wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-kernel32-legacy-l1-1-1 / Makefile.in
blobc4a5c448173ac35ec7b8b09f2572e38399794aaf
1 MODULE = api-ms-win-core-kernel32-legacy-l1-1-1.dll