2 ## Copyright 2009, The Android Open Source Project
4 ## Redistribution and use in source and binary forms, with or without
5 ## modification, are permitted provided that the following conditions
7 ## * Redistributions of source code must retain the above copyright
8 ## notice, this list of conditions and the following disclaimer.
9 ## * Redistributions in binary form must reproduce the above copyright
10 ## notice, this list of conditions and the following disclaimer in the
11 ## documentation and/or other materials provided with the distribution.
13 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
14 ## EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 ## PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17 ## CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 ## EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 ## PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 ## PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 ## OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 LOCAL_PATH
:= $(call my-dir
)
28 # Two ways to control which JS engine is used:
29 # 1. use JS_ENGINE environment variable, value can be either 'jsc' or 'v8'
30 # This is the preferred way.
31 # 2. if JS_ENGINE is not set, or is not 'jsc' or 'v8', this makefile picks
32 # up a default engine to build.
33 # To help setup buildbot, a new environment variable, USE_ALT_JS_ENGINE,
34 # can be set to true, so that two builds can be different but without
35 # specifying which JS engine to use.
37 # Read JS_ENGINE environment variable
38 JAVASCRIPT_ENGINE
= $(JS_ENGINE
)
40 ifneq ($(JAVASCRIPT_ENGINE
),jsc
)
41 ifneq ($(JAVASCRIPT_ENGINE
),v8
)
42 # No JS engine is specified, pickup the one we want as default.
43 ifeq ($(USE_ALT_JS_ENGINE
),true
)
44 JAVASCRIPT_ENGINE
= v8
46 JAVASCRIPT_ENGINE
= jsc
51 BASE_PATH
:= $(call my-dir
)
54 # Define our module and find the intermediates directory
55 LOCAL_MODULE
:= libwebcore
56 LOCAL_MODULE_CLASS
:= STATIC_LIBRARIES
57 base_intermediates
:= $(call local-intermediates-dir
)
59 # Using := here prevents recursive expansion
62 # We have to use bison 2.3
63 include $(BASE_PATH
)/bison_check.mk
65 ifeq ($(JAVASCRIPT_ENGINE
),v8
)
66 # Include WTF source file.
68 LOCAL_PATH
:= $(BASE_PATH
)/$d
69 intermediates
:= $(base_intermediates
)/$d
70 include $(LOCAL_PATH
)/Android.v8.wtf.mk
71 WEBKIT_SRC_FILES
+= $(addprefix $d/,$(LOCAL_SRC_FILES
))
72 endif # JAVASCRIPT_ENGINE == v8
74 # Include source files for WebCore
76 LOCAL_PATH
:= $(BASE_PATH
)/$d
77 JAVASCRIPTCORE_PATH
:= $(BASE_PATH
)/JavaScriptCore
78 intermediates
:= $(base_intermediates
)/$d
79 include $(LOCAL_PATH
)/Android.mk
80 ifeq ($(JAVASCRIPT_ENGINE
),jsc
)
81 include $(LOCAL_PATH
)/Android.jscbindings.mk
83 ifeq ($(JAVASCRIPT_ENGINE
),v8
)
84 include $(LOCAL_PATH
)/Android.v8bindings.mk
86 WEBKIT_SRC_FILES
+= $(addprefix $d/,$(LOCAL_SRC_FILES
))
87 LOCAL_C_INCLUDES
:= $(BINDING_C_INCLUDES
)
89 # Include the derived source files for WebCore. Uses the same path as
91 include $(LOCAL_PATH
)/Android.derived.mk
92 ifeq ($(JAVASCRIPT_ENGINE
),jsc
)
93 include $(LOCAL_PATH
)/Android.derived.jscbindings.mk
95 ifeq ($(JAVASCRIPT_ENGINE
),v8
)
96 include $(LOCAL_PATH
)/Android.derived.v8bindings.mk
99 # Redefine LOCAL_PATH here so the build system is not confused
100 LOCAL_PATH
:= $(BASE_PATH
)
102 # Define our compiler flags
103 LOCAL_CFLAGS
+= -Wno-endif-labels
-Wno-import
-Wno-format
104 LOCAL_CFLAGS
+= -fno-strict-aliasing
105 LOCAL_CFLAGS
+= -include "WebCorePrefix.h"
106 LOCAL_CFLAGS
+= -fvisibility
=hidden
108 ifeq ($(TARGET_ARCH
),arm
)
109 LOCAL_CFLAGS
+= -Darm
112 ifeq ($(ENABLE_SVG
),true
)
113 LOCAL_CFLAGS
+= -DENABLE_SVG
=1
116 # Temporary disable SVG_ANIMATION.
117 ifeq ($(ENABLE_SVG_ANIMATION
),true
)
118 LOCAL_CFLAGS
+= -DENABLE_SVG_ANIMATION
=1
121 ifeq ($(WEBCORE_INSTRUMENTATION
),true
)
122 LOCAL_CFLAGS
+= -DANDROID_INSTRUMENT
125 # LOCAL_LDLIBS is used in simulator builds only and simulator builds are only
127 LOCAL_LDLIBS
+= -lpthread
-ldl
129 # Build our list of include paths. We include WebKit/android/icu first so that
130 # any files that include <unicode/ucnv.h> will include our ucnv.h first. We
131 # also add external/ as an include directory so that we can specify the real
132 # icu header directory as a more exact reference to avoid including our ucnv.h.
134 # Note that JavasCriptCore/ must be included after WebCore/, so that we pick up
135 # the right config.h.
136 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
138 $(LOCAL_PATH
)/WebKit
/android
/icu \
140 external
/icu4c
/common \
141 external
/icu4c
/i18n \
142 external
/libxml2
/include \
143 external
/skia
/emoji \
144 external
/skia
/include/core \
145 external
/skia
/include/effects \
146 external
/skia
/include/images \
147 external
/skia
/include/ports \
148 external
/skia
/include/utils \
149 external
/skia
/src
/ports \
150 external
/sqlite
/dist \
151 frameworks
/base
/core
/jni
/android
/graphics
153 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
154 $(LOCAL_PATH
)/WebCore \
155 $(LOCAL_PATH
)/WebCore
/accessibility \
156 $(LOCAL_PATH
)/WebCore
/css \
157 $(LOCAL_PATH
)/WebCore
/dom \
158 $(LOCAL_PATH
)/WebCore
/editing \
159 $(LOCAL_PATH
)/WebCore
/history \
160 $(LOCAL_PATH
)/WebCore
/history
/android \
161 $(LOCAL_PATH
)/WebCore
/html \
162 $(LOCAL_PATH
)/WebCore
/html
/canvas \
163 $(LOCAL_PATH
)/WebCore
/inspector \
164 $(LOCAL_PATH
)/WebCore
/loader \
165 $(LOCAL_PATH
)/WebCore
/loader
/appcache \
166 $(LOCAL_PATH
)/WebCore
/loader
/icon \
167 $(LOCAL_PATH
)/WebCore
/notifications \
168 $(LOCAL_PATH
)/WebCore
/page \
169 $(LOCAL_PATH
)/WebCore
/page
/android \
170 $(LOCAL_PATH
)/WebCore
/page
/animation \
171 $(LOCAL_PATH
)/WebCore
/platform \
172 $(LOCAL_PATH
)/WebCore
/platform
/android \
173 $(LOCAL_PATH
)/WebCore
/platform
/animation \
174 $(LOCAL_PATH
)/WebCore
/platform
/graphics \
175 $(LOCAL_PATH
)/WebCore
/platform
/graphics
/android \
176 $(LOCAL_PATH
)/WebCore
/platform
/graphics
/network \
177 $(LOCAL_PATH
)/WebCore
/platform
/graphics
/skia \
178 $(LOCAL_PATH
)/WebCore
/platform
/graphics
/transforms \
179 $(LOCAL_PATH
)/WebCore
/platform
/image-decoders \
180 $(LOCAL_PATH
)/WebCore
/platform
/mock \
181 $(LOCAL_PATH
)/WebCore
/platform
/network \
182 $(LOCAL_PATH
)/WebCore
/platform
/network
/android \
183 $(LOCAL_PATH
)/WebCore
/platform
/sql \
184 $(LOCAL_PATH
)/WebCore
/platform
/text \
185 $(LOCAL_PATH
)/WebCore
/plugins \
186 $(LOCAL_PATH
)/WebCore
/plugins
/android \
187 $(LOCAL_PATH
)/WebCore
/rendering \
188 $(LOCAL_PATH
)/WebCore
/rendering
/style \
189 $(LOCAL_PATH
)/WebCore
/storage \
190 $(LOCAL_PATH
)/WebCore
/workers \
191 $(LOCAL_PATH
)/WebCore
/xml
193 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
194 $(LOCAL_PATH
)/WebKit
/android \
195 $(LOCAL_PATH
)/WebKit
/android
/WebCoreSupport \
196 $(LOCAL_PATH
)/WebKit
/android
/jni \
197 $(LOCAL_PATH
)/WebKit
/android
/nav \
198 $(LOCAL_PATH
)/WebKit
/android
/plugins \
199 $(LOCAL_PATH
)/WebKit
/android
/stl
201 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
202 $(LOCAL_PATH
)/JavaScriptCore \
203 $(LOCAL_PATH
)/JavaScriptCore
/wtf \
204 $(LOCAL_PATH
)/JavaScriptCore
/wtf
/unicode \
205 $(LOCAL_PATH
)/JavaScriptCore
/wtf
/unicode
/icu
207 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
208 $(base_intermediates
)/WebCore
/ \
209 $(base_intermediates
)/WebCore
/css \
210 $(base_intermediates
)/WebCore
/html \
211 $(base_intermediates
)/WebCore
/platform
213 ifeq ($(ENABLE_SVG
), true
)
214 LOCAL_C_INCLUDES
:= $(LOCAL_C_INCLUDES
) \
215 $(LOCAL_PATH
)/WebCore
/platform
/graphics
/filters \
216 $(LOCAL_PATH
)/WebCore
/svg \
217 $(LOCAL_PATH
)/WebCore
/svg
/animation \
218 $(LOCAL_PATH
)/WebCore
/svg
/graphics \
219 $(LOCAL_PATH
)/WebCore
/svg
/graphics
/filters \
220 $(base_intermediates
)/WebCore
/svg
223 # Build the list of shared libraries
224 LOCAL_SHARED_LIBRARIES
:= \
237 ifeq ($(WEBCORE_INSTRUMENTATION
),true
)
238 LOCAL_SHARED_LIBRARIES
+= libhardware_legacy
241 # We have to use the android version of libdl when we are not on the simulator
242 ifneq ($(TARGET_SIMULATOR
),true
)
243 LOCAL_SHARED_LIBRARIES
+= libdl
246 # Build the list of static libraries
247 LOCAL_STATIC_LIBRARIES
:= libxml2
248 ifeq ($(JAVASCRIPT_ENGINE
),v8
)
249 LOCAL_STATIC_LIBRARIES
+= libv8
252 # Redefine LOCAL_SRC_FILES to be all the WebKit source files
253 LOCAL_SRC_FILES
:= $(WEBKIT_SRC_FILES
)
255 # Define this for use in other makefiles.
256 WEBKIT_C_INCLUDES
:= $(LOCAL_C_INCLUDES
)
257 WEBKIT_CFLAGS
:= $(LOCAL_CFLAGS
)
258 WEBKIT_GENERATED_SOURCES
:= $(LOCAL_GENERATED_SOURCES
)
259 WEBKIT_LDLIBS
:= $(LOCAL_LDLIBS
)
260 WEBKIT_SHARED_LIBRARIES
:= $(LOCAL_SHARED_LIBRARIES
)
261 WEBKIT_STATIC_LIBRARIES
:= $(LOCAL_STATIC_LIBRARIES
)
263 # Build the library all at once
264 include $(BUILD_STATIC_LIBRARY
)
266 ifeq ($(JAVASCRIPT_ENGINE
),jsc
)
267 # Now build libjs as a static library.
268 include $(CLEAR_VARS
)
269 LOCAL_MODULE
:= libjs
270 LOCAL_LDLIBS
:= $(WEBKIT_LDLIBS
)
271 LOCAL_SHARED_LIBRARIES
:= $(WEBKIT_SHARED_LIBRARIES
)
272 LOCAL_STATIC_LIBRARIES
:= $(WEBKIT_STATIC_LIBRARIES
)
273 LOCAL_CFLAGS
:= $(WEBKIT_CFLAGS
)
274 # Include source files for JavaScriptCore
276 LOCAL_PATH
:= $(BASE_PATH
)/$d
277 LOCAL_MODULE_CLASS
:= STATIC_LIBRARIES
278 # Cannot use base_intermediates as this is a new module
279 intermediates
:= $(call local-intermediates-dir
)
280 include $(LOCAL_PATH
)/Android.mk
281 # Redefine LOCAL_SRC_FILES with the correct prefix
282 LOCAL_SRC_FILES
:= $(addprefix $d/,$(LOCAL_SRC_FILES
))
283 # Use the base path to resolve file names
284 LOCAL_PATH
:= $(BASE_PATH
)
285 # Append jsc intermediate include paths to the WebKit include list.
286 LOCAL_C_INCLUDES
:= $(WEBKIT_C_INCLUDES
) \
288 $(intermediates
)/parser \
289 $(intermediates
)/runtime \
291 include $(BUILD_STATIC_LIBRARY
)
292 endif # JAVASCRIPT_ENGINE == jsc
294 # Now build the shared library using only the exported jni entry point. This
295 # will strip out any unused code from the entry point.
296 include $(CLEAR_VARS
)
297 # if you need to make webcore huge (for debugging), enable this line
298 #LOCAL_PRELINK_MODULE := false
299 LOCAL_MODULE
:= libwebcore
300 LOCAL_LDLIBS
:= $(WEBKIT_LDLIBS
)
301 LOCAL_SHARED_LIBRARIES
:= $(WEBKIT_SHARED_LIBRARIES
)
302 LOCAL_STATIC_LIBRARIES
:= libwebcore
$(WEBKIT_STATIC_LIBRARIES
)
303 ifeq ($(JAVASCRIPT_ENGINE
),jsc
)
304 LOCAL_STATIC_LIBRARIES
+= libjs
306 LOCAL_LDFLAGS
:= -fvisibility
=hidden
307 LOCAL_CFLAGS
:= $(WEBKIT_CFLAGS
)
308 LOCAL_C_INCLUDES
:= $(WEBKIT_C_INCLUDES
)
309 LOCAL_PATH
:= $(BASE_PATH
)
310 include $(BUILD_SHARED_LIBRARY
)