3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes.h"
33 This is an Y-wise stack of MapBlocks.
36 #define MAPSECTOR_SERVER 0
37 #define MAPSECTOR_CLIENT 1
43 MapSector(Map
*parent
, v2s16 pos
, IGameDef
*gamedef
);
53 MapBlock
* getBlockNoCreateNoEx(s16 y
);
54 MapBlock
* createBlankBlockNoInsert(s16 y
);
55 MapBlock
* createBlankBlock(s16 y
);
57 void insertBlock(MapBlock
*block
);
59 void deleteBlock(MapBlock
*block
);
61 void getBlocks(MapBlockVect
&dest
);
63 bool empty() const { return m_blocks
.empty(); }
65 int size() const { return m_blocks
.size(); }
68 // The pile of MapBlocks
69 std::unordered_map
<s16
, MapBlock
*> m_blocks
;
72 // Position on parent (in MapBlock widths)
77 // Last-used block is cached here for quicker access.
78 // Be sure to set this to nullptr when the cached block is deleted
79 MapBlock
*m_block_cache
= nullptr;
85 MapBlock
*getBlockBuffered(s16 y
);