wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / ext-ms-win-security-cryptui-l1-1-0 / ext-ms-win-security-cryptui-l1-1-0.spec
blob6cd45fd683c0619ca999bedd505b05cba9c69aad
1 @ stub CertSelectionGetSerializedBlob
2 @ stdcall CryptUIDlgCertMgr(ptr) cryptui.CryptUIDlgCertMgr
3 @ stdcall CryptUIDlgSelectCertificateA(ptr) cryptui.CryptUIDlgSelectCertificateA
4 @ stdcall CryptUIDlgSelectCertificateFromStore(ptr ptr wstr wstr long long ptr) cryptui.CryptUIDlgSelectCertificateFromStore
5 @ stdcall CryptUIDlgViewCertificateW(ptr ptr) cryptui.CryptUIDlgViewCertificateW