wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-misc-l1-1-0 / Makefile.in
blob2e97ef9f50f77911e206f42e1bf4f795cba631ff
1 MODULE = api-ms-win-core-misc-l1-1-0.dll