wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
[wine.git] / dlls / api-ms-win-core-file-l1-2-0 / Makefile.in
blob5edc946c04c9456c27e2564fe34edabaa98e0512
1 MODULE = api-ms-win-core-file-l1-2-0.dll