mstask: Implement ITask::DeleteTrigger().
[wine.git] / dlls / wined3d / wined3d_main.c
blob56fae6b3f9645274c730cd0b9712eeac48fd228e
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "initguid.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 SIZE_T size;
49 static struct wined3d_wndproc_table wndproc_table;
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
75 TRUE, /* Multithreaded CS by default. */
76 FALSE, /* explicit_gl_version */
77 MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
78 TRUE, /* Use of GLSL enabled by default */
79 ORM_FBO, /* Use FBOs to do offscreen rendering */
80 PCI_VENDOR_NONE,/* PCI Vendor ID */
81 PCI_DEVICE_NONE,/* PCI Device ID */
82 0, /* The default of memory is set in init_driver_info */
83 NULL, /* No wine logo by default */
84 TRUE, /* Prefer multisample textures to multisample renderbuffers. */
85 ~0u, /* Don't force a specific sample count by default. */
86 FALSE, /* Don't range check relative addressing indices in float constants. */
87 ~0U, /* No VS shader model limit by default. */
88 ~0U, /* No HS shader model limit by default. */
89 ~0U, /* No DS shader model limit by default. */
90 ~0U, /* No GS shader model limit by default. */
91 ~0U, /* No PS shader model limit by default. */
92 ~0u, /* No CS shader model limit by default. */
93 FALSE, /* 3D support enabled by default. */
96 struct wined3d * CDECL wined3d_create(DWORD flags)
98 struct wined3d *object;
99 HRESULT hr;
101 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
103 ERR("Failed to allocate wined3d object memory.\n");
104 return NULL;
107 if (wined3d_settings.no_3d)
108 flags |= WINED3D_NO3D;
110 hr = wined3d_init(object, flags);
111 if (FAILED(hr))
113 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
114 heap_free(object);
115 return NULL;
118 TRACE("Created wined3d object %p.\n", object);
120 return object;
123 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
125 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
126 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
127 return ERROR_FILE_NOT_FOUND;
130 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
132 DWORD type, data, size;
134 size = sizeof(data);
135 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
136 size = sizeof(data);
137 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
139 return ERROR_FILE_NOT_FOUND;
141 success:
142 *value = data;
143 return 0;
146 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
148 DWORD wined3d_context_tls_idx;
149 char buffer[MAX_PATH+10];
150 DWORD size = sizeof(buffer);
151 HKEY hkey = 0;
152 HKEY appkey = 0;
153 DWORD len, tmpvalue;
154 WNDCLASSA wc;
156 wined3d_context_tls_idx = TlsAlloc();
157 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
159 DWORD err = GetLastError();
160 ERR("Failed to allocate context TLS index, err %#x.\n", err);
161 return FALSE;
163 context_set_tls_idx(wined3d_context_tls_idx);
165 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
166 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
167 * Various articles/posts about OpenGL problems on Windows recommend this. */
168 wc.style = CS_HREDRAW | CS_VREDRAW;
169 wc.lpfnWndProc = DefWindowProcA;
170 wc.cbClsExtra = 0;
171 wc.cbWndExtra = 0;
172 wc.hInstance = hInstDLL;
173 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
174 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
175 wc.hbrBackground = NULL;
176 wc.lpszMenuName = NULL;
177 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
179 if (!RegisterClassA(&wc))
181 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
182 if (!TlsFree(wined3d_context_tls_idx))
184 DWORD err = GetLastError();
185 ERR("Failed to free context TLS index, err %#x.\n", err);
187 return FALSE;
190 DisableThreadLibraryCalls(hInstDLL);
192 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
193 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
195 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
196 if (len && len < MAX_PATH)
198 HKEY tmpkey;
199 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
200 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
202 char *p, *appname = buffer;
203 if ((p = strrchr( appname, '/' ))) appname = p + 1;
204 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
205 strcat( appname, "\\Direct3D" );
206 TRACE("appname = [%s]\n", appname);
207 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
208 RegCloseKey( tmpkey );
212 if (hkey || appkey)
214 if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
215 ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
216 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
218 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
219 tmpvalue >> 16, tmpvalue & 0xffff);
220 wined3d_settings.explicit_gl_version = TRUE;
221 wined3d_settings.max_gl_version = tmpvalue;
223 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
225 if (!strcmp(buffer,"disabled"))
227 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
228 TRACE("Use of GL Shading Language disabled\n");
229 wined3d_settings.glslRequested = FALSE;
232 if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
233 && !strcmp(buffer,"backbuffer"))
234 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
235 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
237 int pci_device_id = tmpvalue;
239 /* A pci device id is 16-bit */
240 if(pci_device_id > 0xffff)
242 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
244 else
246 TRACE("Using PCI Device ID %04x\n", pci_device_id);
247 wined3d_settings.pci_device_id = pci_device_id;
250 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
252 int pci_vendor_id = tmpvalue;
254 /* A pci device id is 16-bit */
255 if(pci_vendor_id > 0xffff)
257 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
259 else
261 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
262 wined3d_settings.pci_vendor_id = pci_vendor_id;
265 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
267 int TmpVideoMemorySize = atoi(buffer);
268 if(TmpVideoMemorySize > 0)
270 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
271 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
272 TmpVideoMemorySize,
273 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
275 else
276 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
278 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
280 size_t len = strlen(buffer) + 1;
282 if (!(wined3d_settings.logo = heap_alloc(len)))
283 ERR("Failed to allocate logo path memory.\n");
284 else
285 memcpy(wined3d_settings.logo, buffer, len);
287 if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures))
288 ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
289 if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
290 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
291 wined3d_settings.sample_count);
292 if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
293 && !strcmp(buffer, "enabled"))
295 TRACE("Checking relative addressing indices in float constants.\n");
296 wined3d_settings.check_float_constants = TRUE;
298 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
299 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
300 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
301 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
302 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
303 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
304 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
305 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
306 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
307 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
308 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
309 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
310 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
311 && !strcmp(buffer, "gdi"))
313 TRACE("Disabling 3D support.\n");
314 wined3d_settings.no_3d = TRUE;
318 if (appkey) RegCloseKey( appkey );
319 if (hkey) RegCloseKey( hkey );
321 return TRUE;
324 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
326 DWORD wined3d_context_tls_idx = context_get_tls_idx();
327 unsigned int i;
329 if (!TlsFree(wined3d_context_tls_idx))
331 DWORD err = GetLastError();
332 ERR("Failed to free context TLS index, err %#x.\n", err);
335 for (i = 0; i < wndproc_table.count; ++i)
337 /* Trying to unregister these would be futile. These entries can only
338 * exist if either we skipped them in wined3d_unregister_window() due
339 * to the application replacing the wndproc after the entry was
340 * registered, or if the application still has an active wined3d
341 * device. In the latter case the application has bigger problems than
342 * these entries. */
343 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
345 heap_free(wndproc_table.entries);
347 heap_free(wined3d_settings.logo);
348 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
350 DeleteCriticalSection(&wined3d_wndproc_cs);
351 DeleteCriticalSection(&wined3d_cs);
352 return TRUE;
355 void WINAPI wined3d_mutex_lock(void)
357 EnterCriticalSection(&wined3d_cs);
360 void WINAPI wined3d_mutex_unlock(void)
362 LeaveCriticalSection(&wined3d_cs);
365 static void wined3d_wndproc_mutex_lock(void)
367 EnterCriticalSection(&wined3d_wndproc_cs);
370 static void wined3d_wndproc_mutex_unlock(void)
372 LeaveCriticalSection(&wined3d_wndproc_cs);
375 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
377 unsigned int i;
379 for (i = 0; i < wndproc_table.count; ++i)
381 if (wndproc_table.entries[i].window == window)
383 return &wndproc_table.entries[i];
387 return NULL;
390 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
392 struct wined3d_wndproc *entry;
393 struct wined3d_device *device;
394 BOOL unicode;
395 WNDPROC proc;
397 wined3d_wndproc_mutex_lock();
398 entry = wined3d_find_wndproc(window);
400 if (!entry)
402 wined3d_wndproc_mutex_unlock();
403 ERR("Window %p is not registered with wined3d.\n", window);
404 return DefWindowProcW(window, message, wparam, lparam);
407 device = entry->device;
408 unicode = entry->unicode;
409 proc = entry->proc;
410 wined3d_wndproc_mutex_unlock();
412 if (device)
413 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
414 if (unicode)
415 return CallWindowProcW(proc, window, message, wparam, lparam);
416 return CallWindowProcA(proc, window, message, wparam, lparam);
419 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
421 struct wined3d_wndproc *entry;
423 wined3d_wndproc_mutex_lock();
425 if (wined3d_find_wndproc(window))
427 wined3d_wndproc_mutex_unlock();
428 WARN("Window %p is already registered with wined3d.\n", window);
429 return TRUE;
432 if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
433 wndproc_table.count + 1, sizeof(*entry)))
435 wined3d_wndproc_mutex_unlock();
436 ERR("Failed to grow table.\n");
437 return FALSE;
440 entry = &wndproc_table.entries[wndproc_table.count++];
441 entry->window = window;
442 entry->unicode = IsWindowUnicode(window);
443 /* Set a window proc that matches the window. Some applications (e.g. NoX)
444 * replace the window proc after we've set ours, and expect to be able to
445 * call the previous one (ours) directly, without using CallWindowProc(). */
446 if (entry->unicode)
447 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
448 else
449 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
450 entry->device = device;
452 wined3d_wndproc_mutex_unlock();
454 return TRUE;
457 void wined3d_unregister_window(HWND window)
459 struct wined3d_wndproc *entry, *last;
460 LONG_PTR proc;
462 wined3d_wndproc_mutex_lock();
464 if (!(entry = wined3d_find_wndproc(window)))
466 wined3d_wndproc_mutex_unlock();
467 ERR("Window %p is not registered with wined3d.\n", window);
468 return;
471 if (entry->unicode)
473 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
474 if (proc != (LONG_PTR)wined3d_wndproc)
476 entry->device = NULL;
477 wined3d_wndproc_mutex_unlock();
478 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
479 window, proc, wined3d_wndproc);
480 return;
483 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
485 else
487 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
488 if (proc != (LONG_PTR)wined3d_wndproc)
490 entry->device = NULL;
491 wined3d_wndproc_mutex_unlock();
492 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
493 window, proc, wined3d_wndproc);
494 return;
497 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
500 last = &wndproc_table.entries[--wndproc_table.count];
501 if (entry != last) *entry = *last;
503 wined3d_wndproc_mutex_unlock();
506 /* At process attach */
507 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
509 switch (reason)
511 case DLL_PROCESS_ATTACH:
512 return wined3d_dll_init(inst);
514 case DLL_PROCESS_DETACH:
515 if (!reserved)
516 return wined3d_dll_destroy(inst);
517 break;
519 case DLL_THREAD_DETACH:
520 if (!context_set_current(NULL))
522 ERR("Failed to clear current context.\n");
524 return TRUE;
526 return TRUE;