2 * Copyright 2018 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
22 #include "wine/vulkan_driver.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
27 static const struct wined3d_state_entry_template misc_state_template_vk
[] =
29 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
30 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
31 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
32 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
33 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
34 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
35 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, state_nop
}},
36 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
37 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, state_nop
}},
38 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
39 {STATE_STREAM_OUTPUT
, {STATE_STREAM_OUTPUT
, state_nop
}},
40 {STATE_BLEND
, {STATE_BLEND
, state_nop
}},
41 {STATE_BLEND_FACTOR
, {STATE_BLEND_FACTOR
, state_nop
}},
42 {STATE_SAMPLE_MASK
, {STATE_SAMPLE_MASK
, state_nop
}},
43 {STATE_STREAMSRC
, {STATE_STREAMSRC
, state_nop
}},
44 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
45 {STATE_DEPTH_STENCIL
, {STATE_DEPTH_STENCIL
, state_nop
}},
46 {STATE_STENCIL_REF
, {STATE_STENCIL_REF
, state_nop
}},
47 {STATE_RASTERIZER
, {STATE_RASTERIZER
, state_nop
}},
48 {STATE_SCISSORRECT
, {STATE_SCISSORRECT
, state_nop
}},
49 {STATE_POINTSPRITECOORDORIGIN
, {STATE_POINTSPRITECOORDORIGIN
, state_nop
}},
51 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
52 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
53 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
54 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
55 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
56 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
57 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
58 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
59 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
60 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
61 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
62 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
63 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
64 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
65 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
66 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
67 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
68 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
69 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
70 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
71 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
72 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
73 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
74 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
75 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
76 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
77 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
78 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
79 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
80 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
81 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
82 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
83 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
84 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
)}},
85 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
86 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
)}},
87 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
88 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
)}},
89 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
90 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
)}},
91 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
92 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
)}},
93 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
94 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
)}},
95 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
96 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
)}},
97 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
98 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
)}},
100 {STATE_VIEWPORT
, {STATE_VIEWPORT
, state_nop
}},
101 {STATE_INDEXBUFFER
, {STATE_INDEXBUFFER
, state_nop
}},
102 {STATE_RENDER(WINED3D_RS_ANTIALIAS
), {STATE_RENDER(WINED3D_RS_ANTIALIAS
), state_nop
}},
103 {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), {STATE_RENDER(WINED3D_RS_TEXTUREPERSPECTIVE
), state_nop
}},
104 {STATE_RENDER(WINED3D_RS_WRAPU
), {STATE_RENDER(WINED3D_RS_WRAPU
), state_nop
}},
105 {STATE_RENDER(WINED3D_RS_WRAPV
), {STATE_RENDER(WINED3D_RS_WRAPV
), state_nop
}},
106 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_RENDER(WINED3D_RS_LINEPATTERN
), state_nop
}},
107 {STATE_RENDER(WINED3D_RS_MONOENABLE
), {STATE_RENDER(WINED3D_RS_MONOENABLE
), state_nop
}},
108 {STATE_RENDER(WINED3D_RS_ROP2
), {STATE_RENDER(WINED3D_RS_ROP2
), state_nop
}},
109 {STATE_RENDER(WINED3D_RS_PLANEMASK
), {STATE_RENDER(WINED3D_RS_PLANEMASK
), state_nop
}},
110 {STATE_RENDER(WINED3D_RS_LASTPIXEL
), {STATE_RENDER(WINED3D_RS_LASTPIXEL
), state_nop
}},
111 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_RENDER(WINED3D_RS_DITHERENABLE
), state_nop
}},
112 {STATE_RENDER(WINED3D_RS_SUBPIXEL
), {STATE_RENDER(WINED3D_RS_SUBPIXEL
), state_nop
}},
113 {STATE_RENDER(WINED3D_RS_SUBPIXELX
), {STATE_RENDER(WINED3D_RS_SUBPIXELX
), state_nop
}},
114 {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA
), state_nop
}},
115 {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE
), state_nop
}},
116 {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS
), state_nop
}},
117 {STATE_RENDER(WINED3D_RS_ANISOTROPY
), {STATE_RENDER(WINED3D_RS_ANISOTROPY
), state_nop
}},
118 {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), {STATE_RENDER(WINED3D_RS_FLUSHBATCH
), state_nop
}},
119 {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), {STATE_RENDER(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT
), state_nop
}},
120 {STATE_RENDER(WINED3D_RS_WRAP0
), {STATE_RENDER(WINED3D_RS_WRAP0
), state_nop
}},
121 {STATE_RENDER(WINED3D_RS_WRAP1
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
122 {STATE_RENDER(WINED3D_RS_WRAP2
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
123 {STATE_RENDER(WINED3D_RS_WRAP3
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
124 {STATE_RENDER(WINED3D_RS_WRAP4
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
125 {STATE_RENDER(WINED3D_RS_WRAP5
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
126 {STATE_RENDER(WINED3D_RS_WRAP6
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
127 {STATE_RENDER(WINED3D_RS_WRAP7
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
128 {STATE_RENDER(WINED3D_RS_WRAP8
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
129 {STATE_RENDER(WINED3D_RS_WRAP9
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
130 {STATE_RENDER(WINED3D_RS_WRAP10
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
131 {STATE_RENDER(WINED3D_RS_WRAP11
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
132 {STATE_RENDER(WINED3D_RS_WRAP12
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
133 {STATE_RENDER(WINED3D_RS_WRAP13
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
134 {STATE_RENDER(WINED3D_RS_WRAP14
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
135 {STATE_RENDER(WINED3D_RS_WRAP15
), {STATE_RENDER(WINED3D_RS_WRAP0
)}},
136 {STATE_RENDER(WINED3D_RS_EXTENTS
), {STATE_RENDER(WINED3D_RS_EXTENTS
), state_nop
}},
137 {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), {STATE_RENDER(WINED3D_RS_COLORKEYBLENDENABLE
), state_nop
}},
138 {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), {STATE_RENDER(WINED3D_RS_SOFTWAREVERTEXPROCESSING
), state_nop
}},
139 {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), {STATE_RENDER(WINED3D_RS_PATCHEDGESTYLE
), state_nop
}},
140 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), state_nop
}},
141 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), state_nop
}},
142 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), state_nop
}},
143 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
144 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
145 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
146 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
147 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
148 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
149 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), state_nop
}},
150 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), state_nop
}},
151 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), state_nop
}},
152 {STATE_RENDER(WINED3D_RS_ZVISIBLE
), {STATE_RENDER(WINED3D_RS_ZVISIBLE
), state_nop
}},
154 {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop
}},
155 {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop
}},
156 {STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop
}},
157 {STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop
}},
158 {STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop
}},
159 {STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop
}},
160 {STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop
}},
161 {STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop
}},
162 {STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop
}},
163 {STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop
}},
164 {STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop
}},
165 {STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop
}},
166 {STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop
}},
167 {STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop
}},
168 {STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop
}},
169 {STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop
}},
170 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop
}},
171 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop
}},
172 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop
}},
173 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop
}},
174 {STATE_BASEVERTEXINDEX
, {STATE_STREAMSRC
}},
175 {STATE_FRAMEBUFFER
, {STATE_FRAMEBUFFER
, state_nop
}},
176 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
177 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
178 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
179 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
180 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
184 static inline const struct wined3d_adapter_vk
*wined3d_adapter_vk_const(const struct wined3d_adapter
*adapter
)
186 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
189 static const char *debug_vk_version(uint32_t version
)
191 return wine_dbg_sprintf("%u.%u.%u",
192 VK_VERSION_MAJOR(version
), VK_VERSION_MINOR(version
), VK_VERSION_PATCH(version
));
195 static HRESULT
hresult_from_vk_result(VkResult vr
)
201 case VK_ERROR_OUT_OF_HOST_MEMORY
:
202 WARN("Out of host memory.\n");
203 return E_OUTOFMEMORY
;
204 case VK_ERROR_OUT_OF_DEVICE_MEMORY
:
205 WARN("Out of device memory.\n");
206 return E_OUTOFMEMORY
;
207 case VK_ERROR_DEVICE_LOST
:
208 WARN("Device lost.\n");
210 case VK_ERROR_EXTENSION_NOT_PRESENT
:
211 WARN("Extension not present.\n");
214 FIXME("Unhandled VkResult %d.\n", vr
);
219 #ifdef USE_WIN32_VULKAN
220 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
222 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
224 if (!(vk_info
->vulkan_lib
= LoadLibraryA("vulkan-1.dll")))
226 WARN("Failed to load vulkan-1.dll.\n");
230 vk_ops
->vkGetInstanceProcAddr
= (void *)GetProcAddress(vk_info
->vulkan_lib
, "vkGetInstanceProcAddr");
231 if (!vk_ops
->vkGetInstanceProcAddr
)
233 FreeLibrary(vk_info
->vulkan_lib
);
240 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
)
242 if (vk_info
->vulkan_lib
)
244 FreeLibrary(vk_info
->vulkan_lib
);
245 vk_info
->vulkan_lib
= NULL
;
249 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
251 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
252 const struct vulkan_funcs
*vk_funcs
;
254 vk_funcs
= __wine_get_vulkan_driver(WINE_VULKAN_DRIVER_VERSION
);
259 vk_ops
->vkGetInstanceProcAddr
= (void *)vk_funcs
->p_vkGetInstanceProcAddr
;
263 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
) {}
266 static void adapter_vk_destroy(struct wined3d_adapter
*adapter
)
268 struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(adapter
);
269 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
271 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
272 wined3d_unload_vulkan(vk_info
);
273 wined3d_adapter_cleanup(&adapter_vk
->a
);
274 heap_free(adapter_vk
->device_extensions
);
275 heap_free(adapter_vk
);
278 static HRESULT
wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk
*adapter_vk
,
279 uint32_t *queue_family_index
, uint32_t *timestamp_bits
)
281 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
282 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
283 VkQueueFamilyProperties
*queue_properties
;
286 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, NULL
));
288 if (!(queue_properties
= heap_calloc(count
, sizeof(*queue_properties
))))
289 return E_OUTOFMEMORY
;
291 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, queue_properties
));
293 for (i
= 0; i
< count
; ++i
)
295 if (queue_properties
[i
].queueFlags
& VK_QUEUE_GRAPHICS_BIT
)
297 *queue_family_index
= i
;
298 *timestamp_bits
= queue_properties
[i
].timestampValidBits
;
299 heap_free(queue_properties
);
303 heap_free(queue_properties
);
305 WARN("Failed to find graphics queue.\n");
309 struct wined3d_physical_device_info
311 VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features
;
312 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features
;
313 VkPhysicalDeviceHostQueryResetFeatures host_query_reset_features
;
315 VkPhysicalDeviceFeatures2 features2
;
318 static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
*info
)
320 VkPhysicalDeviceFeatures
*features
= &info
->features2
.features
;
322 features
->depthBounds
= VK_FALSE
;
323 features
->alphaToOne
= VK_FALSE
;
324 features
->textureCompressionETC2
= VK_FALSE
;
325 features
->textureCompressionASTC_LDR
= VK_FALSE
;
326 features
->shaderStorageImageMultisample
= VK_FALSE
;
327 features
->shaderUniformBufferArrayDynamicIndexing
= VK_FALSE
;
328 features
->shaderSampledImageArrayDynamicIndexing
= VK_FALSE
;
329 features
->shaderStorageBufferArrayDynamicIndexing
= VK_FALSE
;
330 features
->shaderStorageImageArrayDynamicIndexing
= VK_FALSE
;
331 features
->shaderInt16
= VK_FALSE
;
332 features
->shaderResourceResidency
= VK_FALSE
;
333 features
->shaderResourceMinLod
= VK_FALSE
;
334 features
->sparseBinding
= VK_FALSE
;
335 features
->sparseResidencyBuffer
= VK_FALSE
;
336 features
->sparseResidencyImage2D
= VK_FALSE
;
337 features
->sparseResidencyImage3D
= VK_FALSE
;
338 features
->sparseResidency2Samples
= VK_FALSE
;
339 features
->sparseResidency4Samples
= VK_FALSE
;
340 features
->sparseResidency8Samples
= VK_FALSE
;
341 features
->sparseResidency16Samples
= VK_FALSE
;
342 features
->sparseResidencyAliased
= VK_FALSE
;
343 features
->inheritedQueries
= VK_FALSE
;
346 static struct wined3d_allocator_chunk
*wined3d_allocator_vk_create_chunk(struct wined3d_allocator
*allocator
,
347 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
349 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
350 struct wined3d_allocator_chunk_vk
*chunk_vk
;
352 if (!(chunk_vk
= heap_alloc(sizeof(*chunk_vk
))))
355 if (!wined3d_allocator_chunk_init(&chunk_vk
->c
, allocator
))
361 if (!(chunk_vk
->vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, chunk_size
)))
363 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
367 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_vk
->c
.entry
);
372 static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
374 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(chunk
);
375 const struct wined3d_vk_info
*vk_info
;
376 struct wined3d_device_vk
*device_vk
;
378 TRACE("chunk %p.\n", chunk
);
380 device_vk
= wined3d_device_vk_from_allocator(chunk_vk
->c
.allocator
);
381 vk_info
= &device_vk
->vk_info
;
383 if (chunk_vk
->c
.map_ptr
)
384 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
385 VK_CALL(vkFreeMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
, NULL
));
386 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk
->vk_memory
));
387 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
391 static const struct wined3d_allocator_ops wined3d_allocator_vk_ops
=
393 .allocator_create_chunk
= wined3d_allocator_vk_create_chunk
,
394 .allocator_destroy_chunk
= wined3d_allocator_vk_destroy_chunk
,
397 static HRESULT
adapter_vk_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
398 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
399 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
400 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
402 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
403 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
*vertex_divisor_features
;
404 VkPhysicalDeviceHostQueryResetFeatures
*host_query_reset_features
;
405 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
406 VkPhysicalDeviceTransformFeedbackFeaturesEXT
*xfb_features
;
407 struct wined3d_physical_device_info physical_device_info
;
408 static const float priorities
[] = {1.0f
};
409 VkPhysicalDeviceFeatures2
*features2
;
410 struct wined3d_device_vk
*device_vk
;
411 VkDevice vk_device
= VK_NULL_HANDLE
;
412 VkDeviceQueueCreateInfo queue_info
;
413 VkPhysicalDevice physical_device
;
414 VkDeviceCreateInfo device_info
;
415 uint32_t queue_family_index
;
416 uint32_t timestamp_bits
;
420 if (!(device_vk
= heap_alloc_zero(sizeof(*device_vk
))))
421 return E_OUTOFMEMORY
;
423 if (FAILED(hr
= wined3d_select_vulkan_queue_family(adapter_vk
, &queue_family_index
, ×tamp_bits
)))
426 physical_device
= adapter_vk
->physical_device
;
428 memset(&physical_device_info
, 0, sizeof(physical_device_info
));
430 xfb_features
= &physical_device_info
.xfb_features
;
431 xfb_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT
;
433 vertex_divisor_features
= &physical_device_info
.vertex_divisor_features
;
434 vertex_divisor_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT
;
435 vertex_divisor_features
->pNext
= xfb_features
;
437 host_query_reset_features
= &physical_device_info
.host_query_reset_features
;
438 host_query_reset_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES
;
439 host_query_reset_features
->pNext
= vertex_divisor_features
;
441 features2
= &physical_device_info
.features2
;
442 features2
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
;
443 features2
->pNext
= host_query_reset_features
;
445 if (vk_info
->vk_ops
.vkGetPhysicalDeviceFeatures2
)
446 VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device
, features2
));
448 VK_CALL(vkGetPhysicalDeviceFeatures(physical_device
, &features2
->features
));
450 if (!vertex_divisor_features
->vertexAttributeInstanceRateDivisor
451 || !vertex_divisor_features
->vertexAttributeInstanceRateZeroDivisor
)
453 WARN("Vertex attribute divisors not supported.\n");
458 wined3d_disable_vulkan_features(&physical_device_info
);
460 queue_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO
;
461 queue_info
.pNext
= NULL
;
462 queue_info
.flags
= 0;
463 queue_info
.queueFamilyIndex
= queue_family_index
;
464 queue_info
.queueCount
= ARRAY_SIZE(priorities
);
465 queue_info
.pQueuePriorities
= priorities
;
467 device_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
;
468 device_info
.pNext
= features2
->pNext
;
469 device_info
.flags
= 0;
470 device_info
.queueCreateInfoCount
= 1;
471 device_info
.pQueueCreateInfos
= &queue_info
;
472 device_info
.enabledLayerCount
= 0;
473 device_info
.ppEnabledLayerNames
= NULL
;
474 device_info
.enabledExtensionCount
= adapter_vk
->device_extension_count
;
475 device_info
.ppEnabledExtensionNames
= adapter_vk
->device_extensions
;
476 device_info
.pEnabledFeatures
= &features2
->features
;
478 if ((vr
= VK_CALL(vkCreateDevice(physical_device
, &device_info
, NULL
, &vk_device
))) < 0)
480 WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr
));
481 vk_device
= VK_NULL_HANDLE
;
482 hr
= hresult_from_vk_result(vr
);
486 device_vk
->vk_device
= vk_device
;
487 VK_CALL(vkGetDeviceQueue(vk_device
, queue_family_index
, 0, &device_vk
->vk_queue
));
488 device_vk
->vk_queue_family_index
= queue_family_index
;
489 device_vk
->timestamp_bits
= timestamp_bits
;
491 device_vk
->vk_info
= *vk_info
;
492 #define VK_DEVICE_PFN(name) \
493 if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
495 WARN("Could not get device proc addr for '" #name "'.\n"); \
499 #define VK_DEVICE_EXT_PFN(name) \
500 device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name));
502 #undef VK_DEVICE_EXT_PFN
505 if (!wined3d_allocator_init(&device_vk
->allocator
,
506 adapter_vk
->memory_properties
.memoryTypeCount
, &wined3d_allocator_vk_ops
))
508 WARN("Failed to initialise allocator.\n");
513 if (FAILED(hr
= wined3d_device_init(&device_vk
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
514 flags
, surface_alignment
, levels
, level_count
, vk_info
->supported
, device_parent
)))
516 WARN("Failed to initialize device, hr %#x.\n", hr
);
517 wined3d_allocator_cleanup(&device_vk
->allocator
);
521 InitializeCriticalSection(&device_vk
->allocator_cs
);
522 if (device_vk
->allocator_cs
.DebugInfo
!= (RTL_CRITICAL_SECTION_DEBUG
*)-1)
523 device_vk
->allocator_cs
.DebugInfo
->Spare
[0] = (DWORD_PTR
)(__FILE__
": wined3d_device_vk.allocator_cs");
525 *device
= &device_vk
->d
;
530 VK_CALL(vkDestroyDevice(vk_device
, NULL
));
531 heap_free(device_vk
);
535 static void adapter_vk_destroy_device(struct wined3d_device
*device
)
537 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
538 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
540 wined3d_device_cleanup(&device_vk
->d
);
541 wined3d_allocator_cleanup(&device_vk
->allocator
);
543 if (device_vk
->allocator_cs
.DebugInfo
!= (RTL_CRITICAL_SECTION_DEBUG
*)-1)
544 device_vk
->allocator_cs
.DebugInfo
->Spare
[0] = 0;
545 DeleteCriticalSection(&device_vk
->allocator_cs
);
547 VK_CALL(vkDestroyDevice(device_vk
->vk_device
, NULL
));
548 heap_free(device_vk
);
551 static struct wined3d_context
*adapter_vk_acquire_context(struct wined3d_device
*device
,
552 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
554 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
556 wined3d_from_cs(device
->cs
);
558 if (!device
->context_count
)
561 return &wined3d_device_vk(device
)->context_vk
.c
;
564 static void adapter_vk_release_context(struct wined3d_context
*context
)
566 TRACE("context %p.\n", context
);
569 static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
571 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
572 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
573 bool sampler_anisotropy
= limits
->maxSamplerAnisotropy
> 1.0f
;
574 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
576 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_BACKBUFFER
577 | WINEDDSCAPS_COMPLEX
578 | WINEDDSCAPS_FRONTBUFFER
579 | WINEDDSCAPS_3DDEVICE
580 | WINEDDSCAPS_VIDEOMEMORY
582 | WINEDDSCAPS_LOCALVIDMEM
583 | WINEDDSCAPS_NONLOCALVIDMEM
;
584 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
586 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
588 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
589 | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
590 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
591 | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
592 | WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
594 caps
->RasterCaps
|= WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
596 if (sampler_anisotropy
)
598 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
;
600 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
601 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
603 caps
->MaxAnisotropy
= limits
->maxSamplerAnisotropy
;
606 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
607 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
608 | WINED3DPBLENDCAPS_SRCALPHASAT
;
610 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
611 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
612 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
613 caps
->VolumeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
614 | WINED3DPTFILTERCAPS_MAGFPOINT
615 | WINED3DPTFILTERCAPS_MINFLINEAR
616 | WINED3DPTFILTERCAPS_MINFPOINT
617 | WINED3DPTFILTERCAPS_MIPFLINEAR
618 | WINED3DPTFILTERCAPS_MIPFPOINT
619 | WINED3DPTFILTERCAPS_LINEAR
620 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
621 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
622 | WINED3DPTFILTERCAPS_MIPLINEAR
623 | WINED3DPTFILTERCAPS_MIPNEAREST
624 | WINED3DPTFILTERCAPS_NEAREST
;
625 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_INDEPENDENTUV
626 | WINED3DPTADDRESSCAPS_CLAMP
627 | WINED3DPTADDRESSCAPS_WRAP
;
628 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
629 | WINED3DPTADDRESSCAPS_MIRROR
;
630 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
631 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
633 caps
->MaxVolumeExtent
= limits
->maxImageDimension3D
;
635 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
636 | WINED3DPTEXTURECAPS_MIPCUBEMAP
637 | WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
638 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
639 | WINED3DPTFILTERCAPS_MAGFPOINT
640 | WINED3DPTFILTERCAPS_MINFLINEAR
641 | WINED3DPTFILTERCAPS_MINFPOINT
642 | WINED3DPTFILTERCAPS_MIPFLINEAR
643 | WINED3DPTFILTERCAPS_MIPFPOINT
644 | WINED3DPTFILTERCAPS_LINEAR
645 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
646 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
647 | WINED3DPTFILTERCAPS_MIPLINEAR
648 | WINED3DPTFILTERCAPS_MIPNEAREST
649 | WINED3DPTFILTERCAPS_NEAREST
;
651 if (sampler_anisotropy
)
653 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
654 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
657 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
658 | WINED3DPTADDRESSCAPS_MIRROR
;
659 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
660 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
662 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
663 | WINED3DSTENCILCAPS_INCR
664 | WINED3DSTENCILCAPS_TWOSIDED
;
666 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
| WINED3DDTCAPS_FLOAT16_4
;
668 caps
->MaxPixelShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
669 caps
->MaxVertexShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
670 caps
->PS20Caps
.temp_count
= WINED3DPS20_MAX_NUMTEMPS
;
671 caps
->VS20Caps
.temp_count
= WINED3DVS20_MAX_NUMTEMPS
;
674 static BOOL
adapter_vk_check_format(const struct wined3d_adapter
*adapter
,
675 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
676 const struct wined3d_format
*ds_format
)
681 static HRESULT
adapter_vk_init_3d(struct wined3d_device
*device
)
683 struct wined3d_context_vk
*context_vk
;
684 struct wined3d_device_vk
*device_vk
;
687 TRACE("device %p.\n", device
);
689 device_vk
= wined3d_device_vk(device
);
690 context_vk
= &device_vk
->context_vk
;
691 if (FAILED(hr
= wined3d_context_vk_init(context_vk
, device
->swapchains
[0])))
693 WARN("Failed to initialise context.\n");
697 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
698 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
700 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
701 wined3d_context_vk_cleanup(context_vk
);
705 if (!device_context_add(device
, &context_vk
->c
))
707 ERR("Failed to add the newly created context to the context list.\n");
708 device
->shader_backend
->shader_free_private(device
, NULL
);
709 wined3d_context_vk_cleanup(context_vk
);
713 TRACE("Initialised context %p.\n", context_vk
);
715 if (!(device_vk
->d
.blitter
= wined3d_cpu_blitter_create()))
717 ERR("Failed to create CPU blitter.\n");
718 device_context_remove(device
, &context_vk
->c
);
719 device
->shader_backend
->shader_free_private(device
, NULL
);
720 wined3d_context_vk_cleanup(context_vk
);
723 wined3d_vk_blitter_create(&device_vk
->d
.blitter
);
725 wined3d_device_create_default_samplers(device
, &context_vk
->c
);
726 wined3d_device_vk_create_null_resources(device_vk
, context_vk
);
727 wined3d_device_vk_create_null_views(device_vk
, context_vk
);
728 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
729 wined3d_device_vk_uav_clear_state_init(device_vk
);
734 static void adapter_vk_uninit_3d_cs(void *object
)
736 struct wined3d_device_vk
*device_vk
= object
;
737 struct wined3d_context_vk
*context_vk
;
738 struct wined3d_device
*device
;
739 struct wined3d_shader
*shader
;
741 TRACE("device_vk %p.\n", device_vk
);
743 context_vk
= &device_vk
->context_vk
;
744 device
= &device_vk
->d
;
746 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
748 device
->shader_backend
->shader_destroy(shader
);
751 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
752 wined3d_device_vk_uav_clear_state_cleanup(device_vk
);
753 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
754 device
->shader_backend
->shader_free_private(device
, &context_vk
->c
);
755 wined3d_device_vk_destroy_null_views(device_vk
, context_vk
);
756 wined3d_device_vk_destroy_null_resources(device_vk
, context_vk
);
759 static void adapter_vk_uninit_3d(struct wined3d_device
*device
)
761 struct wined3d_context_vk
*context_vk
;
762 struct wined3d_device_vk
*device_vk
;
764 TRACE("device %p.\n", device
);
766 device_vk
= wined3d_device_vk(device
);
767 context_vk
= &device_vk
->context_vk
;
769 wined3d_device_destroy_default_samplers(device
);
770 wined3d_cs_destroy_object(device
->cs
, adapter_vk_uninit_3d_cs
, device_vk
);
771 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
773 device_context_remove(device
, &context_vk
->c
);
774 wined3d_context_vk_cleanup(context_vk
);
777 static void *wined3d_bo_vk_map(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
779 const struct wined3d_vk_info
*vk_info
;
780 struct wined3d_device_vk
*device_vk
;
781 struct wined3d_bo_slab_vk
*slab
;
785 return bo
->b
.map_ptr
;
787 vk_info
= context_vk
->vk_info
;
788 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
790 if ((slab
= bo
->slab
))
792 if (!(bo
->b
.map_ptr
= wined3d_bo_slab_vk_map(slab
, context_vk
)))
794 ERR("Failed to map slab.\n");
800 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(bo
->memory
->chunk
);
802 if (!(bo
->b
.map_ptr
= wined3d_allocator_chunk_vk_map(chunk_vk
, context_vk
)))
804 ERR("Failed to map chunk.\n");
808 else if ((vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
, bo
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &bo
->b
.map_ptr
))) < 0)
810 ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr
));
814 return bo
->b
.map_ptr
;
817 static void wined3d_bo_vk_unmap(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
819 const struct wined3d_vk_info
*vk_info
;
820 struct wined3d_device_vk
*device_vk
;
821 struct wined3d_bo_slab_vk
*slab
;
823 if (wined3d_map_persistent())
826 bo
->b
.map_ptr
= NULL
;
828 if ((slab
= bo
->slab
))
830 wined3d_bo_slab_vk_unmap(slab
, context_vk
);
836 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
840 vk_info
= context_vk
->vk_info
;
841 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
842 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
845 static void wined3d_bo_slab_vk_lock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
847 wined3d_device_vk_allocator_lock(wined3d_device_vk(context_vk
->c
.device
));
850 static void wined3d_bo_slab_vk_unlock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
852 wined3d_device_vk_allocator_unlock(wined3d_device_vk(context_vk
->c
.device
));
855 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
859 TRACE("slab_vk %p, context_vk %p.\n", slab_vk
, context_vk
);
861 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
863 if (!slab_vk
->map_ptr
&& !(slab_vk
->map_ptr
= wined3d_bo_vk_map(&slab_vk
->bo
, context_vk
)))
865 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
866 ERR("Failed to map slab.\n");
870 ++slab_vk
->map_count
;
871 map_ptr
= slab_vk
->map_ptr
;
873 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
878 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
880 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
882 if (--slab_vk
->map_count
)
884 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
888 wined3d_bo_vk_unmap(&slab_vk
->bo
, context_vk
);
889 slab_vk
->map_ptr
= NULL
;
891 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
894 VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
)
896 VkAccessFlags flags
= 0;
898 if (usage
& VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
)
899 flags
|= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
;
900 if (usage
& VK_BUFFER_USAGE_INDEX_BUFFER_BIT
)
901 flags
|= VK_ACCESS_INDEX_READ_BIT
;
902 if (usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
)
903 flags
|= VK_ACCESS_UNIFORM_READ_BIT
;
904 if (usage
& VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
)
905 flags
|= VK_ACCESS_SHADER_READ_BIT
;
906 if (usage
& VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
)
907 flags
|= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
;
908 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
909 flags
|= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
;
910 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
)
911 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
;
912 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
)
913 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
914 | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
;
915 if (usage
& VK_BUFFER_USAGE_TRANSFER_SRC_BIT
)
916 flags
|= VK_ACCESS_TRANSFER_READ_BIT
;
917 if (usage
& VK_BUFFER_USAGE_TRANSFER_DST_BIT
)
918 flags
|= VK_ACCESS_TRANSFER_WRITE_BIT
;
923 VkPipelineStageFlags
vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage
)
925 VkPipelineStageFlags flags
= 0;
927 if (usage
& (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
))
928 flags
|= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
;
929 if (usage
& (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
930 | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
931 flags
|= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
932 | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
933 | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
934 | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
;
935 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
936 flags
|= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
;
937 if (usage
& (VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
938 | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
))
939 flags
|= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
;
940 if (usage
& (VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
))
941 flags
|= VK_PIPELINE_STAGE_TRANSFER_BIT
;
946 static void *adapter_vk_map_bo_address(struct wined3d_context
*context
,
947 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
949 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
950 const struct wined3d_vk_info
*vk_info
;
951 struct wined3d_device_vk
*device_vk
;
952 VkCommandBuffer vk_command_buffer
;
953 VkBufferMemoryBarrier vk_barrier
;
954 struct wined3d_bo_user
*bo_user
;
955 struct wined3d_bo_vk
*bo
, tmp
;
956 VkMappedMemoryRange range
;
959 if (!data
->buffer_object
)
961 bo
= wined3d_bo_vk(data
->buffer_object
);
963 vk_info
= context_vk
->vk_info
;
964 device_vk
= wined3d_device_vk(context
->device
);
966 if (map_flags
& WINED3D_MAP_NOOVERWRITE
)
969 if ((map_flags
& WINED3D_MAP_DISCARD
) && bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
971 if (wined3d_context_vk_create_bo(context_vk
, bo
->size
, bo
->usage
, bo
->memory_type
, &tmp
))
973 bool host_synced
= bo
->host_synced
;
974 list_move_head(&tmp
.b
.users
, &bo
->b
.users
);
975 wined3d_context_vk_destroy_bo(context_vk
, bo
);
977 bo
->host_synced
= host_synced
;
978 list_init(&bo
->b
.users
);
979 list_move_head(&bo
->b
.users
, &tmp
.b
.users
);
980 LIST_FOR_EACH_ENTRY(bo_user
, &bo
->b
.users
, struct wined3d_bo_user
, entry
)
982 bo_user
->valid
= false;
988 ERR("Failed to create new buffer object.\n");
991 if (map_flags
& WINED3D_MAP_READ
)
993 if (!bo
->host_synced
)
995 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
997 ERR("Failed to get command buffer.\n");
1001 wined3d_context_vk_end_current_render_pass(context_vk
);
1003 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1004 vk_barrier
.pNext
= NULL
;
1005 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(bo
->usage
);
1006 vk_barrier
.dstAccessMask
= VK_ACCESS_HOST_READ_BIT
;
1007 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1008 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1009 vk_barrier
.buffer
= bo
->vk_buffer
;
1010 vk_barrier
.offset
= bo
->b
.buffer_offset
+ (uintptr_t)data
->addr
;
1011 vk_barrier
.size
= size
;
1012 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1013 VK_PIPELINE_STAGE_HOST_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
1015 wined3d_context_vk_reference_bo(context_vk
, bo
);
1018 if (!bo
->b
.coherent
)
1020 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
1022 range
.memory
= bo
->vk_memory
;
1023 range
.offset
= bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
1025 VK_CALL(vkInvalidateMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
1029 if (bo
->command_buffer_id
== context_vk
->current_command_buffer
.id
)
1030 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1031 wined3d_context_vk_wait_command_buffer(context_vk
, bo
->command_buffer_id
);
1034 if (!(map_ptr
= wined3d_bo_vk_map(bo
, context_vk
)))
1036 ERR("Failed to map bo.\n");
1040 return (uint8_t *)map_ptr
+ bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
1043 static void flush_bo_range(struct wined3d_context_vk
*context_vk
,
1044 struct wined3d_bo_vk
*bo
, unsigned int offset
, unsigned int size
)
1046 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1047 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1048 VkMappedMemoryRange range
;
1050 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
1052 range
.memory
= bo
->vk_memory
;
1053 range
.offset
= bo
->b
.memory_offset
+ offset
;
1055 VK_CALL(vkFlushMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
1058 static void adapter_vk_unmap_bo_address(struct wined3d_context
*context
,
1059 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
1061 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1062 struct wined3d_bo_vk
*bo
;
1065 if (!data
->buffer_object
)
1067 bo
= wined3d_bo_vk(data
->buffer_object
);
1069 if (!bo
->b
.coherent
)
1071 for (i
= 0; i
< range_count
; ++i
)
1072 flush_bo_range(context_vk
, bo
, ranges
[i
].offset
, ranges
[i
].size
);
1075 wined3d_bo_vk_unmap(bo
, context_vk
);
1078 void adapter_vk_copy_bo_address(struct wined3d_context
*context
,
1079 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
, size_t size
)
1081 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1082 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1083 struct wined3d_bo_vk staging_bo
, *src_bo
, *dst_bo
;
1084 VkAccessFlags src_access_mask
, dst_access_mask
;
1085 VkBufferMemoryBarrier vk_barrier
[2];
1086 DWORD map_flags
= WINED3D_MAP_WRITE
;
1087 struct wined3d_bo_address staging
;
1088 VkCommandBuffer vk_command_buffer
;
1089 struct wined3d_range range
;
1090 void *dst_ptr
, *src_ptr
;
1091 VkBufferCopy region
;
1093 src_bo
= src
->buffer_object
? wined3d_bo_vk(src
->buffer_object
) : NULL
;
1094 dst_bo
= dst
->buffer_object
? wined3d_bo_vk(dst
->buffer_object
) : NULL
;
1096 if (dst_bo
&& !dst
->addr
&& size
== dst_bo
->size
)
1097 map_flags
|= WINED3D_MAP_DISCARD
;
1099 if (src_bo
&& dst_bo
)
1101 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1103 ERR("Failed to get command buffer.\n");
1107 wined3d_context_vk_end_current_render_pass(context_vk
);
1109 src_access_mask
= vk_access_mask_from_buffer_usage(src_bo
->usage
);
1110 dst_access_mask
= vk_access_mask_from_buffer_usage(dst_bo
->usage
);
1112 region
.srcOffset
= src_bo
->b
.buffer_offset
+ (uintptr_t)src
->addr
;
1113 region
.dstOffset
= dst_bo
->b
.buffer_offset
+ (uintptr_t)dst
->addr
;
1116 vk_barrier
[0].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1117 vk_barrier
[0].pNext
= NULL
;
1118 vk_barrier
[0].srcAccessMask
= src_access_mask
;
1119 vk_barrier
[0].dstAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1120 vk_barrier
[0].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1121 vk_barrier
[0].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1122 vk_barrier
[0].buffer
= src_bo
->vk_buffer
;
1123 vk_barrier
[0].offset
= region
.srcOffset
;
1124 vk_barrier
[0].size
= region
.size
;
1126 vk_barrier
[1].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1127 vk_barrier
[1].pNext
= NULL
;
1128 vk_barrier
[1].srcAccessMask
= dst_access_mask
;
1129 vk_barrier
[1].dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1130 vk_barrier
[1].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1131 vk_barrier
[1].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1132 vk_barrier
[1].buffer
= dst_bo
->vk_buffer
;
1133 vk_barrier
[1].offset
= region
.dstOffset
;
1134 vk_barrier
[1].size
= region
.size
;
1136 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1137 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1139 VK_CALL(vkCmdCopyBuffer(vk_command_buffer
, src_bo
->vk_buffer
, dst_bo
->vk_buffer
, 1, ®ion
));
1141 vk_barrier
[0].srcAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1142 vk_barrier
[0].dstAccessMask
= src_access_mask
;
1144 vk_barrier
[1].srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1145 vk_barrier
[1].dstAccessMask
= dst_access_mask
;
1147 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1148 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1150 wined3d_context_vk_reference_bo(context_vk
, src_bo
);
1151 wined3d_context_vk_reference_bo(context_vk
, dst_bo
);
1156 if (src_bo
&& !(src_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
))
1158 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
1159 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1161 ERR("Failed to create staging bo.\n");
1165 staging
.buffer_object
= &staging_bo
.b
;
1166 staging
.addr
= NULL
;
1167 adapter_vk_copy_bo_address(context
, &staging
, src
, size
);
1168 adapter_vk_copy_bo_address(context
, dst
, &staging
, size
);
1170 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1175 if (dst_bo
&& (!(dst_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
) || (!(map_flags
& WINED3D_MAP_DISCARD
)
1176 && dst_bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)))
1178 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
1179 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1181 ERR("Failed to create staging bo.\n");
1185 staging
.buffer_object
= &staging_bo
.b
;
1186 staging
.addr
= NULL
;
1187 adapter_vk_copy_bo_address(context
, &staging
, src
, size
);
1188 adapter_vk_copy_bo_address(context
, dst
, &staging
, size
);
1190 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1195 src_ptr
= adapter_vk_map_bo_address(context
, src
, size
, WINED3D_MAP_READ
);
1196 dst_ptr
= adapter_vk_map_bo_address(context
, dst
, size
, map_flags
);
1198 memcpy(dst_ptr
, src_ptr
, size
);
1202 adapter_vk_unmap_bo_address(context
, dst
, 1, &range
);
1203 adapter_vk_unmap_bo_address(context
, src
, 0, NULL
);
1206 static void adapter_vk_flush_bo_address(struct wined3d_context
*context
,
1207 const struct wined3d_const_bo_address
*data
, size_t size
)
1209 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1210 struct wined3d_bo
*bo
;
1212 if (!(bo
= data
->buffer_object
))
1215 flush_bo_range(context_vk
, wined3d_bo_vk(bo
), (uintptr_t)data
->addr
, size
);
1218 static bool adapter_vk_alloc_bo(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
1219 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
)
1221 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
1222 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1224 wined3d_not_from_cs(device
->cs
);
1225 assert(device
->context_count
);
1227 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1229 struct wined3d_bo_vk
*bo_vk
;
1231 if (!(bo_vk
= heap_alloc(sizeof(*bo_vk
))))
1234 if (!(wined3d_context_vk_create_bo(context_vk
, resource
->size
,
1235 vk_buffer_usage_from_bind_flags(resource
->bind_flags
),
1236 vk_memory_type_from_access_flags(resource
->access
, resource
->usage
), bo_vk
)))
1238 WARN("Failed to create Vulkan buffer.\n");
1243 if (!bo_vk
->b
.map_ptr
)
1245 WARN_(d3d_perf
)("BO %p (chunk %p, slab %p) is not persistently mapped.\n",
1246 bo_vk
, bo_vk
->memory
? bo_vk
->memory
->chunk
: NULL
, bo_vk
->slab
);
1248 if (!wined3d_bo_vk_map(bo_vk
, context_vk
))
1249 ERR("Failed to map bo.\n");
1252 addr
->buffer_object
= &bo_vk
->b
;
1260 static void adapter_vk_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
1262 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), wined3d_bo_vk(bo
));
1265 static HRESULT
adapter_vk_create_swapchain(struct wined3d_device
*device
,
1266 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1267 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1269 struct wined3d_swapchain_vk
*swapchain_vk
;
1272 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
1273 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
1275 if (!(swapchain_vk
= heap_alloc_zero(sizeof(*swapchain_vk
))))
1276 return E_OUTOFMEMORY
;
1278 if (FAILED(hr
= wined3d_swapchain_vk_init(swapchain_vk
, device
, desc
, state_parent
, parent
,
1281 WARN("Failed to initialise swapchain, hr %#x.\n", hr
);
1282 heap_free(swapchain_vk
);
1286 TRACE("Created swapchain %p.\n", swapchain_vk
);
1287 *swapchain
= &swapchain_vk
->s
;
1292 static void adapter_vk_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
1294 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1296 wined3d_swapchain_vk_cleanup(swapchain_vk
);
1297 heap_free(swapchain_vk
);
1300 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
1301 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
)
1303 const VkPhysicalDeviceMemoryProperties
*memory_info
= &adapter_vk
->memory_properties
;
1306 for (i
= 0; i
< memory_info
->memoryTypeCount
; ++i
)
1308 if (!(memory_type_mask
& (1u << i
)))
1310 if ((memory_info
->memoryTypes
[i
].propertyFlags
& flags
) == flags
)
1317 static HRESULT
adapter_vk_create_buffer(struct wined3d_device
*device
,
1318 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
1319 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
1321 struct wined3d_buffer_vk
*buffer_vk
;
1324 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1325 device
, desc
, data
, parent
, parent_ops
, buffer
);
1327 if (!(buffer_vk
= heap_alloc_zero(sizeof(*buffer_vk
))))
1328 return E_OUTOFMEMORY
;
1330 if (FAILED(hr
= wined3d_buffer_vk_init(buffer_vk
, device
, desc
, data
, parent
, parent_ops
)))
1332 WARN("Failed to initialise buffer, hr %#x.\n", hr
);
1333 heap_free(buffer_vk
);
1337 TRACE("Created buffer %p.\n", buffer_vk
);
1338 *buffer
= &buffer_vk
->b
;
1343 static void adapter_vk_destroy_buffer(struct wined3d_buffer
*buffer
)
1345 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(buffer
);
1346 struct wined3d_device
*device
= buffer_vk
->b
.resource
.device
;
1347 unsigned int swapchain_count
= device
->swapchain_count
;
1349 TRACE("buffer_vk %p.\n", buffer_vk
);
1351 /* Take a reference to the device, in case releasing the buffer would
1352 * cause the device to be destroyed. However, swapchain resources don't
1353 * take a reference to the device, and we wouldn't want to increment the
1354 * refcount on a device that's in the process of being destroyed. */
1355 if (swapchain_count
)
1356 wined3d_device_incref(device
);
1357 wined3d_buffer_cleanup(&buffer_vk
->b
);
1358 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer_vk
);
1359 if (swapchain_count
)
1360 wined3d_device_decref(device
);
1363 static HRESULT
adapter_vk_create_texture(struct wined3d_device
*device
,
1364 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
1365 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1367 struct wined3d_texture_vk
*texture_vk
;
1370 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
1371 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
1373 if (!(texture_vk
= wined3d_texture_allocate_object_memory(sizeof(*texture_vk
), level_count
, layer_count
)))
1374 return E_OUTOFMEMORY
;
1376 if (FAILED(hr
= wined3d_texture_vk_init(texture_vk
, device
, desc
,
1377 layer_count
, level_count
, flags
, parent
, parent_ops
)))
1379 WARN("Failed to initialise texture, hr %#x.\n", hr
);
1380 heap_free(texture_vk
);
1384 TRACE("Created texture %p.\n", texture_vk
);
1385 *texture
= &texture_vk
->t
;
1390 static void adapter_vk_destroy_texture(struct wined3d_texture
*texture
)
1392 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
1393 struct wined3d_device
*device
= texture_vk
->t
.resource
.device
;
1394 unsigned int swapchain_count
= device
->swapchain_count
;
1396 TRACE("texture_vk %p.\n", texture_vk
);
1398 /* Take a reference to the device, in case releasing the texture would
1399 * cause the device to be destroyed. However, swapchain resources don't
1400 * take a reference to the device, and we wouldn't want to increment the
1401 * refcount on a device that's in the process of being destroyed. */
1402 if (swapchain_count
)
1403 wined3d_device_incref(device
);
1405 wined3d_texture_sub_resources_destroyed(texture
);
1406 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
1408 wined3d_texture_cleanup(&texture_vk
->t
);
1409 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture_vk
);
1411 if (swapchain_count
)
1412 wined3d_device_decref(device
);
1415 static HRESULT
adapter_vk_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
1416 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1417 struct wined3d_rendertarget_view
**view
)
1419 struct wined3d_rendertarget_view_vk
*view_vk
;
1422 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1423 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1425 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1426 return E_OUTOFMEMORY
;
1428 if (FAILED(hr
= wined3d_rendertarget_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1430 WARN("Failed to initialise view, hr %#x.\n", hr
);
1435 TRACE("Created render target view %p.\n", view_vk
);
1436 *view
= &view_vk
->v
;
1441 struct wined3d_view_vk_destroy_ctx
1443 struct wined3d_device_vk
*device_vk
;
1444 VkBufferView
*vk_buffer_view
;
1445 VkImageView
*vk_image_view
;
1446 struct wined3d_bo_user
*bo_user
;
1447 struct wined3d_bo_vk
*vk_counter_bo
;
1448 VkBufferView
*vk_counter_view
;
1449 uint64_t *command_buffer_id
;
1451 struct wined3d_view_vk_destroy_ctx
*free
;
1454 static void wined3d_view_vk_destroy_object(void *object
)
1456 struct wined3d_view_vk_destroy_ctx
*ctx
= object
;
1457 const struct wined3d_vk_info
*vk_info
;
1458 struct wined3d_device_vk
*device_vk
;
1459 struct wined3d_context
*context
;
1461 TRACE("ctx %p.\n", ctx
);
1463 device_vk
= ctx
->device_vk
;
1464 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
1465 context
= context_acquire(&device_vk
->d
, NULL
, 0);
1467 if (ctx
->vk_buffer_view
)
1471 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1472 *ctx
->vk_buffer_view
, *ctx
->command_buffer_id
);
1476 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_buffer_view
, NULL
));
1477 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_buffer_view
));
1480 if (ctx
->vk_image_view
)
1484 wined3d_context_vk_destroy_vk_image_view(wined3d_context_vk(context
),
1485 *ctx
->vk_image_view
, *ctx
->command_buffer_id
);
1489 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, *ctx
->vk_image_view
, NULL
));
1490 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_image_view
));
1494 list_remove(&ctx
->bo_user
->entry
);
1495 if (ctx
->vk_counter_bo
&& ctx
->vk_counter_bo
->vk_buffer
)
1496 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), ctx
->vk_counter_bo
);
1497 if (ctx
->vk_counter_view
)
1501 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1502 *ctx
->vk_counter_view
, *ctx
->command_buffer_id
);
1506 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_counter_view
, NULL
));
1507 TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_counter_view
));
1512 context_release(context
);
1514 heap_free(ctx
->object
);
1515 heap_free(ctx
->free
);
1518 static void wined3d_view_vk_destroy(struct wined3d_device
*device
, VkBufferView
*vk_buffer_view
,
1519 VkImageView
*vk_image_view
, struct wined3d_bo_user
*bo_user
, struct wined3d_bo_vk
*vk_counter_bo
,
1520 VkBufferView
*vk_counter_view
, uint64_t *command_buffer_id
, void *view_vk
)
1522 struct wined3d_view_vk_destroy_ctx
*ctx
, c
;
1524 if (!(ctx
= heap_alloc(sizeof(*ctx
))))
1526 ctx
->device_vk
= wined3d_device_vk(device
);
1527 ctx
->vk_buffer_view
= vk_buffer_view
;
1528 ctx
->vk_image_view
= vk_image_view
;
1529 ctx
->bo_user
= bo_user
;
1530 ctx
->vk_counter_bo
= vk_counter_bo
;
1531 ctx
->vk_counter_view
= vk_counter_view
;
1532 ctx
->command_buffer_id
= command_buffer_id
;
1533 ctx
->object
= view_vk
;
1534 ctx
->free
= ctx
!= &c
? ctx
: NULL
;
1536 wined3d_cs_destroy_object(device
->cs
, wined3d_view_vk_destroy_object
, ctx
);
1538 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1541 static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
1543 struct wined3d_rendertarget_view_vk
*view_vk
= wined3d_rendertarget_view_vk(view
);
1544 struct wined3d_resource
*resource
= view_vk
->v
.resource
;
1546 TRACE("view_vk %p.\n", view_vk
);
1548 /* Take a reference to the resource, in case releasing the resource
1549 * would cause the device to be destroyed. */
1550 wined3d_resource_incref(resource
);
1551 wined3d_rendertarget_view_cleanup(&view_vk
->v
);
1552 wined3d_view_vk_destroy(resource
->device
, NULL
, &view_vk
->vk_image_view
,
1553 NULL
, NULL
, NULL
, &view_vk
->command_buffer_id
, view_vk
);
1554 wined3d_resource_decref(resource
);
1557 static HRESULT
adapter_vk_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
1558 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1559 struct wined3d_shader_resource_view
**view
)
1561 struct wined3d_shader_resource_view_vk
*view_vk
;
1564 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1565 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1567 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1568 return E_OUTOFMEMORY
;
1570 if (FAILED(hr
= wined3d_shader_resource_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1572 WARN("Failed to initialise view, hr %#x.\n", hr
);
1577 TRACE("Created shader resource view %p.\n", view_vk
);
1578 *view
= &view_vk
->v
;
1583 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
1585 struct wined3d_shader_resource_view_vk
*srv_vk
= wined3d_shader_resource_view_vk(view
);
1586 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1587 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1588 VkBufferView
*vk_buffer_view
= NULL
;
1589 VkImageView
*vk_image_view
= NULL
;
1591 TRACE("srv_vk %p.\n", srv_vk
);
1593 /* Take a reference to the resource. There are two reasons for this:
1594 * - Releasing the resource could in turn cause the device to be
1595 * destroyed, but we still need the device for
1596 * wined3d_view_vk_destroy().
1597 * - We shouldn't free buffer resources until after we've removed the
1598 * view from its bo_user list. */
1599 wined3d_resource_incref(resource
);
1600 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1601 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1603 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1604 wined3d_shader_resource_view_cleanup(&srv_vk
->v
);
1605 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
,
1606 &view_vk
->bo_user
, NULL
, NULL
, &view_vk
->command_buffer_id
, srv_vk
);
1607 wined3d_resource_decref(resource
);
1610 static HRESULT
adapter_vk_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
1611 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1612 struct wined3d_unordered_access_view
**view
)
1614 struct wined3d_unordered_access_view_vk
*view_vk
;
1617 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1618 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1620 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1621 return E_OUTOFMEMORY
;
1623 if (FAILED(hr
= wined3d_unordered_access_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1625 WARN("Failed to initialise view, hr %#x.\n", hr
);
1630 TRACE("Created unordered access view %p.\n", view_vk
);
1631 *view
= &view_vk
->v
;
1636 static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
1638 struct wined3d_unordered_access_view_vk
*uav_vk
= wined3d_unordered_access_view_vk(view
);
1639 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
1640 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1641 VkBufferView
*vk_buffer_view
= NULL
;
1642 VkImageView
*vk_image_view
= NULL
;
1644 TRACE("uav_vk %p.\n", uav_vk
);
1646 /* Take a reference to the resource. There are two reasons for this:
1647 * - Releasing the resource could in turn cause the device to be
1648 * destroyed, but we still need the device for
1649 * wined3d_view_vk_destroy().
1650 * - We shouldn't free buffer resources until after we've removed the
1651 * view from its bo_user list. */
1652 wined3d_resource_incref(resource
);
1653 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1654 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1656 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1657 wined3d_unordered_access_view_cleanup(&uav_vk
->v
);
1658 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
, &view_vk
->bo_user
,
1659 &uav_vk
->counter_bo
, &uav_vk
->vk_counter_view
, &view_vk
->command_buffer_id
, uav_vk
);
1660 wined3d_resource_decref(resource
);
1663 static HRESULT
adapter_vk_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
1664 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
1666 struct wined3d_sampler_vk
*sampler_vk
;
1668 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
1669 device
, desc
, parent
, parent_ops
, sampler
);
1671 if (!(sampler_vk
= heap_alloc_zero(sizeof(*sampler_vk
))))
1672 return E_OUTOFMEMORY
;
1674 wined3d_sampler_vk_init(sampler_vk
, device
, desc
, parent
, parent_ops
);
1676 TRACE("Created sampler %p.\n", sampler_vk
);
1677 *sampler
= &sampler_vk
->s
;
1682 static void wined3d_sampler_vk_destroy_object(void *object
)
1684 struct wined3d_sampler_vk
*sampler_vk
= object
;
1685 struct wined3d_context_vk
*context_vk
;
1687 TRACE("sampler_vk %p.\n", sampler_vk
);
1689 context_vk
= wined3d_context_vk(context_acquire(sampler_vk
->s
.device
, NULL
, 0));
1691 wined3d_context_vk_destroy_vk_sampler(context_vk
, sampler_vk
->vk_image_info
.sampler
, sampler_vk
->command_buffer_id
);
1692 heap_free(sampler_vk
);
1694 context_release(&context_vk
->c
);
1697 static void adapter_vk_destroy_sampler(struct wined3d_sampler
*sampler
)
1699 struct wined3d_sampler_vk
*sampler_vk
= wined3d_sampler_vk(sampler
);
1701 TRACE("sampler_vk %p.\n", sampler_vk
);
1703 wined3d_cs_destroy_object(sampler
->device
->cs
, wined3d_sampler_vk_destroy_object
, sampler_vk
);
1706 static HRESULT
adapter_vk_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
1707 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1709 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1710 device
, type
, parent
, parent_ops
, query
);
1712 return wined3d_query_vk_create(device
, type
, parent
, parent_ops
, query
);
1715 static void wined3d_query_vk_destroy_object(void *object
)
1717 struct wined3d_query_vk
*query_vk
= object
;
1719 TRACE("query_vk %p.\n", query_vk
);
1721 query_vk
->q
.query_ops
->query_destroy(&query_vk
->q
);
1724 static void adapter_vk_destroy_query(struct wined3d_query
*query
)
1726 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1728 TRACE("query_vk %p.\n", query_vk
);
1730 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_vk_destroy_object
, query_vk
);
1733 static void adapter_vk_flush_context(struct wined3d_context
*context
)
1735 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1737 TRACE("context_vk %p.\n", context_vk
);
1739 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1742 static void adapter_vk_draw_primitive(struct wined3d_device
*device
,
1743 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
1745 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1746 const struct wined3d_vk_info
*vk_info
;
1747 struct wined3d_context_vk
*context_vk
;
1748 VkCommandBuffer vk_command_buffer
;
1749 uint32_t instance_count
;
1752 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1754 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1755 vk_info
= context_vk
->vk_info
;
1757 if (parameters
->indirect
)
1758 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1760 if (!(vk_command_buffer
= wined3d_context_vk_apply_draw_state(context_vk
,
1761 state
, indirect_vk
, parameters
->indexed
)))
1763 ERR("Failed to apply draw state.\n");
1764 context_release(&context_vk
->c
);
1768 if (context_vk
->c
.transform_feedback_active
)
1770 if (!context_vk
->vk_so_counter_bo
.vk_buffer
)
1772 struct wined3d_bo_vk
*bo
= &context_vk
->vk_so_counter_bo
;
1774 if (!wined3d_context_vk_create_bo(context_vk
, ARRAY_SIZE(context_vk
->vk_so_counters
) * sizeof(uint32_t) * 2,
1775 VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, bo
))
1776 ERR("Failed to create counter BO.\n");
1777 for (i
= 0; i
< ARRAY_SIZE(context_vk
->vk_so_counters
); ++i
)
1779 context_vk
->vk_so_counters
[i
] = bo
->vk_buffer
;
1780 context_vk
->vk_so_offsets
[i
] = bo
->b
.buffer_offset
+ i
* sizeof(uint32_t) * 2;
1784 wined3d_context_vk_reference_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1785 if (context_vk
->c
.transform_feedback_paused
)
1786 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1787 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1789 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, 0, NULL
, NULL
));
1792 if (parameters
->indirect
)
1794 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1795 uint32_t stride
, size
;
1797 wined3d_context_vk_reference_bo(context_vk
, bo
);
1798 size
= indirect_vk
->b
.resource
.size
- parameters
->u
.indirect
.offset
;
1800 if (parameters
->indexed
)
1802 stride
= sizeof(VkDrawIndexedIndirectCommand
);
1803 VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer
, bo
->vk_buffer
,
1804 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1808 stride
= sizeof(VkDrawIndirectCommand
);
1809 VK_CALL(vkCmdDrawIndirect(vk_command_buffer
, bo
->vk_buffer
,
1810 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, size
/ stride
, stride
));
1815 instance_count
= parameters
->u
.direct
.instance_count
;
1816 if (context_vk
->c
.instance_count
)
1817 instance_count
= context_vk
->c
.instance_count
;
1818 if (!instance_count
)
1821 if (parameters
->indexed
)
1822 VK_CALL(vkCmdDrawIndexed(vk_command_buffer
, parameters
->u
.direct
.index_count
,
1823 instance_count
, parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.base_vertex_idx
,
1824 parameters
->u
.direct
.start_instance
));
1826 VK_CALL(vkCmdDraw(vk_command_buffer
, parameters
->u
.direct
.index_count
, instance_count
,
1827 parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.start_instance
));
1830 if (context_vk
->c
.transform_feedback_active
)
1832 VK_CALL(vkCmdEndTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1833 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1834 context_vk
->c
.transform_feedback_paused
= 1;
1835 context_vk
->c
.transform_feedback_active
= 0;
1838 context_release(&context_vk
->c
);
1841 static void adapter_vk_dispatch_compute(struct wined3d_device
*device
,
1842 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
1844 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1845 const struct wined3d_vk_info
*vk_info
;
1846 struct wined3d_context_vk
*context_vk
;
1847 VkCommandBuffer vk_command_buffer
;
1849 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1851 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1852 vk_info
= context_vk
->vk_info
;
1854 if (parameters
->indirect
)
1855 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1857 if (!(vk_command_buffer
= wined3d_context_vk_apply_compute_state(context_vk
, state
, indirect_vk
)))
1859 ERR("Failed to apply compute state.\n");
1860 context_release(&context_vk
->c
);
1864 if (parameters
->indirect
)
1866 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1868 wined3d_context_vk_reference_bo(context_vk
, bo
);
1869 VK_CALL(vkCmdDispatchIndirect(vk_command_buffer
, bo
->vk_buffer
,
1870 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
));
1874 const struct wined3d_direct_dispatch_parameters
*direct
= ¶meters
->u
.direct
;
1876 VK_CALL(vkCmdDispatch(vk_command_buffer
, direct
->group_count_x
, direct
->group_count_y
, direct
->group_count_z
));
1879 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
1880 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1882 context_release(&context_vk
->c
);
1885 static void adapter_vk_clear_uav(struct wined3d_context
*context
,
1886 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
)
1888 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
1890 wined3d_unordered_access_view_vk_clear(wined3d_unordered_access_view_vk(view
),
1891 clear_value
, wined3d_context_vk(context
), fp
);
1894 static void adapter_vk_generate_mipmap(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
)
1896 TRACE("context %p, view %p.\n", context
, view
);
1898 wined3d_shader_resource_view_vk_generate_mipmap(wined3d_shader_resource_view_vk(view
),
1899 wined3d_context_vk(context
));
1902 static const struct wined3d_adapter_ops wined3d_adapter_vk_ops
=
1904 .adapter_destroy
= adapter_vk_destroy
,
1905 .adapter_create_device
= adapter_vk_create_device
,
1906 .adapter_destroy_device
= adapter_vk_destroy_device
,
1907 .adapter_acquire_context
= adapter_vk_acquire_context
,
1908 .adapter_release_context
= adapter_vk_release_context
,
1909 .adapter_get_wined3d_caps
= adapter_vk_get_wined3d_caps
,
1910 .adapter_check_format
= adapter_vk_check_format
,
1911 .adapter_init_3d
= adapter_vk_init_3d
,
1912 .adapter_uninit_3d
= adapter_vk_uninit_3d
,
1913 .adapter_map_bo_address
= adapter_vk_map_bo_address
,
1914 .adapter_unmap_bo_address
= adapter_vk_unmap_bo_address
,
1915 .adapter_copy_bo_address
= adapter_vk_copy_bo_address
,
1916 .adapter_flush_bo_address
= adapter_vk_flush_bo_address
,
1917 .adapter_alloc_bo
= adapter_vk_alloc_bo
,
1918 .adapter_destroy_bo
= adapter_vk_destroy_bo
,
1919 .adapter_create_swapchain
= adapter_vk_create_swapchain
,
1920 .adapter_destroy_swapchain
= adapter_vk_destroy_swapchain
,
1921 .adapter_create_buffer
= adapter_vk_create_buffer
,
1922 .adapter_destroy_buffer
= adapter_vk_destroy_buffer
,
1923 .adapter_create_texture
= adapter_vk_create_texture
,
1924 .adapter_destroy_texture
= adapter_vk_destroy_texture
,
1925 .adapter_create_rendertarget_view
= adapter_vk_create_rendertarget_view
,
1926 .adapter_destroy_rendertarget_view
= adapter_vk_destroy_rendertarget_view
,
1927 .adapter_create_shader_resource_view
= adapter_vk_create_shader_resource_view
,
1928 .adapter_destroy_shader_resource_view
= adapter_vk_destroy_shader_resource_view
,
1929 .adapter_create_unordered_access_view
= adapter_vk_create_unordered_access_view
,
1930 .adapter_destroy_unordered_access_view
= adapter_vk_destroy_unordered_access_view
,
1931 .adapter_create_sampler
= adapter_vk_create_sampler
,
1932 .adapter_destroy_sampler
= adapter_vk_destroy_sampler
,
1933 .adapter_create_query
= adapter_vk_create_query
,
1934 .adapter_destroy_query
= adapter_vk_destroy_query
,
1935 .adapter_flush_context
= adapter_vk_flush_context
,
1936 .adapter_draw_primitive
= adapter_vk_draw_primitive
,
1937 .adapter_dispatch_compute
= adapter_vk_dispatch_compute
,
1938 .adapter_clear_uav
= adapter_vk_clear_uav
,
1939 .adapter_generate_mipmap
= adapter_vk_generate_mipmap
,
1942 static unsigned int wined3d_get_wine_vk_version(void)
1944 const char *ptr
= PACKAGE_VERSION
;
1949 while (isdigit(*ptr
))
1956 return VK_MAKE_VERSION(major
, minor
, 0);
1962 unsigned int core_since_version
;
1965 vulkan_instance_extensions
[] =
1967 {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
1968 {VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
1969 {VK_KHR_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1970 {VK_KHR_WIN32_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1973 static BOOL
enable_vulkan_instance_extensions(uint32_t *extension_count
,
1974 const char *enabled_extensions
[], const struct wined3d_vk_info
*vk_info
)
1976 PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties
;
1977 VkExtensionProperties
*extensions
= NULL
;
1978 BOOL success
= FALSE
, found
;
1979 unsigned int i
, j
, count
;
1982 *extension_count
= 0;
1984 if (!(pfn_vkEnumerateInstanceExtensionProperties
1985 = (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceExtensionProperties"))))
1987 WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
1991 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, NULL
)) < 0)
1993 WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
1996 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
1998 WARN("Out of memory.\n");
2001 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, extensions
)) < 0)
2003 WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2007 TRACE("Vulkan instance extensions reported:\n");
2008 for (i
= 0; i
< count
; ++i
)
2010 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
2013 for (i
= 0; i
< ARRAY_SIZE(vulkan_instance_extensions
); ++i
)
2015 if (vulkan_instance_extensions
[i
].core_since_version
<= vk_info
->api_version
)
2018 for (j
= 0, found
= FALSE
; j
< count
; ++j
)
2020 if (!strcmp(extensions
[j
].extensionName
, vulkan_instance_extensions
[i
].name
))
2028 TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions
[i
].name
);
2029 enabled_extensions
[(*extension_count
)++] = vulkan_instance_extensions
[i
].name
;
2031 else if (!found
&& vulkan_instance_extensions
[i
].required
)
2033 WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions
[i
].name
);
2040 heap_free(extensions
);
2044 static BOOL
wined3d_init_vulkan(struct wined3d_vk_info
*vk_info
)
2046 const char *enabled_instance_extensions
[ARRAY_SIZE(vulkan_instance_extensions
)];
2047 PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion
;
2048 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
2049 VkInstance instance
= VK_NULL_HANDLE
;
2050 VkInstanceCreateInfo instance_info
;
2051 VkApplicationInfo app_info
;
2052 uint32_t api_version
= 0;
2053 char app_name
[MAX_PATH
];
2056 if (!wined3d_load_vulkan(vk_info
))
2059 if (!(vk_ops
->vkCreateInstance
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkCreateInstance"))))
2061 ERR("Failed to get 'vkCreateInstance'.\n");
2065 vk_info
->api_version
= VK_API_VERSION_1_0
;
2066 if ((pfn_vkEnumerateInstanceVersion
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceVersion")))
2067 && pfn_vkEnumerateInstanceVersion(&api_version
) == VK_SUCCESS
)
2069 TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version
));
2071 if (api_version
>= VK_API_VERSION_1_1
)
2072 vk_info
->api_version
= VK_API_VERSION_1_1
;
2075 memset(&app_info
, 0, sizeof(app_info
));
2076 app_info
.sType
= VK_STRUCTURE_TYPE_APPLICATION_INFO
;
2077 if (wined3d_get_app_name(app_name
, ARRAY_SIZE(app_name
)))
2078 app_info
.pApplicationName
= app_name
;
2079 app_info
.pEngineName
= "Damavand";
2080 app_info
.engineVersion
= wined3d_get_wine_vk_version();
2081 app_info
.apiVersion
= vk_info
->api_version
;
2083 memset(&instance_info
, 0, sizeof(instance_info
));
2084 instance_info
.sType
= VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
;
2085 instance_info
.pApplicationInfo
= &app_info
;
2086 instance_info
.ppEnabledExtensionNames
= enabled_instance_extensions
;
2087 if (!enable_vulkan_instance_extensions(&instance_info
.enabledExtensionCount
, enabled_instance_extensions
, vk_info
))
2090 memset(vk_info
->supported
, 0, sizeof(vk_info
->supported
));
2091 vk_info
->supported
[WINED3D_VK_EXT_NONE
] = TRUE
;
2093 if ((vr
= VK_CALL(vkCreateInstance(&instance_info
, NULL
, &instance
))) < 0)
2095 WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr
));
2099 TRACE("Created Vulkan instance %p.\n", instance
);
2101 #define LOAD_INSTANCE_PFN(name) \
2102 if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
2104 WARN("Could not get instance proc addr for '" #name "'.\n"); \
2107 #define LOAD_INSTANCE_OPT_PFN(name) \
2108 vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
2109 #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
2110 #define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2111 #define VK_DEVICE_PFN LOAD_INSTANCE_PFN
2112 #define VK_DEVICE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2115 #undef VK_INSTANCE_PFN
2116 #undef VK_INSTANCE_EXT_PFN
2117 #undef VK_DEVICE_PFN
2118 #undef VK_DEVICE_EXT_PFN
2120 #define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
2121 if (!vk_ops->core_pfn) \
2122 vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
2123 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2
, vkGetPhysicalDeviceProperties2KHR
)
2124 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures2
, vkGetPhysicalDeviceFeatures2KHR
)
2125 #undef MAP_INSTANCE_FUNCTION
2127 vk_info
->instance
= instance
;
2132 if (vk_ops
->vkDestroyInstance
)
2133 VK_CALL(vkDestroyInstance(instance
, NULL
));
2134 wined3d_unload_vulkan(vk_info
);
2138 static VkPhysicalDevice
get_vulkan_physical_device(struct wined3d_vk_info
*vk_info
)
2140 VkPhysicalDevice physical_devices
[1];
2144 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, NULL
))) < 0)
2146 WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2147 return VK_NULL_HANDLE
;
2151 WARN("No physical device.\n");
2152 return VK_NULL_HANDLE
;
2156 /* TODO: Create wined3d_adapter for each device. */
2157 FIXME("Multiple physical devices available.\n");
2161 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, physical_devices
))) < 0)
2163 WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2164 return VK_NULL_HANDLE
;
2167 return physical_devices
[0];
2170 static enum wined3d_display_driver
guess_display_driver(enum wined3d_pci_vendor vendor
)
2174 case HW_VENDOR_AMD
: return DRIVER_AMD_RX
;
2175 case HW_VENDOR_INTEL
: return DRIVER_INTEL_HD4000
;
2176 case HW_VENDOR_NVIDIA
: return DRIVER_NVIDIA_GEFORCE8
;
2177 default: return DRIVER_WINE
;
2181 static bool adapter_vk_init_driver_info(struct wined3d_adapter_vk
*adapter_vk
,
2182 const VkPhysicalDeviceProperties
*properties
)
2184 const VkPhysicalDeviceMemoryProperties
*memory_properties
= &adapter_vk
->memory_properties
;
2185 const struct wined3d_gpu_description
*gpu_description
;
2186 struct wined3d_gpu_description description
;
2187 UINT64 vram_bytes
, sysmem_bytes
;
2188 const VkMemoryType
*type
;
2189 const VkMemoryHeap
*heap
;
2192 TRACE("Device name: %s.\n", debugstr_a(properties
->deviceName
));
2193 TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties
->vendorID
, properties
->deviceID
);
2194 TRACE("Driver version: %#x.\n", properties
->driverVersion
);
2195 TRACE("API version: %s.\n", debug_vk_version(properties
->apiVersion
));
2197 for (i
= 0, vram_bytes
= 0, sysmem_bytes
= 0; i
< memory_properties
->memoryHeapCount
; ++i
)
2199 heap
= &memory_properties
->memoryHeaps
[i
];
2200 TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
2201 i
, heap
->flags
, wine_dbgstr_longlong(heap
->size
));
2202 if (heap
->flags
& VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
)
2203 vram_bytes
+= heap
->size
;
2205 sysmem_bytes
+= heap
->size
;
2207 TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes
));
2208 TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes
));
2210 for (i
= 0; i
< memory_properties
->memoryTypeCount
; ++i
)
2212 type
= &memory_properties
->memoryTypes
[i
];
2213 TRACE("Memory type [%u]: flags %#x, heap %u.\n", i
, type
->propertyFlags
, type
->heapIndex
);
2216 if (!(gpu_description
= wined3d_get_user_override_gpu_description(properties
->vendorID
, properties
->deviceID
)))
2217 gpu_description
= wined3d_get_gpu_description(properties
->vendorID
, properties
->deviceID
);
2219 if (!gpu_description
)
2221 FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
2222 debugstr_a(properties
->deviceName
), properties
->vendorID
, properties
->deviceID
);
2224 description
.vendor
= properties
->vendorID
;
2225 description
.device
= properties
->deviceID
;
2226 description
.description
= properties
->deviceName
;
2227 description
.driver
= guess_display_driver(properties
->vendorID
);
2228 description
.vidmem
= vram_bytes
;
2230 gpu_description
= &description
;
2233 return wined3d_driver_info_init(&adapter_vk
->a
.driver_info
, gpu_description
,
2234 adapter_vk
->a
.d3d_info
.feature_level
, vram_bytes
, sysmem_bytes
);
2237 static enum wined3d_feature_level
feature_level_from_caps(const struct shader_caps
*shader_caps
)
2239 unsigned int shader_model
;
2241 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
2242 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
2243 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
2244 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
2246 if (shader_model
>= 5)
2247 return WINED3D_FEATURE_LEVEL_11_1
;
2249 if (shader_model
>= 4)
2250 return WINED3D_FEATURE_LEVEL_10_1
;
2252 return WINED3D_FEATURE_LEVEL_NONE
;
2255 static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk
*adapter_vk
, uint32_t wined3d_creation_flags
)
2257 struct wined3d_d3d_info
*d3d_info
= &adapter_vk
->a
.d3d_info
;
2258 struct wined3d_vertex_caps vertex_caps
;
2259 struct fragment_caps fragment_caps
;
2260 struct shader_caps shader_caps
;
2262 adapter_vk
->a
.shader_backend
->shader_get_caps(&adapter_vk
->a
, &shader_caps
);
2263 adapter_vk
->a
.vertex_pipe
->vp_get_caps(&adapter_vk
->a
, &vertex_caps
);
2264 adapter_vk
->a
.fragment_pipe
->get_caps(&adapter_vk
->a
, &fragment_caps
);
2266 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
2267 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
2268 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
2269 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
2270 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
2271 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
2272 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2273 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2274 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
2275 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2276 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2277 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
2278 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
2280 d3d_info
->limits
.max_rt_count
= WINED3D_MAX_RENDER_TARGETS
;
2281 d3d_info
->limits
.max_clip_distances
= WINED3D_MAX_CLIP_DISTANCES
;
2282 d3d_info
->limits
.texture_size
= adapter_vk
->device_limits
.maxImageDimension2D
;
2283 d3d_info
->limits
.pointsize_max
= adapter_vk
->device_limits
.pointSizeRange
[1];
2285 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
2287 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
2288 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
2289 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
2290 d3d_info
->ffp_alpha_test
= false;
2291 d3d_info
->vs_clipping
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
);
2292 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
2293 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
2294 d3d_info
->shader_output_interpolation
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION
);
2295 d3d_info
->viewport_array_index_any_shader
= false; /* VK_EXT_shader_viewport_index_layer */
2296 d3d_info
->texture_npot
= true;
2297 d3d_info
->texture_npot_conditional
= true;
2298 d3d_info
->draw_base_vertex_offset
= true;
2299 d3d_info
->vertex_bgra
= true;
2300 d3d_info
->texture_swizzle
= true;
2301 d3d_info
->srgb_read_control
= false;
2302 d3d_info
->srgb_write_control
= false;
2303 d3d_info
->clip_control
= true;
2304 d3d_info
->full_ffp_varyings
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
);
2305 d3d_info
->scaled_resolve
= false;
2306 d3d_info
->pbo
= true;
2307 d3d_info
->feature_level
= feature_level_from_caps(&shader_caps
);
2308 d3d_info
->subpixel_viewport
= true;
2310 /* Like GL, Vulkan doesn't explicitly specify a filling convention and only mandates that a
2311 * shared edge of two adjacent triangles generate a fragment for exactly one of the triangles.
2313 * However, every Vulkan implementation we have seen so far uses a top-left rule. Hardware
2314 * that differs either predates Vulkan (d3d9 class HW, GeForce 9xxx) or behaves the way we
2315 * want in Vulkan (MacOS Radeon driver through MoltenVK). */
2316 d3d_info
->filling_convention_offset
= 0.0f
;
2318 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2321 static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
*adapter_vk
)
2323 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
2324 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2325 unsigned int count
, enable_count
, i
, j
;
2326 const char **enabled_extensions
= NULL
;
2327 VkExtensionProperties
*extensions
;
2328 bool found
, success
= false;
2329 SIZE_T enable_size
= 0;
2335 unsigned int core_since_version
;
2340 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, ~0u},
2341 {VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME
, ~0u, true},
2342 {VK_KHR_MAINTENANCE1_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2343 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
,VK_API_VERSION_1_2
},
2344 {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2345 {VK_KHR_SWAPCHAIN_EXTENSION_NAME
, ~0u, true},
2346 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, VK_API_VERSION_1_2
},
2352 enum wined3d_vk_extension extension
;
2356 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, WINED3D_VK_EXT_TRANSFORM_FEEDBACK
},
2357 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
, WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
},
2358 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, WINED3D_VK_EXT_HOST_QUERY_RESET
},
2361 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, NULL
))) < 0)
2363 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2367 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
2369 ERR("Failed to allocate extension properties array.\n");
2373 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, extensions
))) < 0)
2375 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2379 TRACE("Vulkan device extensions reported:\n");
2380 for (i
= 0; i
< count
; ++i
)
2382 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
2385 for (i
= 0, enable_count
= 0; i
< ARRAY_SIZE(info
); ++i
)
2387 if (info
[i
].core_since_version
<= vk_info
->api_version
)
2390 for (j
= 0, found
= false; j
< count
; ++j
)
2392 if (!strcmp(extensions
[j
].extensionName
, info
[i
].name
))
2401 if (!info
[i
].required
)
2403 WARN("Required extension '%s' is not available.\n", info
[i
].name
);
2407 TRACE("Enabling device extension '%s'.\n", info
[i
].name
);
2408 if (!wined3d_array_reserve((void **)&enabled_extensions
, &enable_size
,
2409 enable_count
+ 1, sizeof(*enabled_extensions
)))
2411 ERR("Failed to allocate enabled extensions array.\n");
2414 enabled_extensions
[enable_count
++] = info
[i
].name
;
2418 for (i
= 0; i
< ARRAY_SIZE(map
); ++i
)
2420 for (j
= 0; j
< enable_count
; ++j
)
2422 if (!strcmp(enabled_extensions
[j
], map
[i
].name
))
2424 vk_info
->supported
[map
[i
].extension
] = TRUE
;
2433 adapter_vk
->device_extension_count
= enable_count
;
2434 adapter_vk
->device_extensions
= enabled_extensions
;
2438 heap_free(enabled_extensions
);
2440 heap_free(extensions
);
2444 static BOOL
wined3d_adapter_vk_init(struct wined3d_adapter_vk
*adapter_vk
,
2445 unsigned int ordinal
, unsigned int wined3d_creation_flags
)
2447 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2448 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
2449 VkPhysicalDeviceIDProperties id_properties
;
2450 VkPhysicalDeviceProperties2 properties2
;
2451 LUID primary_luid
, *luid
= NULL
;
2453 TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
2454 adapter_vk
, ordinal
, wined3d_creation_flags
);
2456 if (!wined3d_init_vulkan(vk_info
))
2458 WARN("Failed to initialize Vulkan.\n");
2462 if (!(adapter_vk
->physical_device
= get_vulkan_physical_device(vk_info
)))
2465 if (!wined3d_adapter_vk_init_device_extensions(adapter_vk
))
2468 memset(&id_properties
, 0, sizeof(id_properties
));
2469 id_properties
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES
;
2470 properties2
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
;
2471 properties2
.pNext
= &id_properties
;
2473 if (vk_info
->vk_ops
.vkGetPhysicalDeviceProperties2
)
2474 VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk
->physical_device
, &properties2
));
2476 VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk
->physical_device
, &properties2
.properties
));
2477 adapter_vk
->device_limits
= properties2
.properties
.limits
;
2479 VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk
->physical_device
, &adapter_vk
->memory_properties
));
2481 if (id_properties
.deviceLUIDValid
)
2482 luid
= (LUID
*)id_properties
.deviceLUID
;
2483 else if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
2484 luid
= &primary_luid
;
2486 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_vk_ops
))
2488 heap_free(adapter_vk
->device_extensions
);
2492 adapter
->vertex_pipe
= wined3d_spirv_vertex_pipe_init_vk();
2493 adapter
->fragment_pipe
= wined3d_spirv_fragment_pipe_init_vk();
2494 adapter
->misc_state_template
= misc_state_template_vk
;
2495 adapter
->shader_backend
= wined3d_spirv_shader_backend_init_vk();
2497 wined3d_adapter_vk_init_d3d_info(adapter_vk
, wined3d_creation_flags
);
2499 if (!adapter_vk_init_driver_info(adapter_vk
, &properties2
.properties
))
2501 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
2502 adapter_vk
->a
.driver_info
.version_high
, adapter_vk
->a
.driver_info
.version_low
);
2503 adapter
->vram_bytes_used
= 0;
2504 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
2506 memcpy(&adapter
->driver_uuid
, id_properties
.driverUUID
, sizeof(adapter
->driver_uuid
));
2507 memcpy(&adapter
->device_uuid
, id_properties
.deviceUUID
, sizeof(adapter
->device_uuid
));
2509 if (!wined3d_adapter_vk_init_format_info(adapter_vk
, vk_info
))
2515 wined3d_adapter_cleanup(adapter
);
2516 heap_free(adapter_vk
->device_extensions
);
2518 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
2519 wined3d_unload_vulkan(vk_info
);
2523 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
2524 unsigned int wined3d_creation_flags
)
2526 struct wined3d_adapter_vk
*adapter_vk
;
2528 if (!(adapter_vk
= heap_alloc_zero(sizeof(*adapter_vk
))))
2531 if (!wined3d_adapter_vk_init(adapter_vk
, ordinal
, wined3d_creation_flags
))
2533 heap_free(adapter_vk
);
2537 TRACE("Created adapter %p.\n", adapter_vk
);
2539 return &adapter_vk
->a
;