wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / mfplay / Makefile.in
blob4d465fbec39af74d7aaf7c081dd27684fc8bcb73
1 MODULE = mfplay.dll
2 IMPORTLIB = mfplay
3 IMPORTS = mfplat mf ole32 user32 uuid mfuuid strmiids
5 EXTRADLLFLAGS = -Wb,--prefer-native
7 C_SRCS = \
8 player.c