git clone --reference /path/to/your/wdl.git/incarnation mirror_URLto save bandwidth during cloning.
description | WDL/IPlug "Tale" Edition (git mirror) |
homepage URL | http://www.taletn.com/wdl/ |
repository URL | http://www.taletn.com/WDL.git |
owner | przemoc@gmail.com |
last change | Wed, 29 May 2024 11:27:12 +0000 (29 13:27 +0200) |
last refresh | Wed, 3 Jul 2024 01:14:13 +0000 (3 03:14 +0200) |
mirror URL | git://repo.or.cz/wdl/wdl-tale.git |
https://repo.or.cz/wdl/wdl-tale.git | |
ssh://git@repo.or.cz/wdl/wdl-tale.git | |
bundle info | wdl-tale.git downloadable bundles |
content tags |
Cockos WDL (whittle) is a free and open-source C++ library, created and maintained by the guys that make REAPER. WDL previously included IPlug, a cross-platform VST/AU plug-in framework for Windows and Mac OS X, on which you can build audio plug-in effects and instruments. This webpage will help you setup WDL/IPlug, so you can start coding/hacking your own plug-ins.
Note that, although Cockos has removed IPlug from its WDL repository, it is still included (and maintained) here.
IPlug includes project files for Visual Studio (Express), Code::Blocks (Windows 32-bit only), and Xcode, and the "Tale" edition also includes Windows makefiles to build IPlug from the command line using either Visual Studio or the free Windows SDK.
I personally use the Windows SDK command-line compiler, and Xcode 3 on Mac OS X.
Git is a powerful distributed source code management tool. You will need it to download (fetch) the WDL/IPlug source repository, but I would recommend to also use Git for your own projects. There is Git for Windows and Git for OS X. On OS X you might already have Git if you are running Xcode 4.
From the command line do:
mkdir myproject
cd myproject
git clone http://www.taletn.com/WDL.git .
This will clone (fork) the source code repository into myproject. You will then find WDL in myproject/WDL, and IPlug in myproject/WDL/IPlug.
Actually you don't need the entire SDK, you only need two files. However, you will still need to register with Steinberg and download the entire VST Audio Plug-Ins SDK (Version 2.4). Once you have downloaded the SDK, extract aeffect.h and aeffectx.h from vstsdk2.4/pluginterfaces/vst2.x in the ZIP file, and store them in myproject/VST_SDK.
The IPlug example project in action
In Visual Studio you should build the myproject/WDL/IPlug/IPlug.sln solution, which will build LICE, IPlug, and the IPlugExample. In Xcode you should build the myproject/WDL/IPlug/Example/IPlugExample.xcodeproj project, which includes LICE and IPlug.
When using the Windows SDK or Visual Studio command-line compiler do:
cd myproject\WDL\lice
nmake /f Makefile.msc
cd ..\IPlug
nmake /f Makefile.msc
cd Example
nmake /f Makefile.msc
Not really. But the code is pretty easy to read.
Oli Larkin has posted a couple great instruction videos showing you how to set up WDL-OL (his version of WDL/IPlug) on Windows and Mac OS X. And then there is the excellent Making Audio Plugins tutorial series by Martin Finke.
You are welcome to discuss WDL/IPlug on the Cockos WDL forum with the rest of us.
Martinic Combo Model V & F are built on WDL/IPlug "Tale" edition. For a gallery of other IPlug-based plug-ins, check out this topic on the Cockos WDL forum.
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