wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / dcomp / Makefile.in
blob271e480ad4e9c8d17a76e6c42097823c459a622f
1 MODULE = dcomp.dll
3 EXTRADLLFLAGS = -Wb,--prefer-native
5 C_SRCS = \
6 device.c
8 RC_SRCS = version.rc