wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-xstate-l1-1-0 / Makefile.in
blobb230944d99db2a55844300fa3ebc2917dc2dde60
1 MODULE = api-ms-win-core-xstate-l1-1-0.dll