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HEAD
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git]
/
dlls
/
resutils
/
Makefile.in
blob
1d6c0777d01fec4cd2f3f656062b9d16e6227dc0
1
MODULE
=
resutils.dll
2
IMPORTLIB
=
resutils
3
4
EXTRADLLFLAGS
= -
Wb
,--
prefer-native