wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / wined3d / Makefile.in
blob41e129b24f6518c10040a1c69112b93f56d37b4f
1 MODULE = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS = opengl32 user32 gdi32 advapi32 win32u
4 EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
6 EXTRADLLFLAGS = -mcygwin
8 C_SRCS = \
9 adapter_gl.c \
10 adapter_vk.c \
11 arb_program_shader.c \
12 ati_fragment_shader.c \
13 buffer.c \
14 context.c \
15 context_gl.c \
16 context_vk.c \
17 cs.c \
18 device.c \
19 directx.c \
20 gl_compat.c \
21 glsl_shader.c \
22 nvidia_texture_shader.c \
23 palette.c \
24 query.c \
25 resource.c \
26 sampler.c \
27 shader.c \
28 shader_sm1.c \
29 shader_sm4.c \
30 shader_spirv.c \
31 state.c \
32 stateblock.c \
33 surface.c \
34 swapchain.c \
35 texture.c \
36 utils.c \
37 vertexdeclaration.c \
38 view.c \
39 wined3d_main.c
41 RC_SRCS = version.rc