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26 #ifndef VisiblePosition_h
27 #define VisiblePosition_h
31 #include "TextDirection.h"
35 // VisiblePosition default affinity is downstream because
36 // the callers do not really care (they just want the
37 // deep position without regard to line position), and this
38 // is cheaper than UPSTREAM
39 #define VP_DEFAULT_AFFINITY DOWNSTREAM
41 // Callers who do not know where on the line the position is,
42 // but would like UPSTREAM if at a line break or DOWNSTREAM
43 // otherwise, need a clear way to specify that. The
44 // constructors auto-correct UPSTREAM to DOWNSTREAM if the
45 // position is not at a line break.
46 #define VP_UPSTREAM_IF_POSSIBLE UPSTREAM
50 class VisiblePosition
{
52 // NOTE: UPSTREAM affinity will be used only if pos is at end of a wrapped line,
53 // otherwise it will be converted to DOWNSTREAM
54 VisiblePosition() : m_affinity(VP_DEFAULT_AFFINITY
) { }
55 VisiblePosition(Node
*, int offset
, EAffinity
);
56 VisiblePosition(const Position
&, EAffinity
= VP_DEFAULT_AFFINITY
);
58 void clear() { m_deepPosition
.clear(); }
60 bool isNull() const { return m_deepPosition
.isNull(); }
61 bool isNotNull() const { return m_deepPosition
.isNotNull(); }
63 Position
deepEquivalent() const { return m_deepPosition
; }
64 EAffinity
affinity() const { ASSERT(m_affinity
== UPSTREAM
|| m_affinity
== DOWNSTREAM
); return m_affinity
; }
65 void setAffinity(EAffinity affinity
) { m_affinity
= affinity
; }
67 // next() and previous() will increment/decrement by a character cluster.
68 VisiblePosition
next(bool stayInEditableContent
= false) const;
69 VisiblePosition
previous(bool stayInEditableContent
= false) const;
70 VisiblePosition
honorEditableBoundaryAtOrBefore(const VisiblePosition
&) const;
71 VisiblePosition
honorEditableBoundaryAtOrAfter(const VisiblePosition
&) const;
73 VisiblePosition
left(bool stayInEditableContent
= false) const;
74 VisiblePosition
right(bool stayInEditableContent
= false) const;
76 UChar
characterAfter() const;
77 UChar
characterBefore() const { return previous().characterAfter(); }
79 void debugPosition(const char* msg
= "") const;
81 Element
* rootEditableElement() const { return m_deepPosition
.isNotNull() ? m_deepPosition
.node()->rootEditableElement() : 0; }
83 void getInlineBoxAndOffset(InlineBox
*& inlineBox
, int& caretOffset
) const
85 m_deepPosition
.getInlineBoxAndOffset(m_affinity
, inlineBox
, caretOffset
);
88 void getInlineBoxAndOffset(TextDirection primaryDirection
, InlineBox
*& inlineBox
, int& caretOffset
) const
90 m_deepPosition
.getInlineBoxAndOffset(m_affinity
, primaryDirection
, inlineBox
, caretOffset
);
93 IntRect
caretRect() const;
96 void formatForDebugger(char* buffer
, unsigned length
) const;
97 void showTreeForThis() const;
101 void init(const Position
&, EAffinity
);
102 Position
canonicalPosition(const Position
&);
104 Position
leftVisuallyDistinctCandidate() const;
105 Position
rightVisuallyDistinctCandidate() const;
107 Position m_deepPosition
;
108 EAffinity m_affinity
;
111 // FIXME: This shouldn't ignore affinity.
112 inline bool operator==(const VisiblePosition
& a
, const VisiblePosition
& b
)
114 return a
.deepEquivalent() == b
.deepEquivalent();
117 inline bool operator!=(const VisiblePosition
& a
, const VisiblePosition
& b
)
122 PassRefPtr
<Range
> makeRange(const VisiblePosition
&, const VisiblePosition
&);
123 bool setStart(Range
*, const VisiblePosition
&);
124 bool setEnd(Range
*, const VisiblePosition
&);
125 VisiblePosition
startVisiblePosition(const Range
*, EAffinity
);
126 VisiblePosition
endVisiblePosition(const Range
*, EAffinity
);
128 Node
*enclosingBlockFlowElement(const VisiblePosition
&);
130 bool isFirstVisiblePositionInNode(const VisiblePosition
&, const Node
*);
131 bool isLastVisiblePositionInNode(const VisiblePosition
&, const Node
*);
133 } // namespace WebCore
136 // Outside the WebCore namespace for ease of invocation from gdb.
137 void showTree(const WebCore::VisiblePosition
*);
138 void showTree(const WebCore::VisiblePosition
&);
141 #endif // VisiblePosition_h