wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / connect / Makefile.in
blob43e037b4198fe92321651e224a286bc90bd12c1c
1 MODULE = connect.dll
3 EXTRADLLFLAGS = -Wb,--prefer-native
5 C_SRCS = \
6 main.c