wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / cryptnet / Makefile.in
blob8b13861da1ef296bc472f0ae8fc04c55c8ffc16d
1 MODULE = cryptnet.dll
2 IMPORTLIB = cryptnet
3 IMPORTS = crypt32 shell32 ole32
4 DELAYIMPORTS = wininet
6 C_SRCS = \
7 cryptnet_main.c