netapi32: Remove DECLSPEC_HIDDEN usage.
[wine.git] / dlls / d3d8 / buffer.c
blobf49f6f9f847ab3f10cb55aa1567618c90a6c426b
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
28 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexBuffer8_AddRef(iface);
37 *object = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *object = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 if (buffer->draw_buffer)
58 wined3d_buffer_incref(buffer->draw_buffer);
59 else
60 wined3d_buffer_incref(buffer->wined3d_buffer);
63 return refcount;
66 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
68 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
69 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
71 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
73 if (!refcount)
75 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
76 IDirect3DDevice8 *device = buffer->parent_device;
78 if (draw_buffer)
79 wined3d_buffer_decref(draw_buffer);
80 else
81 wined3d_buffer_decref(buffer->wined3d_buffer);
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice8_Release(device);
87 return refcount;
90 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
91 IDirect3DDevice8 **device)
93 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
95 TRACE("iface %p, device %p.\n", iface, device);
97 *device = buffer->parent_device;
98 IDirect3DDevice8_AddRef(*device);
100 TRACE("Returning device %p.\n", *device);
102 return D3D_OK;
105 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
106 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
108 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
109 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
110 iface, debugstr_guid(guid), data, data_size, flags);
112 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
115 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
116 REFGUID guid, void *data, DWORD *data_size)
118 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
119 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
120 iface, debugstr_guid(guid), data, data_size);
122 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
125 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
127 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
128 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
130 return d3d8_resource_free_private_data(&buffer->resource, guid);
133 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
135 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
136 struct wined3d_resource *resource;
137 DWORD previous;
139 TRACE("iface %p, priority %lu.\n", iface, priority);
141 wined3d_mutex_lock();
142 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
143 previous = wined3d_resource_set_priority(resource, priority);
144 wined3d_mutex_unlock();
146 return previous;
149 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
151 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
152 const struct wined3d_resource *resource;
153 DWORD priority;
155 TRACE("iface %p.\n", iface);
157 wined3d_mutex_lock();
158 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
159 priority = wined3d_resource_get_priority(resource);
160 wined3d_mutex_unlock();
162 return priority;
165 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
167 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
169 TRACE("iface %p.\n", iface);
171 wined3d_mutex_lock();
172 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
173 wined3d_mutex_unlock();
176 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
178 TRACE("iface %p.\n", iface);
180 return D3DRTYPE_VERTEXBUFFER;
183 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
184 BYTE **data, DWORD flags)
186 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
187 struct wined3d_resource *wined3d_resource;
188 struct wined3d_map_desc wined3d_map_desc;
189 struct wined3d_box wined3d_box = {0};
190 HRESULT hr;
192 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
193 iface, offset, size, data, flags);
195 if (buffer->discarded)
197 WARN("Filtering out redundant discard of %p.\n", buffer);
198 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
200 if (flags & D3DLOCK_DISCARD)
201 buffer->discarded = true;
203 wined3d_box.left = offset;
204 wined3d_box.right = offset + size;
205 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
206 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
207 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
208 *data = wined3d_map_desc.data;
210 return hr;
213 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
215 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
217 TRACE("iface %p.\n", iface);
219 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
221 return D3D_OK;
224 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
225 D3DVERTEXBUFFER_DESC *desc)
227 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
228 struct wined3d_resource_desc wined3d_desc;
229 struct wined3d_resource *wined3d_resource;
231 TRACE("iface %p, desc %p.\n", iface, desc);
233 wined3d_mutex_lock();
234 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
235 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
236 wined3d_mutex_unlock();
238 desc->Format = D3DFMT_VERTEXDATA;
239 desc->Type = D3DRTYPE_VERTEXBUFFER;
240 desc->Usage = buffer->usage;
241 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
242 desc->Size = wined3d_desc.size;
243 desc->FVF = buffer->fvf;
245 return D3D_OK;
248 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
250 /* IUnknown */
251 d3d8_vertexbuffer_QueryInterface,
252 d3d8_vertexbuffer_AddRef,
253 d3d8_vertexbuffer_Release,
254 /* IDirect3DResource8 */
255 d3d8_vertexbuffer_GetDevice,
256 d3d8_vertexbuffer_SetPrivateData,
257 d3d8_vertexbuffer_GetPrivateData,
258 d3d8_vertexbuffer_FreePrivateData,
259 d3d8_vertexbuffer_SetPriority,
260 d3d8_vertexbuffer_GetPriority,
261 d3d8_vertexbuffer_PreLoad,
262 d3d8_vertexbuffer_GetType,
263 /* IDirect3DVertexBuffer8 */
264 d3d8_vertexbuffer_Lock,
265 d3d8_vertexbuffer_Unlock,
266 d3d8_vertexbuffer_GetDesc,
269 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
271 struct d3d8_vertexbuffer *buffer = parent;
273 if (buffer->draw_buffer)
274 wined3d_buffer_decref(buffer->wined3d_buffer);
275 d3d8_resource_cleanup(&buffer->resource);
276 free(buffer);
279 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
281 d3d8_vertexbuffer_wined3d_object_destroyed,
284 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
285 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
287 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
288 struct wined3d_buffer_desc desc;
289 HRESULT hr;
291 if (pool == D3DPOOL_SCRATCH)
293 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
294 return D3DERR_INVALIDCALL;
297 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
298 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
299 return D3DERR_INVALIDCALL;
301 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
302 d3d8_resource_init(&buffer->resource);
303 buffer->fvf = fvf;
304 buffer->usage = usage;
306 desc.byte_width = size;
307 desc.usage = wined3d_usage_from_d3d(pool, usage);
308 desc.bind_flags = 0;
309 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
310 /* Buffers are always readable. */
311 if (pool != D3DPOOL_DEFAULT)
312 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
313 desc.misc_flags = 0;
314 desc.structure_byte_stride = 0;
316 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
318 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
319 parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
322 wined3d_mutex_lock();
323 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
324 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
326 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
327 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
328 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
329 &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
330 wined3d_buffer_decref(buffer->wined3d_buffer);
332 wined3d_mutex_unlock();
333 if (FAILED(hr))
335 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
336 return hr;
339 buffer->parent_device = &device->IDirect3DDevice8_iface;
340 IDirect3DDevice8_AddRef(buffer->parent_device);
342 return D3D_OK;
345 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
347 if (!iface)
348 return NULL;
349 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
351 return impl_from_IDirect3DVertexBuffer8(iface);
354 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
356 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
359 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
361 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
363 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
364 || IsEqualGUID(riid, &IID_IDirect3DResource8)
365 || IsEqualGUID(riid, &IID_IUnknown))
367 IDirect3DIndexBuffer8_AddRef(iface);
368 *object = iface;
369 return S_OK;
372 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
374 *object = NULL;
375 return E_NOINTERFACE;
378 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
380 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
381 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
383 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
385 if (refcount == 1)
387 IDirect3DDevice8_AddRef(buffer->parent_device);
388 wined3d_buffer_incref(buffer->wined3d_buffer);
391 return refcount;
394 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
396 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
397 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
399 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
401 if (!refcount)
403 IDirect3DDevice8 *device = buffer->parent_device;
405 wined3d_buffer_decref(buffer->wined3d_buffer);
407 /* Release the device last, as it may cause the device to be destroyed. */
408 IDirect3DDevice8_Release(device);
411 return refcount;
414 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
415 IDirect3DDevice8 **device)
417 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
419 TRACE("iface %p, device %p.\n", iface, device);
421 *device = buffer->parent_device;
422 IDirect3DDevice8_AddRef(*device);
424 TRACE("Returning device %p.\n", *device);
426 return D3D_OK;
429 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
430 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
432 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
433 TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n",
434 iface, debugstr_guid(guid), data, data_size, flags);
436 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
439 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
440 REFGUID guid, void *data, DWORD *data_size)
442 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
443 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
444 iface, debugstr_guid(guid), data, data_size);
446 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
449 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
451 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
452 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
454 return d3d8_resource_free_private_data(&buffer->resource, guid);
457 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
459 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
460 struct wined3d_resource *resource;
461 DWORD previous;
463 TRACE("iface %p, priority %lu.\n", iface, priority);
465 wined3d_mutex_lock();
466 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
467 previous = wined3d_resource_set_priority(resource, priority);
468 wined3d_mutex_unlock();
470 return previous;
473 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
475 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
476 const struct wined3d_resource *resource;
477 DWORD priority;
479 TRACE("iface %p.\n", iface);
481 wined3d_mutex_lock();
482 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
483 priority = wined3d_resource_get_priority(resource);
484 wined3d_mutex_unlock();
486 return priority;
489 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
491 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
493 TRACE("iface %p.\n", iface);
495 wined3d_mutex_lock();
496 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
497 wined3d_mutex_unlock();
500 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
502 TRACE("iface %p.\n", iface);
504 return D3DRTYPE_INDEXBUFFER;
507 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
508 BYTE **data, DWORD flags)
510 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
511 struct wined3d_resource *wined3d_resource;
512 struct wined3d_map_desc wined3d_map_desc;
513 struct wined3d_box wined3d_box = {0};
514 HRESULT hr;
516 TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n",
517 iface, offset, size, data, flags);
519 if (buffer->discarded)
521 WARN("Filtering out redundant discard of %p.\n", buffer);
522 flags = (flags & ~D3DLOCK_DISCARD) | D3DLOCK_NOOVERWRITE;
524 if (flags & D3DLOCK_DISCARD)
525 buffer->discarded = true;
527 wined3d_box.left = offset;
528 wined3d_box.right = offset + size;
529 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
530 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
531 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
532 *data = wined3d_map_desc.data;
534 return hr;
537 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
539 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
541 TRACE("iface %p.\n", iface);
543 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
545 return D3D_OK;
548 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
549 D3DINDEXBUFFER_DESC *desc)
551 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
552 struct wined3d_resource_desc wined3d_desc;
553 struct wined3d_resource *wined3d_resource;
555 TRACE("iface %p, desc %p.\n", iface, desc);
557 wined3d_mutex_lock();
558 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
559 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
560 wined3d_mutex_unlock();
562 desc->Format = d3dformat_from_wined3dformat(buffer->format);
563 desc->Type = D3DRTYPE_INDEXBUFFER;
564 desc->Usage = buffer->usage;
565 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
566 desc->Size = wined3d_desc.size;
568 return D3D_OK;
571 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
573 /* IUnknown */
574 d3d8_indexbuffer_QueryInterface,
575 d3d8_indexbuffer_AddRef,
576 d3d8_indexbuffer_Release,
577 /* IDirect3DResource8 */
578 d3d8_indexbuffer_GetDevice,
579 d3d8_indexbuffer_SetPrivateData,
580 d3d8_indexbuffer_GetPrivateData,
581 d3d8_indexbuffer_FreePrivateData,
582 d3d8_indexbuffer_SetPriority,
583 d3d8_indexbuffer_GetPriority,
584 d3d8_indexbuffer_PreLoad,
585 d3d8_indexbuffer_GetType,
586 /* IDirect3DIndexBuffer8 */
587 d3d8_indexbuffer_Lock,
588 d3d8_indexbuffer_Unlock,
589 d3d8_indexbuffer_GetDesc,
592 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
594 struct d3d8_indexbuffer *buffer = parent;
596 d3d8_resource_cleanup(&buffer->resource);
597 free(buffer);
600 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
602 d3d8_indexbuffer_wined3d_object_destroyed,
605 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
606 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
608 struct wined3d_buffer_desc desc;
609 HRESULT hr;
611 if (pool == D3DPOOL_SCRATCH)
612 return D3DERR_INVALIDCALL;
614 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
615 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
616 return D3DERR_INVALIDCALL;
618 desc.byte_width = size;
619 desc.usage = wined3d_usage_from_d3d(pool, usage) | WINED3DUSAGE_STATICDECL;
620 desc.bind_flags = 0;
621 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
622 /* Buffers are always readable. */
623 if (pool != D3DPOOL_DEFAULT)
624 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
625 desc.misc_flags = 0;
626 desc.structure_byte_stride = 0;
628 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
629 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
631 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
632 d3d8_resource_init(&buffer->resource);
633 buffer->format = wined3dformat_from_d3dformat(format);
634 buffer->usage = usage;
635 buffer->sysmem = !(desc.access & WINED3D_RESOURCE_ACCESS_GPU);
637 wined3d_mutex_lock();
638 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
639 &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
640 wined3d_mutex_unlock();
641 if (FAILED(hr))
643 WARN("Failed to create wined3d buffer, hr %#lx.\n", hr);
644 return hr;
647 buffer->parent_device = &device->IDirect3DDevice8_iface;
648 IDirect3DDevice8_AddRef(buffer->parent_device);
650 return D3D_OK;
653 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
655 if (!iface)
656 return NULL;
657 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
659 return impl_from_IDirect3DIndexBuffer8(iface);