4 This is a hacked client forked from [Dragonfireclient](https://github.com/EliasFleckenstein03/dragonfireclient), itself a fork of Minetest. Build instructions are the same as regular Minetest.
11 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
12 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
13 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
15 Minetest is a free open-source voxel game engine with easy modding and game creation.
17 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
18 and contributors (see source file comments and the version control log)
20 In case you downloaded the source code
21 --------------------------------------
22 If you downloaded the Minetest Engine source code in which this file is
23 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
24 project too. See its README.txt for more information.
29 1. [Further Documentation](#further-documentation)
30 2. [Default Controls](#default-controls)
32 4. [Configuration File](#configuration-file)
33 5. [Command-line Options](#command-line-options)
34 6. [Compiling](#compiling)
36 8. [Version Scheme](#version-scheme)
40 ----------------------
41 - Website: http://minetest.net/
42 - Wiki: http://wiki.minetest.net/
43 - Developer wiki: http://dev.minetest.net/
44 - Forum: http://forum.minetest.net/
45 - GitHub: https://github.com/minetest/minetest/
46 - [doc/](doc/) directory of source distribution
50 All controls are re-bindable using settings.
51 Some can be changed in the key config dialog in the settings tab.
54 |-------------------------------|----------------------------------------------------------------|
55 | Move mouse | Look around |
57 | Space | Jump/move up |
58 | Shift | Sneak/move down |
59 | Q | Drop itemstack |
60 | Shift + Q | Drop single item |
61 | Left mouse button | Dig/punch/take item |
62 | Right mouse button | Place/use |
63 | Shift + right mouse button | Build (without using) |
64 | I | Inventory menu |
65 | Mouse wheel | Select item |
67 | Z | Zoom (needs zoom privilege) |
70 | Esc | Pause menu/abort/exit (pauses only singleplayer game) |
71 | R | Enable/disable full range view |
72 | + | Increase view range |
73 | - | Decrease view range |
74 | K | Enable/disable fly mode (needs fly privilege) |
75 | P | Enable/disable pitch move mode |
76 | J | Enable/disable fast mode (needs fast privilege) |
77 | H | Enable/disable noclip mode (needs noclip privilege) |
78 | E | Move fast in fast mode |
79 | C | Cycle through camera modes |
80 | V | Cycle through minimap modes |
81 | Shift + V | Change minimap orientation |
82 | F1 | Hide/show HUD |
83 | F2 | Hide/show chat |
84 | F3 | Disable/enable fog |
85 | F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
86 | F5 | Cycle through debug information screens |
87 | F6 | Cycle through profiler info screens |
88 | F10 | Show/hide console |
89 | F12 | Take screenshot |
95 * `bin` - Compiled binaries
96 * `share` - Distributed read-only data
97 * `user` - User-created modifiable data
99 Where each location is on each platform:
101 * Windows .zip / RUN_IN_PLACE source:
105 * Windows installation:
106 * `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
107 * `share` = `C:\Program Files\Minetest (Depends on the install location)`
108 * `user` = `%APPDATA%\Minetest`
109 * Linux installation:
111 * `share` = `/usr/share/minetest`
112 * `user` = `~/.minetest`
114 * `bin` = `Contents/MacOS`
115 * `share` = `Contents/Resources`
116 * `user` = `Contents/User OR ~/Library/Application Support/minetest`
118 Worlds can be found as separate folders in: `user/worlds/`
124 - This file is created by closing Minetest for the first time.
125 - A specific file can be specified on the command line:
126 `--config <path-to-file>`
127 - A run-in-place build will look for the configuration file in
128 `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
136 ### Compiling on GNU/Linux
140 | Dependency | Version | Commentary |
141 |------------|---------|------------|
142 | GCC | 4.9+ | Can be replaced with Clang 3.4+ |
144 | Irrlicht | 1.7.3+ | |
146 | LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
147 | GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
148 | JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
150 For Debian/Ubuntu users:
152 sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
156 sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
160 sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
164 sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
168 You can install Git for easily keeping your copy up to date.
169 If you don’t want Git, read below on how to get the source without Git.
170 This is an example for installing Git on Debian/Ubuntu:
178 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
180 git clone --depth 1 https://github.com/minetest/minetest.git
183 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
185 git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
187 Download source, without using Git:
189 wget https://github.com/minetest/minetest/archive/master.tar.gz
193 Download minetest_game, without using Git:
196 wget https://github.com/minetest/minetest_game/archive/master.tar.gz
198 mv minetest_game-master minetest_game
203 Build a version that runs directly from the source directory:
205 cmake . -DRUN_IN_PLACE=TRUE
212 - Use `cmake . -LH` to see all CMake options and their current state.
213 - If you want to install it system-wide (or are making a distribution package),
214 you will want to use `-DRUN_IN_PLACE=FALSE`.
215 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
216 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
217 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
218 - Debug build is slower, but gives much more useful output in a debugger.
219 - If you build a bare server you don't need to have Irrlicht installed.
220 - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
224 General options and their default values:
226 BUILD_CLIENT=TRUE - Build Minetest client
227 BUILD_SERVER=FALSE - Build Minetest server
228 BUILD_UNITTESTS=TRUE - Build unittest sources
229 CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
230 Release - Release build
232 SemiDebug - Partially optimized debug build
233 RelWithDebInfo - Release build with debug information
234 MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
235 ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
236 ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
237 ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
238 ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
239 ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
240 ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
241 ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
242 ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
243 ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
244 ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
245 ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
246 ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
247 ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
248 ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
249 OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
250 RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
251 USE_GPROF=FALSE - Enable profiling using GProf
252 VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
254 Library specific options:
256 BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
257 BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
258 CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
259 CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
260 CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
261 EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
262 EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
263 FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
264 FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
265 FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
266 FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
267 GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
268 GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
269 GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
270 GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
271 GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
272 IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
273 IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
274 IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
275 LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
276 LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
277 LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
278 PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
279 PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
280 REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
281 REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
282 SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
283 SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
284 LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
285 LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
286 MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
287 OGG_DLL - Only if building with sound on Windows; path to libogg.dll
288 OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
289 OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
290 OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
291 OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
292 OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
293 OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
294 OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
295 SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
296 SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
297 VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
298 VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
299 VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
300 VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
301 VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
302 XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
303 ZLIB_DLL - Only on Windows; path to zlib1.dll
304 ZLIB_INCLUDE_DIR - Directory that contains zlib.h
305 ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
307 ### Compiling on Windows
311 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
312 - [CMake](https://cmake.org/download/)
313 - [vcpkg](https://github.com/Microsoft/vcpkg)
314 - [Git](https://git-scm.com/downloads)
316 ### Compiling and installing the dependencies
318 It is highly recommended to use vcpkg as package manager.
320 #### a) Using vcpkg to install dependencies
322 After you successfully built vcpkg you can easily install the required libraries:
324 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
327 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
328 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
329 - `freetype` is optional, it allows true-type font rendering.
330 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
331 - `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
333 There are other optional libraries, but they are not tested if they can build and link correctly.
335 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
337 #### b) Compile the dependencies on your own
339 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
343 #### a) Using the vcpkg toolchain and CMake GUI
344 1. Start up the CMake GUI
345 2. Select **Browse Source...** and select DIR/minetest
346 3. Select **Browse Build...** and select DIR/minetest-build
347 4. Select **Configure**
348 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
349 6. Choose **Specify toolchain file for cross-compiling**
351 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
353 10. Wait until cmake have generated the cash file
354 11. If there are any errors, solve them and hit **Configure**
355 12. Click **Generate**
356 13. Click **Open Project**
357 14. Compile Minetest inside Visual studio.
359 #### b) Using the vcpkg toolchain and the commandline
361 Run the following script in PowerShell:
364 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
365 cmake --build . --config Release
367 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
369 #### c) Using your own compiled libraries
371 **This is outdated and not recommended**
373 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
375 ### Windows Installer using WiX Toolset
378 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
379 * [WiX Toolset](https://wixtoolset.org/)
381 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
383 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
385 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
386 It may take some minutes to generate the installer.
391 We provide Minetest server Docker images using the GitLab mirror registry.
393 Images are built on each commit and available using the following tag scheme:
395 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
396 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
397 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
399 If you want to test it on a Docker server you can easily run:
401 sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
403 If you want to use it in a production environment you should use volumes bound to the Docker host
404 to persist data and modify the configuration:
406 sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
408 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
410 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
412 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
417 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
419 - Major is incremented when the release contains breaking changes, all other
420 numbers are set to 0.
421 - Minor is incremented when the release contains new non-breaking features,
423 - Patch is incremented when the release only contains bugfixes and very
424 minor/trivial features considered necessary.
426 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
427 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
428 Prior to that we used `previous_version-dev`.