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HEAD
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git]
/
dlls
/
connect
/
Makefile.in
blob
43e037b4198fe92321651e224a286bc90bd12c1c
1
MODULE
=
connect.dll
2
3
EXTRADLLFLAGS
= -
Wb
,--
prefer-native
4
5
C_SRCS
=
\
6
main.c