wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / d3dx10_37 / Makefile.in
blob3e71e8322ab570cdba3944467022e6c9774f2dd5
1 MODULE = d3dx10_37.dll
2 IMPORTLIB = d3dx10_37
4 EXTRADLLFLAGS = -Wb,--prefer-native
6 C_SRCS = \
7 d3dx10_37_main.c
9 RC_SRCS = version.rc