2 * Copyright 2018 Henri Verbeet for CodeWeavers
3 * Copyright 2019 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wined3d_private.h"
21 #define LIBVKD3D_SHADER_SOURCE
22 #include <vkd3d_shader.h>
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
26 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk
;
28 static const struct vkd3d_shader_compile_option spirv_compile_options
[] =
30 {VKD3D_SHADER_COMPILE_OPTION_API_VERSION
, VKD3D_SHADER_API_VERSION_1_3
},
33 struct shader_spirv_resource_bindings
35 struct vkd3d_shader_resource_binding
*bindings
;
36 SIZE_T bindings_size
, binding_count
;
38 struct vkd3d_shader_uav_counter_binding uav_counters
[MAX_UNORDERED_ACCESS_VIEWS
];
39 SIZE_T uav_counter_count
;
41 VkDescriptorSetLayoutBinding
*vk_bindings
;
42 SIZE_T vk_bindings_size
, vk_binding_count
;
44 size_t binding_base
[WINED3D_SHADER_TYPE_COUNT
];
45 enum wined3d_shader_type so_stage
;
48 struct shader_spirv_priv
50 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
51 const struct wined3d_fragment_pipe_ops
*fragment_pipe
;
52 bool ffp_proj_control
;
54 struct shader_spirv_resource_bindings bindings
;
57 struct shader_spirv_compile_arguments
63 uint32_t alpha_swizzle
;
64 unsigned int sample_count
;
65 bool dual_source_blending
;
70 struct shader_spirv_graphics_program_variant_vk
72 struct shader_spirv_compile_arguments compile_args
;
73 const struct wined3d_stream_output_desc
*so_desc
;
76 VkShaderModule vk_module
;
79 struct shader_spirv_graphics_program_vk
81 struct shader_spirv_graphics_program_variant_vk
*variants
;
82 SIZE_T variants_size
, variant_count
;
84 struct vkd3d_shader_scan_descriptor_info descriptor_info
;
87 struct shader_spirv_compute_program_vk
89 VkShaderModule vk_module
;
90 VkPipeline vk_pipeline
;
91 VkPipelineLayout vk_pipeline_layout
;
92 VkDescriptorSetLayout vk_set_layout
;
94 struct vkd3d_shader_scan_descriptor_info descriptor_info
;
97 struct wined3d_shader_spirv_compile_args
99 struct vkd3d_shader_spirv_target_info spirv_target
;
100 struct vkd3d_shader_parameter sample_count
;
101 unsigned int ps_alpha_swizzle
[WINED3D_MAX_RENDER_TARGETS
];
104 struct wined3d_shader_spirv_shader_interface
106 struct vkd3d_shader_interface_info vkd3d_interface
;
107 struct vkd3d_shader_transform_feedback_info xfb_info
;
110 static enum vkd3d_shader_visibility
vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type
)
114 case WINED3D_SHADER_TYPE_VERTEX
:
115 return VKD3D_SHADER_VISIBILITY_VERTEX
;
116 case WINED3D_SHADER_TYPE_HULL
:
117 return VKD3D_SHADER_VISIBILITY_HULL
;
118 case WINED3D_SHADER_TYPE_DOMAIN
:
119 return VKD3D_SHADER_VISIBILITY_DOMAIN
;
120 case WINED3D_SHADER_TYPE_GEOMETRY
:
121 return VKD3D_SHADER_VISIBILITY_GEOMETRY
;
122 case WINED3D_SHADER_TYPE_PIXEL
:
123 return VKD3D_SHADER_VISIBILITY_PIXEL
;
124 case WINED3D_SHADER_TYPE_COMPUTE
:
125 return VKD3D_SHADER_VISIBILITY_COMPUTE
;
127 ERR("Invalid shader type %s.\n", debug_shader_type(shader_type
));
128 return VKD3D_SHADER_VISIBILITY_ALL
;
132 static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction
*ins
)
136 static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_arguments
*args
,
137 const struct wined3d_context
*context
, const struct wined3d_shader
*shader
,
138 const struct wined3d_state
*state
, unsigned int sample_count
)
140 struct wined3d_rendertarget_view
*rtv
;
143 memset(args
, 0, sizeof(*args
));
145 switch (shader
->reg_maps
.shader_version
.type
)
147 case WINED3D_SHADER_TYPE_PIXEL
:
148 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
150 if (!(rtv
= state
->fb
.render_targets
[i
]) || rtv
->format
->id
== WINED3DFMT_NULL
)
152 if (rtv
->format
->id
== WINED3DFMT_A8_UNORM
&& !is_identity_fixup(rtv
->format
->color_fixup
))
153 args
->u
.fs
.alpha_swizzle
|= 1u << i
;
155 args
->u
.fs
.sample_count
= sample_count
;
156 args
->u
.fs
.dual_source_blending
= state
->blend_state
&& state
->blend_state
->dual_source
;
164 static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args
*args
,
165 struct vkd3d_shader_interface_info
*vkd3d_interface
, enum vkd3d_shader_spirv_environment environment
,
166 enum wined3d_shader_type shader_type
, const struct shader_spirv_compile_arguments
*compile_args
)
170 memset(args
, 0, sizeof(*args
));
171 args
->spirv_target
.type
= VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO
;
172 args
->spirv_target
.next
= vkd3d_interface
;
173 args
->spirv_target
.entry_point
= "main";
174 args
->spirv_target
.environment
= environment
;
176 if (shader_type
== WINED3D_SHADER_TYPE_PIXEL
)
178 unsigned int rt_alpha_swizzle
= compile_args
->u
.fs
.alpha_swizzle
;
179 struct vkd3d_shader_parameter
*shader_parameter
;
181 shader_parameter
= &args
->sample_count
;
182 shader_parameter
->name
= VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT
;
183 shader_parameter
->type
= VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT
;
184 shader_parameter
->data_type
= VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32
;
185 shader_parameter
->u
.immediate_constant
.u
.u32
= compile_args
->u
.fs
.sample_count
;
187 args
->spirv_target
.dual_source_blending
= compile_args
->u
.fs
.dual_source_blending
;
189 args
->spirv_target
.parameter_count
= 1;
190 args
->spirv_target
.parameters
= shader_parameter
;
192 for (i
= 0; i
< ARRAY_SIZE(args
->ps_alpha_swizzle
); ++i
)
194 if (rt_alpha_swizzle
&& (1u << i
))
195 args
->ps_alpha_swizzle
[i
] = VKD3D_SHADER_SWIZZLE(W
, X
, Y
, Z
);
197 args
->ps_alpha_swizzle
[i
] = VKD3D_SHADER_NO_SWIZZLE
;
200 args
->spirv_target
.output_swizzles
= args
->ps_alpha_swizzle
;
201 args
->spirv_target
.output_swizzle_count
= ARRAY_SIZE(args
->ps_alpha_swizzle
);
205 static const char *get_line(const char **ptr
)
210 if (!(q
= strstr(p
, "\n")))
212 if (!*p
) return NULL
;
221 static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface
*iface
,
222 const struct shader_spirv_resource_bindings
*b
, const struct wined3d_stream_output_desc
*so_desc
)
224 memset(iface
, 0, sizeof(*iface
));
225 iface
->vkd3d_interface
.type
= VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO
;
229 iface
->xfb_info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO
;
230 iface
->xfb_info
.next
= NULL
;
232 iface
->xfb_info
.elements
= (const struct vkd3d_shader_transform_feedback_element
*)so_desc
->elements
;
233 iface
->xfb_info
.element_count
= so_desc
->element_count
;
234 iface
->xfb_info
.buffer_strides
= so_desc
->buffer_strides
;
235 iface
->xfb_info
.buffer_stride_count
= so_desc
->buffer_stride_count
;
237 iface
->vkd3d_interface
.next
= &iface
->xfb_info
;
240 iface
->vkd3d_interface
.bindings
= b
->bindings
;
241 iface
->vkd3d_interface
.binding_count
= b
->binding_count
;
243 iface
->vkd3d_interface
.uav_counters
= b
->uav_counters
;
244 iface
->vkd3d_interface
.uav_counter_count
= b
->uav_counter_count
;
247 static VkShaderModule
shader_spirv_compile_shader(struct wined3d_context_vk
*context_vk
,
248 const struct wined3d_shader_desc
*shader_desc
, enum wined3d_shader_type shader_type
,
249 const struct shader_spirv_compile_arguments
*args
, const struct shader_spirv_resource_bindings
*bindings
,
250 const struct wined3d_stream_output_desc
*so_desc
)
252 struct wined3d_shader_spirv_compile_args compile_args
;
253 struct wined3d_shader_spirv_shader_interface iface
;
254 VkShaderModuleCreateInfo shader_create_info
;
255 struct vkd3d_shader_compile_info info
;
256 const struct wined3d_vk_info
*vk_info
;
257 struct wined3d_device_vk
*device_vk
;
258 struct vkd3d_shader_code spirv
;
259 VkShaderModule module
;
264 shader_spirv_init_shader_interface_vk(&iface
, bindings
, so_desc
);
265 shader_spirv_init_compile_args(&compile_args
, &iface
.vkd3d_interface
,
266 VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0
, shader_type
, args
);
268 info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
269 info
.next
= &compile_args
.spirv_target
;
270 info
.source
.code
= shader_desc
->byte_code
;
271 info
.source
.size
= shader_desc
->byte_code_size
;
272 info
.source_type
= VKD3D_SHADER_SOURCE_DXBC_TPF
;
273 info
.target_type
= VKD3D_SHADER_TARGET_SPIRV_BINARY
;
274 info
.options
= spirv_compile_options
;
275 info
.option_count
= ARRAY_SIZE(spirv_compile_options
);
276 info
.log_level
= VKD3D_SHADER_LOG_WARNING
;
277 info
.source_name
= NULL
;
279 ret
= vkd3d_shader_compile(&info
, &spirv
, &messages
);
280 if (messages
&& *messages
&& FIXME_ON(d3d_shader
))
282 const char *ptr
= messages
;
285 FIXME("Shader log:\n");
286 while ((line
= get_line(&ptr
)))
288 FIXME(" %.*s", (int)(ptr
- line
), line
);
292 vkd3d_shader_free_messages(messages
);
296 ERR("Failed to compile DXBC, ret %d.\n", ret
);
297 return VK_NULL_HANDLE
;
300 device_vk
= wined3d_device_vk(context_vk
->c
.device
);
301 vk_info
= &device_vk
->vk_info
;
303 shader_create_info
.sType
= VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO
;
304 shader_create_info
.pNext
= NULL
;
305 shader_create_info
.flags
= 0;
306 shader_create_info
.codeSize
= spirv
.size
;
307 shader_create_info
.pCode
= spirv
.code
;
308 if ((vr
= VK_CALL(vkCreateShaderModule(device_vk
->vk_device
, &shader_create_info
, NULL
, &module
))) < 0)
310 vkd3d_shader_free_shader_code(&spirv
);
311 WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr
));
312 return VK_NULL_HANDLE
;
315 vkd3d_shader_free_shader_code(&spirv
);
320 static struct shader_spirv_graphics_program_variant_vk
*shader_spirv_find_graphics_program_variant_vk(
321 struct shader_spirv_priv
*priv
, struct wined3d_context_vk
*context_vk
, struct wined3d_shader
*shader
,
322 const struct wined3d_state
*state
, const struct shader_spirv_resource_bindings
*bindings
)
324 enum wined3d_shader_type shader_type
= shader
->reg_maps
.shader_version
.type
;
325 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
326 size_t binding_base
= bindings
->binding_base
[shader_type
];
327 const struct wined3d_stream_output_desc
*so_desc
= NULL
;
328 struct shader_spirv_graphics_program_vk
*program_vk
;
329 struct shader_spirv_compile_arguments args
;
330 struct wined3d_shader_desc shader_desc
;
331 size_t variant_count
, i
;
333 shader_spirv_compile_arguments_init(&args
, &context_vk
->c
, shader
, state
, context_vk
->sample_count
);
334 if (bindings
->so_stage
== shader_type
)
335 so_desc
= state
->shader
[WINED3D_SHADER_TYPE_GEOMETRY
]->u
.gs
.so_desc
;
337 if (!(program_vk
= shader
->backend_data
))
340 variant_count
= program_vk
->variant_count
;
341 for (i
= 0; i
< variant_count
; ++i
)
343 variant_vk
= &program_vk
->variants
[i
];
344 if (variant_vk
->so_desc
== so_desc
&& variant_vk
->binding_base
== binding_base
345 && !memcmp(&variant_vk
->compile_args
, &args
, sizeof(args
)))
349 if (!wined3d_array_reserve((void **)&program_vk
->variants
, &program_vk
->variants_size
,
350 variant_count
+ 1, sizeof(*program_vk
->variants
)))
353 variant_vk
= &program_vk
->variants
[variant_count
];
354 variant_vk
->compile_args
= args
;
355 variant_vk
->binding_base
= binding_base
;
357 shader_desc
.byte_code
= shader
->byte_code
;
358 shader_desc
.byte_code_size
= shader
->byte_code_size
;
360 if (!(variant_vk
->vk_module
= shader_spirv_compile_shader(context_vk
, &shader_desc
, shader_type
, &args
,
363 ++program_vk
->variant_count
;
368 static struct shader_spirv_compute_program_vk
*shader_spirv_find_compute_program_vk(struct shader_spirv_priv
*priv
,
369 struct wined3d_context_vk
*context_vk
, struct wined3d_shader
*shader
,
370 const struct shader_spirv_resource_bindings
*bindings
)
372 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(context_vk
->c
.device
);
373 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
374 struct shader_spirv_compute_program_vk
*program
;
375 struct wined3d_pipeline_layout_vk
*layout
;
376 VkComputePipelineCreateInfo pipeline_info
;
377 struct wined3d_shader_desc shader_desc
;
380 if (!(program
= shader
->backend_data
))
383 if (program
->vk_module
)
386 shader_desc
.byte_code
= shader
->byte_code
;
387 shader_desc
.byte_code_size
= shader
->byte_code_size
;
389 if (!(program
->vk_module
= shader_spirv_compile_shader(context_vk
, &shader_desc
, WINED3D_SHADER_TYPE_COMPUTE
,
390 NULL
, bindings
, NULL
)))
393 if (!(layout
= wined3d_context_vk_get_pipeline_layout(context_vk
,
394 bindings
->vk_bindings
, bindings
->vk_binding_count
)))
396 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
397 program
->vk_module
= VK_NULL_HANDLE
;
400 program
->vk_set_layout
= layout
->vk_set_layout
;
401 program
->vk_pipeline_layout
= layout
->vk_pipeline_layout
;
403 pipeline_info
.sType
= VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO
;
404 pipeline_info
.pNext
= NULL
;
405 pipeline_info
.flags
= 0;
406 pipeline_info
.stage
.sType
= VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO
;
407 pipeline_info
.stage
.pNext
= NULL
;
408 pipeline_info
.stage
.flags
= 0;
409 pipeline_info
.stage
.stage
= VK_SHADER_STAGE_COMPUTE_BIT
;
410 pipeline_info
.stage
.pName
= "main";
411 pipeline_info
.stage
.pSpecializationInfo
= NULL
;
412 pipeline_info
.stage
.module
= program
->vk_module
;
413 pipeline_info
.layout
= program
->vk_pipeline_layout
;
414 pipeline_info
.basePipelineHandle
= VK_NULL_HANDLE
;
415 pipeline_info
.basePipelineIndex
= -1;
416 if ((vr
= VK_CALL(vkCreateComputePipelines(device_vk
->vk_device
,
417 VK_NULL_HANDLE
, 1, &pipeline_info
, NULL
, &program
->vk_pipeline
))) < 0)
419 ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr
));
420 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
421 program
->vk_module
= VK_NULL_HANDLE
;
428 static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings
*bindings
)
430 heap_free(bindings
->vk_bindings
);
431 heap_free(bindings
->bindings
);
434 static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings
*bindings
,
435 VkDescriptorType vk_type
, VkShaderStageFlagBits vk_stage
, size_t *binding_idx
)
437 SIZE_T binding_count
= bindings
->vk_binding_count
;
438 VkDescriptorSetLayoutBinding
*binding
;
440 if (!wined3d_array_reserve((void **)&bindings
->vk_bindings
, &bindings
->vk_bindings_size
,
441 binding_count
+ 1, sizeof(*bindings
->vk_bindings
)))
444 *binding_idx
= binding_count
;
445 binding
= &bindings
->vk_bindings
[binding_count
];
446 binding
->binding
= binding_count
;
447 binding
->descriptorType
= vk_type
;
448 binding
->descriptorCount
= 1;
449 binding
->stageFlags
= vk_stage
;
450 binding
->pImmutableSamplers
= NULL
;
451 ++bindings
->vk_binding_count
;
456 static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings
*bindings
,
457 enum vkd3d_shader_descriptor_type vkd3d_type
, VkDescriptorType vk_type
, size_t register_idx
,
458 enum vkd3d_shader_visibility vkd3d_visibility
, VkShaderStageFlagBits vk_stage
,
459 uint32_t flags
, size_t *binding_idx
)
461 SIZE_T binding_count
= bindings
->binding_count
;
462 struct vkd3d_shader_resource_binding
*binding
;
464 if (!wined3d_array_reserve((void **)&bindings
->bindings
, &bindings
->bindings_size
,
465 binding_count
+ 1, sizeof(*bindings
->bindings
)))
468 if (!shader_spirv_resource_bindings_add_vk_binding(bindings
, vk_type
, vk_stage
, binding_idx
))
471 binding
= &bindings
->bindings
[binding_count
];
472 binding
->type
= vkd3d_type
;
473 binding
->register_space
= 0;
474 binding
->register_index
= register_idx
;
475 binding
->shader_visibility
= vkd3d_visibility
;
476 binding
->flags
= flags
;
477 binding
->binding
.set
= 0;
478 binding
->binding
.binding
= *binding_idx
;
479 binding
->binding
.count
= 1;
480 ++bindings
->binding_count
;
485 static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings
*bindings
,
486 size_t register_idx
, enum vkd3d_shader_visibility vkd3d_visibility
,
487 VkShaderStageFlagBits vk_stage
, size_t *binding_idx
)
489 SIZE_T uav_counter_count
= bindings
->uav_counter_count
;
490 struct vkd3d_shader_uav_counter_binding
*counter
;
492 if (uav_counter_count
>= ARRAY_SIZE(bindings
->uav_counters
))
495 if (!shader_spirv_resource_bindings_add_vk_binding(bindings
,
496 VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
, vk_stage
, binding_idx
))
499 counter
= &bindings
->uav_counters
[uav_counter_count
];
500 counter
->register_space
= 0;
501 counter
->register_index
= register_idx
;
502 counter
->shader_visibility
= vkd3d_visibility
;
503 counter
->binding
.set
= 0;
504 counter
->binding
.binding
= *binding_idx
;
505 counter
->binding
.count
= 1;
507 ++bindings
->uav_counter_count
;
512 static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings
*bindings
,
513 enum wined3d_shader_type shader_type
, enum wined3d_shader_descriptor_type shader_descriptor_type
,
514 size_t resource_idx
, enum wined3d_shader_resource_type resource_type
,
515 enum wined3d_data_type resource_data_type
, size_t binding_idx
)
517 struct wined3d_shader_resource_binding
*binding
;
518 SIZE_T binding_count
= bindings
->count
;
520 if (!wined3d_array_reserve((void **)&bindings
->bindings
, &bindings
->size
,
521 binding_count
+ 1, sizeof(*bindings
->bindings
)))
524 binding
= &bindings
->bindings
[binding_count
];
525 binding
->shader_type
= shader_type
;
526 binding
->shader_descriptor_type
= shader_descriptor_type
;
527 binding
->resource_idx
= resource_idx
;
528 binding
->resource_type
= resource_type
;
529 binding
->resource_data_type
= resource_data_type
;
530 binding
->binding_idx
= binding_idx
;
536 static VkDescriptorType
vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type
,
537 enum vkd3d_shader_resource_type resource_type
)
541 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
:
542 return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
;
544 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
:
545 if (resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
546 return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
;
547 return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE
;
549 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
:
550 if (resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
551 return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER
;
552 return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE
;
554 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
555 return VK_DESCRIPTOR_TYPE_SAMPLER
;
558 FIXME("Unhandled descriptor type %#x.\n", type
);
563 static enum wined3d_shader_descriptor_type
wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type
)
567 case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV
:
568 return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV
;
570 case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV
:
571 return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV
;
573 case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
:
574 return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV
;
576 case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
:
577 return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER
;
580 FIXME("Unhandled descriptor type %#x.\n", type
);
585 static enum wined3d_shader_resource_type
wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t
)
587 return (enum wined3d_shader_resource_type
)t
;
590 static enum wined3d_data_type
wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t
)
594 case VKD3D_SHADER_RESOURCE_DATA_UNORM
:
595 return WINED3D_DATA_UNORM
;
596 case VKD3D_SHADER_RESOURCE_DATA_SNORM
:
597 return WINED3D_DATA_SNORM
;
598 case VKD3D_SHADER_RESOURCE_DATA_INT
:
599 return WINED3D_DATA_INT
;
600 case VKD3D_SHADER_RESOURCE_DATA_UINT
:
601 return WINED3D_DATA_UINT
;
602 case VKD3D_SHADER_RESOURCE_DATA_FLOAT
:
603 return WINED3D_DATA_FLOAT
;
604 case VKD3D_SHADER_RESOURCE_DATA_MIXED
:
605 return WINED3D_DATA_UINT
;
607 FIXME("Unhandled resource data type %#x.\n", t
);
608 return WINED3D_DATA_FLOAT
;
612 static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings
*bindings
,
613 struct wined3d_shader_resource_bindings
*wined3d_bindings
,
614 const struct wined3d_state
*state
, uint32_t shader_mask
)
616 struct vkd3d_shader_scan_descriptor_info
*descriptor_info
;
617 enum wined3d_shader_descriptor_type wined3d_type
;
618 enum vkd3d_shader_visibility shader_visibility
;
619 enum wined3d_shader_type shader_type
;
620 VkDescriptorType vk_descriptor_type
;
621 VkShaderStageFlagBits vk_stage
;
622 struct wined3d_shader
*shader
;
626 bindings
->binding_count
= 0;
627 bindings
->uav_counter_count
= 0;
628 bindings
->vk_binding_count
= 0;
629 bindings
->so_stage
= WINED3D_SHADER_TYPE_GEOMETRY
;
630 wined3d_bindings
->count
= 0;
632 for (shader_type
= 0; shader_type
< WINED3D_SHADER_TYPE_COUNT
; ++shader_type
)
634 bindings
->binding_base
[shader_type
] = bindings
->vk_binding_count
;
636 if (!(shader_mask
& (1u << shader_type
)) || !(shader
= state
->shader
[shader_type
]))
639 if (shader_type
== WINED3D_SHADER_TYPE_COMPUTE
)
641 descriptor_info
= &((struct shader_spirv_compute_program_vk
*)shader
->backend_data
)->descriptor_info
;
645 descriptor_info
= &((struct shader_spirv_graphics_program_vk
*)shader
->backend_data
)->descriptor_info
;
646 if (shader_type
== WINED3D_SHADER_TYPE_GEOMETRY
&& !shader
->function
)
647 bindings
->so_stage
= WINED3D_SHADER_TYPE_VERTEX
;
650 vk_stage
= vk_shader_stage_from_wined3d(shader_type
);
651 shader_visibility
= vkd3d_shader_visibility_from_wined3d(shader_type
);
653 for (i
= 0; i
< descriptor_info
->descriptor_count
; ++i
)
655 struct vkd3d_shader_descriptor_info
*d
= &descriptor_info
->descriptors
[i
];
658 if (d
->register_space
)
660 WARN("Unsupported register space %u.\n", d
->register_space
);
664 if (d
->resource_type
== VKD3D_SHADER_RESOURCE_BUFFER
)
665 flags
= VKD3D_SHADER_BINDING_FLAG_BUFFER
;
667 flags
= VKD3D_SHADER_BINDING_FLAG_IMAGE
;
669 vk_descriptor_type
= vk_descriptor_type_from_vkd3d(d
->type
, d
->resource_type
);
670 if (!shader_spirv_resource_bindings_add_binding(bindings
, d
->type
, vk_descriptor_type
,
671 d
->register_index
, shader_visibility
, vk_stage
, flags
, &binding_idx
))
674 wined3d_type
= wined3d_descriptor_type_from_vkd3d(d
->type
);
675 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings
, shader_type
,
676 wined3d_type
, d
->register_index
, wined3d_shader_resource_type_from_vkd3d(d
->resource_type
),
677 wined3d_data_type_from_vkd3d(d
->resource_data_type
), binding_idx
))
680 if (d
->type
== VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
681 && (d
->flags
& VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER
))
683 if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings
,
684 d
->register_index
, shader_visibility
, vk_stage
, &binding_idx
))
686 if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings
,
687 shader_type
, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER
, d
->register_index
,
688 WINED3D_SHADER_RESOURCE_BUFFER
, WINED3D_DATA_UINT
, binding_idx
))
697 static void shader_spirv_scan_shader(struct wined3d_shader
*shader
,
698 struct vkd3d_shader_scan_descriptor_info
*descriptor_info
)
700 struct vkd3d_shader_compile_info info
;
704 memset(descriptor_info
, 0, sizeof(*descriptor_info
));
705 descriptor_info
->type
= VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO
;
707 info
.type
= VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO
;
708 info
.next
= descriptor_info
;
709 info
.source
.code
= shader
->byte_code
;
710 info
.source
.size
= shader
->byte_code_size
;
711 info
.source_type
= VKD3D_SHADER_SOURCE_DXBC_TPF
;
712 info
.target_type
= VKD3D_SHADER_TARGET_SPIRV_BINARY
;
713 info
.options
= spirv_compile_options
;
714 info
.option_count
= ARRAY_SIZE(spirv_compile_options
);
715 info
.log_level
= VKD3D_SHADER_LOG_WARNING
;
716 info
.source_name
= NULL
;
718 if ((ret
= vkd3d_shader_scan(&info
, &messages
)) < 0)
719 ERR("Failed to scan shader, ret %d.\n", ret
);
720 if (messages
&& *messages
&& FIXME_ON(d3d_shader
))
722 const char *ptr
= messages
;
725 FIXME("Shader log:\n");
726 while ((line
= get_line(&ptr
)))
728 FIXME(" %.*s", (int)(ptr
- line
), line
);
732 vkd3d_shader_free_messages(messages
);
735 static void shader_spirv_precompile_compute(struct wined3d_shader
*shader
)
737 struct shader_spirv_compute_program_vk
*program_vk
;
739 if (!(program_vk
= shader
->backend_data
))
741 if (!(program_vk
= heap_alloc_zero(sizeof(*program_vk
))))
742 ERR("Failed to allocate program.\n");
743 shader
->backend_data
= program_vk
;
746 shader_spirv_scan_shader(shader
, &program_vk
->descriptor_info
);
749 static void shader_spirv_precompile(void *shader_priv
, struct wined3d_shader
*shader
)
751 struct shader_spirv_graphics_program_vk
*program_vk
;
753 TRACE("shader_priv %p, shader %p.\n", shader_priv
, shader
);
755 if (shader
->reg_maps
.shader_version
.type
== WINED3D_SHADER_TYPE_COMPUTE
)
757 shader_spirv_precompile_compute(shader
);
761 if (!(program_vk
= shader
->backend_data
))
763 if (!(program_vk
= heap_alloc_zero(sizeof(*program_vk
))))
764 ERR("Failed to allocate program.\n");
765 shader
->backend_data
= program_vk
;
768 shader_spirv_scan_shader(shader
, &program_vk
->descriptor_info
);
771 static void shader_spirv_select(void *shader_priv
, struct wined3d_context
*context
,
772 const struct wined3d_state
*state
)
774 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
775 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
776 struct shader_spirv_resource_bindings
*bindings
;
777 size_t binding_base
[WINED3D_SHADER_TYPE_COUNT
];
778 struct wined3d_pipeline_layout_vk
*layout_vk
;
779 struct shader_spirv_priv
*priv
= shader_priv
;
780 enum wined3d_shader_type shader_type
;
781 struct wined3d_shader
*shader
;
783 priv
->vertex_pipe
->vp_enable(context
, !use_vs(state
));
784 priv
->fragment_pipe
->fp_enable(context
, !use_ps(state
));
786 bindings
= &priv
->bindings
;
787 memcpy(binding_base
, bindings
->binding_base
, sizeof(bindings
->binding_base
));
788 if (!shader_spirv_resource_bindings_init(bindings
, &context_vk
->graphics
.bindings
,
789 state
, ~(1u << WINED3D_SHADER_TYPE_COMPUTE
)))
791 ERR("Failed to initialise shader resource bindings.\n");
794 if (context
->shader_update_mask
& (1u << WINED3D_SHADER_TYPE_GEOMETRY
))
795 context
->shader_update_mask
|= 1u << bindings
->so_stage
;
797 layout_vk
= wined3d_context_vk_get_pipeline_layout(context_vk
, bindings
->vk_bindings
, bindings
->vk_binding_count
);
798 context_vk
->graphics
.vk_set_layout
= layout_vk
->vk_set_layout
;
799 context_vk
->graphics
.vk_pipeline_layout
= layout_vk
->vk_pipeline_layout
;
801 for (shader_type
= 0; shader_type
< ARRAY_SIZE(context_vk
->graphics
.vk_modules
); ++shader_type
)
803 if (!(context
->shader_update_mask
& (1u << shader_type
)) && (!context_vk
->graphics
.vk_modules
[shader_type
]
804 || binding_base
[shader_type
] == bindings
->binding_base
[shader_type
]))
807 if (!(shader
= state
->shader
[shader_type
]) || !shader
->function
)
809 context_vk
->graphics
.vk_modules
[shader_type
] = VK_NULL_HANDLE
;
813 if (!(variant_vk
= shader_spirv_find_graphics_program_variant_vk(priv
, context_vk
, shader
, state
, bindings
)))
815 context_vk
->graphics
.vk_modules
[shader_type
] = variant_vk
->vk_module
;
821 context_vk
->graphics
.vk_set_layout
= VK_NULL_HANDLE
;
822 context_vk
->graphics
.vk_pipeline_layout
= VK_NULL_HANDLE
;
825 static void shader_spirv_select_compute(void *shader_priv
,
826 struct wined3d_context
*context
, const struct wined3d_state
*state
)
828 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
829 struct shader_spirv_compute_program_vk
*program
;
830 struct shader_spirv_priv
*priv
= shader_priv
;
831 struct wined3d_shader
*shader
;
833 if (!shader_spirv_resource_bindings_init(&priv
->bindings
,
834 &context_vk
->compute
.bindings
, state
, 1u << WINED3D_SHADER_TYPE_COMPUTE
))
835 ERR("Failed to initialise shader resource bindings.\n");
837 if ((shader
= state
->shader
[WINED3D_SHADER_TYPE_COMPUTE
]))
838 program
= shader_spirv_find_compute_program_vk(priv
, context_vk
, shader
, &priv
->bindings
);
844 context_vk
->compute
.vk_pipeline
= program
->vk_pipeline
;
845 context_vk
->compute
.vk_set_layout
= program
->vk_set_layout
;
846 context_vk
->compute
.vk_pipeline_layout
= program
->vk_pipeline_layout
;
850 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
851 context_vk
->compute
.vk_set_layout
= VK_NULL_HANDLE
;
852 context_vk
->compute
.vk_pipeline_layout
= VK_NULL_HANDLE
;
856 static void shader_spirv_disable(void *shader_priv
, struct wined3d_context
*context
)
858 struct wined3d_context_vk
*context_vk
= wined3d_context_vk(context
);
859 struct shader_spirv_priv
*priv
= shader_priv
;
861 priv
->vertex_pipe
->vp_enable(context
, false);
862 priv
->fragment_pipe
->fp_enable(context
, false);
864 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
865 context
->shader_update_mask
= (1u << WINED3D_SHADER_TYPE_PIXEL
)
866 | (1u << WINED3D_SHADER_TYPE_VERTEX
)
867 | (1u << WINED3D_SHADER_TYPE_GEOMETRY
)
868 | (1u << WINED3D_SHADER_TYPE_HULL
)
869 | (1u << WINED3D_SHADER_TYPE_DOMAIN
)
870 | (1u << WINED3D_SHADER_TYPE_COMPUTE
);
873 static void shader_spirv_update_float_vertex_constants(struct wined3d_device
*device
, UINT start
, UINT count
)
875 WARN("Not implemented.\n");
878 static void shader_spirv_update_float_pixel_constants(struct wined3d_device
*device
, UINT start
, UINT count
)
880 WARN("Not implemented.\n");
883 static void shader_spirv_load_constants(void *shader_priv
, struct wined3d_context
*context
,
884 const struct wined3d_state
*state
)
886 WARN("Not implemented.\n");
889 static void shader_spirv_invalidate_compute_program(struct wined3d_context_vk
*context_vk
,
890 const struct shader_spirv_compute_program_vk
*program
)
892 if (context_vk
->compute
.vk_pipeline
== program
->vk_pipeline
)
894 context_vk
->c
.shader_update_mask
|= (1u << WINED3D_SHADER_TYPE_COMPUTE
);
895 context_vk
->compute
.vk_pipeline
= VK_NULL_HANDLE
;
899 static void shader_spirv_invalidate_contexts_compute_program(struct wined3d_device
*device
,
900 const struct shader_spirv_compute_program_vk
*program
)
904 for (i
= 0; i
< device
->context_count
; ++i
)
906 shader_spirv_invalidate_compute_program(wined3d_context_vk(device
->contexts
[i
]), program
);
910 static void shader_spirv_invalidate_graphics_program_variant(struct wined3d_context_vk
*context_vk
,
911 const struct shader_spirv_graphics_program_variant_vk
*variant
)
913 enum wined3d_shader_type shader_type
;
915 for (shader_type
= 0; shader_type
< WINED3D_SHADER_TYPE_GRAPHICS_COUNT
; ++shader_type
)
917 if (context_vk
->graphics
.vk_modules
[shader_type
] != variant
->vk_module
)
920 context_vk
->graphics
.vk_modules
[shader_type
] = VK_NULL_HANDLE
;
921 context_vk
->c
.shader_update_mask
|= (1u << shader_type
);
925 static void shader_spirv_invalidate_contexts_graphics_program_variant(struct wined3d_device
*device
,
926 const struct shader_spirv_graphics_program_variant_vk
*variant
)
930 for (i
= 0; i
< device
->context_count
; ++i
)
932 shader_spirv_invalidate_graphics_program_variant(wined3d_context_vk(device
->contexts
[i
]), variant
);
936 static void shader_spirv_destroy_compute_vk(struct wined3d_shader
*shader
)
938 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(shader
->device
);
939 struct shader_spirv_compute_program_vk
*program
= shader
->backend_data
;
940 struct wined3d_context_vk
*context_vk
= &device_vk
->context_vk
;
941 struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
943 shader_spirv_invalidate_contexts_compute_program(&device_vk
->d
, program
);
944 wined3d_context_vk_destroy_vk_pipeline(context_vk
, program
->vk_pipeline
, context_vk
->current_command_buffer
.id
);
945 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, program
->vk_module
, NULL
));
946 vkd3d_shader_free_scan_descriptor_info(&program
->descriptor_info
);
947 shader
->backend_data
= NULL
;
951 static void shader_spirv_destroy(struct wined3d_shader
*shader
)
953 struct wined3d_device_vk
*device_vk
= wined3d_device_vk(shader
->device
);
954 struct shader_spirv_graphics_program_variant_vk
*variant_vk
;
955 struct wined3d_vk_info
*vk_info
= &device_vk
->vk_info
;
956 struct shader_spirv_graphics_program_vk
*program_vk
;
959 if (!shader
->backend_data
)
962 if (shader
->reg_maps
.shader_version
.type
== WINED3D_SHADER_TYPE_COMPUTE
)
964 shader_spirv_destroy_compute_vk(shader
);
968 program_vk
= shader
->backend_data
;
969 for (i
= 0; i
< program_vk
->variant_count
; ++i
)
971 variant_vk
= &program_vk
->variants
[i
];
972 shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk
->d
, variant_vk
);
973 VK_CALL(vkDestroyShaderModule(device_vk
->vk_device
, variant_vk
->vk_module
, NULL
));
975 heap_free(program_vk
->variants
);
976 vkd3d_shader_free_scan_descriptor_info(&program_vk
->descriptor_info
);
978 shader
->backend_data
= NULL
;
979 heap_free(program_vk
);
982 static HRESULT
shader_spirv_alloc(struct wined3d_device
*device
,
983 const struct wined3d_vertex_pipe_ops
*vertex_pipe
, const struct wined3d_fragment_pipe_ops
*fragment_pipe
)
985 struct fragment_caps fragment_caps
;
986 void *vertex_priv
, *fragment_priv
;
987 struct shader_spirv_priv
*priv
;
989 if (!(priv
= heap_alloc(sizeof(*priv
))))
990 return E_OUTOFMEMORY
;
992 if (!(vertex_priv
= vertex_pipe
->vp_alloc(&spirv_shader_backend_vk
, priv
)))
994 ERR("Failed to initialise vertex pipe.\n");
999 if (!(fragment_priv
= fragment_pipe
->alloc_private(&spirv_shader_backend_vk
, priv
)))
1001 ERR("Failed to initialise fragment pipe.\n");
1002 vertex_pipe
->vp_free(device
, NULL
);
1007 priv
->vertex_pipe
= vertex_pipe
;
1008 priv
->fragment_pipe
= fragment_pipe
;
1009 fragment_pipe
->get_caps(device
->adapter
, &fragment_caps
);
1010 priv
->ffp_proj_control
= fragment_caps
.wined3d_caps
& WINED3D_FRAGMENT_CAP_PROJ_CONTROL
;
1011 memset(&priv
->bindings
, 0, sizeof(priv
->bindings
));
1013 device
->vertex_priv
= vertex_priv
;
1014 device
->fragment_priv
= fragment_priv
;
1015 device
->shader_priv
= priv
;
1020 static void shader_spirv_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1022 struct shader_spirv_priv
*priv
= device
->shader_priv
;
1024 shader_spirv_resource_bindings_cleanup(&priv
->bindings
);
1025 priv
->fragment_pipe
->free_private(device
, context
);
1026 priv
->vertex_pipe
->vp_free(device
, context
);
1030 static BOOL
shader_spirv_allocate_context_data(struct wined3d_context
*context
)
1035 static void shader_spirv_free_context_data(struct wined3d_context
*context
)
1039 static void shader_spirv_init_context_state(struct wined3d_context
*context
)
1043 static void shader_spirv_get_caps(const struct wined3d_adapter
*adapter
, struct shader_caps
*caps
)
1045 caps
->vs_version
= min(wined3d_settings
.max_sm_vs
, 5);
1046 caps
->hs_version
= min(wined3d_settings
.max_sm_hs
, 5);
1047 caps
->ds_version
= min(wined3d_settings
.max_sm_ds
, 5);
1048 caps
->gs_version
= min(wined3d_settings
.max_sm_gs
, 5);
1049 caps
->ps_version
= min(wined3d_settings
.max_sm_ps
, 5);
1050 caps
->cs_version
= min(wined3d_settings
.max_sm_cs
, 5);
1052 caps
->vs_uniform_count
= WINED3D_MAX_VS_CONSTS_F
;
1053 caps
->ps_uniform_count
= WINED3D_MAX_PS_CONSTS_F
;
1054 caps
->ps_1x_max_value
= FLT_MAX
;
1055 caps
->varying_count
= 0;
1056 caps
->wined3d_caps
= WINED3D_SHADER_CAP_VS_CLIPPING
1057 | WINED3D_SHADER_CAP_SRGB_WRITE
1058 | WINED3D_SHADER_CAP_FULL_FFP_VARYINGS
;
1061 static BOOL
shader_spirv_color_fixup_supported(struct color_fixup_desc fixup
)
1063 return is_identity_fixup(fixup
);
1066 static BOOL
shader_spirv_has_ffp_proj_control(void *shader_priv
)
1068 struct shader_spirv_priv
*priv
= shader_priv
;
1070 return priv
->ffp_proj_control
;
1073 static uint64_t shader_spirv_compile(struct wined3d_context
*context
, const struct wined3d_shader_desc
*shader_desc
,
1074 enum wined3d_shader_type shader_type
)
1076 struct shader_spirv_resource_bindings bindings
= {0};
1077 return (uint64_t)shader_spirv_compile_shader(wined3d_context_vk(context
), shader_desc
, shader_type
, NULL
, &bindings
, NULL
);
1080 static const struct wined3d_shader_backend_ops spirv_shader_backend_vk
=
1082 .shader_handle_instruction
= shader_spirv_handle_instruction
,
1083 .shader_precompile
= shader_spirv_precompile
,
1084 .shader_select
= shader_spirv_select
,
1085 .shader_select_compute
= shader_spirv_select_compute
,
1086 .shader_disable
= shader_spirv_disable
,
1087 .shader_update_float_vertex_constants
= shader_spirv_update_float_vertex_constants
,
1088 .shader_update_float_pixel_constants
= shader_spirv_update_float_pixel_constants
,
1089 .shader_load_constants
= shader_spirv_load_constants
,
1090 .shader_destroy
= shader_spirv_destroy
,
1091 .shader_alloc_private
= shader_spirv_alloc
,
1092 .shader_free_private
= shader_spirv_free
,
1093 .shader_allocate_context_data
= shader_spirv_allocate_context_data
,
1094 .shader_free_context_data
= shader_spirv_free_context_data
,
1095 .shader_init_context_state
= shader_spirv_init_context_state
,
1096 .shader_get_caps
= shader_spirv_get_caps
,
1097 .shader_color_fixup_supported
= shader_spirv_color_fixup_supported
,
1098 .shader_has_ffp_proj_control
= shader_spirv_has_ffp_proj_control
,
1099 .shader_compile
= shader_spirv_compile
,
1102 const struct wined3d_shader_backend_ops
*wined3d_spirv_shader_backend_init_vk(void)
1104 TRACE("Using %s.\n", vkd3d_shader_get_version(NULL
, NULL
));
1106 return &spirv_shader_backend_vk
;
1109 static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context
*context
, BOOL enable
)
1111 /* Nothing to do. */
1114 static void spirv_vertex_pipe_vk_vp_get_caps(const struct wined3d_adapter
*adapter
, struct wined3d_vertex_caps
*caps
)
1116 memset(caps
, 0, sizeof(*caps
));
1117 caps
->xyzrhw
= TRUE
;
1118 caps
->ffp_generic_attributes
= TRUE
;
1121 static uint32_t spirv_vertex_pipe_vk_vp_get_emul_mask(const struct wined3d_gl_info
*gl_info
)
1126 static void *spirv_vertex_pipe_vk_vp_alloc(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
)
1128 if (shader_backend
!= &spirv_shader_backend_vk
)
1130 FIXME("SPIR-V vertex pipe without SPIR-V shader backend not implemented.\n");
1137 static void spirv_vertex_pipe_vk_vp_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1139 /* Nothing to do. */
1142 static const struct wined3d_state_entry_template spirv_vertex_pipe_vk_vp_states
[] =
1144 {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE
), {STATE_RENDER(WINED3D_RS_RANGEFOGENABLE
), state_nop
}},
1145 {STATE_RENDER(WINED3D_RS_CLIPPING
), {STATE_RENDER(WINED3D_RS_CLIPPING
), state_nop
}},
1146 {STATE_RENDER(WINED3D_RS_LIGHTING
), {STATE_RENDER(WINED3D_RS_LIGHTING
), state_nop
}},
1147 {STATE_RENDER(WINED3D_RS_AMBIENT
), {STATE_RENDER(WINED3D_RS_AMBIENT
), state_nop
}},
1148 {STATE_RENDER(WINED3D_RS_COLORVERTEX
), {STATE_RENDER(WINED3D_RS_COLORVERTEX
), state_nop
}},
1149 {STATE_RENDER(WINED3D_RS_LOCALVIEWER
), {STATE_RENDER(WINED3D_RS_LOCALVIEWER
), state_nop
}},
1150 {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS
), {STATE_RENDER(WINED3D_RS_NORMALIZENORMALS
), state_nop
}},
1151 {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_DIFFUSEMATERIALSOURCE
), state_nop
}},
1152 {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_SPECULARMATERIALSOURCE
), state_nop
}},
1153 {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_AMBIENTMATERIALSOURCE
), state_nop
}},
1154 {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE
), {STATE_RENDER(WINED3D_RS_EMISSIVEMATERIALSOURCE
), state_nop
}},
1155 {STATE_RENDER(WINED3D_RS_VERTEXBLEND
), {STATE_RENDER(WINED3D_RS_VERTEXBLEND
), state_nop
}},
1156 {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE
), {STATE_RENDER(WINED3D_RS_CLIPPLANEENABLE
), state_nop
}},
1157 {STATE_RENDER(WINED3D_RS_POINTSIZE
), {STATE_RENDER(WINED3D_RS_POINTSIZE
), state_nop
}},
1158 {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN
), {STATE_RENDER(WINED3D_RS_POINTSIZE_MIN
), state_nop
}},
1159 {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE
), {STATE_RENDER(WINED3D_RS_POINTSCALEENABLE
), state_nop
}},
1160 {STATE_RENDER(WINED3D_RS_POINTSCALE_A
), {STATE_RENDER(WINED3D_RS_POINTSCALE_A
), state_nop
}},
1161 {STATE_RENDER(WINED3D_RS_POINTSCALE_B
), {STATE_RENDER(WINED3D_RS_POINTSCALE_B
), state_nop
}},
1162 {STATE_RENDER(WINED3D_RS_POINTSCALE_C
), {STATE_RENDER(WINED3D_RS_POINTSCALE_C
), state_nop
}},
1163 {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX
), {STATE_RENDER(WINED3D_RS_POINTSIZE_MAX
), state_nop
}},
1164 {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
), {STATE_RENDER(WINED3D_RS_INDEXEDVERTEXBLENDENABLE
), state_nop
}},
1165 {STATE_RENDER(WINED3D_RS_TWEENFACTOR
), {STATE_RENDER(WINED3D_RS_TWEENFACTOR
), state_nop
}},
1166 {STATE_MATERIAL
, {STATE_MATERIAL
, state_nop
}},
1167 {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
), {STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX
), state_nop
}},
1168 {STATE_LIGHT_TYPE
, {STATE_LIGHT_TYPE
, state_nop
}},
1169 {0}, /* Terminate */
1172 static const struct wined3d_vertex_pipe_ops spirv_vertex_pipe_vk
=
1174 .vp_enable
= spirv_vertex_pipe_vk_vp_enable
,
1175 .vp_get_caps
= spirv_vertex_pipe_vk_vp_get_caps
,
1176 .vp_get_emul_mask
= spirv_vertex_pipe_vk_vp_get_emul_mask
,
1177 .vp_alloc
= spirv_vertex_pipe_vk_vp_alloc
,
1178 .vp_free
= spirv_vertex_pipe_vk_vp_free
,
1179 .vp_states
= spirv_vertex_pipe_vk_vp_states
,
1182 const struct wined3d_vertex_pipe_ops
*wined3d_spirv_vertex_pipe_init_vk(void)
1184 return &spirv_vertex_pipe_vk
;
1187 static void spirv_fragment_pipe_vk_fp_enable(const struct wined3d_context
*context
, BOOL enable
)
1189 /* Nothing to do. */
1192 static void spirv_fragment_pipe_vk_fp_get_caps(const struct wined3d_adapter
*adapter
, struct fragment_caps
*caps
)
1194 memset(caps
, 0, sizeof(*caps
));
1197 static uint32_t spirv_fragment_pipe_vk_fp_get_emul_mask(const struct wined3d_gl_info
*gl_info
)
1202 static void *spirv_fragment_pipe_vk_fp_alloc(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
)
1204 if (shader_backend
!= &spirv_shader_backend_vk
)
1206 FIXME("SPIR-V fragment pipe without SPIR-V shader backend not implemented.\n");
1213 static void spirv_fragment_pipe_vk_fp_free(struct wined3d_device
*device
, struct wined3d_context
*context
)
1215 /* Nothing to do. */
1218 static BOOL
spirv_fragment_pipe_vk_fp_alloc_context_data(struct wined3d_context
*context
)
1223 static void spirv_fragment_pipe_vk_fp_free_context_data(struct wined3d_context
*context
)
1225 /* Nothing to do. */
1228 static const struct wined3d_state_entry_template spirv_fragment_pipe_vk_fp_states
[] =
1230 {STATE_RENDER(WINED3D_RS_SHADEMODE
), {STATE_RENDER(WINED3D_RS_SHADEMODE
), state_nop
}},
1231 {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE
), {STATE_RENDER(WINED3D_RS_ALPHATESTENABLE
), state_nop
}},
1232 {STATE_RENDER(WINED3D_RS_ALPHAREF
), {STATE_RENDER(WINED3D_RS_ALPHAREF
), state_nop
}},
1233 {STATE_RENDER(WINED3D_RS_ALPHAFUNC
), {STATE_RENDER(WINED3D_RS_ALPHAFUNC
), state_nop
}},
1234 {STATE_RENDER(WINED3D_RS_FOGENABLE
), {STATE_RENDER(WINED3D_RS_FOGENABLE
), state_nop
}},
1235 {STATE_RENDER(WINED3D_RS_SPECULARENABLE
), {STATE_RENDER(WINED3D_RS_SPECULARENABLE
), state_nop
}},
1236 {STATE_RENDER(WINED3D_RS_FOGCOLOR
), {STATE_RENDER(WINED3D_RS_FOGCOLOR
), state_nop
}},
1237 {STATE_RENDER(WINED3D_RS_FOGTABLEMODE
), {STATE_RENDER(WINED3D_RS_FOGTABLEMODE
), state_nop
}},
1238 {STATE_RENDER(WINED3D_RS_FOGSTART
), {STATE_RENDER(WINED3D_RS_FOGSTART
), state_nop
}},
1239 {STATE_RENDER(WINED3D_RS_FOGEND
), {STATE_RENDER(WINED3D_RS_FOGEND
), state_nop
}},
1240 {STATE_RENDER(WINED3D_RS_FOGDENSITY
), {STATE_RENDER(WINED3D_RS_FOGDENSITY
), state_nop
}},
1241 {STATE_RENDER(WINED3D_RS_COLORKEYENABLE
), {STATE_RENDER(WINED3D_RS_COLORKEYENABLE
), state_nop
}},
1242 {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR
), {STATE_RENDER(WINED3D_RS_TEXTUREFACTOR
), state_nop
}},
1243 {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE
), {STATE_RENDER(WINED3D_RS_FOGVERTEXMODE
), state_nop
}},
1244 {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE
), {STATE_RENDER(WINED3D_RS_POINTSPRITEENABLE
), state_nop
}},
1245 {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE
), {STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE
), state_nop
}},
1246 {STATE_POINT_ENABLE
, {STATE_POINT_ENABLE
, state_nop
}},
1247 {STATE_COLOR_KEY
, {STATE_COLOR_KEY
, state_nop
}},
1248 {0}, /* Terminate */
1251 static const struct wined3d_fragment_pipe_ops spirv_fragment_pipe_vk
=
1253 .fp_enable
= spirv_fragment_pipe_vk_fp_enable
,
1254 .get_caps
= spirv_fragment_pipe_vk_fp_get_caps
,
1255 .get_emul_mask
= spirv_fragment_pipe_vk_fp_get_emul_mask
,
1256 .alloc_private
= spirv_fragment_pipe_vk_fp_alloc
,
1257 .free_private
= spirv_fragment_pipe_vk_fp_free
,
1258 .allocate_context_data
= spirv_fragment_pipe_vk_fp_alloc_context_data
,
1259 .free_context_data
= spirv_fragment_pipe_vk_fp_free_context_data
,
1260 .color_fixup_supported
= shader_spirv_color_fixup_supported
,
1261 .states
= spirv_fragment_pipe_vk_fp_states
,
1264 const struct wined3d_fragment_pipe_ops
*wined3d_spirv_fragment_pipe_init_vk(void)
1266 return &spirv_fragment_pipe_vk
;