wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / msnet32 / Makefile.in
blobe67f0e7306106594c5e7c0c43be81173b2980c3f
1 MODULE = msnet32.dll
3 EXTRADLLFLAGS = -Wb,--prefer-native
5 C_SRCS = msnet_main.c