3 Copyright (C) 2015-2020 paramat
4 Copyright (C) 2015-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU Lesser General Public License as published by
8 the Free Software Foundation; either version 2.1 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU Lesser General Public License for more details.
16 You should have received a copy of the GNU Lesser General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
25 /////// Mapgen Flat flags
26 #define MGFLAT_LAKES 0x01
27 #define MGFLAT_HILLS 0x02
28 #define MGFLAT_CAVERNS 0x04
32 extern FlagDesc flagdesc_mapgen_flat
[];
34 struct MapgenFlatParams
: public MapgenParams
37 float lake_threshold
= -0.45f
;
38 float lake_steepness
= 48.0f
;
39 float hill_threshold
= 0.45f
;
40 float hill_steepness
= 64.0f
;
42 float cave_width
= 0.09f
;
43 u16 small_cave_num_min
= 0;
44 u16 small_cave_num_max
= 0;
45 u16 large_cave_num_min
= 0;
46 u16 large_cave_num_max
= 2;
47 s16 large_cave_depth
= -33;
48 float large_cave_flooded
= 0.5f
;
49 s16 cavern_limit
= -256;
50 s16 cavern_taper
= 256;
51 float cavern_threshold
= 0.7f
;
52 s16 dungeon_ymin
= -31000;
53 s16 dungeon_ymax
= 31000;
55 NoiseParams np_terrain
;
56 NoiseParams np_filler_depth
;
57 NoiseParams np_cavern
;
60 NoiseParams np_dungeons
;
63 ~MapgenFlatParams() = default;
65 void readParams(const Settings
*settings
);
66 void writeParams(Settings
*settings
) const;
67 void setDefaultSettings(Settings
*settings
);
70 class MapgenFlat
: public MapgenBasic
73 MapgenFlat(MapgenFlatParams
*params
, EmergeParams
*emerge
);
76 virtual MapgenType
getType() const { return MAPGEN_FLAT
; }
78 virtual void makeChunk(BlockMakeData
*data
);
79 int getSpawnLevelAtPoint(v2s16 p
);
80 s16
generateTerrain();