wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / vnetbios.vxd / Makefile.in
blob8e8cb60481c4ea10eca73ff9692135d3e87ae8c0
1 MODULE = vnetbios.vxd
2 IMPORTS = netapi32
4 C_SRCS = \
5 vnetbios.c