2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %u.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %u.\n", list
, refcount
);
378 wined3d_mutex_lock();
379 wined3d_command_list_decref(list
->wined3d_list
);
380 wined3d_mutex_unlock();
381 wined3d_private_store_cleanup(&list
->private_store
);
382 ID3D11Device2_Release(list
->device
);
389 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
391 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
393 TRACE("iface %p, device %p.\n", iface
, device
);
395 *device
= (ID3D11Device
*)list
->device
;
396 ID3D11Device2_AddRef(list
->device
);
399 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
400 UINT
*data_size
, void *data
)
402 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
404 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
406 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
409 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
410 UINT data_size
, const void *data
)
412 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
414 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
416 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
419 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
420 REFGUID guid
, const IUnknown
*data
)
422 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
424 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
426 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
429 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
431 TRACE("iface %p.\n", iface
);
436 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
438 /* IUnknown methods */
439 d3d11_command_list_QueryInterface
,
440 d3d11_command_list_AddRef
,
441 d3d11_command_list_Release
,
442 /* ID3D11DeviceChild methods */
443 d3d11_command_list_GetDevice
,
444 d3d11_command_list_GetPrivateData
,
445 d3d11_command_list_SetPrivateData
,
446 d3d11_command_list_SetPrivateDataInterface
,
447 /* ID3D11CommandList methods */
448 d3d11_command_list_GetContextFlags
,
451 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
453 wined3d_private_store_cleanup(&context
->private_store
);
456 /* ID3D11DeviceContext - immediate context methods */
458 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
460 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
463 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
464 REFIID iid
, void **out
)
466 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
468 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
470 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
471 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
472 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
473 || IsEqualGUID(iid
, &IID_IUnknown
))
475 *out
= &context
->ID3D11DeviceContext1_iface
;
477 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
479 *out
= &context
->ID3D11Multithread_iface
;
483 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
485 return E_NOINTERFACE
;
488 ID3D11DeviceContext1_AddRef(iface
);
492 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
494 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
495 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
497 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
501 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
507 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
509 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
510 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
512 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
516 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
518 wined3d_deferred_context_destroy(context
->wined3d_context
);
519 d3d11_device_context_cleanup(context
);
522 ID3D11Device2_Release(&context
->device
->ID3D11Device2_iface
);
528 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
529 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
531 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
534 wined3d_mutex_lock();
535 for (i
= 0; i
< buffer_count
; ++i
)
537 struct wined3d_buffer
*wined3d_buffer
;
538 struct d3d_buffer
*buffer_impl
;
540 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(context
->wined3d_context
,
541 type
, start_slot
+ i
)))
547 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
548 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
549 ID3D11Buffer_AddRef(buffers
[i
]);
551 wined3d_mutex_unlock();
554 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
,
555 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
557 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
560 wined3d_mutex_lock();
561 for (i
= 0; i
< buffer_count
; ++i
)
563 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
565 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
,
566 buffer
? buffer
->wined3d_buffer
: NULL
);
568 wined3d_mutex_unlock();
571 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
573 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
575 TRACE("iface %p, device %p.\n", iface
, device
);
577 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
578 ID3D11Device_AddRef(*device
);
581 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
582 UINT
*data_size
, void *data
)
584 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
586 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
588 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
591 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
592 UINT data_size
, const void *data
)
594 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
596 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
598 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
601 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
602 REFGUID guid
, const IUnknown
*data
)
604 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
606 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
608 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
611 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
612 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
614 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
615 iface
, start_slot
, buffer_count
, buffers
);
617 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
618 buffer_count
, buffers
);
621 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
622 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
624 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
627 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
628 iface
, start_slot
, view_count
, views
);
630 wined3d_mutex_lock();
631 for (i
= 0; i
< view_count
; ++i
)
633 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
635 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
636 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
638 wined3d_mutex_unlock();
641 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
642 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
644 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
645 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
647 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
648 iface
, shader
, class_instances
, class_instance_count
);
651 FIXME("Dynamic linking is not implemented yet.\n");
653 wined3d_mutex_lock();
654 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
655 ps
? ps
->wined3d_shader
: NULL
);
656 wined3d_mutex_unlock();
659 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
660 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
662 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
665 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
666 iface
, start_slot
, sampler_count
, samplers
);
668 wined3d_mutex_lock();
669 for (i
= 0; i
< sampler_count
; ++i
)
671 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
673 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
674 sampler
? sampler
->wined3d_sampler
: NULL
);
676 wined3d_mutex_unlock();
679 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
680 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
682 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
683 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
685 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
686 iface
, shader
, class_instances
, class_instance_count
);
689 FIXME("Dynamic linking is not implemented yet.\n");
691 wined3d_mutex_lock();
692 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
693 vs
? vs
->wined3d_shader
: NULL
);
694 wined3d_mutex_unlock();
697 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
698 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
700 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
702 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
703 iface
, index_count
, start_index_location
, base_vertex_location
);
705 wined3d_mutex_lock();
706 wined3d_device_context_draw_indexed(context
->wined3d_context
,
707 base_vertex_location
, start_index_location
, index_count
, 0, 0);
708 wined3d_mutex_unlock();
711 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
712 UINT vertex_count
, UINT start_vertex_location
)
714 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
716 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
717 iface
, vertex_count
, start_vertex_location
);
719 wined3d_mutex_lock();
720 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
721 wined3d_mutex_unlock();
724 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
725 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
727 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
728 struct wined3d_resource
*wined3d_resource
;
729 struct wined3d_map_desc map_desc
;
732 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
733 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
736 FIXME("Ignoring map_flags %#x.\n", map_flags
);
738 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
740 wined3d_mutex_lock();
741 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
742 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
743 wined3d_mutex_unlock();
745 mapped_subresource
->pData
= map_desc
.data
;
746 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
747 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
752 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
753 UINT subresource_idx
)
755 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
756 struct wined3d_resource
*wined3d_resource
;
758 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
760 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
762 wined3d_mutex_lock();
763 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
764 wined3d_mutex_unlock();
767 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
768 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
770 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
771 iface
, start_slot
, buffer_count
, buffers
);
773 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
774 buffer_count
, buffers
);
777 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
778 ID3D11InputLayout
*input_layout
)
780 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
781 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
783 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
785 wined3d_mutex_lock();
786 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
787 wined3d_mutex_unlock();
790 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
791 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
793 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
796 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
797 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
799 wined3d_mutex_lock();
800 for (i
= 0; i
< buffer_count
; ++i
)
802 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
804 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
805 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
807 wined3d_mutex_unlock();
810 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
811 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
813 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
814 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
816 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
817 iface
, buffer
, debug_dxgi_format(format
), offset
);
819 wined3d_mutex_lock();
820 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
821 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
822 wined3dformat_from_dxgi_format(format
), offset
);
823 wined3d_mutex_unlock();
826 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
827 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
828 UINT start_instance_location
)
830 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
832 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
833 "base_vertex_location %d, start_instance_location %u.\n",
834 iface
, instance_index_count
, instance_count
, start_index_location
,
835 base_vertex_location
, start_instance_location
);
837 wined3d_mutex_lock();
838 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
839 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
840 wined3d_mutex_unlock();
843 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
844 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
846 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
848 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
849 "start_instance_location %u.\n",
850 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
851 start_instance_location
);
853 wined3d_mutex_lock();
854 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
855 instance_vertex_count
, start_instance_location
, instance_count
);
856 wined3d_mutex_unlock();
859 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
860 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
862 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
863 iface
, start_slot
, buffer_count
, buffers
);
865 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
866 buffer_count
, buffers
);
869 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
870 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
872 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
873 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
875 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
876 iface
, shader
, class_instances
, class_instance_count
);
879 FIXME("Dynamic linking is not implemented yet.\n");
881 wined3d_mutex_lock();
882 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
883 gs
? gs
->wined3d_shader
: NULL
);
884 wined3d_mutex_unlock();
887 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
888 D3D11_PRIMITIVE_TOPOLOGY topology
)
890 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
891 enum wined3d_primitive_type primitive_type
;
892 unsigned int patch_vertex_count
;
894 TRACE("iface %p, topology %#x.\n", iface
, topology
);
896 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
898 wined3d_mutex_lock();
899 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
900 wined3d_mutex_unlock();
903 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
904 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
906 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
909 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
911 wined3d_mutex_lock();
912 for (i
= 0; i
< view_count
; ++i
)
914 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
916 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
917 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
919 wined3d_mutex_unlock();
922 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
923 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
925 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
928 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
929 iface
, start_slot
, sampler_count
, samplers
);
931 wined3d_mutex_lock();
932 for (i
= 0; i
< sampler_count
; ++i
)
934 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
936 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
937 sampler
? sampler
->wined3d_sampler
: NULL
);
939 wined3d_mutex_unlock();
942 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
943 ID3D11Asynchronous
*asynchronous
)
945 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
946 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
948 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
950 wined3d_mutex_lock();
951 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
952 wined3d_mutex_unlock();
955 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
956 ID3D11Asynchronous
*asynchronous
)
958 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
959 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
961 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
963 wined3d_mutex_lock();
964 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
965 wined3d_mutex_unlock();
968 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
969 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
971 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
972 unsigned int wined3d_flags
;
975 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
976 iface
, asynchronous
, data
, data_size
, data_flags
);
978 if (!data
&& data_size
)
981 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
983 wined3d_mutex_lock();
984 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
986 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
987 if (hr
== WINED3DERR_INVALIDCALL
)
988 hr
= DXGI_ERROR_INVALID_CALL
;
992 WARN("Invalid data size %u.\n", data_size
);
995 wined3d_mutex_unlock();
1000 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1001 ID3D11Predicate
*predicate
, BOOL value
)
1003 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1004 struct d3d_query
*query
;
1006 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1008 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1010 wined3d_mutex_lock();
1011 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1012 wined3d_mutex_unlock();
1015 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1016 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1018 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1021 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1023 wined3d_mutex_lock();
1024 for (i
= 0; i
< view_count
; ++i
)
1026 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1028 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
1029 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1031 wined3d_mutex_unlock();
1034 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1035 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1037 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1040 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1041 iface
, start_slot
, sampler_count
, samplers
);
1043 wined3d_mutex_lock();
1044 for (i
= 0; i
< sampler_count
; ++i
)
1046 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1048 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
1049 sampler
? sampler
->wined3d_sampler
: NULL
);
1051 wined3d_mutex_unlock();
1054 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1055 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1056 ID3D11DepthStencilView
*depth_stencil_view
)
1058 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1059 struct d3d_depthstencil_view
*dsv
;
1062 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1063 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1065 wined3d_mutex_lock();
1066 for (i
= 0; i
< render_target_view_count
; ++i
)
1068 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1069 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
1070 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
1072 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1074 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
1077 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1078 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
1079 wined3d_mutex_unlock();
1082 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1083 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
1084 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
1085 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1086 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
1088 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1091 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1092 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
1093 "initial_counts %p.\n",
1094 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1095 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
1098 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1100 d3d11_device_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
1101 depth_stencil_view
);
1104 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1106 wined3d_mutex_lock();
1107 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
1109 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1110 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
1112 for (i
= 0; i
< unordered_access_view_count
; ++i
)
1114 struct d3d11_unordered_access_view
*view
1115 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
1117 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1118 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
1119 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1121 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1123 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1124 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1126 wined3d_mutex_unlock();
1130 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1131 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1133 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1134 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1135 struct d3d_blend_state
*blend_state_impl
;
1137 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1138 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1141 blend_factor
= default_blend_factor
;
1143 wined3d_mutex_lock();
1144 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1145 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1146 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1148 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1149 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1150 wined3d_mutex_unlock();
1153 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1154 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1156 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1157 struct d3d_depthstencil_state
*state_impl
;
1159 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1160 iface
, depth_stencil_state
, stencil_ref
);
1162 wined3d_mutex_lock();
1163 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1165 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1166 wined3d_mutex_unlock();
1170 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1171 wined3d_mutex_unlock();
1174 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1175 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1177 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1178 unsigned int count
, i
;
1180 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1182 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1183 wined3d_mutex_lock();
1184 for (i
= 0; i
< count
; ++i
)
1186 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1188 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1189 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1191 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1193 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1195 wined3d_mutex_unlock();
1198 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1200 FIXME("iface %p stub!\n", iface
);
1203 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1204 ID3D11Buffer
*buffer
, UINT offset
)
1206 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1207 struct d3d_buffer
*d3d_buffer
;
1209 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1211 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1213 wined3d_mutex_lock();
1214 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1215 wined3d_mutex_unlock();
1218 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1219 ID3D11Buffer
*buffer
, UINT offset
)
1221 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1222 struct d3d_buffer
*d3d_buffer
;
1224 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1226 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1228 wined3d_mutex_lock();
1229 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1230 wined3d_mutex_unlock();
1233 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1234 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1236 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1238 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1239 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1241 wined3d_mutex_lock();
1242 wined3d_device_context_dispatch(context
->wined3d_context
,
1243 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1244 wined3d_mutex_unlock();
1247 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1248 ID3D11Buffer
*buffer
, UINT offset
)
1250 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1251 struct d3d_buffer
*buffer_impl
;
1253 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1255 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1257 wined3d_mutex_lock();
1258 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1259 wined3d_mutex_unlock();
1262 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1263 ID3D11RasterizerState
*rasterizer_state
)
1265 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1266 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1268 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1270 wined3d_mutex_lock();
1271 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1272 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1273 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1274 wined3d_mutex_unlock();
1277 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1278 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1280 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1281 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1284 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1286 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1289 for (i
= 0; i
< viewport_count
; ++i
)
1291 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1292 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1293 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1294 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1295 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1296 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1299 wined3d_mutex_lock();
1300 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1301 wined3d_mutex_unlock();
1304 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1305 UINT rect_count
, const D3D11_RECT
*rects
)
1307 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1309 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1311 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1314 wined3d_mutex_lock();
1315 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1316 wined3d_mutex_unlock();
1319 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1320 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1321 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1323 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1324 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1325 struct wined3d_box wined3d_src_box
;
1327 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1328 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1329 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1330 src_resource
, src_subresource_idx
, src_box
);
1332 if (!dst_resource
|| !src_resource
)
1336 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1337 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1339 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1340 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1341 wined3d_mutex_lock();
1342 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1343 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1344 wined3d_mutex_unlock();
1347 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1348 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1350 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1351 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1353 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1355 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1356 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1357 wined3d_mutex_lock();
1358 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1359 wined3d_mutex_unlock();
1362 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1363 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1364 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1366 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1367 struct wined3d_resource
*wined3d_resource
;
1368 struct wined3d_box wined3d_box
;
1370 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1371 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1374 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1376 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1377 wined3d_mutex_lock();
1378 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1379 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1380 wined3d_mutex_unlock();
1383 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1384 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1386 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1387 struct d3d11_unordered_access_view
*uav
;
1388 struct d3d_buffer
*buffer_impl
;
1390 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1391 iface
, dst_buffer
, dst_offset
, src_view
);
1393 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1394 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1396 wined3d_mutex_lock();
1397 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1398 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1399 wined3d_mutex_unlock();
1402 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1403 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1405 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1406 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1407 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1410 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1411 iface
, render_target_view
, debug_float4(color_rgba
));
1416 wined3d_mutex_lock();
1417 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1418 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1419 ERR("Failed to clear view, hr %#x.\n", hr
);
1420 wined3d_mutex_unlock();
1423 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1424 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1426 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1427 struct d3d11_unordered_access_view
*view
;
1429 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1430 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1432 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1433 wined3d_mutex_lock();
1434 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1435 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1436 wined3d_mutex_unlock();
1439 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1440 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1442 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1443 iface
, unordered_access_view
, debug_float4(values
));
1446 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1447 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1449 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1450 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1451 DWORD wined3d_flags
;
1454 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1455 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1460 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1462 wined3d_mutex_lock();
1463 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1464 wined3d_flags
, NULL
, depth
, stencil
)))
1465 ERR("Failed to clear view, hr %#x.\n", hr
);
1466 wined3d_mutex_unlock();
1469 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1470 ID3D11ShaderResourceView
*view
)
1472 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1473 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1475 TRACE("iface %p, view %p.\n", iface
, view
);
1477 wined3d_mutex_lock();
1478 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1479 wined3d_mutex_unlock();
1482 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1483 ID3D11Resource
*resource
, FLOAT min_lod
)
1485 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1488 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1489 ID3D11Resource
*resource
)
1491 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1496 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1497 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1498 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1501 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1502 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1503 enum wined3d_format_id wined3d_format
;
1505 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1506 "src_resource %p, src_subresource_idx %u, format %s.\n",
1507 iface
, dst_resource
, dst_subresource_idx
,
1508 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1510 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1511 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1512 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1513 wined3d_mutex_lock();
1514 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1515 wined3d_dst_resource
, dst_subresource_idx
,
1516 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1517 wined3d_mutex_unlock();
1520 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1521 ID3D11CommandList
*command_list
, BOOL restore_state
)
1523 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1526 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1527 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1529 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1532 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1533 iface
, start_slot
, view_count
, views
);
1535 wined3d_mutex_lock();
1536 for (i
= 0; i
< view_count
; ++i
)
1538 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1540 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1541 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1543 wined3d_mutex_unlock();
1546 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1547 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1549 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1550 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1552 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1553 iface
, shader
, class_instances
, class_instance_count
);
1555 if (class_instances
)
1556 FIXME("Dynamic linking is not implemented yet.\n");
1558 wined3d_mutex_lock();
1559 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1560 hs
? hs
->wined3d_shader
: NULL
);
1561 wined3d_mutex_unlock();
1564 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1565 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1567 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1570 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1571 iface
, start_slot
, sampler_count
, samplers
);
1573 wined3d_mutex_lock();
1574 for (i
= 0; i
< sampler_count
; ++i
)
1576 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1578 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1579 sampler
? sampler
->wined3d_sampler
: NULL
);
1581 wined3d_mutex_unlock();
1584 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1585 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1587 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1588 iface
, start_slot
, buffer_count
, buffers
);
1590 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1591 buffer_count
, buffers
);
1594 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1595 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1597 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1600 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1601 iface
, start_slot
, view_count
, views
);
1603 wined3d_mutex_lock();
1604 for (i
= 0; i
< view_count
; ++i
)
1606 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1608 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1609 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1611 wined3d_mutex_unlock();
1614 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1615 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1617 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1618 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1620 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1621 iface
, shader
, class_instances
, class_instance_count
);
1623 if (class_instances
)
1624 FIXME("Dynamic linking is not implemented yet.\n");
1626 wined3d_mutex_lock();
1627 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1628 ds
? ds
->wined3d_shader
: NULL
);
1629 wined3d_mutex_unlock();
1632 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1633 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1635 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1638 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1639 iface
, start_slot
, sampler_count
, samplers
);
1641 wined3d_mutex_lock();
1642 for (i
= 0; i
< sampler_count
; ++i
)
1644 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1646 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1647 sampler
? sampler
->wined3d_sampler
: NULL
);
1649 wined3d_mutex_unlock();
1652 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1653 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1655 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1656 iface
, start_slot
, buffer_count
, buffers
);
1658 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1659 buffer_count
, buffers
);
1662 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1663 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1665 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1668 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1669 iface
, start_slot
, view_count
, views
);
1671 wined3d_mutex_lock();
1672 for (i
= 0; i
< view_count
; ++i
)
1674 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1676 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1677 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1679 wined3d_mutex_unlock();
1682 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1683 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1685 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1688 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1689 iface
, start_slot
, view_count
, views
, initial_counts
);
1691 wined3d_mutex_lock();
1692 for (i
= 0; i
< view_count
; ++i
)
1694 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1696 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1697 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1699 wined3d_mutex_unlock();
1702 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1703 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1705 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1706 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1708 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1709 iface
, shader
, class_instances
, class_instance_count
);
1711 if (class_instances
)
1712 FIXME("Dynamic linking is not implemented yet.\n");
1714 wined3d_mutex_lock();
1715 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1716 cs
? cs
->wined3d_shader
: NULL
);
1717 wined3d_mutex_unlock();
1720 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1721 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1723 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1726 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1727 iface
, start_slot
, sampler_count
, samplers
);
1729 wined3d_mutex_lock();
1730 for (i
= 0; i
< sampler_count
; ++i
)
1732 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1734 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1735 sampler
? sampler
->wined3d_sampler
: NULL
);
1737 wined3d_mutex_unlock();
1740 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1741 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1743 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1744 iface
, start_slot
, buffer_count
, buffers
);
1746 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1747 buffer_count
, buffers
);
1750 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1751 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1753 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1754 iface
, start_slot
, buffer_count
, buffers
);
1756 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1757 buffer_count
, buffers
);
1760 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1761 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1763 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1766 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1767 iface
, start_slot
, view_count
, views
);
1769 wined3d_mutex_lock();
1770 for (i
= 0; i
< view_count
; ++i
)
1772 struct wined3d_shader_resource_view
*wined3d_view
;
1773 struct d3d_shader_resource_view
*view_impl
;
1775 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1776 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1782 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1783 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1784 ID3D11ShaderResourceView_AddRef(views
[i
]);
1786 wined3d_mutex_unlock();
1789 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1790 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1792 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1793 struct wined3d_shader
*wined3d_shader
;
1794 struct d3d_pixel_shader
*shader_impl
;
1796 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1797 iface
, shader
, class_instances
, class_instance_count
);
1799 if (class_instances
|| class_instance_count
)
1800 FIXME("Dynamic linking not implemented yet.\n");
1801 if (class_instance_count
)
1802 *class_instance_count
= 0;
1804 wined3d_mutex_lock();
1805 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1807 wined3d_mutex_unlock();
1812 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1813 wined3d_mutex_unlock();
1814 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1815 ID3D11PixelShader_AddRef(*shader
);
1818 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1819 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1821 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1824 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1825 iface
, start_slot
, sampler_count
, samplers
);
1827 wined3d_mutex_lock();
1828 for (i
= 0; i
< sampler_count
; ++i
)
1830 struct wined3d_sampler
*wined3d_sampler
;
1831 struct d3d_sampler_state
*sampler_impl
;
1833 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1834 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1840 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1841 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1842 ID3D11SamplerState_AddRef(samplers
[i
]);
1844 wined3d_mutex_unlock();
1847 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1848 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1850 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1851 struct d3d_vertex_shader
*shader_impl
;
1852 struct wined3d_shader
*wined3d_shader
;
1854 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1855 iface
, shader
, class_instances
, class_instance_count
);
1857 if (class_instances
|| class_instance_count
)
1858 FIXME("Dynamic linking not implemented yet.\n");
1859 if (class_instance_count
)
1860 *class_instance_count
= 0;
1862 wined3d_mutex_lock();
1863 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1865 wined3d_mutex_unlock();
1870 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1871 wined3d_mutex_unlock();
1872 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1873 ID3D11VertexShader_AddRef(*shader
);
1876 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1877 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1879 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1880 iface
, start_slot
, buffer_count
, buffers
);
1882 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1883 buffer_count
, buffers
);
1886 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1887 ID3D11InputLayout
**input_layout
)
1889 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1890 struct wined3d_vertex_declaration
*wined3d_declaration
;
1891 struct d3d_input_layout
*input_layout_impl
;
1893 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1895 wined3d_mutex_lock();
1896 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1898 wined3d_mutex_unlock();
1899 *input_layout
= NULL
;
1903 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1904 wined3d_mutex_unlock();
1905 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1906 ID3D11InputLayout_AddRef(*input_layout
);
1909 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1910 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1912 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1915 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1916 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1918 wined3d_mutex_lock();
1919 for (i
= 0; i
< buffer_count
; ++i
)
1921 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1922 struct d3d_buffer
*buffer_impl
;
1924 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1925 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1927 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1934 if (!wined3d_buffer
)
1940 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1941 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1943 wined3d_mutex_unlock();
1946 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1947 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1949 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1950 enum wined3d_format_id wined3d_format
;
1951 struct wined3d_buffer
*wined3d_buffer
;
1952 struct d3d_buffer
*buffer_impl
;
1954 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1956 wined3d_mutex_lock();
1957 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1958 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1959 if (!wined3d_buffer
)
1961 wined3d_mutex_unlock();
1966 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1967 wined3d_mutex_unlock();
1968 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1971 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1972 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1974 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1975 iface
, start_slot
, buffer_count
, buffers
);
1977 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1978 buffer_count
, buffers
);
1981 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1982 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1984 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1985 struct d3d_geometry_shader
*shader_impl
;
1986 struct wined3d_shader
*wined3d_shader
;
1988 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1989 iface
, shader
, class_instances
, class_instance_count
);
1991 if (class_instances
|| class_instance_count
)
1992 FIXME("Dynamic linking not implemented yet.\n");
1993 if (class_instance_count
)
1994 *class_instance_count
= 0;
1996 wined3d_mutex_lock();
1997 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
1999 wined3d_mutex_unlock();
2004 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2005 wined3d_mutex_unlock();
2006 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
2007 ID3D11GeometryShader_AddRef(*shader
);
2010 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
2011 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
2013 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2014 enum wined3d_primitive_type primitive_type
;
2015 unsigned int patch_vertex_count
;
2017 TRACE("iface %p, topology %p.\n", iface
, topology
);
2019 wined3d_mutex_lock();
2020 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
2021 wined3d_mutex_unlock();
2023 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
2026 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
2027 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2029 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2032 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2034 wined3d_mutex_lock();
2035 for (i
= 0; i
< view_count
; ++i
)
2037 struct wined3d_shader_resource_view
*wined3d_view
;
2038 struct d3d_shader_resource_view
*view_impl
;
2040 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2041 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2047 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2048 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2049 ID3D11ShaderResourceView_AddRef(views
[i
]);
2051 wined3d_mutex_unlock();
2054 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
2055 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2057 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2060 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2061 iface
, start_slot
, sampler_count
, samplers
);
2063 wined3d_mutex_lock();
2064 for (i
= 0; i
< sampler_count
; ++i
)
2066 struct wined3d_sampler
*wined3d_sampler
;
2067 struct d3d_sampler_state
*sampler_impl
;
2069 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2070 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2076 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2077 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2078 ID3D11SamplerState_AddRef(samplers
[i
]);
2080 wined3d_mutex_unlock();
2083 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2084 ID3D11Predicate
**predicate
, BOOL
*value
)
2086 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2087 struct wined3d_query
*wined3d_predicate
;
2088 struct d3d_query
*predicate_impl
;
2090 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2092 wined3d_mutex_lock();
2093 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2095 wined3d_mutex_unlock();
2100 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2101 wined3d_mutex_unlock();
2102 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2103 ID3D11Predicate_AddRef(*predicate
);
2106 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2107 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2109 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2112 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2114 wined3d_mutex_lock();
2115 for (i
= 0; i
< view_count
; ++i
)
2117 struct wined3d_shader_resource_view
*wined3d_view
;
2118 struct d3d_shader_resource_view
*view_impl
;
2120 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2121 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2127 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2128 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2129 ID3D11ShaderResourceView_AddRef(views
[i
]);
2131 wined3d_mutex_unlock();
2134 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2135 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2137 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2140 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2141 iface
, start_slot
, sampler_count
, samplers
);
2143 wined3d_mutex_lock();
2144 for (i
= 0; i
< sampler_count
; ++i
)
2146 struct d3d_sampler_state
*sampler_impl
;
2147 struct wined3d_sampler
*wined3d_sampler
;
2149 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2150 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2156 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2157 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2158 ID3D11SamplerState_AddRef(samplers
[i
]);
2160 wined3d_mutex_unlock();
2163 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2164 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2165 ID3D11DepthStencilView
**depth_stencil_view
)
2167 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2168 struct wined3d_rendertarget_view
*wined3d_view
;
2170 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2171 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2173 wined3d_mutex_lock();
2174 if (render_target_views
)
2176 struct d3d_rendertarget_view
*view_impl
;
2179 for (i
= 0; i
< render_target_view_count
; ++i
)
2181 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2182 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2184 render_target_views
[i
] = NULL
;
2188 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2189 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2193 if (depth_stencil_view
)
2195 struct d3d_depthstencil_view
*view_impl
;
2197 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2198 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2200 *depth_stencil_view
= NULL
;
2204 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2205 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2208 wined3d_mutex_unlock();
2211 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2212 ID3D11DeviceContext1
*iface
,
2213 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2214 ID3D11DepthStencilView
**depth_stencil_view
,
2215 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2216 ID3D11UnorderedAccessView
**unordered_access_views
)
2218 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2219 struct wined3d_unordered_access_view
*wined3d_view
;
2220 struct d3d11_unordered_access_view
*view_impl
;
2223 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2224 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2225 "unordered_access_views %p.\n",
2226 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2227 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2229 if (render_target_views
|| depth_stencil_view
)
2230 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2231 render_target_views
, depth_stencil_view
);
2233 if (unordered_access_views
)
2235 wined3d_mutex_lock();
2236 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2238 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2239 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2241 unordered_access_views
[i
] = NULL
;
2245 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2246 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2247 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2249 wined3d_mutex_unlock();
2253 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2254 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2256 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2257 struct wined3d_blend_state
*wined3d_state
;
2258 struct d3d_blend_state
*blend_state_impl
;
2260 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2261 iface
, blend_state
, blend_factor
, sample_mask
);
2263 wined3d_mutex_lock();
2264 if ((wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2265 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2267 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2268 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2272 *blend_state
= NULL
;
2274 wined3d_mutex_unlock();
2277 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2278 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2280 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2281 struct wined3d_depth_stencil_state
*wined3d_state
;
2282 struct d3d_depthstencil_state
*state_impl
;
2284 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2285 iface
, depth_stencil_state
, stencil_ref
);
2287 wined3d_mutex_lock();
2288 if ((wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
)))
2290 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2291 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2295 *depth_stencil_state
= NULL
;
2297 wined3d_mutex_unlock();
2300 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2301 UINT buffer_count
, ID3D11Buffer
**buffers
)
2303 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2306 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2308 wined3d_mutex_lock();
2309 for (i
= 0; i
< buffer_count
; ++i
)
2311 struct wined3d_buffer
*wined3d_buffer
;
2312 struct d3d_buffer
*buffer_impl
;
2314 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2320 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2321 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2322 ID3D11Buffer_AddRef(buffers
[i
]);
2324 wined3d_mutex_unlock();
2327 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2328 ID3D11RasterizerState
**rasterizer_state
)
2330 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2331 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2332 struct wined3d_rasterizer_state
*wined3d_state
;
2334 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2336 wined3d_mutex_lock();
2337 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2339 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2340 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2344 *rasterizer_state
= NULL
;
2346 wined3d_mutex_unlock();
2349 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2350 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2352 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2353 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2354 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2356 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2358 if (!viewport_count
)
2361 wined3d_mutex_lock();
2362 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2363 wined3d_mutex_unlock();
2367 *viewport_count
= actual_count
;
2371 if (*viewport_count
> actual_count
)
2372 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2374 *viewport_count
= min(actual_count
, *viewport_count
);
2375 for (i
= 0; i
< *viewport_count
; ++i
)
2377 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2378 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2379 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2380 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2381 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2382 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2386 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2387 UINT
*rect_count
, D3D11_RECT
*rects
)
2389 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2390 unsigned int actual_count
;
2392 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2397 actual_count
= *rect_count
;
2399 wined3d_mutex_lock();
2400 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2401 wined3d_mutex_unlock();
2403 if (rects
&& *rect_count
> actual_count
)
2404 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2405 *rect_count
= actual_count
;
2408 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2409 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2411 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2414 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2416 wined3d_mutex_lock();
2417 for (i
= 0; i
< view_count
; ++i
)
2419 struct wined3d_shader_resource_view
*wined3d_view
;
2420 struct d3d_shader_resource_view
*view_impl
;
2422 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2423 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2429 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2430 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2432 wined3d_mutex_unlock();
2435 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2436 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2438 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2439 struct d3d11_hull_shader
*shader_impl
;
2440 struct wined3d_shader
*wined3d_shader
;
2442 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2443 iface
, shader
, class_instances
, class_instance_count
);
2445 if (class_instances
|| class_instance_count
)
2446 FIXME("Dynamic linking not implemented yet.\n");
2447 if (class_instance_count
)
2448 *class_instance_count
= 0;
2450 wined3d_mutex_lock();
2451 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2453 wined3d_mutex_unlock();
2458 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2459 wined3d_mutex_unlock();
2460 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2463 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2464 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2466 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2469 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2470 iface
, start_slot
, sampler_count
, samplers
);
2472 wined3d_mutex_lock();
2473 for (i
= 0; i
< sampler_count
; ++i
)
2475 struct wined3d_sampler
*wined3d_sampler
;
2476 struct d3d_sampler_state
*sampler_impl
;
2478 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2479 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2485 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2486 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2488 wined3d_mutex_unlock();
2491 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2492 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2494 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2495 iface
, start_slot
, buffer_count
, buffers
);
2497 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2498 buffer_count
, buffers
);
2501 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2502 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2504 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2507 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2508 iface
, start_slot
, view_count
, views
);
2510 wined3d_mutex_lock();
2511 for (i
= 0; i
< view_count
; ++i
)
2513 struct wined3d_shader_resource_view
*wined3d_view
;
2514 struct d3d_shader_resource_view
*view_impl
;
2516 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2517 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2523 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2524 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2526 wined3d_mutex_unlock();
2529 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2530 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2532 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2533 struct d3d11_domain_shader
*shader_impl
;
2534 struct wined3d_shader
*wined3d_shader
;
2536 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2537 iface
, shader
, class_instances
, class_instance_count
);
2539 if (class_instances
|| class_instance_count
)
2540 FIXME("Dynamic linking not implemented yet.\n");
2541 if (class_instance_count
)
2542 *class_instance_count
= 0;
2544 wined3d_mutex_lock();
2545 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2547 wined3d_mutex_unlock();
2552 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2553 wined3d_mutex_unlock();
2554 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2557 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2558 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2560 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2563 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2564 iface
, start_slot
, sampler_count
, samplers
);
2566 wined3d_mutex_lock();
2567 for (i
= 0; i
< sampler_count
; ++i
)
2569 struct wined3d_sampler
*wined3d_sampler
;
2570 struct d3d_sampler_state
*sampler_impl
;
2572 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2573 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2579 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2580 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2582 wined3d_mutex_unlock();
2585 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2586 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2588 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2589 iface
, start_slot
, buffer_count
, buffers
);
2591 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2592 buffer_count
, buffers
);
2595 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2596 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2598 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2601 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2603 wined3d_mutex_lock();
2604 for (i
= 0; i
< view_count
; ++i
)
2606 struct wined3d_shader_resource_view
*wined3d_view
;
2607 struct d3d_shader_resource_view
*view_impl
;
2609 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2610 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2616 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2617 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2619 wined3d_mutex_unlock();
2622 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2623 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2625 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2628 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2630 wined3d_mutex_lock();
2631 for (i
= 0; i
< view_count
; ++i
)
2633 struct wined3d_unordered_access_view
*wined3d_view
;
2634 struct d3d11_unordered_access_view
*view_impl
;
2636 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2637 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2643 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2644 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2646 wined3d_mutex_unlock();
2649 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2650 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2652 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2653 struct d3d11_compute_shader
*shader_impl
;
2654 struct wined3d_shader
*wined3d_shader
;
2656 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2657 iface
, shader
, class_instances
, class_instance_count
);
2659 if (class_instances
|| class_instance_count
)
2660 FIXME("Dynamic linking not implemented yet.\n");
2661 if (class_instance_count
)
2662 *class_instance_count
= 0;
2664 wined3d_mutex_lock();
2665 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2667 wined3d_mutex_unlock();
2672 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2673 wined3d_mutex_unlock();
2674 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2677 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2678 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2680 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2683 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2684 iface
, start_slot
, sampler_count
, samplers
);
2686 wined3d_mutex_lock();
2687 for (i
= 0; i
< sampler_count
; ++i
)
2689 struct wined3d_sampler
*wined3d_sampler
;
2690 struct d3d_sampler_state
*sampler_impl
;
2692 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2693 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2699 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2700 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2702 wined3d_mutex_unlock();
2705 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2706 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2708 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2709 iface
, start_slot
, buffer_count
, buffers
);
2711 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2712 buffer_count
, buffers
);
2715 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2717 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2719 TRACE("iface %p.\n", iface
);
2721 wined3d_mutex_lock();
2722 wined3d_device_context_reset_state(context
->wined3d_context
);
2723 wined3d_mutex_unlock();
2726 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2728 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2730 TRACE("iface %p.\n", iface
);
2732 wined3d_mutex_lock();
2733 wined3d_device_context_flush(context
->wined3d_context
);
2734 wined3d_mutex_unlock();
2737 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2739 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2741 TRACE("iface %p.\n", iface
);
2743 return context
->type
;
2746 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2748 TRACE("iface %p.\n", iface
);
2753 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2754 BOOL restore
, ID3D11CommandList
**command_list
)
2756 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2757 struct d3d11_command_list
*object
;
2760 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2762 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2764 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2765 return DXGI_ERROR_INVALID_CALL
;
2768 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2769 return E_OUTOFMEMORY
;
2771 wined3d_mutex_lock();
2773 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2774 !!restore
, &object
->wined3d_list
)))
2776 WARN("Failed to record wined3d command list, hr %#x.\n", hr
);
2781 wined3d_mutex_unlock();
2783 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2784 object
->refcount
= 1;
2785 object
->device
= &context
->device
->ID3D11Device2_iface
;
2786 wined3d_private_store_init(&object
->private_store
);
2788 ID3D11Device2_AddRef(object
->device
);
2790 TRACE("Created command list %p.\n", object
);
2791 *command_list
= &object
->ID3D11CommandList_iface
;
2796 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2797 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2798 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2800 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2801 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2802 struct wined3d_box wined3d_src_box
;
2804 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2805 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2806 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2807 src_resource
, src_subresource_idx
, src_box
, flags
);
2809 if (!dst_resource
|| !src_resource
)
2813 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2814 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2816 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2817 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2818 wined3d_mutex_lock();
2819 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2820 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2821 wined3d_mutex_unlock();
2824 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2825 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2826 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2828 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2829 struct wined3d_resource
*wined3d_resource
;
2830 struct wined3d_box wined3d_box
;
2832 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2833 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2836 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2837 box
->front
, box
->back
);
2839 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2840 wined3d_mutex_lock();
2841 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2842 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2843 wined3d_mutex_unlock();
2846 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2847 ID3D11Resource
*resource
)
2849 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2852 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2854 FIXME("iface %p, view %p stub!\n", iface
, view
);
2857 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2858 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2859 const UINT
*num_constants
)
2861 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2862 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2865 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2866 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2867 const UINT
*num_constants
)
2869 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2870 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2873 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2874 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2875 const UINT
*num_constants
)
2877 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2878 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2881 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2882 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2883 const UINT
*num_constants
)
2885 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2886 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2889 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2890 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2891 const UINT
*num_constants
)
2893 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2894 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2897 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2898 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2899 const UINT
*num_constants
)
2901 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2902 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2905 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2906 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2908 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2909 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2912 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2913 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2915 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2916 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2919 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2920 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2922 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2923 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2926 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2927 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2929 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2930 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2933 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2934 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2936 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2937 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2940 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2941 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2943 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2944 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2947 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2948 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2950 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2951 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2952 struct d3d_device
*device
= context
->device
;
2953 struct wined3d_state
*wined3d_state
;
2955 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2960 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2962 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2969 wined3d_mutex_lock();
2971 prev_impl
= device
->state
;
2972 state_impl
= impl_from_ID3DDeviceContextState(state
);
2973 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2974 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2975 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
2978 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2980 d3d_device_context_state_private_addref(state_impl
);
2981 device
->state
= state_impl
;
2982 d3d_device_context_state_private_release(prev_impl
);
2984 if (d3d_device_is_d3d10_active(device
))
2985 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2986 wined3d_mutex_unlock();
2989 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2990 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
2992 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
2995 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2996 const D3D11_RECT
*rects
, UINT num_rects
)
2998 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
3001 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
3003 /* IUnknown methods */
3004 d3d11_device_context_QueryInterface
,
3005 d3d11_device_context_AddRef
,
3006 d3d11_device_context_Release
,
3007 /* ID3D11DeviceChild methods */
3008 d3d11_device_context_GetDevice
,
3009 d3d11_device_context_GetPrivateData
,
3010 d3d11_device_context_SetPrivateData
,
3011 d3d11_device_context_SetPrivateDataInterface
,
3012 /* ID3D11DeviceContext methods */
3013 d3d11_device_context_VSSetConstantBuffers
,
3014 d3d11_device_context_PSSetShaderResources
,
3015 d3d11_device_context_PSSetShader
,
3016 d3d11_device_context_PSSetSamplers
,
3017 d3d11_device_context_VSSetShader
,
3018 d3d11_device_context_DrawIndexed
,
3019 d3d11_device_context_Draw
,
3020 d3d11_device_context_Map
,
3021 d3d11_device_context_Unmap
,
3022 d3d11_device_context_PSSetConstantBuffers
,
3023 d3d11_device_context_IASetInputLayout
,
3024 d3d11_device_context_IASetVertexBuffers
,
3025 d3d11_device_context_IASetIndexBuffer
,
3026 d3d11_device_context_DrawIndexedInstanced
,
3027 d3d11_device_context_DrawInstanced
,
3028 d3d11_device_context_GSSetConstantBuffers
,
3029 d3d11_device_context_GSSetShader
,
3030 d3d11_device_context_IASetPrimitiveTopology
,
3031 d3d11_device_context_VSSetShaderResources
,
3032 d3d11_device_context_VSSetSamplers
,
3033 d3d11_device_context_Begin
,
3034 d3d11_device_context_End
,
3035 d3d11_device_context_GetData
,
3036 d3d11_device_context_SetPredication
,
3037 d3d11_device_context_GSSetShaderResources
,
3038 d3d11_device_context_GSSetSamplers
,
3039 d3d11_device_context_OMSetRenderTargets
,
3040 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3041 d3d11_device_context_OMSetBlendState
,
3042 d3d11_device_context_OMSetDepthStencilState
,
3043 d3d11_device_context_SOSetTargets
,
3044 d3d11_device_context_DrawAuto
,
3045 d3d11_device_context_DrawIndexedInstancedIndirect
,
3046 d3d11_device_context_DrawInstancedIndirect
,
3047 d3d11_device_context_Dispatch
,
3048 d3d11_device_context_DispatchIndirect
,
3049 d3d11_device_context_RSSetState
,
3050 d3d11_device_context_RSSetViewports
,
3051 d3d11_device_context_RSSetScissorRects
,
3052 d3d11_device_context_CopySubresourceRegion
,
3053 d3d11_device_context_CopyResource
,
3054 d3d11_device_context_UpdateSubresource
,
3055 d3d11_device_context_CopyStructureCount
,
3056 d3d11_device_context_ClearRenderTargetView
,
3057 d3d11_device_context_ClearUnorderedAccessViewUint
,
3058 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3059 d3d11_device_context_ClearDepthStencilView
,
3060 d3d11_device_context_GenerateMips
,
3061 d3d11_device_context_SetResourceMinLOD
,
3062 d3d11_device_context_GetResourceMinLOD
,
3063 d3d11_device_context_ResolveSubresource
,
3064 d3d11_device_context_ExecuteCommandList
,
3065 d3d11_device_context_HSSetShaderResources
,
3066 d3d11_device_context_HSSetShader
,
3067 d3d11_device_context_HSSetSamplers
,
3068 d3d11_device_context_HSSetConstantBuffers
,
3069 d3d11_device_context_DSSetShaderResources
,
3070 d3d11_device_context_DSSetShader
,
3071 d3d11_device_context_DSSetSamplers
,
3072 d3d11_device_context_DSSetConstantBuffers
,
3073 d3d11_device_context_CSSetShaderResources
,
3074 d3d11_device_context_CSSetUnorderedAccessViews
,
3075 d3d11_device_context_CSSetShader
,
3076 d3d11_device_context_CSSetSamplers
,
3077 d3d11_device_context_CSSetConstantBuffers
,
3078 d3d11_device_context_VSGetConstantBuffers
,
3079 d3d11_device_context_PSGetShaderResources
,
3080 d3d11_device_context_PSGetShader
,
3081 d3d11_device_context_PSGetSamplers
,
3082 d3d11_device_context_VSGetShader
,
3083 d3d11_device_context_PSGetConstantBuffers
,
3084 d3d11_device_context_IAGetInputLayout
,
3085 d3d11_device_context_IAGetVertexBuffers
,
3086 d3d11_device_context_IAGetIndexBuffer
,
3087 d3d11_device_context_GSGetConstantBuffers
,
3088 d3d11_device_context_GSGetShader
,
3089 d3d11_device_context_IAGetPrimitiveTopology
,
3090 d3d11_device_context_VSGetShaderResources
,
3091 d3d11_device_context_VSGetSamplers
,
3092 d3d11_device_context_GetPredication
,
3093 d3d11_device_context_GSGetShaderResources
,
3094 d3d11_device_context_GSGetSamplers
,
3095 d3d11_device_context_OMGetRenderTargets
,
3096 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3097 d3d11_device_context_OMGetBlendState
,
3098 d3d11_device_context_OMGetDepthStencilState
,
3099 d3d11_device_context_SOGetTargets
,
3100 d3d11_device_context_RSGetState
,
3101 d3d11_device_context_RSGetViewports
,
3102 d3d11_device_context_RSGetScissorRects
,
3103 d3d11_device_context_HSGetShaderResources
,
3104 d3d11_device_context_HSGetShader
,
3105 d3d11_device_context_HSGetSamplers
,
3106 d3d11_device_context_HSGetConstantBuffers
,
3107 d3d11_device_context_DSGetShaderResources
,
3108 d3d11_device_context_DSGetShader
,
3109 d3d11_device_context_DSGetSamplers
,
3110 d3d11_device_context_DSGetConstantBuffers
,
3111 d3d11_device_context_CSGetShaderResources
,
3112 d3d11_device_context_CSGetUnorderedAccessViews
,
3113 d3d11_device_context_CSGetShader
,
3114 d3d11_device_context_CSGetSamplers
,
3115 d3d11_device_context_CSGetConstantBuffers
,
3116 d3d11_device_context_ClearState
,
3117 d3d11_device_context_Flush
,
3118 d3d11_device_context_GetType
,
3119 d3d11_device_context_GetContextFlags
,
3120 d3d11_device_context_FinishCommandList
,
3121 /* ID3D11DeviceContext1 methods */
3122 d3d11_device_context_CopySubresourceRegion1
,
3123 d3d11_device_context_UpdateSubresource1
,
3124 d3d11_device_context_DiscardResource
,
3125 d3d11_device_context_DiscardView
,
3126 d3d11_device_context_VSSetConstantBuffers1
,
3127 d3d11_device_context_HSSetConstantBuffers1
,
3128 d3d11_device_context_DSSetConstantBuffers1
,
3129 d3d11_device_context_GSSetConstantBuffers1
,
3130 d3d11_device_context_PSSetConstantBuffers1
,
3131 d3d11_device_context_CSSetConstantBuffers1
,
3132 d3d11_device_context_VSGetConstantBuffers1
,
3133 d3d11_device_context_HSGetConstantBuffers1
,
3134 d3d11_device_context_DSGetConstantBuffers1
,
3135 d3d11_device_context_GSGetConstantBuffers1
,
3136 d3d11_device_context_PSGetConstantBuffers1
,
3137 d3d11_device_context_CSGetConstantBuffers1
,
3138 d3d11_device_context_SwapDeviceContextState
,
3139 d3d11_device_context_ClearView
,
3140 d3d11_device_context_DiscardView1
,
3143 /* ID3D11Multithread methods */
3145 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3147 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3150 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3151 REFIID iid
, void **out
)
3153 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3155 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3157 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3160 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3162 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3164 TRACE("iface %p.\n", iface
);
3166 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3169 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3171 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3173 TRACE("iface %p.\n", iface
);
3175 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3178 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3180 TRACE("iface %p.\n", iface
);
3182 wined3d_mutex_lock();
3185 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3187 TRACE("iface %p.\n", iface
);
3189 wined3d_mutex_unlock();
3192 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3193 ID3D11Multithread
*iface
, BOOL enable
)
3195 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3200 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3202 FIXME("iface %p stub!\n", iface
);
3207 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3209 d3d11_multithread_QueryInterface
,
3210 d3d11_multithread_AddRef
,
3211 d3d11_multithread_Release
,
3212 d3d11_multithread_Enter
,
3213 d3d11_multithread_Leave
,
3214 d3d11_multithread_SetMultithreadProtected
,
3215 d3d11_multithread_GetMultithreadProtected
,
3218 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3219 D3D11_DEVICE_CONTEXT_TYPE type
)
3221 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3222 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3223 context
->refcount
= 1;
3224 context
->type
= type
;
3226 context
->device
= device
;
3227 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3229 wined3d_private_store_init(&context
->private_store
);
3232 /* ID3D11Device methods */
3234 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3236 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3237 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3240 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3242 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3243 return IUnknown_AddRef(device
->outer_unk
);
3246 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3248 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3249 return IUnknown_Release(device
->outer_unk
);
3252 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3253 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3255 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3256 struct d3d_buffer
*object
;
3259 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3261 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3264 *buffer
= &object
->ID3D11Buffer_iface
;
3269 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3270 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3272 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3273 struct d3d_texture1d
*object
;
3276 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3278 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3281 *texture
= &object
->ID3D11Texture1D_iface
;
3286 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3287 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3289 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3290 struct d3d_texture2d
*object
;
3293 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3295 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3298 *texture
= &object
->ID3D11Texture2D_iface
;
3303 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3304 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3306 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3307 struct d3d_texture3d
*object
;
3310 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3312 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3315 *texture
= &object
->ID3D11Texture3D_iface
;
3320 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3321 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3323 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3324 struct d3d_shader_resource_view
*object
;
3327 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3330 return E_INVALIDARG
;
3332 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3335 *view
= &object
->ID3D11ShaderResourceView_iface
;
3340 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3341 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3343 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3344 struct d3d11_unordered_access_view
*object
;
3347 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3349 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3352 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3357 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3358 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3360 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3361 struct d3d_rendertarget_view
*object
;
3364 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3367 return E_INVALIDARG
;
3369 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3372 *view
= &object
->ID3D11RenderTargetView_iface
;
3377 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3378 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3380 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3381 struct d3d_depthstencil_view
*object
;
3384 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3386 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3389 *view
= &object
->ID3D11DepthStencilView_iface
;
3394 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3395 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3396 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3398 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3399 struct d3d_input_layout
*object
;
3402 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3403 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3404 shader_byte_code_length
, input_layout
);
3406 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3407 shader_byte_code
, shader_byte_code_length
, &object
)))
3410 *input_layout
= &object
->ID3D11InputLayout_iface
;
3415 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3416 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3418 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3419 struct d3d_vertex_shader
*object
;
3422 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3423 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3426 FIXME("Class linkage is not implemented yet.\n");
3428 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3431 *shader
= &object
->ID3D11VertexShader_iface
;
3436 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3437 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3439 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3440 struct d3d_geometry_shader
*object
;
3443 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3444 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3447 FIXME("Class linkage is not implemented yet.\n");
3449 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3450 NULL
, 0, NULL
, 0, 0, &object
)))
3453 *shader
= &object
->ID3D11GeometryShader_iface
;
3458 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3459 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3460 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3461 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3463 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3464 struct d3d_geometry_shader
*object
;
3467 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3468 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3469 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3470 rasterizer_stream
, class_linkage
, shader
);
3473 FIXME("Class linkage is not implemented yet.\n");
3475 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3476 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3482 *shader
= &object
->ID3D11GeometryShader_iface
;
3487 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3488 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3490 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3491 struct d3d_pixel_shader
*object
;
3494 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3495 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3498 FIXME("Class linkage is not implemented yet.\n");
3500 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3503 *shader
= &object
->ID3D11PixelShader_iface
;
3508 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3509 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3511 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3512 struct d3d11_hull_shader
*object
;
3515 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3516 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3519 FIXME("Class linkage is not implemented yet.\n");
3521 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3524 *shader
= &object
->ID3D11HullShader_iface
;
3529 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3530 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3532 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3533 struct d3d11_domain_shader
*object
;
3536 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3537 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3540 FIXME("Class linkage is not implemented yet.\n");
3542 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3545 *shader
= &object
->ID3D11DomainShader_iface
;
3550 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3551 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3553 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3554 struct d3d11_compute_shader
*object
;
3557 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3558 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3561 FIXME("Class linkage is not implemented yet.\n");
3563 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3566 *shader
= &object
->ID3D11ComputeShader_iface
;
3571 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3572 ID3D11ClassLinkage
**class_linkage
)
3574 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3575 struct d3d11_class_linkage
*object
;
3578 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3580 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3583 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3588 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3589 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3591 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3592 struct d3d_blend_state
*object
;
3595 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3597 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3600 *blend_state
= &object
->ID3D11BlendState_iface
;
3605 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3606 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3608 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3609 struct d3d_depthstencil_state
*object
;
3612 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3614 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3617 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3622 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3623 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3625 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3626 struct d3d_rasterizer_state
*object
;
3629 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3631 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3634 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3639 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3640 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3642 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3643 struct d3d_sampler_state
*object
;
3646 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3648 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3651 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3656 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3657 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3659 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3660 struct d3d_query
*object
;
3663 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3665 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3670 *query
= &object
->ID3D11Query_iface
;
3674 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3678 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3679 ID3D11Predicate
**predicate
)
3681 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3682 struct d3d_query
*object
;
3685 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3687 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3692 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3696 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3700 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3701 ID3D11Counter
**counter
)
3703 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3708 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3709 UINT flags
, struct d3d11_device_context
**context
)
3711 struct d3d11_device_context
*object
;
3715 FIXME("Ignoring flags %#x.\n", flags
);
3717 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3718 return E_OUTOFMEMORY
;
3719 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3721 wined3d_mutex_lock();
3722 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3724 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr
);
3726 wined3d_mutex_unlock();
3729 wined3d_mutex_unlock();
3731 TRACE("Created deferred context %p.\n", object
);
3737 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3738 ID3D11DeviceContext
**context
)
3740 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3741 struct d3d11_device_context
*object
;
3744 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3746 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3749 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3753 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3756 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3761 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3762 UINT
*format_support
)
3764 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3765 struct wined3d_device_creation_parameters params
;
3766 struct wined3d_adapter
*wined3d_adapter
;
3767 enum wined3d_format_id wined3d_format
;
3768 D3D_FEATURE_LEVEL feature_level
;
3769 struct wined3d
*wined3d
;
3774 enum wined3d_resource_type rtype
;
3775 unsigned int bind_flags
;
3777 D3D11_FORMAT_SUPPORT flag
;
3781 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3782 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3783 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3784 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3785 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3786 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3787 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3788 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3789 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3790 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3794 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3796 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3797 if (format
&& !wined3d_format
)
3799 WARN("Invalid format %#x.\n", format
);
3800 *format_support
= 0;
3804 *format_support
= 0;
3806 wined3d_mutex_lock();
3807 feature_level
= device
->state
->feature_level
;
3808 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3809 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3810 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3811 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3813 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3814 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3815 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3817 if (hr
!= WINED3D_OK
)
3819 WARN("Failed to check device format support, hr %#x.\n", hr
);
3820 wined3d_mutex_unlock();
3824 *format_support
|= flag_mapping
[i
].flag
;
3826 wined3d_mutex_unlock();
3828 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3829 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3831 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3832 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3834 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3835 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3836 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3838 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3839 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3841 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3843 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3844 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3846 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3847 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3851 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3852 * support multisample. */
3853 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3854 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3855 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3856 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3858 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3859 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3860 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3866 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3867 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3869 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3870 struct wined3d_device_creation_parameters params
;
3871 struct wined3d_adapter
*wined3d_adapter
;
3872 struct wined3d
*wined3d
;
3875 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3876 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3878 if (!quality_level_count
)
3879 return E_INVALIDARG
;
3881 *quality_level_count
= 0;
3885 if (sample_count
== 1)
3887 *quality_level_count
= 1;
3890 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3893 wined3d_mutex_lock();
3894 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3895 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3896 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3897 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3898 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3899 wined3d_mutex_unlock();
3901 if (hr
== WINED3DERR_INVALIDCALL
)
3902 return E_INVALIDARG
;
3903 if (hr
== WINED3DERR_NOTAVAILABLE
)
3908 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3910 FIXME("iface %p, info %p stub!\n", iface
, info
);
3913 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3914 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3915 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3917 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3918 "units %p, units_length %p, description %p, description_length %p stub!\n",
3919 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3920 units
, units_length
, description
, description_length
);
3925 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3926 void *feature_support_data
, UINT feature_support_data_size
)
3928 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3929 struct wined3d_caps wined3d_caps
;
3932 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3933 iface
, feature
, feature_support_data
, feature_support_data_size
);
3937 case D3D11_FEATURE_THREADING
:
3939 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3940 if (feature_support_data_size
!= sizeof(*threading_data
))
3942 WARN("Invalid data size.\n");
3943 return E_INVALIDARG
;
3946 /* We lie about the threading support to make Tomb Raider 2013 and
3947 * Deus Ex: Human Revolution happy. */
3948 FIXME("Returning fake threading support data.\n");
3949 threading_data
->DriverConcurrentCreates
= TRUE
;
3950 threading_data
->DriverCommandLists
= TRUE
;
3954 case D3D11_FEATURE_DOUBLES
:
3956 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3957 if (feature_support_data_size
!= sizeof(*doubles_data
))
3959 WARN("Invalid data size.\n");
3960 return E_INVALIDARG
;
3963 wined3d_mutex_lock();
3964 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3965 wined3d_mutex_unlock();
3968 WARN("Failed to get device caps, hr %#x.\n", hr
);
3972 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3976 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3978 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3979 if (feature_support_data_size
!= sizeof(*options
))
3981 WARN("Invalid data size.\n");
3982 return E_INVALIDARG
;
3985 wined3d_mutex_lock();
3986 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3987 wined3d_mutex_unlock();
3990 WARN("Failed to get device caps, hr %#x.\n", hr
);
3994 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
3995 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
3999 case D3D11_FEATURE_D3D11_OPTIONS
:
4001 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4002 if (feature_support_data_size
!= sizeof(*options
))
4004 WARN("Invalid data size.\n");
4005 return E_INVALIDARG
;
4008 FIXME("Returning fake Options support data.\n");
4009 options
->OutputMergerLogicOp
= FALSE
;
4010 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4011 options
->DiscardAPIsSeenByDriver
= FALSE
;
4012 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4013 options
->ClearView
= FALSE
;
4014 options
->CopyWithOverlap
= FALSE
;
4015 options
->ConstantBufferPartialUpdate
= FALSE
;
4016 options
->ConstantBufferOffsetting
= FALSE
;
4017 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
4018 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
4019 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4020 options
->SAD4ShaderInstructions
= FALSE
;
4021 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4022 options
->ExtendedResourceSharing
= FALSE
;
4026 case D3D11_FEATURE_D3D11_OPTIONS1
:
4028 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4029 if (feature_support_data_size
!= sizeof(*options
))
4031 WARN("Invalid data size.\n");
4032 return E_INVALIDARG
;
4035 FIXME("Returning fake Options1 support data.\n");
4036 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4037 options
->MinMaxFiltering
= FALSE
;
4038 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4039 options
->MapOnDefaultBuffers
= FALSE
;
4043 case D3D11_FEATURE_D3D11_OPTIONS3
:
4045 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4046 if (feature_support_data_size
!= sizeof(*options
))
4048 WARN("Invalid data size.\n");
4049 return E_INVALIDARG
;
4052 wined3d_mutex_lock();
4053 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4054 wined3d_mutex_unlock();
4057 WARN("Failed to get device caps, hr %#x.\n", hr
);
4061 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4062 = wined3d_caps
.viewport_array_index_any_shader
;
4066 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4068 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4069 if (feature_support_data_size
!= sizeof(*options
))
4071 WARN("Invalid data size.\n");
4072 return E_INVALIDARG
;
4075 FIXME("Returning fake data architecture info.\n");
4076 options
->TileBasedDeferredRenderer
= FALSE
;
4081 FIXME("Unhandled feature %#x.\n", feature
);
4086 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4087 UINT
*data_size
, void *data
)
4089 IDXGIDevice
*dxgi_device
;
4092 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4094 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4096 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4097 IDXGIDevice_Release(dxgi_device
);
4102 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4103 UINT data_size
, const void *data
)
4105 IDXGIDevice
*dxgi_device
;
4108 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4110 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4112 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4113 IDXGIDevice_Release(dxgi_device
);
4118 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4119 const IUnknown
*data
)
4121 IDXGIDevice
*dxgi_device
;
4124 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4126 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4128 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4129 IDXGIDevice_Release(dxgi_device
);
4134 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4136 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4138 TRACE("iface %p.\n", iface
);
4140 return device
->state
->feature_level
;
4143 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4145 FIXME("iface %p stub!\n", iface
);
4150 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4152 WARN("iface %p stub!\n", iface
);
4157 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4158 ID3D11DeviceContext
**immediate_context
)
4160 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4162 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4164 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4165 ID3D11DeviceContext_AddRef(*immediate_context
);
4168 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4170 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4175 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4177 FIXME("iface %p stub!\n", iface
);
4182 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4183 ID3D11DeviceContext1
**immediate_context
)
4185 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4187 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4189 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4190 ID3D11DeviceContext1_AddRef(*immediate_context
);
4193 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4194 ID3D11DeviceContext1
**context
)
4196 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4197 struct d3d11_device_context
*object
;
4200 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4202 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4205 *context
= &object
->ID3D11DeviceContext1_iface
;
4209 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4210 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4212 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4217 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4218 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4220 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4225 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4226 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4227 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4229 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4230 struct d3d_device_context_state
*state_impl
;
4231 struct wined3d_state
*wined3d_state
;
4232 D3D_FEATURE_LEVEL feature_level
;
4233 HRESULT hr
= E_INVALIDARG
;
4235 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4236 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4237 iface
, flags
, feature_levels
, feature_level_count
,
4238 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4241 FIXME("Ignoring flags %#x.\n", flags
);
4243 wined3d_mutex_lock();
4245 if (!feature_level_count
)
4248 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4249 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4251 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4253 if (chosen_feature_level
)
4254 *chosen_feature_level
= feature_level
;
4258 wined3d_state_destroy(wined3d_state
);
4259 wined3d_mutex_unlock();
4263 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4265 wined3d_state_destroy(wined3d_state
);
4270 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4271 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4273 wined3d_state_destroy(wined3d_state
);
4274 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4279 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4280 device
->d3d11_only
= FALSE
;
4281 wined3d_mutex_unlock();
4286 wined3d_mutex_unlock();
4287 if (chosen_feature_level
)
4288 *chosen_feature_level
= 0;
4294 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4295 REFIID iid
, void **resource
)
4297 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4302 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4303 DWORD access
, REFIID iid
, void **resource
)
4305 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4306 debugstr_guid(iid
), resource
);
4311 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4312 ID3D11DeviceContext2
**context
)
4314 FIXME("iface %p, context %p stub!\n", iface
, context
);
4317 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4318 UINT flags
, ID3D11DeviceContext2
**context
)
4320 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4325 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4326 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4327 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4328 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4330 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4331 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4332 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4333 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4336 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4337 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4339 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4340 iface
, format
, sample_count
, flags
, quality_level_count
);
4345 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4347 /* IUnknown methods */
4348 d3d11_device_QueryInterface
,
4349 d3d11_device_AddRef
,
4350 d3d11_device_Release
,
4351 /* ID3D11Device methods */
4352 d3d11_device_CreateBuffer
,
4353 d3d11_device_CreateTexture1D
,
4354 d3d11_device_CreateTexture2D
,
4355 d3d11_device_CreateTexture3D
,
4356 d3d11_device_CreateShaderResourceView
,
4357 d3d11_device_CreateUnorderedAccessView
,
4358 d3d11_device_CreateRenderTargetView
,
4359 d3d11_device_CreateDepthStencilView
,
4360 d3d11_device_CreateInputLayout
,
4361 d3d11_device_CreateVertexShader
,
4362 d3d11_device_CreateGeometryShader
,
4363 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4364 d3d11_device_CreatePixelShader
,
4365 d3d11_device_CreateHullShader
,
4366 d3d11_device_CreateDomainShader
,
4367 d3d11_device_CreateComputeShader
,
4368 d3d11_device_CreateClassLinkage
,
4369 d3d11_device_CreateBlendState
,
4370 d3d11_device_CreateDepthStencilState
,
4371 d3d11_device_CreateRasterizerState
,
4372 d3d11_device_CreateSamplerState
,
4373 d3d11_device_CreateQuery
,
4374 d3d11_device_CreatePredicate
,
4375 d3d11_device_CreateCounter
,
4376 d3d11_device_CreateDeferredContext
,
4377 d3d11_device_OpenSharedResource
,
4378 d3d11_device_CheckFormatSupport
,
4379 d3d11_device_CheckMultisampleQualityLevels
,
4380 d3d11_device_CheckCounterInfo
,
4381 d3d11_device_CheckCounter
,
4382 d3d11_device_CheckFeatureSupport
,
4383 d3d11_device_GetPrivateData
,
4384 d3d11_device_SetPrivateData
,
4385 d3d11_device_SetPrivateDataInterface
,
4386 d3d11_device_GetFeatureLevel
,
4387 d3d11_device_GetCreationFlags
,
4388 d3d11_device_GetDeviceRemovedReason
,
4389 d3d11_device_GetImmediateContext
,
4390 d3d11_device_SetExceptionMode
,
4391 d3d11_device_GetExceptionMode
,
4392 /* ID3D11Device1 methods */
4393 d3d11_device_GetImmediateContext1
,
4394 d3d11_device_CreateDeferredContext1
,
4395 d3d11_device_CreateBlendState1
,
4396 d3d11_device_CreateRasterizerState1
,
4397 d3d11_device_CreateDeviceContextState
,
4398 d3d11_device_OpenSharedResource1
,
4399 d3d11_device_OpenSharedResourceByName
,
4400 /* ID3D11Device2 methods */
4401 d3d11_device_GetImmediateContext2
,
4402 d3d11_device_CreateDeferredContext2
,
4403 d3d11_device_GetResourceTiling
,
4404 d3d11_device_CheckMultisampleQualityLevels1
,
4407 /* Inner IUnknown methods */
4409 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4411 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4414 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4416 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4418 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4420 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4421 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4422 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4423 || IsEqualGUID(riid
, &IID_IUnknown
))
4425 *out
= &device
->ID3D11Device2_iface
;
4427 else if (!device
->d3d11_only
4428 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4429 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4431 *out
= &device
->ID3D10Device1_iface
;
4433 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4435 *out
= &device
->ID3D10Multithread_iface
;
4437 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4439 *out
= &device
->IWineDXGIDeviceParent_iface
;
4443 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4445 return E_NOINTERFACE
;
4448 IUnknown_AddRef((IUnknown
*)*out
);
4452 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4454 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4455 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4457 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4462 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4464 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4465 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4468 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4473 d3d_device_context_state_private_release(device
->state
);
4474 for (i
= 0; i
< device
->context_state_count
; ++i
)
4476 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4478 heap_free(device
->context_states
);
4479 d3d11_device_context_cleanup(&device
->immediate_context
);
4480 if (device
->wined3d_device
)
4482 wined3d_mutex_lock();
4483 wined3d_device_decref(device
->wined3d_device
);
4484 wined3d_mutex_unlock();
4486 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4487 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4488 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4489 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4495 /* IUnknown methods */
4497 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4500 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4501 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4504 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4506 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4507 return IUnknown_AddRef(device
->outer_unk
);
4510 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4512 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4513 return IUnknown_Release(device
->outer_unk
);
4516 /* ID3D10Device methods */
4518 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4519 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4521 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4524 wined3d_mutex_lock();
4525 for (i
= 0; i
< buffer_count
; ++i
)
4527 struct wined3d_buffer
*wined3d_buffer
;
4528 struct d3d_buffer
*buffer_impl
;
4530 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4531 type
, start_slot
+ i
)))
4537 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4538 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4539 ID3D10Buffer_AddRef(buffers
[i
]);
4541 wined3d_mutex_unlock();
4544 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
,
4545 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4547 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4550 wined3d_mutex_lock();
4551 for (i
= 0; i
< buffer_count
; ++i
)
4553 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4555 wined3d_device_context_set_constant_buffer(device
->immediate_context
.wined3d_context
, type
, start_slot
+ i
,
4556 buffer
? buffer
->wined3d_buffer
: NULL
);
4558 wined3d_mutex_unlock();
4561 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4562 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4564 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4565 iface
, start_slot
, buffer_count
, buffers
);
4567 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4568 buffer_count
, buffers
);
4571 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4572 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4574 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4577 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4578 iface
, start_slot
, view_count
, views
);
4580 wined3d_mutex_lock();
4581 for (i
= 0; i
< view_count
; ++i
)
4583 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4585 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4586 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4588 wined3d_mutex_unlock();
4591 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4592 ID3D10PixelShader
*shader
)
4594 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4595 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4597 TRACE("iface %p, shader %p\n", iface
, shader
);
4599 wined3d_mutex_lock();
4600 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4601 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4602 wined3d_mutex_unlock();
4605 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4606 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4608 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4611 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4612 iface
, start_slot
, sampler_count
, samplers
);
4614 wined3d_mutex_lock();
4615 for (i
= 0; i
< sampler_count
; ++i
)
4617 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4619 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4620 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4622 wined3d_mutex_unlock();
4625 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4626 ID3D10VertexShader
*shader
)
4628 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4629 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4631 TRACE("iface %p, shader %p\n", iface
, shader
);
4633 wined3d_mutex_lock();
4634 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4635 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4636 wined3d_mutex_unlock();
4639 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4640 UINT start_index_location
, INT base_vertex_location
)
4642 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4644 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4645 iface
, index_count
, start_index_location
, base_vertex_location
);
4647 wined3d_mutex_lock();
4648 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4649 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4650 wined3d_mutex_unlock();
4653 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4654 UINT start_vertex_location
)
4656 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4658 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4659 iface
, vertex_count
, start_vertex_location
);
4661 wined3d_mutex_lock();
4662 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4663 wined3d_mutex_unlock();
4666 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4667 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4669 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4670 iface
, start_slot
, buffer_count
, buffers
);
4672 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4673 buffer_count
, buffers
);
4676 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4677 ID3D10InputLayout
*input_layout
)
4679 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4680 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4682 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4684 wined3d_mutex_lock();
4685 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4686 layout
? layout
->wined3d_decl
: NULL
);
4687 wined3d_mutex_unlock();
4690 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4691 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4693 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4696 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4697 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4699 wined3d_mutex_lock();
4700 for (i
= 0; i
< buffer_count
; ++i
)
4702 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4704 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4705 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4707 wined3d_mutex_unlock();
4710 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4711 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4713 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4714 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4716 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4717 iface
, buffer
, debug_dxgi_format(format
), offset
);
4719 wined3d_mutex_lock();
4720 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4721 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4722 wined3dformat_from_dxgi_format(format
), offset
);
4723 wined3d_mutex_unlock();
4726 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4727 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4728 INT base_vertex_location
, UINT start_instance_location
)
4730 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4732 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4733 "base_vertex_location %d, start_instance_location %u.\n",
4734 iface
, instance_index_count
, instance_count
, start_index_location
,
4735 base_vertex_location
, start_instance_location
);
4737 wined3d_mutex_lock();
4738 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4739 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4740 wined3d_mutex_unlock();
4743 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4744 UINT instance_vertex_count
, UINT instance_count
,
4745 UINT start_vertex_location
, UINT start_instance_location
)
4747 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4749 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4750 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4751 start_vertex_location
, start_instance_location
);
4753 wined3d_mutex_lock();
4754 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4755 instance_vertex_count
, start_instance_location
, instance_count
);
4756 wined3d_mutex_unlock();
4759 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4760 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4762 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4763 iface
, start_slot
, buffer_count
, buffers
);
4765 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4766 buffer_count
, buffers
);
4769 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4771 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4772 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4774 TRACE("iface %p, shader %p.\n", iface
, shader
);
4776 wined3d_mutex_lock();
4777 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4778 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4779 wined3d_mutex_unlock();
4782 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4783 D3D10_PRIMITIVE_TOPOLOGY topology
)
4785 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4787 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4789 wined3d_mutex_lock();
4790 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4791 (enum wined3d_primitive_type
)topology
, 0);
4792 wined3d_mutex_unlock();
4795 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4796 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4798 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4801 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4802 iface
, start_slot
, view_count
, views
);
4804 wined3d_mutex_lock();
4805 for (i
= 0; i
< view_count
; ++i
)
4807 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4809 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4810 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4812 wined3d_mutex_unlock();
4815 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4816 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4818 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4821 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4822 iface
, start_slot
, sampler_count
, samplers
);
4824 wined3d_mutex_lock();
4825 for (i
= 0; i
< sampler_count
; ++i
)
4827 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4829 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4830 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4832 wined3d_mutex_unlock();
4835 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4837 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4838 struct d3d_query
*query
;
4840 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4842 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4843 wined3d_mutex_lock();
4844 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4845 query
? query
->wined3d_query
: NULL
, value
);
4846 wined3d_mutex_unlock();
4849 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4850 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4852 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4855 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4856 iface
, start_slot
, view_count
, views
);
4858 wined3d_mutex_lock();
4859 for (i
= 0; i
< view_count
; ++i
)
4861 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4863 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4864 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4866 wined3d_mutex_unlock();
4869 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4870 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4872 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4875 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4876 iface
, start_slot
, sampler_count
, samplers
);
4878 wined3d_mutex_lock();
4879 for (i
= 0; i
< sampler_count
; ++i
)
4881 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4883 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4884 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4886 wined3d_mutex_unlock();
4889 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4890 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4891 ID3D10DepthStencilView
*depth_stencil_view
)
4893 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4894 struct d3d_depthstencil_view
*dsv
;
4897 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4898 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4900 wined3d_mutex_lock();
4901 for (i
= 0; i
< render_target_view_count
; ++i
)
4903 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4905 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4906 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4908 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4910 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4913 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4914 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4915 dsv
? dsv
->wined3d_view
: NULL
);
4916 wined3d_mutex_unlock();
4919 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4920 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4922 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4923 struct d3d_blend_state
*blend_state_object
;
4925 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4926 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4928 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4929 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4930 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4933 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4934 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4936 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4937 struct d3d_depthstencil_state
*ds_state_object
;
4939 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4940 iface
, depth_stencil_state
, stencil_ref
);
4942 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4943 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4944 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4947 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4948 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4950 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4951 unsigned int count
, i
;
4953 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4955 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4956 wined3d_mutex_lock();
4957 for (i
= 0; i
< count
; ++i
)
4959 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4961 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
4962 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4965 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4967 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
4969 wined3d_mutex_unlock();
4972 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4974 FIXME("iface %p stub!\n", iface
);
4977 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4979 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4980 struct d3d_rasterizer_state
*rasterizer_state_object
;
4982 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4984 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
4985 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4986 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
4989 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
4990 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
4992 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4993 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
4996 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
4998 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5001 for (i
= 0; i
< viewport_count
; ++i
)
5003 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5004 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5005 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5006 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5007 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5008 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5011 wined3d_mutex_lock();
5012 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5013 wined3d_mutex_unlock();
5016 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5017 UINT rect_count
, const D3D10_RECT
*rects
)
5019 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5021 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5023 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5026 wined3d_mutex_lock();
5027 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5028 wined3d_mutex_unlock();
5031 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5032 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5033 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5035 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5036 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5037 struct wined3d_box wined3d_src_box
;
5039 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5040 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5041 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5042 src_resource
, src_subresource_idx
, src_box
);
5044 if (!dst_resource
|| !src_resource
)
5048 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5049 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5051 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5052 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5053 wined3d_mutex_lock();
5054 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5055 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5056 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5057 wined3d_mutex_unlock();
5060 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5061 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5063 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5064 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5066 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5068 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5069 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5070 wined3d_mutex_lock();
5071 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5072 wined3d_dst_resource
, wined3d_src_resource
);
5073 wined3d_mutex_unlock();
5076 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5077 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5078 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5080 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5081 ID3D11Resource
*d3d11_resource
;
5083 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5084 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5086 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5087 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5088 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5089 ID3D11Resource_Release(d3d11_resource
);
5092 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5093 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5095 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5096 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5097 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5100 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5101 iface
, render_target_view
, debug_float4(color_rgba
));
5106 wined3d_mutex_lock();
5107 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5108 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5109 ERR("Failed to clear view, hr %#x.\n", hr
);
5110 wined3d_mutex_unlock();
5113 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5114 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5116 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5117 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5118 DWORD wined3d_flags
;
5121 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5122 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5127 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5129 wined3d_mutex_lock();
5130 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5131 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5132 ERR("Failed to clear view, hr %#x.\n", hr
);
5133 wined3d_mutex_unlock();
5136 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5137 ID3D10ShaderResourceView
*view
)
5139 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5140 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5142 TRACE("iface %p, view %p.\n", iface
, view
);
5144 wined3d_mutex_lock();
5145 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5146 wined3d_mutex_unlock();
5149 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5150 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5151 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5153 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5154 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5155 enum wined3d_format_id wined3d_format
;
5157 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5158 "src_resource %p, src_subresource_idx %u, format %s.\n",
5159 iface
, dst_resource
, dst_subresource_idx
,
5160 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5162 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5163 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5164 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5165 wined3d_mutex_lock();
5166 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5167 wined3d_dst_resource
, dst_subresource_idx
,
5168 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5169 wined3d_mutex_unlock();
5172 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5173 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5175 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5176 iface
, start_slot
, buffer_count
, buffers
);
5178 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5182 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5183 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5185 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5188 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5189 iface
, start_slot
, view_count
, views
);
5191 wined3d_mutex_lock();
5192 for (i
= 0; i
< view_count
; ++i
)
5194 struct wined3d_shader_resource_view
*wined3d_view
;
5195 struct d3d_shader_resource_view
*view_impl
;
5197 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5198 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5204 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5205 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5206 ID3D10ShaderResourceView_AddRef(views
[i
]);
5208 wined3d_mutex_unlock();
5211 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5213 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5214 struct d3d_pixel_shader
*shader_impl
;
5215 struct wined3d_shader
*wined3d_shader
;
5217 TRACE("iface %p, shader %p.\n", iface
, shader
);
5219 wined3d_mutex_lock();
5220 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5221 WINED3D_SHADER_TYPE_PIXEL
)))
5223 wined3d_mutex_unlock();
5228 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5229 wined3d_mutex_unlock();
5230 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5231 ID3D10PixelShader_AddRef(*shader
);
5234 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5235 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5237 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5240 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5241 iface
, start_slot
, sampler_count
, samplers
);
5243 wined3d_mutex_lock();
5244 for (i
= 0; i
< sampler_count
; ++i
)
5246 struct d3d_sampler_state
*sampler_impl
;
5247 struct wined3d_sampler
*wined3d_sampler
;
5249 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5250 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5256 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5257 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5258 ID3D10SamplerState_AddRef(samplers
[i
]);
5260 wined3d_mutex_unlock();
5263 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5265 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5266 struct d3d_vertex_shader
*shader_impl
;
5267 struct wined3d_shader
*wined3d_shader
;
5269 TRACE("iface %p, shader %p.\n", iface
, shader
);
5271 wined3d_mutex_lock();
5272 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5273 WINED3D_SHADER_TYPE_VERTEX
)))
5275 wined3d_mutex_unlock();
5280 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5281 wined3d_mutex_unlock();
5282 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5283 ID3D10VertexShader_AddRef(*shader
);
5286 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5287 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5289 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5290 iface
, start_slot
, buffer_count
, buffers
);
5292 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5296 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5298 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5299 struct wined3d_vertex_declaration
*wined3d_declaration
;
5300 struct d3d_input_layout
*input_layout_impl
;
5302 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5304 wined3d_mutex_lock();
5305 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5306 device
->immediate_context
.wined3d_context
)))
5308 wined3d_mutex_unlock();
5309 *input_layout
= NULL
;
5313 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5314 wined3d_mutex_unlock();
5315 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5316 ID3D10InputLayout_AddRef(*input_layout
);
5319 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5320 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5322 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5325 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5326 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5328 wined3d_mutex_lock();
5329 for (i
= 0; i
< buffer_count
; ++i
)
5331 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5332 struct d3d_buffer
*buffer_impl
;
5334 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5335 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5336 ERR("Failed to get vertex buffer.\n");
5338 if (!wined3d_buffer
)
5344 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5345 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5346 ID3D10Buffer_AddRef(buffers
[i
]);
5348 wined3d_mutex_unlock();
5351 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5352 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5354 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5355 enum wined3d_format_id wined3d_format
;
5356 struct wined3d_buffer
*wined3d_buffer
;
5357 struct d3d_buffer
*buffer_impl
;
5359 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5361 wined3d_mutex_lock();
5362 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5363 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5364 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5365 if (!wined3d_buffer
)
5367 wined3d_mutex_unlock();
5372 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5373 wined3d_mutex_unlock();
5374 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5375 ID3D10Buffer_AddRef(*buffer
);
5378 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5379 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5381 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5382 iface
, start_slot
, buffer_count
, buffers
);
5384 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5388 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5390 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5391 struct d3d_geometry_shader
*shader_impl
;
5392 struct wined3d_shader
*wined3d_shader
;
5394 TRACE("iface %p, shader %p.\n", iface
, shader
);
5396 wined3d_mutex_lock();
5397 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5398 WINED3D_SHADER_TYPE_GEOMETRY
)))
5400 wined3d_mutex_unlock();
5405 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5406 wined3d_mutex_unlock();
5407 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5408 ID3D10GeometryShader_AddRef(*shader
);
5411 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5412 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5414 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5416 TRACE("iface %p, topology %p.\n", iface
, topology
);
5418 wined3d_mutex_lock();
5419 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5420 (enum wined3d_primitive_type
*)topology
, NULL
);
5421 wined3d_mutex_unlock();
5424 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5425 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5427 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5430 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5431 iface
, start_slot
, view_count
, views
);
5433 wined3d_mutex_lock();
5434 for (i
= 0; i
< view_count
; ++i
)
5436 struct wined3d_shader_resource_view
*wined3d_view
;
5437 struct d3d_shader_resource_view
*view_impl
;
5439 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5440 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5446 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5447 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5448 ID3D10ShaderResourceView_AddRef(views
[i
]);
5450 wined3d_mutex_unlock();
5453 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5454 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5456 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5459 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5460 iface
, start_slot
, sampler_count
, samplers
);
5462 wined3d_mutex_lock();
5463 for (i
= 0; i
< sampler_count
; ++i
)
5465 struct d3d_sampler_state
*sampler_impl
;
5466 struct wined3d_sampler
*wined3d_sampler
;
5468 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5469 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5475 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5476 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5477 ID3D10SamplerState_AddRef(samplers
[i
]);
5479 wined3d_mutex_unlock();
5482 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5483 ID3D10Predicate
**predicate
, BOOL
*value
)
5485 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5486 struct wined3d_query
*wined3d_predicate
;
5487 struct d3d_query
*predicate_impl
;
5489 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5491 wined3d_mutex_lock();
5492 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5494 wined3d_mutex_unlock();
5499 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5500 wined3d_mutex_unlock();
5501 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5502 ID3D10Predicate_AddRef(*predicate
);
5505 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5506 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5508 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5511 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5512 iface
, start_slot
, view_count
, views
);
5514 wined3d_mutex_lock();
5515 for (i
= 0; i
< view_count
; ++i
)
5517 struct wined3d_shader_resource_view
*wined3d_view
;
5518 struct d3d_shader_resource_view
*view_impl
;
5520 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5521 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5527 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5528 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5529 ID3D10ShaderResourceView_AddRef(views
[i
]);
5531 wined3d_mutex_unlock();
5534 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5535 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5537 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5540 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5541 iface
, start_slot
, sampler_count
, samplers
);
5543 wined3d_mutex_lock();
5544 for (i
= 0; i
< sampler_count
; ++i
)
5546 struct d3d_sampler_state
*sampler_impl
;
5547 struct wined3d_sampler
*wined3d_sampler
;
5549 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5550 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5556 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5557 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5558 ID3D10SamplerState_AddRef(samplers
[i
]);
5560 wined3d_mutex_unlock();
5563 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5564 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5566 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5567 struct wined3d_rendertarget_view
*wined3d_view
;
5569 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5570 iface
, view_count
, render_target_views
, depth_stencil_view
);
5572 wined3d_mutex_lock();
5573 if (render_target_views
)
5575 struct d3d_rendertarget_view
*view_impl
;
5578 for (i
= 0; i
< view_count
; ++i
)
5580 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5581 device
->immediate_context
.wined3d_context
, i
))
5582 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5584 render_target_views
[i
] = NULL
;
5588 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5589 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5593 if (depth_stencil_view
)
5595 struct d3d_depthstencil_view
*view_impl
;
5597 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5598 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5600 *depth_stencil_view
= NULL
;
5604 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5605 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5608 wined3d_mutex_unlock();
5611 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5612 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5614 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5615 ID3D11BlendState
*d3d11_blend_state
;
5617 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5618 iface
, blend_state
, blend_factor
, sample_mask
);
5620 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5621 &d3d11_blend_state
, blend_factor
, sample_mask
);
5623 if (d3d11_blend_state
)
5624 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5626 *blend_state
= NULL
;
5629 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5630 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5632 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5633 ID3D11DepthStencilState
*d3d11_iface
;
5635 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5636 iface
, depth_stencil_state
, stencil_ref
);
5638 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5639 &d3d11_iface
, stencil_ref
);
5642 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5644 *depth_stencil_state
= NULL
;
5647 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5648 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5650 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5653 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5654 iface
, buffer_count
, buffers
, offsets
);
5656 wined3d_mutex_lock();
5657 for (i
= 0; i
< buffer_count
; ++i
)
5659 struct wined3d_buffer
*wined3d_buffer
;
5660 struct d3d_buffer
*buffer_impl
;
5662 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5663 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5669 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5670 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5671 ID3D10Buffer_AddRef(buffers
[i
]);
5673 wined3d_mutex_unlock();
5676 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5678 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5679 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5680 struct wined3d_rasterizer_state
*wined3d_state
;
5682 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5684 wined3d_mutex_lock();
5685 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5687 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5688 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5692 *rasterizer_state
= NULL
;
5694 wined3d_mutex_unlock();
5697 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5698 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5700 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5701 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5702 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5704 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5706 if (!viewport_count
)
5709 wined3d_mutex_lock();
5710 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5711 &actual_count
, viewports
? wined3d_vp
: NULL
);
5712 wined3d_mutex_unlock();
5716 *viewport_count
= actual_count
;
5720 if (*viewport_count
> actual_count
)
5721 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5723 *viewport_count
= min(actual_count
, *viewport_count
);
5724 for (i
= 0; i
< *viewport_count
; ++i
)
5726 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5727 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5728 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5729 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5730 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5731 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5735 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5737 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5738 unsigned int actual_count
;
5740 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5745 actual_count
= *rect_count
;
5747 wined3d_mutex_lock();
5748 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5749 wined3d_mutex_unlock();
5753 *rect_count
= actual_count
;
5757 if (*rect_count
> actual_count
)
5758 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5761 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5763 TRACE("iface %p.\n", iface
);
5765 /* In the current implementation the device is never removed, so we can
5766 * just return S_OK here. */
5771 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5773 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5778 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5780 FIXME("iface %p stub!\n", iface
);
5785 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5786 REFGUID guid
, UINT
*data_size
, void *data
)
5788 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5790 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5792 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5795 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5796 REFGUID guid
, UINT data_size
, const void *data
)
5798 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5800 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5802 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5805 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5806 REFGUID guid
, const IUnknown
*data
)
5808 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5810 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5812 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5815 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5817 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5819 TRACE("iface %p.\n", iface
);
5821 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5824 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5826 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5828 TRACE("iface %p.\n", iface
);
5830 wined3d_mutex_lock();
5831 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5832 wined3d_mutex_unlock();
5835 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5836 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5838 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5839 D3D11_BUFFER_DESC d3d11_desc
;
5840 struct d3d_buffer
*object
;
5843 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5845 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5846 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5847 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5848 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5849 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5850 d3d11_desc
.StructureByteStride
= 0;
5852 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5855 *buffer
= &object
->ID3D10Buffer_iface
;
5860 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5861 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5863 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5864 D3D11_TEXTURE1D_DESC d3d11_desc
;
5865 struct d3d_texture1d
*object
;
5868 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5870 d3d11_desc
.Width
= desc
->Width
;
5871 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5872 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5873 d3d11_desc
.Format
= desc
->Format
;
5874 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5875 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5876 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5877 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5879 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5882 *texture
= &object
->ID3D10Texture1D_iface
;
5887 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5888 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5889 ID3D10Texture2D
**texture
)
5891 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5892 D3D11_TEXTURE2D_DESC d3d11_desc
;
5893 struct d3d_texture2d
*object
;
5896 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5898 d3d11_desc
.Width
= desc
->Width
;
5899 d3d11_desc
.Height
= desc
->Height
;
5900 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5901 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5902 d3d11_desc
.Format
= desc
->Format
;
5903 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5904 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5905 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5906 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5907 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5909 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5912 *texture
= &object
->ID3D10Texture2D_iface
;
5917 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5918 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5919 ID3D10Texture3D
**texture
)
5921 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5922 D3D11_TEXTURE3D_DESC d3d11_desc
;
5923 struct d3d_texture3d
*object
;
5926 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5928 d3d11_desc
.Width
= desc
->Width
;
5929 d3d11_desc
.Height
= desc
->Height
;
5930 d3d11_desc
.Depth
= desc
->Depth
;
5931 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5932 d3d11_desc
.Format
= desc
->Format
;
5933 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5934 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5935 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5936 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5938 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5941 *texture
= &object
->ID3D10Texture3D_iface
;
5946 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5947 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5949 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5950 struct d3d_shader_resource_view
*object
;
5951 ID3D11Resource
*d3d11_resource
;
5954 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5957 return E_INVALIDARG
;
5959 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5961 ERR("Resource does not implement ID3D11Resource.\n");
5965 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5967 ID3D11Resource_Release(d3d11_resource
);
5971 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5976 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5977 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5979 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5981 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5982 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
5985 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
5986 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
5988 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5989 struct d3d_rendertarget_view
*object
;
5990 ID3D11Resource
*d3d11_resource
;
5993 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5996 return E_INVALIDARG
;
5998 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6000 ERR("Resource does not implement ID3D11Resource.\n");
6004 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6005 ID3D11Resource_Release(d3d11_resource
);
6009 *view
= &object
->ID3D10RenderTargetView_iface
;
6014 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6016 return (D3D11_DSV_DIMENSION
)dim
;
6019 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6020 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6022 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6023 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6024 struct d3d_depthstencil_view
*object
;
6025 ID3D11Resource
*d3d11_resource
;
6028 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6032 d3d11_desc
.Format
= desc
->Format
;
6033 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6034 d3d11_desc
.Flags
= 0;
6035 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6038 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6040 ERR("Resource does not implement ID3D11Resource.\n");
6044 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6045 ID3D11Resource_Release(d3d11_resource
);
6049 *view
= &object
->ID3D10DepthStencilView_iface
;
6054 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6055 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6056 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6057 ID3D10InputLayout
**input_layout
)
6059 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6060 struct d3d_input_layout
*object
;
6063 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6064 "shader_byte_code_length %lu, input_layout %p\n",
6065 iface
, element_descs
, element_count
, shader_byte_code
,
6066 shader_byte_code_length
, input_layout
);
6068 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6069 shader_byte_code
, shader_byte_code_length
, &object
)))
6072 *input_layout
= &object
->ID3D10InputLayout_iface
;
6077 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6078 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6080 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6081 struct d3d_vertex_shader
*object
;
6084 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6085 iface
, byte_code
, byte_code_length
, shader
);
6087 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6090 *shader
= &object
->ID3D10VertexShader_iface
;
6095 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6096 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6098 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6099 struct d3d_geometry_shader
*object
;
6102 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6103 iface
, byte_code
, byte_code_length
, shader
);
6105 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6106 NULL
, 0, NULL
, 0, 0, &object
)))
6109 *shader
= &object
->ID3D10GeometryShader_iface
;
6114 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6115 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6116 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6118 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6119 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6120 struct d3d_geometry_shader
*object
;
6121 unsigned int i
, stride_count
= 1;
6124 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6125 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6126 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6127 output_stream_decl_count
, output_stream_stride
, shader
);
6129 if (!output_stream_decl_count
&& output_stream_stride
)
6131 WARN("Stride must be 0 when declaration entry count is 0.\n");
6133 return E_INVALIDARG
;
6136 if (output_stream_decl_count
6137 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6139 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6141 return E_OUTOFMEMORY
;
6144 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6146 so_entries
[i
].Stream
= 0;
6147 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6148 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6149 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6150 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6151 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6153 if (output_stream_decls
[i
].OutputSlot
)
6156 if (output_stream_stride
)
6158 WARN("Stride must be 0 when multiple output slots are used.\n");
6159 heap_free(so_entries
);
6161 return E_INVALIDARG
;
6166 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6167 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6168 heap_free(so_entries
);
6175 *shader
= &object
->ID3D10GeometryShader_iface
;
6180 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6181 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6183 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6184 struct d3d_pixel_shader
*object
;
6187 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6188 iface
, byte_code
, byte_code_length
, shader
);
6190 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6193 *shader
= &object
->ID3D10PixelShader_iface
;
6198 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6199 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6201 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6202 struct d3d_blend_state
*object
;
6205 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6207 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6210 *blend_state
= &object
->ID3D10BlendState1_iface
;
6215 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6216 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6218 D3D10_BLEND_DESC1 d3d10_1_desc
;
6221 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6224 return E_INVALIDARG
;
6226 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6227 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6228 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6230 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6231 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6232 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6235 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6237 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6238 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6239 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6240 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6241 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6242 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6243 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6244 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6247 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6250 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6251 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6253 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6254 struct d3d_depthstencil_state
*object
;
6257 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6259 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6262 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6267 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6268 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6270 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6271 struct d3d_rasterizer_state
*object
;
6274 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6276 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6279 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6284 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6285 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6287 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6288 struct d3d_sampler_state
*object
;
6291 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6293 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6296 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6301 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6302 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6304 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6305 struct d3d_query
*object
;
6308 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6310 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6315 *query
= &object
->ID3D10Query_iface
;
6319 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6323 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6324 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6326 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6327 struct d3d_query
*object
;
6330 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6332 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6337 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6341 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6345 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6346 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6348 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6353 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6354 DXGI_FORMAT format
, UINT
*format_support
)
6356 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6358 TRACE("iface %p, format %s, format_support %p.\n",
6359 iface
, debug_dxgi_format(format
), format_support
);
6361 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6364 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6365 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6367 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6369 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6370 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6372 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6373 sample_count
, quality_level_count
);
6376 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6378 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6381 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6382 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6383 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6385 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6386 "units %p, units_length %p, description %p, description_length %p stub!\n",
6387 iface
, desc
, type
, active_counters
, name
, name_length
,
6388 units
, units_length
, description
, description_length
);
6393 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6395 FIXME("iface %p stub!\n", iface
);
6400 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6401 HANDLE resource_handle
, REFIID guid
, void **resource
)
6403 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6404 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6409 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6411 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6414 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6416 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6419 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6421 return (D3D10_FEATURE_LEVEL1
)level
;
6424 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6426 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6428 TRACE("iface %p.\n", iface
);
6430 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6433 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6435 /* IUnknown methods */
6436 d3d10_device_QueryInterface
,
6437 d3d10_device_AddRef
,
6438 d3d10_device_Release
,
6439 /* ID3D10Device methods */
6440 d3d10_device_VSSetConstantBuffers
,
6441 d3d10_device_PSSetShaderResources
,
6442 d3d10_device_PSSetShader
,
6443 d3d10_device_PSSetSamplers
,
6444 d3d10_device_VSSetShader
,
6445 d3d10_device_DrawIndexed
,
6447 d3d10_device_PSSetConstantBuffers
,
6448 d3d10_device_IASetInputLayout
,
6449 d3d10_device_IASetVertexBuffers
,
6450 d3d10_device_IASetIndexBuffer
,
6451 d3d10_device_DrawIndexedInstanced
,
6452 d3d10_device_DrawInstanced
,
6453 d3d10_device_GSSetConstantBuffers
,
6454 d3d10_device_GSSetShader
,
6455 d3d10_device_IASetPrimitiveTopology
,
6456 d3d10_device_VSSetShaderResources
,
6457 d3d10_device_VSSetSamplers
,
6458 d3d10_device_SetPredication
,
6459 d3d10_device_GSSetShaderResources
,
6460 d3d10_device_GSSetSamplers
,
6461 d3d10_device_OMSetRenderTargets
,
6462 d3d10_device_OMSetBlendState
,
6463 d3d10_device_OMSetDepthStencilState
,
6464 d3d10_device_SOSetTargets
,
6465 d3d10_device_DrawAuto
,
6466 d3d10_device_RSSetState
,
6467 d3d10_device_RSSetViewports
,
6468 d3d10_device_RSSetScissorRects
,
6469 d3d10_device_CopySubresourceRegion
,
6470 d3d10_device_CopyResource
,
6471 d3d10_device_UpdateSubresource
,
6472 d3d10_device_ClearRenderTargetView
,
6473 d3d10_device_ClearDepthStencilView
,
6474 d3d10_device_GenerateMips
,
6475 d3d10_device_ResolveSubresource
,
6476 d3d10_device_VSGetConstantBuffers
,
6477 d3d10_device_PSGetShaderResources
,
6478 d3d10_device_PSGetShader
,
6479 d3d10_device_PSGetSamplers
,
6480 d3d10_device_VSGetShader
,
6481 d3d10_device_PSGetConstantBuffers
,
6482 d3d10_device_IAGetInputLayout
,
6483 d3d10_device_IAGetVertexBuffers
,
6484 d3d10_device_IAGetIndexBuffer
,
6485 d3d10_device_GSGetConstantBuffers
,
6486 d3d10_device_GSGetShader
,
6487 d3d10_device_IAGetPrimitiveTopology
,
6488 d3d10_device_VSGetShaderResources
,
6489 d3d10_device_VSGetSamplers
,
6490 d3d10_device_GetPredication
,
6491 d3d10_device_GSGetShaderResources
,
6492 d3d10_device_GSGetSamplers
,
6493 d3d10_device_OMGetRenderTargets
,
6494 d3d10_device_OMGetBlendState
,
6495 d3d10_device_OMGetDepthStencilState
,
6496 d3d10_device_SOGetTargets
,
6497 d3d10_device_RSGetState
,
6498 d3d10_device_RSGetViewports
,
6499 d3d10_device_RSGetScissorRects
,
6500 d3d10_device_GetDeviceRemovedReason
,
6501 d3d10_device_SetExceptionMode
,
6502 d3d10_device_GetExceptionMode
,
6503 d3d10_device_GetPrivateData
,
6504 d3d10_device_SetPrivateData
,
6505 d3d10_device_SetPrivateDataInterface
,
6506 d3d10_device_ClearState
,
6508 d3d10_device_CreateBuffer
,
6509 d3d10_device_CreateTexture1D
,
6510 d3d10_device_CreateTexture2D
,
6511 d3d10_device_CreateTexture3D
,
6512 d3d10_device_CreateShaderResourceView
,
6513 d3d10_device_CreateRenderTargetView
,
6514 d3d10_device_CreateDepthStencilView
,
6515 d3d10_device_CreateInputLayout
,
6516 d3d10_device_CreateVertexShader
,
6517 d3d10_device_CreateGeometryShader
,
6518 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6519 d3d10_device_CreatePixelShader
,
6520 d3d10_device_CreateBlendState
,
6521 d3d10_device_CreateDepthStencilState
,
6522 d3d10_device_CreateRasterizerState
,
6523 d3d10_device_CreateSamplerState
,
6524 d3d10_device_CreateQuery
,
6525 d3d10_device_CreatePredicate
,
6526 d3d10_device_CreateCounter
,
6527 d3d10_device_CheckFormatSupport
,
6528 d3d10_device_CheckMultisampleQualityLevels
,
6529 d3d10_device_CheckCounterInfo
,
6530 d3d10_device_CheckCounter
,
6531 d3d10_device_GetCreationFlags
,
6532 d3d10_device_OpenSharedResource
,
6533 d3d10_device_SetTextFilterSize
,
6534 d3d10_device_GetTextFilterSize
,
6535 d3d10_device_CreateShaderResourceView1
,
6536 d3d10_device_CreateBlendState1
,
6537 d3d10_device_GetFeatureLevel
,
6540 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6542 /* IUnknown methods */
6543 d3d_device_inner_QueryInterface
,
6544 d3d_device_inner_AddRef
,
6545 d3d_device_inner_Release
,
6548 /* ID3D10Multithread methods */
6550 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6552 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6555 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6557 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6559 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6561 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6564 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6566 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6568 TRACE("iface %p.\n", iface
);
6570 return IUnknown_AddRef(device
->outer_unk
);
6573 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6575 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6577 TRACE("iface %p.\n", iface
);
6579 return IUnknown_Release(device
->outer_unk
);
6582 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6584 TRACE("iface %p.\n", iface
);
6586 wined3d_mutex_lock();
6589 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6591 TRACE("iface %p.\n", iface
);
6593 wined3d_mutex_unlock();
6596 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6598 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6603 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6605 FIXME("iface %p stub!\n", iface
);
6610 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6612 d3d10_multithread_QueryInterface
,
6613 d3d10_multithread_AddRef
,
6614 d3d10_multithread_Release
,
6615 d3d10_multithread_Enter
,
6616 d3d10_multithread_Leave
,
6617 d3d10_multithread_SetMultithreadProtected
,
6618 d3d10_multithread_GetMultithreadProtected
,
6621 /* IWineDXGIDeviceParent IUnknown methods */
6623 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6625 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6628 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6629 REFIID iid
, void **out
)
6631 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6632 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6635 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6637 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6638 return IUnknown_AddRef(device
->outer_unk
);
6641 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6643 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6644 return IUnknown_Release(device
->outer_unk
);
6647 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6648 IWineDXGIDeviceParent
*iface
)
6650 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6651 return &device
->device_parent
;
6654 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6656 /* IUnknown methods */
6657 dxgi_device_parent_QueryInterface
,
6658 dxgi_device_parent_AddRef
,
6659 dxgi_device_parent_Release
,
6660 /* IWineDXGIDeviceParent methods */
6661 dxgi_device_parent_get_wined3d_device_parent
,
6664 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6666 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6669 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6670 struct wined3d_device
*wined3d_device
)
6672 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6673 struct d3d_device_context_state
*state
;
6674 struct wined3d_state
*wined3d_state
;
6675 D3D_FEATURE_LEVEL feature_level
;
6677 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6679 wined3d_device_incref(wined3d_device
);
6680 device
->wined3d_device
= wined3d_device
;
6681 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6683 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6684 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6686 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6688 ERR("Failed to create the initial device context state.\n");
6692 d3d_device_context_state_init(state
, device
, feature_level
,
6693 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6695 device
->state
= state
;
6696 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6697 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6699 d3d_device_context_state_private_addref(state
);
6700 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6703 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6705 TRACE("device_parent %p.\n", device_parent
);
6708 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6710 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6713 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6714 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6715 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6717 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6718 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6721 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6726 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6727 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6728 struct wined3d_texture
**wined3d_texture
)
6730 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6731 struct d3d_texture2d
*texture
;
6732 ID3D11Texture2D
*texture_iface
;
6733 D3D11_TEXTURE2D_DESC desc
;
6736 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6737 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6739 desc
.Width
= wined3d_desc
->width
;
6740 desc
.Height
= wined3d_desc
->height
;
6743 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6744 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6745 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6746 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6747 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6748 desc
.CPUAccessFlags
= 0;
6751 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6753 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6754 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6758 FIXME("Unhandled flags %#x.\n", texture_flags
);
6760 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6761 &desc
, NULL
, &texture_iface
)))
6763 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6767 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6769 *wined3d_texture
= texture
->wined3d_texture
;
6770 wined3d_texture_incref(*wined3d_texture
);
6771 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6776 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6778 device_parent_wined3d_device_created
,
6779 device_parent_mode_changed
,
6780 device_parent_activate
,
6781 device_parent_texture_sub_resource_created
,
6782 device_parent_create_swapchain_texture
,
6785 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6787 const D3D11_SAMPLER_DESC
*ka
= key
;
6788 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6790 return memcmp(ka
, kb
, sizeof(*ka
));
6793 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6795 const D3D11_BLEND_DESC
*ka
= key
;
6796 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6798 return memcmp(ka
, kb
, sizeof(*ka
));
6801 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6803 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6804 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6805 const struct d3d_depthstencil_state
, entry
)->desc
;
6807 return memcmp(ka
, kb
, sizeof(*ka
));
6810 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6812 const D3D11_RASTERIZER_DESC
*ka
= key
;
6813 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6815 return memcmp(ka
, kb
, sizeof(*ka
));
6818 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6820 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6821 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6822 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6823 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6824 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6825 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6826 device
->refcount
= 1;
6827 /* COM aggregation always takes place */
6828 device
->outer_unk
= outer_unknown
;
6829 device
->d3d11_only
= FALSE
;
6830 device
->state
= NULL
;
6832 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6833 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6835 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6836 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6837 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6838 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);