wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / msvcirt / Makefile.in
blob2e3e3edc9ea19da70d8c881fbcfa04ee0c768bf3
1 MODULE = msvcirt.dll
2 EXTRADEFS = -D_MSVCIRT
3 PARENTSRC = ../msvcp90
4 IMPORTS = msvcrt
6 C_SRCS = \
7 exception.c \
8 msvcirt.c