2 * Copyright 2018 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "wined3d_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
23 static const struct wined3d_state_entry_template misc_state_template_vk
[] =
25 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
26 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
27 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
28 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
29 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
30 {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
31 {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, {STATE_GRAPHICS_SHADER_RESOURCE_BINDING
, state_nop
}},
32 {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_GRAPHICS_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
33 {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, {STATE_COMPUTE_SHADER_RESOURCE_BINDING
, state_nop
}},
34 {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, {STATE_COMPUTE_UNORDERED_ACCESS_VIEW_BINDING
, state_nop
}},
35 {STATE_STREAM_OUTPUT
, {STATE_STREAM_OUTPUT
, state_nop
}},
36 {STATE_BLEND
, {STATE_BLEND
, state_nop
}},
37 {STATE_BLEND_FACTOR
, {STATE_BLEND_FACTOR
, state_nop
}},
38 {STATE_SAMPLE_MASK
, {STATE_SAMPLE_MASK
, state_nop
}},
39 {STATE_STREAMSRC
, {STATE_STREAMSRC
, state_nop
}},
40 {STATE_VDECL
, {STATE_VDECL
, state_nop
}},
41 {STATE_DEPTH_STENCIL
, {STATE_DEPTH_STENCIL
, state_nop
}},
42 {STATE_STENCIL_REF
, {STATE_STENCIL_REF
, state_nop
}},
43 {STATE_DEPTH_BOUNDS
, {STATE_DEPTH_BOUNDS
, state_nop
}},
44 {STATE_RASTERIZER
, {STATE_RASTERIZER
, state_nop
}},
45 {STATE_SCISSORRECT
, {STATE_SCISSORRECT
, state_nop
}},
46 {STATE_POINTSPRITECOORDORIGIN
, {STATE_POINTSPRITECOORDORIGIN
, state_nop
}},
48 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
49 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
50 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
51 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_MAT00
)}},
52 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
53 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
54 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
55 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_MAT00
)}},
56 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
57 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
58 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
59 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_MAT00
)}},
60 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
61 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
62 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
63 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_MAT00
)}},
64 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
65 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
66 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
67 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_MAT00
)}},
68 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
69 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
70 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
71 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_MAT00
)}},
72 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
73 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
74 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
75 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_MAT00
)}},
76 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
), state_nop
}},
77 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT01
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
78 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT10
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
79 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT11
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_MAT00
)}},
80 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
81 {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(0, WINED3D_TSS_BUMPENV_LSCALE
)}},
82 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
83 {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(1, WINED3D_TSS_BUMPENV_LSCALE
)}},
84 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
85 {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(2, WINED3D_TSS_BUMPENV_LSCALE
)}},
86 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
87 {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(3, WINED3D_TSS_BUMPENV_LSCALE
)}},
88 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
89 {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(4, WINED3D_TSS_BUMPENV_LSCALE
)}},
90 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
91 {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(5, WINED3D_TSS_BUMPENV_LSCALE
)}},
92 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
93 {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(6, WINED3D_TSS_BUMPENV_LSCALE
)}},
94 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
), state_nop
}},
95 {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LOFFSET
), {STATE_TEXTURESTAGE(7, WINED3D_TSS_BUMPENV_LSCALE
)}},
97 {STATE_VIEWPORT
, {STATE_VIEWPORT
, state_nop
}},
98 {STATE_INDEXBUFFER
, {STATE_INDEXBUFFER
, state_nop
}},
99 {STATE_RENDER(WINED3D_RS_LINEPATTERN
), {STATE_RENDER(WINED3D_RS_LINEPATTERN
), state_nop
}},
100 {STATE_RENDER(WINED3D_RS_DITHERENABLE
), {STATE_RENDER(WINED3D_RS_DITHERENABLE
), state_nop
}},
101 {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS
), state_nop
}},
102 {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE
), state_nop
}},
103 {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), {STATE_RENDER(WINED3D_RS_NORMALDEGREE
), state_nop
}},
104 {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
105 {STATE_RENDER(WINED3D_RS_MAXTESSELLATIONLEVEL
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
106 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_X
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
107 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Y
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
108 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_Z
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
109 {STATE_RENDER(WINED3D_RS_ADAPTIVETESS_W
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
)}},
110 {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION
), state_nop
}},
111 {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), {STATE_RENDER(WINED3D_RS_MULTISAMPLEANTIALIAS
), state_nop
}},
112 {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), {STATE_RENDER(WINED3D_RS_DEBUGMONITORTOKEN
), state_nop
}},
114 {STATE_SAMPLER(0), {STATE_SAMPLER(0), state_nop
}},
115 {STATE_SAMPLER(1), {STATE_SAMPLER(1), state_nop
}},
116 {STATE_SAMPLER(2), {STATE_SAMPLER(2), state_nop
}},
117 {STATE_SAMPLER(3), {STATE_SAMPLER(3), state_nop
}},
118 {STATE_SAMPLER(4), {STATE_SAMPLER(4), state_nop
}},
119 {STATE_SAMPLER(5), {STATE_SAMPLER(5), state_nop
}},
120 {STATE_SAMPLER(6), {STATE_SAMPLER(6), state_nop
}},
121 {STATE_SAMPLER(7), {STATE_SAMPLER(7), state_nop
}},
122 {STATE_SAMPLER(8), {STATE_SAMPLER(8), state_nop
}},
123 {STATE_SAMPLER(9), {STATE_SAMPLER(9), state_nop
}},
124 {STATE_SAMPLER(10), {STATE_SAMPLER(10), state_nop
}},
125 {STATE_SAMPLER(11), {STATE_SAMPLER(11), state_nop
}},
126 {STATE_SAMPLER(12), {STATE_SAMPLER(12), state_nop
}},
127 {STATE_SAMPLER(13), {STATE_SAMPLER(13), state_nop
}},
128 {STATE_SAMPLER(14), {STATE_SAMPLER(14), state_nop
}},
129 {STATE_SAMPLER(15), {STATE_SAMPLER(15), state_nop
}},
130 {STATE_SAMPLER(16), /* Vertex sampler 0 */ {STATE_SAMPLER(16), state_nop
}},
131 {STATE_SAMPLER(17), /* Vertex sampler 1 */ {STATE_SAMPLER(17), state_nop
}},
132 {STATE_SAMPLER(18), /* Vertex sampler 2 */ {STATE_SAMPLER(18), state_nop
}},
133 {STATE_SAMPLER(19), /* Vertex sampler 3 */ {STATE_SAMPLER(19), state_nop
}},
134 {STATE_BASEVERTEXINDEX
, {STATE_STREAMSRC
}},
135 {STATE_FRAMEBUFFER
, {STATE_FRAMEBUFFER
, state_nop
}},
136 {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), {STATE_SHADER(WINED3D_SHADER_TYPE_PIXEL
), state_nop
}},
137 {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), {STATE_SHADER(WINED3D_SHADER_TYPE_HULL
), state_nop
}},
138 {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), {STATE_SHADER(WINED3D_SHADER_TYPE_DOMAIN
), state_nop
}},
139 {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), {STATE_SHADER(WINED3D_SHADER_TYPE_GEOMETRY
), state_nop
}},
140 {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), {STATE_SHADER(WINED3D_SHADER_TYPE_COMPUTE
), state_nop
}},
144 static inline const struct wined3d_adapter_vk
*wined3d_adapter_vk_const(const struct wined3d_adapter
*adapter
)
146 return CONTAINING_RECORD(adapter
, struct wined3d_adapter_vk
, a
);
149 static const char *debug_vk_version(uint32_t version
)
151 return wine_dbg_sprintf("%u.%u.%u",
152 VK_VERSION_MAJOR(version
), VK_VERSION_MINOR(version
), VK_VERSION_PATCH(version
));
155 static HRESULT
hresult_from_vk_result(VkResult vr
)
161 case VK_ERROR_OUT_OF_HOST_MEMORY
:
162 WARN("Out of host memory.\n");
163 return E_OUTOFMEMORY
;
164 case VK_ERROR_OUT_OF_DEVICE_MEMORY
:
165 WARN("Out of device memory.\n");
166 return E_OUTOFMEMORY
;
167 case VK_ERROR_DEVICE_LOST
:
168 WARN("Device lost.\n");
170 case VK_ERROR_EXTENSION_NOT_PRESENT
:
171 WARN("Extension not present.\n");
174 FIXME("Unhandled VkResult %d.\n", vr
);
179 static BOOL
wined3d_load_vulkan(struct wined3d_vk_info
*vk_info
)
181 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
183 if (!(vk_info
->vulkan_lib
= LoadLibraryA("winevulkan.dll"))
184 && !(vk_info
->vulkan_lib
= LoadLibraryA("vulkan-1.dll")))
186 WARN("Failed to load vulkan-1.dll.\n");
190 vk_ops
->vkGetInstanceProcAddr
= (void *)GetProcAddress(vk_info
->vulkan_lib
, "vkGetInstanceProcAddr");
191 if (!vk_ops
->vkGetInstanceProcAddr
)
193 FreeLibrary(vk_info
->vulkan_lib
);
200 static void wined3d_unload_vulkan(struct wined3d_vk_info
*vk_info
)
202 if (vk_info
->vulkan_lib
)
204 FreeLibrary(vk_info
->vulkan_lib
);
205 vk_info
->vulkan_lib
= NULL
;
209 static void adapter_vk_destroy(struct wined3d_adapter
*adapter
)
211 struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk(adapter
);
212 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
214 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
215 wined3d_unload_vulkan(vk_info
);
216 wined3d_adapter_cleanup(&adapter_vk
->a
);
217 heap_free(adapter_vk
->device_extensions
);
218 heap_free(adapter_vk
);
221 static HRESULT
wined3d_select_vulkan_queue_family(const struct wined3d_adapter_vk
*adapter_vk
,
222 uint32_t *queue_family_index
, uint32_t *timestamp_bits
)
224 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
225 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
226 VkQueueFamilyProperties
*queue_properties
;
229 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, NULL
));
231 if (!(queue_properties
= heap_calloc(count
, sizeof(*queue_properties
))))
232 return E_OUTOFMEMORY
;
234 VK_CALL(vkGetPhysicalDeviceQueueFamilyProperties(physical_device
, &count
, queue_properties
));
236 for (i
= 0; i
< count
; ++i
)
238 if (queue_properties
[i
].queueFlags
& VK_QUEUE_GRAPHICS_BIT
)
240 *queue_family_index
= i
;
241 *timestamp_bits
= queue_properties
[i
].timestampValidBits
;
242 heap_free(queue_properties
);
246 heap_free(queue_properties
);
248 WARN("Failed to find graphics queue.\n");
252 struct wined3d_physical_device_info
254 VkPhysicalDeviceTransformFeedbackFeaturesEXT xfb_features
;
255 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT vertex_divisor_features
;
256 VkPhysicalDeviceHostQueryResetFeatures host_query_reset_features
;
258 VkPhysicalDeviceFeatures2 features2
;
261 static void wined3d_disable_vulkan_features(struct wined3d_physical_device_info
*info
)
263 VkPhysicalDeviceFeatures
*features
= &info
->features2
.features
;
265 features
->depthBounds
= VK_FALSE
;
266 features
->wideLines
= VK_FALSE
;
267 features
->alphaToOne
= VK_FALSE
;
268 features
->textureCompressionETC2
= VK_FALSE
;
269 features
->textureCompressionASTC_LDR
= VK_FALSE
;
270 features
->shaderStorageImageMultisample
= VK_FALSE
;
271 features
->shaderUniformBufferArrayDynamicIndexing
= VK_FALSE
;
272 features
->shaderSampledImageArrayDynamicIndexing
= VK_FALSE
;
273 features
->shaderStorageBufferArrayDynamicIndexing
= VK_FALSE
;
274 features
->shaderStorageImageArrayDynamicIndexing
= VK_FALSE
;
275 features
->shaderInt64
= VK_FALSE
;
276 features
->shaderInt16
= VK_FALSE
;
277 features
->shaderResourceResidency
= VK_FALSE
;
278 features
->shaderResourceMinLod
= VK_FALSE
;
279 features
->sparseBinding
= VK_FALSE
;
280 features
->sparseResidencyBuffer
= VK_FALSE
;
281 features
->sparseResidencyImage2D
= VK_FALSE
;
282 features
->sparseResidencyImage3D
= VK_FALSE
;
283 features
->sparseResidency2Samples
= VK_FALSE
;
284 features
->sparseResidency4Samples
= VK_FALSE
;
285 features
->sparseResidency8Samples
= VK_FALSE
;
286 features
->sparseResidency16Samples
= VK_FALSE
;
287 features
->sparseResidencyAliased
= VK_FALSE
;
288 features
->inheritedQueries
= VK_FALSE
;
291 static struct wined3d_allocator_chunk
*wined3d_allocator_vk_create_chunk(struct wined3d_allocator
*allocator
,
292 struct wined3d_context
*context
, unsigned int memory_type
, size_t chunk_size
)
294 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
295 struct wined3d_allocator_chunk_vk
*chunk_vk
;
297 if (!(chunk_vk
= heap_alloc(sizeof(*chunk_vk
))))
300 if (!wined3d_allocator_chunk_init(&chunk_vk
->c
, allocator
))
306 if (!(chunk_vk
->vk_memory
= wined3d_context_vk_allocate_vram_chunk_memory(context_vk
, memory_type
, chunk_size
)))
308 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
312 list_add_head(&allocator
->pools
[memory_type
].chunks
, &chunk_vk
->c
.entry
);
317 static void wined3d_allocator_vk_destroy_chunk(struct wined3d_allocator_chunk
*chunk
)
319 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(chunk
);
320 const struct wined3d_vk_info
*vk_info
;
321 struct wined3d_device_vk
*device_vk
;
323 TRACE("chunk %p.\n", chunk
);
325 device_vk
= wined3d_device_vk_from_allocator(chunk_vk
->c
.allocator
);
326 vk_info
= &device_vk
->vk_info
;
328 if (chunk_vk
->c
.map_ptr
)
330 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
));
331 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, -WINED3D_ALLOCATOR_CHUNK_SIZE
);
333 VK_CALL(vkFreeMemory(device_vk
->vk_device
, chunk_vk
->vk_memory
, NULL
));
334 TRACE("Freed memory 0x%s.\n", wine_dbgstr_longlong(chunk_vk
->vk_memory
));
335 wined3d_allocator_chunk_cleanup(&chunk_vk
->c
);
339 static const struct wined3d_allocator_ops wined3d_allocator_vk_ops
=
341 .allocator_create_chunk
= wined3d_allocator_vk_create_chunk
,
342 .allocator_destroy_chunk
= wined3d_allocator_vk_destroy_chunk
,
345 static void get_physical_device_info(const struct wined3d_adapter_vk
*adapter_vk
, struct wined3d_physical_device_info
*info
)
347 VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT
*vertex_divisor_features
= &info
->vertex_divisor_features
;
348 VkPhysicalDeviceHostQueryResetFeatures
*host_query_reset_features
= &info
->host_query_reset_features
;
349 VkPhysicalDeviceTransformFeedbackFeaturesEXT
*xfb_features
= &info
->xfb_features
;
350 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
351 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
352 VkPhysicalDeviceFeatures2
*features2
= &info
->features2
;
354 memset(info
, 0, sizeof(*info
));
356 xfb_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT
;
358 vertex_divisor_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT
;
359 vertex_divisor_features
->pNext
= xfb_features
;
361 host_query_reset_features
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES
;
362 host_query_reset_features
->pNext
= vertex_divisor_features
;
364 features2
->sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2
;
365 features2
->pNext
= host_query_reset_features
;
367 if (vk_info
->vk_ops
.vkGetPhysicalDeviceFeatures2
)
368 VK_CALL(vkGetPhysicalDeviceFeatures2(physical_device
, features2
));
370 VK_CALL(vkGetPhysicalDeviceFeatures(physical_device
, &features2
->features
));
373 static HRESULT
adapter_vk_create_device(struct wined3d
*wined3d
, const struct wined3d_adapter
*adapter
,
374 enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
, BYTE surface_alignment
,
375 const enum wined3d_feature_level
*levels
, unsigned int level_count
,
376 struct wined3d_device_parent
*device_parent
, struct wined3d_device
**device
)
378 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
379 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
380 struct wined3d_physical_device_info physical_device_info
;
381 static const float priorities
[] = {1.0f
};
382 struct wined3d_device_vk
*device_vk
;
383 VkDevice vk_device
= VK_NULL_HANDLE
;
384 VkDeviceQueueCreateInfo queue_info
;
385 VkPhysicalDevice physical_device
;
386 VkDeviceCreateInfo device_info
;
387 uint32_t queue_family_index
;
388 uint32_t timestamp_bits
;
392 if (!(device_vk
= heap_alloc_zero(sizeof(*device_vk
))))
393 return E_OUTOFMEMORY
;
395 if (FAILED(hr
= wined3d_select_vulkan_queue_family(adapter_vk
, &queue_family_index
, ×tamp_bits
)))
398 physical_device
= adapter_vk
->physical_device
;
400 get_physical_device_info(adapter_vk
, &physical_device_info
);
401 wined3d_disable_vulkan_features(&physical_device_info
);
403 queue_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO
;
404 queue_info
.pNext
= NULL
;
405 queue_info
.flags
= 0;
406 queue_info
.queueFamilyIndex
= queue_family_index
;
407 queue_info
.queueCount
= ARRAY_SIZE(priorities
);
408 queue_info
.pQueuePriorities
= priorities
;
410 device_info
.sType
= VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO
;
411 device_info
.pNext
= physical_device_info
.features2
.pNext
;
412 device_info
.flags
= 0;
413 device_info
.queueCreateInfoCount
= 1;
414 device_info
.pQueueCreateInfos
= &queue_info
;
415 device_info
.enabledLayerCount
= 0;
416 device_info
.ppEnabledLayerNames
= NULL
;
417 device_info
.enabledExtensionCount
= adapter_vk
->device_extension_count
;
418 device_info
.ppEnabledExtensionNames
= adapter_vk
->device_extensions
;
419 device_info
.pEnabledFeatures
= &physical_device_info
.features2
.features
;
421 if ((vr
= VK_CALL(vkCreateDevice(physical_device
, &device_info
, NULL
, &vk_device
))) < 0)
423 WARN("Failed to create Vulkan device, vr %s.\n", wined3d_debug_vkresult(vr
));
424 vk_device
= VK_NULL_HANDLE
;
425 hr
= hresult_from_vk_result(vr
);
429 device_vk
->vk_device
= vk_device
;
430 VK_CALL(vkGetDeviceQueue(vk_device
, queue_family_index
, 0, &device_vk
->vk_queue
));
431 device_vk
->vk_queue_family_index
= queue_family_index
;
432 device_vk
->timestamp_bits
= timestamp_bits
;
434 device_vk
->vk_info
= *vk_info
;
435 #define VK_DEVICE_PFN(name) \
436 if (!(device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name)))) \
438 WARN("Could not get device proc addr for '" #name "'.\n"); \
442 #define VK_DEVICE_EXT_PFN(name) \
443 device_vk->vk_info.vk_ops.name = (void *)VK_CALL(vkGetDeviceProcAddr(vk_device, #name));
445 #undef VK_DEVICE_EXT_PFN
448 if (!wined3d_allocator_init(&device_vk
->allocator
,
449 adapter_vk
->memory_properties
.memoryTypeCount
, &wined3d_allocator_vk_ops
))
451 WARN("Failed to initialise allocator.\n");
456 if (FAILED(hr
= wined3d_device_init(&device_vk
->d
, wined3d
, adapter
->ordinal
, device_type
, focus_window
,
457 flags
, surface_alignment
, levels
, level_count
, vk_info
->supported
, device_parent
)))
459 WARN("Failed to initialize device, hr %#lx.\n", hr
);
460 wined3d_allocator_cleanup(&device_vk
->allocator
);
464 wined3d_lock_init(&device_vk
->allocator_cs
, "wined3d_device_vk.allocator_cs");
466 *device
= &device_vk
->d
;
471 VK_CALL(vkDestroyDevice(vk_device
, NULL
));
472 heap_free(device_vk
);
476 static void adapter_vk_destroy_device(struct wined3d_device
*device
)
478 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
479 const struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
481 wined3d_device_cleanup(&device_vk
->d
);
482 wined3d_allocator_cleanup(&device_vk
->allocator
);
484 wined3d_lock_cleanup(&device_vk
->allocator_cs
);
486 VK_CALL(vkDestroyDevice(device_vk
->vk_device
, NULL
));
487 heap_free(device_vk
);
490 static struct wined3d_context
*adapter_vk_acquire_context(struct wined3d_device
*device
,
491 struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
493 TRACE("device %p, texture %p, sub_resource_idx %u.\n", device
, texture
, sub_resource_idx
);
495 wined3d_from_cs(device
->cs
);
497 if (!device
->context_count
)
500 return &wined3d_device_vk(device
)->context_vk
.c
;
503 static void adapter_vk_release_context(struct wined3d_context
*context
)
505 TRACE("context %p.\n", context
);
508 static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter
*adapter
, struct wined3d_caps
*caps
)
510 const struct wined3d_adapter_vk
*adapter_vk
= wined3d_adapter_vk_const(adapter
);
511 const VkPhysicalDeviceLimits
*limits
= &adapter_vk
->device_limits
;
512 bool sampler_anisotropy
= limits
->maxSamplerAnisotropy
> 1.0f
;
513 const struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
515 caps
->ddraw_caps
.dds_caps
|= WINEDDSCAPS_BACKBUFFER
516 | WINEDDSCAPS_COMPLEX
517 | WINEDDSCAPS_FRONTBUFFER
518 | WINEDDSCAPS_3DDEVICE
519 | WINEDDSCAPS_VIDEOMEMORY
521 | WINEDDSCAPS_LOCALVIDMEM
522 | WINEDDSCAPS_NONLOCALVIDMEM
;
523 caps
->ddraw_caps
.caps
|= WINEDDCAPS_3D
;
525 caps
->Caps2
|= WINED3DCAPS2_CANGENMIPMAP
;
527 caps
->PrimitiveMiscCaps
|= WINED3DPMISCCAPS_BLENDOP
528 | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
529 | WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
530 | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT
531 | WINED3DPMISCCAPS_SEPARATEALPHABLEND
;
533 caps
->RasterCaps
|= WINED3DPRASTERCAPS_MIPMAPLODBIAS
;
535 if (sampler_anisotropy
)
537 caps
->RasterCaps
|= WINED3DPRASTERCAPS_ANISOTROPY
;
539 caps
->TextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
540 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
542 caps
->MaxAnisotropy
= limits
->maxSamplerAnisotropy
;
545 caps
->SrcBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
;
546 caps
->DestBlendCaps
|= WINED3DPBLENDCAPS_BLENDFACTOR
547 | WINED3DPBLENDCAPS_SRCALPHASAT
;
549 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_VOLUMEMAP
550 | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
551 | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2
;
552 caps
->VolumeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
553 | WINED3DPTFILTERCAPS_MAGFPOINT
554 | WINED3DPTFILTERCAPS_MINFLINEAR
555 | WINED3DPTFILTERCAPS_MINFPOINT
556 | WINED3DPTFILTERCAPS_MIPFLINEAR
557 | WINED3DPTFILTERCAPS_MIPFPOINT
558 | WINED3DPTFILTERCAPS_LINEAR
559 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
560 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
561 | WINED3DPTFILTERCAPS_MIPLINEAR
562 | WINED3DPTFILTERCAPS_MIPNEAREST
563 | WINED3DPTFILTERCAPS_NEAREST
;
564 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_INDEPENDENTUV
565 | WINED3DPTADDRESSCAPS_CLAMP
566 | WINED3DPTADDRESSCAPS_WRAP
;
567 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
568 | WINED3DPTADDRESSCAPS_MIRROR
;
569 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
570 caps
->VolumeTextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
572 caps
->MaxVolumeExtent
= limits
->maxImageDimension3D
;
574 caps
->TextureCaps
|= WINED3DPTEXTURECAPS_CUBEMAP
575 | WINED3DPTEXTURECAPS_MIPCUBEMAP
576 | WINED3DPTEXTURECAPS_CUBEMAP_POW2
;
577 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFLINEAR
578 | WINED3DPTFILTERCAPS_MAGFPOINT
579 | WINED3DPTFILTERCAPS_MINFLINEAR
580 | WINED3DPTFILTERCAPS_MINFPOINT
581 | WINED3DPTFILTERCAPS_MIPFLINEAR
582 | WINED3DPTFILTERCAPS_MIPFPOINT
583 | WINED3DPTFILTERCAPS_LINEAR
584 | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
585 | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
586 | WINED3DPTFILTERCAPS_MIPLINEAR
587 | WINED3DPTFILTERCAPS_MIPNEAREST
588 | WINED3DPTFILTERCAPS_NEAREST
;
590 if (sampler_anisotropy
)
592 caps
->CubeTextureFilterCaps
|= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
593 | WINED3DPTFILTERCAPS_MINFANISOTROPIC
;
596 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_BORDER
597 | WINED3DPTADDRESSCAPS_MIRROR
;
598 if (vk_info
->supported
[WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
])
599 caps
->TextureAddressCaps
|= WINED3DPTADDRESSCAPS_MIRRORONCE
;
601 caps
->StencilCaps
|= WINED3DSTENCILCAPS_DECR
602 | WINED3DSTENCILCAPS_INCR
603 | WINED3DSTENCILCAPS_TWOSIDED
;
605 caps
->DeclTypes
|= WINED3DDTCAPS_FLOAT16_2
| WINED3DDTCAPS_FLOAT16_4
;
607 caps
->MaxPixelShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
608 caps
->MaxVertexShader30InstructionSlots
= WINED3DMAX30SHADERINSTRUCTIONS
;
609 caps
->PS20Caps
.temp_count
= WINED3DPS20_MAX_NUMTEMPS
;
610 caps
->VS20Caps
.temp_count
= WINED3DVS20_MAX_NUMTEMPS
;
613 static BOOL
adapter_vk_check_format(const struct wined3d_adapter
*adapter
,
614 const struct wined3d_format
*adapter_format
, const struct wined3d_format
*rt_format
,
615 const struct wined3d_format
*ds_format
)
620 static HRESULT
adapter_vk_init_3d(struct wined3d_device
*device
)
622 struct wined3d_context_vk
*context_vk
;
623 struct wined3d_device_vk
*device_vk
;
626 TRACE("device %p.\n", device
);
628 device_vk
= wined3d_device_vk(device
);
629 context_vk
= &device_vk
->context_vk
;
630 if (FAILED(hr
= wined3d_context_vk_init(context_vk
, device
->swapchains
[0])))
632 WARN("Failed to initialise context.\n");
636 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
637 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
639 ERR("Failed to allocate shader private data, hr %#lx.\n", hr
);
640 wined3d_context_vk_cleanup(context_vk
);
644 if (!device_context_add(device
, &context_vk
->c
))
646 ERR("Failed to add the newly created context to the context list.\n");
647 device
->shader_backend
->shader_free_private(device
, NULL
);
648 wined3d_context_vk_cleanup(context_vk
);
652 TRACE("Initialised context %p.\n", context_vk
);
654 if (!(device_vk
->d
.blitter
= wined3d_cpu_blitter_create()))
656 ERR("Failed to create CPU blitter.\n");
657 device_context_remove(device
, &context_vk
->c
);
658 device
->shader_backend
->shader_free_private(device
, NULL
);
659 wined3d_context_vk_cleanup(context_vk
);
662 wined3d_vk_blitter_create(&device_vk
->d
.blitter
);
664 wined3d_device_create_default_samplers(device
, &context_vk
->c
);
665 wined3d_device_vk_create_null_resources(device_vk
, context_vk
);
666 wined3d_device_vk_create_null_views(device_vk
, context_vk
);
667 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
668 wined3d_device_vk_uav_clear_state_init(device_vk
);
673 static void adapter_vk_uninit_3d_cs(void *object
)
675 struct wined3d_device_vk
*device_vk
= object
;
676 struct wined3d_context_vk
*context_vk
;
677 struct wined3d_device
*device
;
678 struct wined3d_shader
*shader
;
680 TRACE("device_vk %p.\n", device_vk
);
682 context_vk
= &device_vk
->context_vk
;
683 device
= &device_vk
->d
;
685 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
687 device
->shader_backend
->shader_destroy(shader
);
690 if (device
->adapter
->d3d_info
.feature_level
>= WINED3D_FEATURE_LEVEL_11
)
691 wined3d_device_vk_uav_clear_state_cleanup(device_vk
);
692 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
693 device
->shader_backend
->shader_free_private(device
, &context_vk
->c
);
694 wined3d_device_vk_destroy_null_views(device_vk
, context_vk
);
695 wined3d_device_vk_destroy_null_resources(device_vk
, context_vk
);
698 static void adapter_vk_uninit_3d(struct wined3d_device
*device
)
700 struct wined3d_context_vk
*context_vk
;
701 struct wined3d_device_vk
*device_vk
;
703 TRACE("device %p.\n", device
);
705 device_vk
= wined3d_device_vk(device
);
706 context_vk
= &device_vk
->context_vk
;
708 wined3d_device_destroy_default_samplers(device
);
709 wined3d_cs_destroy_object(device
->cs
, adapter_vk_uninit_3d_cs
, device_vk
);
710 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
712 device_context_remove(device
, &context_vk
->c
);
713 wined3d_context_vk_cleanup(context_vk
);
716 static void *wined3d_bo_vk_map(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
718 const struct wined3d_vk_info
*vk_info
;
719 struct wined3d_device_vk
*device_vk
;
720 struct wined3d_bo_slab_vk
*slab
;
724 return bo
->b
.map_ptr
;
726 vk_info
= context_vk
->vk_info
;
727 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
729 if ((slab
= bo
->slab
))
731 if (!(bo
->b
.map_ptr
= wined3d_bo_slab_vk_map(slab
, context_vk
)))
733 ERR("Failed to map slab.\n");
739 struct wined3d_allocator_chunk_vk
*chunk_vk
= wined3d_allocator_chunk_vk(bo
->memory
->chunk
);
741 if (!(bo
->b
.map_ptr
= wined3d_allocator_chunk_vk_map(chunk_vk
, context_vk
)))
743 ERR("Failed to map chunk.\n");
749 if ((vr
= VK_CALL(vkMapMemory(device_vk
->vk_device
, bo
->vk_memory
, 0, VK_WHOLE_SIZE
, 0, &bo
->b
.map_ptr
))) < 0)
751 ERR("Failed to map memory, vr %s.\n", wined3d_debug_vkresult(vr
));
755 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, bo
->size
);
758 return bo
->b
.map_ptr
;
761 static void wined3d_bo_vk_unmap(struct wined3d_bo_vk
*bo
, struct wined3d_context_vk
*context_vk
)
763 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
764 const struct wined3d_vk_info
*vk_info
;
765 struct wined3d_bo_slab_vk
*slab
;
767 /* This may race with the client thread, but it's not a hard limit anyway. */
768 if (device_vk
->d
.adapter
->mapped_size
<= MAX_PERSISTENT_MAPPED_BYTES
)
770 TRACE("Not unmapping BO %p.\n", bo
);
774 wined3d_device_bo_map_lock(context_vk
->c
.device
);
775 /* The mapping is still in use by the client (viz. for an accelerated
776 * NOOVERWRITE map). The client will trigger another unmap request when the
777 * d3d application requests to unmap the BO. */
778 if (bo
->b
.client_map_count
)
780 wined3d_device_bo_map_unlock(context_vk
->c
.device
);
781 TRACE("BO %p is still in use by a client thread; not unmapping.\n", bo
);
784 bo
->b
.map_ptr
= NULL
;
785 wined3d_device_bo_map_unlock(context_vk
->c
.device
);
787 if ((slab
= bo
->slab
))
789 wined3d_bo_slab_vk_unmap(slab
, context_vk
);
795 wined3d_allocator_chunk_vk_unmap(wined3d_allocator_chunk_vk(bo
->memory
->chunk
), context_vk
);
799 vk_info
= context_vk
->vk_info
;
800 VK_CALL(vkUnmapMemory(device_vk
->vk_device
, bo
->vk_memory
));
801 adapter_adjust_mapped_memory(device_vk
->d
.adapter
, -bo
->size
);
804 static void wined3d_bo_slab_vk_lock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
806 wined3d_device_vk_allocator_lock(wined3d_device_vk(context_vk
->c
.device
));
809 static void wined3d_bo_slab_vk_unlock(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
811 wined3d_device_vk_allocator_unlock(wined3d_device_vk(context_vk
->c
.device
));
814 void *wined3d_bo_slab_vk_map(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
818 TRACE("slab_vk %p, context_vk %p.\n", slab_vk
, context_vk
);
820 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
822 if (!slab_vk
->map_ptr
&& !(slab_vk
->map_ptr
= wined3d_bo_vk_map(&slab_vk
->bo
, context_vk
)))
824 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
825 ERR("Failed to map slab.\n");
829 ++slab_vk
->map_count
;
830 map_ptr
= slab_vk
->map_ptr
;
832 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
837 void wined3d_bo_slab_vk_unmap(struct wined3d_bo_slab_vk
*slab_vk
, struct wined3d_context_vk
*context_vk
)
839 wined3d_bo_slab_vk_lock(slab_vk
, context_vk
);
841 if (--slab_vk
->map_count
)
843 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
847 wined3d_bo_vk_unmap(&slab_vk
->bo
, context_vk
);
848 slab_vk
->map_ptr
= NULL
;
850 wined3d_bo_slab_vk_unlock(slab_vk
, context_vk
);
853 VkAccessFlags
vk_access_mask_from_buffer_usage(VkBufferUsageFlags usage
)
855 VkAccessFlags flags
= 0;
857 if (usage
& VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
)
858 flags
|= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT
;
859 if (usage
& VK_BUFFER_USAGE_INDEX_BUFFER_BIT
)
860 flags
|= VK_ACCESS_INDEX_READ_BIT
;
861 if (usage
& VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
)
862 flags
|= VK_ACCESS_UNIFORM_READ_BIT
;
863 if (usage
& VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
)
864 flags
|= VK_ACCESS_SHADER_READ_BIT
;
865 if (usage
& VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
)
866 flags
|= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
;
867 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
868 flags
|= VK_ACCESS_INDIRECT_COMMAND_READ_BIT
;
869 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
)
870 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT
;
871 if (usage
& VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
)
872 flags
|= VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT
873 | VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT
;
874 if (usage
& VK_BUFFER_USAGE_TRANSFER_SRC_BIT
)
875 flags
|= VK_ACCESS_TRANSFER_READ_BIT
;
876 if (usage
& VK_BUFFER_USAGE_TRANSFER_DST_BIT
)
877 flags
|= VK_ACCESS_TRANSFER_WRITE_BIT
;
882 VkPipelineStageFlags
vk_pipeline_stage_mask_from_buffer_usage(VkBufferUsageFlags usage
)
884 VkPipelineStageFlags flags
= 0;
886 if (usage
& (VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
| VK_BUFFER_USAGE_INDEX_BUFFER_BIT
))
887 flags
|= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT
;
888 if (usage
& (VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
889 | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT
))
890 flags
|= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
891 | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
892 | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
893 | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
;
894 if (usage
& VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT
)
895 flags
|= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT
;
896 if (usage
& (VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_BUFFER_BIT_EXT
897 | VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
))
898 flags
|= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT
;
899 if (usage
& (VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
))
900 flags
|= VK_PIPELINE_STAGE_TRANSFER_BIT
;
905 static void *adapter_vk_map_bo_address(struct wined3d_context
*context
,
906 const struct wined3d_bo_address
*data
, size_t size
, uint32_t map_flags
)
908 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
909 const struct wined3d_vk_info
*vk_info
;
910 struct wined3d_device_vk
*device_vk
;
911 VkCommandBuffer vk_command_buffer
;
912 VkBufferMemoryBarrier vk_barrier
;
913 struct wined3d_bo_user
*bo_user
;
914 struct wined3d_bo_vk
*bo
, tmp
;
915 VkMappedMemoryRange range
;
918 if (!data
->buffer_object
)
920 bo
= wined3d_bo_vk(data
->buffer_object
);
922 vk_info
= context_vk
->vk_info
;
923 device_vk
= wined3d_device_vk(context
->device
);
925 if (map_flags
& WINED3D_MAP_NOOVERWRITE
)
928 if ((map_flags
& WINED3D_MAP_DISCARD
) && bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)
930 if (wined3d_context_vk_create_bo(context_vk
, bo
->size
, bo
->usage
, bo
->memory_type
, &tmp
))
932 bool host_synced
= bo
->host_synced
;
933 list_move_head(&tmp
.b
.users
, &bo
->b
.users
);
934 wined3d_context_vk_destroy_bo(context_vk
, bo
);
936 bo
->host_synced
= host_synced
;
937 list_init(&bo
->b
.users
);
938 list_move_head(&bo
->b
.users
, &tmp
.b
.users
);
939 LIST_FOR_EACH_ENTRY(bo_user
, &bo
->b
.users
, struct wined3d_bo_user
, entry
)
941 bo_user
->valid
= false;
947 ERR("Failed to create new buffer object.\n");
950 if (map_flags
& WINED3D_MAP_READ
)
952 if (!bo
->host_synced
)
954 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
956 ERR("Failed to get command buffer.\n");
960 wined3d_context_vk_end_current_render_pass(context_vk
);
962 vk_barrier
.sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
963 vk_barrier
.pNext
= NULL
;
964 vk_barrier
.srcAccessMask
= vk_access_mask_from_buffer_usage(bo
->usage
);
965 vk_barrier
.dstAccessMask
= VK_ACCESS_HOST_READ_BIT
;
966 vk_barrier
.srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
967 vk_barrier
.dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
968 vk_barrier
.buffer
= bo
->vk_buffer
;
969 vk_barrier
.offset
= bo
->b
.buffer_offset
+ (uintptr_t)data
->addr
;
970 vk_barrier
.size
= size
;
971 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
972 VK_PIPELINE_STAGE_HOST_BIT
, 0, 0, NULL
, 1, &vk_barrier
, 0, NULL
));
974 wined3d_context_vk_reference_bo(context_vk
, bo
);
979 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
981 range
.memory
= bo
->vk_memory
;
982 range
.offset
= bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
984 VK_CALL(vkInvalidateMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
988 if (bo
->command_buffer_id
== context_vk
->current_command_buffer
.id
)
989 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
990 wined3d_context_vk_wait_command_buffer(context_vk
, bo
->command_buffer_id
);
993 if (!(map_ptr
= wined3d_bo_vk_map(bo
, context_vk
)))
995 ERR("Failed to map bo.\n");
999 return (uint8_t *)map_ptr
+ bo
->b
.memory_offset
+ (uintptr_t)data
->addr
;
1002 static void flush_bo_range(struct wined3d_context_vk
*context_vk
,
1003 struct wined3d_bo_vk
*bo
, unsigned int offset
, unsigned int size
)
1005 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
1006 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1007 VkMappedMemoryRange range
;
1009 range
.sType
= VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE
;
1011 range
.memory
= bo
->vk_memory
;
1012 range
.offset
= bo
->b
.memory_offset
+ offset
;
1014 VK_CALL(vkFlushMappedMemoryRanges(device_vk
->vk_device
, 1, &range
));
1017 static void adapter_vk_unmap_bo_address(struct wined3d_context
*context
,
1018 const struct wined3d_bo_address
*data
, unsigned int range_count
, const struct wined3d_range
*ranges
)
1020 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1021 struct wined3d_bo_vk
*bo
;
1024 if (!data
->buffer_object
)
1026 bo
= wined3d_bo_vk(data
->buffer_object
);
1028 assert(bo
->b
.map_ptr
);
1030 if (!bo
->b
.coherent
)
1032 for (i
= 0; i
< range_count
; ++i
)
1033 flush_bo_range(context_vk
, bo
, ranges
[i
].offset
, ranges
[i
].size
);
1036 wined3d_bo_vk_unmap(bo
, context_vk
);
1039 void adapter_vk_copy_bo_address(struct wined3d_context
*context
,
1040 const struct wined3d_bo_address
*dst
, const struct wined3d_bo_address
*src
,
1041 unsigned int range_count
, const struct wined3d_range
*ranges
)
1043 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1044 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
1045 struct wined3d_bo_vk staging_bo
, *src_bo
, *dst_bo
;
1046 VkAccessFlags src_access_mask
, dst_access_mask
;
1047 VkBufferMemoryBarrier vk_barrier
[2];
1048 DWORD map_flags
= WINED3D_MAP_WRITE
;
1049 const struct wined3d_range
*range
;
1050 struct wined3d_bo_address staging
;
1051 VkCommandBuffer vk_command_buffer
;
1052 uint8_t *dst_ptr
, *src_ptr
;
1053 VkBufferCopy region
;
1057 src_bo
= src
->buffer_object
? wined3d_bo_vk(src
->buffer_object
) : NULL
;
1058 dst_bo
= dst
->buffer_object
? wined3d_bo_vk(dst
->buffer_object
) : NULL
;
1060 if (dst_bo
&& !dst
->addr
&& !ranges
->offset
&& ranges
->size
== dst_bo
->size
)
1061 map_flags
|= WINED3D_MAP_DISCARD
;
1063 if (src_bo
&& dst_bo
)
1065 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
1067 ERR("Failed to get command buffer.\n");
1071 wined3d_context_vk_end_current_render_pass(context_vk
);
1073 src_access_mask
= vk_access_mask_from_buffer_usage(src_bo
->usage
);
1074 dst_access_mask
= vk_access_mask_from_buffer_usage(dst_bo
->usage
);
1076 vk_barrier
[0].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1077 vk_barrier
[0].pNext
= NULL
;
1078 vk_barrier
[0].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1079 vk_barrier
[0].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1080 vk_barrier
[0].buffer
= src_bo
->vk_buffer
;
1082 vk_barrier
[1].sType
= VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER
;
1083 vk_barrier
[1].pNext
= NULL
;
1084 vk_barrier
[1].srcQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1085 vk_barrier
[1].dstQueueFamilyIndex
= VK_QUEUE_FAMILY_IGNORED
;
1086 vk_barrier
[1].buffer
= dst_bo
->vk_buffer
;
1088 for (i
= 0; i
< range_count
; ++i
)
1092 region
.srcOffset
= src_bo
->b
.buffer_offset
+ (uintptr_t)src
->addr
+ range
->offset
;
1093 region
.dstOffset
= dst_bo
->b
.buffer_offset
+ (uintptr_t)dst
->addr
+ range
->offset
;
1094 region
.size
= range
->size
;
1096 vk_barrier
[0].offset
= region
.srcOffset
;
1097 vk_barrier
[0].size
= region
.size
;
1099 vk_barrier
[1].offset
= region
.dstOffset
;
1100 vk_barrier
[1].size
= region
.size
;
1102 vk_barrier
[0].srcAccessMask
= src_access_mask
;
1103 vk_barrier
[0].dstAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1105 vk_barrier
[1].srcAccessMask
= dst_access_mask
;
1106 vk_barrier
[1].dstAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1108 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
,
1109 VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1111 VK_CALL(vkCmdCopyBuffer(vk_command_buffer
, src_bo
->vk_buffer
, dst_bo
->vk_buffer
, 1, ®ion
));
1113 vk_barrier
[0].srcAccessMask
= VK_ACCESS_TRANSFER_READ_BIT
;
1114 vk_barrier
[0].dstAccessMask
= src_access_mask
;
1116 vk_barrier
[1].srcAccessMask
= VK_ACCESS_TRANSFER_WRITE_BIT
;
1117 vk_barrier
[1].dstAccessMask
= dst_access_mask
;
1119 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_TRANSFER_BIT
,
1120 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, 0, 0, NULL
, 2, vk_barrier
, 0, NULL
));
1123 wined3d_context_vk_reference_bo(context_vk
, src_bo
);
1124 wined3d_context_vk_reference_bo(context_vk
, dst_bo
);
1129 for (i
= 0; i
< range_count
; ++i
)
1130 size
= max(size
, ranges
[i
].offset
+ ranges
[i
].size
);
1132 if (src_bo
&& !(src_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
))
1134 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
1135 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1137 ERR("Failed to create staging bo.\n");
1141 staging
.buffer_object
= &staging_bo
.b
;
1142 staging
.addr
= NULL
;
1143 adapter_vk_copy_bo_address(context
, &staging
, src
, range_count
, ranges
);
1144 adapter_vk_copy_bo_address(context
, dst
, &staging
, range_count
, ranges
);
1146 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1151 if (dst_bo
&& (!(dst_bo
->memory_type
& VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
) || (!(map_flags
& WINED3D_MAP_DISCARD
)
1152 && dst_bo
->command_buffer_id
> context_vk
->completed_command_buffer_id
)))
1154 if (!(wined3d_context_vk_create_bo(context_vk
, size
, VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
1155 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, &staging_bo
)))
1157 ERR("Failed to create staging bo.\n");
1161 staging
.buffer_object
= &staging_bo
.b
;
1162 staging
.addr
= NULL
;
1163 adapter_vk_copy_bo_address(context
, &staging
, src
, range_count
, ranges
);
1164 adapter_vk_copy_bo_address(context
, dst
, &staging
, range_count
, ranges
);
1166 wined3d_context_vk_destroy_bo(context_vk
, &staging_bo
);
1171 src_ptr
= adapter_vk_map_bo_address(context
, src
, size
, WINED3D_MAP_READ
);
1172 dst_ptr
= adapter_vk_map_bo_address(context
, dst
, size
, map_flags
);
1174 for (i
= 0; i
< range_count
; ++i
)
1175 memcpy(dst_ptr
+ ranges
[i
].offset
, src_ptr
+ ranges
[i
].offset
, ranges
[i
].size
);
1177 adapter_vk_unmap_bo_address(context
, dst
, range_count
, ranges
);
1178 adapter_vk_unmap_bo_address(context
, src
, 0, NULL
);
1181 static void adapter_vk_flush_bo_address(struct wined3d_context
*context
,
1182 const struct wined3d_const_bo_address
*data
, size_t size
)
1184 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1185 struct wined3d_bo
*bo
;
1187 if (!(bo
= data
->buffer_object
))
1190 flush_bo_range(context_vk
, wined3d_bo_vk(bo
), (uintptr_t)data
->addr
, size
);
1193 static bool adapter_vk_alloc_bo(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
1194 unsigned int sub_resource_idx
, struct wined3d_bo_address
*addr
)
1196 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(device
);
1197 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
1198 VkMemoryPropertyFlags memory_type
;
1199 VkBufferUsageFlags buffer_usage
;
1200 struct wined3d_bo_vk
*bo_vk
;
1203 wined3d_not_from_cs(device
->cs
);
1204 assert(device
->context_count
);
1206 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1208 buffer_usage
= vk_buffer_usage_from_bind_flags(resource
->bind_flags
);
1209 memory_type
= vk_memory_type_from_access_flags(resource
->access
, resource
->usage
);
1210 size
= resource
->size
;
1214 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1216 buffer_usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT
;
1217 memory_type
= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
;
1218 size
= texture
->sub_resources
[sub_resource_idx
].size
;
1221 if (!(bo_vk
= heap_alloc(sizeof(*bo_vk
))))
1224 if (!(wined3d_context_vk_create_bo(context_vk
, size
, buffer_usage
, memory_type
, bo_vk
)))
1226 WARN("Failed to create Vulkan buffer.\n");
1231 if (!bo_vk
->b
.map_ptr
)
1233 if (!wined3d_bo_vk_map(bo_vk
, context_vk
))
1234 ERR("Failed to map bo.\n");
1237 addr
->buffer_object
= &bo_vk
->b
;
1242 static void adapter_vk_destroy_bo(struct wined3d_context
*context
, struct wined3d_bo
*bo
)
1244 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), wined3d_bo_vk(bo
));
1247 static HRESULT
adapter_vk_create_swapchain(struct wined3d_device
*device
,
1248 struct wined3d_swapchain_desc
*desc
, struct wined3d_swapchain_state_parent
*state_parent
,
1249 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_swapchain
**swapchain
)
1251 struct wined3d_swapchain_vk
*swapchain_vk
;
1254 TRACE("device %p, desc %p, state_parent %p, parent %p, parent_ops %p, swapchain %p.\n",
1255 device
, desc
, state_parent
, parent
, parent_ops
, swapchain
);
1257 if (!(swapchain_vk
= heap_alloc_zero(sizeof(*swapchain_vk
))))
1258 return E_OUTOFMEMORY
;
1260 if (FAILED(hr
= wined3d_swapchain_vk_init(swapchain_vk
, device
, desc
, state_parent
, parent
,
1263 WARN("Failed to initialise swapchain, hr %#lx.\n", hr
);
1264 heap_free(swapchain_vk
);
1268 TRACE("Created swapchain %p.\n", swapchain_vk
);
1269 *swapchain
= &swapchain_vk
->s
;
1274 static void adapter_vk_destroy_swapchain(struct wined3d_swapchain
*swapchain
)
1276 struct wined3d_swapchain_vk
*swapchain_vk
= wined3d_swapchain_vk(swapchain
);
1278 wined3d_swapchain_vk_cleanup(swapchain_vk
);
1279 heap_free(swapchain_vk
);
1282 unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapter_vk
*adapter_vk
,
1283 uint32_t memory_type_mask
, VkMemoryPropertyFlags flags
)
1285 const VkPhysicalDeviceMemoryProperties
*memory_info
= &adapter_vk
->memory_properties
;
1288 for (i
= 0; i
< memory_info
->memoryTypeCount
; ++i
)
1290 if (!(memory_type_mask
& (1u << i
)))
1292 if ((memory_info
->memoryTypes
[i
].propertyFlags
& flags
) == flags
)
1299 static HRESULT
adapter_vk_create_buffer(struct wined3d_device
*device
,
1300 const struct wined3d_buffer_desc
*desc
, const struct wined3d_sub_resource_data
*data
,
1301 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_buffer
**buffer
)
1303 struct wined3d_buffer_vk
*buffer_vk
;
1306 TRACE("device %p, desc %p, data %p, parent %p, parent_ops %p, buffer %p.\n",
1307 device
, desc
, data
, parent
, parent_ops
, buffer
);
1309 if (!(buffer_vk
= heap_alloc_zero(sizeof(*buffer_vk
))))
1310 return E_OUTOFMEMORY
;
1312 if (FAILED(hr
= wined3d_buffer_vk_init(buffer_vk
, device
, desc
, data
, parent
, parent_ops
)))
1314 WARN("Failed to initialise buffer, hr %#lx.\n", hr
);
1315 heap_free(buffer_vk
);
1319 TRACE("Created buffer %p.\n", buffer_vk
);
1320 *buffer
= &buffer_vk
->b
;
1325 static void adapter_vk_destroy_buffer(struct wined3d_buffer
*buffer
)
1327 struct wined3d_buffer_vk
*buffer_vk
= wined3d_buffer_vk(buffer
);
1328 struct wined3d_device
*device
= buffer_vk
->b
.resource
.device
;
1329 unsigned int swapchain_count
= device
->swapchain_count
;
1331 TRACE("buffer_vk %p.\n", buffer_vk
);
1333 /* Take a reference to the device, in case releasing the buffer would
1334 * cause the device to be destroyed. However, swapchain resources don't
1335 * take a reference to the device, and we wouldn't want to increment the
1336 * refcount on a device that's in the process of being destroyed. */
1337 if (swapchain_count
)
1338 wined3d_device_incref(device
);
1339 wined3d_buffer_cleanup(&buffer_vk
->b
);
1340 wined3d_cs_destroy_object(device
->cs
, heap_free
, buffer_vk
);
1341 if (swapchain_count
)
1342 wined3d_device_decref(device
);
1345 static HRESULT
adapter_vk_create_texture(struct wined3d_device
*device
,
1346 const struct wined3d_resource_desc
*desc
, unsigned int layer_count
, unsigned int level_count
,
1347 uint32_t flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1349 struct wined3d_texture_vk
*texture_vk
;
1352 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
1353 device
, desc
, layer_count
, level_count
, flags
, parent
, parent_ops
, texture
);
1355 if (!(texture_vk
= wined3d_texture_allocate_object_memory(sizeof(*texture_vk
), level_count
, layer_count
)))
1356 return E_OUTOFMEMORY
;
1358 if (FAILED(hr
= wined3d_texture_vk_init(texture_vk
, device
, desc
,
1359 layer_count
, level_count
, flags
, parent
, parent_ops
)))
1361 WARN("Failed to initialise texture, hr %#lx.\n", hr
);
1362 heap_free(texture_vk
);
1366 TRACE("Created texture %p.\n", texture_vk
);
1367 *texture
= &texture_vk
->t
;
1372 static void adapter_vk_destroy_texture(struct wined3d_texture
*texture
)
1374 struct wined3d_texture_vk
*texture_vk
= wined3d_texture_vk(texture
);
1375 struct wined3d_device
*device
= texture_vk
->t
.resource
.device
;
1376 unsigned int swapchain_count
= device
->swapchain_count
;
1378 TRACE("texture_vk %p.\n", texture_vk
);
1380 /* Take a reference to the device, in case releasing the texture would
1381 * cause the device to be destroyed. However, swapchain resources don't
1382 * take a reference to the device, and we wouldn't want to increment the
1383 * refcount on a device that's in the process of being destroyed. */
1384 if (swapchain_count
)
1385 wined3d_device_incref(device
);
1387 wined3d_texture_sub_resources_destroyed(texture
);
1388 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
1390 wined3d_texture_cleanup(&texture_vk
->t
);
1391 wined3d_cs_destroy_object(device
->cs
, heap_free
, texture_vk
);
1393 if (swapchain_count
)
1394 wined3d_device_decref(device
);
1397 static HRESULT
adapter_vk_create_rendertarget_view(const struct wined3d_view_desc
*desc
,
1398 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1399 struct wined3d_rendertarget_view
**view
)
1401 struct wined3d_rendertarget_view_vk
*view_vk
;
1404 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1405 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1407 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1408 return E_OUTOFMEMORY
;
1410 if (FAILED(hr
= wined3d_rendertarget_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1412 WARN("Failed to initialise view, hr %#lx.\n", hr
);
1417 TRACE("Created render target view %p.\n", view_vk
);
1418 *view
= &view_vk
->v
;
1423 struct wined3d_view_vk_destroy_ctx
1425 struct wined3d_device_vk
*device_vk
;
1426 VkBufferView
*vk_buffer_view
;
1427 VkImageView
*vk_image_view
;
1428 struct wined3d_bo_user
*bo_user
;
1429 struct wined3d_bo_vk
*vk_counter_bo
;
1430 VkBufferView
*vk_counter_view
;
1431 uint64_t *command_buffer_id
;
1433 struct wined3d_view_vk_destroy_ctx
*free
;
1436 static void wined3d_view_vk_destroy_object(void *object
)
1438 struct wined3d_view_vk_destroy_ctx
*ctx
= object
;
1439 const struct wined3d_vk_info
*vk_info
;
1440 struct wined3d_device_vk
*device_vk
;
1441 struct wined3d_context
*context
;
1443 TRACE("ctx %p.\n", ctx
);
1445 device_vk
= ctx
->device_vk
;
1446 vk_info
= &wined3d_adapter_vk(device_vk
->d
.adapter
)->vk_info
;
1447 context
= context_acquire(&device_vk
->d
, NULL
, 0);
1449 if (ctx
->vk_buffer_view
)
1453 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1454 *ctx
->vk_buffer_view
, *ctx
->command_buffer_id
);
1458 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_buffer_view
, NULL
));
1459 TRACE("Destroyed buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_buffer_view
));
1462 if (ctx
->vk_image_view
)
1466 wined3d_context_vk_destroy_vk_image_view(wined3d_context_vk(context
),
1467 *ctx
->vk_image_view
, *ctx
->command_buffer_id
);
1471 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, *ctx
->vk_image_view
, NULL
));
1472 TRACE("Destroyed image view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_image_view
));
1476 list_remove(&ctx
->bo_user
->entry
);
1477 if (ctx
->vk_counter_bo
&& ctx
->vk_counter_bo
->vk_buffer
)
1478 wined3d_context_vk_destroy_bo(wined3d_context_vk(context
), ctx
->vk_counter_bo
);
1479 if (ctx
->vk_counter_view
)
1483 wined3d_context_vk_destroy_vk_buffer_view(wined3d_context_vk(context
),
1484 *ctx
->vk_counter_view
, *ctx
->command_buffer_id
);
1488 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, *ctx
->vk_counter_view
, NULL
));
1489 TRACE("Destroyed counter buffer view 0x%s.\n", wine_dbgstr_longlong(*ctx
->vk_counter_view
));
1494 context_release(context
);
1496 heap_free(ctx
->object
);
1497 heap_free(ctx
->free
);
1500 static void wined3d_view_vk_destroy(struct wined3d_device
*device
, VkBufferView
*vk_buffer_view
,
1501 VkImageView
*vk_image_view
, struct wined3d_bo_user
*bo_user
, struct wined3d_bo_vk
*vk_counter_bo
,
1502 VkBufferView
*vk_counter_view
, uint64_t *command_buffer_id
, void *view_vk
)
1504 struct wined3d_view_vk_destroy_ctx
*ctx
, c
;
1506 if (!(ctx
= heap_alloc(sizeof(*ctx
))))
1508 ctx
->device_vk
= wined3d_device_vk(device
);
1509 ctx
->vk_buffer_view
= vk_buffer_view
;
1510 ctx
->vk_image_view
= vk_image_view
;
1511 ctx
->bo_user
= bo_user
;
1512 ctx
->vk_counter_bo
= vk_counter_bo
;
1513 ctx
->vk_counter_view
= vk_counter_view
;
1514 ctx
->command_buffer_id
= command_buffer_id
;
1515 ctx
->object
= view_vk
;
1516 ctx
->free
= ctx
!= &c
? ctx
: NULL
;
1518 wined3d_cs_destroy_object(device
->cs
, wined3d_view_vk_destroy_object
, ctx
);
1520 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1523 static void adapter_vk_destroy_rendertarget_view(struct wined3d_rendertarget_view
*view
)
1525 struct wined3d_rendertarget_view_vk
*view_vk
= wined3d_rendertarget_view_vk(view
);
1526 struct wined3d_resource
*resource
= view_vk
->v
.resource
;
1528 TRACE("view_vk %p.\n", view_vk
);
1530 /* Take a reference to the resource, in case releasing the resource
1531 * would cause the device to be destroyed. */
1532 wined3d_resource_incref(resource
);
1533 wined3d_rendertarget_view_cleanup(&view_vk
->v
);
1534 wined3d_view_vk_destroy(resource
->device
, NULL
, &view_vk
->vk_image_view
,
1535 NULL
, NULL
, NULL
, &view_vk
->command_buffer_id
, view_vk
);
1536 wined3d_resource_decref(resource
);
1539 static HRESULT
adapter_vk_create_shader_resource_view(const struct wined3d_view_desc
*desc
,
1540 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1541 struct wined3d_shader_resource_view
**view
)
1543 struct wined3d_shader_resource_view_vk
*view_vk
;
1546 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1547 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1549 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1550 return E_OUTOFMEMORY
;
1552 if (FAILED(hr
= wined3d_shader_resource_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1554 WARN("Failed to initialise view, hr %#lx.\n", hr
);
1559 TRACE("Created shader resource view %p.\n", view_vk
);
1560 *view
= &view_vk
->v
;
1565 static void adapter_vk_destroy_shader_resource_view(struct wined3d_shader_resource_view
*view
)
1567 struct wined3d_shader_resource_view_vk
*srv_vk
= wined3d_shader_resource_view_vk(view
);
1568 struct wined3d_resource
*resource
= srv_vk
->v
.resource
;
1569 struct wined3d_view_vk
*view_vk
= &srv_vk
->view_vk
;
1570 VkBufferView
*vk_buffer_view
= NULL
;
1571 VkImageView
*vk_image_view
= NULL
;
1573 TRACE("srv_vk %p.\n", srv_vk
);
1575 /* Take a reference to the resource. There are two reasons for this:
1576 * - Releasing the resource could in turn cause the device to be
1577 * destroyed, but we still need the device for
1578 * wined3d_view_vk_destroy().
1579 * - We shouldn't free buffer resources until after we've removed the
1580 * view from its bo_user list. */
1581 wined3d_resource_incref(resource
);
1582 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1583 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1585 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1586 wined3d_shader_resource_view_cleanup(&srv_vk
->v
);
1587 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
,
1588 &view_vk
->bo_user
, NULL
, NULL
, &view_vk
->command_buffer_id
, srv_vk
);
1589 wined3d_resource_decref(resource
);
1592 static HRESULT
adapter_vk_create_unordered_access_view(const struct wined3d_view_desc
*desc
,
1593 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1594 struct wined3d_unordered_access_view
**view
)
1596 struct wined3d_unordered_access_view_vk
*view_vk
;
1599 TRACE("desc %s, resource %p, parent %p, parent_ops %p, view %p.\n",
1600 wined3d_debug_view_desc(desc
, resource
), resource
, parent
, parent_ops
, view
);
1602 if (!(view_vk
= heap_alloc_zero(sizeof(*view_vk
))))
1603 return E_OUTOFMEMORY
;
1605 if (FAILED(hr
= wined3d_unordered_access_view_vk_init(view_vk
, desc
, resource
, parent
, parent_ops
)))
1607 WARN("Failed to initialise view, hr %#lx.\n", hr
);
1612 TRACE("Created unordered access view %p.\n", view_vk
);
1613 *view
= &view_vk
->v
;
1618 static void adapter_vk_destroy_unordered_access_view(struct wined3d_unordered_access_view
*view
)
1620 struct wined3d_unordered_access_view_vk
*uav_vk
= wined3d_unordered_access_view_vk(view
);
1621 struct wined3d_resource
*resource
= uav_vk
->v
.resource
;
1622 struct wined3d_view_vk
*view_vk
= &uav_vk
->view_vk
;
1623 VkBufferView
*vk_buffer_view
= NULL
;
1624 VkImageView
*vk_image_view
= NULL
;
1626 TRACE("uav_vk %p.\n", uav_vk
);
1628 /* Take a reference to the resource. There are two reasons for this:
1629 * - Releasing the resource could in turn cause the device to be
1630 * destroyed, but we still need the device for
1631 * wined3d_view_vk_destroy().
1632 * - We shouldn't free buffer resources until after we've removed the
1633 * view from its bo_user list. */
1634 wined3d_resource_incref(resource
);
1635 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1636 vk_buffer_view
= &view_vk
->u
.vk_buffer_view
;
1638 vk_image_view
= &view_vk
->u
.vk_image_info
.imageView
;
1639 wined3d_unordered_access_view_cleanup(&uav_vk
->v
);
1640 wined3d_view_vk_destroy(resource
->device
, vk_buffer_view
, vk_image_view
, &view_vk
->bo_user
,
1641 &uav_vk
->counter_bo
, &uav_vk
->vk_counter_view
, &view_vk
->command_buffer_id
, uav_vk
);
1642 wined3d_resource_decref(resource
);
1645 static HRESULT
adapter_vk_create_sampler(struct wined3d_device
*device
, const struct wined3d_sampler_desc
*desc
,
1646 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_sampler
**sampler
)
1648 struct wined3d_sampler_vk
*sampler_vk
;
1650 TRACE("device %p, desc %p, parent %p, parent_ops %p, sampler %p.\n",
1651 device
, desc
, parent
, parent_ops
, sampler
);
1653 if (!(sampler_vk
= heap_alloc_zero(sizeof(*sampler_vk
))))
1654 return E_OUTOFMEMORY
;
1656 wined3d_sampler_vk_init(sampler_vk
, device
, desc
, parent
, parent_ops
);
1658 TRACE("Created sampler %p.\n", sampler_vk
);
1659 *sampler
= &sampler_vk
->s
;
1664 static void wined3d_sampler_vk_destroy_object(void *object
)
1666 struct wined3d_sampler_vk
*sampler_vk
= object
;
1667 struct wined3d_context_vk
*context_vk
;
1669 TRACE("sampler_vk %p.\n", sampler_vk
);
1671 context_vk
= wined3d_context_vk(context_acquire(sampler_vk
->s
.device
, NULL
, 0));
1673 wined3d_context_vk_destroy_vk_sampler(context_vk
, sampler_vk
->vk_image_info
.sampler
, sampler_vk
->command_buffer_id
);
1674 heap_free(sampler_vk
);
1676 context_release(&context_vk
->c
);
1679 static void adapter_vk_destroy_sampler(struct wined3d_sampler
*sampler
)
1681 struct wined3d_sampler_vk
*sampler_vk
= wined3d_sampler_vk(sampler
);
1683 TRACE("sampler_vk %p.\n", sampler_vk
);
1685 wined3d_cs_destroy_object(sampler
->device
->cs
, wined3d_sampler_vk_destroy_object
, sampler_vk
);
1688 static HRESULT
adapter_vk_create_query(struct wined3d_device
*device
, enum wined3d_query_type type
,
1689 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_query
**query
)
1691 TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
1692 device
, type
, parent
, parent_ops
, query
);
1694 return wined3d_query_vk_create(device
, type
, parent
, parent_ops
, query
);
1697 static void wined3d_query_vk_destroy_object(void *object
)
1699 struct wined3d_query_vk
*query_vk
= object
;
1701 TRACE("query_vk %p.\n", query_vk
);
1703 query_vk
->q
.query_ops
->query_destroy(&query_vk
->q
);
1706 static void adapter_vk_destroy_query(struct wined3d_query
*query
)
1708 struct wined3d_query_vk
*query_vk
= wined3d_query_vk(query
);
1710 TRACE("query_vk %p.\n", query_vk
);
1712 wined3d_cs_destroy_object(query
->device
->cs
, wined3d_query_vk_destroy_object
, query_vk
);
1715 static void adapter_vk_flush_context(struct wined3d_context
*context
)
1717 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
1719 TRACE("context_vk %p.\n", context_vk
);
1721 wined3d_context_vk_submit_command_buffer(context_vk
, 0, NULL
, NULL
, 0, NULL
);
1724 static void adapter_vk_draw_primitive(struct wined3d_device
*device
,
1725 const struct wined3d_state
*state
, const struct wined3d_draw_parameters
*parameters
)
1727 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1728 const struct wined3d_vk_info
*vk_info
;
1729 struct wined3d_context_vk
*context_vk
;
1730 VkCommandBuffer vk_command_buffer
;
1731 uint32_t instance_count
;
1734 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1736 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1737 vk_info
= context_vk
->vk_info
;
1739 if (parameters
->indirect
)
1740 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1742 if (!(vk_command_buffer
= wined3d_context_vk_apply_draw_state(context_vk
,
1743 state
, indirect_vk
, parameters
->indexed
)))
1745 ERR("Failed to apply draw state.\n");
1746 context_release(&context_vk
->c
);
1750 if (context_vk
->c
.transform_feedback_active
)
1752 if (!context_vk
->vk_so_counter_bo
.vk_buffer
)
1754 struct wined3d_bo_vk
*bo
= &context_vk
->vk_so_counter_bo
;
1756 if (!wined3d_context_vk_create_bo(context_vk
, ARRAY_SIZE(context_vk
->vk_so_counters
) * sizeof(uint32_t) * 2,
1757 VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT
, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
, bo
))
1758 ERR("Failed to create counter BO.\n");
1759 for (i
= 0; i
< ARRAY_SIZE(context_vk
->vk_so_counters
); ++i
)
1761 context_vk
->vk_so_counters
[i
] = bo
->vk_buffer
;
1762 context_vk
->vk_so_offsets
[i
] = bo
->b
.buffer_offset
+ i
* sizeof(uint32_t) * 2;
1766 wined3d_context_vk_reference_bo(context_vk
, &context_vk
->vk_so_counter_bo
);
1767 if (context_vk
->c
.transform_feedback_paused
)
1768 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1769 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1771 VK_CALL(vkCmdBeginTransformFeedbackEXT(vk_command_buffer
, 0, 0, NULL
, NULL
));
1774 if (parameters
->indirect
)
1776 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1778 wined3d_context_vk_reference_bo(context_vk
, bo
);
1779 if (parameters
->indexed
)
1780 VK_CALL(vkCmdDrawIndexedIndirect(vk_command_buffer
, bo
->vk_buffer
,
1781 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, 1, sizeof(VkDrawIndexedIndirectCommand
)));
1783 VK_CALL(vkCmdDrawIndirect(vk_command_buffer
, bo
->vk_buffer
,
1784 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
, 1, sizeof(VkDrawIndirectCommand
)));
1788 instance_count
= parameters
->u
.direct
.instance_count
;
1789 if (!instance_count
)
1792 if (parameters
->indexed
)
1793 VK_CALL(vkCmdDrawIndexed(vk_command_buffer
, parameters
->u
.direct
.index_count
,
1794 instance_count
, parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.base_vertex_idx
,
1795 parameters
->u
.direct
.start_instance
));
1797 VK_CALL(vkCmdDraw(vk_command_buffer
, parameters
->u
.direct
.index_count
, instance_count
,
1798 parameters
->u
.direct
.start_idx
, parameters
->u
.direct
.start_instance
));
1801 if (context_vk
->c
.transform_feedback_active
)
1803 VK_CALL(vkCmdEndTransformFeedbackEXT(vk_command_buffer
, 0, ARRAY_SIZE(context_vk
->vk_so_counters
),
1804 context_vk
->vk_so_counters
, context_vk
->vk_so_offsets
));
1805 context_vk
->c
.transform_feedback_paused
= 1;
1806 context_vk
->c
.transform_feedback_active
= 0;
1809 context_release(&context_vk
->c
);
1812 static void adapter_vk_dispatch_compute(struct wined3d_device
*device
,
1813 const struct wined3d_state
*state
, const struct wined3d_dispatch_parameters
*parameters
)
1815 struct wined3d_buffer_vk
*indirect_vk
= NULL
;
1816 const struct wined3d_vk_info
*vk_info
;
1817 struct wined3d_context_vk
*context_vk
;
1818 VkCommandBuffer vk_command_buffer
;
1820 TRACE("device %p, state %p, parameters %p.\n", device
, state
, parameters
);
1822 context_vk
= wined3d_context_vk(context_acquire(device
, NULL
, 0));
1823 vk_info
= context_vk
->vk_info
;
1825 if (parameters
->indirect
)
1826 indirect_vk
= wined3d_buffer_vk(parameters
->u
.indirect
.buffer
);
1828 if (!(vk_command_buffer
= wined3d_context_vk_apply_compute_state(context_vk
, state
, indirect_vk
)))
1830 ERR("Failed to apply compute state.\n");
1831 context_release(&context_vk
->c
);
1835 if (parameters
->indirect
)
1837 struct wined3d_bo_vk
*bo
= wined3d_bo_vk(indirect_vk
->b
.buffer_object
);
1839 wined3d_context_vk_reference_bo(context_vk
, bo
);
1840 VK_CALL(vkCmdDispatchIndirect(vk_command_buffer
, bo
->vk_buffer
,
1841 bo
->b
.buffer_offset
+ parameters
->u
.indirect
.offset
));
1845 const struct wined3d_direct_dispatch_parameters
*direct
= ¶meters
->u
.direct
;
1847 VK_CALL(vkCmdDispatch(vk_command_buffer
, direct
->group_count_x
, direct
->group_count_y
, direct
->group_count_z
));
1850 VK_CALL(vkCmdPipelineBarrier(vk_command_buffer
, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
,
1851 VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT
, 0, 0, NULL
, 0, NULL
, 0, NULL
));
1853 context_release(&context_vk
->c
);
1856 static void adapter_vk_clear_uav(struct wined3d_context
*context
,
1857 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
, bool fp
)
1859 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
1861 wined3d_unordered_access_view_vk_clear(wined3d_unordered_access_view_vk(view
),
1862 clear_value
, wined3d_context_vk(context
), fp
);
1865 static void adapter_vk_generate_mipmap(struct wined3d_context
*context
, struct wined3d_shader_resource_view
*view
)
1867 TRACE("context %p, view %p.\n", context
, view
);
1869 wined3d_shader_resource_view_vk_generate_mipmap(wined3d_shader_resource_view_vk(view
),
1870 wined3d_context_vk(context
));
1873 static const struct wined3d_adapter_ops wined3d_adapter_vk_ops
=
1875 .adapter_destroy
= adapter_vk_destroy
,
1876 .adapter_create_device
= adapter_vk_create_device
,
1877 .adapter_destroy_device
= adapter_vk_destroy_device
,
1878 .adapter_acquire_context
= adapter_vk_acquire_context
,
1879 .adapter_release_context
= adapter_vk_release_context
,
1880 .adapter_get_wined3d_caps
= adapter_vk_get_wined3d_caps
,
1881 .adapter_check_format
= adapter_vk_check_format
,
1882 .adapter_init_3d
= adapter_vk_init_3d
,
1883 .adapter_uninit_3d
= adapter_vk_uninit_3d
,
1884 .adapter_map_bo_address
= adapter_vk_map_bo_address
,
1885 .adapter_unmap_bo_address
= adapter_vk_unmap_bo_address
,
1886 .adapter_copy_bo_address
= adapter_vk_copy_bo_address
,
1887 .adapter_flush_bo_address
= adapter_vk_flush_bo_address
,
1888 .adapter_alloc_bo
= adapter_vk_alloc_bo
,
1889 .adapter_destroy_bo
= adapter_vk_destroy_bo
,
1890 .adapter_create_swapchain
= adapter_vk_create_swapchain
,
1891 .adapter_destroy_swapchain
= adapter_vk_destroy_swapchain
,
1892 .adapter_create_buffer
= adapter_vk_create_buffer
,
1893 .adapter_destroy_buffer
= adapter_vk_destroy_buffer
,
1894 .adapter_create_texture
= adapter_vk_create_texture
,
1895 .adapter_destroy_texture
= adapter_vk_destroy_texture
,
1896 .adapter_create_rendertarget_view
= adapter_vk_create_rendertarget_view
,
1897 .adapter_destroy_rendertarget_view
= adapter_vk_destroy_rendertarget_view
,
1898 .adapter_create_shader_resource_view
= adapter_vk_create_shader_resource_view
,
1899 .adapter_destroy_shader_resource_view
= adapter_vk_destroy_shader_resource_view
,
1900 .adapter_create_unordered_access_view
= adapter_vk_create_unordered_access_view
,
1901 .adapter_destroy_unordered_access_view
= adapter_vk_destroy_unordered_access_view
,
1902 .adapter_create_sampler
= adapter_vk_create_sampler
,
1903 .adapter_destroy_sampler
= adapter_vk_destroy_sampler
,
1904 .adapter_create_query
= adapter_vk_create_query
,
1905 .adapter_destroy_query
= adapter_vk_destroy_query
,
1906 .adapter_flush_context
= adapter_vk_flush_context
,
1907 .adapter_draw_primitive
= adapter_vk_draw_primitive
,
1908 .adapter_dispatch_compute
= adapter_vk_dispatch_compute
,
1909 .adapter_clear_uav
= adapter_vk_clear_uav
,
1910 .adapter_generate_mipmap
= adapter_vk_generate_mipmap
,
1913 static unsigned int wined3d_get_wine_vk_version(void)
1915 const char * (CDECL
*wine_get_version
)(void) = (void *)GetProcAddress( GetModuleHandleW(L
"ntdll.dll"),
1916 "wine_get_version" );
1920 if (!wine_get_version
) return VK_MAKE_VERSION(1, 0, 0);
1922 ptr
= wine_get_version();
1925 while (isdigit(*ptr
))
1932 return VK_MAKE_VERSION(major
, minor
, 0);
1938 unsigned int core_since_version
;
1941 vulkan_instance_extensions
[] =
1943 {VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
1944 {VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME
, VK_API_VERSION_1_1
, FALSE
},
1945 {VK_KHR_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1946 {VK_KHR_WIN32_SURFACE_EXTENSION_NAME
, ~0u, TRUE
},
1949 static BOOL
enable_vulkan_instance_extensions(uint32_t *extension_count
,
1950 const char *enabled_extensions
[], const struct wined3d_vk_info
*vk_info
)
1952 PFN_vkEnumerateInstanceExtensionProperties pfn_vkEnumerateInstanceExtensionProperties
;
1953 VkExtensionProperties
*extensions
= NULL
;
1954 BOOL success
= FALSE
, found
;
1955 unsigned int i
, j
, count
;
1958 *extension_count
= 0;
1960 if (!(pfn_vkEnumerateInstanceExtensionProperties
1961 = (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceExtensionProperties"))))
1963 WARN("Failed to get 'vkEnumerateInstanceExtensionProperties'.\n");
1967 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, NULL
)) < 0)
1969 WARN("Failed to count instance extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
1972 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
1974 WARN("Out of memory.\n");
1977 if ((vr
= pfn_vkEnumerateInstanceExtensionProperties(NULL
, &count
, extensions
)) < 0)
1979 WARN("Failed to enumerate extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
1983 TRACE("Vulkan instance extensions reported:\n");
1984 for (i
= 0; i
< count
; ++i
)
1986 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
1989 for (i
= 0; i
< ARRAY_SIZE(vulkan_instance_extensions
); ++i
)
1991 if (vulkan_instance_extensions
[i
].core_since_version
<= vk_info
->api_version
)
1994 for (j
= 0, found
= FALSE
; j
< count
; ++j
)
1996 if (!strcmp(extensions
[j
].extensionName
, vulkan_instance_extensions
[i
].name
))
2004 TRACE("Enabling instance extension '%s'.\n", vulkan_instance_extensions
[i
].name
);
2005 enabled_extensions
[(*extension_count
)++] = vulkan_instance_extensions
[i
].name
;
2007 else if (!found
&& vulkan_instance_extensions
[i
].required
)
2009 WARN("Required extension '%s' is not available.\n", vulkan_instance_extensions
[i
].name
);
2016 heap_free(extensions
);
2020 static BOOL
wined3d_init_vulkan(struct wined3d_vk_info
*vk_info
)
2022 const char *enabled_instance_extensions
[ARRAY_SIZE(vulkan_instance_extensions
)];
2023 PFN_vkEnumerateInstanceVersion pfn_vkEnumerateInstanceVersion
;
2024 struct vulkan_ops
*vk_ops
= &vk_info
->vk_ops
;
2025 VkInstance instance
= VK_NULL_HANDLE
;
2026 VkInstanceCreateInfo instance_info
;
2027 VkApplicationInfo app_info
;
2028 uint32_t api_version
= 0;
2029 char app_name
[MAX_PATH
];
2032 if (!wined3d_load_vulkan(vk_info
))
2035 if (!(vk_ops
->vkCreateInstance
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkCreateInstance"))))
2037 ERR("Failed to get 'vkCreateInstance'.\n");
2041 vk_info
->api_version
= VK_API_VERSION_1_0
;
2042 if ((pfn_vkEnumerateInstanceVersion
= (void *)VK_CALL(vkGetInstanceProcAddr(NULL
, "vkEnumerateInstanceVersion")))
2043 && pfn_vkEnumerateInstanceVersion(&api_version
) == VK_SUCCESS
)
2045 TRACE("Vulkan instance API version %s.\n", debug_vk_version(api_version
));
2047 if (api_version
>= VK_API_VERSION_1_1
)
2048 vk_info
->api_version
= VK_API_VERSION_1_1
;
2051 memset(&app_info
, 0, sizeof(app_info
));
2052 app_info
.sType
= VK_STRUCTURE_TYPE_APPLICATION_INFO
;
2053 if (wined3d_get_app_name(app_name
, ARRAY_SIZE(app_name
)))
2054 app_info
.pApplicationName
= app_name
;
2055 app_info
.pEngineName
= "Damavand";
2056 app_info
.engineVersion
= wined3d_get_wine_vk_version();
2057 app_info
.apiVersion
= vk_info
->api_version
;
2059 memset(&instance_info
, 0, sizeof(instance_info
));
2060 instance_info
.sType
= VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO
;
2061 instance_info
.pApplicationInfo
= &app_info
;
2062 instance_info
.ppEnabledExtensionNames
= enabled_instance_extensions
;
2063 if (!enable_vulkan_instance_extensions(&instance_info
.enabledExtensionCount
, enabled_instance_extensions
, vk_info
))
2066 memset(vk_info
->supported
, 0, sizeof(vk_info
->supported
));
2067 vk_info
->supported
[WINED3D_VK_EXT_NONE
] = TRUE
;
2069 if ((vr
= VK_CALL(vkCreateInstance(&instance_info
, NULL
, &instance
))) < 0)
2071 WARN("Failed to create Vulkan instance, vr %s.\n", wined3d_debug_vkresult(vr
));
2075 TRACE("Created Vulkan instance %p.\n", instance
);
2077 #define LOAD_INSTANCE_PFN(name) \
2078 if (!(vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name)))) \
2080 WARN("Could not get instance proc addr for '" #name "'.\n"); \
2083 #define LOAD_INSTANCE_OPT_PFN(name) \
2084 vk_ops->name = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #name));
2085 #define VK_INSTANCE_PFN LOAD_INSTANCE_PFN
2086 #define VK_INSTANCE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2087 #define VK_DEVICE_PFN LOAD_INSTANCE_PFN
2088 #define VK_DEVICE_EXT_PFN LOAD_INSTANCE_OPT_PFN
2091 #undef VK_INSTANCE_PFN
2092 #undef VK_INSTANCE_EXT_PFN
2093 #undef VK_DEVICE_PFN
2094 #undef VK_DEVICE_EXT_PFN
2096 #define MAP_INSTANCE_FUNCTION(core_pfn, ext_pfn) \
2097 if (!vk_ops->core_pfn) \
2098 vk_ops->core_pfn = (void *)VK_CALL(vkGetInstanceProcAddr(instance, #ext_pfn));
2099 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceProperties2
, vkGetPhysicalDeviceProperties2KHR
)
2100 MAP_INSTANCE_FUNCTION(vkGetPhysicalDeviceFeatures2
, vkGetPhysicalDeviceFeatures2KHR
)
2101 #undef MAP_INSTANCE_FUNCTION
2103 vk_info
->instance
= instance
;
2108 if (vk_ops
->vkDestroyInstance
)
2109 VK_CALL(vkDestroyInstance(instance
, NULL
));
2110 wined3d_unload_vulkan(vk_info
);
2114 static VkPhysicalDevice
get_vulkan_physical_device(struct wined3d_vk_info
*vk_info
)
2116 VkPhysicalDevice physical_devices
[1];
2120 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, NULL
))) < 0)
2122 WARN("Failed to enumerate physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2123 return VK_NULL_HANDLE
;
2127 WARN("No physical device.\n");
2128 return VK_NULL_HANDLE
;
2132 /* TODO: Create wined3d_adapter for each device. */
2133 FIXME("Multiple physical devices available.\n");
2137 if ((vr
= VK_CALL(vkEnumeratePhysicalDevices(vk_info
->instance
, &count
, physical_devices
))) < 0)
2139 WARN("Failed to get physical devices, vr %s.\n", wined3d_debug_vkresult(vr
));
2140 return VK_NULL_HANDLE
;
2143 return physical_devices
[0];
2146 static enum wined3d_display_driver
guess_display_driver(enum wined3d_pci_vendor vendor
)
2150 case HW_VENDOR_AMD
: return DRIVER_AMD_RX
;
2151 case HW_VENDOR_INTEL
: return DRIVER_INTEL_HD4000
;
2152 case HW_VENDOR_NVIDIA
: return DRIVER_NVIDIA_GEFORCE8
;
2153 default: return DRIVER_WINE
;
2157 static bool adapter_vk_init_driver_info(struct wined3d_adapter_vk
*adapter_vk
,
2158 const VkPhysicalDeviceProperties
*properties
)
2160 const VkPhysicalDeviceMemoryProperties
*memory_properties
= &adapter_vk
->memory_properties
;
2161 const struct wined3d_gpu_description
*gpu_description
;
2162 struct wined3d_gpu_description description
;
2163 UINT64 vram_bytes
, sysmem_bytes
;
2164 const VkMemoryType
*type
;
2165 const VkMemoryHeap
*heap
;
2168 TRACE("Device name: %s.\n", debugstr_a(properties
->deviceName
));
2169 TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties
->vendorID
, properties
->deviceID
);
2170 TRACE("Driver version: %#x.\n", properties
->driverVersion
);
2171 TRACE("API version: %s.\n", debug_vk_version(properties
->apiVersion
));
2173 for (i
= 0, vram_bytes
= 0, sysmem_bytes
= 0; i
< memory_properties
->memoryHeapCount
; ++i
)
2175 heap
= &memory_properties
->memoryHeaps
[i
];
2176 TRACE("Memory heap [%u]: flags %#x, size 0x%s.\n",
2177 i
, heap
->flags
, wine_dbgstr_longlong(heap
->size
));
2178 if (heap
->flags
& VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
)
2179 vram_bytes
+= heap
->size
;
2181 sysmem_bytes
+= heap
->size
;
2183 TRACE("Total device memory: 0x%s.\n", wine_dbgstr_longlong(vram_bytes
));
2184 TRACE("Total shared system memory: 0x%s.\n", wine_dbgstr_longlong(sysmem_bytes
));
2186 for (i
= 0; i
< memory_properties
->memoryTypeCount
; ++i
)
2188 type
= &memory_properties
->memoryTypes
[i
];
2189 TRACE("Memory type [%u]: flags %#x, heap %u.\n", i
, type
->propertyFlags
, type
->heapIndex
);
2192 if (!(gpu_description
= wined3d_get_user_override_gpu_description(properties
->vendorID
, properties
->deviceID
)))
2193 gpu_description
= wined3d_get_gpu_description(properties
->vendorID
, properties
->deviceID
);
2195 if (!gpu_description
)
2197 FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
2198 debugstr_a(properties
->deviceName
), properties
->vendorID
, properties
->deviceID
);
2200 description
.vendor
= properties
->vendorID
;
2201 description
.device
= properties
->deviceID
;
2202 description
.description
= properties
->deviceName
;
2203 description
.driver
= guess_display_driver(properties
->vendorID
);
2204 description
.vidmem
= vram_bytes
;
2206 gpu_description
= &description
;
2209 return wined3d_driver_info_init(&adapter_vk
->a
.driver_info
, gpu_description
,
2210 adapter_vk
->a
.d3d_info
.feature_level
, vram_bytes
, sysmem_bytes
);
2213 static bool feature_level_9_2_supported(const struct wined3d_physical_device_info
*info
)
2215 return info
->features2
.features
.occlusionQueryPrecise
;
2218 static bool feature_level_9_3_supported(const struct wined3d_physical_device_info
*info
, unsigned int shader_model
)
2220 return shader_model
>= 3
2221 && info
->features2
.features
.independentBlend
;
2224 static bool feature_level_10_supported(const struct wined3d_physical_device_info
*info
, unsigned int shader_model
)
2226 return shader_model
>= 4
2227 && info
->features2
.features
.multiViewport
2228 && info
->features2
.features
.geometryShader
2229 && info
->features2
.features
.depthClamp
2230 && info
->features2
.features
.depthBiasClamp
2231 && info
->features2
.features
.pipelineStatisticsQuery
2232 && info
->features2
.features
.shaderClipDistance
2233 && info
->features2
.features
.shaderCullDistance
2234 && info
->vertex_divisor_features
.vertexAttributeInstanceRateDivisor
2235 && info
->vertex_divisor_features
.vertexAttributeInstanceRateZeroDivisor
;
2238 static bool feature_level_10_1_supported(const struct wined3d_physical_device_info
*info
, unsigned int shader_model
)
2240 return info
->features2
.features
.imageCubeArray
;
2243 static bool feature_level_11_supported(const struct wined3d_physical_device_info
*info
, unsigned int shader_model
)
2245 return shader_model
>= 5
2246 && info
->features2
.features
.multiDrawIndirect
2247 && info
->features2
.features
.drawIndirectFirstInstance
2248 && info
->features2
.features
.fragmentStoresAndAtomics
2249 && info
->features2
.features
.shaderImageGatherExtended
2250 && info
->features2
.features
.tessellationShader
;
2253 static bool feature_level_11_1_supported(const struct wined3d_physical_device_info
*info
)
2255 return info
->features2
.features
.vertexPipelineStoresAndAtomics
;
2258 static enum wined3d_feature_level
feature_level_from_caps(const struct wined3d_physical_device_info
*info
,
2259 const struct shader_caps
*shader_caps
)
2261 unsigned int shader_model
;
2263 shader_model
= min(shader_caps
->vs_version
, shader_caps
->ps_version
);
2264 shader_model
= min(shader_model
, max(shader_caps
->gs_version
, 3));
2265 shader_model
= min(shader_model
, max(shader_caps
->hs_version
, 4));
2266 shader_model
= min(shader_model
, max(shader_caps
->ds_version
, 4));
2269 return WINED3D_FEATURE_LEVEL_7
;
2271 if (shader_model
<= 1)
2272 return WINED3D_FEATURE_LEVEL_8
;
2274 if (!feature_level_9_2_supported(info
))
2275 return WINED3D_FEATURE_LEVEL_9_1
;
2277 if (!feature_level_9_3_supported(info
, shader_model
))
2278 return WINED3D_FEATURE_LEVEL_9_2
;
2280 if (!feature_level_10_supported(info
, shader_model
))
2281 return WINED3D_FEATURE_LEVEL_9_3
;
2283 if (!feature_level_10_1_supported(info
, shader_model
))
2284 return WINED3D_FEATURE_LEVEL_10
;
2286 if (!feature_level_11_supported(info
, shader_model
))
2287 return WINED3D_FEATURE_LEVEL_10_1
;
2289 if (!feature_level_11_1_supported(info
))
2290 return WINED3D_FEATURE_LEVEL_11
;
2292 return WINED3D_FEATURE_LEVEL_11_1
;
2295 static void wined3d_adapter_vk_init_d3d_info(struct wined3d_adapter_vk
*adapter_vk
, uint32_t wined3d_creation_flags
)
2297 struct wined3d_d3d_info
*d3d_info
= &adapter_vk
->a
.d3d_info
;
2298 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2299 struct wined3d_physical_device_info device_info
;
2300 struct wined3d_vertex_caps vertex_caps
;
2301 struct fragment_caps fragment_caps
;
2302 struct shader_caps shader_caps
;
2304 get_physical_device_info(adapter_vk
, &device_info
);
2306 adapter_vk
->a
.shader_backend
->shader_get_caps(&adapter_vk
->a
, &shader_caps
);
2307 adapter_vk
->a
.vertex_pipe
->vp_get_caps(&adapter_vk
->a
, &vertex_caps
);
2308 adapter_vk
->a
.fragment_pipe
->get_caps(&adapter_vk
->a
, &fragment_caps
);
2310 d3d_info
->limits
.vs_version
= shader_caps
.vs_version
;
2311 d3d_info
->limits
.hs_version
= shader_caps
.hs_version
;
2312 d3d_info
->limits
.ds_version
= shader_caps
.ds_version
;
2313 d3d_info
->limits
.gs_version
= shader_caps
.gs_version
;
2314 d3d_info
->limits
.ps_version
= shader_caps
.ps_version
;
2315 d3d_info
->limits
.cs_version
= shader_caps
.cs_version
;
2316 d3d_info
->limits
.vs_uniform_count
= shader_caps
.vs_uniform_count
;
2317 d3d_info
->limits
.ps_uniform_count
= shader_caps
.ps_uniform_count
;
2318 d3d_info
->limits
.varying_count
= shader_caps
.varying_count
;
2319 d3d_info
->limits
.ffp_textures
= fragment_caps
.MaxSimultaneousTextures
;
2320 d3d_info
->limits
.ffp_blend_stages
= fragment_caps
.MaxTextureBlendStages
;
2321 d3d_info
->limits
.ffp_vertex_blend_matrices
= vertex_caps
.max_vertex_blend_matrices
;
2322 d3d_info
->limits
.active_light_count
= vertex_caps
.max_active_lights
;
2324 d3d_info
->limits
.max_rt_count
= WINED3D_MAX_RENDER_TARGETS
;
2325 d3d_info
->limits
.max_clip_distances
= WINED3D_MAX_CLIP_DISTANCES
;
2326 d3d_info
->limits
.texture_size
= adapter_vk
->device_limits
.maxImageDimension2D
;
2327 d3d_info
->limits
.pointsize_max
= adapter_vk
->device_limits
.pointSizeRange
[1];
2329 d3d_info
->wined3d_creation_flags
= wined3d_creation_flags
;
2331 d3d_info
->xyzrhw
= vertex_caps
.xyzrhw
;
2332 d3d_info
->emulated_flatshading
= vertex_caps
.emulated_flatshading
;
2333 d3d_info
->ffp_generic_attributes
= vertex_caps
.ffp_generic_attributes
;
2334 d3d_info
->ffp_alpha_test
= false;
2335 d3d_info
->vs_clipping
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_VS_CLIPPING
);
2336 d3d_info
->shader_color_key
= !!(fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_COLOR_KEY
);
2337 d3d_info
->shader_double_precision
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_DOUBLE_PRECISION
);
2338 d3d_info
->shader_output_interpolation
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_OUTPUT_INTERPOLATION
);
2339 d3d_info
->viewport_array_index_any_shader
= false; /* VK_EXT_shader_viewport_index_layer */
2340 d3d_info
->texture_npot
= true;
2341 d3d_info
->texture_npot_conditional
= true;
2342 d3d_info
->draw_base_vertex_offset
= true;
2343 d3d_info
->vertex_bgra
= true;
2344 d3d_info
->texture_swizzle
= true;
2345 d3d_info
->srgb_read_control
= false;
2346 d3d_info
->srgb_write_control
= false;
2347 d3d_info
->clip_control
= true;
2348 d3d_info
->full_ffp_varyings
= !!(shader_caps
.wined3d_caps
& WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
);
2349 d3d_info
->scaled_resolve
= false;
2350 d3d_info
->pbo
= true;
2351 d3d_info
->feature_level
= feature_level_from_caps(&device_info
, &shader_caps
);
2352 d3d_info
->subpixel_viewport
= true;
2353 d3d_info
->fences
= true;
2354 d3d_info
->persistent_map
= true;
2356 /* Like GL, Vulkan doesn't explicitly specify a filling convention and only mandates that a
2357 * shared edge of two adjacent triangles generate a fragment for exactly one of the triangles.
2359 * However, every Vulkan implementation we have seen so far uses a top-left rule. Hardware
2360 * that differs either predates Vulkan (d3d9 class HW, GeForce 9xxx) or behaves the way we
2361 * want in Vulkan (MacOS Radeon driver through MoltenVK). */
2362 d3d_info
->filling_convention_offset
= 0.0f
;
2364 d3d_info
->multisample_draw_location
= WINED3D_LOCATION_TEXTURE_RGB
;
2366 vk_info
->multiple_viewports
= device_info
.features2
.features
.multiViewport
;
2369 static bool wined3d_adapter_vk_init_device_extensions(struct wined3d_adapter_vk
*adapter_vk
)
2371 VkPhysicalDevice physical_device
= adapter_vk
->physical_device
;
2372 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2373 unsigned int count
, enable_count
, i
, j
;
2374 const char **enabled_extensions
= NULL
;
2375 VkExtensionProperties
*extensions
;
2376 bool found
, success
= false;
2377 SIZE_T enable_size
= 0;
2383 unsigned int core_since_version
;
2388 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, ~0u},
2389 {VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME
, ~0u, true},
2390 {VK_KHR_MAINTENANCE1_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2391 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
,VK_API_VERSION_1_2
},
2392 {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME
, VK_API_VERSION_1_1
, true},
2393 {VK_KHR_SWAPCHAIN_EXTENSION_NAME
, ~0u, true},
2394 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, VK_API_VERSION_1_2
},
2400 enum wined3d_vk_extension extension
;
2404 {VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME
, WINED3D_VK_EXT_TRANSFORM_FEEDBACK
},
2405 {VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME
, WINED3D_VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE
},
2406 {VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME
, WINED3D_VK_EXT_HOST_QUERY_RESET
},
2409 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, NULL
))) < 0)
2411 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2415 if (!(extensions
= heap_calloc(count
, sizeof(*extensions
))))
2417 ERR("Failed to allocate extension properties array.\n");
2421 if ((vr
= VK_CALL(vkEnumerateDeviceExtensionProperties(physical_device
, NULL
, &count
, extensions
))) < 0)
2423 ERR("Failed to enumerate device extensions, vr %s.\n", wined3d_debug_vkresult(vr
));
2427 TRACE("Vulkan device extensions reported:\n");
2428 for (i
= 0; i
< count
; ++i
)
2430 TRACE(" - %s.\n", debugstr_a(extensions
[i
].extensionName
));
2433 for (i
= 0, enable_count
= 0; i
< ARRAY_SIZE(info
); ++i
)
2435 if (info
[i
].core_since_version
<= vk_info
->api_version
)
2438 for (j
= 0, found
= false; j
< count
; ++j
)
2440 if (!strcmp(extensions
[j
].extensionName
, info
[i
].name
))
2449 if (!info
[i
].required
)
2451 WARN("Required extension '%s' is not available.\n", info
[i
].name
);
2455 TRACE("Enabling device extension '%s'.\n", info
[i
].name
);
2456 if (!wined3d_array_reserve((void **)&enabled_extensions
, &enable_size
,
2457 enable_count
+ 1, sizeof(*enabled_extensions
)))
2459 ERR("Failed to allocate enabled extensions array.\n");
2462 enabled_extensions
[enable_count
++] = info
[i
].name
;
2466 for (i
= 0; i
< ARRAY_SIZE(map
); ++i
)
2468 for (j
= 0; j
< enable_count
; ++j
)
2470 if (!strcmp(enabled_extensions
[j
], map
[i
].name
))
2472 vk_info
->supported
[map
[i
].extension
] = TRUE
;
2481 adapter_vk
->device_extension_count
= enable_count
;
2482 adapter_vk
->device_extensions
= enabled_extensions
;
2486 heap_free(enabled_extensions
);
2488 heap_free(extensions
);
2492 static BOOL
wined3d_adapter_vk_init(struct wined3d_adapter_vk
*adapter_vk
,
2493 unsigned int ordinal
, unsigned int wined3d_creation_flags
)
2495 struct wined3d_vk_info
*vk_info
= &adapter_vk
->vk_info
;
2496 struct wined3d_adapter
*adapter
= &adapter_vk
->a
;
2497 VkPhysicalDeviceIDProperties id_properties
;
2498 VkPhysicalDeviceProperties2 properties2
;
2499 LUID primary_luid
, *luid
= NULL
;
2501 TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
2502 adapter_vk
, ordinal
, wined3d_creation_flags
);
2504 if (!wined3d_init_vulkan(vk_info
))
2506 WARN("Failed to initialize Vulkan.\n");
2510 if (!(adapter_vk
->physical_device
= get_vulkan_physical_device(vk_info
)))
2513 if (!wined3d_adapter_vk_init_device_extensions(adapter_vk
))
2516 memset(&id_properties
, 0, sizeof(id_properties
));
2517 id_properties
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES
;
2518 properties2
.sType
= VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2
;
2519 properties2
.pNext
= &id_properties
;
2521 if (vk_info
->vk_ops
.vkGetPhysicalDeviceProperties2
)
2522 VK_CALL(vkGetPhysicalDeviceProperties2(adapter_vk
->physical_device
, &properties2
));
2524 VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk
->physical_device
, &properties2
.properties
));
2525 adapter_vk
->device_limits
= properties2
.properties
.limits
;
2527 VK_CALL(vkGetPhysicalDeviceMemoryProperties(adapter_vk
->physical_device
, &adapter_vk
->memory_properties
));
2529 if (id_properties
.deviceLUIDValid
)
2530 luid
= (LUID
*)id_properties
.deviceLUID
;
2531 else if (ordinal
== 0 && wined3d_get_primary_adapter_luid(&primary_luid
))
2532 luid
= &primary_luid
;
2534 if (!wined3d_adapter_init(adapter
, ordinal
, luid
, &wined3d_adapter_vk_ops
))
2536 heap_free(adapter_vk
->device_extensions
);
2540 adapter
->vertex_pipe
= wined3d_spirv_vertex_pipe_init_vk();
2541 adapter
->fragment_pipe
= wined3d_spirv_fragment_pipe_init_vk();
2542 adapter
->misc_state_template
= misc_state_template_vk
;
2543 adapter
->shader_backend
= wined3d_spirv_shader_backend_init_vk();
2545 wined3d_adapter_vk_init_d3d_info(adapter_vk
, wined3d_creation_flags
);
2547 if (!adapter_vk_init_driver_info(adapter_vk
, &properties2
.properties
))
2549 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
2550 adapter_vk
->a
.driver_info
.version_high
, adapter_vk
->a
.driver_info
.version_low
);
2551 adapter
->vram_bytes_used
= 0;
2552 TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter
->driver_info
.vram_bytes
));
2554 memcpy(&adapter
->driver_uuid
, id_properties
.driverUUID
, sizeof(adapter
->driver_uuid
));
2555 memcpy(&adapter
->device_uuid
, id_properties
.deviceUUID
, sizeof(adapter
->device_uuid
));
2557 if (!wined3d_adapter_vk_init_format_info(adapter_vk
, vk_info
))
2563 wined3d_adapter_cleanup(adapter
);
2564 heap_free(adapter_vk
->device_extensions
);
2566 VK_CALL(vkDestroyInstance(vk_info
->instance
, NULL
));
2567 wined3d_unload_vulkan(vk_info
);
2571 struct wined3d_adapter
*wined3d_adapter_vk_create(unsigned int ordinal
,
2572 unsigned int wined3d_creation_flags
)
2574 struct wined3d_adapter_vk
*adapter_vk
;
2576 if (!(adapter_vk
= heap_alloc_zero(sizeof(*adapter_vk
))))
2579 if (!wined3d_adapter_vk_init(adapter_vk
, ordinal
, wined3d_creation_flags
))
2581 heap_free(adapter_vk
);
2585 TRACE("Created adapter %p.\n", adapter_vk
);
2587 return &adapter_vk
->a
;