2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
35 #include "wined3d_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
38 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
40 /* Define the default light parameters as specified by MSDN. */
41 const struct wined3d_light WINED3D_default_light
=
43 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
44 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
45 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
46 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
47 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
48 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
51 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
56 /* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
57 * actually have the same values in GL and D3D. */
58 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
)
60 switch (primitive_type
)
62 case WINED3D_PT_POINTLIST
:
65 case WINED3D_PT_LINELIST
:
68 case WINED3D_PT_LINESTRIP
:
71 case WINED3D_PT_TRIANGLELIST
:
74 case WINED3D_PT_TRIANGLESTRIP
:
75 return GL_TRIANGLE_STRIP
;
77 case WINED3D_PT_TRIANGLEFAN
:
78 return GL_TRIANGLE_FAN
;
80 case WINED3D_PT_LINELIST_ADJ
:
81 return GL_LINES_ADJACENCY_ARB
;
83 case WINED3D_PT_LINESTRIP_ADJ
:
84 return GL_LINE_STRIP_ADJACENCY_ARB
;
86 case WINED3D_PT_TRIANGLELIST_ADJ
:
87 return GL_TRIANGLES_ADJACENCY_ARB
;
89 case WINED3D_PT_TRIANGLESTRIP_ADJ
:
90 return GL_TRIANGLE_STRIP_ADJACENCY_ARB
;
92 case WINED3D_PT_PATCH
:
96 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
97 case WINED3D_PT_UNDEFINED
:
102 enum wined3d_primitive_type
d3d_primitive_type_from_gl(GLenum primitive_type
)
104 switch (primitive_type
)
107 return WINED3D_PT_POINTLIST
;
110 return WINED3D_PT_LINELIST
;
113 return WINED3D_PT_LINESTRIP
;
116 return WINED3D_PT_TRIANGLELIST
;
118 case GL_TRIANGLE_STRIP
:
119 return WINED3D_PT_TRIANGLESTRIP
;
121 case GL_TRIANGLE_FAN
:
122 return WINED3D_PT_TRIANGLEFAN
;
124 case GL_LINES_ADJACENCY_ARB
:
125 return WINED3D_PT_LINELIST_ADJ
;
127 case GL_LINE_STRIP_ADJACENCY_ARB
:
128 return WINED3D_PT_LINESTRIP_ADJ
;
130 case GL_TRIANGLES_ADJACENCY_ARB
:
131 return WINED3D_PT_TRIANGLELIST_ADJ
;
133 case GL_TRIANGLE_STRIP_ADJACENCY_ARB
:
134 return WINED3D_PT_TRIANGLESTRIP_ADJ
;
137 return WINED3D_PT_PATCH
;
140 FIXME("Unhandled primitive type %s.\n", debug_d3dprimitivetype(primitive_type
));
142 return WINED3D_PT_UNDEFINED
;
146 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
148 struct wined3d_context
**new_array
;
150 TRACE("Adding context %p.\n", context
);
152 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
154 ERR("Failed to grow the context array.\n");
158 new_array
[device
->context_count
++] = context
;
159 device
->contexts
= new_array
;
163 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
165 struct wined3d_context
**new_array
;
169 TRACE("Removing context %p.\n", context
);
171 for (i
= 0; i
< device
->context_count
; ++i
)
173 if (device
->contexts
[i
] == context
)
182 ERR("Context %p doesn't exist in context array.\n", context
);
186 if (!--device
->context_count
)
188 heap_free(device
->contexts
);
189 device
->contexts
= NULL
;
193 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
194 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
196 ERR("Failed to shrink context array. Oh well.\n");
200 device
->contexts
= new_array
;
203 static BOOL
is_full_clear(const struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
204 const RECT
*draw_rect
, const RECT
*clear_rect
)
206 unsigned int width
, height
, level
;
208 level
= sub_resource_idx
% texture
->level_count
;
209 width
= wined3d_texture_get_level_width(texture
, level
);
210 height
= wined3d_texture_get_level_height(texture
, level
);
212 /* partial draw rect */
213 if (draw_rect
->left
|| draw_rect
->top
|| draw_rect
->right
< width
|| draw_rect
->bottom
< height
)
216 /* partial clear rect */
217 if (clear_rect
&& (clear_rect
->left
> 0 || clear_rect
->top
> 0
218 || clear_rect
->right
< width
|| clear_rect
->bottom
< height
))
224 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
225 UINT rect_count
, const RECT
*clear_rect
, const RECT
*draw_rect
, DWORD flags
, const struct wined3d_color
*color
,
226 float depth
, DWORD stencil
)
228 struct wined3d_rendertarget_view
*rtv
= rt_count
? fb
->render_targets
[0] : NULL
;
229 struct wined3d_rendertarget_view
*dsv
= fb
->depth_stencil
;
230 const struct wined3d_state
*state
= &device
->cs
->state
;
231 struct wined3d_texture
*depth_stencil
= NULL
;
232 const struct wined3d_gl_info
*gl_info
;
233 struct wined3d_texture
*target
= NULL
;
234 UINT drawable_width
, drawable_height
;
235 struct wined3d_color corrected_color
;
236 struct wined3d_context
*context
;
237 GLbitfield clear_mask
= 0;
238 BOOL render_offscreen
;
241 if (rtv
&& rtv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
243 target
= texture_from_resource(rtv
->resource
);
244 context
= context_acquire(device
, target
, rtv
->sub_resource_idx
);
248 context
= context_acquire(device
, NULL
, 0);
251 if (dsv
&& dsv
->resource
->type
!= WINED3D_RTYPE_BUFFER
)
252 depth_stencil
= texture_from_resource(dsv
->resource
);
256 context_release(context
);
257 WARN("Invalid context, skipping clear.\n");
260 gl_info
= context
->gl_info
;
262 /* When we're clearing parts of the drawable, make sure that the target surface is well up to date in the
263 * drawable. After the clear we'll mark the drawable up to date, so we have to make sure that this is true
264 * for the cleared parts, and the untouched parts.
266 * If we're clearing the whole target there is no need to copy it into the drawable, it will be overwritten
267 * anyway. If we're not clearing the color buffer we don't have to copy either since we're not going to set
268 * the drawable up to date. We have to check all settings that limit the clear area though. Do not bother
269 * checking all this if the dest surface is in the drawable anyway. */
270 for (i
= 0; i
< rt_count
; ++i
)
272 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
274 if (rtv
&& rtv
->format
->id
!= WINED3DFMT_NULL
)
276 struct wined3d_texture
*rt
= wined3d_texture_from_resource(rtv
->resource
);
278 if (flags
& WINED3DCLEAR_TARGET
&& !is_full_clear(rt
, rtv
->sub_resource_idx
,
279 draw_rect
, rect_count
? clear_rect
: NULL
))
280 wined3d_texture_load_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
282 wined3d_texture_prepare_location(rt
, rtv
->sub_resource_idx
, context
, rtv
->resource
->draw_binding
);
288 render_offscreen
= context
->render_offscreen
;
289 wined3d_rendertarget_view_get_drawable_size(rtv
, context
, &drawable_width
, &drawable_height
);
293 unsigned int ds_level
= dsv
->sub_resource_idx
% depth_stencil
->level_count
;
295 render_offscreen
= TRUE
;
296 drawable_width
= wined3d_texture_get_level_pow2_width(depth_stencil
, ds_level
);
297 drawable_height
= wined3d_texture_get_level_pow2_height(depth_stencil
, ds_level
);
302 DWORD ds_location
= render_offscreen
? dsv
->resource
->draw_binding
: WINED3D_LOCATION_DRAWABLE
;
303 struct wined3d_texture
*ds
= wined3d_texture_from_resource(dsv
->resource
);
305 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
)
306 && !is_full_clear(ds
, dsv
->sub_resource_idx
, draw_rect
, rect_count
? clear_rect
: NULL
))
307 wined3d_texture_load_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
309 wined3d_texture_prepare_location(ds
, dsv
->sub_resource_idx
, context
, ds_location
);
311 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
313 wined3d_texture_validate_location(ds
, dsv
->sub_resource_idx
, ds_location
);
314 wined3d_texture_invalidate_location(ds
, dsv
->sub_resource_idx
, ~ds_location
);
318 if (!context_apply_clear_state(context
, state
, rt_count
, fb
))
320 context_release(context
);
321 WARN("Failed to apply clear state, skipping clear.\n");
325 /* Only set the values up once, as they are not changing. */
326 if (flags
& WINED3DCLEAR_STENCIL
)
328 if (gl_info
->supported
[EXT_STENCIL_TWO_SIDE
])
330 gl_info
->gl_ops
.gl
.p_glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT
);
331 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE
));
333 gl_info
->gl_ops
.gl
.p_glStencilMask(~0U);
334 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK
));
335 gl_info
->gl_ops
.gl
.p_glClearStencil(stencil
);
336 checkGLcall("glClearStencil");
337 clear_mask
= clear_mask
| GL_STENCIL_BUFFER_BIT
;
340 if (flags
& WINED3DCLEAR_ZBUFFER
)
342 gl_info
->gl_ops
.gl
.p_glDepthMask(GL_TRUE
);
343 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_ZWRITEENABLE
));
344 gl_info
->gl_ops
.gl
.p_glClearDepth(depth
);
345 checkGLcall("glClearDepth");
346 clear_mask
= clear_mask
| GL_DEPTH_BUFFER_BIT
;
349 if (flags
& WINED3DCLEAR_TARGET
)
351 for (i
= 0; i
< rt_count
; ++i
)
353 struct wined3d_rendertarget_view
*rtv
= fb
->render_targets
[i
];
354 struct wined3d_texture
*texture
;
359 if (rtv
->resource
->type
== WINED3D_RTYPE_BUFFER
)
361 FIXME("Not supported on buffer resources.\n");
365 texture
= texture_from_resource(rtv
->resource
);
366 wined3d_texture_validate_location(texture
, rtv
->sub_resource_idx
, rtv
->resource
->draw_binding
);
367 wined3d_texture_invalidate_location(texture
, rtv
->sub_resource_idx
, ~rtv
->resource
->draw_binding
);
370 if (!gl_info
->supported
[ARB_FRAMEBUFFER_SRGB
] && needs_srgb_write(context
, state
, fb
))
373 WARN("Clearing multiple sRGB render targets with no GL_ARB_framebuffer_sRGB "
374 "support, this might cause graphical issues.\n");
376 corrected_color
.r
= color
->r
< wined3d_srgb_const1
[0]
377 ? color
->r
* wined3d_srgb_const0
[3]
378 : pow(color
->r
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
379 - wined3d_srgb_const0
[2];
380 corrected_color
.r
= min(max(corrected_color
.r
, 0.0f
), 1.0f
);
381 corrected_color
.g
= color
->g
< wined3d_srgb_const1
[0]
382 ? color
->g
* wined3d_srgb_const0
[3]
383 : pow(color
->g
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
384 - wined3d_srgb_const0
[2];
385 corrected_color
.g
= min(max(corrected_color
.g
, 0.0f
), 1.0f
);
386 corrected_color
.b
= color
->b
< wined3d_srgb_const1
[0]
387 ? color
->b
* wined3d_srgb_const0
[3]
388 : pow(color
->b
, wined3d_srgb_const0
[0]) * wined3d_srgb_const0
[1]
389 - wined3d_srgb_const0
[2];
390 corrected_color
.b
= min(max(corrected_color
.b
, 0.0f
), 1.0f
);
391 color
= &corrected_color
;
394 gl_info
->gl_ops
.gl
.p_glColorMask(GL_TRUE
, GL_TRUE
, GL_TRUE
, GL_TRUE
);
395 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE
));
396 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1
));
397 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2
));
398 context_invalidate_state(context
, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3
));
399 gl_info
->gl_ops
.gl
.p_glClearColor(color
->r
, color
->g
, color
->b
, color
->a
);
400 checkGLcall("glClearColor");
401 clear_mask
= clear_mask
| GL_COLOR_BUFFER_BIT
;
406 if (render_offscreen
)
408 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, draw_rect
->top
,
409 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
413 gl_info
->gl_ops
.gl
.p_glScissor(draw_rect
->left
, drawable_height
- draw_rect
->bottom
,
414 draw_rect
->right
- draw_rect
->left
, draw_rect
->bottom
- draw_rect
->top
);
416 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
422 /* Now process each rect in turn. */
423 for (i
= 0; i
< rect_count
; ++i
)
425 /* Note that GL uses lower left, width/height. */
426 IntersectRect(¤t_rect
, draw_rect
, &clear_rect
[i
]);
428 TRACE("clear_rect[%u] %s, current_rect %s.\n", i
,
429 wine_dbgstr_rect(&clear_rect
[i
]),
430 wine_dbgstr_rect(¤t_rect
));
432 /* Tests show that rectangles where x1 > x2 or y1 > y2 are ignored silently.
433 * The rectangle is not cleared, no error is returned, but further rectangles are
434 * still cleared if they are valid. */
435 if (current_rect
.left
> current_rect
.right
|| current_rect
.top
> current_rect
.bottom
)
437 TRACE("Rectangle with negative dimensions, ignoring.\n");
441 if (render_offscreen
)
443 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, current_rect
.top
,
444 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
448 gl_info
->gl_ops
.gl
.p_glScissor(current_rect
.left
, drawable_height
- current_rect
.bottom
,
449 current_rect
.right
- current_rect
.left
, current_rect
.bottom
- current_rect
.top
);
451 gl_info
->gl_ops
.gl
.p_glClear(clear_mask
);
454 context
->scissor_rect_count
= WINED3D_MAX_VIEWPORTS
;
455 checkGLcall("clear");
457 if (flags
& WINED3DCLEAR_TARGET
&& target
->swapchain
&& target
->swapchain
->front_buffer
== target
)
458 gl_info
->gl_ops
.gl
.p_glFlush();
460 context_release(context
);
463 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
465 ULONG refcount
= InterlockedIncrement(&device
->ref
);
467 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
472 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
474 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
476 ERR("Leftover sampler %p.\n", sampler
);
479 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
481 ULONG refcount
= InterlockedDecrement(&device
->ref
);
483 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
489 wined3d_cs_destroy(device
->cs
);
491 if (device
->recording
&& wined3d_stateblock_decref(device
->recording
))
492 ERR("Something's still holding the recording stateblock.\n");
493 device
->recording
= NULL
;
495 state_cleanup(&device
->state
);
497 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
499 heap_free(device
->multistate_funcs
[i
]);
500 device
->multistate_funcs
[i
] = NULL
;
503 if (!list_empty(&device
->resources
))
505 struct wined3d_resource
*resource
;
507 ERR("Device released with resources still bound.\n");
509 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
511 ERR("Leftover resource %p with type %s (%#x).\n",
512 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
516 if (device
->contexts
)
517 ERR("Context array not freed!\n");
518 if (device
->hardwareCursor
)
519 DestroyCursor(device
->hardwareCursor
);
520 device
->hardwareCursor
= 0;
522 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
524 wined3d_decref(device
->wined3d
);
525 device
->wined3d
= NULL
;
527 TRACE("Freed device %p.\n", device
);
533 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
535 TRACE("device %p.\n", device
);
537 return device
->swapchain_count
;
540 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
542 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
544 if (swapchain_idx
>= device
->swapchain_count
)
546 WARN("swapchain_idx %u >= swapchain_count %u.\n",
547 swapchain_idx
, device
->swapchain_count
);
551 return device
->swapchains
[swapchain_idx
];
554 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
556 struct wined3d_color_key color_key
;
557 struct wined3d_resource_desc desc
;
561 HDC dcb
= NULL
, dcs
= NULL
;
563 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
565 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
568 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
570 if (!(dcb
= CreateCompatibleDC(NULL
)))
572 SelectObject(dcb
, hbm
);
574 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
575 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
576 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
577 desc
.multisample_quality
= 0;
578 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
579 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
580 desc
.width
= bm
.bmWidth
;
581 desc
.height
= bm
.bmHeight
;
584 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1,
585 WINED3D_TEXTURE_CREATE_MAPPABLE
| WINED3D_TEXTURE_CREATE_GET_DC
,
586 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
588 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
592 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
594 wined3d_texture_decref(device
->logo_texture
);
595 device
->logo_texture
= NULL
;
598 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
599 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
601 color_key
.color_space_low_value
= 0;
602 color_key
.color_space_high_value
= 0;
603 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
606 if (dcb
) DeleteDC(dcb
);
607 if (hbm
) DeleteObject(hbm
);
610 /* Context activation is done by the caller. */
611 static void create_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
613 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
614 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
615 struct wined3d_dummy_textures
*textures
= &device
->dummy_textures
;
619 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
624 /* Under DirectX you can sample even if no texture is bound, whereas
625 * OpenGL will only allow that when a valid texture is bound.
626 * We emulate this by creating dummy textures and binding them
627 * to each texture stage when the currently set D3D texture is NULL. */
628 context_active_texture(context
, gl_info
, 0);
630 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
631 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
632 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
633 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
634 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
636 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
637 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
638 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
639 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
640 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
642 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
644 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
645 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
646 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
647 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
648 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
651 if (gl_info
->supported
[EXT_TEXTURE3D
])
653 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
654 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
655 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
656 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
657 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
660 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
662 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
663 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
664 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
665 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
667 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
668 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
672 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
674 DWORD cube_array_data
[6];
676 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
677 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
678 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
679 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
680 cube_array_data
[i
] = color
;
681 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
682 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
685 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
687 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
688 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
689 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
690 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
691 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
693 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
694 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
695 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
696 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
697 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
700 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
704 GL_EXTCALL(glGenBuffers(1, &buffer
));
705 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
706 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
707 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
709 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
710 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
711 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
712 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
713 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
716 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
718 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
719 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
720 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
721 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
723 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
724 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
725 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
726 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
728 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
730 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
731 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
735 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
739 checkGLcall("create dummy textures");
741 context_bind_dummy_textures(device
, context
);
744 /* Context activation is done by the caller. */
745 static void destroy_dummy_textures(struct wined3d_device
*device
, struct wined3d_context
*context
)
747 struct wined3d_dummy_textures
*dummy_textures
= &device
->dummy_textures
;
748 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
750 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
752 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
753 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
756 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
757 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
759 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
761 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
762 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
765 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
766 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
768 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
769 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
771 if (gl_info
->supported
[EXT_TEXTURE3D
])
772 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
774 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
775 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
777 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
778 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
780 checkGLcall("delete dummy textures");
782 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
785 /* Context activation is done by the caller. */
786 static void create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
788 struct wined3d_sampler_desc desc
;
791 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
792 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
793 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
794 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
795 desc
.mag_filter
= WINED3D_TEXF_POINT
;
796 desc
.min_filter
= WINED3D_TEXF_POINT
;
797 desc
.mip_filter
= WINED3D_TEXF_NONE
;
798 desc
.lod_bias
= 0.0f
;
799 desc
.min_lod
= -1000.0f
;
800 desc
.max_lod
= 1000.0f
;
801 desc
.mip_base_level
= 0;
802 desc
.max_anisotropy
= 1;
803 desc
.compare
= FALSE
;
804 desc
.comparison_func
= WINED3D_CMP_NEVER
;
805 desc
.srgb_decode
= TRUE
;
807 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
808 * instructions allow access to resources without using samplers.
809 * In GLSL, resources are always accessed through sampler or image variables. The default
810 * sampler object is used to emulate the direct resource access when there is no sampler state
813 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
815 ERR("Failed to create default sampler, hr %#x.\n", hr
);
816 device
->default_sampler
= NULL
;
819 /* In D3D10+, a NULL sampler maps to the default sampler state. */
820 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
821 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
822 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
823 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
824 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
825 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
826 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
828 ERR("Failed to create null sampler, hr %#x.\n", hr
);
829 device
->null_sampler
= NULL
;
833 /* Context activation is done by the caller. */
834 static void destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
836 wined3d_sampler_decref(device
->default_sampler
);
837 device
->default_sampler
= NULL
;
838 wined3d_sampler_decref(device
->null_sampler
);
839 device
->null_sampler
= NULL
;
842 static LONG
fullscreen_style(LONG style
)
844 /* Make sure the window is managed, otherwise we won't get keyboard input. */
845 style
|= WS_POPUP
| WS_SYSMENU
;
846 style
&= ~(WS_CAPTION
| WS_THICKFRAME
);
851 static LONG
fullscreen_exstyle(LONG exstyle
)
853 /* Filter out window decorations. */
854 exstyle
&= ~(WS_EX_WINDOWEDGE
| WS_EX_CLIENTEDGE
);
859 void CDECL
wined3d_device_setup_fullscreen_window(struct wined3d_device
*device
, HWND window
, UINT w
, UINT h
)
861 BOOL filter_messages
;
864 TRACE("Setting up window %p for fullscreen mode.\n", window
);
866 if (device
->style
|| device
->exStyle
)
868 ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
869 window
, device
->style
, device
->exStyle
);
872 device
->style
= GetWindowLongW(window
, GWL_STYLE
);
873 device
->exStyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
875 style
= fullscreen_style(device
->style
);
876 exstyle
= fullscreen_exstyle(device
->exStyle
);
878 TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
879 device
->style
, device
->exStyle
, style
, exstyle
);
881 filter_messages
= device
->filter_messages
;
882 device
->filter_messages
= TRUE
;
884 SetWindowLongW(window
, GWL_STYLE
, style
);
885 SetWindowLongW(window
, GWL_EXSTYLE
, exstyle
);
886 SetWindowPos(window
, HWND_TOPMOST
, 0, 0, w
, h
, SWP_FRAMECHANGED
| SWP_SHOWWINDOW
| SWP_NOACTIVATE
);
888 device
->filter_messages
= filter_messages
;
891 void CDECL
wined3d_device_restore_fullscreen_window(struct wined3d_device
*device
, HWND window
,
892 const RECT
*window_rect
)
894 unsigned int window_pos_flags
= SWP_FRAMECHANGED
| SWP_NOZORDER
| SWP_NOACTIVATE
;
895 BOOL filter_messages
;
899 if (!device
->style
&& !device
->exStyle
)
902 style
= GetWindowLongW(window
, GWL_STYLE
);
903 exstyle
= GetWindowLongW(window
, GWL_EXSTYLE
);
905 /* These flags are set by wined3d_device_setup_fullscreen_window, not the
906 * application, and we want to ignore them in the test below, since it's
907 * not the application's fault that they changed. Additionally, we want to
908 * preserve the current status of these flags (i.e. don't restore them) to
909 * more closely emulate the behavior of Direct3D, which leaves these flags
910 * alone when returning to windowed mode. */
911 device
->style
^= (device
->style
^ style
) & WS_VISIBLE
;
912 device
->exStyle
^= (device
->exStyle
^ exstyle
) & WS_EX_TOPMOST
;
914 TRACE("Restoring window style of window %p to %08x, %08x.\n",
915 window
, device
->style
, device
->exStyle
);
917 filter_messages
= device
->filter_messages
;
918 device
->filter_messages
= TRUE
;
920 /* Only restore the style if the application didn't modify it during the
921 * fullscreen phase. Some applications change it before calling Reset()
922 * when switching between windowed and fullscreen modes (HL2), some
923 * depend on the original style (Eve Online). */
924 if (style
== fullscreen_style(device
->style
) && exstyle
== fullscreen_exstyle(device
->exStyle
))
926 SetWindowLongW(window
, GWL_STYLE
, device
->style
);
927 SetWindowLongW(window
, GWL_EXSTYLE
, device
->exStyle
);
933 window_pos_flags
|= (SWP_NOMOVE
| SWP_NOSIZE
);
934 SetWindowPos(window
, 0, rect
.left
, rect
.top
,
935 rect
.right
- rect
.left
, rect
.bottom
- rect
.top
, window_pos_flags
);
937 device
->filter_messages
= filter_messages
;
939 /* Delete the old values. */
944 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
946 TRACE("device %p, window %p.\n", device
, window
);
948 if (!wined3d_register_window(window
, device
))
950 ERR("Failed to register window %p.\n", window
);
954 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
955 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
960 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
962 TRACE("device %p.\n", device
);
964 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
965 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
968 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
970 BOOL ds_enable
= swapchain
->desc
.enable_auto_depth_stencil
;
973 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
975 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
977 if (device
->back_buffer_view
)
978 wined3d_device_set_rendertarget_view(device
, 0, device
->back_buffer_view
, TRUE
);
980 wined3d_device_set_depth_stencil_view(device
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
983 static void wined3d_device_delete_opengl_contexts_cs(void *object
)
985 struct wined3d_resource
*resource
, *cursor
;
986 struct wined3d_device
*device
= object
;
987 struct wined3d_context
*context
;
988 struct wined3d_shader
*shader
;
990 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
992 TRACE("Unloading resource %p.\n", resource
);
993 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
996 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
998 device
->shader_backend
->shader_destroy(shader
);
1001 context
= context_acquire(device
, NULL
, 0);
1002 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
1003 device
->shader_backend
->shader_free_private(device
);
1004 destroy_dummy_textures(device
, context
);
1005 destroy_default_samplers(device
, context
);
1006 context_release(context
);
1008 while (device
->context_count
)
1010 if (device
->contexts
[0]->swapchain
)
1011 swapchain_destroy_contexts(device
->contexts
[0]->swapchain
);
1013 context_destroy(device
, device
->contexts
[0]);
1017 static void wined3d_device_delete_opengl_contexts(struct wined3d_device
*device
)
1019 wined3d_cs_destroy_object(device
->cs
, wined3d_device_delete_opengl_contexts_cs
, device
);
1020 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1023 static void wined3d_device_create_primary_opengl_context_cs(void *object
)
1025 struct wined3d_device
*device
= object
;
1026 struct wined3d_swapchain
*swapchain
;
1027 struct wined3d_context
*context
;
1028 struct wined3d_texture
*target
;
1031 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1032 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1034 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1038 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1040 ERR("Failed to create CPU blitter.\n");
1041 device
->shader_backend
->shader_free_private(device
);
1044 wined3d_ffp_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1045 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1046 wined3d_glsl_blitter_create(&device
->blitter
, device
);
1047 wined3d_fbo_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1048 wined3d_raw_blitter_create(&device
->blitter
, &device
->adapter
->gl_info
);
1050 swapchain
= device
->swapchains
[0];
1051 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
1052 context
= context_acquire(device
, target
, 0);
1053 create_dummy_textures(device
, context
);
1054 create_default_samplers(device
, context
);
1055 context_release(context
);
1058 static HRESULT
wined3d_device_create_primary_opengl_context(struct wined3d_device
*device
)
1060 wined3d_cs_init_object(device
->cs
, wined3d_device_create_primary_opengl_context_cs
, device
);
1061 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1062 if (!device
->swapchains
[0]->num_contexts
)
1068 HRESULT CDECL
wined3d_device_init_3d(struct wined3d_device
*device
,
1069 struct wined3d_swapchain_desc
*swapchain_desc
)
1071 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1072 struct wined3d_swapchain
*swapchain
= NULL
;
1073 DWORD clear_flags
= 0;
1076 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1078 if (device
->d3d_initialized
)
1079 return WINED3DERR_INVALIDCALL
;
1080 if (device
->wined3d
->flags
& WINED3D_NO3D
)
1081 return WINED3DERR_INVALIDCALL
;
1083 memset(device
->fb
.render_targets
, 0, sizeof(device
->fb
.render_targets
));
1085 /* Setup the implicit swapchain. This also initializes a context. */
1086 TRACE("Creating implicit swapchain.\n");
1087 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1088 swapchain_desc
, &swapchain
)))
1090 WARN("Failed to create implicit swapchain.\n");
1094 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
1096 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1097 struct wined3d_view_desc view_desc
;
1099 view_desc
.format_id
= back_buffer
->format
->id
;
1100 view_desc
.flags
= 0;
1101 view_desc
.u
.texture
.level_idx
= 0;
1102 view_desc
.u
.texture
.level_count
= 1;
1103 view_desc
.u
.texture
.layer_idx
= 0;
1104 view_desc
.u
.texture
.layer_count
= 1;
1105 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1106 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1108 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1113 device
->swapchain_count
= 1;
1114 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1116 ERR("Out of memory!\n");
1119 device
->swapchains
[0] = swapchain
;
1121 if (FAILED(hr
= wined3d_device_create_primary_opengl_context(device
)))
1123 device_init_swapchain_state(device
, swapchain
);
1125 device
->contexts
[0]->last_was_rhw
= 0;
1127 TRACE("All defaults now set up.\n");
1129 /* Clear the screen */
1130 if (device
->back_buffer_view
)
1131 clear_flags
|= WINED3DCLEAR_TARGET
;
1132 if (swapchain_desc
->enable_auto_depth_stencil
)
1133 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1135 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1137 device
->d3d_initialized
= TRUE
;
1139 if (wined3d_settings
.logo
)
1140 device_load_logo(device
, wined3d_settings
.logo
);
1144 heap_free(device
->swapchains
);
1145 device
->swapchain_count
= 0;
1146 if (device
->back_buffer_view
)
1147 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1149 wined3d_swapchain_decref(swapchain
);
1154 HRESULT CDECL
wined3d_device_init_gdi(struct wined3d_device
*device
,
1155 struct wined3d_swapchain_desc
*swapchain_desc
)
1157 struct wined3d_swapchain
*swapchain
= NULL
;
1160 TRACE("device %p, swapchain_desc %p.\n", device
, swapchain_desc
);
1162 /* Setup the implicit swapchain */
1163 TRACE("Creating implicit swapchain\n");
1164 hr
= device
->device_parent
->ops
->create_swapchain(device
->device_parent
,
1165 swapchain_desc
, &swapchain
);
1168 WARN("Failed to create implicit swapchain\n");
1172 device
->swapchain_count
= 1;
1173 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1175 ERR("Out of memory!\n");
1178 device
->swapchains
[0] = swapchain
;
1180 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1182 ERR("Failed to create CPU blitter.\n");
1183 heap_free(device
->swapchains
);
1184 device
->swapchain_count
= 0;
1191 wined3d_swapchain_decref(swapchain
);
1195 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1197 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1199 wined3d_sampler_decref(sampler
);
1202 HRESULT CDECL
wined3d_device_uninit_3d(struct wined3d_device
*device
)
1206 TRACE("device %p.\n", device
);
1208 if (!device
->d3d_initialized
)
1209 return WINED3DERR_INVALIDCALL
;
1211 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1213 if (device
->logo_texture
)
1214 wined3d_texture_decref(device
->logo_texture
);
1215 if (device
->cursor_texture
)
1216 wined3d_texture_decref(device
->cursor_texture
);
1218 state_unbind_resources(&device
->state
);
1220 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1222 wined3d_device_delete_opengl_contexts(device
);
1224 if (device
->fb
.depth_stencil
)
1226 struct wined3d_rendertarget_view
*view
= device
->fb
.depth_stencil
;
1228 TRACE("Releasing depth/stencil view %p.\n", view
);
1230 device
->fb
.depth_stencil
= NULL
;
1231 wined3d_rendertarget_view_decref(view
);
1234 if (device
->auto_depth_stencil_view
)
1236 struct wined3d_rendertarget_view
*view
= device
->auto_depth_stencil_view
;
1238 device
->auto_depth_stencil_view
= NULL
;
1239 if (wined3d_rendertarget_view_decref(view
))
1240 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1243 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
1245 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
1247 if (device
->back_buffer_view
)
1249 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
1250 device
->back_buffer_view
= NULL
;
1253 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1255 TRACE("Releasing the implicit swapchain %u.\n", i
);
1256 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1257 FIXME("Something's still holding the implicit swapchain.\n");
1260 heap_free(device
->swapchains
);
1261 device
->swapchains
= NULL
;
1262 device
->swapchain_count
= 0;
1264 device
->d3d_initialized
= FALSE
;
1269 HRESULT CDECL
wined3d_device_uninit_gdi(struct wined3d_device
*device
)
1273 device
->blitter
->ops
->blitter_destroy(device
->blitter
, NULL
);
1275 for (i
= 0; i
< device
->swapchain_count
; ++i
)
1277 TRACE("Releasing the implicit swapchain %u.\n", i
);
1278 if (wined3d_swapchain_decref(device
->swapchains
[i
]))
1279 FIXME("Something's still holding the implicit swapchain.\n");
1282 heap_free(device
->swapchains
);
1283 device
->swapchains
= NULL
;
1284 device
->swapchain_count
= 0;
1288 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1289 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1290 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1292 * There is no way to deactivate thread safety once it is enabled.
1294 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1296 TRACE("device %p.\n", device
);
1298 /* For now just store the flag (needed in case of ddraw). */
1299 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1302 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1304 TRACE("device %p.\n", device
);
1306 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1307 wine_dbgstr_longlong(device
->adapter
->vram_bytes
),
1308 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1309 wine_dbgstr_longlong(device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1311 return min(UINT_MAX
, device
->adapter
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1314 void CDECL
wined3d_device_set_stream_output(struct wined3d_device
*device
, UINT idx
,
1315 struct wined3d_buffer
*buffer
, UINT offset
)
1317 struct wined3d_stream_output
*stream
;
1318 struct wined3d_buffer
*prev_buffer
;
1320 TRACE("device %p, idx %u, buffer %p, offset %u.\n", device
, idx
, buffer
, offset
);
1322 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1324 WARN("Invalid stream output %u.\n", idx
);
1328 stream
= &device
->update_state
->stream_output
[idx
];
1329 prev_buffer
= stream
->buffer
;
1332 wined3d_buffer_incref(buffer
);
1333 stream
->buffer
= buffer
;
1334 stream
->offset
= offset
;
1335 if (!device
->recording
)
1336 wined3d_cs_emit_set_stream_output(device
->cs
, idx
, buffer
, offset
);
1338 wined3d_buffer_decref(prev_buffer
);
1341 struct wined3d_buffer
* CDECL
wined3d_device_get_stream_output(struct wined3d_device
*device
,
1342 UINT idx
, UINT
*offset
)
1344 TRACE("device %p, idx %u, offset %p.\n", device
, idx
, offset
);
1346 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1348 WARN("Invalid stream output %u.\n", idx
);
1353 *offset
= device
->state
.stream_output
[idx
].offset
;
1354 return device
->state
.stream_output
[idx
].buffer
;
1357 HRESULT CDECL
wined3d_device_set_stream_source(struct wined3d_device
*device
, UINT stream_idx
,
1358 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
)
1360 struct wined3d_stream_state
*stream
;
1361 struct wined3d_buffer
*prev_buffer
;
1363 TRACE("device %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1364 device
, stream_idx
, buffer
, offset
, stride
);
1366 if (stream_idx
>= MAX_STREAMS
)
1368 WARN("Stream index %u out of range.\n", stream_idx
);
1369 return WINED3DERR_INVALIDCALL
;
1371 else if (offset
& 0x3)
1373 WARN("Offset %u is not 4 byte aligned.\n", offset
);
1374 return WINED3DERR_INVALIDCALL
;
1377 stream
= &device
->update_state
->streams
[stream_idx
];
1378 prev_buffer
= stream
->buffer
;
1380 if (device
->recording
)
1381 device
->recording
->changed
.streamSource
|= 1u << stream_idx
;
1383 if (prev_buffer
== buffer
1384 && stream
->stride
== stride
1385 && stream
->offset
== offset
)
1387 TRACE("Application is setting the old values over, nothing to do.\n");
1391 stream
->buffer
= buffer
;
1394 stream
->stride
= stride
;
1395 stream
->offset
= offset
;
1396 wined3d_buffer_incref(buffer
);
1399 if (!device
->recording
)
1400 wined3d_cs_emit_set_stream_source(device
->cs
, stream_idx
, buffer
, offset
, stride
);
1402 wined3d_buffer_decref(prev_buffer
);
1407 HRESULT CDECL
wined3d_device_get_stream_source(const struct wined3d_device
*device
,
1408 UINT stream_idx
, struct wined3d_buffer
**buffer
, UINT
*offset
, UINT
*stride
)
1410 const struct wined3d_stream_state
*stream
;
1412 TRACE("device %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1413 device
, stream_idx
, buffer
, offset
, stride
);
1415 if (stream_idx
>= MAX_STREAMS
)
1417 WARN("Stream index %u out of range.\n", stream_idx
);
1418 return WINED3DERR_INVALIDCALL
;
1421 stream
= &device
->state
.streams
[stream_idx
];
1422 *buffer
= stream
->buffer
;
1424 *offset
= stream
->offset
;
1425 *stride
= stream
->stride
;
1430 HRESULT CDECL
wined3d_device_set_stream_source_freq(struct wined3d_device
*device
, UINT stream_idx
, UINT divider
)
1432 struct wined3d_stream_state
*stream
;
1433 UINT old_flags
, old_freq
;
1435 TRACE("device %p, stream_idx %u, divider %#x.\n", device
, stream_idx
, divider
);
1437 /* Verify input. At least in d3d9 this is invalid. */
1438 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && (divider
& WINED3DSTREAMSOURCE_INDEXEDDATA
))
1440 WARN("INSTANCEDATA and INDEXEDDATA were set, returning D3DERR_INVALIDCALL.\n");
1441 return WINED3DERR_INVALIDCALL
;
1443 if ((divider
& WINED3DSTREAMSOURCE_INSTANCEDATA
) && !stream_idx
)
1445 WARN("INSTANCEDATA used on stream 0, returning D3DERR_INVALIDCALL.\n");
1446 return WINED3DERR_INVALIDCALL
;
1450 WARN("Divider is 0, returning D3DERR_INVALIDCALL.\n");
1451 return WINED3DERR_INVALIDCALL
;
1454 stream
= &device
->update_state
->streams
[stream_idx
];
1455 old_flags
= stream
->flags
;
1456 old_freq
= stream
->frequency
;
1458 stream
->flags
= divider
& (WINED3DSTREAMSOURCE_INSTANCEDATA
| WINED3DSTREAMSOURCE_INDEXEDDATA
);
1459 stream
->frequency
= divider
& 0x7fffff;
1461 if (device
->recording
)
1462 device
->recording
->changed
.streamFreq
|= 1u << stream_idx
;
1463 else if (stream
->frequency
!= old_freq
|| stream
->flags
!= old_flags
)
1464 wined3d_cs_emit_set_stream_source_freq(device
->cs
, stream_idx
, stream
->frequency
, stream
->flags
);
1469 HRESULT CDECL
wined3d_device_get_stream_source_freq(const struct wined3d_device
*device
,
1470 UINT stream_idx
, UINT
*divider
)
1472 const struct wined3d_stream_state
*stream
;
1474 TRACE("device %p, stream_idx %u, divider %p.\n", device
, stream_idx
, divider
);
1476 stream
= &device
->state
.streams
[stream_idx
];
1477 *divider
= stream
->flags
| stream
->frequency
;
1479 TRACE("Returning %#x.\n", *divider
);
1484 void CDECL
wined3d_device_set_transform(struct wined3d_device
*device
,
1485 enum wined3d_transform_state d3dts
, const struct wined3d_matrix
*matrix
)
1487 TRACE("device %p, state %s, matrix %p.\n",
1488 device
, debug_d3dtstype(d3dts
), matrix
);
1489 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1490 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1491 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1492 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1494 /* Handle recording of state blocks. */
1495 if (device
->recording
)
1497 TRACE("Recording... not performing anything.\n");
1498 device
->recording
->changed
.transform
[d3dts
>> 5] |= 1u << (d3dts
& 0x1f);
1499 device
->update_state
->transforms
[d3dts
] = *matrix
;
1503 /* If the new matrix is the same as the current one,
1504 * we cut off any further processing. this seems to be a reasonable
1505 * optimization because as was noticed, some apps (warcraft3 for example)
1506 * tend towards setting the same matrix repeatedly for some reason.
1508 * From here on we assume that the new matrix is different, wherever it matters. */
1509 if (!memcmp(&device
->state
.transforms
[d3dts
], matrix
, sizeof(*matrix
)))
1511 TRACE("The application is setting the same matrix over again.\n");
1515 device
->state
.transforms
[d3dts
] = *matrix
;
1516 wined3d_cs_emit_set_transform(device
->cs
, d3dts
, matrix
);
1519 void CDECL
wined3d_device_get_transform(const struct wined3d_device
*device
,
1520 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1522 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1524 *matrix
= device
->state
.transforms
[state
];
1527 void CDECL
wined3d_device_multiply_transform(struct wined3d_device
*device
,
1528 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1530 const struct wined3d_matrix
*mat
;
1531 struct wined3d_matrix temp
;
1533 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1535 /* Note: Using 'updateStateBlock' rather than 'stateblock' in the code
1536 * below means it will be recorded in a state block change, but it
1537 * works regardless where it is recorded.
1538 * If this is found to be wrong, change to StateBlock. */
1539 if (state
> HIGHEST_TRANSFORMSTATE
)
1541 WARN("Unhandled transform state %#x.\n", state
);
1545 mat
= &device
->update_state
->transforms
[state
];
1546 multiply_matrix(&temp
, mat
, matrix
);
1548 /* Apply change via set transform - will reapply to eg. lights this way. */
1549 wined3d_device_set_transform(device
, state
, &temp
);
1552 /* Note lights are real special cases. Although the device caps state only
1553 * e.g. 8 are supported, you can reference any indexes you want as long as
1554 * that number max are enabled at any one point in time. Therefore since the
1555 * indices can be anything, we need a hashmap of them. However, this causes
1556 * stateblock problems. When capturing the state block, I duplicate the
1557 * hashmap, but when recording, just build a chain pretty much of commands to
1559 HRESULT CDECL
wined3d_device_set_light(struct wined3d_device
*device
,
1560 UINT light_idx
, const struct wined3d_light
*light
)
1562 UINT hash_idx
= LIGHTMAP_HASHFUNC(light_idx
);
1563 struct wined3d_light_info
*object
= NULL
;
1566 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1568 /* Check the parameter range. Need for speed most wanted sets junk lights
1569 * which confuse the GL driver. */
1571 return WINED3DERR_INVALIDCALL
;
1573 switch (light
->type
)
1575 case WINED3D_LIGHT_POINT
:
1576 case WINED3D_LIGHT_SPOT
:
1577 case WINED3D_LIGHT_GLSPOT
:
1578 /* Incorrect attenuation values can cause the gl driver to crash.
1579 * Happens with Need for speed most wanted. */
1580 if (light
->attenuation0
< 0.0f
|| light
->attenuation1
< 0.0f
|| light
->attenuation2
< 0.0f
)
1582 WARN("Attenuation is negative, returning WINED3DERR_INVALIDCALL.\n");
1583 return WINED3DERR_INVALIDCALL
;
1587 case WINED3D_LIGHT_DIRECTIONAL
:
1588 case WINED3D_LIGHT_PARALLELPOINT
:
1589 /* Ignores attenuation */
1593 WARN("Light type out of range, returning WINED3DERR_INVALIDCALL\n");
1594 return WINED3DERR_INVALIDCALL
;
1597 if (!(object
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1599 TRACE("Adding new light\n");
1600 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1601 return E_OUTOFMEMORY
;
1603 list_add_head(&device
->update_state
->light_map
[hash_idx
], &object
->entry
);
1604 object
->glIndex
= -1;
1605 object
->OriginalIndex
= light_idx
;
1608 /* Initialize the object. */
1609 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1610 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1611 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1612 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1613 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1614 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1615 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1616 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1618 /* Save away the information. */
1619 object
->OriginalParms
= *light
;
1621 switch (light
->type
)
1623 case WINED3D_LIGHT_POINT
:
1625 object
->position
.x
= light
->position
.x
;
1626 object
->position
.y
= light
->position
.y
;
1627 object
->position
.z
= light
->position
.z
;
1628 object
->position
.w
= 1.0f
;
1629 object
->cutoff
= 180.0f
;
1633 case WINED3D_LIGHT_DIRECTIONAL
:
1635 object
->direction
.x
= -light
->direction
.x
;
1636 object
->direction
.y
= -light
->direction
.y
;
1637 object
->direction
.z
= -light
->direction
.z
;
1638 object
->direction
.w
= 0.0f
;
1639 object
->exponent
= 0.0f
;
1640 object
->cutoff
= 180.0f
;
1643 case WINED3D_LIGHT_SPOT
:
1645 object
->position
.x
= light
->position
.x
;
1646 object
->position
.y
= light
->position
.y
;
1647 object
->position
.z
= light
->position
.z
;
1648 object
->position
.w
= 1.0f
;
1651 object
->direction
.x
= light
->direction
.x
;
1652 object
->direction
.y
= light
->direction
.y
;
1653 object
->direction
.z
= light
->direction
.z
;
1654 object
->direction
.w
= 0.0f
;
1656 /* opengl-ish and d3d-ish spot lights use too different models
1657 * for the light "intensity" as a function of the angle towards
1658 * the main light direction, so we only can approximate very
1659 * roughly. However, spot lights are rather rarely used in games
1660 * (if ever used at all). Furthermore if still used, probably
1661 * nobody pays attention to such details. */
1662 if (!light
->falloff
)
1664 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1665 * equations have the falloff resp. exponent parameter as an
1666 * exponent, so the spot light lighting will always be 1.0 for
1667 * both of them, and we don't have to care for the rest of the
1668 * rather complex calculation. */
1669 object
->exponent
= 0.0f
;
1673 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1676 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1679 if (object
->exponent
> 128.0f
)
1680 object
->exponent
= 128.0f
;
1682 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1686 case WINED3D_LIGHT_PARALLELPOINT
:
1687 object
->position
.x
= light
->position
.x
;
1688 object
->position
.y
= light
->position
.y
;
1689 object
->position
.z
= light
->position
.z
;
1690 object
->position
.w
= 1.0f
;
1694 FIXME("Unrecognized light type %#x.\n", light
->type
);
1697 if (!device
->recording
)
1698 wined3d_cs_emit_set_light(device
->cs
, object
);
1703 HRESULT CDECL
wined3d_device_get_light(const struct wined3d_device
*device
,
1704 UINT light_idx
, struct wined3d_light
*light
)
1706 struct wined3d_light_info
*light_info
;
1708 TRACE("device %p, light_idx %u, light %p.\n", device
, light_idx
, light
);
1710 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1712 TRACE("Light information requested but light not defined\n");
1713 return WINED3DERR_INVALIDCALL
;
1716 *light
= light_info
->OriginalParms
;
1720 HRESULT CDECL
wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1722 struct wined3d_light_info
*light_info
;
1724 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1726 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1727 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1729 TRACE("Light enabled requested but light not defined, so defining one!\n");
1730 wined3d_device_set_light(device
, light_idx
, &WINED3D_default_light
);
1732 if (!(light_info
= wined3d_state_get_light(device
->update_state
, light_idx
)))
1734 FIXME("Adding default lights has failed dismally\n");
1735 return WINED3DERR_INVALIDCALL
;
1739 wined3d_state_enable_light(device
->update_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1740 if (!device
->recording
)
1741 wined3d_cs_emit_set_light_enable(device
->cs
, light_idx
, enable
);
1746 HRESULT CDECL
wined3d_device_get_light_enable(const struct wined3d_device
*device
, UINT light_idx
, BOOL
*enable
)
1748 struct wined3d_light_info
*light_info
;
1750 TRACE("device %p, light_idx %u, enable %p.\n", device
, light_idx
, enable
);
1752 if (!(light_info
= wined3d_state_get_light(&device
->state
, light_idx
)))
1754 TRACE("Light enabled state requested but light not defined.\n");
1755 return WINED3DERR_INVALIDCALL
;
1757 /* true is 128 according to SetLightEnable */
1758 *enable
= light_info
->enabled
? 128 : 0;
1762 HRESULT CDECL
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1763 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1765 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1767 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1769 TRACE("Application has requested clipplane this device doesn't support.\n");
1770 return WINED3DERR_INVALIDCALL
;
1773 if (device
->recording
)
1774 device
->recording
->changed
.clipplane
|= 1u << plane_idx
;
1776 if (!memcmp(&device
->update_state
->clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1778 TRACE("Application is setting old values over, nothing to do.\n");
1782 device
->update_state
->clip_planes
[plane_idx
] = *plane
;
1784 if (!device
->recording
)
1785 wined3d_cs_emit_set_clip_plane(device
->cs
, plane_idx
, plane
);
1790 HRESULT CDECL
wined3d_device_get_clip_plane(const struct wined3d_device
*device
,
1791 UINT plane_idx
, struct wined3d_vec4
*plane
)
1793 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1795 if (plane_idx
>= device
->adapter
->gl_info
.limits
.user_clip_distances
)
1797 TRACE("Application has requested clipplane this device doesn't support.\n");
1798 return WINED3DERR_INVALIDCALL
;
1801 *plane
= device
->state
.clip_planes
[plane_idx
];
1806 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1807 const struct wined3d_clip_status
*clip_status
)
1809 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1812 return WINED3DERR_INVALIDCALL
;
1817 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1818 struct wined3d_clip_status
*clip_status
)
1820 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1823 return WINED3DERR_INVALIDCALL
;
1828 void CDECL
wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1830 TRACE("device %p, material %p.\n", device
, material
);
1832 device
->update_state
->material
= *material
;
1834 if (device
->recording
)
1835 device
->recording
->changed
.material
= TRUE
;
1837 wined3d_cs_emit_set_material(device
->cs
, material
);
1840 void CDECL
wined3d_device_get_material(const struct wined3d_device
*device
, struct wined3d_material
*material
)
1842 TRACE("device %p, material %p.\n", device
, material
);
1844 *material
= device
->state
.material
;
1846 TRACE("diffuse %s\n", debug_color(&material
->diffuse
));
1847 TRACE("ambient %s\n", debug_color(&material
->ambient
));
1848 TRACE("specular %s\n", debug_color(&material
->specular
));
1849 TRACE("emissive %s\n", debug_color(&material
->emissive
));
1850 TRACE("power %.8e.\n", material
->power
);
1853 void CDECL
wined3d_device_set_index_buffer(struct wined3d_device
*device
,
1854 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
1856 enum wined3d_format_id prev_format
;
1857 struct wined3d_buffer
*prev_buffer
;
1858 unsigned int prev_offset
;
1860 TRACE("device %p, buffer %p, format %s, offset %u.\n",
1861 device
, buffer
, debug_d3dformat(format_id
), offset
);
1863 prev_buffer
= device
->update_state
->index_buffer
;
1864 prev_format
= device
->update_state
->index_format
;
1865 prev_offset
= device
->update_state
->index_offset
;
1867 device
->update_state
->index_buffer
= buffer
;
1868 device
->update_state
->index_format
= format_id
;
1869 device
->update_state
->index_offset
= offset
;
1871 if (device
->recording
)
1872 device
->recording
->changed
.indices
= TRUE
;
1874 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
1878 wined3d_buffer_incref(buffer
);
1879 if (!device
->recording
)
1880 wined3d_cs_emit_set_index_buffer(device
->cs
, buffer
, format_id
, offset
);
1882 wined3d_buffer_decref(prev_buffer
);
1885 struct wined3d_buffer
* CDECL
wined3d_device_get_index_buffer(const struct wined3d_device
*device
,
1886 enum wined3d_format_id
*format
, unsigned int *offset
)
1888 TRACE("device %p, format %p, offset %p.\n", device
, format
, offset
);
1890 *format
= device
->state
.index_format
;
1892 *offset
= device
->state
.index_offset
;
1893 return device
->state
.index_buffer
;
1896 void CDECL
wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, INT base_index
)
1898 TRACE("device %p, base_index %d.\n", device
, base_index
);
1900 device
->update_state
->base_vertex_index
= base_index
;
1903 INT CDECL
wined3d_device_get_base_vertex_index(const struct wined3d_device
*device
)
1905 TRACE("device %p.\n", device
);
1907 return device
->state
.base_vertex_index
;
1910 void CDECL
wined3d_device_set_viewports(struct wined3d_device
*device
, unsigned int viewport_count
,
1911 const struct wined3d_viewport
*viewports
)
1915 TRACE("device %p, viewport_count %u, viewports %p.\n", device
, viewport_count
, viewports
);
1917 for (i
= 0; i
< viewport_count
; ++i
)
1919 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1920 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1924 memcpy(device
->update_state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1926 memset(device
->update_state
->viewports
, 0, sizeof(device
->update_state
->viewports
));
1927 device
->update_state
->viewport_count
= viewport_count
;
1929 /* Handle recording of state blocks */
1930 if (device
->recording
)
1932 TRACE("Recording... not performing anything\n");
1933 device
->recording
->changed
.viewport
= TRUE
;
1937 wined3d_cs_emit_set_viewports(device
->cs
, viewport_count
, viewports
);
1940 void CDECL
wined3d_device_get_viewports(const struct wined3d_device
*device
, unsigned int *viewport_count
,
1941 struct wined3d_viewport
*viewports
)
1945 TRACE("device %p, viewport_count %p, viewports %p.\n", device
, viewport_count
, viewports
);
1947 count
= viewport_count
? min(*viewport_count
, device
->state
.viewport_count
) : 1;
1948 if (count
&& viewports
)
1949 memcpy(viewports
, device
->state
.viewports
, count
* sizeof(*viewports
));
1951 *viewport_count
= device
->state
.viewport_count
;
1954 static void resolve_depth_buffer(struct wined3d_device
*device
)
1956 const struct wined3d_state
*state
= &device
->state
;
1957 struct wined3d_rendertarget_view
*src_view
;
1958 struct wined3d_resource
*dst_resource
;
1959 struct wined3d_texture
*dst_texture
;
1961 if (!(dst_texture
= state
->textures
[0]))
1963 dst_resource
= &dst_texture
->resource
;
1964 if (!(dst_resource
->format_flags
& WINED3DFMT_FLAG_DEPTH
))
1966 if (!(src_view
= state
->fb
->depth_stencil
))
1969 wined3d_device_resolve_sub_resource(device
, dst_resource
, 0,
1970 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1973 void CDECL
wined3d_device_set_blend_state(struct wined3d_device
*device
, struct wined3d_blend_state
*blend_state
)
1975 struct wined3d_blend_state
*prev
;
1977 TRACE("device %p, blend_state %p.\n", device
, blend_state
);
1979 prev
= device
->update_state
->blend_state
;
1980 if (prev
== blend_state
)
1984 wined3d_blend_state_incref(blend_state
);
1985 device
->update_state
->blend_state
= blend_state
;
1986 wined3d_cs_emit_set_blend_state(device
->cs
, blend_state
);
1988 wined3d_blend_state_decref(prev
);
1991 struct wined3d_blend_state
* CDECL
wined3d_device_get_blend_state(const struct wined3d_device
*device
)
1993 TRACE("device %p.\n", device
);
1995 return device
->state
.blend_state
;
1998 void CDECL
wined3d_device_set_rasterizer_state(struct wined3d_device
*device
,
1999 struct wined3d_rasterizer_state
*rasterizer_state
)
2001 struct wined3d_rasterizer_state
*prev
;
2003 TRACE("device %p, rasterizer_state %p.\n", device
, rasterizer_state
);
2005 prev
= device
->update_state
->rasterizer_state
;
2006 if (prev
== rasterizer_state
)
2009 if (rasterizer_state
)
2010 wined3d_rasterizer_state_incref(rasterizer_state
);
2011 device
->update_state
->rasterizer_state
= rasterizer_state
;
2012 wined3d_cs_emit_set_rasterizer_state(device
->cs
, rasterizer_state
);
2014 wined3d_rasterizer_state_decref(prev
);
2017 struct wined3d_rasterizer_state
* CDECL
wined3d_device_get_rasterizer_state(struct wined3d_device
*device
)
2019 TRACE("device %p.\n", device
);
2021 return device
->state
.rasterizer_state
;
2024 void CDECL
wined3d_device_set_render_state(struct wined3d_device
*device
,
2025 enum wined3d_render_state state
, DWORD value
)
2029 TRACE("device %p, state %s (%#x), value %#x.\n", device
, debug_d3drenderstate(state
), state
, value
);
2031 if (state
> WINEHIGHEST_RENDER_STATE
)
2033 WARN("Unhandled render state %#x.\n", state
);
2037 old_value
= device
->state
.render_states
[state
];
2038 device
->update_state
->render_states
[state
] = value
;
2040 /* Handle recording of state blocks. */
2041 if (device
->recording
)
2043 TRACE("Recording... not performing anything.\n");
2044 device
->recording
->changed
.renderState
[state
>> 5] |= 1u << (state
& 0x1f);
2048 /* Compared here and not before the assignment to allow proper stateblock recording. */
2049 if (value
== old_value
)
2050 TRACE("Application is setting the old value over, nothing to do.\n");
2052 wined3d_cs_emit_set_render_state(device
->cs
, state
, value
);
2054 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
2056 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
2057 resolve_depth_buffer(device
);
2061 DWORD CDECL
wined3d_device_get_render_state(const struct wined3d_device
*device
, enum wined3d_render_state state
)
2063 TRACE("device %p, state %s (%#x).\n", device
, debug_d3drenderstate(state
), state
);
2065 return device
->state
.render_states
[state
];
2068 void CDECL
wined3d_device_set_sampler_state(struct wined3d_device
*device
,
2069 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
2073 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
2074 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
2076 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2077 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2079 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2081 WARN("Invalid sampler %u.\n", sampler_idx
);
2082 return; /* Windows accepts overflowing this array ... we do not. */
2085 old_value
= device
->state
.sampler_states
[sampler_idx
][state
];
2086 device
->update_state
->sampler_states
[sampler_idx
][state
] = value
;
2088 /* Handle recording of state blocks. */
2089 if (device
->recording
)
2091 TRACE("Recording... not performing anything.\n");
2092 device
->recording
->changed
.samplerState
[sampler_idx
] |= 1u << state
;
2096 if (old_value
== value
)
2098 TRACE("Application is setting the old value over, nothing to do.\n");
2102 wined3d_cs_emit_set_sampler_state(device
->cs
, sampler_idx
, state
, value
);
2105 DWORD CDECL
wined3d_device_get_sampler_state(const struct wined3d_device
*device
,
2106 UINT sampler_idx
, enum wined3d_sampler_state state
)
2108 TRACE("device %p, sampler_idx %u, state %s.\n",
2109 device
, sampler_idx
, debug_d3dsamplerstate(state
));
2111 if (sampler_idx
>= WINED3DVERTEXTEXTURESAMPLER0
&& sampler_idx
<= WINED3DVERTEXTEXTURESAMPLER3
)
2112 sampler_idx
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
2114 if (sampler_idx
>= ARRAY_SIZE(device
->state
.sampler_states
))
2116 WARN("Invalid sampler %u.\n", sampler_idx
);
2117 return 0; /* Windows accepts overflowing this array ... we do not. */
2120 return device
->state
.sampler_states
[sampler_idx
][state
];
2123 void CDECL
wined3d_device_set_scissor_rects(struct wined3d_device
*device
, unsigned int rect_count
,
2128 TRACE("device %p, rect_count %u, rects %p.\n", device
, rect_count
, rects
);
2130 for (i
= 0; i
< rect_count
; ++i
)
2132 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
2135 if (device
->recording
)
2136 device
->recording
->changed
.scissorRect
= TRUE
;
2138 if (device
->update_state
->scissor_rect_count
== rect_count
2139 && !memcmp(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
2141 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
2146 memcpy(device
->update_state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
2148 memset(device
->update_state
->scissor_rects
, 0, sizeof(device
->update_state
->scissor_rects
));
2149 device
->update_state
->scissor_rect_count
= rect_count
;
2151 if (device
->recording
)
2153 TRACE("Recording... not performing anything.\n");
2157 wined3d_cs_emit_set_scissor_rects(device
->cs
, rect_count
, rects
);
2160 void CDECL
wined3d_device_get_scissor_rect(const struct wined3d_device
*device
, RECT
*rect
)
2162 TRACE("device %p, rect %p.\n", device
, rect
);
2164 *rect
= device
->state
.scissor_rects
[0];
2165 TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect
));
2168 void CDECL
wined3d_device_set_vertex_declaration(struct wined3d_device
*device
,
2169 struct wined3d_vertex_declaration
*declaration
)
2171 struct wined3d_vertex_declaration
*prev
= device
->update_state
->vertex_declaration
;
2173 TRACE("device %p, declaration %p.\n", device
, declaration
);
2175 if (device
->recording
)
2176 device
->recording
->changed
.vertexDecl
= TRUE
;
2178 if (declaration
== prev
)
2182 wined3d_vertex_declaration_incref(declaration
);
2183 device
->update_state
->vertex_declaration
= declaration
;
2184 if (!device
->recording
)
2185 wined3d_cs_emit_set_vertex_declaration(device
->cs
, declaration
);
2187 wined3d_vertex_declaration_decref(prev
);
2190 struct wined3d_vertex_declaration
* CDECL
wined3d_device_get_vertex_declaration(const struct wined3d_device
*device
)
2192 TRACE("device %p.\n", device
);
2194 return device
->state
.vertex_declaration
;
2197 void CDECL
wined3d_device_set_vertex_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2199 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
2201 TRACE("device %p, shader %p.\n", device
, shader
);
2203 if (device
->recording
)
2204 device
->recording
->changed
.vertexShader
= TRUE
;
2210 wined3d_shader_incref(shader
);
2211 device
->update_state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = shader
;
2212 if (!device
->recording
)
2213 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_VERTEX
, shader
);
2215 wined3d_shader_decref(prev
);
2218 struct wined3d_shader
* CDECL
wined3d_device_get_vertex_shader(const struct wined3d_device
*device
)
2220 TRACE("device %p.\n", device
);
2222 return device
->state
.shader
[WINED3D_SHADER_TYPE_VERTEX
];
2225 static void wined3d_device_set_constant_buffer(struct wined3d_device
*device
,
2226 enum wined3d_shader_type type
, UINT idx
, struct wined3d_buffer
*buffer
)
2228 struct wined3d_buffer
*prev
;
2230 if (idx
>= MAX_CONSTANT_BUFFERS
)
2232 WARN("Invalid constant buffer index %u.\n", idx
);
2236 prev
= device
->update_state
->cb
[type
][idx
];
2241 wined3d_buffer_incref(buffer
);
2242 device
->update_state
->cb
[type
][idx
] = buffer
;
2243 if (!device
->recording
)
2244 wined3d_cs_emit_set_constant_buffer(device
->cs
, type
, idx
, buffer
);
2246 wined3d_buffer_decref(prev
);
2249 void CDECL
wined3d_device_set_vs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2251 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2253 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, buffer
);
2256 static struct wined3d_buffer
*wined3d_device_get_constant_buffer(const struct wined3d_device
*device
,
2257 enum wined3d_shader_type shader_type
, unsigned int idx
)
2259 if (idx
>= MAX_CONSTANT_BUFFERS
)
2261 WARN("Invalid constant buffer index %u.\n", idx
);
2265 return device
->state
.cb
[shader_type
][idx
];
2268 struct wined3d_buffer
* CDECL
wined3d_device_get_vs_cb(const struct wined3d_device
*device
, UINT idx
)
2270 TRACE("device %p, idx %u.\n", device
, idx
);
2272 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2275 static void wined3d_device_set_shader_resource_view(struct wined3d_device
*device
,
2276 enum wined3d_shader_type type
, UINT idx
, struct wined3d_shader_resource_view
*view
)
2278 struct wined3d_shader_resource_view
*prev
;
2280 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2282 WARN("Invalid view index %u.\n", idx
);
2286 prev
= device
->update_state
->shader_resource_view
[type
][idx
];
2291 wined3d_shader_resource_view_incref(view
);
2292 device
->update_state
->shader_resource_view
[type
][idx
] = view
;
2293 if (!device
->recording
)
2294 wined3d_cs_emit_set_shader_resource_view(device
->cs
, type
, idx
, view
);
2296 wined3d_shader_resource_view_decref(prev
);
2299 void CDECL
wined3d_device_set_vs_resource_view(struct wined3d_device
*device
,
2300 UINT idx
, struct wined3d_shader_resource_view
*view
)
2302 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2304 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, view
);
2307 static struct wined3d_shader_resource_view
*wined3d_device_get_shader_resource_view(
2308 const struct wined3d_device
*device
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2310 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2312 WARN("Invalid view index %u.\n", idx
);
2316 return device
->state
.shader_resource_view
[shader_type
][idx
];
2319 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_vs_resource_view(const struct wined3d_device
*device
,
2322 TRACE("device %p, idx %u.\n", device
, idx
);
2324 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2327 static void wined3d_device_set_sampler(struct wined3d_device
*device
,
2328 enum wined3d_shader_type type
, UINT idx
, struct wined3d_sampler
*sampler
)
2330 struct wined3d_sampler
*prev
;
2332 if (idx
>= MAX_SAMPLER_OBJECTS
)
2334 WARN("Invalid sampler index %u.\n", idx
);
2338 prev
= device
->update_state
->sampler
[type
][idx
];
2339 if (sampler
== prev
)
2343 wined3d_sampler_incref(sampler
);
2344 device
->update_state
->sampler
[type
][idx
] = sampler
;
2345 if (!device
->recording
)
2346 wined3d_cs_emit_set_sampler(device
->cs
, type
, idx
, sampler
);
2348 wined3d_sampler_decref(prev
);
2351 void CDECL
wined3d_device_set_vs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2353 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2355 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
, sampler
);
2358 static struct wined3d_sampler
*wined3d_device_get_sampler(const struct wined3d_device
*device
,
2359 enum wined3d_shader_type shader_type
, unsigned int idx
)
2361 if (idx
>= MAX_SAMPLER_OBJECTS
)
2363 WARN("Invalid sampler index %u.\n", idx
);
2367 return device
->state
.sampler
[shader_type
][idx
];
2370 struct wined3d_sampler
* CDECL
wined3d_device_get_vs_sampler(const struct wined3d_device
*device
, UINT idx
)
2372 TRACE("device %p, idx %u.\n", device
, idx
);
2374 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_VERTEX
, idx
);
2377 HRESULT CDECL
wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2378 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2382 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2383 device
, start_idx
, count
, constants
);
2385 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2386 return WINED3DERR_INVALIDCALL
;
2388 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2389 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2390 memcpy(&device
->update_state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2393 for (i
= 0; i
< count
; ++i
)
2394 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2397 if (device
->recording
)
2399 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2400 device
->recording
->changed
.vertexShaderConstantsB
|= (1u << i
);
2404 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2410 HRESULT CDECL
wined3d_device_get_vs_consts_b(const struct wined3d_device
*device
,
2411 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2413 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2414 device
, start_idx
, count
, constants
);
2416 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2417 return WINED3DERR_INVALIDCALL
;
2419 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2420 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2421 memcpy(constants
, &device
->state
.vs_consts_b
[start_idx
], count
* sizeof(*constants
));
2426 HRESULT CDECL
wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2427 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2431 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2432 device
, start_idx
, count
, constants
);
2434 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2435 return WINED3DERR_INVALIDCALL
;
2437 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2438 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2439 memcpy(&device
->update_state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2442 for (i
= 0; i
< count
; ++i
)
2443 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2446 if (device
->recording
)
2448 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2449 device
->recording
->changed
.vertexShaderConstantsI
|= (1u << i
);
2453 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2459 HRESULT CDECL
wined3d_device_get_vs_consts_i(const struct wined3d_device
*device
,
2460 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2462 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2463 device
, start_idx
, count
, constants
);
2465 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2466 return WINED3DERR_INVALIDCALL
;
2468 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2469 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2470 memcpy(constants
, &device
->state
.vs_consts_i
[start_idx
], count
* sizeof(*constants
));
2474 HRESULT CDECL
wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2475 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2477 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2480 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2481 device
, start_idx
, count
, constants
);
2483 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2484 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2485 return WINED3DERR_INVALIDCALL
;
2487 memcpy(&device
->update_state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2490 for (i
= 0; i
< count
; ++i
)
2491 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2494 if (device
->recording
)
2495 memset(&device
->recording
->changed
.vs_consts_f
[start_idx
], 1,
2496 count
* sizeof(*device
->recording
->changed
.vs_consts_f
));
2498 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2503 HRESULT CDECL
wined3d_device_get_vs_consts_f(const struct wined3d_device
*device
,
2504 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2506 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2508 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2509 device
, start_idx
, count
, constants
);
2511 if (!constants
|| start_idx
>= d3d_info
->limits
.vs_uniform_count
2512 || count
> d3d_info
->limits
.vs_uniform_count
- start_idx
)
2513 return WINED3DERR_INVALIDCALL
;
2515 memcpy(constants
, &device
->state
.vs_consts_f
[start_idx
], count
* sizeof(*constants
));
2520 void CDECL
wined3d_device_set_pixel_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2522 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
2524 TRACE("device %p, shader %p.\n", device
, shader
);
2526 if (device
->recording
)
2527 device
->recording
->changed
.pixelShader
= TRUE
;
2533 wined3d_shader_incref(shader
);
2534 device
->update_state
->shader
[WINED3D_SHADER_TYPE_PIXEL
] = shader
;
2535 if (!device
->recording
)
2536 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_PIXEL
, shader
);
2538 wined3d_shader_decref(prev
);
2541 struct wined3d_shader
* CDECL
wined3d_device_get_pixel_shader(const struct wined3d_device
*device
)
2543 TRACE("device %p.\n", device
);
2545 return device
->state
.shader
[WINED3D_SHADER_TYPE_PIXEL
];
2548 void CDECL
wined3d_device_set_ps_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2550 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2552 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, buffer
);
2555 struct wined3d_buffer
* CDECL
wined3d_device_get_ps_cb(const struct wined3d_device
*device
, UINT idx
)
2557 TRACE("device %p, idx %u.\n", device
, idx
);
2559 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2562 void CDECL
wined3d_device_set_ps_resource_view(struct wined3d_device
*device
,
2563 UINT idx
, struct wined3d_shader_resource_view
*view
)
2565 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2567 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, view
);
2570 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ps_resource_view(const struct wined3d_device
*device
,
2573 TRACE("device %p, idx %u.\n", device
, idx
);
2575 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2578 void CDECL
wined3d_device_set_ps_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2580 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2582 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
, sampler
);
2585 struct wined3d_sampler
* CDECL
wined3d_device_get_ps_sampler(const struct wined3d_device
*device
, UINT idx
)
2587 TRACE("device %p, idx %u.\n", device
, idx
);
2589 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_PIXEL
, idx
);
2592 HRESULT CDECL
wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2593 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2597 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2598 device
, start_idx
, count
, constants
);
2600 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2601 return WINED3DERR_INVALIDCALL
;
2603 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2604 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2605 memcpy(&device
->update_state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2608 for (i
= 0; i
< count
; ++i
)
2609 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2612 if (device
->recording
)
2614 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2615 device
->recording
->changed
.pixelShaderConstantsB
|= (1u << i
);
2619 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2625 HRESULT CDECL
wined3d_device_get_ps_consts_b(const struct wined3d_device
*device
,
2626 unsigned int start_idx
, unsigned int count
, BOOL
*constants
)
2628 TRACE("device %p, start_idx %u, count %u,constants %p.\n",
2629 device
, start_idx
, count
, constants
);
2631 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_B
)
2632 return WINED3DERR_INVALIDCALL
;
2634 if (count
> WINED3D_MAX_CONSTS_B
- start_idx
)
2635 count
= WINED3D_MAX_CONSTS_B
- start_idx
;
2636 memcpy(constants
, &device
->state
.ps_consts_b
[start_idx
], count
* sizeof(*constants
));
2641 HRESULT CDECL
wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2642 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2646 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2647 device
, start_idx
, count
, constants
);
2649 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2650 return WINED3DERR_INVALIDCALL
;
2652 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2653 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2654 memcpy(&device
->update_state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2657 for (i
= 0; i
< count
; ++i
)
2658 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2661 if (device
->recording
)
2663 for (i
= start_idx
; i
< count
+ start_idx
; ++i
)
2664 device
->recording
->changed
.pixelShaderConstantsI
|= (1u << i
);
2668 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2674 HRESULT CDECL
wined3d_device_get_ps_consts_i(const struct wined3d_device
*device
,
2675 unsigned int start_idx
, unsigned int count
, struct wined3d_ivec4
*constants
)
2677 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2678 device
, start_idx
, count
, constants
);
2680 if (!constants
|| start_idx
>= WINED3D_MAX_CONSTS_I
)
2681 return WINED3DERR_INVALIDCALL
;
2683 if (count
> WINED3D_MAX_CONSTS_I
- start_idx
)
2684 count
= WINED3D_MAX_CONSTS_I
- start_idx
;
2685 memcpy(constants
, &device
->state
.ps_consts_i
[start_idx
], count
* sizeof(*constants
));
2690 HRESULT CDECL
wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2691 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2693 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2696 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2697 device
, start_idx
, count
, constants
);
2699 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2700 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2701 return WINED3DERR_INVALIDCALL
;
2703 memcpy(&device
->update_state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2706 for (i
= 0; i
< count
; ++i
)
2707 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2710 if (device
->recording
)
2711 memset(&device
->recording
->changed
.ps_consts_f
[start_idx
], 1,
2712 count
* sizeof(*device
->recording
->changed
.ps_consts_f
));
2714 wined3d_cs_push_constants(device
->cs
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2719 HRESULT CDECL
wined3d_device_get_ps_consts_f(const struct wined3d_device
*device
,
2720 unsigned int start_idx
, unsigned int count
, struct wined3d_vec4
*constants
)
2722 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
2724 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2725 device
, start_idx
, count
, constants
);
2727 if (!constants
|| start_idx
>= d3d_info
->limits
.ps_uniform_count
2728 || count
> d3d_info
->limits
.ps_uniform_count
- start_idx
)
2729 return WINED3DERR_INVALIDCALL
;
2731 memcpy(constants
, &device
->state
.ps_consts_f
[start_idx
], count
* sizeof(*constants
));
2736 void CDECL
wined3d_device_set_hull_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2738 struct wined3d_shader
*prev
;
2740 TRACE("device %p, shader %p.\n", device
, shader
);
2742 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
];
2746 wined3d_shader_incref(shader
);
2747 device
->update_state
->shader
[WINED3D_SHADER_TYPE_HULL
] = shader
;
2748 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_HULL
, shader
);
2750 wined3d_shader_decref(prev
);
2753 struct wined3d_shader
* CDECL
wined3d_device_get_hull_shader(const struct wined3d_device
*device
)
2755 TRACE("device %p.\n", device
);
2757 return device
->state
.shader
[WINED3D_SHADER_TYPE_HULL
];
2760 void CDECL
wined3d_device_set_hs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2762 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2764 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
, buffer
);
2767 struct wined3d_buffer
* CDECL
wined3d_device_get_hs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2769 TRACE("device %p, idx %u.\n", device
, idx
);
2771 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2774 void CDECL
wined3d_device_set_hs_resource_view(struct wined3d_device
*device
,
2775 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2777 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2779 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
, view
);
2782 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_hs_resource_view(const struct wined3d_device
*device
,
2785 TRACE("device %p, idx %u.\n", device
, idx
);
2787 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2790 void CDECL
wined3d_device_set_hs_sampler(struct wined3d_device
*device
,
2791 unsigned int idx
, struct wined3d_sampler
*sampler
)
2793 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2795 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
, sampler
);
2798 struct wined3d_sampler
* CDECL
wined3d_device_get_hs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2800 TRACE("device %p, idx %u.\n", device
, idx
);
2802 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_HULL
, idx
);
2805 void CDECL
wined3d_device_set_domain_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2807 struct wined3d_shader
*prev
;
2809 TRACE("device %p, shader %p.\n", device
, shader
);
2811 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2815 wined3d_shader_incref(shader
);
2816 device
->update_state
->shader
[WINED3D_SHADER_TYPE_DOMAIN
] = shader
;
2817 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_DOMAIN
, shader
);
2819 wined3d_shader_decref(prev
);
2822 struct wined3d_shader
* CDECL
wined3d_device_get_domain_shader(const struct wined3d_device
*device
)
2824 TRACE("device %p.\n", device
);
2826 return device
->state
.shader
[WINED3D_SHADER_TYPE_DOMAIN
];
2829 void CDECL
wined3d_device_set_ds_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2831 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2833 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, buffer
);
2836 struct wined3d_buffer
* CDECL
wined3d_device_get_ds_cb(const struct wined3d_device
*device
, unsigned int idx
)
2838 TRACE("device %p, idx %u.\n", device
, idx
);
2840 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2843 void CDECL
wined3d_device_set_ds_resource_view(struct wined3d_device
*device
,
2844 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2846 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2848 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, view
);
2851 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_ds_resource_view(const struct wined3d_device
*device
,
2854 TRACE("device %p, idx %u.\n", device
, idx
);
2856 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2859 void CDECL
wined3d_device_set_ds_sampler(struct wined3d_device
*device
,
2860 unsigned int idx
, struct wined3d_sampler
*sampler
)
2862 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2864 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
, sampler
);
2867 struct wined3d_sampler
* CDECL
wined3d_device_get_ds_sampler(const struct wined3d_device
*device
, unsigned int idx
)
2869 TRACE("device %p, idx %u.\n", device
, idx
);
2871 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_DOMAIN
, idx
);
2874 void CDECL
wined3d_device_set_geometry_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2876 struct wined3d_shader
*prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2878 TRACE("device %p, shader %p.\n", device
, shader
);
2880 if (device
->recording
|| shader
== prev
)
2883 wined3d_shader_incref(shader
);
2884 device
->update_state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
] = shader
;
2885 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_GEOMETRY
, shader
);
2887 wined3d_shader_decref(prev
);
2890 struct wined3d_shader
* CDECL
wined3d_device_get_geometry_shader(const struct wined3d_device
*device
)
2892 TRACE("device %p.\n", device
);
2894 return device
->state
.shader
[WINED3D_SHADER_TYPE_GEOMETRY
];
2897 void CDECL
wined3d_device_set_gs_cb(struct wined3d_device
*device
, UINT idx
, struct wined3d_buffer
*buffer
)
2899 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2901 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, buffer
);
2904 struct wined3d_buffer
* CDECL
wined3d_device_get_gs_cb(const struct wined3d_device
*device
, UINT idx
)
2906 TRACE("device %p, idx %u.\n", device
, idx
);
2908 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2911 void CDECL
wined3d_device_set_gs_resource_view(struct wined3d_device
*device
,
2912 UINT idx
, struct wined3d_shader_resource_view
*view
)
2914 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2916 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, view
);
2919 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_gs_resource_view(const struct wined3d_device
*device
,
2922 TRACE("device %p, idx %u.\n", device
, idx
);
2924 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2927 void CDECL
wined3d_device_set_gs_sampler(struct wined3d_device
*device
, UINT idx
, struct wined3d_sampler
*sampler
)
2929 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
2931 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
, sampler
);
2934 struct wined3d_sampler
* CDECL
wined3d_device_get_gs_sampler(const struct wined3d_device
*device
, UINT idx
)
2936 TRACE("device %p, idx %u.\n", device
, idx
);
2938 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_GEOMETRY
, idx
);
2941 void CDECL
wined3d_device_set_compute_shader(struct wined3d_device
*device
, struct wined3d_shader
*shader
)
2943 struct wined3d_shader
*prev
;
2945 TRACE("device %p, shader %p.\n", device
, shader
);
2947 prev
= device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2948 if (device
->recording
|| shader
== prev
)
2951 wined3d_shader_incref(shader
);
2952 device
->update_state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
] = shader
;
2953 wined3d_cs_emit_set_shader(device
->cs
, WINED3D_SHADER_TYPE_COMPUTE
, shader
);
2955 wined3d_shader_decref(prev
);
2958 struct wined3d_shader
* CDECL
wined3d_device_get_compute_shader(const struct wined3d_device
*device
)
2960 TRACE("device %p.\n", device
);
2962 return device
->state
.shader
[WINED3D_SHADER_TYPE_COMPUTE
];
2965 void CDECL
wined3d_device_set_cs_cb(struct wined3d_device
*device
, unsigned int idx
, struct wined3d_buffer
*buffer
)
2967 TRACE("device %p, idx %u, buffer %p.\n", device
, idx
, buffer
);
2969 wined3d_device_set_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, buffer
);
2972 struct wined3d_buffer
* CDECL
wined3d_device_get_cs_cb(const struct wined3d_device
*device
, unsigned int idx
)
2974 TRACE("device %p, idx %u.\n", device
, idx
);
2976 return wined3d_device_get_constant_buffer(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2979 void CDECL
wined3d_device_set_cs_resource_view(struct wined3d_device
*device
,
2980 unsigned int idx
, struct wined3d_shader_resource_view
*view
)
2982 TRACE("device %p, idx %u, view %p.\n", device
, idx
, view
);
2984 wined3d_device_set_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, view
);
2987 struct wined3d_shader_resource_view
* CDECL
wined3d_device_get_cs_resource_view(const struct wined3d_device
*device
,
2990 TRACE("device %p, idx %u.\n", device
, idx
);
2992 return wined3d_device_get_shader_resource_view(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
2995 void CDECL
wined3d_device_set_cs_sampler(struct wined3d_device
*device
,
2996 unsigned int idx
, struct wined3d_sampler
*sampler
)
2998 TRACE("device %p, idx %u, sampler %p.\n", device
, idx
, sampler
);
3000 wined3d_device_set_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
, sampler
);
3003 struct wined3d_sampler
* CDECL
wined3d_device_get_cs_sampler(const struct wined3d_device
*device
, unsigned int idx
)
3005 TRACE("device %p, idx %u.\n", device
, idx
);
3007 return wined3d_device_get_sampler(device
, WINED3D_SHADER_TYPE_COMPUTE
, idx
);
3010 static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device
*device
,
3011 enum wined3d_pipeline pipeline
, unsigned int idx
, struct wined3d_unordered_access_view
*uav
,
3012 unsigned int initial_count
)
3014 struct wined3d_unordered_access_view
*prev
;
3016 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
3018 WARN("Invalid UAV index %u.\n", idx
);
3022 prev
= device
->update_state
->unordered_access_view
[pipeline
][idx
];
3023 if (uav
== prev
&& initial_count
== ~0u)
3027 wined3d_unordered_access_view_incref(uav
);
3028 device
->update_state
->unordered_access_view
[pipeline
][idx
] = uav
;
3029 if (!device
->recording
)
3030 wined3d_cs_emit_set_unordered_access_view(device
->cs
, pipeline
, idx
, uav
, initial_count
);
3032 wined3d_unordered_access_view_decref(prev
);
3035 static struct wined3d_unordered_access_view
*wined3d_device_get_pipeline_unordered_access_view(
3036 const struct wined3d_device
*device
, enum wined3d_pipeline pipeline
, unsigned int idx
)
3038 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
3040 WARN("Invalid UAV index %u.\n", idx
);
3044 return device
->state
.unordered_access_view
[pipeline
][idx
];
3047 void CDECL
wined3d_device_set_cs_uav(struct wined3d_device
*device
, unsigned int idx
,
3048 struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3050 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3052 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
, uav
, initial_count
);
3055 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_cs_uav(const struct wined3d_device
*device
,
3058 TRACE("device %p, idx %u.\n", device
, idx
);
3060 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_COMPUTE
, idx
);
3063 void CDECL
wined3d_device_set_unordered_access_view(struct wined3d_device
*device
,
3064 unsigned int idx
, struct wined3d_unordered_access_view
*uav
, unsigned int initial_count
)
3066 TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device
, idx
, uav
, initial_count
);
3068 wined3d_device_set_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
, uav
, initial_count
);
3071 struct wined3d_unordered_access_view
* CDECL
wined3d_device_get_unordered_access_view(
3072 const struct wined3d_device
*device
, unsigned int idx
)
3074 TRACE("device %p, idx %u.\n", device
, idx
);
3076 return wined3d_device_get_pipeline_unordered_access_view(device
, WINED3D_PIPELINE_GRAPHICS
, idx
);
3079 /* Context activation is done by the caller. */
3080 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3081 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3082 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
,
3085 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3086 struct wined3d_map_desc map_desc
;
3087 struct wined3d_box box
= {0};
3088 struct wined3d_viewport vp
;
3096 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3098 WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
3101 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3103 ERR("Source has no position mask\n");
3104 return WINED3DERR_INVALIDCALL
;
3107 if (device
->state
.render_states
[WINED3D_RS_CLIPPING
])
3109 static BOOL warned
= FALSE
;
3111 * The clipping code is not quite correct. Some things need
3112 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3113 * so disable clipping for now.
3114 * (The graphics in Half-Life are broken, and my processvertices
3115 * test crashes with IDirect3DDevice3)
3121 FIXME("Clipping is broken and disabled for now\n");
3127 vertex_size
= get_flexible_vertex_size(DestFVF
);
3128 box
.left
= dwDestIndex
* vertex_size
;
3129 box
.right
= box
.left
+ dwCount
* vertex_size
;
3130 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3132 WARN("Failed to map buffer, hr %#x.\n", hr
);
3135 dest_ptr
= map_desc
.data
;
3137 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3138 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3139 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3141 TRACE("View mat:\n");
3142 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3143 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3144 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3145 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3147 TRACE("Proj mat:\n");
3148 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3149 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3150 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3151 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3153 TRACE("World mat:\n");
3154 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3155 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3156 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3157 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3159 /* Get the viewport */
3160 wined3d_device_get_viewports(device
, NULL
, &vp
);
3161 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3162 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3164 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3165 multiply_matrix(&mat
,&proj_mat
,&mat
);
3167 numTextures
= (DestFVF
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3169 for (i
= 0; i
< dwCount
; i
+= 1) {
3170 unsigned int tex_index
;
3172 if ( ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3173 ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3174 /* The position first */
3175 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3176 const float *p
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3178 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3180 /* Multiplication with world, view and projection matrix. */
3181 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3182 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3183 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3184 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3186 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3188 /* WARNING: The following things are taken from d3d7 and were not yet checked
3189 * against d3d8 or d3d9!
3192 /* Clipping conditions: From msdn
3194 * A vertex is clipped if it does not match the following requirements
3198 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3200 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3201 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3206 ( (-rhw
-eps
< x
) && (-rhw
-eps
< y
) && ( -eps
< z
) &&
3207 (x
<= rhw
+ eps
) && (y
<= rhw
+ eps
) && (z
<= rhw
+ eps
) &&
3210 /* "Normal" viewport transformation (not clipped)
3211 * 1) The values are divided by rhw
3212 * 2) The y axis is negative, so multiply it with -1
3213 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3214 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3215 * 4) Multiply x with Width/2 and add Width/2
3216 * 5) The same for the height
3217 * 6) Add the viewpoint X and Y to the 2D coordinates and
3218 * The minimum Z value to z
3219 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3221 * Well, basically it's simply a linear transformation into viewport
3233 z
*= vp
.max_z
- vp
.min_z
;
3235 x
+= vp
.width
/ 2 + vp
.x
;
3236 y
+= vp
.height
/ 2 + vp
.y
;
3241 /* That vertex got clipped
3242 * Contrary to OpenGL it is not dropped completely, it just
3243 * undergoes a different calculation.
3245 TRACE("Vertex got clipped\n");
3252 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3253 * outside of the main vertex buffer memory. That needs some more
3258 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3261 ( (float *) dest_ptr
)[0] = x
;
3262 ( (float *) dest_ptr
)[1] = y
;
3263 ( (float *) dest_ptr
)[2] = z
;
3264 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3266 dest_ptr
+= 3 * sizeof(float);
3268 if ((DestFVF
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3269 dest_ptr
+= sizeof(float);
3272 if (DestFVF
& WINED3DFVF_PSIZE
)
3273 dest_ptr
+= sizeof(DWORD
);
3275 if (DestFVF
& WINED3DFVF_NORMAL
)
3277 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3278 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3279 /* AFAIK this should go into the lighting information */
3280 FIXME("Didn't expect the destination to have a normal\n");
3281 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3284 if (DestFVF
& WINED3DFVF_DIFFUSE
)
3286 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
3287 const DWORD
*color_d
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3288 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
3290 static BOOL warned
= FALSE
;
3293 ERR("No diffuse color in source, but destination has one\n");
3297 *( (DWORD
*) dest_ptr
) = 0xffffffff;
3298 dest_ptr
+= sizeof(DWORD
);
3302 copy_and_next(dest_ptr
, color_d
, sizeof(DWORD
));
3306 if (DestFVF
& WINED3DFVF_SPECULAR
)
3308 /* What's the color value in the feedback buffer? */
3309 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
3310 const DWORD
*color_s
= (const DWORD
*)(element
->data
.addr
+ i
* element
->stride
);
3311 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
3313 static BOOL warned
= FALSE
;
3316 ERR("No specular color in source, but destination has one\n");
3320 *(DWORD
*)dest_ptr
= 0xff000000;
3321 dest_ptr
+= sizeof(DWORD
);
3325 copy_and_next(dest_ptr
, color_s
, sizeof(DWORD
));
3329 for (tex_index
= 0; tex_index
< numTextures
; ++tex_index
)
3331 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3332 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3333 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3335 ERR("No source texture, but destination requests one\n");
3336 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float);
3340 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(DestFVF
, tex_index
) * sizeof(float));
3345 wined3d_resource_unmap(&dest
->resource
, 0);
3349 #undef copy_and_next
3351 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3352 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3353 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3355 struct wined3d_state
*state
= &device
->state
;
3356 struct wined3d_stream_info stream_info
;
3357 struct wined3d_resource
*resource
;
3358 struct wined3d_box box
= {0};
3359 struct wined3d_shader
*vs
;
3364 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3365 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3366 device
, src_start_idx
, dst_idx
, vertex_count
,
3367 dst_buffer
, declaration
, flags
, dst_fvf
);
3370 FIXME("Output vertex declaration not implemented yet.\n");
3372 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3373 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3374 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->gl_info
, &device
->adapter
->d3d_info
);
3375 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3377 /* We can't convert FROM a VBO, and vertex buffers used to source into
3378 * process_vertices() are unlikely to ever be used for drawing. Release
3379 * VBOs in those buffers and fix up the stream_info structure.
3381 * Also apply the start index. */
3382 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3384 struct wined3d_stream_info_element
*e
;
3385 struct wined3d_map_desc map_desc
;
3390 e
= &stream_info
.elements
[i
];
3391 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3392 box
.left
= src_start_idx
* e
->stride
;
3393 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3394 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3395 ERR("Failed to map resource.\n");
3396 e
->data
.buffer_object
= 0;
3397 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3400 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3401 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3403 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3408 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3409 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3410 ERR("Failed to unmap resource.\n");
3416 void CDECL
wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3417 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3419 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3422 TRACE("device %p, stage %u, state %s, value %#x.\n",
3423 device
, stage
, debug_d3dtexturestate(state
), value
);
3425 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3427 WARN("Invalid state %#x passed.\n", state
);
3431 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3433 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3434 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3438 old_value
= device
->update_state
->texture_states
[stage
][state
];
3439 device
->update_state
->texture_states
[stage
][state
] = value
;
3441 if (device
->recording
)
3443 TRACE("Recording... not performing anything.\n");
3444 device
->recording
->changed
.textureState
[stage
] |= 1u << state
;
3448 /* Checked after the assignments to allow proper stateblock recording. */
3449 if (old_value
== value
)
3451 TRACE("Application is setting the old value over, nothing to do.\n");
3455 wined3d_cs_emit_set_texture_state(device
->cs
, stage
, state
, value
);
3458 DWORD CDECL
wined3d_device_get_texture_stage_state(const struct wined3d_device
*device
,
3459 UINT stage
, enum wined3d_texture_stage_state state
)
3461 TRACE("device %p, stage %u, state %s.\n",
3462 device
, stage
, debug_d3dtexturestate(state
));
3464 if (state
> WINED3D_HIGHEST_TEXTURE_STATE
)
3466 WARN("Invalid state %#x passed.\n", state
);
3470 return device
->state
.texture_states
[stage
][state
];
3473 HRESULT CDECL
wined3d_device_set_texture(struct wined3d_device
*device
,
3474 UINT stage
, struct wined3d_texture
*texture
)
3476 struct wined3d_texture
*prev
;
3478 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3480 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3481 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3483 /* Windows accepts overflowing this array... we do not. */
3484 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3486 WARN("Ignoring invalid stage %u.\n", stage
);
3490 if (texture
&& texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3492 WARN("Rejecting attempt to set scratch texture.\n");
3493 return WINED3DERR_INVALIDCALL
;
3496 if (device
->recording
)
3497 device
->recording
->changed
.textures
|= 1u << stage
;
3499 prev
= device
->update_state
->textures
[stage
];
3500 TRACE("Previous texture %p.\n", prev
);
3502 if (texture
== prev
)
3504 TRACE("App is setting the same texture again, nothing to do.\n");
3508 TRACE("Setting new texture to %p.\n", texture
);
3509 device
->update_state
->textures
[stage
] = texture
;
3512 wined3d_texture_incref(texture
);
3513 if (!device
->recording
)
3514 wined3d_cs_emit_set_texture(device
->cs
, stage
, texture
);
3516 wined3d_texture_decref(prev
);
3521 struct wined3d_texture
* CDECL
wined3d_device_get_texture(const struct wined3d_device
*device
, UINT stage
)
3523 TRACE("device %p, stage %u.\n", device
, stage
);
3525 if (stage
>= WINED3DVERTEXTEXTURESAMPLER0
&& stage
<= WINED3DVERTEXTEXTURESAMPLER3
)
3526 stage
-= (WINED3DVERTEXTEXTURESAMPLER0
- MAX_FRAGMENT_SAMPLERS
);
3528 if (stage
>= ARRAY_SIZE(device
->state
.textures
))
3530 WARN("Ignoring invalid stage %u.\n", stage
);
3531 return NULL
; /* Windows accepts overflowing this array ... we do not. */
3534 return device
->state
.textures
[stage
];
3537 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, WINED3DCAPS
*caps
)
3539 TRACE("device %p, caps %p.\n", device
, caps
);
3541 return wined3d_get_device_caps(device
->wined3d
, device
->adapter
->ordinal
,
3542 device
->create_parms
.device_type
, caps
);
3545 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3546 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3548 struct wined3d_swapchain
*swapchain
;
3550 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3551 device
, swapchain_idx
, mode
, rotation
);
3553 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3554 return WINED3DERR_INVALIDCALL
;
3556 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3559 HRESULT CDECL
wined3d_device_begin_stateblock(struct wined3d_device
*device
)
3561 struct wined3d_stateblock
*stateblock
;
3564 TRACE("device %p.\n", device
);
3566 if (device
->recording
)
3567 return WINED3DERR_INVALIDCALL
;
3569 hr
= wined3d_stateblock_create(device
, WINED3D_SBT_RECORDED
, &stateblock
);
3573 device
->recording
= stateblock
;
3574 device
->update_state
= &stateblock
->state
;
3576 TRACE("Recording stateblock %p.\n", stateblock
);
3581 HRESULT CDECL
wined3d_device_end_stateblock(struct wined3d_device
*device
,
3582 struct wined3d_stateblock
**stateblock
)
3584 struct wined3d_stateblock
*object
= device
->recording
;
3586 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3588 if (!device
->recording
)
3590 WARN("Not recording.\n");
3592 return WINED3DERR_INVALIDCALL
;
3595 stateblock_init_contained_states(object
);
3597 *stateblock
= object
;
3598 device
->recording
= NULL
;
3599 device
->update_state
= &device
->state
;
3601 TRACE("Returning stateblock %p.\n", *stateblock
);
3606 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3608 /* At the moment we have no need for any functionality at the beginning
3610 TRACE("device %p.\n", device
);
3612 if (device
->inScene
)
3614 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3615 return WINED3DERR_INVALIDCALL
;
3617 device
->inScene
= TRUE
;
3621 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3623 TRACE("device %p.\n", device
);
3625 if (!device
->inScene
)
3627 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3628 return WINED3DERR_INVALIDCALL
;
3631 wined3d_cs_emit_flush(device
->cs
);
3633 device
->inScene
= FALSE
;
3637 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3638 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3640 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
3641 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
3643 if (!rect_count
&& rects
)
3645 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
3649 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
3651 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3654 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
3655 /* TODO: What about depth stencil buffers without stencil bits? */
3656 return WINED3DERR_INVALIDCALL
;
3658 else if (flags
& WINED3DCLEAR_TARGET
)
3660 if (ds
->width
< device
->fb
.render_targets
[0]->width
3661 || ds
->height
< device
->fb
.render_targets
[0]->height
)
3663 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
3669 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
3674 void CDECL
wined3d_device_set_predication(struct wined3d_device
*device
,
3675 struct wined3d_query
*predicate
, BOOL value
)
3677 struct wined3d_query
*prev
;
3679 TRACE("device %p, predicate %p, value %#x.\n", device
, predicate
, value
);
3681 prev
= device
->update_state
->predicate
;
3684 FIXME("Predicated rendering not implemented.\n");
3685 wined3d_query_incref(predicate
);
3687 device
->update_state
->predicate
= predicate
;
3688 device
->update_state
->predicate_value
= value
;
3689 if (!device
->recording
)
3690 wined3d_cs_emit_set_predication(device
->cs
, predicate
, value
);
3692 wined3d_query_decref(prev
);
3695 struct wined3d_query
* CDECL
wined3d_device_get_predication(struct wined3d_device
*device
, BOOL
*value
)
3697 TRACE("device %p, value %p.\n", device
, value
);
3700 *value
= device
->state
.predicate_value
;
3701 return device
->state
.predicate
;
3704 void CDECL
wined3d_device_dispatch_compute(struct wined3d_device
*device
,
3705 unsigned int group_count_x
, unsigned int group_count_y
, unsigned int group_count_z
)
3707 TRACE("device %p, group_count_x %u, group_count_y %u, group_count_z %u.\n",
3708 device
, group_count_x
, group_count_y
, group_count_z
);
3710 wined3d_cs_emit_dispatch(device
->cs
, group_count_x
, group_count_y
, group_count_z
);
3713 void CDECL
wined3d_device_dispatch_compute_indirect(struct wined3d_device
*device
,
3714 struct wined3d_buffer
*buffer
, unsigned int offset
)
3716 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3718 wined3d_cs_emit_dispatch_indirect(device
->cs
, buffer
, offset
);
3721 void CDECL
wined3d_device_set_primitive_type(struct wined3d_device
*device
,
3722 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
3724 TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
3725 device
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
3727 device
->state
.gl_primitive_type
= gl_primitive_type_from_d3d(primitive_type
);
3728 device
->state
.gl_patch_vertices
= patch_vertex_count
;
3731 void CDECL
wined3d_device_get_primitive_type(const struct wined3d_device
*device
,
3732 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
3734 TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
3735 device
, primitive_type
, patch_vertex_count
);
3737 *primitive_type
= d3d_primitive_type_from_gl(device
->state
.gl_primitive_type
);
3738 if (patch_vertex_count
)
3739 *patch_vertex_count
= device
->state
.gl_patch_vertices
;
3741 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
3744 HRESULT CDECL
wined3d_device_draw_primitive(struct wined3d_device
*device
, UINT start_vertex
, UINT vertex_count
)
3746 TRACE("device %p, start_vertex %u, vertex_count %u.\n", device
, start_vertex
, vertex_count
);
3748 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3749 0, start_vertex
, vertex_count
, 0, 0, FALSE
);
3754 void CDECL
wined3d_device_draw_primitive_instanced(struct wined3d_device
*device
,
3755 UINT start_vertex
, UINT vertex_count
, UINT start_instance
, UINT instance_count
)
3757 TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
3758 device
, start_vertex
, vertex_count
, start_instance
, instance_count
);
3760 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3761 0, start_vertex
, vertex_count
, start_instance
, instance_count
, FALSE
);
3764 void CDECL
wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device
*device
,
3765 struct wined3d_buffer
*buffer
, unsigned int offset
)
3767 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3769 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3770 buffer
, offset
, FALSE
);
3773 HRESULT CDECL
wined3d_device_draw_indexed_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
)
3775 TRACE("device %p, start_idx %u, index_count %u.\n", device
, start_idx
, index_count
);
3777 if (!device
->state
.index_buffer
)
3779 /* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
3780 * without an index buffer set. (The first time at least...)
3781 * D3D8 simply dies, but I doubt it can do much harm to return
3782 * D3DERR_INVALIDCALL there as well. */
3783 WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
3784 return WINED3DERR_INVALIDCALL
;
3787 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3788 device
->state
.base_vertex_index
, start_idx
, index_count
, 0, 0, TRUE
);
3793 void CDECL
wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
*device
,
3794 UINT start_idx
, UINT index_count
, UINT start_instance
, UINT instance_count
)
3796 TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
3797 device
, start_idx
, index_count
, start_instance
, instance_count
);
3799 wined3d_cs_emit_draw(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3800 device
->state
.base_vertex_index
, start_idx
, index_count
, start_instance
, instance_count
, TRUE
);
3803 void CDECL
wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device
*device
,
3804 struct wined3d_buffer
*buffer
, unsigned int offset
)
3806 TRACE("device %p, buffer %p, offset %u.\n", device
, buffer
, offset
);
3808 wined3d_cs_emit_draw_indirect(device
->cs
, device
->state
.gl_primitive_type
, device
->state
.gl_patch_vertices
,
3809 buffer
, offset
, TRUE
);
3812 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
3813 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
3815 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
3816 unsigned int src_level_count
, dst_level_count
;
3817 unsigned int layer_count
, level_count
, i
, j
;
3818 unsigned int width
, height
, depth
;
3819 enum wined3d_resource_type type
;
3820 struct wined3d_box box
;
3822 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
3824 /* Verify that the source and destination textures are non-NULL. */
3825 if (!src_texture
|| !dst_texture
)
3827 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
3828 return WINED3DERR_INVALIDCALL
;
3831 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
3832 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
3834 WARN("Source resource is GPU accessible or a scratch resource.\n");
3835 return WINED3DERR_INVALIDCALL
;
3837 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
3839 WARN("Destination resource is CPU accessible.\n");
3840 return WINED3DERR_INVALIDCALL
;
3843 /* Verify that the source and destination textures are the same type. */
3844 type
= src_texture
->resource
.type
;
3845 if (dst_texture
->resource
.type
!= type
)
3847 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
3848 return WINED3DERR_INVALIDCALL
;
3851 layer_count
= src_texture
->layer_count
;
3852 if (layer_count
!= dst_texture
->layer_count
)
3854 WARN("Source and destination have different layer counts.\n");
3855 return WINED3DERR_INVALIDCALL
;
3858 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
3860 WARN("Source and destination formats do not match.\n");
3861 return WINED3DERR_INVALIDCALL
;
3864 src_level_count
= src_texture
->level_count
;
3865 dst_level_count
= dst_texture
->level_count
;
3866 level_count
= min(src_level_count
, dst_level_count
);
3868 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
3869 src_size
= max(src_size
, src_texture
->resource
.depth
);
3870 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
3871 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
3872 while (src_size
> dst_size
)
3878 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
3879 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
3880 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
3882 WARN("Source and destination dimensions do not match.\n");
3883 return WINED3DERR_INVALIDCALL
;
3886 /* Update every surface level of the texture. */
3887 for (i
= 0; i
< level_count
; ++i
)
3889 width
= wined3d_texture_get_level_width(dst_texture
, i
);
3890 height
= wined3d_texture_get_level_height(dst_texture
, i
);
3891 depth
= wined3d_texture_get_level_depth(dst_texture
, i
);
3892 wined3d_box_set(&box
, 0, 0, width
, height
, 0, depth
);
3894 for (j
= 0; j
< layer_count
; ++j
)
3896 wined3d_cs_emit_blt_sub_resource(device
->cs
,
3897 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
3898 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
3899 0, NULL
, WINED3D_TEXF_POINT
);
3906 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
3908 const struct wined3d_state
*state
= &device
->state
;
3909 struct wined3d_texture
*texture
;
3912 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
3914 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
3916 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
3918 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3919 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3921 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
3923 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
3924 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
3927 texture
= state
->textures
[i
];
3928 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
3930 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
3932 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
3935 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
3937 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
3940 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
3941 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
3943 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
3948 if (state
->render_states
[WINED3D_RS_ZENABLE
] || state
->render_states
[WINED3D_RS_ZWRITEENABLE
]
3949 || state
->render_states
[WINED3D_RS_STENCILENABLE
])
3951 struct wined3d_rendertarget_view
*rt
= device
->fb
.render_targets
[0];
3952 struct wined3d_rendertarget_view
*ds
= device
->fb
.depth_stencil
;
3954 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
3956 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
3957 return WINED3DERR_CONFLICTINGRENDERSTATE
;
3961 /* return a sensible default */
3964 TRACE("returning D3D_OK\n");
3968 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
3972 TRACE("device %p, software %#x.\n", device
, software
);
3976 FIXME("device %p, software %#x stub!\n", device
, software
);
3980 device
->softwareVertexProcessing
= software
;
3983 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
3987 TRACE("device %p.\n", device
);
3991 TRACE("device %p stub!\n", device
);
3995 return device
->softwareVertexProcessing
;
3998 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
3999 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4001 struct wined3d_swapchain
*swapchain
;
4003 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4004 device
, swapchain_idx
, raster_status
);
4006 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4007 return WINED3DERR_INVALIDCALL
;
4009 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4012 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4016 TRACE("device %p, segments %.8e.\n", device
, segments
);
4018 if (segments
!= 0.0f
)
4022 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4030 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4034 TRACE("device %p.\n", device
);
4038 FIXME("device %p stub!\n", device
);
4045 void CDECL
wined3d_device_copy_uav_counter(struct wined3d_device
*device
,
4046 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4048 TRACE("device %p, dst_buffer %p, offset %u, uav %p.\n",
4049 device
, dst_buffer
, offset
, uav
);
4051 wined3d_cs_emit_copy_uav_counter(device
->cs
, dst_buffer
, offset
, uav
);
4054 void CDECL
wined3d_device_copy_resource(struct wined3d_device
*device
,
4055 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4057 struct wined3d_texture
*dst_texture
, *src_texture
;
4058 struct wined3d_box box
;
4061 TRACE("device %p, dst_resource %p, src_resource %p.\n", device
, dst_resource
, src_resource
);
4063 if (src_resource
== dst_resource
)
4065 WARN("Source and destination are the same resource.\n");
4069 if (src_resource
->type
!= dst_resource
->type
)
4071 WARN("Resource types (%s / %s) don't match.\n",
4072 debug_d3dresourcetype(dst_resource
->type
),
4073 debug_d3dresourcetype(src_resource
->type
));
4077 if (src_resource
->width
!= dst_resource
->width
4078 || src_resource
->height
!= dst_resource
->height
4079 || src_resource
->depth
!= dst_resource
->depth
)
4081 WARN("Resource dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4082 dst_resource
->width
, dst_resource
->height
, dst_resource
->depth
,
4083 src_resource
->width
, src_resource
->height
, src_resource
->depth
);
4087 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4088 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4090 WARN("Resource formats %s and %s are incompatible.\n",
4091 debug_d3dformat(dst_resource
->format
->id
),
4092 debug_d3dformat(src_resource
->format
->id
));
4096 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4098 wined3d_box_set(&box
, 0, 0, src_resource
->size
, 1, 0, 1);
4099 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, 0, &box
,
4100 src_resource
, 0, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4104 dst_texture
= texture_from_resource(dst_resource
);
4105 src_texture
= texture_from_resource(src_resource
);
4107 if (src_texture
->layer_count
!= dst_texture
->layer_count
4108 || src_texture
->level_count
!= dst_texture
->level_count
)
4110 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4111 dst_texture
->layer_count
, dst_texture
->level_count
,
4112 src_texture
->layer_count
, src_texture
->level_count
);
4116 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4118 wined3d_box_set(&box
, 0, 0,
4119 wined3d_texture_get_level_width(dst_texture
, i
),
4120 wined3d_texture_get_level_height(dst_texture
, i
),
4121 0, wined3d_texture_get_level_depth(dst_texture
, i
));
4122 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4124 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4126 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, idx
, &box
,
4127 src_resource
, idx
, &box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4132 HRESULT CDECL
wined3d_device_copy_sub_resource_region(struct wined3d_device
*device
,
4133 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4134 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4135 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
)
4137 struct wined3d_box dst_box
, b
;
4139 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4140 "src_resource %p, src_sub_resource_idx %u, src_box %s.\n",
4141 device
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4142 src_resource
, src_sub_resource_idx
, debug_box(src_box
));
4144 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4146 WARN("Source and destination are the same sub-resource.\n");
4147 return WINED3DERR_INVALIDCALL
;
4150 if (src_resource
->type
!= dst_resource
->type
)
4152 WARN("Resource types (%s / %s) don't match.\n",
4153 debug_d3dresourcetype(dst_resource
->type
),
4154 debug_d3dresourcetype(src_resource
->type
));
4155 return WINED3DERR_INVALIDCALL
;
4158 if (src_resource
->format
->typeless_id
!= dst_resource
->format
->typeless_id
4159 || (!src_resource
->format
->typeless_id
&& src_resource
->format
->id
!= dst_resource
->format
->id
))
4161 WARN("Resource formats %s and %s are incompatible.\n",
4162 debug_d3dformat(dst_resource
->format
->id
),
4163 debug_d3dformat(src_resource
->format
->id
));
4164 return WINED3DERR_INVALIDCALL
;
4167 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4169 if (dst_sub_resource_idx
)
4171 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4172 return WINED3DERR_INVALIDCALL
;
4175 if (src_sub_resource_idx
)
4177 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4178 return WINED3DERR_INVALIDCALL
;
4185 dst_w
= dst_resource
->size
- dst_x
;
4186 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4189 else if ((src_box
->left
>= src_box
->right
4190 || src_box
->top
>= src_box
->bottom
4191 || src_box
->front
>= src_box
->back
))
4193 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4194 return WINED3DERR_INVALIDCALL
;
4197 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4198 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4200 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4201 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4202 return WINED3DERR_INVALIDCALL
;
4205 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4209 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4210 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4211 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4213 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4215 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4216 return WINED3DERR_INVALIDCALL
;
4219 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4221 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4222 return WINED3DERR_INVALIDCALL
;
4225 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4227 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4228 return WINED3DERR_INVALIDCALL
;
4231 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4233 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4234 return WINED3DERR_INVALIDCALL
;
4239 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4241 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4242 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4243 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4245 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4246 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4247 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4248 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4250 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4253 else if (FAILED(wined3d_texture_check_box_dimensions(src_texture
, src_level
, src_box
)))
4255 WARN("Invalid source box %s.\n", debug_box(src_box
));
4256 return WINED3DERR_INVALIDCALL
;
4259 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4260 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4261 if (FAILED(wined3d_texture_check_box_dimensions(dst_texture
,
4262 dst_sub_resource_idx
% dst_texture
->level_count
, &dst_box
)))
4264 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4265 return WINED3DERR_INVALIDCALL
;
4269 wined3d_cs_emit_blt_sub_resource(device
->cs
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4270 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4275 void CDECL
wined3d_device_update_sub_resource(struct wined3d_device
*device
, struct wined3d_resource
*resource
,
4276 unsigned int sub_resource_idx
, const struct wined3d_box
*box
, const void *data
, unsigned int row_pitch
,
4277 unsigned int depth_pitch
)
4279 unsigned int width
, height
, depth
;
4280 struct wined3d_box b
;
4282 TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
4283 device
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
);
4285 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4287 if (sub_resource_idx
> 0)
4289 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4293 width
= resource
->size
;
4299 struct wined3d_texture
*texture
= texture_from_resource(resource
);
4302 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
4304 WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx
);
4308 level
= sub_resource_idx
% texture
->level_count
;
4309 width
= wined3d_texture_get_level_width(texture
, level
);
4310 height
= wined3d_texture_get_level_height(texture
, level
);
4311 depth
= wined3d_texture_get_level_depth(texture
, level
);
4316 wined3d_box_set(&b
, 0, 0, width
, height
, 0, depth
);
4319 else if (box
->left
>= box
->right
|| box
->right
> width
4320 || box
->top
>= box
->bottom
|| box
->bottom
> height
4321 || box
->front
>= box
->back
|| box
->back
> depth
)
4323 WARN("Invalid box %s specified.\n", debug_box(box
));
4327 wined3d_resource_wait_idle(resource
);
4329 wined3d_cs_emit_update_sub_resource(device
->cs
, resource
, sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4332 void CDECL
wined3d_device_resolve_sub_resource(struct wined3d_device
*device
,
4333 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4334 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4335 enum wined3d_format_id format_id
)
4337 struct wined3d_texture
*dst_texture
, *src_texture
;
4338 unsigned int dst_level
, src_level
;
4339 RECT dst_rect
, src_rect
;
4341 TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
4342 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4343 device
, dst_resource
, dst_sub_resource_idx
,
4344 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4346 if (wined3d_format_is_typeless(dst_resource
->format
)
4347 || wined3d_format_is_typeless(src_resource
->format
))
4349 FIXME("Unhandled multisample resolve, dst_format %s, src_format %s, format %s.\n",
4350 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4351 debug_d3dformat(format_id
));
4354 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4356 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4359 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4361 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4365 dst_texture
= texture_from_resource(dst_resource
);
4366 src_texture
= texture_from_resource(src_resource
);
4368 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4369 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4370 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4371 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4372 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4373 wined3d_texture_get_level_height(src_texture
, src_level
));
4374 wined3d_texture_blt(dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4375 src_texture
, src_sub_resource_idx
, &src_rect
, 0, NULL
, WINED3D_TEXF_POINT
);
4378 HRESULT CDECL
wined3d_device_clear_rendertarget_view(struct wined3d_device
*device
,
4379 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, DWORD flags
,
4380 const struct wined3d_color
*color
, float depth
, DWORD stencil
)
4382 struct wined3d_resource
*resource
;
4385 TRACE("device %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4386 device
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4391 resource
= view
->resource
;
4392 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4394 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4395 return WINED3DERR_INVALIDCALL
;
4398 if (view
->layer_count
> 1)
4400 FIXME("Layered clears not implemented.\n");
4401 return WINED3DERR_INVALIDCALL
;
4406 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4411 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4412 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
4415 if (FAILED(hr
= wined3d_texture_check_box_dimensions(texture
,
4416 view
->sub_resource_idx
% texture
->level_count
, &b
)))
4420 wined3d_cs_emit_clear_rendertarget_view(device
->cs
, view
, rect
, flags
, color
, depth
, stencil
);
4425 void CDECL
wined3d_device_clear_unordered_access_view_uint(struct wined3d_device
*device
,
4426 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4428 TRACE("device %p, view %p, clear_value %s.\n", device
, view
, debug_uvec4(clear_value
));
4430 wined3d_cs_emit_clear_unordered_access_view_uint(device
->cs
, view
, clear_value
);
4433 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_rendertarget_view(const struct wined3d_device
*device
,
4434 unsigned int view_idx
)
4436 TRACE("device %p, view_idx %u.\n", device
, view_idx
);
4438 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4440 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4444 return device
->fb
.render_targets
[view_idx
];
4447 struct wined3d_rendertarget_view
* CDECL
wined3d_device_get_depth_stencil_view(const struct wined3d_device
*device
)
4449 TRACE("device %p.\n", device
);
4451 return device
->fb
.depth_stencil
;
4454 HRESULT CDECL
wined3d_device_set_rendertarget_view(struct wined3d_device
*device
,
4455 unsigned int view_idx
, struct wined3d_rendertarget_view
*view
, BOOL set_viewport
)
4457 struct wined3d_rendertarget_view
*prev
;
4459 TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
4460 device
, view_idx
, view
, set_viewport
);
4462 if (view_idx
>= device
->adapter
->gl_info
.limits
.buffers
)
4464 WARN("Only %u render targets are supported.\n", device
->adapter
->gl_info
.limits
.buffers
);
4465 return WINED3DERR_INVALIDCALL
;
4468 if (view
&& !(view
->resource
->usage
& WINED3DUSAGE_RENDERTARGET
))
4470 WARN("View resource %p doesn't have render target usage.\n", view
->resource
);
4471 return WINED3DERR_INVALIDCALL
;
4474 /* Set the viewport and scissor rectangles, if requested. Tests show that
4475 * stateblock recording is ignored, the change goes directly into the
4476 * primary stateblock. */
4477 if (!view_idx
&& set_viewport
)
4479 struct wined3d_state
*state
= &device
->state
;
4481 state
->viewports
[0].x
= 0;
4482 state
->viewports
[0].y
= 0;
4483 state
->viewports
[0].width
= view
->width
;
4484 state
->viewports
[0].height
= view
->height
;
4485 state
->viewports
[0].min_z
= 0.0f
;
4486 state
->viewports
[0].max_z
= 1.0f
;
4487 state
->viewport_count
= 1;
4488 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
4490 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
4491 state
->scissor_rect_count
= 1;
4492 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
4495 prev
= device
->fb
.render_targets
[view_idx
];
4500 wined3d_rendertarget_view_incref(view
);
4501 device
->fb
.render_targets
[view_idx
] = view
;
4502 wined3d_cs_emit_set_rendertarget_view(device
->cs
, view_idx
, view
);
4503 /* Release after the assignment, to prevent device_resource_released()
4504 * from seeing the surface as still in use. */
4506 wined3d_rendertarget_view_decref(prev
);
4511 void CDECL
wined3d_device_set_depth_stencil_view(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
)
4513 struct wined3d_rendertarget_view
*prev
;
4515 TRACE("device %p, view %p.\n", device
, view
);
4517 prev
= device
->fb
.depth_stencil
;
4520 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
4524 if ((device
->fb
.depth_stencil
= view
))
4525 wined3d_rendertarget_view_incref(view
);
4526 wined3d_cs_emit_set_depth_stencil_view(device
->cs
, view
);
4528 wined3d_rendertarget_view_decref(prev
);
4531 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4532 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4534 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4535 struct wined3d_sub_resource_data data
;
4536 struct wined3d_resource_desc desc
;
4537 struct wined3d_map_desc map_desc
;
4538 struct wined3d_texture
*texture
;
4541 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4543 ERR("Failed to map source texture.\n");
4547 data
.data
= map_desc
.data
;
4548 data
.row_pitch
= map_desc
.row_pitch
;
4549 data
.slice_pitch
= map_desc
.slice_pitch
;
4551 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4552 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4553 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4554 desc
.multisample_quality
= 0;
4555 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4556 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4557 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4558 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4562 hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_MAPPABLE
,
4563 &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4564 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4567 ERR("Failed to create cursor texture.\n");
4574 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4575 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4577 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4578 unsigned int cursor_width
, cursor_height
;
4579 struct wined3d_display_mode mode
;
4580 struct wined3d_map_desc map_desc
;
4583 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
4584 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
4586 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
4587 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
4588 return WINED3DERR_INVALIDCALL
;
4590 if (device
->cursor_texture
)
4592 wined3d_texture_decref(device
->cursor_texture
);
4593 device
->cursor_texture
= NULL
;
4596 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
4598 WARN("Texture %p has invalid format %s.\n",
4599 texture
, debug_d3dformat(texture
->resource
.format
->id
));
4600 return WINED3DERR_INVALIDCALL
;
4603 if (FAILED(hr
= wined3d_get_adapter_display_mode(device
->wined3d
, device
->adapter
->ordinal
, &mode
, NULL
)))
4605 ERR("Failed to get display mode, hr %#x.\n", hr
);
4606 return WINED3DERR_INVALIDCALL
;
4609 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
4610 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
4611 if (cursor_width
> mode
.width
|| cursor_height
> mode
.height
)
4613 WARN("Texture %p, sub-resource %u dimensions are %ux%u, but screen dimensions are %ux%u.\n",
4614 texture
, sub_resource_idx
, cursor_width
, cursor_height
, mode
.width
, mode
.height
);
4615 return WINED3DERR_INVALIDCALL
;
4618 /* TODO: MSDN: Cursor sizes must be a power of 2 */
4620 /* Do not store the surface's pointer because the application may
4621 * release it after setting the cursor image. Windows doesn't
4622 * addref the set surface, so we can't do this either without
4623 * creating circular refcount dependencies. */
4624 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
4626 ERR("Failed to create cursor texture.\n");
4627 return WINED3DERR_INVALIDCALL
;
4630 if (cursor_width
== 32 && cursor_height
== 32)
4632 UINT mask_size
= cursor_width
* cursor_height
/ 8;
4633 ICONINFO cursor_info
;
4637 /* 32-bit user32 cursors ignore the alpha channel if it's all
4638 * zeroes, and use the mask instead. Fill the mask with all ones
4639 * to ensure we still get a fully transparent cursor. */
4640 if (!(mask_bits
= heap_alloc(mask_size
)))
4641 return E_OUTOFMEMORY
;
4642 memset(mask_bits
, 0xff, mask_size
);
4644 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
4645 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
4646 cursor_info
.fIcon
= FALSE
;
4647 cursor_info
.xHotspot
= x_hotspot
;
4648 cursor_info
.yHotspot
= y_hotspot
;
4649 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
4650 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
4651 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
4653 /* Create our cursor and clean up. */
4654 cursor
= CreateIconIndirect(&cursor_info
);
4655 if (cursor_info
.hbmMask
)
4656 DeleteObject(cursor_info
.hbmMask
);
4657 if (cursor_info
.hbmColor
)
4658 DeleteObject(cursor_info
.hbmColor
);
4659 if (device
->hardwareCursor
)
4660 DestroyCursor(device
->hardwareCursor
);
4661 device
->hardwareCursor
= cursor
;
4662 if (device
->bCursorVisible
)
4665 heap_free(mask_bits
);
4668 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
4669 device
->cursorWidth
= cursor_width
;
4670 device
->cursorHeight
= cursor_height
;
4671 device
->xHotSpot
= x_hotspot
;
4672 device
->yHotSpot
= y_hotspot
;
4677 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
4678 int x_screen_space
, int y_screen_space
, DWORD flags
)
4680 TRACE("device %p, x %d, y %d, flags %#x.\n",
4681 device
, x_screen_space
, y_screen_space
, flags
);
4683 device
->xScreenSpace
= x_screen_space
;
4684 device
->yScreenSpace
= y_screen_space
;
4686 if (device
->hardwareCursor
)
4690 GetCursorPos( &pt
);
4691 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
4693 SetCursorPos( x_screen_space
, y_screen_space
);
4695 /* Switch to the software cursor if position diverges from the hardware one. */
4696 GetCursorPos( &pt
);
4697 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
4699 if (device
->bCursorVisible
) SetCursor( NULL
);
4700 DestroyCursor( device
->hardwareCursor
);
4701 device
->hardwareCursor
= 0;
4706 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
4708 BOOL oldVisible
= device
->bCursorVisible
;
4710 TRACE("device %p, show %#x.\n", device
, show
);
4713 * When ShowCursor is first called it should make the cursor appear at the OS's last
4714 * known cursor position.
4716 if (show
&& !oldVisible
)
4720 device
->xScreenSpace
= pt
.x
;
4721 device
->yScreenSpace
= pt
.y
;
4724 if (device
->hardwareCursor
)
4726 device
->bCursorVisible
= show
;
4728 SetCursor(device
->hardwareCursor
);
4732 else if (device
->cursor_texture
)
4734 device
->bCursorVisible
= show
;
4740 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
4742 struct wined3d_resource
*resource
, *cursor
;
4744 TRACE("device %p.\n", device
);
4746 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4748 TRACE("Checking resource %p for eviction.\n", resource
);
4750 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
4752 TRACE("Evicting %p.\n", resource
);
4753 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
4758 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
4759 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
4760 wined3d_device_reset_cb callback
, BOOL reset_state
)
4762 struct wined3d_resource
*resource
, *cursor
;
4763 struct wined3d_swapchain
*swapchain
;
4764 struct wined3d_view_desc view_desc
;
4765 BOOL backbuffer_resized
;
4766 HRESULT hr
= WINED3D_OK
;
4769 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
4770 device
, swapchain_desc
, mode
, callback
, reset_state
);
4772 device
->cs
->ops
->finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
4774 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
4776 ERR("Failed to get the first implicit swapchain.\n");
4777 return WINED3DERR_INVALIDCALL
;
4782 if (device
->logo_texture
)
4784 wined3d_texture_decref(device
->logo_texture
);
4785 device
->logo_texture
= NULL
;
4787 if (device
->cursor_texture
)
4789 wined3d_texture_decref(device
->cursor_texture
);
4790 device
->cursor_texture
= NULL
;
4792 state_unbind_resources(&device
->state
);
4795 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
4797 wined3d_device_set_rendertarget_view(device
, i
, NULL
, FALSE
);
4799 wined3d_device_set_depth_stencil_view(device
, NULL
);
4803 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
4805 TRACE("Enumerating resource %p.\n", resource
);
4806 if (FAILED(hr
= callback(resource
)))
4811 TRACE("New params:\n");
4812 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
4813 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
4814 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
4815 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
4816 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
4817 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
4818 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
4819 TRACE("device_window %p\n", swapchain_desc
->device_window
);
4820 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
4821 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
4822 if (swapchain_desc
->enable_auto_depth_stencil
)
4823 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
4824 TRACE("flags %#x\n", swapchain_desc
->flags
);
4825 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
4826 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
4828 if (swapchain_desc
->backbuffer_usage
&& swapchain_desc
->backbuffer_usage
!= WINED3DUSAGE_RENDERTARGET
)
4829 FIXME("Got unexpected backbuffer usage %#x.\n", swapchain_desc
->backbuffer_usage
);
4831 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
4832 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
4833 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
4834 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
4836 /* No special treatment of these parameters. Just store them */
4837 swapchain
->desc
.swap_effect
= swapchain_desc
->swap_effect
;
4838 swapchain
->desc
.enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
4839 swapchain
->desc
.auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
4840 swapchain
->desc
.flags
= swapchain_desc
->flags
;
4841 swapchain
->desc
.refresh_rate
= swapchain_desc
->refresh_rate
;
4842 swapchain
->desc
.auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
4844 if (swapchain_desc
->device_window
4845 && swapchain_desc
->device_window
!= swapchain
->desc
.device_window
)
4847 TRACE("Changing the device window from %p to %p.\n",
4848 swapchain
->desc
.device_window
, swapchain_desc
->device_window
);
4849 swapchain
->desc
.device_window
= swapchain_desc
->device_window
;
4850 swapchain
->device_window
= swapchain_desc
->device_window
;
4851 wined3d_swapchain_set_window(swapchain
, NULL
);
4854 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= swapchain
->desc
.backbuffer_width
4855 || swapchain_desc
->backbuffer_height
!= swapchain
->desc
.backbuffer_height
;
4857 if (!swapchain_desc
->windowed
!= !swapchain
->desc
.windowed
4858 || swapchain
->reapply_mode
|| mode
4859 || (!swapchain_desc
->windowed
&& backbuffer_resized
))
4861 if (FAILED(hr
= wined3d_swapchain_set_fullscreen(swapchain
, swapchain_desc
, mode
)))
4864 else if (!swapchain_desc
->windowed
)
4866 DWORD style
= device
->style
;
4867 DWORD exStyle
= device
->exStyle
;
4868 /* If we're in fullscreen, and the mode wasn't changed, we have to get the window back into
4869 * the right position. Some applications(Battlefield 2, Guild Wars) move it and then call
4870 * Reset to clear up their mess. Guild Wars also loses the device during that.
4873 device
->exStyle
= 0;
4874 wined3d_device_setup_fullscreen_window(device
, swapchain
->device_window
,
4875 swapchain_desc
->backbuffer_width
,
4876 swapchain_desc
->backbuffer_height
);
4877 device
->style
= style
;
4878 device
->exStyle
= exStyle
;
4881 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
4882 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
4883 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
4886 if (device
->auto_depth_stencil_view
)
4888 wined3d_rendertarget_view_decref(device
->auto_depth_stencil_view
);
4889 device
->auto_depth_stencil_view
= NULL
;
4891 if (swapchain
->desc
.enable_auto_depth_stencil
)
4893 struct wined3d_resource_desc texture_desc
;
4894 struct wined3d_texture
*texture
;
4897 TRACE("Creating the depth stencil buffer.\n");
4899 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4900 texture_desc
.format
= swapchain
->desc
.auto_depth_stencil_format
;
4901 texture_desc
.multisample_type
= swapchain
->desc
.multisample_type
;
4902 texture_desc
.multisample_quality
= swapchain
->desc
.multisample_quality
;
4903 texture_desc
.usage
= WINED3DUSAGE_DEPTHSTENCIL
;
4904 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4905 texture_desc
.width
= swapchain
->desc
.backbuffer_width
;
4906 texture_desc
.height
= swapchain
->desc
.backbuffer_height
;
4907 texture_desc
.depth
= 1;
4908 texture_desc
.size
= 0;
4910 if (swapchain_desc
->flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
4911 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
4913 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
4914 device
->device_parent
, &texture_desc
, flags
, &texture
)))
4916 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
4917 return WINED3DERR_INVALIDCALL
;
4920 view_desc
.format_id
= texture
->resource
.format
->id
;
4921 view_desc
.flags
= 0;
4922 view_desc
.u
.texture
.level_idx
= 0;
4923 view_desc
.u
.texture
.level_count
= 1;
4924 view_desc
.u
.texture
.layer_idx
= 0;
4925 view_desc
.u
.texture
.layer_count
= 1;
4926 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
4927 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
4928 wined3d_texture_decref(texture
);
4931 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4935 wined3d_device_set_depth_stencil_view(device
, device
->auto_depth_stencil_view
);
4938 if (device
->back_buffer_view
)
4940 wined3d_rendertarget_view_decref(device
->back_buffer_view
);
4941 device
->back_buffer_view
= NULL
;
4943 if (swapchain
->desc
.backbuffer_count
&& swapchain
->desc
.backbuffer_usage
& WINED3DUSAGE_RENDERTARGET
)
4945 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
4947 view_desc
.format_id
= back_buffer
->format
->id
;
4948 view_desc
.flags
= 0;
4949 view_desc
.u
.texture
.level_idx
= 0;
4950 view_desc
.u
.texture
.level_count
= 1;
4951 view_desc
.u
.texture
.layer_idx
= 0;
4952 view_desc
.u
.texture
.layer_count
= 1;
4953 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
4954 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
4956 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
4961 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
4965 TRACE("Resetting stateblock.\n");
4966 if (device
->recording
)
4968 wined3d_stateblock_decref(device
->recording
);
4969 device
->recording
= NULL
;
4971 wined3d_cs_emit_reset_state(device
->cs
);
4972 state_cleanup(&device
->state
);
4974 if (device
->d3d_initialized
)
4975 wined3d_device_delete_opengl_contexts(device
);
4977 memset(&device
->state
, 0, sizeof(device
->state
));
4978 state_init(&device
->state
, &device
->fb
, &device
->adapter
->gl_info
,
4979 &device
->adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
4980 device
->update_state
= &device
->state
;
4982 device_init_swapchain_state(device
, swapchain
);
4983 if (wined3d_settings
.logo
)
4984 device_load_logo(device
, wined3d_settings
.logo
);
4986 else if (device
->back_buffer_view
)
4988 struct wined3d_rendertarget_view
*view
= device
->back_buffer_view
;
4989 struct wined3d_state
*state
= &device
->state
;
4991 wined3d_device_set_rendertarget_view(device
, 0, view
, FALSE
);
4993 /* Note the min_z / max_z is not reset. */
4994 state
->viewports
[0].x
= 0;
4995 state
->viewports
[0].y
= 0;
4996 state
->viewports
[0].width
= view
->width
;
4997 state
->viewports
[0].height
= view
->height
;
4998 state
->viewport_count
= 1;
4999 wined3d_cs_emit_set_viewports(device
->cs
, 1, state
->viewports
);
5001 SetRect(&state
->scissor_rects
[0], 0, 0, view
->width
, view
->height
);
5002 state
->scissor_rect_count
= 1;
5003 wined3d_cs_emit_set_scissor_rects(device
->cs
, 1, state
->scissor_rects
);
5006 if (device
->d3d_initialized
)
5009 hr
= wined3d_device_create_primary_opengl_context(device
);
5012 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5018 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5020 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5022 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5028 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5029 struct wined3d_device_creation_parameters
*parameters
)
5031 TRACE("device %p, parameters %p.\n", device
, parameters
);
5033 *parameters
= device
->create_parms
;
5036 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5038 TRACE("device %p.\n", device
);
5040 return device
->wined3d
;
5043 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5044 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5046 struct wined3d_swapchain
*swapchain
;
5048 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5049 device
, swapchain_idx
, flags
, ramp
);
5051 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5052 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5055 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5056 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5058 struct wined3d_swapchain
*swapchain
;
5060 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5061 device
, swapchain_idx
, ramp
);
5063 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5064 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5067 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5069 TRACE("device %p, resource %p.\n", device
, resource
);
5071 wined3d_not_from_cs(device
->cs
);
5073 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5076 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5078 TRACE("device %p, resource %p.\n", device
, resource
);
5080 wined3d_not_from_cs(device
->cs
);
5082 list_remove(&resource
->resource_list_entry
);
5085 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5087 enum wined3d_resource_type type
= resource
->type
;
5088 struct wined3d_rendertarget_view
*rtv
;
5091 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5093 if (device
->d3d_initialized
)
5095 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
5097 if ((rtv
= device
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5098 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5101 if ((rtv
= device
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5102 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5107 case WINED3D_RTYPE_TEXTURE_1D
:
5108 case WINED3D_RTYPE_TEXTURE_2D
:
5109 case WINED3D_RTYPE_TEXTURE_3D
:
5110 for (i
= 0; i
< MAX_COMBINED_SAMPLERS
; ++i
)
5112 if (&device
->state
.textures
[i
]->resource
== resource
)
5114 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5115 device
->state
.textures
[i
] = NULL
;
5118 if (device
->recording
&& &device
->update_state
->textures
[i
]->resource
== resource
)
5120 ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
5121 resource
, device
->recording
, i
);
5122 device
->update_state
->textures
[i
] = NULL
;
5127 case WINED3D_RTYPE_BUFFER
:
5128 for (i
= 0; i
< MAX_STREAMS
; ++i
)
5130 if (&device
->state
.streams
[i
].buffer
->resource
== resource
)
5132 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5133 device
->state
.streams
[i
].buffer
= NULL
;
5136 if (device
->recording
&& &device
->update_state
->streams
[i
].buffer
->resource
== resource
)
5138 ERR("Buffer resource %p is still in use by stateblock %p, stream %u.\n",
5139 resource
, device
->recording
, i
);
5140 device
->update_state
->streams
[i
].buffer
= NULL
;
5144 if (&device
->state
.index_buffer
->resource
== resource
)
5146 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5147 device
->state
.index_buffer
= NULL
;
5150 if (device
->recording
&& &device
->update_state
->index_buffer
->resource
== resource
)
5152 ERR("Buffer resource %p is still in use by stateblock %p as index buffer.\n",
5153 resource
, device
->recording
);
5154 device
->update_state
->index_buffer
= NULL
;
5162 /* Remove the resource from the resourceStore */
5163 device_resource_remove(device
, resource
);
5165 TRACE("Resource released.\n");
5168 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5170 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5172 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5175 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5176 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
5177 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
)
5179 struct wined3d_adapter
*adapter
= &wined3d
->adapters
[adapter_idx
];
5180 const struct fragment_pipeline
*fragment_pipeline
;
5181 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5186 device
->wined3d
= wined3d
;
5187 wined3d_incref(device
->wined3d
);
5188 device
->adapter
= wined3d
->adapter_count
? adapter
: NULL
;
5189 device
->device_parent
= device_parent
;
5190 list_init(&device
->resources
);
5191 list_init(&device
->shaders
);
5192 device
->surface_alignment
= surface_alignment
;
5194 /* Save the creation parameters. */
5195 device
->create_parms
.adapter_idx
= adapter_idx
;
5196 device
->create_parms
.device_type
= device_type
;
5197 device
->create_parms
.focus_window
= focus_window
;
5198 device
->create_parms
.flags
= flags
;
5200 device
->shader_backend
= adapter
->shader_backend
;
5202 vertex_pipeline
= adapter
->vertex_pipe
;
5204 fragment_pipeline
= adapter
->fragment_pipe
;
5206 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5208 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5209 && FAILED(hr
= compile_state_table(device
->StateTable
, device
->multistate_funcs
,
5210 &adapter
->gl_info
, &adapter
->d3d_info
, vertex_pipeline
,
5211 fragment_pipeline
, misc_state_template
)))
5213 ERR("Failed to compile state table, hr %#x.\n", hr
);
5214 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5215 wined3d_decref(device
->wined3d
);
5219 state_init(&device
->state
, &device
->fb
, &adapter
->gl_info
,
5220 &adapter
->d3d_info
, WINED3D_STATE_INIT_DEFAULT
);
5221 device
->update_state
= &device
->state
;
5223 if (!(device
->cs
= wined3d_cs_create(device
)))
5225 WARN("Failed to create command stream.\n");
5226 state_cleanup(&device
->state
);
5234 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5236 heap_free(device
->multistate_funcs
[i
]);
5238 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5239 wined3d_decref(device
->wined3d
);
5243 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
)
5245 DWORD rep
= device
->StateTable
[state
].representative
;
5246 struct wined3d_context
*context
;
5251 wined3d_from_cs(device
->cs
);
5253 if (STATE_IS_COMPUTE(state
))
5255 for (i
= 0; i
< device
->context_count
; ++i
)
5256 context_invalidate_compute_state(device
->contexts
[i
], state
);
5260 for (i
= 0; i
< device
->context_count
; ++i
)
5262 context
= device
->contexts
[i
];
5263 if(isStateDirty(context
, rep
)) continue;
5265 context
->dirtyArray
[context
->numDirtyEntries
++] = rep
;
5266 idx
= rep
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
5267 shift
= rep
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
5268 context
->isStateDirty
[idx
] |= (1u << shift
);
5272 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5273 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5275 if (device
->filter_messages
&& message
!= WM_DISPLAYCHANGE
)
5277 TRACE("Filtering message: window %p, message %#x, wparam %#lx, lparam %#lx.\n",
5278 window
, message
, wparam
, lparam
);
5280 return DefWindowProcW(window
, message
, wparam
, lparam
);
5282 return DefWindowProcA(window
, message
, wparam
, lparam
);
5285 if (message
== WM_DESTROY
)
5287 TRACE("unregister window %p.\n", window
);
5288 wined3d_unregister_window(window
);
5290 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5291 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5293 else if (message
== WM_DISPLAYCHANGE
)
5295 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5297 else if (message
== WM_ACTIVATEAPP
)
5301 for (i
= 0; i
< device
->swapchain_count
; i
++)
5302 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5304 device
->device_parent
->ops
->activate(device
->device_parent
, wparam
);
5306 else if (message
== WM_SYSCOMMAND
)
5308 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5311 DefWindowProcW(window
, message
, wparam
, lparam
);
5313 DefWindowProcA(window
, message
, wparam
, lparam
);
5318 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5320 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);