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HEAD
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git]
/
dlls
/
wined3d
/
Makefile.in
blob
41e129b24f6518c10040a1c69112b93f56d37b4f
1
MODULE
=
wined3d.dll
2
IMPORTLIB
=
wined3d
3
IMPORTS
=
opengl32 user32 gdi32 advapi32 win32u
4
EXTRAINCL
= $(
VKD3D_SHADER_CFLAGS
)
5
6
EXTRADLLFLAGS
= -
mcygwin
7
8
C_SRCS
=
\
9
adapter_gl.c \
10
adapter_vk.c \
11
arb_program_shader.c \
12
ati_fragment_shader.c \
13
buffer.c \
14
context.c \
15
context_gl.c \
16
context_vk.c \
17
cs.c \
18
device.c \
19
directx.c \
20
gl_compat.c \
21
glsl_shader.c \
22
nvidia_texture_shader.c \
23
palette.c \
24
query.c \
25
resource.c \
26
sampler.c \
27
shader.c \
28
shader_sm1.c \
29
shader_sm4.c \
30
shader_spirv.c \
31
state.c \
32
stateblock.c \
33
surface.c \
34
swapchain.c \
35
texture.c \
36
utils.c \
37
vertexdeclaration.c \
38
view.c \
39
wined3d_main.c
40
41
RC_SRCS
=
version.rc