wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / resutils / Makefile.in
blob1d6c0777d01fec4cd2f3f656062b9d16e6227dc0
1 MODULE = resutils.dll
2 IMPORTLIB = resutils
4 EXTRADLLFLAGS = -Wb,--prefer-native