wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / mouse.drv16 / Makefile.in
blob7fe138660ae44781d40150ed1c89e9360d9bdbbc
1 MODULE = mouse.drv16
2 IMPORTS = user32
4 EXTRADLLFLAGS = -m16
6 C_SRCS = mouse.c
8 RC_SRCS = mouse.rc