wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / scrobj / scrobj.spec
blob8ebc2efd5be000eb9bf4384f8f63b878e8e3dcaa
1 @ stdcall -private DllCanUnloadNow()
2 @ stdcall -private DllGetClassObject(ptr ptr ptr)
3 @ stdcall -private DllInstall(long wstr)
4 @ stdcall -private DllRegisterServer()
5 @ stdcall -private DllUnregisterServer()