
= TRUE
;
3773 case WINED3D_RS_FILLMODE
:
3774 case WINED3D_RS_CULLMODE
:
3775 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3776 case WINED3D_RS_DEPTHBIAS
:
3777 case WINED3D_RS_SCISSORTESTENABLE
:
3778 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3779 set_rasterizer_state
= TRUE
;
3783 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
3789 if (set_rasterizer_state
)
3791 struct wined3d_rasterizer_state
*rasterizer_state
;
3792 struct wined3d_rasterizer_state_desc desc
;
3793 struct wine_rb_entry
*entry
;
3800 memset(&desc
, 0, sizeof(desc
));
3801 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
3802 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
3803 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
3804 desc
.depth_bias
= bias
.f
;
3805 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
3806 desc
.scale_bias
= bias
.f
;
3807 desc
.depth_clip
= TRUE
;
3808 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
3809 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
3811 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
3813 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
3814 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3816 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
3817 &wined3d_null_parent_ops
, &rasterizer_state
)))
3819 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3820 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
3822 ERR("Failed to insert rasterizer state.\n");
3823 wined3d_rasterizer_state_decref(rasterizer_state
);
3828 if (set_blend_state
|| changed
->alpha_to_coverage
3829 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
3831 struct wined3d_blend_state
*blend_state
;
3832 struct wined3d_blend_state_desc desc
;
3833 struct wine_rb_entry
*entry
;
3834 struct wined3d_color colour
;
3835 unsigned int sample_mask
;
3837 memset(&desc
, 0, sizeof(desc
));
3838 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
3839 desc
.independent
= FALSE
;
3840 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
3841 desc
.alpha_to_coverage
= TRUE
;
3842 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
3843 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
3844 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
3845 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
3846 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
3848 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
3849 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
3850 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
3854 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
3855 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3856 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3858 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3859 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3860 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3861 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3862 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3863 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3864 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3866 desc
.independent
= TRUE
;
3867 for (i
= 1; i
< 4; ++i
)
3869 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3870 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3871 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3872 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3873 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3874 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3875 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3879 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3880 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3882 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3884 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3886 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3887 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3888 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3890 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3891 &wined3d_null_parent_ops
, &blend_state
)))
3893 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3894 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3895 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3897 ERR("Failed to insert blend state.\n");
3898 wined3d_blend_state_decref(blend_state
);
3903 if (set_depth_stencil_state
)
3905 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3906 struct wined3d_depth_stencil_state_desc desc
;
3907 struct wine_rb_entry
*entry
;
3908 unsigned int stencil_ref
;
3910 memset(&desc
, 0, sizeof(desc
));
3911 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3913 case WINED3D_ZB_FALSE
:
3917 case WINED3D_ZB_USEW
:
3918 FIXME("W buffer is not well handled.\n");
3919 case WINED3D_ZB_TRUE
:
3924 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3926 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3927 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3928 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3929 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3930 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3931 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3932 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3933 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3934 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3936 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3938 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3939 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3940 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3941 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3945 desc
.back
= desc
.front
;
3948 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3949 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3951 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3953 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3955 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3956 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3958 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3959 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3961 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3962 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3964 ERR("Failed to insert depth/stencil state.\n");
3965 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3970 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3972 map
= changed
->textureState
[i
];
3975 j
= wined3d_bit_scan(&map
);
3976 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3980 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3982 map
= changed
->samplerState
[i
];
3985 j
= wined3d_bit_scan(&map
);
3986 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3990 if (changed
->transforms
)
3992 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3994 map
= changed
->transform
[i
];
3997 j
= wined3d_bit_scan(&map
);
3998 idx
= i
* word_bit_count
+ j
;
3999 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
4004 if (changed
->indices
)
4005 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
4006 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
4007 if (changed
->vertexDecl
)
4008 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
4009 if (changed
->material
)
4010 wined3d_device_set_material(device
, &state
->material
);
4011 if (changed
->viewport
)
4012 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
4013 if (changed
->scissorRect
)
4014 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
4016 map
= changed
->streamSource
| changed
->streamFreq
;
4019 i
= wined3d_bit_scan(&map
);
4020 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
4023 map
= changed
->textures
;
4026 i
= wined3d_bit_scan(&map
);
4027 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
4030 map
= changed
->clipplane
;
4033 i
= wined3d_bit_scan(&map
);
4034 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
4037 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
4039 TRACE("Applied stateblock %p.\n", stateblock
);
4042 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
4044 TRACE("device %p, caps %p.\n", device
, caps
);
4046 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
4049 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
4050 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
4052 struct wined3d_swapchain
*swapchain
;
4054 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
4055 device
, swapchain_idx
, mode
, rotation
);
4057 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4058 return WINED3DERR_INVALIDCALL
;
4060 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
4063 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
4065 /* At the moment we have no need for any functionality at the beginning
4067 TRACE("device %p.\n", device
);
4069 if (device
->inScene
)
4071 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
4072 return WINED3DERR_INVALIDCALL
;
4074 device
->inScene
= TRUE
;
4078 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
4080 TRACE("device %p.\n", device
);
4082 if (!device
->inScene
)
4084 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
4085 return WINED3DERR_INVALIDCALL
;
4088 device
->inScene
= FALSE
;
4092 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
4093 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4095 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4097 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4098 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4100 if (!rect_count
&& rects
)
4102 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4106 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4108 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4111 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4112 /* TODO: What about depth stencil buffers without stencil bits? */
4113 return WINED3DERR_INVALIDCALL
;
4115 else if (flags
& WINED3DCLEAR_TARGET
)
4117 if (ds
->width
< fb
->render_targets
[0]->width
4118 || ds
->height
< fb
->render_targets
[0]->height
)
4120 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4126 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4131 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4133 struct wined3d_state
*state
= context
->state
;
4135 TRACE("context %p, value %p.\n", context
, value
);
4138 *value
= state
->predicate_value
;
4139 return state
->predicate
;
4142 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4143 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4145 struct wined3d_state
*state
= context
->state
;
4147 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4148 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4150 wined3d_device_context_lock(context
);
4151 state
->primitive_type
= primitive_type
;
4152 state
->patch_vertex_count
= patch_vertex_count
;
4153 wined3d_device_context_unlock(context
);
4156 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4157 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4159 const struct wined3d_state
*state
= context
->state
;
4161 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4162 context
, primitive_type
, patch_vertex_count
);
4164 *primitive_type
= state
->primitive_type
;
4165 if (patch_vertex_count
)
4166 *patch_vertex_count
= state
->patch_vertex_count
;
4168 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4171 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4172 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4174 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4175 unsigned int src_level_count
, dst_level_count
;
4176 const struct wined3d_dirty_regions
*regions
;
4177 unsigned int layer_count
, level_count
, i
, j
;
4178 enum wined3d_resource_type type
;
4179 BOOL entire_texture
= TRUE
;
4180 struct wined3d_box box
;
4182 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4184 /* Verify that the source and destination textures are non-NULL. */
4185 if (!src_texture
|| !dst_texture
)
4187 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4188 return WINED3DERR_INVALIDCALL
;
4191 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4192 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4194 WARN("Source resource is GPU accessible or a scratch resource.\n");
4195 return WINED3DERR_INVALIDCALL
;
4197 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4199 WARN("Destination resource is CPU accessible.\n");
4200 return WINED3DERR_INVALIDCALL
;
4203 /* Verify that the source and destination textures are the same type. */
4204 type
= src_texture
->resource
.type
;
4205 if (dst_texture
->resource
.type
!= type
)
4207 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4208 return WINED3DERR_INVALIDCALL
;
4211 layer_count
= src_texture
->layer_count
;
4212 if (layer_count
!= dst_texture
->layer_count
)
4214 WARN("Source and destination have different layer counts.\n");
4215 return WINED3DERR_INVALIDCALL
;
4218 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4220 WARN("Source and destination formats do not match.\n");
4221 return WINED3DERR_INVALIDCALL
;
4224 src_level_count
= src_texture
->level_count
;
4225 dst_level_count
= dst_texture
->level_count
;
4226 level_count
= min(src_level_count
, dst_level_count
);
4228 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4229 src_size
= max(src_size
, src_texture
->resource
.depth
);
4230 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4231 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4232 while (src_size
> dst_size
)
4238 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4239 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4240 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4242 WARN("Source and destination dimensions do not match.\n");
4243 return WINED3DERR_INVALIDCALL
;
4246 if ((regions
= src_texture
->dirty_regions
))
4248 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4250 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4253 entire_texture
= FALSE
;
4258 /* Update every surface level of the texture. */
4261 for (i
= 0; i
< level_count
; ++i
)
4263 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4264 for (j
= 0; j
< layer_count
; ++j
)
4266 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4267 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4268 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4269 0, NULL
, WINED3D_TEXF_POINT
);
4275 unsigned int src_level
, box_count
, k
;
4276 const struct wined3d_box
*boxes
;
4277 struct wined3d_box b
;
4279 for (i
= 0; i
< layer_count
; ++i
)
4281 boxes
= regions
[i
].boxes
;
4282 box_count
= regions
[i
].box_count
;
4283 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4287 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4290 for (j
= 0; j
< level_count
; ++j
)
4292 src_level
= j
+ src_skip_levels
;
4294 /* TODO: We could pass an array of boxes here to avoid
4295 * multiple context acquisitions for the same resource. */
4296 for (k
= 0; k
< box_count
; ++k
)
4301 box
.left
>>= src_level
;
4302 box
.top
>>= src_level
;
4303 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4304 wined3d_texture_get_level_width(src_texture
, src_level
));
4305 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4306 wined3d_texture_get_level_height(src_texture
, src_level
));
4307 box
.front
>>= src_level
;
4308 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4309 wined3d_texture_get_level_depth(src_texture
, src_level
));
4312 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4313 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4314 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4315 0, NULL
, WINED3D_TEXF_POINT
);
4321 wined3d_texture_clear_dirty_regions(src_texture
);
4326 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4328 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4329 struct wined3d_texture
*texture
;
4332 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4334 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4336 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4338 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4339 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4341 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4343 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4344 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4347 texture
= state
->textures
[i
];
4348 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4350 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4352 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4355 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4357 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4360 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4361 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4363 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4368 if (wined3d_state_uses_depth_buffer(state
)
4369 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4371 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4372 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4374 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4376 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4377 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4381 /* return a sensible default */
4384 TRACE("returning D3D_OK\n");
4388 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4392 TRACE("device %p, software %#x.\n", device
, software
);
4396 FIXME("device %p, software %#x stub!\n", device
, software
);
4400 device
->softwareVertexProcessing
= software
;
4403 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4407 TRACE("device %p.\n", device
);
4411 TRACE("device %p stub!\n", device
);
4415 return device
->softwareVertexProcessing
;
4418 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4419 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4421 struct wined3d_swapchain
*swapchain
;
4423 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4424 device
, swapchain_idx
, raster_status
);
4426 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4427 return WINED3DERR_INVALIDCALL
;
4429 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4432 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4436 TRACE("device %p, segments %.8e.\n", device
, segments
);
4438 if (segments
!= 0.0f
)
4442 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4450 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4454 TRACE("device %p.\n", device
);
4458 FIXME("device %p stub!\n", device
);
4465 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4466 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4468 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4469 context
, dst_buffer
, offset
, uav
);
4471 wined3d_device_context_lock(context
);
4472 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4473 wined3d_device_context_unlock(context
);
4476 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4477 const struct wined3d_resource
*dst_resource
)
4479 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4481 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4483 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4485 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4486 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4487 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4488 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4489 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4490 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4494 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4495 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4497 unsigned int src_row_block_count
, dst_row_block_count
;
4498 struct wined3d_texture
*dst_texture
, *src_texture
;
4499 unsigned int src_row_count
, dst_row_count
;
4500 struct wined3d_box src_box
, dst_box
;
4503 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4505 if (src_resource
== dst_resource
)
4507 WARN("Source and destination are the same resource.\n");
4511 if (src_resource
->type
!= dst_resource
->type
)
4513 WARN("Resource types (%s / %s) don't match.\n",
4514 debug_d3dresourcetype(dst_resource
->type
),
4515 debug_d3dresourcetype(src_resource
->type
));
4519 if (!resources_format_compatible(src_resource
, dst_resource
))
4521 WARN("Resource formats %s and %s are incompatible.\n",
4522 debug_d3dformat(dst_resource
->format
->id
),
4523 debug_d3dformat(src_resource
->format
->id
));
4527 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4528 / src_resource
->format
->block_width
;
4529 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4530 / dst_resource
->format
->block_width
;
4531 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4532 / src_resource
->format
->block_height
;
4533 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4534 / dst_resource
->format
->block_height
;
4536 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4537 || src_resource
->depth
!= dst_resource
->depth
)
4539 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4540 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4541 src_row_block_count
, src_row_count
, src_resource
->depth
);
4545 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4547 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4548 wined3d_device_context_lock(context
);
4549 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
4550 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4551 wined3d_device_context_unlock(context
);
4555 dst_texture
= texture_from_resource(dst_resource
);
4556 src_texture
= texture_from_resource(src_resource
);
4558 if (src_texture
->layer_count
!= dst_texture
->layer_count
4559 || src_texture
->level_count
!= dst_texture
->level_count
)
4561 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4562 dst_texture
->layer_count
, dst_texture
->level_count
,
4563 src_texture
->layer_count
, src_texture
->level_count
);
4567 wined3d_device_context_lock(context
);
4568 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4570 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4571 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4572 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4574 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4576 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
4577 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4580 wined3d_device_context_unlock(context
);
4583 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
4584 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4585 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4586 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4588 struct wined3d_box dst_box
, b
;
4590 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4591 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4592 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4593 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4596 FIXME("Ignoring flags %#x.\n", flags
);
4598 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4600 WARN("Source and destination are the same sub-resource.\n");
4601 return WINED3DERR_INVALIDCALL
;
4604 if (!resources_format_compatible(src_resource
, dst_resource
))
4606 WARN("Resource formats %s and %s are incompatible.\n",
4607 debug_d3dformat(dst_resource
->format
->id
),
4608 debug_d3dformat(src_resource
->format
->id
));
4609 return WINED3DERR_INVALIDCALL
;
4612 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4614 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4616 WARN("Resource types (%s / %s) don't match.\n",
4617 debug_d3dresourcetype(dst_resource
->type
),
4618 debug_d3dresourcetype(src_resource
->type
));
4619 return WINED3DERR_INVALIDCALL
;
4622 if (dst_sub_resource_idx
)
4624 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4625 return WINED3DERR_INVALIDCALL
;
4628 if (src_sub_resource_idx
)
4630 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4631 return WINED3DERR_INVALIDCALL
;
4638 dst_w
= dst_resource
->size
- dst_x
;
4639 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4642 else if ((src_box
->left
>= src_box
->right
4643 || src_box
->top
>= src_box
->bottom
4644 || src_box
->front
>= src_box
->back
))
4646 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4647 return WINED3DERR_INVALIDCALL
;
4650 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4651 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4653 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4654 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4655 return WINED3DERR_INVALIDCALL
;
4658 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4662 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4663 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4664 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4665 unsigned int src_row_block_count
, src_row_count
;
4667 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4669 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4670 return WINED3DERR_INVALIDCALL
;
4673 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4675 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4676 return WINED3DERR_INVALIDCALL
;
4679 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4681 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4682 return WINED3DERR_INVALIDCALL
;
4685 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4687 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4688 return WINED3DERR_INVALIDCALL
;
4693 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4695 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4696 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4697 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4699 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4700 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4701 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4702 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4704 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4707 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4709 WARN("Invalid source box %s.\n", debug_box(src_box
));
4710 return WINED3DERR_INVALIDCALL
;
4713 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4714 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4716 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4717 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4721 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4722 / src_resource
->format
->block_width
;
4723 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4724 / src_resource
->format
->block_height
;
4725 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4726 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4727 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4728 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4730 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4732 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4733 return WINED3DERR_INVALIDCALL
;
4737 wined3d_device_context_lock(context
);
4738 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4739 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4740 wined3d_device_context_unlock(context
);
4745 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4746 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4747 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4749 struct wined3d_sub_resource_desc desc
;
4750 struct wined3d_box b
;
4752 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4753 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4756 FIXME("Ignoring flags %#x.\n", flags
);
4758 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4760 WARN("Resource %p is not GPU accessible.\n", resource
);
4764 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4769 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4772 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4773 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4774 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4776 WARN("Invalid box %s specified.\n", debug_box(box
));
4780 wined3d_device_context_lock(context
);
4781 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4782 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4783 wined3d_device_context_unlock(context
);
4786 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4787 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4788 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4789 enum wined3d_format_id format_id
)
4791 struct wined3d_texture
*dst_texture
, *src_texture
;
4792 unsigned int dst_level
, src_level
;
4793 struct wined3d_blt_fx fx
= {0};
4794 RECT dst_rect
, src_rect
;
4796 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4797 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4798 context
, dst_resource
, dst_sub_resource_idx
,
4799 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4801 if (wined3d_format_is_typeless(dst_resource
->format
)
4802 || wined3d_format_is_typeless(src_resource
->format
))
4804 FIXME("Multisample resolve is not fully supported for typeless formats "
4805 "(dst_format %s, src_format %s, format %s).\n",
4806 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4807 debug_d3dformat(format_id
));
4809 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4811 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4814 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4816 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4820 wined3d_device_context_lock(context
);
4821 fx
.resolve_format_id
= format_id
;
4823 dst_texture
= texture_from_resource(dst_resource
);
4824 src_texture
= texture_from_resource(src_resource
);
4826 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4827 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4828 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4829 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4830 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4831 wined3d_texture_get_level_height(src_texture
, src_level
));
4832 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4833 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4834 wined3d_device_context_unlock(context
);
4837 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4838 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4839 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4841 struct wined3d_resource
*resource
;
4844 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4845 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4850 resource
= view
->resource
;
4851 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4853 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4854 return WINED3DERR_INVALIDCALL
;
4859 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4864 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4867 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4871 wined3d_device_context_lock(context
);
4872 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4873 wined3d_device_context_unlock(context
);
4878 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4879 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4881 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4883 if (!(view
->format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_FLOAT
| WINED3DFMT_FLAG_NORMALISED
)))
4885 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4889 wined3d_device_context_lock(context
);
4890 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4891 wined3d_device_context_unlock(context
);
4894 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4895 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4897 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4899 wined3d_device_context_lock(context
);
4900 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4901 wined3d_device_context_unlock(context
);
4904 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4906 /* Not all flags make sense together, but Windows never returns an error.
4907 * Catch the cases that could cause issues. */
4908 if (flags
& WINED3D_MAP_READ
)
4910 if (flags
& WINED3D_MAP_DISCARD
)
4912 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4913 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4915 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4917 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4918 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4921 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4923 if (!(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4925 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
4926 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4928 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4929 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4931 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4932 flags
&= ~WINED3D_MAP_DISCARD
;
4939 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4940 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4941 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4943 struct wined3d_sub_resource_desc desc
;
4944 struct wined3d_box b
;
4947 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4948 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4950 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4952 WARN("No read/write flags specified.\n");
4953 return E_INVALIDARG
;
4956 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4958 WARN("Resource does not have MAP_R access.\n");
4959 return E_INVALIDARG
;
4962 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4964 WARN("Resource does not have MAP_W access.\n");
4965 return E_INVALIDARG
;
4968 flags
= sanitise_map_flags(resource
, flags
);
4970 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4971 return E_INVALIDARG
;
4975 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4978 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4980 WARN("Map box is invalid.\n");
4982 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4983 return WINED3DERR_INVALIDCALL
;
4985 if ((resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4986 return WINED3DERR_INVALIDCALL
;
4989 wined3d_device_context_lock(context
);
4990 hr
= wined3d_device_context_emit_map(context
, resource
, sub_resource_idx
, map_desc
, box
, flags
);
4991 wined3d_device_context_unlock(context
);
4995 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4996 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
4999 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
5001 wined3d_device_context_lock(context
);
5002 hr
= wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
5003 wined3d_device_context_unlock(context
);
5007 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
5008 struct wined3d_query
*query
, unsigned int flags
)
5010 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
5012 wined3d_device_context_lock(context
);
5013 context
->ops
->issue_query(context
, query
, flags
);
5014 wined3d_device_context_unlock(context
);
5017 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
5018 struct wined3d_command_list
*list
, bool restore_state
)
5020 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
5022 wined3d_device_context_lock(context
);
5023 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
5024 wined3d_device_context_unlock(context
);
5027 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
5028 const struct wined3d_device_context
*context
, unsigned int view_idx
)
5030 unsigned int max_rt_count
;
5032 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
5034 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
5035 if (view_idx
>= max_rt_count
)
5037 WARN("Only %u render targets are supported.\n", max_rt_count
);
5041 return context
->state
->fb
.render_targets
[view_idx
];
5044 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
5045 const struct wined3d_device_context
*context
)
5047 TRACE("context %p.\n", context
);
5049 return context
->state
->fb
.depth_stencil
;
5052 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
5053 struct wined3d_shader_resource_view
*view
)
5055 struct wined3d_texture
*texture
;
5057 TRACE("context %p, view %p.\n", context
, view
);
5059 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
5061 WARN("Called on buffer resource %p.\n", view
->resource
);
5065 texture
= texture_from_resource(view
->resource
);
5066 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
5068 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
5072 wined3d_device_context_lock(context
);
5073 wined3d_device_context_emit_generate_mipmaps(context
, view
);
5074 wined3d_device_context_unlock(context
);
5077 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
5078 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
5080 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
5081 struct wined3d_sub_resource_data data
;
5082 struct wined3d_resource_desc desc
;
5083 struct wined3d_map_desc map_desc
;
5084 struct wined3d_texture
*texture
;
5087 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
5089 ERR("Failed to map source texture.\n");
5093 data
.data
= map_desc
.data
;
5094 data
.row_pitch
= map_desc
.row_pitch
;
5095 data
.slice_pitch
= map_desc
.slice_pitch
;
5097 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5098 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
5099 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
5100 desc
.multisample_quality
= 0;
5101 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
5102 desc
.bind_flags
= 0;
5103 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5104 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
5105 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
5109 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
5110 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
5113 ERR("Failed to create cursor texture.\n");
5120 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
5121 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
5123 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
5124 unsigned int cursor_width
, cursor_height
;
5125 struct wined3d_map_desc map_desc
;
5127 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5128 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5130 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5131 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5132 return WINED3DERR_INVALIDCALL
;
5134 if (device
->cursor_texture
)
5136 wined3d_texture_decref(device
->cursor_texture
);
5137 device
->cursor_texture
= NULL
;
5140 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5142 WARN("Texture %p has invalid format %s.\n",
5143 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5144 return WINED3DERR_INVALIDCALL
;
5147 /* Cursor width and height must all be powers of two */
5148 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5149 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5150 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5152 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5153 return WINED3DERR_INVALIDCALL
;
5156 /* Do not store the surface's pointer because the application may
5157 * release it after setting the cursor image. Windows doesn't
5158 * addref the set surface, so we can't do this either without
5159 * creating circular refcount dependencies. */
5160 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5162 ERR("Failed to create cursor texture.\n");
5163 return WINED3DERR_INVALIDCALL
;
5166 if (cursor_width
== 32 && cursor_height
== 32)
5168 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5169 ICONINFO cursor_info
;
5173 /* 32-bit user32 cursors ignore the alpha channel if it's all
5174 * zeroes, and use the mask instead. Fill the mask with all ones
5175 * to ensure we still get a fully transparent cursor. */
5176 if (!(mask_bits
= heap_alloc(mask_size
)))
5177 return E_OUTOFMEMORY
;
5178 memset(mask_bits
, 0xff, mask_size
);
5180 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5181 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5182 cursor_info
.fIcon
= FALSE
;
5183 cursor_info
.xHotspot
= x_hotspot
;
5184 cursor_info
.yHotspot
= y_hotspot
;
5185 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5186 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5187 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5189 /* Create our cursor and clean up. */
5190 cursor
= CreateIconIndirect(&cursor_info
);
5191 if (cursor_info
.hbmMask
)
5192 DeleteObject(cursor_info
.hbmMask
);
5193 if (cursor_info
.hbmColor
)
5194 DeleteObject(cursor_info
.hbmColor
);
5195 if (device
->hardwareCursor
)
5196 DestroyCursor(device
->hardwareCursor
);
5197 device
->hardwareCursor
= cursor
;
5198 if (device
->bCursorVisible
)
5201 heap_free(mask_bits
);
5204 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5205 device
->cursorWidth
= cursor_width
;
5206 device
->cursorHeight
= cursor_height
;
5207 device
->xHotSpot
= x_hotspot
;
5208 device
->yHotSpot
= y_hotspot
;
5213 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5214 int x_screen_space
, int y_screen_space
, DWORD flags
)
5216 TRACE("device %p, x %d, y %d, flags %#x.\n",
5217 device
, x_screen_space
, y_screen_space
, flags
);
5219 device
->xScreenSpace
= x_screen_space
;
5220 device
->yScreenSpace
= y_screen_space
;
5222 if (device
->hardwareCursor
)
5226 GetCursorPos( &pt
);
5227 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5229 SetCursorPos( x_screen_space
, y_screen_space
);
5231 /* Switch to the software cursor if position diverges from the hardware one. */
5232 GetCursorPos( &pt
);
5233 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5235 if (device
->bCursorVisible
) SetCursor( NULL
);
5236 DestroyCursor( device
->hardwareCursor
);
5237 device
->hardwareCursor
= 0;
5242 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5244 BOOL oldVisible
= device
->bCursorVisible
;
5246 TRACE("device %p, show %#x.\n", device
, show
);
5249 * When ShowCursor is first called it should make the cursor appear at the OS's last
5250 * known cursor position.
5252 if (show
&& !oldVisible
)
5256 device
->xScreenSpace
= pt
.x
;
5257 device
->yScreenSpace
= pt
.y
;
5260 if (device
->hardwareCursor
)
5262 device
->bCursorVisible
= show
;
5264 SetCursor(device
->hardwareCursor
);
5268 else if (device
->cursor_texture
)
5270 device
->bCursorVisible
= show
;
5276 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5278 struct wined3d_resource
*resource
, *cursor
;
5280 TRACE("device %p.\n", device
);
5282 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5284 TRACE("Checking resource %p for eviction.\n", resource
);
5286 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5288 TRACE("Evicting %p.\n", resource
);
5289 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5294 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5296 TRACE("context %p.\n", context
);
5298 wined3d_device_context_lock(context
);
5299 context
->ops
->flush(context
);
5300 wined3d_device_context_unlock(context
);
5303 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5305 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5307 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5308 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5310 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5312 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5313 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5315 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5318 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5319 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5320 wined3d_device_reset_cb callback
, BOOL reset_state
)
5322 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
5323 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5324 struct wined3d_device_context
*context
= &device
->cs
->c
;
5325 struct wined3d_swapchain_state
*swapchain_state
;
5326 struct wined3d_state
*state
= context
->state
;
5327 struct wined3d_swapchain_desc
*current_desc
;
5328 struct wined3d_resource
*resource
, *cursor
;
5329 struct wined3d_rendertarget_view
*view
;
5330 struct wined3d_swapchain
*swapchain
;
5331 struct wined3d_view_desc view_desc
;
5332 BOOL backbuffer_resized
, windowed
;
5333 HRESULT hr
= WINED3D_OK
;
5336 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5337 device
, swapchain_desc
, mode
, callback
, reset_state
);
5339 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5341 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5343 ERR("Failed to get the first implicit swapchain.\n");
5344 return WINED3DERR_INVALIDCALL
;
5346 swapchain_state
= &swapchain
->state
;
5347 current_desc
= &swapchain_state
->desc
;
5351 if (device
->logo_texture
)
5353 wined3d_texture_decref(device
->logo_texture
);
5354 device
->logo_texture
= NULL
;
5356 if (device
->cursor_texture
)
5358 wined3d_texture_decref(device
->cursor_texture
);
5359 device
->cursor_texture
= NULL
;
5361 state_unbind_resources(state
);
5364 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
5365 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5369 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5371 TRACE("Enumerating resource %p.\n", resource
);
5372 if (FAILED(hr
= callback(resource
)))
5377 TRACE("New params:\n");
5378 TRACE("output %p\n", swapchain_desc
->output
);
5379 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5380 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5381 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5382 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5383 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5384 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5385 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5386 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5387 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5388 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5389 if (swapchain_desc
->enable_auto_depth_stencil
)
5390 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5391 TRACE("flags %#x\n", swapchain_desc
->flags
);
5392 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5393 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5395 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5396 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5398 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5399 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5400 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5401 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5403 /* No special treatment of these parameters. Just store them */
5404 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5405 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5406 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5407 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5408 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5410 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5412 TRACE("Changing the device window from %p to %p.\n",
5413 current_desc
->device_window
, swapchain_desc
->device_window
);
5414 current_desc
->device_window
= swapchain_desc
->device_window
;
5415 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5416 wined3d_swapchain_set_window(swapchain
, NULL
);
5419 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5420 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5421 windowed
= current_desc
->windowed
;
5423 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5424 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5426 /* Switch from windowed to fullscreen. */
5427 if (windowed
&& !swapchain_desc
->windowed
)
5429 HWND focus_window
= device
->create_parms
.focus_window
;
5432 focus_window
= swapchain
->state
.device_window
;
5433 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5435 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5440 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5441 swapchain_desc
, mode
)))
5444 /* Switch from fullscreen to windowed. */
5445 if (!windowed
&& swapchain_desc
->windowed
)
5446 wined3d_device_release_focus_window(device
);
5448 else if (!swapchain_desc
->windowed
)
5450 DWORD style
= swapchain_state
->style
;
5451 DWORD exstyle
= swapchain_state
->exstyle
;
5452 struct wined3d_output_desc output_desc
;
5454 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5455 * the window back into the right position. Some applications
5456 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5457 * up their mess. Guild Wars also loses the device during that. */
5458 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5460 ERR("Failed to get output description, hr %#x.\n", hr
);
5464 swapchain_state
->style
= 0;
5465 swapchain_state
->exstyle
= 0;
5466 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5467 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5468 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5469 swapchain_state
->style
= style
;
5470 swapchain_state
->exstyle
= exstyle
;
5473 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5474 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5475 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5478 if (swapchain_desc
->flags
!= current_desc
->flags
)
5480 current_desc
->flags
= swapchain_desc
->flags
;
5482 update_swapchain_flags(swapchain
->front_buffer
);
5483 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5485 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5489 if ((view
= device
->auto_depth_stencil_view
))
5491 device
->auto_depth_stencil_view
= NULL
;
5492 wined3d_rendertarget_view_decref(view
);
5494 if (current_desc
->enable_auto_depth_stencil
)
5496 struct wined3d_resource_desc texture_desc
;
5497 struct wined3d_texture
*texture
;
5499 TRACE("Creating the depth stencil buffer.\n");
5501 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5502 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5503 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5504 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5505 texture_desc
.usage
= 0;
5506 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5507 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5508 texture_desc
.width
= current_desc
->backbuffer_width
;
5509 texture_desc
.height
= current_desc
->backbuffer_height
;
5510 texture_desc
.depth
= 1;
5511 texture_desc
.size
= 0;
5513 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5514 device
->device_parent
, &texture_desc
, 0, &texture
)))
5516 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5517 return WINED3DERR_INVALIDCALL
;
5520 view_desc
.format_id
= texture
->resource
.format
->id
;
5521 view_desc
.flags
= 0;
5522 view_desc
.u
.texture
.level_idx
= 0;
5523 view_desc
.u
.texture
.level_count
= 1;
5524 view_desc
.u
.texture
.layer_idx
= 0;
5525 view_desc
.u
.texture
.layer_count
= 1;
5526 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5527 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5528 wined3d_texture_decref(texture
);
5531 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5536 if ((view
= device
->back_buffer_view
))
5538 device
->back_buffer_view
= NULL
;
5539 wined3d_rendertarget_view_decref(view
);
5541 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5543 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5545 view_desc
.format_id
= back_buffer
->format
->id
;
5546 view_desc
.flags
= 0;
5547 view_desc
.u
.texture
.level_idx
= 0;
5548 view_desc
.u
.texture
.level_count
= 1;
5549 view_desc
.u
.texture
.layer_idx
= 0;
5550 view_desc
.u
.texture
.layer_count
= 1;
5551 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5552 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5554 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5559 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5560 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5561 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5562 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5566 TRACE("Resetting state.\n");
5567 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
5568 state_cleanup(state
);
5570 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5572 TRACE("Unloading resource %p.\n", resource
);
5573 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5576 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5578 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5580 device_init_swapchain_state(device
, swapchain
);
5581 if (wined3d_settings
.logo
)
5582 device_load_logo(device
, wined3d_settings
.logo
);
5586 if ((view
= device
->back_buffer_view
))
5587 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
5588 if ((view
= device
->auto_depth_stencil_view
))
5589 wined3d_device_context_set_depth_stencil_view(context
, view
);
5593 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5595 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5601 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5603 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5605 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5611 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5612 struct wined3d_device_creation_parameters
*parameters
)
5614 TRACE("device %p, parameters %p.\n", device
, parameters
);
5616 *parameters
= device
->create_parms
;
5619 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5621 TRACE("device %p.\n", device
);
5623 return device
->wined3d
;
5626 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5627 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5629 struct wined3d_swapchain
*swapchain
;
5631 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5632 device
, swapchain_idx
, flags
, ramp
);
5634 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5635 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5638 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5639 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5641 struct wined3d_swapchain
*swapchain
;
5643 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5644 device
, swapchain_idx
, ramp
);
5646 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5647 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5650 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5652 TRACE("device %p, resource %p.\n", device
, resource
);
5654 wined3d_not_from_cs(device
->cs
);
5656 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5659 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5661 TRACE("device %p, resource %p.\n", device
, resource
);
5663 wined3d_not_from_cs(device
->cs
);
5665 list_remove(&resource
->resource_list_entry
);
5668 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5670 enum wined3d_resource_type type
= resource
->type
;
5671 struct wined3d_state
*state
= device
->cs
->c
.state
;
5672 struct wined3d_rendertarget_view
*rtv
;
5675 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5677 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5679 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5680 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5683 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5684 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5688 case WINED3D_RTYPE_TEXTURE_1D
:
5689 case WINED3D_RTYPE_TEXTURE_2D
:
5690 case WINED3D_RTYPE_TEXTURE_3D
:
5691 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5693 if (&state
->textures
[i
]->resource
== resource
)
5695 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5696 state
->textures
[i
] = NULL
;
5701 case WINED3D_RTYPE_BUFFER
:
5702 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5704 if (&state
->streams
[i
].buffer
->resource
== resource
)
5706 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5707 state
->streams
[i
].buffer
= NULL
;
5711 if (&state
->index_buffer
->resource
== resource
)
5713 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5714 state
->index_buffer
= NULL
;
5722 /* Remove the resource from the resourceStore */
5723 device_resource_remove(device
, resource
);
5725 TRACE("Resource released.\n");
5728 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5730 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5731 struct wined3d_so_desc_entry
, entry
)->desc
;
5732 const struct wined3d_stream_output_desc
*k
= key
;
5736 if ((ret
= wined3d_uint32_compare(k
->element_count
, desc
->element_count
)))
5738 if ((ret
= wined3d_uint32_compare(k
->buffer_stride_count
, desc
->buffer_stride_count
)))
5740 if ((ret
= wined3d_uint32_compare(k
->rasterizer_stream_idx
, desc
->rasterizer_stream_idx
)))
5743 for (i
= 0; i
< k
->element_count
; ++i
)
5745 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5746 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5748 if ((ret
= wined3d_uint32_compare(a
->stream_idx
, b
->stream_idx
)))
5750 if ((ret
= (!a
->semantic_name
- !b
->semantic_name
)))
5752 if (a
->semantic_name
&& (ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5754 if ((ret
= wined3d_uint32_compare(a
->semantic_idx
, b
->semantic_idx
)))
5756 if ((ret
= wined3d_uint32_compare(a
->component_idx
, b
->component_idx
)))
5758 if ((ret
= wined3d_uint32_compare(a
->component_count
, b
->component_count
)))
5760 if ((ret
= wined3d_uint32_compare(a
->output_slot
, b
->output_slot
)))
5764 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5766 if ((ret
= wined3d_uint32_compare(k
->buffer_strides
[i
], desc
->buffer_strides
[i
])))
5773 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5775 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5777 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5780 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5782 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5784 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5787 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5789 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5791 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5794 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5796 const struct wined3d_depth_stencil_state
*state
5797 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5799 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5802 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5803 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5804 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5805 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5807 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5808 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5809 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5814 device
->wined3d
= wined3d
;
5815 wined3d_incref(device
->wined3d
);
5816 device
->adapter
= adapter
;
5817 device
->device_parent
= device_parent
;
5818 list_init(&device
->resources
);
5819 list_init(&device
->shaders
);
5820 device
->surface_alignment
= surface_alignment
;
5822 /* Save the creation parameters. */
5823 device
->create_parms
.adapter_idx
= adapter_idx
;
5824 device
->create_parms
.device_type
= device_type
;
5825 device
->create_parms
.focus_window
= focus_window
;
5826 device
->create_parms
.flags
= flags
;
5828 device
->shader_backend
= adapter
->shader_backend
;
5830 vertex_pipeline
= adapter
->vertex_pipe
;
5832 fragment_pipeline
= adapter
->fragment_pipe
;
5834 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5835 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5836 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5837 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5838 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5840 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5841 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5842 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5843 fragment_pipeline
, adapter
->misc_state_template
)))
5845 ERR("Failed to compile state table, hr %#x.\n", hr
);
5846 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5847 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5848 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5849 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5850 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5851 wined3d_decref(device
->wined3d
);
5855 device
->max_frame_latency
= 3;
5857 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5859 WARN("Failed to create command stream.\n");
5867 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5869 heap_free(device
->multistate_funcs
[i
]);
5871 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5872 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5873 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5874 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5875 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5876 wined3d_decref(device
->wined3d
);
5880 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5882 unsigned int representative
, i
, idx
, shift
;
5883 struct wined3d_context
*context
;
5885 wined3d_from_cs(device
->cs
);
5887 if (STATE_IS_COMPUTE(state_id
))
5889 for (i
= 0; i
< device
->context_count
; ++i
)
5890 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5894 representative
= device
->state_table
[state_id
].representative
;
5895 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5896 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5897 for (i
= 0; i
< device
->context_count
; ++i
)
5899 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5903 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5904 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5906 if (message
== WM_DESTROY
)
5908 TRACE("unregister window %p.\n", window
);
5909 wined3d_unregister_window(window
);
5911 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5912 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5914 else if (message
== WM_DISPLAYCHANGE
)
5916 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5918 else if (message
== WM_ACTIVATEAPP
)
5920 unsigned int i
= device
->swapchain_count
;
5922 /* Deactivating the implicit swapchain may cause the application
5923 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5924 * deactivate the implicit swapchain last, and to avoid accessing the
5925 * "device" pointer afterwards. */
5927 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5929 else if (message
== WM_SYSCOMMAND
)
5931 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5934 DefWindowProcW(window
, message
, wparam
, lparam
);
5936 DefWindowProcA(window
, message
, wparam
, lparam
);
5941 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5943 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);